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Diffstat (limited to 'WinQuake/README.Solaris')
| -rw-r--r-- | WinQuake/README.Solaris | 196 |
1 files changed, 98 insertions, 98 deletions
diff --git a/WinQuake/README.Solaris b/WinQuake/README.Solaris index 6d52ed0..5867b46 100644 --- a/WinQuake/README.Solaris +++ b/WinQuake/README.Solaris @@ -1,98 +1,98 @@ -Solaris 2 Quake / QuakeWorld ----------------------------- - - This is an UNSUPPORTED version of Quake and QuakeWorld. Don't - bother id software about it. Bug reports will be ignored. - -PORT DETAILS ------------- - - There are a few major difference between this port and the - vanilla Quake/QuakeWorld available on the internet. For - optimum performance, you should copy everything to a directory - on your local system before starting play so that you are - not mounting files from a remote filesystem. - - In order to use this program, you need the files pak0.pak - and pak1.pak in the id1 directory found on a registered copy of - Quake. You can ftp them to your Solaris host from a Windows95 - machine for example. The files must be in an id1 subdirectory from - the directory you install Quake/QuakeWorld, and all file names must - be lowercase. Add on packages such as ThreeWave CTF work fine as - well, just place such addon packages in their own directory as you - would on a Windows95 installation. But again, make sure all files - are lowercase. - - COMMAND LINE FLAGS: - - +pixel_multiply - - You can magnify the screen by using this flag: - - Ex: % quake +pixel_multiply 2 - - You can also use this command (without the dash) - from the Quake console. pixel_multiply is a Quake - cvar and is saved from session to session in the - config.cfg file. - - -winsize <width> <height> - - Set the size of the window when you start - - -count_frames - - See how many frames per second you're getting - - GAME SETTINGS - - mouse binding - - You can bind and unbind the mouse to the Quake window - by using the Use Mouse selection in the Options menu, - or with the "_windowed_mouse" command in the console, - ex "_windowed_mouse 1" Now, moving the mouse will move - your player. Use "_windowed_mouse 0" to unbind. You - can bind or alias this to a key. - - Example command: - - % quake.xil +pixel_multiply 2 -winsize 400 300 - -WHAT IS "QUAKEWORLD" AND HOW DO I USE IT? ------------------------------------------ - - In a nutshell, QuakeWorld is an extension of Quake that is - much more user friendly. It allows the user to dynamically - download changes from the server, such as new maps and new - weapons while inside the Quake client. It is not directly - compatible with Quake (ie, you can't connect to a Quake server - from a QuakeWorld client) but in general it is superior to - Quake. QuakeWorld also offers much smoother play over the - Internet by using client prediction. For more information, - check out http://www.quakeworld.net/. - - In order to use it, you must make a copy of the "qw" - directory. Any new stuff that is downloaded from a QuakeWorld - server will be stored in this directory. All regular Quake - flags apply so you can use the same command line as before. - - Example command: - - % qwcl.xil +pixel_multiply 2 -winsize 400 300 - -WHERE CAN I FIND OUT ABOUT... ------------------------------ - - If you've got questions about Quake, rest assured that there - are answers out there. Try checking out these web sites: - - http://www.planetquake.com/ - http://www.stomped.com/ - http://www.quakeworld.net/ - - If all else fails use a search engine. - -Happy fragging, -the Quake/Solaris team - +Solaris 2 Quake / QuakeWorld
+----------------------------
+
+ This is an UNSUPPORTED version of Quake and QuakeWorld. Don't
+ bother id software about it. Bug reports will be ignored.
+
+PORT DETAILS
+------------
+
+ There are a few major difference between this port and the
+ vanilla Quake/QuakeWorld available on the internet. For
+ optimum performance, you should copy everything to a directory
+ on your local system before starting play so that you are
+ not mounting files from a remote filesystem.
+
+ In order to use this program, you need the files pak0.pak
+ and pak1.pak in the id1 directory found on a registered copy of
+ Quake. You can ftp them to your Solaris host from a Windows95
+ machine for example. The files must be in an id1 subdirectory from
+ the directory you install Quake/QuakeWorld, and all file names must
+ be lowercase. Add on packages such as ThreeWave CTF work fine as
+ well, just place such addon packages in their own directory as you
+ would on a Windows95 installation. But again, make sure all files
+ are lowercase.
+
+ COMMAND LINE FLAGS:
+
+ +pixel_multiply
+
+ You can magnify the screen by using this flag:
+
+ Ex: % quake +pixel_multiply 2
+
+ You can also use this command (without the dash)
+ from the Quake console. pixel_multiply is a Quake
+ cvar and is saved from session to session in the
+ config.cfg file.
+
+ -winsize <width> <height>
+
+ Set the size of the window when you start
+
+ -count_frames
+
+ See how many frames per second you're getting
+
+ GAME SETTINGS
+
+ mouse binding
+
+ You can bind and unbind the mouse to the Quake window
+ by using the Use Mouse selection in the Options menu,
+ or with the "_windowed_mouse" command in the console,
+ ex "_windowed_mouse 1" Now, moving the mouse will move
+ your player. Use "_windowed_mouse 0" to unbind. You
+ can bind or alias this to a key.
+
+ Example command:
+
+ % quake.xil +pixel_multiply 2 -winsize 400 300
+
+WHAT IS "QUAKEWORLD" AND HOW DO I USE IT?
+-----------------------------------------
+
+ In a nutshell, QuakeWorld is an extension of Quake that is
+ much more user friendly. It allows the user to dynamically
+ download changes from the server, such as new maps and new
+ weapons while inside the Quake client. It is not directly
+ compatible with Quake (ie, you can't connect to a Quake server
+ from a QuakeWorld client) but in general it is superior to
+ Quake. QuakeWorld also offers much smoother play over the
+ Internet by using client prediction. For more information,
+ check out http://www.quakeworld.net/.
+
+ In order to use it, you must make a copy of the "qw"
+ directory. Any new stuff that is downloaded from a QuakeWorld
+ server will be stored in this directory. All regular Quake
+ flags apply so you can use the same command line as before.
+
+ Example command:
+
+ % qwcl.xil +pixel_multiply 2 -winsize 400 300
+
+WHERE CAN I FIND OUT ABOUT...
+-----------------------------
+
+ If you've got questions about Quake, rest assured that there
+ are answers out there. Try checking out these web sites:
+
+ http://www.planetquake.com/
+ http://www.stomped.com/
+ http://www.quakeworld.net/
+
+ If all else fails use a search engine.
+
+Happy fragging,
+the Quake/Solaris team
+
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