diff options
Diffstat (limited to 'WinQuake/protocol.h')
| -rw-r--r-- | WinQuake/protocol.h | 334 |
1 files changed, 167 insertions, 167 deletions
diff --git a/WinQuake/protocol.h b/WinQuake/protocol.h index 01780f8..ec3e58a 100644 --- a/WinQuake/protocol.h +++ b/WinQuake/protocol.h @@ -1,167 +1,167 @@ -/* -Copyright (C) 1996-1997 Id Software, Inc. - -This program is free software; you can redistribute it and/or -modify it under the terms of the GNU General Public License -as published by the Free Software Foundation; either version 2 -of the License, or (at your option) any later version. - -This program is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - -See the GNU General Public License for more details. - -You should have received a copy of the GNU General Public License -along with this program; if not, write to the Free Software -Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. - -*/ -// protocol.h -- communications protocols - -#define PROTOCOL_VERSION 15 - -// if the high bit of the servercmd is set, the low bits are fast update flags: -#define U_MOREBITS (1<<0) -#define U_ORIGIN1 (1<<1) -#define U_ORIGIN2 (1<<2) -#define U_ORIGIN3 (1<<3) -#define U_ANGLE2 (1<<4) -#define U_NOLERP (1<<5) // don't interpolate movement -#define U_FRAME (1<<6) -#define U_SIGNAL (1<<7) // just differentiates from other updates - -// svc_update can pass all of the fast update bits, plus more -#define U_ANGLE1 (1<<8) -#define U_ANGLE3 (1<<9) -#define U_MODEL (1<<10) -#define U_COLORMAP (1<<11) -#define U_SKIN (1<<12) -#define U_EFFECTS (1<<13) -#define U_LONGENTITY (1<<14) - - -#define SU_VIEWHEIGHT (1<<0) -#define SU_IDEALPITCH (1<<1) -#define SU_PUNCH1 (1<<2) -#define SU_PUNCH2 (1<<3) -#define SU_PUNCH3 (1<<4) -#define SU_VELOCITY1 (1<<5) -#define SU_VELOCITY2 (1<<6) -#define SU_VELOCITY3 (1<<7) -//define SU_AIMENT (1<<8) AVAILABLE BIT -#define SU_ITEMS (1<<9) -#define SU_ONGROUND (1<<10) // no data follows, the bit is it -#define SU_INWATER (1<<11) // no data follows, the bit is it -#define SU_WEAPONFRAME (1<<12) -#define SU_ARMOR (1<<13) -#define SU_WEAPON (1<<14) - -// a sound with no channel is a local only sound -#define SND_VOLUME (1<<0) // a byte -#define SND_ATTENUATION (1<<1) // a byte -#define SND_LOOPING (1<<2) // a long - - -// defaults for clientinfo messages -#define DEFAULT_VIEWHEIGHT 22 - - -// game types sent by serverinfo -// these determine which intermission screen plays -#define GAME_COOP 0 -#define GAME_DEATHMATCH 1 - -//================== -// note that there are some defs.qc that mirror to these numbers -// also related to svc_strings[] in cl_parse -//================== - -// -// server to client -// -#define svc_bad 0 -#define svc_nop 1 -#define svc_disconnect 2 -#define svc_updatestat 3 // [byte] [long] -#define svc_version 4 // [long] server version -#define svc_setview 5 // [short] entity number -#define svc_sound 6 // <see code> -#define svc_time 7 // [float] server time -#define svc_print 8 // [string] null terminated string -#define svc_stufftext 9 // [string] stuffed into client's console buffer - // the string should be \n terminated -#define svc_setangle 10 // [angle3] set the view angle to this absolute value - -#define svc_serverinfo 11 // [long] version - // [string] signon string - // [string]..[0]model cache - // [string]...[0]sounds cache -#define svc_lightstyle 12 // [byte] [string] -#define svc_updatename 13 // [byte] [string] -#define svc_updatefrags 14 // [byte] [short] -#define svc_clientdata 15 // <shortbits + data> -#define svc_stopsound 16 // <see code> -#define svc_updatecolors 17 // [byte] [byte] -#define svc_particle 18 // [vec3] <variable> -#define svc_damage 19 - -#define svc_spawnstatic 20 -// svc_spawnbinary 21 -#define svc_spawnbaseline 22 - -#define svc_temp_entity 23 - -#define svc_setpause 24 // [byte] on / off -#define svc_signonnum 25 // [byte] used for the signon sequence - -#define svc_centerprint 26 // [string] to put in center of the screen - -#define svc_killedmonster 27 -#define svc_foundsecret 28 - -#define svc_spawnstaticsound 29 // [coord3] [byte] samp [byte] vol [byte] aten - -#define svc_intermission 30 // [string] music -#define svc_finale 31 // [string] music [string] text - -#define svc_cdtrack 32 // [byte] track [byte] looptrack -#define svc_sellscreen 33 - -#define svc_cutscene 34 - -// -// client to server -// -#define clc_bad 0 -#define clc_nop 1 -#define clc_disconnect 2 -#define clc_move 3 // [usercmd_t] -#define clc_stringcmd 4 // [string] message - - -// -// temp entity events -// -#define TE_SPIKE 0 -#define TE_SUPERSPIKE 1 -#define TE_GUNSHOT 2 -#define TE_EXPLOSION 3 -#define TE_TAREXPLOSION 4 -#define TE_LIGHTNING1 5 -#define TE_LIGHTNING2 6 -#define TE_WIZSPIKE 7 -#define TE_KNIGHTSPIKE 8 -#define TE_LIGHTNING3 9 -#define TE_LAVASPLASH 10 -#define TE_TELEPORT 11 -#define TE_EXPLOSION2 12 - -// PGM 01/21/97 -#define TE_BEAM 13 -// PGM 01/21/97 - -#ifdef QUAKE2 -#define TE_IMPLOSION 14 -#define TE_RAILTRAIL 15 -#endif +/*
+Copyright (C) 1996-1997 Id Software, Inc.
+
+This program is free software; you can redistribute it and/or
+modify it under the terms of the GNU General Public License
+as published by the Free Software Foundation; either version 2
+of the License, or (at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+
+See the GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program; if not, write to the Free Software
+Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+
+*/
+// protocol.h -- communications protocols
+
+#define PROTOCOL_VERSION 15
+
+// if the high bit of the servercmd is set, the low bits are fast update flags:
+#define U_MOREBITS (1<<0)
+#define U_ORIGIN1 (1<<1)
+#define U_ORIGIN2 (1<<2)
+#define U_ORIGIN3 (1<<3)
+#define U_ANGLE2 (1<<4)
+#define U_NOLERP (1<<5) // don't interpolate movement
+#define U_FRAME (1<<6)
+#define U_SIGNAL (1<<7) // just differentiates from other updates
+
+// svc_update can pass all of the fast update bits, plus more
+#define U_ANGLE1 (1<<8)
+#define U_ANGLE3 (1<<9)
+#define U_MODEL (1<<10)
+#define U_COLORMAP (1<<11)
+#define U_SKIN (1<<12)
+#define U_EFFECTS (1<<13)
+#define U_LONGENTITY (1<<14)
+
+
+#define SU_VIEWHEIGHT (1<<0)
+#define SU_IDEALPITCH (1<<1)
+#define SU_PUNCH1 (1<<2)
+#define SU_PUNCH2 (1<<3)
+#define SU_PUNCH3 (1<<4)
+#define SU_VELOCITY1 (1<<5)
+#define SU_VELOCITY2 (1<<6)
+#define SU_VELOCITY3 (1<<7)
+//define SU_AIMENT (1<<8) AVAILABLE BIT
+#define SU_ITEMS (1<<9)
+#define SU_ONGROUND (1<<10) // no data follows, the bit is it
+#define SU_INWATER (1<<11) // no data follows, the bit is it
+#define SU_WEAPONFRAME (1<<12)
+#define SU_ARMOR (1<<13)
+#define SU_WEAPON (1<<14)
+
+// a sound with no channel is a local only sound
+#define SND_VOLUME (1<<0) // a byte
+#define SND_ATTENUATION (1<<1) // a byte
+#define SND_LOOPING (1<<2) // a long
+
+
+// defaults for clientinfo messages
+#define DEFAULT_VIEWHEIGHT 22
+
+
+// game types sent by serverinfo
+// these determine which intermission screen plays
+#define GAME_COOP 0
+#define GAME_DEATHMATCH 1
+
+//==================
+// note that there are some defs.qc that mirror to these numbers
+// also related to svc_strings[] in cl_parse
+//==================
+
+//
+// server to client
+//
+#define svc_bad 0
+#define svc_nop 1
+#define svc_disconnect 2
+#define svc_updatestat 3 // [byte] [long]
+#define svc_version 4 // [long] server version
+#define svc_setview 5 // [short] entity number
+#define svc_sound 6 // <see code>
+#define svc_time 7 // [float] server time
+#define svc_print 8 // [string] null terminated string
+#define svc_stufftext 9 // [string] stuffed into client's console buffer
+ // the string should be \n terminated
+#define svc_setangle 10 // [angle3] set the view angle to this absolute value
+
+#define svc_serverinfo 11 // [long] version
+ // [string] signon string
+ // [string]..[0]model cache
+ // [string]...[0]sounds cache
+#define svc_lightstyle 12 // [byte] [string]
+#define svc_updatename 13 // [byte] [string]
+#define svc_updatefrags 14 // [byte] [short]
+#define svc_clientdata 15 // <shortbits + data>
+#define svc_stopsound 16 // <see code>
+#define svc_updatecolors 17 // [byte] [byte]
+#define svc_particle 18 // [vec3] <variable>
+#define svc_damage 19
+
+#define svc_spawnstatic 20
+// svc_spawnbinary 21
+#define svc_spawnbaseline 22
+
+#define svc_temp_entity 23
+
+#define svc_setpause 24 // [byte] on / off
+#define svc_signonnum 25 // [byte] used for the signon sequence
+
+#define svc_centerprint 26 // [string] to put in center of the screen
+
+#define svc_killedmonster 27
+#define svc_foundsecret 28
+
+#define svc_spawnstaticsound 29 // [coord3] [byte] samp [byte] vol [byte] aten
+
+#define svc_intermission 30 // [string] music
+#define svc_finale 31 // [string] music [string] text
+
+#define svc_cdtrack 32 // [byte] track [byte] looptrack
+#define svc_sellscreen 33
+
+#define svc_cutscene 34
+
+//
+// client to server
+//
+#define clc_bad 0
+#define clc_nop 1
+#define clc_disconnect 2
+#define clc_move 3 // [usercmd_t]
+#define clc_stringcmd 4 // [string] message
+
+
+//
+// temp entity events
+//
+#define TE_SPIKE 0
+#define TE_SUPERSPIKE 1
+#define TE_GUNSHOT 2
+#define TE_EXPLOSION 3
+#define TE_TAREXPLOSION 4
+#define TE_LIGHTNING1 5
+#define TE_LIGHTNING2 6
+#define TE_WIZSPIKE 7
+#define TE_KNIGHTSPIKE 8
+#define TE_LIGHTNING3 9
+#define TE_LAVASPLASH 10
+#define TE_TELEPORT 11
+#define TE_EXPLOSION2 12
+
+// PGM 01/21/97
+#define TE_BEAM 13
+// PGM 01/21/97
+
+#ifdef QUAKE2
+#define TE_IMPLOSION 14
+#define TE_RAILTRAIL 15
+#endif
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