diff options
Diffstat (limited to 'WinQuake/gl_mesh.c')
| -rw-r--r-- | WinQuake/gl_mesh.c | 720 |
1 files changed, 360 insertions, 360 deletions
diff --git a/WinQuake/gl_mesh.c b/WinQuake/gl_mesh.c index 100c662..a5ff847 100644 --- a/WinQuake/gl_mesh.c +++ b/WinQuake/gl_mesh.c @@ -1,360 +1,360 @@ -/* -Copyright (C) 1996-1997 Id Software, Inc. - -This program is free software; you can redistribute it and/or -modify it under the terms of the GNU General Public License -as published by the Free Software Foundation; either version 2 -of the License, or (at your option) any later version. - -This program is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - -See the GNU General Public License for more details. - -You should have received a copy of the GNU General Public License -along with this program; if not, write to the Free Software -Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. - -*/ -// gl_mesh.c: triangle model functions - -#include "quakedef.h" - -/* -================================================================= - -ALIAS MODEL DISPLAY LIST GENERATION - -================================================================= -*/ - -model_t *aliasmodel; -aliashdr_t *paliashdr; - -qboolean used[8192]; - -// the command list holds counts and s/t values that are valid for -// every frame -int commands[8192]; -int numcommands; - -// all frames will have their vertexes rearranged and expanded -// so they are in the order expected by the command list -int vertexorder[8192]; -int numorder; - -int allverts, alltris; - -int stripverts[128]; -int striptris[128]; -int stripcount; - -/* -================ -StripLength -================ -*/ -int StripLength (int starttri, int startv) -{ - int m1, m2; - int j; - mtriangle_t *last, *check; - int k; - - used[starttri] = 2; - - last = &triangles[starttri]; - - stripverts[0] = last->vertindex[(startv)%3]; - stripverts[1] = last->vertindex[(startv+1)%3]; - stripverts[2] = last->vertindex[(startv+2)%3]; - - striptris[0] = starttri; - stripcount = 1; - - m1 = last->vertindex[(startv+2)%3]; - m2 = last->vertindex[(startv+1)%3]; - - // look for a matching triangle -nexttri: - for (j=starttri+1, check=&triangles[starttri+1] ; j<pheader->numtris ; j++, check++) - { - if (check->facesfront != last->facesfront) - continue; - for (k=0 ; k<3 ; k++) - { - if (check->vertindex[k] != m1) - continue; - if (check->vertindex[ (k+1)%3 ] != m2) - continue; - - // this is the next part of the fan - - // if we can't use this triangle, this tristrip is done - if (used[j]) - goto done; - - // the new edge - if (stripcount & 1) - m2 = check->vertindex[ (k+2)%3 ]; - else - m1 = check->vertindex[ (k+2)%3 ]; - - stripverts[stripcount+2] = check->vertindex[ (k+2)%3 ]; - striptris[stripcount] = j; - stripcount++; - - used[j] = 2; - goto nexttri; - } - } -done: - - // clear the temp used flags - for (j=starttri+1 ; j<pheader->numtris ; j++) - if (used[j] == 2) - used[j] = 0; - - return stripcount; -} - -/* -=========== -FanLength -=========== -*/ -int FanLength (int starttri, int startv) -{ - int m1, m2; - int j; - mtriangle_t *last, *check; - int k; - - used[starttri] = 2; - - last = &triangles[starttri]; - - stripverts[0] = last->vertindex[(startv)%3]; - stripverts[1] = last->vertindex[(startv+1)%3]; - stripverts[2] = last->vertindex[(startv+2)%3]; - - striptris[0] = starttri; - stripcount = 1; - - m1 = last->vertindex[(startv+0)%3]; - m2 = last->vertindex[(startv+2)%3]; - - - // look for a matching triangle -nexttri: - for (j=starttri+1, check=&triangles[starttri+1] ; j<pheader->numtris ; j++, check++) - { - if (check->facesfront != last->facesfront) - continue; - for (k=0 ; k<3 ; k++) - { - if (check->vertindex[k] != m1) - continue; - if (check->vertindex[ (k+1)%3 ] != m2) - continue; - - // this is the next part of the fan - - // if we can't use this triangle, this tristrip is done - if (used[j]) - goto done; - - // the new edge - m2 = check->vertindex[ (k+2)%3 ]; - - stripverts[stripcount+2] = m2; - striptris[stripcount] = j; - stripcount++; - - used[j] = 2; - goto nexttri; - } - } -done: - - // clear the temp used flags - for (j=starttri+1 ; j<pheader->numtris ; j++) - if (used[j] == 2) - used[j] = 0; - - return stripcount; -} - - -/* -================ -BuildTris - -Generate a list of trifans or strips -for the model, which holds for all frames -================ -*/ -void BuildTris (void) -{ - int i, j, k; - int startv; - mtriangle_t *last, *check; - int m1, m2; - int striplength; - trivertx_t *v; - mtriangle_t *tv; - float s, t; - int index; - int len, bestlen, besttype; - int bestverts[1024]; - int besttris[1024]; - int type; - - // - // build tristrips - // - numorder = 0; - numcommands = 0; - memset (used, 0, sizeof(used)); - for (i=0 ; i<pheader->numtris ; i++) - { - // pick an unused triangle and start the trifan - if (used[i]) - continue; - - bestlen = 0; - for (type = 0 ; type < 2 ; type++) -// type = 1; - { - for (startv =0 ; startv < 3 ; startv++) - { - if (type == 1) - len = StripLength (i, startv); - else - len = FanLength (i, startv); - if (len > bestlen) - { - besttype = type; - bestlen = len; - for (j=0 ; j<bestlen+2 ; j++) - bestverts[j] = stripverts[j]; - for (j=0 ; j<bestlen ; j++) - besttris[j] = striptris[j]; - } - } - } - - // mark the tris on the best strip as used - for (j=0 ; j<bestlen ; j++) - used[besttris[j]] = 1; - - if (besttype == 1) - commands[numcommands++] = (bestlen+2); - else - commands[numcommands++] = -(bestlen+2); - - for (j=0 ; j<bestlen+2 ; j++) - { - // emit a vertex into the reorder buffer - k = bestverts[j]; - vertexorder[numorder++] = k; - - // emit s/t coords into the commands stream - s = stverts[k].s; - t = stverts[k].t; - if (!triangles[besttris[0]].facesfront && stverts[k].onseam) - s += pheader->skinwidth / 2; // on back side - s = (s + 0.5) / pheader->skinwidth; - t = (t + 0.5) / pheader->skinheight; - - *(float *)&commands[numcommands++] = s; - *(float *)&commands[numcommands++] = t; - } - } - - commands[numcommands++] = 0; // end of list marker - - Con_DPrintf ("%3i tri %3i vert %3i cmd\n", pheader->numtris, numorder, numcommands); - - allverts += numorder; - alltris += pheader->numtris; -} - - -/* -================ -GL_MakeAliasModelDisplayLists -================ -*/ -void GL_MakeAliasModelDisplayLists (model_t *m, aliashdr_t *hdr) -{ - int i, j; - maliasgroup_t *paliasgroup; - int *cmds; - trivertx_t *verts; - char cache[MAX_QPATH], fullpath[MAX_OSPATH], *c; - FILE *f; - int len; - byte *data; - - aliasmodel = m; - paliashdr = hdr; // (aliashdr_t *)Mod_Extradata (m); - - // - // look for a cached version - // - strcpy (cache, "glquake/"); - COM_StripExtension (m->name+strlen("progs/"), cache+strlen("glquake/")); - strcat (cache, ".ms2"); - - COM_FOpenFile (cache, &f); - if (f) - { - fread (&numcommands, 4, 1, f); - fread (&numorder, 4, 1, f); - fread (&commands, numcommands * sizeof(commands[0]), 1, f); - fread (&vertexorder, numorder * sizeof(vertexorder[0]), 1, f); - fclose (f); - } - else - { - // - // build it from scratch - // - Con_Printf ("meshing %s...\n",m->name); - - BuildTris (); // trifans or lists - - // - // save out the cached version - // - sprintf (fullpath, "%s/%s", com_gamedir, cache); - f = fopen (fullpath, "wb"); - if (f) - { - fwrite (&numcommands, 4, 1, f); - fwrite (&numorder, 4, 1, f); - fwrite (&commands, numcommands * sizeof(commands[0]), 1, f); - fwrite (&vertexorder, numorder * sizeof(vertexorder[0]), 1, f); - fclose (f); - } - } - - - // save the data out - - paliashdr->poseverts = numorder; - - cmds = Hunk_Alloc (numcommands * 4); - paliashdr->commands = (byte *)cmds - (byte *)paliashdr; - memcpy (cmds, commands, numcommands * 4); - - verts = Hunk_Alloc (paliashdr->numposes * paliashdr->poseverts - * sizeof(trivertx_t) ); - paliashdr->posedata = (byte *)verts - (byte *)paliashdr; - for (i=0 ; i<paliashdr->numposes ; i++) - for (j=0 ; j<numorder ; j++) - *verts++ = poseverts[i][vertexorder[j]]; -} - +/*
+Copyright (C) 1996-1997 Id Software, Inc.
+
+This program is free software; you can redistribute it and/or
+modify it under the terms of the GNU General Public License
+as published by the Free Software Foundation; either version 2
+of the License, or (at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+
+See the GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program; if not, write to the Free Software
+Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+
+*/
+// gl_mesh.c: triangle model functions
+
+#include "quakedef.h"
+
+/*
+=================================================================
+
+ALIAS MODEL DISPLAY LIST GENERATION
+
+=================================================================
+*/
+
+model_t *aliasmodel;
+aliashdr_t *paliashdr;
+
+qboolean used[8192];
+
+// the command list holds counts and s/t values that are valid for
+// every frame
+int commands[8192];
+int numcommands;
+
+// all frames will have their vertexes rearranged and expanded
+// so they are in the order expected by the command list
+int vertexorder[8192];
+int numorder;
+
+int allverts, alltris;
+
+int stripverts[128];
+int striptris[128];
+int stripcount;
+
+/*
+================
+StripLength
+================
+*/
+int StripLength (int starttri, int startv)
+{
+ int m1, m2;
+ int j;
+ mtriangle_t *last, *check;
+ int k;
+
+ used[starttri] = 2;
+
+ last = &triangles[starttri];
+
+ stripverts[0] = last->vertindex[(startv)%3];
+ stripverts[1] = last->vertindex[(startv+1)%3];
+ stripverts[2] = last->vertindex[(startv+2)%3];
+
+ striptris[0] = starttri;
+ stripcount = 1;
+
+ m1 = last->vertindex[(startv+2)%3];
+ m2 = last->vertindex[(startv+1)%3];
+
+ // look for a matching triangle
+nexttri:
+ for (j=starttri+1, check=&triangles[starttri+1] ; j<pheader->numtris ; j++, check++)
+ {
+ if (check->facesfront != last->facesfront)
+ continue;
+ for (k=0 ; k<3 ; k++)
+ {
+ if (check->vertindex[k] != m1)
+ continue;
+ if (check->vertindex[ (k+1)%3 ] != m2)
+ continue;
+
+ // this is the next part of the fan
+
+ // if we can't use this triangle, this tristrip is done
+ if (used[j])
+ goto done;
+
+ // the new edge
+ if (stripcount & 1)
+ m2 = check->vertindex[ (k+2)%3 ];
+ else
+ m1 = check->vertindex[ (k+2)%3 ];
+
+ stripverts[stripcount+2] = check->vertindex[ (k+2)%3 ];
+ striptris[stripcount] = j;
+ stripcount++;
+
+ used[j] = 2;
+ goto nexttri;
+ }
+ }
+done:
+
+ // clear the temp used flags
+ for (j=starttri+1 ; j<pheader->numtris ; j++)
+ if (used[j] == 2)
+ used[j] = 0;
+
+ return stripcount;
+}
+
+/*
+===========
+FanLength
+===========
+*/
+int FanLength (int starttri, int startv)
+{
+ int m1, m2;
+ int j;
+ mtriangle_t *last, *check;
+ int k;
+
+ used[starttri] = 2;
+
+ last = &triangles[starttri];
+
+ stripverts[0] = last->vertindex[(startv)%3];
+ stripverts[1] = last->vertindex[(startv+1)%3];
+ stripverts[2] = last->vertindex[(startv+2)%3];
+
+ striptris[0] = starttri;
+ stripcount = 1;
+
+ m1 = last->vertindex[(startv+0)%3];
+ m2 = last->vertindex[(startv+2)%3];
+
+
+ // look for a matching triangle
+nexttri:
+ for (j=starttri+1, check=&triangles[starttri+1] ; j<pheader->numtris ; j++, check++)
+ {
+ if (check->facesfront != last->facesfront)
+ continue;
+ for (k=0 ; k<3 ; k++)
+ {
+ if (check->vertindex[k] != m1)
+ continue;
+ if (check->vertindex[ (k+1)%3 ] != m2)
+ continue;
+
+ // this is the next part of the fan
+
+ // if we can't use this triangle, this tristrip is done
+ if (used[j])
+ goto done;
+
+ // the new edge
+ m2 = check->vertindex[ (k+2)%3 ];
+
+ stripverts[stripcount+2] = m2;
+ striptris[stripcount] = j;
+ stripcount++;
+
+ used[j] = 2;
+ goto nexttri;
+ }
+ }
+done:
+
+ // clear the temp used flags
+ for (j=starttri+1 ; j<pheader->numtris ; j++)
+ if (used[j] == 2)
+ used[j] = 0;
+
+ return stripcount;
+}
+
+
+/*
+================
+BuildTris
+
+Generate a list of trifans or strips
+for the model, which holds for all frames
+================
+*/
+void BuildTris (void)
+{
+ int i, j, k;
+ int startv;
+ mtriangle_t *last, *check;
+ int m1, m2;
+ int striplength;
+ trivertx_t *v;
+ mtriangle_t *tv;
+ float s, t;
+ int index;
+ int len, bestlen, besttype;
+ int bestverts[1024];
+ int besttris[1024];
+ int type;
+
+ //
+ // build tristrips
+ //
+ numorder = 0;
+ numcommands = 0;
+ memset (used, 0, sizeof(used));
+ for (i=0 ; i<pheader->numtris ; i++)
+ {
+ // pick an unused triangle and start the trifan
+ if (used[i])
+ continue;
+
+ bestlen = 0;
+ for (type = 0 ; type < 2 ; type++)
+// type = 1;
+ {
+ for (startv =0 ; startv < 3 ; startv++)
+ {
+ if (type == 1)
+ len = StripLength (i, startv);
+ else
+ len = FanLength (i, startv);
+ if (len > bestlen)
+ {
+ besttype = type;
+ bestlen = len;
+ for (j=0 ; j<bestlen+2 ; j++)
+ bestverts[j] = stripverts[j];
+ for (j=0 ; j<bestlen ; j++)
+ besttris[j] = striptris[j];
+ }
+ }
+ }
+
+ // mark the tris on the best strip as used
+ for (j=0 ; j<bestlen ; j++)
+ used[besttris[j]] = 1;
+
+ if (besttype == 1)
+ commands[numcommands++] = (bestlen+2);
+ else
+ commands[numcommands++] = -(bestlen+2);
+
+ for (j=0 ; j<bestlen+2 ; j++)
+ {
+ // emit a vertex into the reorder buffer
+ k = bestverts[j];
+ vertexorder[numorder++] = k;
+
+ // emit s/t coords into the commands stream
+ s = stverts[k].s;
+ t = stverts[k].t;
+ if (!triangles[besttris[0]].facesfront && stverts[k].onseam)
+ s += pheader->skinwidth / 2; // on back side
+ s = (s + 0.5) / pheader->skinwidth;
+ t = (t + 0.5) / pheader->skinheight;
+
+ *(float *)&commands[numcommands++] = s;
+ *(float *)&commands[numcommands++] = t;
+ }
+ }
+
+ commands[numcommands++] = 0; // end of list marker
+
+ Con_DPrintf ("%3i tri %3i vert %3i cmd\n", pheader->numtris, numorder, numcommands);
+
+ allverts += numorder;
+ alltris += pheader->numtris;
+}
+
+
+/*
+================
+GL_MakeAliasModelDisplayLists
+================
+*/
+void GL_MakeAliasModelDisplayLists (model_t *m, aliashdr_t *hdr)
+{
+ int i, j;
+ maliasgroup_t *paliasgroup;
+ int *cmds;
+ trivertx_t *verts;
+ char cache[MAX_QPATH], fullpath[MAX_OSPATH], *c;
+ FILE *f;
+ int len;
+ byte *data;
+
+ aliasmodel = m;
+ paliashdr = hdr; // (aliashdr_t *)Mod_Extradata (m);
+
+ //
+ // look for a cached version
+ //
+ strcpy (cache, "glquake/");
+ COM_StripExtension (m->name+strlen("progs/"), cache+strlen("glquake/"));
+ strcat (cache, ".ms2");
+
+ COM_FOpenFile (cache, &f);
+ if (f)
+ {
+ fread (&numcommands, 4, 1, f);
+ fread (&numorder, 4, 1, f);
+ fread (&commands, numcommands * sizeof(commands[0]), 1, f);
+ fread (&vertexorder, numorder * sizeof(vertexorder[0]), 1, f);
+ fclose (f);
+ }
+ else
+ {
+ //
+ // build it from scratch
+ //
+ Con_Printf ("meshing %s...\n",m->name);
+
+ BuildTris (); // trifans or lists
+
+ //
+ // save out the cached version
+ //
+ sprintf (fullpath, "%s/%s", com_gamedir, cache);
+ f = fopen (fullpath, "wb");
+ if (f)
+ {
+ fwrite (&numcommands, 4, 1, f);
+ fwrite (&numorder, 4, 1, f);
+ fwrite (&commands, numcommands * sizeof(commands[0]), 1, f);
+ fwrite (&vertexorder, numorder * sizeof(vertexorder[0]), 1, f);
+ fclose (f);
+ }
+ }
+
+
+ // save the data out
+
+ paliashdr->poseverts = numorder;
+
+ cmds = Hunk_Alloc (numcommands * 4);
+ paliashdr->commands = (byte *)cmds - (byte *)paliashdr;
+ memcpy (cmds, commands, numcommands * 4);
+
+ verts = Hunk_Alloc (paliashdr->numposes * paliashdr->poseverts
+ * sizeof(trivertx_t) );
+ paliashdr->posedata = (byte *)verts - (byte *)paliashdr;
+ for (i=0 ; i<paliashdr->numposes ; i++)
+ for (j=0 ; j<numorder ; j++)
+ *verts++ = poseverts[i][vertexorder[j]];
+}
+
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