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2023-09-06call setfloating in setmonLeonardo Hernández Hernández-0/+1
since in the previous commit we may not applying floating in clients this is to make sure we do
2023-09-06return early if the client doesn't have monitor in setfloatingLeonardo Hernández Hernández-0/+2
there is still a bug, but for now this prevents a segfault Bug: https://github.com/djpohly/dwl/issues/472
2023-08-22just add defineBen Collerson-1/+1
2023-08-22tagcount should have been a #defineBen Collerson-1/+1
2023-08-22return nothing in xytonode()Leonardo Hernández Hernández-3/+2
we do not use the node
2023-08-22Style: use early-return to clarify codeDevin J. Pohly-44/+52
Use an early return to avoid indenting the main logic instead of wrapping the tail of a function in an if statement. No functional change, except for a handful of places where printstatus() was being called spuriously (tag, toggletag, toggleview). ΔSLOC: 0
2023-08-22No need to send surface.leave/enter eventsDevin J. Pohly-6/+2
The scene graph implementation sends these for us, and it does so more accurately than our overly-simplified approach. Layer shell surfaces don't appear to receive these events at all, according to my WAYLAND_DEBUG experiments with bemenu and dtao. ΔSLOC: -4
2023-08-18don't resize clients on commitLeonardo Hernández Hernández-6/+0
It creates an infinite commit-resize loop when scale != 1
2023-07-13do not use wl_event_loop for signal handlingLeonardo Hernández Hernández-13/+10
ΔSLOC: -4 Fixes: https://github.com/djpohly/dwl/issues/456 Fixes: https://github.com/djpohly/dwl/issues/459
2023-07-13Remove now-unneeded call to motionnotifyDevin J. Pohly-1/+0
This appears to have been here for the side effect of updating the drag icon's position.
2023-07-13Remove unused icon variableDevin J. Pohly-3/+1
2023-07-13Make drag_icon a persistent scene nodeDevin J. Pohly-7/+7
If there is no current drag icon, this node will be empty, but we now have `drag_icon != NULL` as an invariant. This allows us to eliminate a conditional, since there's no harm in moving an empty node's coordinates around with the pointer. ΔSLOC: -1
2023-07-13properly destroy sceneDevin J. Pohly-0/+1
ΔSLOC: +1
2023-07-03Unify signal handling under wl_event_loopDevin J. Pohly-48/+35
Merge our signal handlers into a single function and let Wayland deal with all the struct sigaction stuff. ΔSLOC: -3
2023-06-25Separate drag icon from layers array and Lyr enumDevin J. Pohly-37/+32
If we treat the drag icon as distinct from other layers (it doesn't have contents that are interactive, focusable, etc.), then we can iterate over layers meaningfully with a simple for loop. ΔSLOC: -8
2023-06-16Don't bother with ignoring SIGCHLDDevin J. Pohly-41/+32
It added complexity, especially with the differences in behavior between handled and ignored signals across an exec().
2023-06-16Reset ignored signal handler in spawn() as wellDevin J. Pohly-0/+3
2023-06-16fix startup_cmd SIGCHLD handlerDevin J. Pohly-0/+2
Ignored handlers are not reset by exec() calls
2023-06-07Stray whitespace fixesA Frederick Christensen-1/+1
2023-06-02activate lock surface in updatemonsLeonardo Hernández Hernández-1/+4
Fixes an issue when swaylock does not receive input after turn off and then turn on the outputs
2023-06-02send frame done even if output commit failsLeonardo Hernández Hernández-2/+2
Bug: https://github.com/djpohly/dwl/issues/420 Fixes: https://github.com/djpohly/dwl/issues/353
2023-06-01Set XCURSOR_SIZENikita Ivanov-0/+1
2023-05-27destroy old client popups when focusing another clientLeonardo Hernández Hernández-9/+15
Closes: https://github.com/djpohly/dwl/issues/408
2023-05-25Prevent using a wlr_layer_surface after destroying it, due to no available ↵Micah Gorrell-1/+3
outputs
2023-04-13correctly check if a scene node is enabledLeonardo Hernández Hernández-4/+4
checking only wlr_scene_node.enabled may result in a false positive because it does not consider if its ancestors are enabled as well.
2023-04-13remove unneeded check of `m` in arrange()Leonardo Hernández Hernández-3/+3
arrange must never be called with a NULL argument
2023-04-09Use uint32_t for ui ArgBen Collerson-1/+1
2023-04-08use fixed-size type for client tagsLeonardo Hernández Hernández-9/+9
while the size of `int` in most compilers is 32-bits, the size of int and all other integer types are implementation defined, so make sure we can use up to 32-bits
2023-04-08remove tag labels from dwlBen Collerson-4/+1
Tag labels are not used in dwl. Only the number of tags is important. Tag labels should be defined for each tag in whatever status bar is used.
2023-03-16display clients count in monocle symbolYves Zoundi-2/+10
- Replicate missing functionality from dwl to display the client count in monocle mode - Add ltsymbol field to Monitor struct - Display client count in monocle mode when greater than zero - Tested with somebar and dwlb
2023-03-07Missing apostropheA Frederick Christensen-1/+1
2023-02-18Fix spacing and replace it with tabsgodalming123-17/+17
2023-02-18fix spellinggodalming123-2/+2
2023-02-13Fixed 'unused variable' compiler warning.pino-desktop-2/+0
2023-02-13Add appid field to printstatus() outputBen Collerson-1/+6
Adds an appid field to printstatus which can be used to monitor the currently active application.
2023-02-13implement repeatable keybindingsLeonardo Hernández Hernández-0/+37
2023-02-13allow configure x and y of outputsLeonardo Hernández Hernández-1/+7
2023-01-30use sigaction(2) for signal handlingLeonardo Hernández Hernández-11/+20
References: http://git.suckless.org/dwm/commit/712d6639ff8e863560328131bbb92b248dc9cde7.html
2022-12-30return early if selmon is not part of the output layout in dirtomon()Leonardo Hernández Hernández-4/+4
instead of checking twice
2022-12-30simplify check in urgent()Leonardo Hernández Hernández-2/+2
we only care if it returned a client or not
2022-12-30arrange monitor after updating fullscreen background and lock surfacesLeonardo Hernández Hernández-4/+5
2022-12-30also update locked_bg node position in updatemons()Leonardo Hernández Hernández-0/+2
2022-12-30add blank lines to make updatemons() more readableLeonardo Hernández Hernández-0/+3
2022-12-30update comment about client_set_size() as no-opLeonardo Hernández Hernández-1/+1
2022-12-30check if a client is resizing before checking if it's visibleLeonardo Hernández Hernández-1/+1
It's not like it's noticeable, but theoretically this is faster
2022-12-30only mark pending resizes as completed checking the configure serialLeonardo Hernández Hernández-3/+1
2022-12-24do not skip frames if a client is stopped and have a pending resizeLeonardo Hernández Hernández-1/+1
2022-12-24Revert "Revert "fix flickering when resizing/spawning windows""Leonardo Hernández Hernández-23/+6
This reverts commit 4a32293548667e68cd9a103e22368b8db1754deb.
2022-12-24disable client's scene node after create it (only XDGShell)Leonardo Hernández Hernández-0/+1
will be enabled when setting up its monitor and arrange it Bug: https://github.com/djpohly/dwl/issues/306
2022-12-24call arrange() or resize() depending on c->isfloating in commitnotifyLeonardo Hernández Hernández-1/+1