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* Show cursor instead of yellow circledec05eba2020-07-021-1/+4
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* Update readme with info about vkBasaltdec05eba2020-06-201-1/+1
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* Only follow camera in sphere projection modedec05eba2020-06-131-1/+2
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* add ability to reset rotation via signal + gamepadWebFreak0012020-06-131-1/+5
| | | | | | | | | | | | | | | | | | | | | | | The gamepad change isn't the best as it requires the window to be focused, but it allows to use a wireless gamepad to reset the rotation and position like using the w key on the keyboard. I currently hardcoded the reset button to 6 on a joystick, which was equal to the select button on my steam controller using sc-controller simulating an xbox controller. Maybe the controller update isn't quite fit to stay and should use the VR controllers instead & work without focus. The more interesting part of this patch is adding signal handling of SIGUSR1 or SIGUSR2 to do the same thing. This allows to simply run a command like `killall -USR1 vr-video-player` to reset the rotation and position even without window focus. This is especially useful for example for adding a custom command action to KDE connect so you can reset the VR view from your phone without needing to have any special software. However I believe even this signal handling should eventually be replaced with some more advanced API like dbus or a unix socket to also allow for more advanced features like changing tracked windows on the fly.
* Add simple build script instead of depending on sibsdec05eba2020-06-041-2/+2
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* Add key to reset rotation of videodec05eba2020-05-031-1/+3
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* Update readme with game related infodec05eba2020-05-021-0/+6
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* Add option to switch left and right view and to disable video stretchingdec05eba2020-04-301-0/+4
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* Update readme with installation instructionsdec05eba2020-04-291-3/+8
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* make it workDEC05EBA2020-01-051-3/+6
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* initial commitDEC05EBA2019-12-161-0/+3