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-rw-r--r--QW/client/sound.h7
1 files changed, 6 insertions, 1 deletions
diff --git a/QW/client/sound.h b/QW/client/sound.h
index 941e620..c1e90fa 100644
--- a/QW/client/sound.h
+++ b/QW/client/sound.h
@@ -111,9 +111,14 @@ channel_t *SND_PickChannel(int entnum, int entchannel);
// spatializes a channel
void SND_Spatialize(channel_t *ch);
+#if defined(USE_SDL2)
+/* Probably the easiest way to retrofit quakespasm's SDL2 audio code into
+ Id Quake. */
+qboolean SNDDMA_Init(dma_t *dma);
+#else
// initializes cycling through a DMA buffer and returns information on it
qboolean SNDDMA_Init(void);
-
+#endif
// gets the current DMA position
int SNDDMA_GetDMAPos(void);