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2020-09-05Same fscreen func for xdg and xwaylandStivvo-32/+14
2020-09-05Fullscreen xwaylandStivvo-1/+31
2020-09-05Unlink fullscreenStivvo-0/+1
2020-09-05simplifyGuido Cella-10/+4
2020-09-04use unsigned int for loop indexesGuido Cella-3/+3
2020-09-04Don't let overlays lose focusGuido Cella-2/+20
if you open a new window while an overlay is mapped, the overlay should stay focused
2020-09-04fix restoring pointer focusGuido Cella-1/+6
I don't know why I thought it was working before. Maybe I should go do something else.
2020-09-04improve code styleGuido Cella-4/+4
2020-09-04remove commentGuido Cella-1/+1
I don't know why it wasn't working before but now it does ¯\(ツ)/¯ (it wasn't caused by the just removed code either)
2020-09-04remove mysterious codeGuido Cella-7/+0
Why would a surface that's not keyboard interactive get focused? Let's remove this for now and see if issues arise.
2020-09-04focus the previous client in the similar code tooGuido Cella-2/+1
2020-09-04refocus old clientGuido Cella-3/+1
When a layer surface is destroyed focus should be returned to the last client. Luckily if there are multiple overlays the previous overlay still gets focused.
2020-09-04Restore windows after fullscreenStivvo-0/+14
Store position and size of windows before going fullscreen. This is more efficient than arrange() and also works with floating windows All the clients keep their original position because arrange() isn't used after quitting fullscreen
2020-09-04No borders on fullscreen windowsStivvo-1/+8
Some code has been borrowed from the smartBorders patch
2020-09-04fix alhpabetical orderGuido Cella-8/+8
2020-09-04simplify focus leave conditionGuido Cella-7/+2
2020-09-04reuse motionnotify()Guido Cella-10/+8
2020-09-04Toggle fullscreenStivvo-1/+1
2020-09-04Basic fullscreenStivvo-0/+11
2020-09-04enable pointer on layer surfacesGuido Cella-5/+49
2020-09-03more TODOsGuido Cella-2/+3
2020-09-03fix focus leave conditionGuido Cella-3/+4
needs refactoring and testing
2020-09-03send pressed keys to topmost layer surfaceGuido Cella-2/+3
2020-08-29update READMEGuido Cella-1/+0
2020-08-29remove blank lineGuido Cella-1/+0
2020-08-29don't handle failed callocGuido Cella-2/+0
be consistent with the rest of the code
2020-08-29order variables more how like they are initializedGuido Cella-1/+1
2020-08-28simplify make cleanGuido Cella-1/+1
2020-08-28Reuse render() and struct timespec *nowGuido Cella-36/+14
2020-08-27reuse m->mGuido Cella-4/+1
2020-08-27remove commentGuido Cella-2/+0
wlr_output_layout_get_box internally calls wlr_output_effective_resolution
2020-08-27set a monitor geometry only when creating itGuido Cella-3/+4
Lets layers with an exclusive area shrink the usable area
2020-08-27render in the same order as swayGuido Cella-2/+2
2020-08-26update make cleanGuido Cella-1/+1
2020-08-26Merge pull request #2 from djpohly/masterBonicgamer-80/+103
Merge
2020-08-26correct variable nameGuido Cella-1/+1
2020-08-26rename functions tooGuido Cella-19/+19
2020-08-26remove extra spaceGuido Cella-1/+1
2020-08-26render layer surfacesGuido Cella-0/+43
2020-08-26improve namingGuido Cella-62/+63
rename Layer to LayerSurface; layer should refer to overlay, top, bottom or background LayerSurface variables are always called layersurface wlr_layer_surface_v1 variables are always called wlr_layer_surface
2020-08-24layer shell initial attemptGuido Cella-2/+688
2020-08-23set up interfaces in same order as swayDevin J. Pohly-1/+1
This makes it easier to compare WAYLAND_DEBUG logs when troubleshooting.
2020-08-22enable gamma controlGuido Cella-0/+2
2020-08-19cleanup function to match dwmDevin J. Pohly-17/+20
2020-08-19fix usage to matchDevin J. Pohly-1/+1
2020-08-19we're not really using the logDevin J. Pohly-20/+4
2020-08-19this is technically barf too I guess?Devin J. Pohly-2/+1
2020-08-19only call updatewindowtype for x11 windowsDevin J. Pohly-9/+7
2020-08-18handle NULL return from backend_autocreateDevin J. Pohly-1/+2
Fixes #44.
2020-08-18add macro for fatal errorsDevin J. Pohly-30/+14
dwm lets the OS do cleanup if the program errors out