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diff --git a/venv/Lib/site-packages/aenum/doc/aenum.rst b/venv/Lib/site-packages/aenum/doc/aenum.rst new file mode 100644 index 00000000..42ef0d3c --- /dev/null +++ b/venv/Lib/site-packages/aenum/doc/aenum.rst @@ -0,0 +1,1568 @@ +``aenum`` --- support for advanced enumerations, namedtuples, and constants +=========================================================================== + +.. :synopsis:: enumerations are sets of symbolic names bound to unique, + constant values; namedtuples are fixed- or variable-length + tuples with the positions addressable by field name as well as by index; + constants are classes of named constants that cannot be rebound. +.. :moduleauthor:: Ethan Furman <ethan@stoneleaf.us> + +---------------- + +An ``Enum`` is a set of symbolic names (members) bound to unique, constant +values. Within an enumeration, the members can be compared by identity, and +the enumeration itself can be iterated over. + +A ``NamedTuple`` is a class-based, fixed-length tuple with a name for each +possible position accessible using attribute-access notation. + +A ``NamedConstant`` is a class whose members cannot be rebound; it lacks all +other ``Enum`` capabilities, however; consequently, it can have duplicate +values. There is also a ``module`` function that can insert the +``NamedConstant`` class into ``sys.modules`` where it will appear to be a +module whose top-level names cannot be rebound. + +.. note:: + ``constant`` refers to names not being rebound; mutable objects can be + mutated. + + +Module Contents +--------------- + +This module defines five enumeration classes that can be used to define unique +sets of names and values, one ``Enum`` class decorator, one ``NamedTuple`` +class, one ``NamedConstant`` class, and several helpers. + +``NamedConstant`` + +NamedConstant class for creating groups of constants. These names cannot be +rebound to other values. + +``Enum`` + +Base class for creating enumerated constants. See section `Enum Functional API`_ +for an alternate construction syntax. + +``AddValue`` + +Flag specifying that ``_generate_next_value_`` should always be called to +provide the initial value for an enum member. + +``MultiValue`` + +Flag specifying that each item of tuple value is a separate value for that +member; the first tuple item is the canonical one. + +``NoAlias`` + +Flag specifying that duplicate valued members are distinct and not aliases; +by-value lookups are disabled. + +``Unique`` + +Flag specifying that duplicate valued members are not allowed. + +.. note:: + The flags are inherited by the enumeration's subclasses. To use them in + Python 2 assign to ``_settings_`` in the class body. + +``IntEnum`` + +Base class for creating enumerated constants that are also subclasses of ``int``. + +``AutoNumberEnum`` + +Derived class that automatically assigns an ``int`` value to each member. + +``OrderedEnum`` + +Derived class that adds ``<``, ``<=``, ``>=``, and ``>`` methods to an ``Enum``. + +``UniqueEnum`` + +Derived class that ensures only one name is bound to any one value. + +``unique`` + +Enum class decorator that ensures only one name is bound to any one value. + +.. note:: + + the ``UniqueEnum`` class, the ``unique`` decorator, and the Unique + flag all do the same thing; you do not need to use more than one of + them at the same time. + +``NamedTuple`` + +Base class for `creating NamedTuples`_, either by subclassing or via it's +functional API. + +``constant`` + +Descriptor to add constant values to an ``Enum``, or advanced constants to +``NamedConstant``. + +``convert`` + +Helper to transform target global variables into an ``Enum``. + +``enum`` + +Helper for specifying keyword arguments when creating ``Enum`` members. + +``export`` + +Helper for inserting ``Enum`` members and ``NamedConstant`` constants into a +namespace (usually ``globals()``. + +``extend_enum`` + +Helper for adding new ``Enum`` members, both stdlib and aenum. + +``module`` + +Function to take a ``NamedConstant`` or ``Enum`` class and insert it into +``sys.modules`` with the affect of a module whose top-level constant and +member names cannot be rebound. + +``skip`` + +Descriptor to add a normal (non-``Enum`` member) attribute to an ``Enum`` +or ``NamedConstant``. + + +Creating an Enum +---------------- + +Enumerations are created using the ``class`` syntax, which makes them +easy to read and write. An alternative creation method is described in +`Enum Functional API`_. To define an enumeration, subclass ``Enum`` as +follows:: + + >>> from aenum import Enum + >>> class Color(Enum): + ... red = 1 + ... green = 2 + ... blue = 3 + +*Nomenclature* + + - The class ``Color`` is an *enumeration* (or *enum*) + - The attributes ``Color.red``, ``Color.green``, etc., are + *enumeration members* (or *enum members*). + - The enum members have *names* and *values* (the name of + ``Color.red`` is ``red``, the value of ``Color.blue`` is + ``3``, etc.) + +.. note:: + + Even though we use the ``class`` syntax to create Enums, Enums + are not normal Python classes. See `How are Enums different?`_ for + more details. + +Enumeration members have human readable string representations:: + + >>> print(Color.red) + Color.red + +...while their ``repr`` has more information:: + + >>> print(repr(Color.red)) + <Color.red: 1> + +The *type* of an enumeration member is the enumeration it belongs to:: + + >>> type(Color.red) + <aenum 'Color'> + >>> isinstance(Color.green, Color) + True + +Enumerations support iteration. In Python 3.x definition order is used; in +Python 2.x the definition order is not available, but class attribute +``_order_`` is supported; otherwise, value order is used if posible, +otherwise alphabetical name order is used:: + + >>> class Shake(Enum): + ... _order_ = 'vanilla chocolate cookies mint' # only needed in 2.x + ... vanilla = 7 + ... chocolate = 4 + ... cookies = 9 + ... mint = 3 + ... + >>> for shake in Shake: + ... print(shake) + ... + Shake.vanilla + Shake.chocolate + Shake.cookies + Shake.mint + +The ``_order_`` attribute is always removed, but in 3.x it is also used to +verify that definition order is the same (useful for py2&3 code bases); +however, in the stdlib version it will be ignored and not removed. + +.. note:: + + To maintain compatibility with Python 3.4 and 3.5, use __order__ + instead (double leading and trailing underscores). + +Enumeration members are hashable, so they can be used in dictionaries and sets:: + + >>> apples = {} + >>> apples[Color.red] = 'red delicious' + >>> apples[Color.green] = 'granny smith' + >>> apples == {Color.red: 'red delicious', Color.green: 'granny smith'} + True + +In Python 3 the class syntax has a few extra advancements:: + + --> class Color( + ... Enum, + ... settings=(AddValue, MultiValue, NoAlias, Unique), + ... init='field_name1 field_name2 ...', + ... start=7, + ... ) + ... + +``start`` is used to specify the starting value for the first member:: + + --> class Count(Enum, start=11): + ... eleven + ... twelve + ... + --> Count.twelve.value == 12 + True + +``init`` specifies the attribute names to store creation values to:: + + --> class Planet(Enum, init='mass radius'): + ... MERCURY = (3.303e+23, 2.4397e6) + ... EARTH = (5.976e+24, 6.37814e6) + ... + --> Planet.EARTH.value + (5.976e+24, 6378140.0) + --> Planet.EARTH.radius + 2.4397e6 + +The various settings enable special behavior: + +- ``AddValue`` calls a user supplied ``_generate_next_value_`` to provide + the initial value +- ``MultiValue`` allows multiple values per member instead of the usual 1 +- ``NoAlias`` allows different members to have the same value +- ``Unique`` disallows different members to have the same value + +.. note:: + + To use these features in Python 2 use the _sundered_ versions of + the names in the class body: ``_start_``, ``_init_``, ``_settings_``. + + +Programmatic access to enumeration members and their attributes +--------------------------------------------------------------- + +Sometimes it's useful to access members in enumerations programmatically (i.e. +situations where ``Color.red`` won't do because the exact color is not known +at program-writing time). ``Enum`` allows such access:: + + >>> Color(1) + <Color.red: 1> + >>> Color(3) + <Color.blue: 3> + +If you want to access enum members by *name*, use item access:: + + >>> Color['red'] + <Color.red: 1> + >>> Color['green'] + <Color.green: 2> + +If have an enum member and need its ``name`` or ``value``:: + + >>> member = Color.red + >>> member.name + 'red' + >>> member.value + 1 + + +Duplicating enum members and values +----------------------------------- + +Having two enum members (or any other attribute) with the same name is invalid; +in Python 3.x this would raise an error, but in Python 2.x the second member +simply overwrites the first:: + + # python 2.x + --> class Shape(Enum): + ... square = 2 + ... square = 3 + ... + --> Shape.square + <Shape.square: 3> + + # python 3.x + --> class Shape(Enum): + ... square = 2 + ... square = 3 + Traceback (most recent call last): + ... + TypeError: Attempted to reuse key: 'square' + +However, two enum members are allowed to have the same value. Given two members +A and B with the same value (and A defined first), B is an alias to A. By-value +lookup of the value of A and B will return A. By-name lookup of B will also +return A:: + + >>> class Shape(Enum): + ... _order_ = 'square diamond circle' # needed in 2.x + ... square = 2 + ... diamond = 1 + ... circle = 3 + ... alias_for_square = 2 + ... + >>> Shape.square + <Shape.square: 2> + >>> Shape.alias_for_square + <Shape.square: 2> + >>> Shape(2) + <Shape.square: 2> + + +Allowing aliases is not always desirable. ``unique`` can be used to ensure +that none exist in a particular enumeration:: + + >>> from aenum import unique + >>> @unique + ... class Mistake(Enum): + ... _order_ = 'one two three' # only needed in 2.x + ... one = 1 + ... two = 2 + ... three = 3 + ... four = 3 + Traceback (most recent call last): + ... + ValueError: duplicate names found in <aenum 'Mistake'>: four -> three + +Iterating over the members of an enum does not provide the aliases:: + + >>> list(Shape) + [<Shape.square: 2>, <Shape.diamond: 1>, <Shape.circle: 3>] + +The special attribute ``__members__`` is a dictionary mapping names to members. +It includes all names defined in the enumeration, including the aliases:: + + >>> for name, member in sorted(Shape.__members__.items()): + ... name, member + ... + ('alias_for_square', <Shape.square: 2>) + ('circle', <Shape.circle: 3>) + ('diamond', <Shape.diamond: 1>) + ('square', <Shape.square: 2>) + +The ``__members__`` attribute can be used for detailed programmatic access to +the enumeration members. For example, finding all the aliases:: + + >>> [n for n, mbr in Shape.__members__.items() if mbr.name != n] + ['alias_for_square'] + +Comparisons +----------- + +Enumeration members are compared by identity:: + + >>> Color.red is Color.red + True + >>> Color.red is Color.blue + False + >>> Color.red is not Color.blue + True + +Ordered comparisons between enumeration values are *not* supported. Enum +members are not integers (but see `IntEnum`_ below):: + + >>> Color.red < Color.blue + Traceback (most recent call last): + File "<stdin>", line 1, in <module> + TypeError: unorderable types: Color() < Color() + +.. warning:: + + In Python 2 *everything* is ordered, even though the ordering may not + make sense. If you want your enumerations to have a sensible ordering + consider using an `OrderedEnum`_. + + +Equality comparisons are defined though:: + + >>> Color.blue == Color.red + False + >>> Color.blue != Color.red + True + >>> Color.blue == Color.blue + True + +Comparisons against non-enumeration values will always compare not equal +(again, ``IntEnum`` was explicitly designed to behave differently, see +below):: + + >>> Color.blue == 2 + False + + +Allowed members and attributes of enumerations +---------------------------------------------- + +The examples above use integers for enumeration values. Using integers is +short and handy (and provided by default by the `Enum Functional API`_), but not +strictly enforced. In the vast majority of use-cases, one doesn't care what +the actual value of an enumeration is. But if the value *is* important, +enumerations can have arbitrary values. + +Enumerations are Python classes, and can have methods and special methods as +usual. If we have this enumeration:: + + >>> class Mood(Enum): + ... funky = 1 + ... happy = 3 + ... + ... def describe(self): + ... # self is the member here + ... return self.name, self.value + ... + ... def __str__(self): + ... return 'my custom str! {0}'.format(self.value) + ... + ... @classmethod + ... def favorite_mood(cls): + ... # cls here is the enumeration + ... return cls.happy + +Then:: + + >>> Mood.favorite_mood() + <Mood.happy: 3> + >>> Mood.happy.describe() + ('happy', 3) + >>> str(Mood.funky) + 'my custom str! 1' + +The rules for what is allowed are as follows: _sunder_ names (starting and +ending with a single underscore) are reserved by enum and cannot be used; +all other attributes defined within an enumeration will become members of this +enumeration, with the exception of *__dunder__* names and descriptors (methods +are also descriptors). + +.. note:: + + If your enumeration defines ``__new__`` and/or ``__init__`` then + whatever value(s) were given to the enum member will be passed into + those methods. See `Planet`_ for an example. + + +Restricted Enum subclassing +--------------------------- + +A new `Enum` class must have one base Enum class, up to one concrete +data type, and as many `object`-based mixin classes as needed. The +order of these base classes is:: + + def EnumName([mix-in, ...,] [data-type,] base-enum): + pass + +Also, subclassing an enumeration is allowed only if the enumeration does not define + +any members. So this is forbidden:: + + >>> class MoreColor(Color): + ... pink = 17 + Traceback (most recent call last): + ... + TypeError: <aenum 'MoreColor'> cannot extend <aenum 'Color'> + +But this is allowed:: + + >>> class Foo(Enum): + ... def some_behavior(self): + ... pass + ... + >>> class Bar(Foo): + ... happy = 1 + ... sad = 2 + ... + +Allowing subclassing of enums that define members would lead to a violation of +some important invariants of types and instances. On the other hand, it makes +sense to allow sharing some common behavior between a group of enumerations. +(See `OrderedEnum`_ for an example.) + + +Pickling +-------- + +Enumerations can be pickled and unpickled:: + + >>> from aenum.test import Fruit + >>> from pickle import dumps, loads + >>> Fruit.tomato is loads(dumps(Fruit.tomato, 2)) + True + +The usual restrictions for pickling apply: picklable enums must be defined in +the top level of a module, since unpickling requires them to be importable +from that module. + +.. note:: + + With pickle protocol version 4 (introduced in Python 3.4) it is possible + to easily pickle enums nested in other classes. + + + +Enum Functional API +------------------- + +The ``Enum`` class is callable, providing the following functional API:: + + >>> Animal = Enum('Animal', 'ant bee cat dog') + >>> Animal + <aenum 'Animal'> + >>> Animal.ant + <Animal.ant: 1> + >>> Animal.ant.value + 1 + >>> list(Animal) + [<Animal.ant: 1>, <Animal.bee: 2>, <Animal.cat: 3>, <Animal.dog: 4>] + +The semantics of this API resemble ``namedtuple``. The first argument +of the call to ``Enum`` is the name of the enumeration. + +The second argument is the *source* of enumeration member names. It can be a +whitespace-separated string of names, a sequence of names, a sequence of +2-tuples with key/value pairs, or a mapping (e.g. dictionary) of names to +values. The last two options enable assigning arbitrary values to +enumerations; the others auto-assign increasing integers starting with 1. A +new class derived from ``Enum`` is returned. In other words, the above +assignment to ``Animal`` is equivalent to:: + + >>> class Animals(Enum): + ... ant = 1 + ... bee = 2 + ... cat = 3 + ... dog = 4 + +Pickling enums created with the functional API can be tricky as frame stack +implementation details are used to try and figure out which module the +enumeration is being created in (e.g. it will fail if you use a utility +function in separate module, and also may not work on IronPython or Jython). +The solution is to specify the module name explicitly as follows:: + + >>> Animals = Enum('Animals', 'ant bee cat dog', module=__name__) + +Derived Enumerations +-------------------- + +IntEnum +^^^^^^^ + +A variation of ``Enum`` is provided which is also a subclass of +``int``. Members of an ``IntEnum`` can be compared to integers; +by extension, integer enumerations of different types can also be compared +to each other:: + + >>> from aenum import IntEnum + >>> class Shape(IntEnum): + ... circle = 1 + ... square = 2 + ... + >>> class Request(IntEnum): + ... post = 1 + ... get = 2 + ... + >>> Shape == 1 + False + >>> Shape.circle == 1 + True + >>> Shape.circle == Request.post + True + +However, they still can't be compared to standard ``Enum`` enumerations:: + + >>> class Shape(IntEnum): + ... circle = 1 + ... square = 2 + ... + >>> class Color(Enum): + ... red = 1 + ... green = 2 + ... + >>> Shape.circle == Color.red + False + +``IntEnum`` values behave like integers in other ways you'd expect:: + + >>> int(Shape.circle) + 1 + >>> ['a', 'b', 'c'][Shape.circle] + 'b' + >>> [i for i in range(Shape.square)] + [0, 1] + +For the vast majority of code, ``Enum`` is strongly recommended, +since ``IntEnum`` breaks some semantic promises of an enumeration (by +being comparable to integers, and thus by transitivity to other +unrelated enumerations). It should be used only in special cases where +there's no other choice; for example, when integer constants are +replaced with enumerations and backwards compatibility is required with code +that still expects integers. + + +IntFlag +^^^^^^^ + +The next variation of ``Enum`` provided, ``IntFlag``, is also based +on ``int``. The difference being ``IntFlag`` members can be combined +using the bitwise operators (&, \|, ^, ~) and the result is still an +``IntFlag`` member. However, as the name implies, ``IntFlag`` +members also subclass ``int`` and can be used wherever an ``int`` is +used. Any operation on an ``IntFlag`` member besides the bit-wise +operations will lose the ``IntFlag`` membership. + +Sample ``IntFlag`` class:: + + >>> from aenum import IntFlag + >>> class Perm(IntFlag): + ... _order_ = 'R W X' + ... R = 4 + ... W = 2 + ... X = 1 + ... + >>> Perm.R | Perm.W + <Perm.R|W: 6> + >>> Perm.R + Perm.W + 6 + >>> RW = Perm.R | Perm.W + >>> Perm.R in RW + True + +It is also possible to name the combinations:: + + >>> class Perm(IntFlag): + ... _order_ = 'R W X' + ... R = 4 + ... W = 2 + ... X = 1 + ... RWX = 7 + >>> Perm.RWX + <Perm.RWX: 7> + >>> ~Perm.RWX + <Perm: 0> + +Another important difference between ``IntFlag`` and ``Enum`` is that +if no flags are set (the value is 0), its boolean evaluation is ``False``:: + + >>> Perm.R & Perm.X + <Perm: 0> + >>> bool(Perm.R & Perm.X) + False + +Because ``IntFlag`` members are also subclasses of ``int`` they can +be combined with them:: + + >>> Perm.X | 4 + <Perm.R|X: 5> + +If the result is not a ``Flag`` then, depending on the ``_boundary_`` setting, +an exception is raised (``STRICT``), the extra bits are lost (``CONFORM``), or +it reverts to an int (``EJECT``): + + >>> from aenum import STRICT, CONFORM, EJECT + >>> Perm._boundary_ = STRICT + >>> Perm.X | 8 + Traceback (most recent call last): + ... + ValueError: Perm: invalid value: 9 + given 0b0 1001 + allowed 0b0 0111 + + >>> Perm._boundary_ = EJECT + >>> Perm.X | 8 + 9 + + >>> Perm._boundary_ = CONFORM + >>> Perm.X | 8 + <Perm.X: 1> + + +Flag +^^^^ + +The last variation is ``Flag``. Like ``IntFlag``, ``Flag`` +members can be combined using the bitwise operators (&, \|, ^, ~). Unlike +``IntFlag``, they cannot be combined with, nor compared against, any +other ``Flag`` enumeration, nor ``int``. While it is possible to +specify the values directly it is recommended to use ``auto`` as the +value and let ``Flag`` select an appropriate value. + +Like ``IntFlag``, if a combination of ``Flag`` members results in no +flags being set, the boolean evaluation is ``False``:: + + >>> from aenum import Flag, auto + >>> class Color(Flag): + ... RED = auto() + ... BLUE = auto() + ... GREEN = auto() + ... + >>> Color.RED & Color.GREEN + <Color: 0> + >>> bool(Color.RED & Color.GREEN) + False + +Individual flags should have values that are powers of two (1, 2, 4, 8, ...), +while combinations of flags won't:: + + --> class Color(Flag): + ... RED = auto() + ... BLUE = auto() + ... GREEN = auto() + ... WHITE = RED | BLUE | GREEN + ... + --> Color.WHITE + <Color.WHITE: 7> + +Giving a name to the "no flags set" condition does not change its boolean +value:: + + >>> class Color(Flag): + ... BLACK = 0 + ... RED = auto() + ... BLUE = auto() + ... GREEN = auto() + ... + >>> Color.BLACK + <Color.BLACK: 0> + >>> bool(Color.BLACK) + False + +Flags can be iterated over to retrieve the individual truthy flags in the value:: + + >>> class Color(Flag): + ... _order_ = 'BLACK RED BLUE GREEN WHITE' + ... BLACK = 0 + ... RED = auto() + ... BLUE = auto() + ... GREEN = auto() + ... WHITE = RED | BLUE | GREEN + ... + >>> list(Color.GREEN) + [<Color.GREEN: 4>] + >>> list(Color.WHITE) + [<Color.RED: 1>, <Color.BLUE: 2>, <Color.GREEN: 4>] + +.. note:: + + For the majority of new code, ``Enum`` and ``Flag`` are strongly + recommended, since ``IntEnum`` and ``IntFlag`` break some + semantic promises of an enumeration (by being comparable to integers, and + thus by transitivity to other unrelated enumerations). ``IntEnum`` + and ``IntFlag`` should be used only in cases where ``Enum`` and + ``Flag`` will not do; for example, when integer constants are replaced + with enumerations, or for interoperability with other systems. + + +Others +^^^^^^ + +While ``IntEnum`` is part of the ``aenum`` module, it would be very +simple to implement independently:: + + class MyIntEnum(int, Enum): + pass + +This demonstrates how similar derived enumerations can be defined; for example +a ``MyStrEnum`` that mixes in ``str`` instead of ``int``. + +Some rules: + +1. When subclassing ``Enum``, mix-in types must appear before + ``Enum`` itself in the sequence of bases, as in the ``MyIntEnum`` + example above. +2. While ``Enum`` can have members of any type, once you mix in an + additional type, all the members must have values of that type or be + convertible into that type. This restriction does not apply to mix-ins + which only add methods and don't specify another data type. +3. When another data type is mixed in, the ``value`` attribute is *not the + same* as the enum member itself, although it is equivalant and will compare + equal. +4. %-style formatting: ``%s`` and ``%r`` call ``Enum``'s ``__str__`` and + ``__repr__`` respectively; other codes (such as ``%i`` or ``%h`` for + MyIntEnum) treat the enum member as its mixed-in type. +5. ``str.__format__`` (or ``format``) will use the mixed-in + type's ``__format__``. If the ``Enum``'s ``str`` or ``repr`` is desired + use the ``!s`` or ``!r`` ``str`` format codes. + +.. note:: + + If you override the ``__str__`` method, then it will be used to provide the + string portion of the ``format()`` call. + +.. note:: + + Prior to Python 3.4 there is a bug in ``str``'s %-formatting: ``int`` + subclasses are printed as strings and not numbers when the ``%d``, ``%i``, + or ``%u`` codes are used. + + +Extra Goodies +------------- + +aenum supports a few extra techniques not found in the stdlib version. + +enum +^^^^ + +If you have several items to initialize your ``Enum`` members with and +would like to use keyword arguments, the ``enum`` helper is for you:: + + >>> from aenum import enum + >>> class Presidents(Enum): + ... Washington = enum('George Washington', circa=1776, death=1797) + ... Jackson = enum('Andrew Jackson', circa=1830, death=1837) + ... Lincoln = enum('Abraham Lincoln', circa=1860, death=1865) + ... + >>> Presidents.Lincoln + <Presidents.Lincoln: enum('Abraham Lincoln', circa=1860, death=1865)> + +extend_enum +^^^^^^^^^^^ + +For those rare cases when you need to create your ``Enum`` in pieces, you +can use ``extend_enum`` to add new members after the initial creation +(the new member is returned):: + + >>> from aenum import extend_enum + >>> class Color(Enum): + ... red = 1 + ... green = 2 + ... blue = 3 + ... + >>> list(Color) + [<Color.red: 1>, <Color.green: 2>, <Color.blue: 3>] + >>> extend_enum(Color, 'opacity', 4) + <Color.opacity: 4> + >>> list(Color) + [<Color.red: 1>, <Color.green: 2>, <Color.blue: 3>, <Color.opacity: 4>] + >>> Color.opacity in Color + True + >>> Color.opacity.name == 'opacity' + True + >>> Color.opacity.value == 4 + True + >>> Color(4) + <Color.opacity: 4> + >>> Color['opacity'] + <Color.opacity: 4> + + --> Color.__members__ + OrderedDict([ + ('red', <Color.red: 1>), + ('green', <Color.green: 2>), + ('blue', <Color.blue: 3>), + ('opacity', <Color.opacity: 4>) + ]) + +constant +^^^^^^^^ + +If you need to have some constant value in your ``Enum`` that isn't a member, +use ``constant``:: + + >>> from aenum import constant + >>> class Planet(Enum): + ... MERCURY = (3.303e+23, 2.4397e6) + ... EARTH = (5.976e+24, 6.37814e6) + ... JUPITER = (1.9e+27, 7.1492e7) + ... URANUS = (8.686e+25, 2.5559e7) + ... G = constant(6.67300E-11) + ... def __init__(self, mass, radius): + ... self.mass = mass # in kilograms + ... self.radius = radius # in meters + ... @property + ... def surface_gravity(self): + ... # universal gravitational constant (m3 kg-1 s-2) + ... return self.G * self.mass / (self.radius * self.radius) + ... + >>> Planet.EARTH.value + (5.976e+24, 6378140.0) + >>> Planet.EARTH.surface_gravity + 9.802652743337129 + >>> Planet.G + 6.673e-11 + >>> Planet.G = 9 + Traceback (most recent call last): + ... + AttributeError: Planet: cannot rebind constant 'G' + +skip +^^^^ + +If you need a standard attribute that is not converted into an ``Enum`` +member, use ``skip``:: + + >>> from aenum import skip + >>> class Color(Enum): + ... red = 1 + ... green = 2 + ... blue = 3 + ... opacity = skip(0.45) + ... + >>> Color.opacity + 0.45 + >>> Color.opacity = 0.77 + >>> Color.opacity + 0.77 + +start +^^^^^ + +``start`` can be used to turn on auto-numbering (useful for when you don't +care which numbers are assigned as long as they are consistent and in order) +The Python 3 version can look like this:: + + >>> class Color(Enum, start=1): # doctest: +SKIP + ... red, green, blue + ... + >>> Color.blue + <Color.blue: 3> + +This can also be done in Python 2, albeit not as elegantly (this also works in +Python 3):: + + >>> class Color(Enum): # doctest: +SKIP + ... _start_ = 1 + ... red = auto() + ... green = auto() + ... blue = auto() + ... + >>> Color.blue + <Color.blue: 3> + +init +^^^^ + +If you need an ``__init__`` method that does nothing besides save its +arguments, ``init`` is for you:: + + >>> class Planet(Enum, init='mass radius'): # doctest: +SKIP + ... MERCURY = (3.303e+23, 2.4397e6) + ... EARTH = (5.976e+24, 6.37814e6) + ... JUPITER = (1.9e+27, 7.1492e7) + ... URANUS = (8.686e+25, 2.5559e7) + ... G = constant(6.67300E-11) + ... @property + ... def surface_gravity(self): + ... # universal gravitational constant (m3 kg-1 s-2) + ... return self.G * self.mass / (self.radius * self.radius) + ... + >>> Planet.JUPITER.value + (1.9e+27, 71492000.0) + >>> Planet.JUPITER.mass + 1.9e+27 + +.. note:: + + Just as with ``start`` above, in Python 2 you must put the keyword as a + _sunder_ in the class body -- ``_init_ = 'mass radius'``. + +init and missing values +^^^^^^^^^^^^^^^^^^^^^^^ + +If ``_init_`` calls for values that are not supplied, ``_generate_next_value_`` +will be called in an effort to generate them. Here is an example in Python 2:: + + >>> from aenum import Enum + >>> class SelectionEnum(Enum): + ... _init_ = 'db user' + ... def __new__(cls, *args, **kwds): + ... count = len(cls.__members__) + ... obj = object.__new__(cls) + ... obj._count = count + ... obj._value_ = args + ... return obj + ... @staticmethod + ... def _generate_next_value_(name, start, count, values, *args, **kwds): + ... return (name, ) + args + ... + >>> class NotificationType(SelectionEnum): + ... # usually, name is the same as db + ... # but not for blanks + ... blank = '', '' + ... C = 'Catalog' + ... S = 'Sheet' + ... B = 'Both' + ... + >>> NotificationType.blank + <NotificationType.blank: ('', '')> + >>> NotificationType.B + <NotificationType.B: ('B', 'Both')> + >>> NotificationType.B.db + 'B' + >>> NotificationType.B.user + 'Both' + +combining Flag with other data types +^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ + +Flag does support being combined with other data types. To support this you +need to provide a ``_create_pseudo_member_values_`` method which will be called +with the members in a composite flag. You may also need to provide a custom +``__new__`` method:: + + >>> class AnsiFlag(str, Flag): + ... def __new__(cls, value, code): + ... str_value = '\x1b[%sm' % code + ... obj = str.__new__(cls, str_value) + ... obj._value_ = value + ... obj.code = code + ... return obj + ... @classmethod + ... def _create_pseudo_member_values_(cls, members, *values): + ... code = ';'.join(m.code for m in members) + ... return values + (code, ) + ... _order_ = 'FG_Red FG_Green BG_Magenta BG_White' + ... FG_Red = '31' # ESC [ 31 m # red + ... FG_Green = '32' # ESC [ 32 m # green + ... BG_Magenta = '45' # ESC [ 35 m # magenta + ... BG_White = '47' # ESC [ 37 m # white + ... + >>> color = AnsiFlag.BG_White | AnsiFlag.FG_Red + >>> repr(color) + '<AnsiFlag.FG_Red|BG_White: 9>' + >>> str.__repr__(color) + "'\\x1b[31;47m'" + +.. note:: + + If you do not provide your own ``_create_pseudo_member_values_`` the flags + may still combine, but may be missing functionality. + + +Decorators +---------- + +unique +^^^^^^ + +A ``class`` decorator specifically for enumerations. It searches an +enumeration's ``__members__`` gathering any aliases it finds; if any are +found ``ValueError`` is raised with the details:: + + >>> @unique + ... class NoDupes(Enum): + ... first = 'one' + ... second = 'two' + ... third = 'two' + Traceback (most recent call last): + ... + ValueError: duplicate names found in <aenum 'NoDupes'>: third -> second + + +Interesting examples +-------------------- + +While ``Enum`` and ``IntEnum`` are expected to cover the majority of +use-cases, they cannot cover them all. Here are recipes for some different +types of enumerations that can be used directly (the first three are included +in the module), or as examples for creating one's own. + + +AutoNumber +^^^^^^^^^^ + +Avoids having to specify the value for each enumeration member:: + + >>> class AutoNumber(Enum): + ... def __new__(cls): + ... value = len(cls.__members__) + 1 + ... obj = object.__new__(cls) + ... obj._value_ = value + ... return obj + ... + >>> class Color(AutoNumber): + ... _order_ = "red green blue" # only needed in 2.x + ... red = () + ... green = () + ... blue = () + ... + >>> Color.green.value == 2 + True + +.. note:: + + The `__new__` method, if defined, is used during creation of the Enum + members; it is then replaced by Enum's `__new__` which is used after + class creation for lookup of existing members. Due to the way Enums are + supposed to behave, there is no way to customize Enum's `__new__` without + modifying the class after it is created. + + +UniqueEnum +^^^^^^^^^^ + +Raises an error if a duplicate member name is found instead of creating an +alias:: + + >>> class UniqueEnum(Enum): + ... def __init__(self, *args): + ... cls = self.__class__ + ... if any(self.value == e.value for e in cls): + ... a = self.name + ... e = cls(self.value).name + ... raise ValueError( + ... "aliases not allowed in UniqueEnum: %r --> %r" + ... % (a, e)) + ... + >>> class Color(UniqueEnum): + ... _order_ = 'red green blue' + ... red = 1 + ... green = 2 + ... blue = 3 + ... grene = 2 + Traceback (most recent call last): + ... + ValueError: aliases not allowed in UniqueEnum: 'grene' --> 'green' + + +OrderedEnum +^^^^^^^^^^^ + +An ordered enumeration that is not based on ``IntEnum`` and so maintains +the normal ``Enum`` invariants (such as not being comparable to other +enumerations):: + + >>> class OrderedEnum(Enum): + ... def __ge__(self, other): + ... if self.__class__ is other.__class__: + ... return self._value_ >= other._value_ + ... return NotImplemented + ... def __gt__(self, other): + ... if self.__class__ is other.__class__: + ... return self._value_ > other._value_ + ... return NotImplemented + ... def __le__(self, other): + ... if self.__class__ is other.__class__: + ... return self._value_ <= other._value_ + ... return NotImplemented + ... def __lt__(self, other): + ... if self.__class__ is other.__class__: + ... return self._value_ < other._value_ + ... return NotImplemented + ... + >>> class Grade(OrderedEnum): + ... __ordered__ = 'A B C D F' + ... A = 5 + ... B = 4 + ... C = 3 + ... D = 2 + ... F = 1 + ... + >>> Grade.C < Grade.A + True + + +Planet +^^^^^^ + +If ``__new__`` or ``__init__`` is defined the value of the enum member +will be passed to those methods:: + + >>> class Planet(Enum): + ... MERCURY = (3.303e+23, 2.4397e6) + ... VENUS = (4.869e+24, 6.0518e6) + ... EARTH = (5.976e+24, 6.37814e6) + ... MARS = (6.421e+23, 3.3972e6) + ... JUPITER = (1.9e+27, 7.1492e7) + ... SATURN = (5.688e+26, 6.0268e7) + ... URANUS = (8.686e+25, 2.5559e7) + ... NEPTUNE = (1.024e+26, 2.4746e7) + ... def __init__(self, mass, radius): + ... self.mass = mass # in kilograms + ... self.radius = radius # in meters + ... @property + ... def surface_gravity(self): + ... # universal gravitational constant (m3 kg-1 s-2) + ... G = 6.67300E-11 + ... return G * self.mass / (self.radius * self.radius) + ... + >>> Planet.EARTH.value + (5.976e+24, 6378140.0) + >>> Planet.EARTH.surface_gravity + 9.802652743337129 + + +How are Enums different? +------------------------ + +Enums have a custom metaclass that affects many aspects of both derived Enum +classes and their instances (members). + + +Enum Classes +^^^^^^^^^^^^ + +The ``EnumMeta`` metaclass is responsible for providing the +``__contains__``, ``__dir__``, ``__iter__`` and other methods that +allow one to do things with an ``Enum`` class that fail on a typical +class, such as ``list(Color)`` or ``some_var in Color``. ``EnumMeta`` is +responsible for ensuring that various other methods on the final ``Enum`` +class are correct (such as ``__new__``, ``__getnewargs__``, +``__str__`` and ``__repr__``). + +.. note:: + + ``__dir__`` is not changed in the Python 2 line as it messes up some + of the decorators included in the stdlib. + + +Enum Members (aka instances) +^^^^^^^^^^^^^^^^^^^^^^^^^^^^ + +The most interesting thing about Enum members is that they are singletons. +``EnumMeta`` creates them all while it is creating the ``Enum`` +class itself, and then puts a custom ``__new__`` in place to ensure +that no new ones are ever instantiated by returning only the existing +member instances. + + +Finer Points +^^^^^^^^^^^^ + +``Enum`` members are instances of an ``Enum`` class, but are not +accessible as `EnumClass.member1.member2`. +(changed in version 1.1.1 to be accessible) +(changed in version 2.2.4 to be inaccessible):: + + >>> class FieldTypes(Enum): + ... name = 1 + ... value = 2 + ... size = 3 + ... + >>> FieldTypes.size.value + 3 + >>> FieldTypes.size + <FieldTypes.size: 3> + >>> FieldTypes.value.size + Traceback (most recent call last): + ... + AttributeError: <aenum 'FieldTypes'> member has no attribute 'size' + +The ``__members__`` attribute is only available on the class. + + +``__members__`` is always an ``OrderedDict``, with the order being the +definition order in Python 3.x or the order in ``_order_`` in Python 2.7; +if no ``_order_`` was specified in Python 2.7 then the order of +``__members__`` is either increasing value or alphabetically by name. + +If you give your ``Enum`` subclass extra methods, like the `Planet`_ +class above, those methods will show up in a `dir` of the member, +but not of the class (in Python 3.x):: + + --> dir(Planet) + ['EARTH', 'JUPITER', 'MARS', 'MERCURY', 'NEPTUNE', 'SATURN', 'URANUS', + 'VENUS', '__class__', '__doc__', '__members__', '__module__'] + --> dir(Planet.EARTH) + ['__class__', '__doc__', '__module__', 'name', 'surface_gravity', 'value'] + +A ``__new__`` method will only be used for the creation of the +``Enum`` members -- after that it is replaced. This means if you wish to +change how ``Enum`` members are looked up you either have to write a +helper function or a ``classmethod``. + +.. note:: + + If you create your own ``__new__`` you should set the ``_value_`` in it; + if you do not, aenum will try to, but will raise a ``TypeError`` if it + cannot. + +If the stdlib ``enum`` is available (Python 3.4+ and it hasn't been shadowed +by, for example, ``enum34``) then aenum will be a subclass of it. + +To use the ``AddValue``, ``MultiValue``, ``NoAlias``, and ``Unique`` flags +in Py2 or Py2/Py3 codebases, use ``_settings_ = ...`` in the class body. + +To use ``init`` in Py2 or Py2/Py3 codebases use ``_init_`` in the class body. + +To use ``start`` in Py2 or Py2/Py3 codebases use ``_start_`` in the class body. + +When creating class bodies dynamically, put any variables you need to use into +``_ignore_``:: + + >>> from datetime import timedelta + >>> from aenum import NoAlias + >>> class Period(timedelta, Enum): + ... ''' + ... different lengths of time + ... ''' + ... _init_ = 'value period' + ... _settings_ = NoAlias + ... _ignore_ = 'Period i' + ... Period = vars() + ... for i in range(31): + ... Period['day_%d' % i] = i, 'day' + ... for i in range(15): + ... Period['week_%d' % i] = i*7, 'week' + ... + >>> hasattr(Period, '_ignore_') + False + >>> hasattr(Period, 'Period') + False + >>> hasattr(Period, 'i') + False + +The name listed in ``_ignore_``, as well as ``_ignore_`` itself, will not be +present in the final enumeration as neither attributes nor members. + +.. note:: + + except for __dunder__ attributes/methods, all _sunder_ attributes must + be before any thing else in the class body + +.. note:: + + all _sunder_ attributes that affect member creation are only looked up in + the last ``Enum`` class listed in the class header + + +Creating NamedTuples +-------------------- + +Simple +^^^^^^ + +The most common way to create a new NamedTuple will be via the functional API:: + + >>> from aenum import NamedTuple + >>> Book = NamedTuple('Book', 'title author genre', module=__name__) + +This creates a ``NamedTuple`` called ``Book`` that will always contain three +items, each of which is also addressable as ``title``, ``author``, or ``genre``. + +``Book`` instances can be created using positional or keyword argements or a +mixture of the two:: + + >>> b1 = Book('Lord of the Rings', 'J.R.R. Tolkien', 'fantasy') + >>> b2 = Book(title='Jhereg', author='Steven Brust', genre='fantasy') + >>> b3 = Book('Empire', 'Orson Scott Card', genre='scifi') + +If too few or too many arguments are used a ``TypeError`` will be raised:: + + >>> b4 = Book('Hidden Empire') + Traceback (most recent call last): + ... + TypeError: values not provided for field(s): author, genre + >>> b5 = Book(genre='business') + Traceback (most recent call last): + ... + TypeError: values not provided for field(s): title, author + +As a ``class`` the above ``Book`` ``NamedTuple`` would look like:: + + >>> class Book(NamedTuple): + ... title = 0 + ... author = 1 + ... genre = 2 + ... + +For compatibility with the stdlib ``namedtuple``, NamedTuple also has the +``_asdict``, ``_make``, and ``_replace`` methods, and the ``_fields`` +attribute, which all function similarly:: + + >>> class Point(NamedTuple): + ... x = 0, 'horizontal coordinate', 1 + ... y = 1, 'vertical coordinate', -1 + ... + >>> class Color(NamedTuple): + ... r = 0, 'red component', 11 + ... g = 1, 'green component', 29 + ... b = 2, 'blue component', 37 + ... + >>> Pixel = NamedTuple('Pixel', Point+Color, module=__name__) + >>> pixel = Pixel(99, -101, 255, 128, 0) + + >>> pixel._asdict() + OrderedDict([('x', 99), ('y', -101), ('r', 255), ('g', 128), ('b', 0)]) + + >>> Point._make((4, 5)) + Point(x=4, y=5) + + >>> purple = Color(127, 0, 127) + >>> mid_gray = purple._replace(g=127) + >>> mid_gray + Color(r=127, g=127, b=127) + + >>> pixel._fields + ['x', 'y', 'r', 'g', 'b'] + + >>> Pixel._fields + ['x', 'y', 'r', 'g', 'b'] + + +Advanced +^^^^^^^^ + +The simple method of creating ``NamedTuples`` requires always specifying all +possible arguments when creating instances; failure to do so will raise +exceptions:: + + >>> class Point(NamedTuple): + ... x = 0 + ... y = 1 + ... + >>> Point() + Traceback (most recent call last): + ... + TypeError: values not provided for field(s): x, y + >>> Point(1) + Traceback (most recent call last): + ... + TypeError: values not provided for field(s): y + >>> Point(y=2) + Traceback (most recent call last): + ... + TypeError: values not provided for field(s): x + +However, it is possible to specify both docstrings and default values when +creating a ``NamedTuple`` using the class method:: + + >>> class Point(NamedTuple): + ... x = 0, 'horizontal coordinate', 0 + ... y = 1, 'vertical coordinate', 0 + ... + >>> Point() + Point(x=0, y=0) + >>> Point(1) + Point(x=1, y=0) + >>> Point(y=2) + Point(x=0, y=2) + +It is also possible to create ``NamedTuples`` that only have named attributes +for certain fields; any fields without names can still be accessed by index:: + + >>> class Person(NamedTuple): + ... fullname = 2 + ... phone = 5 + ... + >>> p = Person('Ethan', 'Furman', 'Ethan Furman', + ... 'ethan at stoneleaf dot us', + ... 'ethan.furman', '999.555.1212') + >>> p + Person('Ethan', 'Furman', 'Ethan Furman', 'ethan at stoneleaf dot us', + 'ethan.furman', '999.555.1212') + >>> p.fullname + 'Ethan Furman' + >>> p.phone + '999.555.1212' + >>> p[0] + 'Ethan' + +In the above example the last named field was also the last field possible; in +those cases where you don't need to have the last possible field named, you can +provide a ``_size_`` of ``TupleSize.minimum`` to declare that more fields are +okay:: + + >>> from aenum import TupleSize + >>> class Person(NamedTuple): + ... _size_ = TupleSize.minimum + ... first = 0 + ... last = 1 + ... + +or, optionally if using Python 3:: + + >>> class Person(NamedTuple, size=TupleSize.minimum): # doctest: +SKIP + ... first = 0 + ... last = 1 + +and in use:: + + >>> Person('Ethan', 'Furman') + Person(first='Ethan', last='Furman') + + >>> Person('Ethan', 'Furman', 'ethan.furman') + Person('Ethan', 'Furman', 'ethan.furman') + + >>> Person('Ethan', 'Furman', 'ethan.furman', 'yay Python!') + Person('Ethan', 'Furman', 'ethan.furman', 'yay Python!') + + >>> Person('Ethan') + Traceback (most recent call last): + ... + TypeError: values not provided for field(s): last + +Also, for those cases where even named fields may not be present, you can +specify ``TupleSize.variable``:: + + >>> class Person(NamedTuple): + ... _size_ = TupleSize.variable + ... first = 0 + ... last = 1 + ... + + >>> Person('Ethan') + Person('Ethan') + + >>> Person(last='Furman') + Traceback (most recent call last): + ... + TypeError: values not provided for field(s): first + +Creating new ``NamedTuples`` from existing ``NamedTuples`` is simple:: + + >>> Point = NamedTuple('Point', 'x y') + >>> Color = NamedTuple('Color', 'r g b') + >>> Pixel = NamedTuple('Pixel', Point+Color, module=__name__) + >>> Pixel + <NamedTuple 'Pixel'> + +The existing fields in the bases classes are renumbered to fit the new class, +but keep their doc strings and default values. If you use standard +subclassing:: + + >>> Point = NamedTuple('Point', 'x y') + >>> class Pixel(Point): + ... r = 2, 'red component', 11 + ... g = 3, 'green component', 29 + ... b = 4, 'blue component', 37 + ... + >>> Pixel.__fields__ + ['x', 'y', 'r', 'g', 'b'] + +You must manage the numbering yourself. + + +Creating NamedConstants +----------------------- + +A ``NamedConstant`` class is created much like an ``Enum``:: + + >>> from aenum import NamedConstant + >>> class Konstant(NamedConstant): + ... PI = 3.14159 + ... TAU = 2 * PI + + >>> Konstant.PI + <Konstant.PI: 3.14159> + + >> print(Konstant.PI) + 3.14159 + + >>> Konstant.PI = 'apple' + Traceback (most recent call last): + ... + AttributeError: cannot rebind constant <Konstant.PI> + + >>> del Konstant.PI + Traceback (most recent call last): + ... + AttributeError: cannot delete constant <Konstant.PI> |