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2020-09-06remove variableGuido Cella-4/+3
2020-09-05use size_t for lengthsGuido Cella-4/+4
2020-09-05rename variable and merge 2 linesGuido Cella-3/+2
2020-09-05simplifyGuido Cella-10/+4
2020-09-04use unsigned int for loop indexesGuido Cella-3/+3
2020-09-04Don't let overlays lose focusGuido Cella-2/+20
if you open a new window while an overlay is mapped, the overlay should stay focused
2020-09-04fix restoring pointer focusGuido Cella-1/+6
I don't know why I thought it was working before. Maybe I should go do something else.
2020-09-04improve code styleGuido Cella-4/+4
2020-09-04remove commentGuido Cella-1/+1
I don't know why it wasn't working before but now it does ¯\(ツ)/¯ (it wasn't caused by the just removed code either)
2020-09-04remove mysterious codeGuido Cella-7/+0
Why would a surface that's not keyboard interactive get focused? Let's remove this for now and see if issues arise.
2020-09-04focus the previous client in the similar code tooGuido Cella-2/+1
2020-09-04refocus old clientGuido Cella-3/+1
When a layer surface is destroyed focus should be returned to the last client. Luckily if there are multiple overlays the previous overlay still gets focused.
2020-09-04fix alhpabetical orderGuido Cella-8/+8
2020-09-04simplify focus leave conditionGuido Cella-7/+2
2020-09-04reuse motionnotify()Guido Cella-10/+8
2020-09-04enable pointer on layer surfacesGuido Cella-5/+49
2020-09-03more TODOsGuido Cella-2/+3
2020-09-03fix focus leave conditionGuido Cella-3/+4
needs refactoring and testing
2020-09-03send pressed keys to topmost layer surfaceGuido Cella-2/+3
2020-08-29update READMEGuido Cella-1/+0
2020-08-29remove blank lineGuido Cella-1/+0
2020-08-29don't handle failed callocGuido Cella-2/+0
be consistent with the rest of the code
2020-08-29order variables more how like they are initializedGuido Cella-1/+1
2020-08-28simplify make cleanGuido Cella-1/+1
2020-08-28Reuse render() and struct timespec *nowGuido Cella-36/+14
2020-08-27reuse m->mGuido Cella-4/+1
2020-08-27remove commentGuido Cella-2/+0
wlr_output_layout_get_box internally calls wlr_output_effective_resolution
2020-08-27set a monitor geometry only when creating itGuido Cella-3/+4
Lets layers with an exclusive area shrink the usable area
2020-08-27render in the same order as swayGuido Cella-2/+2
2020-08-26update make cleanGuido Cella-1/+1
2020-08-26correct variable nameGuido Cella-1/+1
2020-08-26rename functions tooGuido Cella-19/+19
2020-08-26remove extra spaceGuido Cella-1/+1
2020-08-26render layer surfacesGuido Cella-0/+43
2020-08-26improve namingGuido Cella-62/+63
rename Layer to LayerSurface; layer should refer to overlay, top, bottom or background LayerSurface variables are always called layersurface wlr_layer_surface_v1 variables are always called wlr_layer_surface
2020-08-24layer shell initial attemptGuido Cella-2/+688
2020-08-23set up interfaces in same order as swayDevin J. Pohly-1/+1
This makes it easier to compare WAYLAND_DEBUG logs when troubleshooting.
2020-08-22enable gamma controlGuido Cella-0/+2
2020-08-19cleanup function to match dwmDevin J. Pohly-17/+20
2020-08-19fix usage to matchDevin J. Pohly-1/+1
2020-08-19we're not really using the logDevin J. Pohly-20/+4
2020-08-19this is technically barf too I guess?Devin J. Pohly-2/+1
2020-08-19only call updatewindowtype for x11 windowsDevin J. Pohly-9/+7
2020-08-18handle NULL return from backend_autocreateDevin J. Pohly-1/+2
Fixes #44.
2020-08-18add macro for fatal errorsDevin J. Pohly-30/+14
dwm lets the OS do cleanup if the program errors out
2020-08-18Use SIGCHLD handler from dwmDevin J. Pohly-0/+15
Fixes #46.
2020-08-16make this marginally less uglyDevin J. Pohly-3/+2
2020-08-16wlr_session_change_vt is NULL safeDevin J. Pohly-4/+1
2020-08-16_net_wm not needed outside xwaylandDevin J. Pohly-1/+1
2020-08-16add comment from dwmDevin J. Pohly-0/+1