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-rw-r--r--WinQuake/chase.c184
1 files changed, 92 insertions, 92 deletions
diff --git a/WinQuake/chase.c b/WinQuake/chase.c
index 23061e3..d986ad0 100644
--- a/WinQuake/chase.c
+++ b/WinQuake/chase.c
@@ -1,92 +1,92 @@
-/*
-Copyright (C) 1996-1997 Id Software, Inc.
-
-This program is free software; you can redistribute it and/or
-modify it under the terms of the GNU General Public License
-as published by the Free Software Foundation; either version 2
-of the License, or (at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
-
-See the GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with this program; if not, write to the Free Software
-Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-
-*/
-// chase.c -- chase camera code
-
-#include "quakedef.h"
-
-cvar_t chase_back = {"chase_back", "100"};
-cvar_t chase_up = {"chase_up", "16"};
-cvar_t chase_right = {"chase_right", "0"};
-cvar_t chase_active = {"chase_active", "0"};
-
-vec3_t chase_pos;
-vec3_t chase_angles;
-
-vec3_t chase_dest;
-vec3_t chase_dest_angles;
-
-
-void Chase_Init (void)
-{
- Cvar_RegisterVariable (&chase_back);
- Cvar_RegisterVariable (&chase_up);
- Cvar_RegisterVariable (&chase_right);
- Cvar_RegisterVariable (&chase_active);
-}
-
-void Chase_Reset (void)
-{
- // for respawning and teleporting
-// start position 12 units behind head
-}
-
-void TraceLine (vec3_t start, vec3_t end, vec3_t impact)
-{
- trace_t trace;
-
- memset (&trace, 0, sizeof(trace));
- SV_RecursiveHullCheck (cl.worldmodel->hulls, 0, 0, 1, start, end, &trace);
-
- VectorCopy (trace.endpos, impact);
-}
-
-void Chase_Update (void)
-{
- int i;
- float dist;
- vec3_t forward, up, right;
- vec3_t dest, stop;
-
-
- // if can't see player, reset
- AngleVectors (cl.viewangles, forward, right, up);
-
- // calc exact destination
- for (i=0 ; i<3 ; i++)
- chase_dest[i] = r_refdef.vieworg[i]
- - forward[i]*chase_back.value
- - right[i]*chase_right.value;
- chase_dest[2] = r_refdef.vieworg[2] + chase_up.value;
-
- // find the spot the player is looking at
- VectorMA (r_refdef.vieworg, 4096, forward, dest);
- TraceLine (r_refdef.vieworg, dest, stop);
-
- // calculate pitch to look at the same spot from camera
- VectorSubtract (stop, r_refdef.vieworg, stop);
- dist = DotProduct (stop, forward);
- if (dist < 1)
- dist = 1;
- r_refdef.viewangles[PITCH] = -atan(stop[2] / dist) / M_PI * 180;
-
- // move towards destination
- VectorCopy (chase_dest, r_refdef.vieworg);
-}
-
+/*
+Copyright (C) 1996-1997 Id Software, Inc.
+
+This program is free software; you can redistribute it and/or
+modify it under the terms of the GNU General Public License
+as published by the Free Software Foundation; either version 2
+of the License, or (at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+
+See the GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program; if not, write to the Free Software
+Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+
+*/
+// chase.c -- chase camera code
+
+#include "quakedef.h"
+
+cvar_t chase_back = {"chase_back", "100"};
+cvar_t chase_up = {"chase_up", "16"};
+cvar_t chase_right = {"chase_right", "0"};
+cvar_t chase_active = {"chase_active", "0"};
+
+vec3_t chase_pos;
+vec3_t chase_angles;
+
+vec3_t chase_dest;
+vec3_t chase_dest_angles;
+
+
+void Chase_Init (void)
+{
+ Cvar_RegisterVariable (&chase_back);
+ Cvar_RegisterVariable (&chase_up);
+ Cvar_RegisterVariable (&chase_right);
+ Cvar_RegisterVariable (&chase_active);
+}
+
+void Chase_Reset (void)
+{
+ // for respawning and teleporting
+// start position 12 units behind head
+}
+
+void TraceLine (vec3_t start, vec3_t end, vec3_t impact)
+{
+ trace_t trace;
+
+ memset (&trace, 0, sizeof(trace));
+ SV_RecursiveHullCheck (cl.worldmodel->hulls, 0, 0, 1, start, end, &trace);
+
+ VectorCopy (trace.endpos, impact);
+}
+
+void Chase_Update (void)
+{
+ int i;
+ float dist;
+ vec3_t forward, up, right;
+ vec3_t dest, stop;
+
+
+ // if can't see player, reset
+ AngleVectors (cl.viewangles, forward, right, up);
+
+ // calc exact destination
+ for (i=0 ; i<3 ; i++)
+ chase_dest[i] = r_refdef.vieworg[i]
+ - forward[i]*chase_back.value
+ - right[i]*chase_right.value;
+ chase_dest[2] = r_refdef.vieworg[2] + chase_up.value;
+
+ // find the spot the player is looking at
+ VectorMA (r_refdef.vieworg, 4096, forward, dest);
+ TraceLine (r_refdef.vieworg, dest, stop);
+
+ // calculate pitch to look at the same spot from camera
+ VectorSubtract (stop, r_refdef.vieworg, stop);
+ dist = DotProduct (stop, forward);
+ if (dist < 1)
+ dist = 1;
+ r_refdef.viewangles[PITCH] = -atan(stop[2] / dist) / M_PI * 180;
+
+ // move towards destination
+ VectorCopy (chase_dest, r_refdef.vieworg);
+}
+