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2020-10-25Merge branch 'handleUnplug' into output-managementStivvo-3/+12
2020-10-24closemon()Stivvo-3/+12
Separate oputput movement from cleanupmon
2020-10-24Merge branch 'handleUnplug' into output-managementStivvo-4/+29
2020-10-24Readme: achieve fullscreen + allow borderpx = 0Stivvo-2/+2
2020-10-18fix compile error mixed declarationStivvo-1/+1
2020-10-17Move sgeom assignmentGuido Cella-2/+1
There is no need to repeat this. This needs to be reculalculated in my output-management implementation too, and since I'm already calling updatemons, this patch avoids having to repeat the assignment again.
2020-10-17Implement the output management protocolGuido Cella-0/+81
It allows clients such as wlr-randr to configure the display.
2020-10-17Added support for natural scrollingwill-0/+5
2020-10-17Added basic tap-to-click for touchpad userswill-0/+6
2020-10-14Quit fullscreen on new x11 windowStivvo-3/+4
After the removal of quitfullscreen() dwl wouldn't compile widh xwayland enabled because createnotifyx11 was still using the old function
2020-10-14Delete quitfullscreen()Stivvo-20/+4
quitfullscreen() was replicating the functionalities of setfullscreen(c, 0) Reusing setfullscreen() in quitfullscreen() leads to a 3 line function, which is useless since quitfullscreen() is used once anyway
2020-10-08Keep windows fullscreen after redrawStivvo-0/+8
This fixes the bug that happens when changing workspace (or any time arrange() is called) where there are fullscreen windows, which are still fullscreen but leave the space for layer surfaces like waybar (which should be hidden when going fullscreen) Also as soon one fullscreen window is found hte function returns to improve efficiency
2020-10-08Set fullscreen simplerStivvo-4/+4
2020-09-16use m->m (fullscreen on top of layers)Stivvo-1/+1
2020-09-15Keep client tags on unplugStivvo-1/+1
When unplugging a monitor, each client is moved to the same tag number as before on the new monitor
2020-09-15Handle monitor unplugStivvo-16/+25
Floating widndows with "x < removed monitor's width" aren't resized (they used to disappear in negative coordinates). Actually delete monitors when they are unplugged, recalculate sgeom and give a new monitor to clients that were on the removed one with setmon() arrangefloat() funcion has been exploded to save iterations in cleanupmon(). Also if a monitor that supports auto suspension is turned off, dwl will count it as unplugged (it will become unreachable and all clients will be moved to the leftmost monitor). However, if at least one monitor isn't plugged in, dwl will still crash the same as before. Unlike sway, when the output configuration is changed and restored, (unplug + plug the same monitor for example) previous application positions aren't kept. This is due to the fact that on sway every workspace is unique among all monitors.
2020-09-12Restore floating win position after mon addStivvo-0/+18
Compensate the coordinate changes when adding a new monitor. Every test so far confirms that monitors are always added to the left, on top of the list, so every floating window's x coordinate has to be incremented by the width of the new monitor.
2020-09-11extract function and comment itGuido Cella-11/+18
2020-09-11remove bracesGuido Cella-2/+1
2020-09-11fix multi monitors even moreGuido Cella-6/+15
When a monitor is created or removed, the geometries of the old ones must be updated. This is also more efficient than before since we calculate the monitor geometries only when creating and destroying monitors. arrangelayers() is needed to recalculate m->w. arrange() is so clients don't move to the left monitor when plugging or unplugging monitors (clients keep the same coordinates but the field below them changes).
2020-09-10fix typoGuido Cella-4/+4
2020-09-10simplifyGuido Cella-1/+1
2020-09-09fix multi monitors furtherGuido Cella-3/+1
Fix layer surfaces without an exculsive area by using the right x and y for the current monitor (by Stivvo).
2020-09-08Made scalebox the way sway does itBonicgamer-4/+5
2020-09-08remove unneeded lineGuido Cella-1/+0
The bug was caused by usable_area's x and y not being set in arrangelayers. For example if on a 2nd HD monitor, x should be 1920 while the first one ends at 1919. So I don't see why m->m should be recalculated after creating the monitor.
2020-09-08try to fix againGuido Cella-4/+1
Calculate x and y of usable_area, not just width and heigth.
2020-09-08fix multi monitorsGuido Cella-1/+5
If you don't recalculate the monitor's geometry before arranging, clients get arranged in the first monitor. I don't understand why this fixes the bug since tile() uses m->w rather than m->m, nor why it needs to be recalculated after creating the monitor but sway does it too. Although not necessary to fix the bug I also made arrangelayer() do like sway again and recalculate usable_area instead of reusing m->m, since m->m seems to be incorrect until it gets recalculated shortly after in arrange(), so I suspect that leaving usable_area = m->m will cause issues under certain circumstances. Someone with a multi-monitor setup or better knowledge of Wayland may be able to figure out the cause of the bug. For now, this makes layer shell work.
2020-09-06remove variableGuido Cella-4/+3
2020-09-06Allow borderpx = 0Stivvo-2/+2
2020-09-05use size_t for lengthsGuido Cella-4/+4
2020-09-05rename variable and merge 2 linesGuido Cella-3/+2
2020-09-05Toggle fullscreen on all clientsStivvo-3/+18
mod+e allows to toggle fullscreen any client, even those who don't support it themselves
2020-09-05Handle new windowsStivvo-2/+22
Windows lose fullscreen state when a new window is created in the same tag
2020-09-05isfullscreen intStivvo-4/+5
2020-09-05Same fscreen func for xdg and xwaylandStivvo-32/+14
2020-09-05Fullscreen xwaylandStivvo-1/+31
2020-09-05Unlink fullscreenStivvo-0/+1
2020-09-05simplifyGuido Cella-10/+4
2020-09-04use unsigned int for loop indexesGuido Cella-3/+3
2020-09-04Don't let overlays lose focusGuido Cella-2/+20
if you open a new window while an overlay is mapped, the overlay should stay focused
2020-09-04fix restoring pointer focusGuido Cella-1/+6
I don't know why I thought it was working before. Maybe I should go do something else.
2020-09-04improve code styleGuido Cella-4/+4
2020-09-04remove commentGuido Cella-1/+1
I don't know why it wasn't working before but now it does ¯\(ツ)/¯ (it wasn't caused by the just removed code either)
2020-09-04remove mysterious codeGuido Cella-7/+0
Why would a surface that's not keyboard interactive get focused? Let's remove this for now and see if issues arise.
2020-09-04focus the previous client in the similar code tooGuido Cella-2/+1
2020-09-04refocus old clientGuido Cella-3/+1
When a layer surface is destroyed focus should be returned to the last client. Luckily if there are multiple overlays the previous overlay still gets focused.
2020-09-04Restore windows after fullscreenStivvo-0/+14
Store position and size of windows before going fullscreen. This is more efficient than arrange() and also works with floating windows All the clients keep their original position because arrange() isn't used after quitting fullscreen
2020-09-04No borders on fullscreen windowsStivvo-1/+8
Some code has been borrowed from the smartBorders patch
2020-09-04fix alhpabetical orderGuido Cella-8/+8
2020-09-04simplify focus leave conditionGuido Cella-7/+2