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2020-09-11fix multi monitors even moreGuido Cella-6/+15
When a monitor is created or removed, the geometries of the old ones must be updated. This is also more efficient than before since we calculate the monitor geometries only when creating and destroying monitors. arrangelayers() is needed to recalculate m->w. arrange() is so clients don't move to the left monitor when plugging or unplugging monitors (clients keep the same coordinates but the field below them changes).
2020-09-10fix typoGuido Cella-4/+4
2020-09-10simplifyGuido Cella-1/+1
2020-09-09fix multi monitors furtherGuido Cella-3/+1
Fix layer surfaces without an exculsive area by using the right x and y for the current monitor (by Stivvo).
2020-09-08Made scalebox the way sway does itBonicgamer-4/+5
2020-09-08remove unneeded lineGuido Cella-1/+0
The bug was caused by usable_area's x and y not being set in arrangelayers. For example if on a 2nd HD monitor, x should be 1920 while the first one ends at 1919. So I don't see why m->m should be recalculated after creating the monitor.
2020-09-08try to fix againGuido Cella-4/+1
Calculate x and y of usable_area, not just width and heigth.
2020-09-08fix multi monitorsGuido Cella-1/+5
If you don't recalculate the monitor's geometry before arranging, clients get arranged in the first monitor. I don't understand why this fixes the bug since tile() uses m->w rather than m->m, nor why it needs to be recalculated after creating the monitor but sway does it too. Although not necessary to fix the bug I also made arrangelayer() do like sway again and recalculate usable_area instead of reusing m->m, since m->m seems to be incorrect until it gets recalculated shortly after in arrange(), so I suspect that leaving usable_area = m->m will cause issues under certain circumstances. Someone with a multi-monitor setup or better knowledge of Wayland may be able to figure out the cause of the bug. For now, this makes layer shell work.
2020-09-06remove variableGuido Cella-4/+3
2020-09-06Allow borderpx = 0Stivvo-2/+2
2020-09-05use size_t for lengthsGuido Cella-4/+4
2020-09-05rename variable and merge 2 linesGuido Cella-3/+2
2020-09-05Toggle fullscreen on all clientsStivvo-3/+18
mod+e allows to toggle fullscreen any client, even those who don't support it themselves
2020-09-05Handle new windowsStivvo-2/+22
Windows lose fullscreen state when a new window is created in the same tag
2020-09-05isfullscreen intStivvo-4/+5
2020-09-05Same fscreen func for xdg and xwaylandStivvo-32/+14
2020-09-05Fullscreen xwaylandStivvo-1/+31
2020-09-05Unlink fullscreenStivvo-0/+1
2020-09-05simplifyGuido Cella-10/+4
2020-09-04use unsigned int for loop indexesGuido Cella-3/+3
2020-09-04Don't let overlays lose focusGuido Cella-2/+20
if you open a new window while an overlay is mapped, the overlay should stay focused
2020-09-04fix restoring pointer focusGuido Cella-1/+6
I don't know why I thought it was working before. Maybe I should go do something else.
2020-09-04improve code styleGuido Cella-4/+4
2020-09-04remove commentGuido Cella-1/+1
I don't know why it wasn't working before but now it does ¯\(ツ)/¯ (it wasn't caused by the just removed code either)
2020-09-04remove mysterious codeGuido Cella-7/+0
Why would a surface that's not keyboard interactive get focused? Let's remove this for now and see if issues arise.
2020-09-04focus the previous client in the similar code tooGuido Cella-2/+1
2020-09-04refocus old clientGuido Cella-3/+1
When a layer surface is destroyed focus should be returned to the last client. Luckily if there are multiple overlays the previous overlay still gets focused.
2020-09-04Restore windows after fullscreenStivvo-0/+14
Store position and size of windows before going fullscreen. This is more efficient than arrange() and also works with floating windows All the clients keep their original position because arrange() isn't used after quitting fullscreen
2020-09-04No borders on fullscreen windowsStivvo-1/+8
Some code has been borrowed from the smartBorders patch
2020-09-04fix alhpabetical orderGuido Cella-8/+8
2020-09-04simplify focus leave conditionGuido Cella-7/+2
2020-09-04reuse motionnotify()Guido Cella-10/+8
2020-09-04Toggle fullscreenStivvo-1/+1
2020-09-04Basic fullscreenStivvo-0/+11
2020-09-04enable pointer on layer surfacesGuido Cella-5/+49
2020-09-03more TODOsGuido Cella-2/+3
2020-09-03fix focus leave conditionGuido Cella-3/+4
needs refactoring and testing
2020-09-03send pressed keys to topmost layer surfaceGuido Cella-2/+3
2020-08-29remove blank lineGuido Cella-1/+0
2020-08-29don't handle failed callocGuido Cella-2/+0
be consistent with the rest of the code
2020-08-29order variables more how like they are initializedGuido Cella-1/+1
2020-08-28Reuse render() and struct timespec *nowGuido Cella-36/+14
2020-08-27reuse m->mGuido Cella-4/+1
2020-08-27remove commentGuido Cella-2/+0
wlr_output_layout_get_box internally calls wlr_output_effective_resolution
2020-08-27set a monitor geometry only when creating itGuido Cella-3/+4
Lets layers with an exclusive area shrink the usable area
2020-08-27render in the same order as swayGuido Cella-2/+2
2020-08-26correct variable nameGuido Cella-1/+1
2020-08-26rename functions tooGuido Cella-19/+19
2020-08-26remove extra spaceGuido Cella-1/+1
2020-08-26render layer surfacesGuido Cella-0/+43