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+``aenum`` --- support for advanced enumerations, namedtuples, and constants
+===========================================================================
+
+.. :synopsis:: enumerations are sets of symbolic names bound to unique,
+ constant values; namedtuples are fixed- or variable-length
+ tuples with the positions addressable by field name as well as by index;
+ constants are classes of named constants that cannot be rebound.
+.. :moduleauthor:: Ethan Furman <ethan@stoneleaf.us>
+
+----------------
+
+An ``Enum`` is a set of symbolic names (members) bound to unique, constant
+values. Within an enumeration, the members can be compared by identity, and
+the enumeration itself can be iterated over.
+
+A ``NamedTuple`` is a class-based, fixed-length tuple with a name for each
+possible position accessible using attribute-access notation.
+
+A ``NamedConstant`` is a class whose members cannot be rebound; it lacks all
+other ``Enum`` capabilities, however; consequently, it can have duplicate
+values. There is also a ``module`` function that can insert the
+``NamedConstant`` class into ``sys.modules`` where it will appear to be a
+module whose top-level names cannot be rebound.
+
+.. note::
+ ``constant`` refers to names not being rebound; mutable objects can be
+ mutated.
+
+
+Module Contents
+---------------
+
+This module defines five enumeration classes that can be used to define unique
+sets of names and values, one ``Enum`` class decorator, one ``NamedTuple``
+class, one ``NamedConstant`` class, and several helpers.
+
+``NamedConstant``
+
+NamedConstant class for creating groups of constants. These names cannot be
+rebound to other values.
+
+``Enum``
+
+Base class for creating enumerated constants. See section `Enum Functional API`_
+for an alternate construction syntax.
+
+``AddValue``
+
+Flag specifying that ``_generate_next_value_`` should always be called to
+provide the initial value for an enum member.
+
+``MultiValue``
+
+Flag specifying that each item of tuple value is a separate value for that
+member; the first tuple item is the canonical one.
+
+``NoAlias``
+
+Flag specifying that duplicate valued members are distinct and not aliases;
+by-value lookups are disabled.
+
+``Unique``
+
+Flag specifying that duplicate valued members are not allowed.
+
+.. note::
+ The flags are inherited by the enumeration's subclasses. To use them in
+ Python 2 assign to ``_settings_`` in the class body.
+
+``IntEnum``
+
+Base class for creating enumerated constants that are also subclasses of ``int``.
+
+``AutoNumberEnum``
+
+Derived class that automatically assigns an ``int`` value to each member.
+
+``OrderedEnum``
+
+Derived class that adds ``<``, ``<=``, ``>=``, and ``>`` methods to an ``Enum``.
+
+``UniqueEnum``
+
+Derived class that ensures only one name is bound to any one value.
+
+``unique``
+
+Enum class decorator that ensures only one name is bound to any one value.
+
+.. note::
+
+ the ``UniqueEnum`` class, the ``unique`` decorator, and the Unique
+ flag all do the same thing; you do not need to use more than one of
+ them at the same time.
+
+``NamedTuple``
+
+Base class for `creating NamedTuples`_, either by subclassing or via it's
+functional API.
+
+``constant``
+
+Descriptor to add constant values to an ``Enum``, or advanced constants to
+``NamedConstant``.
+
+``convert``
+
+Helper to transform target global variables into an ``Enum``.
+
+``enum``
+
+Helper for specifying keyword arguments when creating ``Enum`` members.
+
+``export``
+
+Helper for inserting ``Enum`` members and ``NamedConstant`` constants into a
+namespace (usually ``globals()``.
+
+``extend_enum``
+
+Helper for adding new ``Enum`` members, both stdlib and aenum.
+
+``module``
+
+Function to take a ``NamedConstant`` or ``Enum`` class and insert it into
+``sys.modules`` with the affect of a module whose top-level constant and
+member names cannot be rebound.
+
+``skip``
+
+Descriptor to add a normal (non-``Enum`` member) attribute to an ``Enum``
+or ``NamedConstant``.
+
+
+Creating an Enum
+----------------
+
+Enumerations are created using the ``class`` syntax, which makes them
+easy to read and write. An alternative creation method is described in
+`Enum Functional API`_. To define an enumeration, subclass ``Enum`` as
+follows::
+
+ >>> from aenum import Enum
+ >>> class Color(Enum):
+ ... red = 1
+ ... green = 2
+ ... blue = 3
+
+*Nomenclature*
+
+ - The class ``Color`` is an *enumeration* (or *enum*)
+ - The attributes ``Color.red``, ``Color.green``, etc., are
+ *enumeration members* (or *enum members*).
+ - The enum members have *names* and *values* (the name of
+ ``Color.red`` is ``red``, the value of ``Color.blue`` is
+ ``3``, etc.)
+
+.. note::
+
+ Even though we use the ``class`` syntax to create Enums, Enums
+ are not normal Python classes. See `How are Enums different?`_ for
+ more details.
+
+Enumeration members have human readable string representations::
+
+ >>> print(Color.red)
+ Color.red
+
+...while their ``repr`` has more information::
+
+ >>> print(repr(Color.red))
+ <Color.red: 1>
+
+The *type* of an enumeration member is the enumeration it belongs to::
+
+ >>> type(Color.red)
+ <aenum 'Color'>
+ >>> isinstance(Color.green, Color)
+ True
+
+Enumerations support iteration. In Python 3.x definition order is used; in
+Python 2.x the definition order is not available, but class attribute
+``_order_`` is supported; otherwise, value order is used if posible,
+otherwise alphabetical name order is used::
+
+ >>> class Shake(Enum):
+ ... _order_ = 'vanilla chocolate cookies mint' # only needed in 2.x
+ ... vanilla = 7
+ ... chocolate = 4
+ ... cookies = 9
+ ... mint = 3
+ ...
+ >>> for shake in Shake:
+ ... print(shake)
+ ...
+ Shake.vanilla
+ Shake.chocolate
+ Shake.cookies
+ Shake.mint
+
+The ``_order_`` attribute is always removed, but in 3.x it is also used to
+verify that definition order is the same (useful for py2&3 code bases);
+however, in the stdlib version it will be ignored and not removed.
+
+.. note::
+
+ To maintain compatibility with Python 3.4 and 3.5, use __order__
+ instead (double leading and trailing underscores).
+
+Enumeration members are hashable, so they can be used in dictionaries and sets::
+
+ >>> apples = {}
+ >>> apples[Color.red] = 'red delicious'
+ >>> apples[Color.green] = 'granny smith'
+ >>> apples == {Color.red: 'red delicious', Color.green: 'granny smith'}
+ True
+
+In Python 3 the class syntax has a few extra advancements::
+
+ --> class Color(
+ ... Enum,
+ ... settings=(AddValue, MultiValue, NoAlias, Unique),
+ ... init='field_name1 field_name2 ...',
+ ... start=7,
+ ... )
+ ...
+
+``start`` is used to specify the starting value for the first member::
+
+ --> class Count(Enum, start=11):
+ ... eleven
+ ... twelve
+ ...
+ --> Count.twelve.value == 12
+ True
+
+``init`` specifies the attribute names to store creation values to::
+
+ --> class Planet(Enum, init='mass radius'):
+ ... MERCURY = (3.303e+23, 2.4397e6)
+ ... EARTH = (5.976e+24, 6.37814e6)
+ ...
+ --> Planet.EARTH.value
+ (5.976e+24, 6378140.0)
+ --> Planet.EARTH.radius
+ 2.4397e6
+
+The various settings enable special behavior:
+
+- ``AddValue`` calls a user supplied ``_generate_next_value_`` to provide
+ the initial value
+- ``MultiValue`` allows multiple values per member instead of the usual 1
+- ``NoAlias`` allows different members to have the same value
+- ``Unique`` disallows different members to have the same value
+
+.. note::
+
+ To use these features in Python 2 use the _sundered_ versions of
+ the names in the class body: ``_start_``, ``_init_``, ``_settings_``.
+
+
+Programmatic access to enumeration members and their attributes
+---------------------------------------------------------------
+
+Sometimes it's useful to access members in enumerations programmatically (i.e.
+situations where ``Color.red`` won't do because the exact color is not known
+at program-writing time). ``Enum`` allows such access::
+
+ >>> Color(1)
+ <Color.red: 1>
+ >>> Color(3)
+ <Color.blue: 3>
+
+If you want to access enum members by *name*, use item access::
+
+ >>> Color['red']
+ <Color.red: 1>
+ >>> Color['green']
+ <Color.green: 2>
+
+If have an enum member and need its ``name`` or ``value``::
+
+ >>> member = Color.red
+ >>> member.name
+ 'red'
+ >>> member.value
+ 1
+
+
+Duplicating enum members and values
+-----------------------------------
+
+Having two enum members (or any other attribute) with the same name is invalid;
+in Python 3.x this would raise an error, but in Python 2.x the second member
+simply overwrites the first::
+
+ # python 2.x
+ --> class Shape(Enum):
+ ... square = 2
+ ... square = 3
+ ...
+ --> Shape.square
+ <Shape.square: 3>
+
+ # python 3.x
+ --> class Shape(Enum):
+ ... square = 2
+ ... square = 3
+ Traceback (most recent call last):
+ ...
+ TypeError: Attempted to reuse key: 'square'
+
+However, two enum members are allowed to have the same value. Given two members
+A and B with the same value (and A defined first), B is an alias to A. By-value
+lookup of the value of A and B will return A. By-name lookup of B will also
+return A::
+
+ >>> class Shape(Enum):
+ ... _order_ = 'square diamond circle' # needed in 2.x
+ ... square = 2
+ ... diamond = 1
+ ... circle = 3
+ ... alias_for_square = 2
+ ...
+ >>> Shape.square
+ <Shape.square: 2>
+ >>> Shape.alias_for_square
+ <Shape.square: 2>
+ >>> Shape(2)
+ <Shape.square: 2>
+
+
+Allowing aliases is not always desirable. ``unique`` can be used to ensure
+that none exist in a particular enumeration::
+
+ >>> from aenum import unique
+ >>> @unique
+ ... class Mistake(Enum):
+ ... _order_ = 'one two three' # only needed in 2.x
+ ... one = 1
+ ... two = 2
+ ... three = 3
+ ... four = 3
+ Traceback (most recent call last):
+ ...
+ ValueError: duplicate names found in <aenum 'Mistake'>: four -> three
+
+Iterating over the members of an enum does not provide the aliases::
+
+ >>> list(Shape)
+ [<Shape.square: 2>, <Shape.diamond: 1>, <Shape.circle: 3>]
+
+The special attribute ``__members__`` is a dictionary mapping names to members.
+It includes all names defined in the enumeration, including the aliases::
+
+ >>> for name, member in sorted(Shape.__members__.items()):
+ ... name, member
+ ...
+ ('alias_for_square', <Shape.square: 2>)
+ ('circle', <Shape.circle: 3>)
+ ('diamond', <Shape.diamond: 1>)
+ ('square', <Shape.square: 2>)
+
+The ``__members__`` attribute can be used for detailed programmatic access to
+the enumeration members. For example, finding all the aliases::
+
+ >>> [n for n, mbr in Shape.__members__.items() if mbr.name != n]
+ ['alias_for_square']
+
+Comparisons
+-----------
+
+Enumeration members are compared by identity::
+
+ >>> Color.red is Color.red
+ True
+ >>> Color.red is Color.blue
+ False
+ >>> Color.red is not Color.blue
+ True
+
+Ordered comparisons between enumeration values are *not* supported. Enum
+members are not integers (but see `IntEnum`_ below)::
+
+ >>> Color.red < Color.blue
+ Traceback (most recent call last):
+ File "<stdin>", line 1, in <module>
+ TypeError: unorderable types: Color() < Color()
+
+.. warning::
+
+ In Python 2 *everything* is ordered, even though the ordering may not
+ make sense. If you want your enumerations to have a sensible ordering
+ consider using an `OrderedEnum`_.
+
+
+Equality comparisons are defined though::
+
+ >>> Color.blue == Color.red
+ False
+ >>> Color.blue != Color.red
+ True
+ >>> Color.blue == Color.blue
+ True
+
+Comparisons against non-enumeration values will always compare not equal
+(again, ``IntEnum`` was explicitly designed to behave differently, see
+below)::
+
+ >>> Color.blue == 2
+ False
+
+
+Allowed members and attributes of enumerations
+----------------------------------------------
+
+The examples above use integers for enumeration values. Using integers is
+short and handy (and provided by default by the `Enum Functional API`_), but not
+strictly enforced. In the vast majority of use-cases, one doesn't care what
+the actual value of an enumeration is. But if the value *is* important,
+enumerations can have arbitrary values.
+
+Enumerations are Python classes, and can have methods and special methods as
+usual. If we have this enumeration::
+
+ >>> class Mood(Enum):
+ ... funky = 1
+ ... happy = 3
+ ...
+ ... def describe(self):
+ ... # self is the member here
+ ... return self.name, self.value
+ ...
+ ... def __str__(self):
+ ... return 'my custom str! {0}'.format(self.value)
+ ...
+ ... @classmethod
+ ... def favorite_mood(cls):
+ ... # cls here is the enumeration
+ ... return cls.happy
+
+Then::
+
+ >>> Mood.favorite_mood()
+ <Mood.happy: 3>
+ >>> Mood.happy.describe()
+ ('happy', 3)
+ >>> str(Mood.funky)
+ 'my custom str! 1'
+
+The rules for what is allowed are as follows: _sunder_ names (starting and
+ending with a single underscore) are reserved by enum and cannot be used;
+all other attributes defined within an enumeration will become members of this
+enumeration, with the exception of *__dunder__* names and descriptors (methods
+are also descriptors).
+
+.. note::
+
+ If your enumeration defines ``__new__`` and/or ``__init__`` then
+ whatever value(s) were given to the enum member will be passed into
+ those methods. See `Planet`_ for an example.
+
+
+Restricted Enum subclassing
+---------------------------
+
+A new `Enum` class must have one base Enum class, up to one concrete
+data type, and as many `object`-based mixin classes as needed. The
+order of these base classes is::
+
+ def EnumName([mix-in, ...,] [data-type,] base-enum):
+ pass
+
+Also, subclassing an enumeration is allowed only if the enumeration does not define
+
+any members. So this is forbidden::
+
+ >>> class MoreColor(Color):
+ ... pink = 17
+ Traceback (most recent call last):
+ ...
+ TypeError: <aenum 'MoreColor'> cannot extend <aenum 'Color'>
+
+But this is allowed::
+
+ >>> class Foo(Enum):
+ ... def some_behavior(self):
+ ... pass
+ ...
+ >>> class Bar(Foo):
+ ... happy = 1
+ ... sad = 2
+ ...
+
+Allowing subclassing of enums that define members would lead to a violation of
+some important invariants of types and instances. On the other hand, it makes
+sense to allow sharing some common behavior between a group of enumerations.
+(See `OrderedEnum`_ for an example.)
+
+
+Pickling
+--------
+
+Enumerations can be pickled and unpickled::
+
+ >>> from aenum.test import Fruit
+ >>> from pickle import dumps, loads
+ >>> Fruit.tomato is loads(dumps(Fruit.tomato, 2))
+ True
+
+The usual restrictions for pickling apply: picklable enums must be defined in
+the top level of a module, since unpickling requires them to be importable
+from that module.
+
+.. note::
+
+ With pickle protocol version 4 (introduced in Python 3.4) it is possible
+ to easily pickle enums nested in other classes.
+
+
+
+Enum Functional API
+-------------------
+
+The ``Enum`` class is callable, providing the following functional API::
+
+ >>> Animal = Enum('Animal', 'ant bee cat dog')
+ >>> Animal
+ <aenum 'Animal'>
+ >>> Animal.ant
+ <Animal.ant: 1>
+ >>> Animal.ant.value
+ 1
+ >>> list(Animal)
+ [<Animal.ant: 1>, <Animal.bee: 2>, <Animal.cat: 3>, <Animal.dog: 4>]
+
+The semantics of this API resemble ``namedtuple``. The first argument
+of the call to ``Enum`` is the name of the enumeration.
+
+The second argument is the *source* of enumeration member names. It can be a
+whitespace-separated string of names, a sequence of names, a sequence of
+2-tuples with key/value pairs, or a mapping (e.g. dictionary) of names to
+values. The last two options enable assigning arbitrary values to
+enumerations; the others auto-assign increasing integers starting with 1. A
+new class derived from ``Enum`` is returned. In other words, the above
+assignment to ``Animal`` is equivalent to::
+
+ >>> class Animals(Enum):
+ ... ant = 1
+ ... bee = 2
+ ... cat = 3
+ ... dog = 4
+
+Pickling enums created with the functional API can be tricky as frame stack
+implementation details are used to try and figure out which module the
+enumeration is being created in (e.g. it will fail if you use a utility
+function in separate module, and also may not work on IronPython or Jython).
+The solution is to specify the module name explicitly as follows::
+
+ >>> Animals = Enum('Animals', 'ant bee cat dog', module=__name__)
+
+Derived Enumerations
+--------------------
+
+IntEnum
+^^^^^^^
+
+A variation of ``Enum`` is provided which is also a subclass of
+``int``. Members of an ``IntEnum`` can be compared to integers;
+by extension, integer enumerations of different types can also be compared
+to each other::
+
+ >>> from aenum import IntEnum
+ >>> class Shape(IntEnum):
+ ... circle = 1
+ ... square = 2
+ ...
+ >>> class Request(IntEnum):
+ ... post = 1
+ ... get = 2
+ ...
+ >>> Shape == 1
+ False
+ >>> Shape.circle == 1
+ True
+ >>> Shape.circle == Request.post
+ True
+
+However, they still can't be compared to standard ``Enum`` enumerations::
+
+ >>> class Shape(IntEnum):
+ ... circle = 1
+ ... square = 2
+ ...
+ >>> class Color(Enum):
+ ... red = 1
+ ... green = 2
+ ...
+ >>> Shape.circle == Color.red
+ False
+
+``IntEnum`` values behave like integers in other ways you'd expect::
+
+ >>> int(Shape.circle)
+ 1
+ >>> ['a', 'b', 'c'][Shape.circle]
+ 'b'
+ >>> [i for i in range(Shape.square)]
+ [0, 1]
+
+For the vast majority of code, ``Enum`` is strongly recommended,
+since ``IntEnum`` breaks some semantic promises of an enumeration (by
+being comparable to integers, and thus by transitivity to other
+unrelated enumerations). It should be used only in special cases where
+there's no other choice; for example, when integer constants are
+replaced with enumerations and backwards compatibility is required with code
+that still expects integers.
+
+
+IntFlag
+^^^^^^^
+
+The next variation of ``Enum`` provided, ``IntFlag``, is also based
+on ``int``. The difference being ``IntFlag`` members can be combined
+using the bitwise operators (&, \|, ^, ~) and the result is still an
+``IntFlag`` member. However, as the name implies, ``IntFlag``
+members also subclass ``int`` and can be used wherever an ``int`` is
+used. Any operation on an ``IntFlag`` member besides the bit-wise
+operations will lose the ``IntFlag`` membership.
+
+Sample ``IntFlag`` class::
+
+ >>> from aenum import IntFlag
+ >>> class Perm(IntFlag):
+ ... _order_ = 'R W X'
+ ... R = 4
+ ... W = 2
+ ... X = 1
+ ...
+ >>> Perm.R | Perm.W
+ <Perm.R|W: 6>
+ >>> Perm.R + Perm.W
+ 6
+ >>> RW = Perm.R | Perm.W
+ >>> Perm.R in RW
+ True
+
+It is also possible to name the combinations::
+
+ >>> class Perm(IntFlag):
+ ... _order_ = 'R W X'
+ ... R = 4
+ ... W = 2
+ ... X = 1
+ ... RWX = 7
+ >>> Perm.RWX
+ <Perm.RWX: 7>
+ >>> ~Perm.RWX
+ <Perm: 0>
+
+Another important difference between ``IntFlag`` and ``Enum`` is that
+if no flags are set (the value is 0), its boolean evaluation is ``False``::
+
+ >>> Perm.R & Perm.X
+ <Perm: 0>
+ >>> bool(Perm.R & Perm.X)
+ False
+
+Because ``IntFlag`` members are also subclasses of ``int`` they can
+be combined with them::
+
+ >>> Perm.X | 4
+ <Perm.R|X: 5>
+
+If the result is not a ``Flag`` then, depending on the ``_boundary_`` setting,
+an exception is raised (``STRICT``), the extra bits are lost (``CONFORM``), or
+it reverts to an int (``EJECT``):
+
+ >>> from aenum import STRICT, CONFORM, EJECT
+ >>> Perm._boundary_ = STRICT
+ >>> Perm.X | 8
+ Traceback (most recent call last):
+ ...
+ ValueError: Perm: invalid value: 9
+ given 0b0 1001
+ allowed 0b0 0111
+
+ >>> Perm._boundary_ = EJECT
+ >>> Perm.X | 8
+ 9
+
+ >>> Perm._boundary_ = CONFORM
+ >>> Perm.X | 8
+ <Perm.X: 1>
+
+
+Flag
+^^^^
+
+The last variation is ``Flag``. Like ``IntFlag``, ``Flag``
+members can be combined using the bitwise operators (&, \|, ^, ~). Unlike
+``IntFlag``, they cannot be combined with, nor compared against, any
+other ``Flag`` enumeration, nor ``int``. While it is possible to
+specify the values directly it is recommended to use ``auto`` as the
+value and let ``Flag`` select an appropriate value.
+
+Like ``IntFlag``, if a combination of ``Flag`` members results in no
+flags being set, the boolean evaluation is ``False``::
+
+ >>> from aenum import Flag, auto
+ >>> class Color(Flag):
+ ... RED = auto()
+ ... BLUE = auto()
+ ... GREEN = auto()
+ ...
+ >>> Color.RED & Color.GREEN
+ <Color: 0>
+ >>> bool(Color.RED & Color.GREEN)
+ False
+
+Individual flags should have values that are powers of two (1, 2, 4, 8, ...),
+while combinations of flags won't::
+
+ --> class Color(Flag):
+ ... RED = auto()
+ ... BLUE = auto()
+ ... GREEN = auto()
+ ... WHITE = RED | BLUE | GREEN
+ ...
+ --> Color.WHITE
+ <Color.WHITE: 7>
+
+Giving a name to the "no flags set" condition does not change its boolean
+value::
+
+ >>> class Color(Flag):
+ ... BLACK = 0
+ ... RED = auto()
+ ... BLUE = auto()
+ ... GREEN = auto()
+ ...
+ >>> Color.BLACK
+ <Color.BLACK: 0>
+ >>> bool(Color.BLACK)
+ False
+
+Flags can be iterated over to retrieve the individual truthy flags in the value::
+
+ >>> class Color(Flag):
+ ... _order_ = 'BLACK RED BLUE GREEN WHITE'
+ ... BLACK = 0
+ ... RED = auto()
+ ... BLUE = auto()
+ ... GREEN = auto()
+ ... WHITE = RED | BLUE | GREEN
+ ...
+ >>> list(Color.GREEN)
+ [<Color.GREEN: 4>]
+ >>> list(Color.WHITE)
+ [<Color.RED: 1>, <Color.BLUE: 2>, <Color.GREEN: 4>]
+
+.. note::
+
+ For the majority of new code, ``Enum`` and ``Flag`` are strongly
+ recommended, since ``IntEnum`` and ``IntFlag`` break some
+ semantic promises of an enumeration (by being comparable to integers, and
+ thus by transitivity to other unrelated enumerations). ``IntEnum``
+ and ``IntFlag`` should be used only in cases where ``Enum`` and
+ ``Flag`` will not do; for example, when integer constants are replaced
+ with enumerations, or for interoperability with other systems.
+
+
+Others
+^^^^^^
+
+While ``IntEnum`` is part of the ``aenum`` module, it would be very
+simple to implement independently::
+
+ class MyIntEnum(int, Enum):
+ pass
+
+This demonstrates how similar derived enumerations can be defined; for example
+a ``MyStrEnum`` that mixes in ``str`` instead of ``int``.
+
+Some rules:
+
+1. When subclassing ``Enum``, mix-in types must appear before
+ ``Enum`` itself in the sequence of bases, as in the ``MyIntEnum``
+ example above.
+2. While ``Enum`` can have members of any type, once you mix in an
+ additional type, all the members must have values of that type or be
+ convertible into that type. This restriction does not apply to mix-ins
+ which only add methods and don't specify another data type.
+3. When another data type is mixed in, the ``value`` attribute is *not the
+ same* as the enum member itself, although it is equivalant and will compare
+ equal.
+4. %-style formatting: ``%s`` and ``%r`` call ``Enum``'s ``__str__`` and
+ ``__repr__`` respectively; other codes (such as ``%i`` or ``%h`` for
+ MyIntEnum) treat the enum member as its mixed-in type.
+5. ``str.__format__`` (or ``format``) will use the mixed-in
+ type's ``__format__``. If the ``Enum``'s ``str`` or ``repr`` is desired
+ use the ``!s`` or ``!r`` ``str`` format codes.
+
+.. note::
+
+ If you override the ``__str__`` method, then it will be used to provide the
+ string portion of the ``format()`` call.
+
+.. note::
+
+ Prior to Python 3.4 there is a bug in ``str``'s %-formatting: ``int``
+ subclasses are printed as strings and not numbers when the ``%d``, ``%i``,
+ or ``%u`` codes are used.
+
+
+Extra Goodies
+-------------
+
+aenum supports a few extra techniques not found in the stdlib version.
+
+enum
+^^^^
+
+If you have several items to initialize your ``Enum`` members with and
+would like to use keyword arguments, the ``enum`` helper is for you::
+
+ >>> from aenum import enum
+ >>> class Presidents(Enum):
+ ... Washington = enum('George Washington', circa=1776, death=1797)
+ ... Jackson = enum('Andrew Jackson', circa=1830, death=1837)
+ ... Lincoln = enum('Abraham Lincoln', circa=1860, death=1865)
+ ...
+ >>> Presidents.Lincoln
+ <Presidents.Lincoln: enum('Abraham Lincoln', circa=1860, death=1865)>
+
+extend_enum
+^^^^^^^^^^^
+
+For those rare cases when you need to create your ``Enum`` in pieces, you
+can use ``extend_enum`` to add new members after the initial creation
+(the new member is returned)::
+
+ >>> from aenum import extend_enum
+ >>> class Color(Enum):
+ ... red = 1
+ ... green = 2
+ ... blue = 3
+ ...
+ >>> list(Color)
+ [<Color.red: 1>, <Color.green: 2>, <Color.blue: 3>]
+ >>> extend_enum(Color, 'opacity', 4)
+ <Color.opacity: 4>
+ >>> list(Color)
+ [<Color.red: 1>, <Color.green: 2>, <Color.blue: 3>, <Color.opacity: 4>]
+ >>> Color.opacity in Color
+ True
+ >>> Color.opacity.name == 'opacity'
+ True
+ >>> Color.opacity.value == 4
+ True
+ >>> Color(4)
+ <Color.opacity: 4>
+ >>> Color['opacity']
+ <Color.opacity: 4>
+
+ --> Color.__members__
+ OrderedDict([
+ ('red', <Color.red: 1>),
+ ('green', <Color.green: 2>),
+ ('blue', <Color.blue: 3>),
+ ('opacity', <Color.opacity: 4>)
+ ])
+
+constant
+^^^^^^^^
+
+If you need to have some constant value in your ``Enum`` that isn't a member,
+use ``constant``::
+
+ >>> from aenum import constant
+ >>> class Planet(Enum):
+ ... MERCURY = (3.303e+23, 2.4397e6)
+ ... EARTH = (5.976e+24, 6.37814e6)
+ ... JUPITER = (1.9e+27, 7.1492e7)
+ ... URANUS = (8.686e+25, 2.5559e7)
+ ... G = constant(6.67300E-11)
+ ... def __init__(self, mass, radius):
+ ... self.mass = mass # in kilograms
+ ... self.radius = radius # in meters
+ ... @property
+ ... def surface_gravity(self):
+ ... # universal gravitational constant (m3 kg-1 s-2)
+ ... return self.G * self.mass / (self.radius * self.radius)
+ ...
+ >>> Planet.EARTH.value
+ (5.976e+24, 6378140.0)
+ >>> Planet.EARTH.surface_gravity
+ 9.802652743337129
+ >>> Planet.G
+ 6.673e-11
+ >>> Planet.G = 9
+ Traceback (most recent call last):
+ ...
+ AttributeError: Planet: cannot rebind constant 'G'
+
+skip
+^^^^
+
+If you need a standard attribute that is not converted into an ``Enum``
+member, use ``skip``::
+
+ >>> from aenum import skip
+ >>> class Color(Enum):
+ ... red = 1
+ ... green = 2
+ ... blue = 3
+ ... opacity = skip(0.45)
+ ...
+ >>> Color.opacity
+ 0.45
+ >>> Color.opacity = 0.77
+ >>> Color.opacity
+ 0.77
+
+start
+^^^^^
+
+``start`` can be used to turn on auto-numbering (useful for when you don't
+care which numbers are assigned as long as they are consistent and in order)
+The Python 3 version can look like this::
+
+ >>> class Color(Enum, start=1): # doctest: +SKIP
+ ... red, green, blue
+ ...
+ >>> Color.blue
+ <Color.blue: 3>
+
+This can also be done in Python 2, albeit not as elegantly (this also works in
+Python 3)::
+
+ >>> class Color(Enum): # doctest: +SKIP
+ ... _start_ = 1
+ ... red = auto()
+ ... green = auto()
+ ... blue = auto()
+ ...
+ >>> Color.blue
+ <Color.blue: 3>
+
+init
+^^^^
+
+If you need an ``__init__`` method that does nothing besides save its
+arguments, ``init`` is for you::
+
+ >>> class Planet(Enum, init='mass radius'): # doctest: +SKIP
+ ... MERCURY = (3.303e+23, 2.4397e6)
+ ... EARTH = (5.976e+24, 6.37814e6)
+ ... JUPITER = (1.9e+27, 7.1492e7)
+ ... URANUS = (8.686e+25, 2.5559e7)
+ ... G = constant(6.67300E-11)
+ ... @property
+ ... def surface_gravity(self):
+ ... # universal gravitational constant (m3 kg-1 s-2)
+ ... return self.G * self.mass / (self.radius * self.radius)
+ ...
+ >>> Planet.JUPITER.value
+ (1.9e+27, 71492000.0)
+ >>> Planet.JUPITER.mass
+ 1.9e+27
+
+.. note::
+
+ Just as with ``start`` above, in Python 2 you must put the keyword as a
+ _sunder_ in the class body -- ``_init_ = 'mass radius'``.
+
+init and missing values
+^^^^^^^^^^^^^^^^^^^^^^^
+
+If ``_init_`` calls for values that are not supplied, ``_generate_next_value_``
+will be called in an effort to generate them. Here is an example in Python 2::
+
+ >>> from aenum import Enum
+ >>> class SelectionEnum(Enum):
+ ... _init_ = 'db user'
+ ... def __new__(cls, *args, **kwds):
+ ... count = len(cls.__members__)
+ ... obj = object.__new__(cls)
+ ... obj._count = count
+ ... obj._value_ = args
+ ... return obj
+ ... @staticmethod
+ ... def _generate_next_value_(name, start, count, values, *args, **kwds):
+ ... return (name, ) + args
+ ...
+ >>> class NotificationType(SelectionEnum):
+ ... # usually, name is the same as db
+ ... # but not for blanks
+ ... blank = '', ''
+ ... C = 'Catalog'
+ ... S = 'Sheet'
+ ... B = 'Both'
+ ...
+ >>> NotificationType.blank
+ <NotificationType.blank: ('', '')>
+ >>> NotificationType.B
+ <NotificationType.B: ('B', 'Both')>
+ >>> NotificationType.B.db
+ 'B'
+ >>> NotificationType.B.user
+ 'Both'
+
+combining Flag with other data types
+^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
+
+Flag does support being combined with other data types. To support this you
+need to provide a ``_create_pseudo_member_values_`` method which will be called
+with the members in a composite flag. You may also need to provide a custom
+``__new__`` method::
+
+ >>> class AnsiFlag(str, Flag):
+ ... def __new__(cls, value, code):
+ ... str_value = '\x1b[%sm' % code
+ ... obj = str.__new__(cls, str_value)
+ ... obj._value_ = value
+ ... obj.code = code
+ ... return obj
+ ... @classmethod
+ ... def _create_pseudo_member_values_(cls, members, *values):
+ ... code = ';'.join(m.code for m in members)
+ ... return values + (code, )
+ ... _order_ = 'FG_Red FG_Green BG_Magenta BG_White'
+ ... FG_Red = '31' # ESC [ 31 m # red
+ ... FG_Green = '32' # ESC [ 32 m # green
+ ... BG_Magenta = '45' # ESC [ 35 m # magenta
+ ... BG_White = '47' # ESC [ 37 m # white
+ ...
+ >>> color = AnsiFlag.BG_White | AnsiFlag.FG_Red
+ >>> repr(color)
+ '<AnsiFlag.FG_Red|BG_White: 9>'
+ >>> str.__repr__(color)
+ "'\\x1b[31;47m'"
+
+.. note::
+
+ If you do not provide your own ``_create_pseudo_member_values_`` the flags
+ may still combine, but may be missing functionality.
+
+
+Decorators
+----------
+
+unique
+^^^^^^
+
+A ``class`` decorator specifically for enumerations. It searches an
+enumeration's ``__members__`` gathering any aliases it finds; if any are
+found ``ValueError`` is raised with the details::
+
+ >>> @unique
+ ... class NoDupes(Enum):
+ ... first = 'one'
+ ... second = 'two'
+ ... third = 'two'
+ Traceback (most recent call last):
+ ...
+ ValueError: duplicate names found in <aenum 'NoDupes'>: third -> second
+
+
+Interesting examples
+--------------------
+
+While ``Enum`` and ``IntEnum`` are expected to cover the majority of
+use-cases, they cannot cover them all. Here are recipes for some different
+types of enumerations that can be used directly (the first three are included
+in the module), or as examples for creating one's own.
+
+
+AutoNumber
+^^^^^^^^^^
+
+Avoids having to specify the value for each enumeration member::
+
+ >>> class AutoNumber(Enum):
+ ... def __new__(cls):
+ ... value = len(cls.__members__) + 1
+ ... obj = object.__new__(cls)
+ ... obj._value_ = value
+ ... return obj
+ ...
+ >>> class Color(AutoNumber):
+ ... _order_ = "red green blue" # only needed in 2.x
+ ... red = ()
+ ... green = ()
+ ... blue = ()
+ ...
+ >>> Color.green.value == 2
+ True
+
+.. note::
+
+ The `__new__` method, if defined, is used during creation of the Enum
+ members; it is then replaced by Enum's `__new__` which is used after
+ class creation for lookup of existing members. Due to the way Enums are
+ supposed to behave, there is no way to customize Enum's `__new__` without
+ modifying the class after it is created.
+
+
+UniqueEnum
+^^^^^^^^^^
+
+Raises an error if a duplicate member name is found instead of creating an
+alias::
+
+ >>> class UniqueEnum(Enum):
+ ... def __init__(self, *args):
+ ... cls = self.__class__
+ ... if any(self.value == e.value for e in cls):
+ ... a = self.name
+ ... e = cls(self.value).name
+ ... raise ValueError(
+ ... "aliases not allowed in UniqueEnum: %r --> %r"
+ ... % (a, e))
+ ...
+ >>> class Color(UniqueEnum):
+ ... _order_ = 'red green blue'
+ ... red = 1
+ ... green = 2
+ ... blue = 3
+ ... grene = 2
+ Traceback (most recent call last):
+ ...
+ ValueError: aliases not allowed in UniqueEnum: 'grene' --> 'green'
+
+
+OrderedEnum
+^^^^^^^^^^^
+
+An ordered enumeration that is not based on ``IntEnum`` and so maintains
+the normal ``Enum`` invariants (such as not being comparable to other
+enumerations)::
+
+ >>> class OrderedEnum(Enum):
+ ... def __ge__(self, other):
+ ... if self.__class__ is other.__class__:
+ ... return self._value_ >= other._value_
+ ... return NotImplemented
+ ... def __gt__(self, other):
+ ... if self.__class__ is other.__class__:
+ ... return self._value_ > other._value_
+ ... return NotImplemented
+ ... def __le__(self, other):
+ ... if self.__class__ is other.__class__:
+ ... return self._value_ <= other._value_
+ ... return NotImplemented
+ ... def __lt__(self, other):
+ ... if self.__class__ is other.__class__:
+ ... return self._value_ < other._value_
+ ... return NotImplemented
+ ...
+ >>> class Grade(OrderedEnum):
+ ... __ordered__ = 'A B C D F'
+ ... A = 5
+ ... B = 4
+ ... C = 3
+ ... D = 2
+ ... F = 1
+ ...
+ >>> Grade.C < Grade.A
+ True
+
+
+Planet
+^^^^^^
+
+If ``__new__`` or ``__init__`` is defined the value of the enum member
+will be passed to those methods::
+
+ >>> class Planet(Enum):
+ ... MERCURY = (3.303e+23, 2.4397e6)
+ ... VENUS = (4.869e+24, 6.0518e6)
+ ... EARTH = (5.976e+24, 6.37814e6)
+ ... MARS = (6.421e+23, 3.3972e6)
+ ... JUPITER = (1.9e+27, 7.1492e7)
+ ... SATURN = (5.688e+26, 6.0268e7)
+ ... URANUS = (8.686e+25, 2.5559e7)
+ ... NEPTUNE = (1.024e+26, 2.4746e7)
+ ... def __init__(self, mass, radius):
+ ... self.mass = mass # in kilograms
+ ... self.radius = radius # in meters
+ ... @property
+ ... def surface_gravity(self):
+ ... # universal gravitational constant (m3 kg-1 s-2)
+ ... G = 6.67300E-11
+ ... return G * self.mass / (self.radius * self.radius)
+ ...
+ >>> Planet.EARTH.value
+ (5.976e+24, 6378140.0)
+ >>> Planet.EARTH.surface_gravity
+ 9.802652743337129
+
+
+How are Enums different?
+------------------------
+
+Enums have a custom metaclass that affects many aspects of both derived Enum
+classes and their instances (members).
+
+
+Enum Classes
+^^^^^^^^^^^^
+
+The ``EnumMeta`` metaclass is responsible for providing the
+``__contains__``, ``__dir__``, ``__iter__`` and other methods that
+allow one to do things with an ``Enum`` class that fail on a typical
+class, such as ``list(Color)`` or ``some_var in Color``. ``EnumMeta`` is
+responsible for ensuring that various other methods on the final ``Enum``
+class are correct (such as ``__new__``, ``__getnewargs__``,
+``__str__`` and ``__repr__``).
+
+.. note::
+
+ ``__dir__`` is not changed in the Python 2 line as it messes up some
+ of the decorators included in the stdlib.
+
+
+Enum Members (aka instances)
+^^^^^^^^^^^^^^^^^^^^^^^^^^^^
+
+The most interesting thing about Enum members is that they are singletons.
+``EnumMeta`` creates them all while it is creating the ``Enum``
+class itself, and then puts a custom ``__new__`` in place to ensure
+that no new ones are ever instantiated by returning only the existing
+member instances.
+
+
+Finer Points
+^^^^^^^^^^^^
+
+``Enum`` members are instances of an ``Enum`` class, but are not
+accessible as `EnumClass.member1.member2`.
+(changed in version 1.1.1 to be accessible)
+(changed in version 2.2.4 to be inaccessible)::
+
+ >>> class FieldTypes(Enum):
+ ... name = 1
+ ... value = 2
+ ... size = 3
+ ...
+ >>> FieldTypes.size.value
+ 3
+ >>> FieldTypes.size
+ <FieldTypes.size: 3>
+ >>> FieldTypes.value.size
+ Traceback (most recent call last):
+ ...
+ AttributeError: <aenum 'FieldTypes'> member has no attribute 'size'
+
+The ``__members__`` attribute is only available on the class.
+
+
+``__members__`` is always an ``OrderedDict``, with the order being the
+definition order in Python 3.x or the order in ``_order_`` in Python 2.7;
+if no ``_order_`` was specified in Python 2.7 then the order of
+``__members__`` is either increasing value or alphabetically by name.
+
+If you give your ``Enum`` subclass extra methods, like the `Planet`_
+class above, those methods will show up in a `dir` of the member,
+but not of the class (in Python 3.x)::
+
+ --> dir(Planet)
+ ['EARTH', 'JUPITER', 'MARS', 'MERCURY', 'NEPTUNE', 'SATURN', 'URANUS',
+ 'VENUS', '__class__', '__doc__', '__members__', '__module__']
+ --> dir(Planet.EARTH)
+ ['__class__', '__doc__', '__module__', 'name', 'surface_gravity', 'value']
+
+A ``__new__`` method will only be used for the creation of the
+``Enum`` members -- after that it is replaced. This means if you wish to
+change how ``Enum`` members are looked up you either have to write a
+helper function or a ``classmethod``.
+
+.. note::
+
+ If you create your own ``__new__`` you should set the ``_value_`` in it;
+ if you do not, aenum will try to, but will raise a ``TypeError`` if it
+ cannot.
+
+If the stdlib ``enum`` is available (Python 3.4+ and it hasn't been shadowed
+by, for example, ``enum34``) then aenum will be a subclass of it.
+
+To use the ``AddValue``, ``MultiValue``, ``NoAlias``, and ``Unique`` flags
+in Py2 or Py2/Py3 codebases, use ``_settings_ = ...`` in the class body.
+
+To use ``init`` in Py2 or Py2/Py3 codebases use ``_init_`` in the class body.
+
+To use ``start`` in Py2 or Py2/Py3 codebases use ``_start_`` in the class body.
+
+When creating class bodies dynamically, put any variables you need to use into
+``_ignore_``::
+
+ >>> from datetime import timedelta
+ >>> from aenum import NoAlias
+ >>> class Period(timedelta, Enum):
+ ... '''
+ ... different lengths of time
+ ... '''
+ ... _init_ = 'value period'
+ ... _settings_ = NoAlias
+ ... _ignore_ = 'Period i'
+ ... Period = vars()
+ ... for i in range(31):
+ ... Period['day_%d' % i] = i, 'day'
+ ... for i in range(15):
+ ... Period['week_%d' % i] = i*7, 'week'
+ ...
+ >>> hasattr(Period, '_ignore_')
+ False
+ >>> hasattr(Period, 'Period')
+ False
+ >>> hasattr(Period, 'i')
+ False
+
+The name listed in ``_ignore_``, as well as ``_ignore_`` itself, will not be
+present in the final enumeration as neither attributes nor members.
+
+.. note::
+
+ except for __dunder__ attributes/methods, all _sunder_ attributes must
+ be before any thing else in the class body
+
+.. note::
+
+ all _sunder_ attributes that affect member creation are only looked up in
+ the last ``Enum`` class listed in the class header
+
+
+Creating NamedTuples
+--------------------
+
+Simple
+^^^^^^
+
+The most common way to create a new NamedTuple will be via the functional API::
+
+ >>> from aenum import NamedTuple
+ >>> Book = NamedTuple('Book', 'title author genre', module=__name__)
+
+This creates a ``NamedTuple`` called ``Book`` that will always contain three
+items, each of which is also addressable as ``title``, ``author``, or ``genre``.
+
+``Book`` instances can be created using positional or keyword argements or a
+mixture of the two::
+
+ >>> b1 = Book('Lord of the Rings', 'J.R.R. Tolkien', 'fantasy')
+ >>> b2 = Book(title='Jhereg', author='Steven Brust', genre='fantasy')
+ >>> b3 = Book('Empire', 'Orson Scott Card', genre='scifi')
+
+If too few or too many arguments are used a ``TypeError`` will be raised::
+
+ >>> b4 = Book('Hidden Empire')
+ Traceback (most recent call last):
+ ...
+ TypeError: values not provided for field(s): author, genre
+ >>> b5 = Book(genre='business')
+ Traceback (most recent call last):
+ ...
+ TypeError: values not provided for field(s): title, author
+
+As a ``class`` the above ``Book`` ``NamedTuple`` would look like::
+
+ >>> class Book(NamedTuple):
+ ... title = 0
+ ... author = 1
+ ... genre = 2
+ ...
+
+For compatibility with the stdlib ``namedtuple``, NamedTuple also has the
+``_asdict``, ``_make``, and ``_replace`` methods, and the ``_fields``
+attribute, which all function similarly::
+
+ >>> class Point(NamedTuple):
+ ... x = 0, 'horizontal coordinate', 1
+ ... y = 1, 'vertical coordinate', -1
+ ...
+ >>> class Color(NamedTuple):
+ ... r = 0, 'red component', 11
+ ... g = 1, 'green component', 29
+ ... b = 2, 'blue component', 37
+ ...
+ >>> Pixel = NamedTuple('Pixel', Point+Color, module=__name__)
+ >>> pixel = Pixel(99, -101, 255, 128, 0)
+
+ >>> pixel._asdict()
+ OrderedDict([('x', 99), ('y', -101), ('r', 255), ('g', 128), ('b', 0)])
+
+ >>> Point._make((4, 5))
+ Point(x=4, y=5)
+
+ >>> purple = Color(127, 0, 127)
+ >>> mid_gray = purple._replace(g=127)
+ >>> mid_gray
+ Color(r=127, g=127, b=127)
+
+ >>> pixel._fields
+ ['x', 'y', 'r', 'g', 'b']
+
+ >>> Pixel._fields
+ ['x', 'y', 'r', 'g', 'b']
+
+
+Advanced
+^^^^^^^^
+
+The simple method of creating ``NamedTuples`` requires always specifying all
+possible arguments when creating instances; failure to do so will raise
+exceptions::
+
+ >>> class Point(NamedTuple):
+ ... x = 0
+ ... y = 1
+ ...
+ >>> Point()
+ Traceback (most recent call last):
+ ...
+ TypeError: values not provided for field(s): x, y
+ >>> Point(1)
+ Traceback (most recent call last):
+ ...
+ TypeError: values not provided for field(s): y
+ >>> Point(y=2)
+ Traceback (most recent call last):
+ ...
+ TypeError: values not provided for field(s): x
+
+However, it is possible to specify both docstrings and default values when
+creating a ``NamedTuple`` using the class method::
+
+ >>> class Point(NamedTuple):
+ ... x = 0, 'horizontal coordinate', 0
+ ... y = 1, 'vertical coordinate', 0
+ ...
+ >>> Point()
+ Point(x=0, y=0)
+ >>> Point(1)
+ Point(x=1, y=0)
+ >>> Point(y=2)
+ Point(x=0, y=2)
+
+It is also possible to create ``NamedTuples`` that only have named attributes
+for certain fields; any fields without names can still be accessed by index::
+
+ >>> class Person(NamedTuple):
+ ... fullname = 2
+ ... phone = 5
+ ...
+ >>> p = Person('Ethan', 'Furman', 'Ethan Furman',
+ ... 'ethan at stoneleaf dot us',
+ ... 'ethan.furman', '999.555.1212')
+ >>> p
+ Person('Ethan', 'Furman', 'Ethan Furman', 'ethan at stoneleaf dot us',
+ 'ethan.furman', '999.555.1212')
+ >>> p.fullname
+ 'Ethan Furman'
+ >>> p.phone
+ '999.555.1212'
+ >>> p[0]
+ 'Ethan'
+
+In the above example the last named field was also the last field possible; in
+those cases where you don't need to have the last possible field named, you can
+provide a ``_size_`` of ``TupleSize.minimum`` to declare that more fields are
+okay::
+
+ >>> from aenum import TupleSize
+ >>> class Person(NamedTuple):
+ ... _size_ = TupleSize.minimum
+ ... first = 0
+ ... last = 1
+ ...
+
+or, optionally if using Python 3::
+
+ >>> class Person(NamedTuple, size=TupleSize.minimum): # doctest: +SKIP
+ ... first = 0
+ ... last = 1
+
+and in use::
+
+ >>> Person('Ethan', 'Furman')
+ Person(first='Ethan', last='Furman')
+
+ >>> Person('Ethan', 'Furman', 'ethan.furman')
+ Person('Ethan', 'Furman', 'ethan.furman')
+
+ >>> Person('Ethan', 'Furman', 'ethan.furman', 'yay Python!')
+ Person('Ethan', 'Furman', 'ethan.furman', 'yay Python!')
+
+ >>> Person('Ethan')
+ Traceback (most recent call last):
+ ...
+ TypeError: values not provided for field(s): last
+
+Also, for those cases where even named fields may not be present, you can
+specify ``TupleSize.variable``::
+
+ >>> class Person(NamedTuple):
+ ... _size_ = TupleSize.variable
+ ... first = 0
+ ... last = 1
+ ...
+
+ >>> Person('Ethan')
+ Person('Ethan')
+
+ >>> Person(last='Furman')
+ Traceback (most recent call last):
+ ...
+ TypeError: values not provided for field(s): first
+
+Creating new ``NamedTuples`` from existing ``NamedTuples`` is simple::
+
+ >>> Point = NamedTuple('Point', 'x y')
+ >>> Color = NamedTuple('Color', 'r g b')
+ >>> Pixel = NamedTuple('Pixel', Point+Color, module=__name__)
+ >>> Pixel
+ <NamedTuple 'Pixel'>
+
+The existing fields in the bases classes are renumbered to fit the new class,
+but keep their doc strings and default values. If you use standard
+subclassing::
+
+ >>> Point = NamedTuple('Point', 'x y')
+ >>> class Pixel(Point):
+ ... r = 2, 'red component', 11
+ ... g = 3, 'green component', 29
+ ... b = 4, 'blue component', 37
+ ...
+ >>> Pixel.__fields__
+ ['x', 'y', 'r', 'g', 'b']
+
+You must manage the numbering yourself.
+
+
+Creating NamedConstants
+-----------------------
+
+A ``NamedConstant`` class is created much like an ``Enum``::
+
+ >>> from aenum import NamedConstant
+ >>> class Konstant(NamedConstant):
+ ... PI = 3.14159
+ ... TAU = 2 * PI
+
+ >>> Konstant.PI
+ <Konstant.PI: 3.14159>
+
+ >> print(Konstant.PI)
+ 3.14159
+
+ >>> Konstant.PI = 'apple'
+ Traceback (most recent call last):
+ ...
+ AttributeError: cannot rebind constant <Konstant.PI>
+
+ >>> del Konstant.PI
+ Traceback (most recent call last):
+ ...
+ AttributeError: cannot delete constant <Konstant.PI>