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-rw-r--r--WinQuake/protocol.h334
1 files changed, 167 insertions, 167 deletions
diff --git a/WinQuake/protocol.h b/WinQuake/protocol.h
index 01780f8..ec3e58a 100644
--- a/WinQuake/protocol.h
+++ b/WinQuake/protocol.h
@@ -1,167 +1,167 @@
-/*
-Copyright (C) 1996-1997 Id Software, Inc.
-
-This program is free software; you can redistribute it and/or
-modify it under the terms of the GNU General Public License
-as published by the Free Software Foundation; either version 2
-of the License, or (at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
-
-See the GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with this program; if not, write to the Free Software
-Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-
-*/
-// protocol.h -- communications protocols
-
-#define PROTOCOL_VERSION 15
-
-// if the high bit of the servercmd is set, the low bits are fast update flags:
-#define U_MOREBITS (1<<0)
-#define U_ORIGIN1 (1<<1)
-#define U_ORIGIN2 (1<<2)
-#define U_ORIGIN3 (1<<3)
-#define U_ANGLE2 (1<<4)
-#define U_NOLERP (1<<5) // don't interpolate movement
-#define U_FRAME (1<<6)
-#define U_SIGNAL (1<<7) // just differentiates from other updates
-
-// svc_update can pass all of the fast update bits, plus more
-#define U_ANGLE1 (1<<8)
-#define U_ANGLE3 (1<<9)
-#define U_MODEL (1<<10)
-#define U_COLORMAP (1<<11)
-#define U_SKIN (1<<12)
-#define U_EFFECTS (1<<13)
-#define U_LONGENTITY (1<<14)
-
-
-#define SU_VIEWHEIGHT (1<<0)
-#define SU_IDEALPITCH (1<<1)
-#define SU_PUNCH1 (1<<2)
-#define SU_PUNCH2 (1<<3)
-#define SU_PUNCH3 (1<<4)
-#define SU_VELOCITY1 (1<<5)
-#define SU_VELOCITY2 (1<<6)
-#define SU_VELOCITY3 (1<<7)
-//define SU_AIMENT (1<<8) AVAILABLE BIT
-#define SU_ITEMS (1<<9)
-#define SU_ONGROUND (1<<10) // no data follows, the bit is it
-#define SU_INWATER (1<<11) // no data follows, the bit is it
-#define SU_WEAPONFRAME (1<<12)
-#define SU_ARMOR (1<<13)
-#define SU_WEAPON (1<<14)
-
-// a sound with no channel is a local only sound
-#define SND_VOLUME (1<<0) // a byte
-#define SND_ATTENUATION (1<<1) // a byte
-#define SND_LOOPING (1<<2) // a long
-
-
-// defaults for clientinfo messages
-#define DEFAULT_VIEWHEIGHT 22
-
-
-// game types sent by serverinfo
-// these determine which intermission screen plays
-#define GAME_COOP 0
-#define GAME_DEATHMATCH 1
-
-//==================
-// note that there are some defs.qc that mirror to these numbers
-// also related to svc_strings[] in cl_parse
-//==================
-
-//
-// server to client
-//
-#define svc_bad 0
-#define svc_nop 1
-#define svc_disconnect 2
-#define svc_updatestat 3 // [byte] [long]
-#define svc_version 4 // [long] server version
-#define svc_setview 5 // [short] entity number
-#define svc_sound 6 // <see code>
-#define svc_time 7 // [float] server time
-#define svc_print 8 // [string] null terminated string
-#define svc_stufftext 9 // [string] stuffed into client's console buffer
- // the string should be \n terminated
-#define svc_setangle 10 // [angle3] set the view angle to this absolute value
-
-#define svc_serverinfo 11 // [long] version
- // [string] signon string
- // [string]..[0]model cache
- // [string]...[0]sounds cache
-#define svc_lightstyle 12 // [byte] [string]
-#define svc_updatename 13 // [byte] [string]
-#define svc_updatefrags 14 // [byte] [short]
-#define svc_clientdata 15 // <shortbits + data>
-#define svc_stopsound 16 // <see code>
-#define svc_updatecolors 17 // [byte] [byte]
-#define svc_particle 18 // [vec3] <variable>
-#define svc_damage 19
-
-#define svc_spawnstatic 20
-// svc_spawnbinary 21
-#define svc_spawnbaseline 22
-
-#define svc_temp_entity 23
-
-#define svc_setpause 24 // [byte] on / off
-#define svc_signonnum 25 // [byte] used for the signon sequence
-
-#define svc_centerprint 26 // [string] to put in center of the screen
-
-#define svc_killedmonster 27
-#define svc_foundsecret 28
-
-#define svc_spawnstaticsound 29 // [coord3] [byte] samp [byte] vol [byte] aten
-
-#define svc_intermission 30 // [string] music
-#define svc_finale 31 // [string] music [string] text
-
-#define svc_cdtrack 32 // [byte] track [byte] looptrack
-#define svc_sellscreen 33
-
-#define svc_cutscene 34
-
-//
-// client to server
-//
-#define clc_bad 0
-#define clc_nop 1
-#define clc_disconnect 2
-#define clc_move 3 // [usercmd_t]
-#define clc_stringcmd 4 // [string] message
-
-
-//
-// temp entity events
-//
-#define TE_SPIKE 0
-#define TE_SUPERSPIKE 1
-#define TE_GUNSHOT 2
-#define TE_EXPLOSION 3
-#define TE_TAREXPLOSION 4
-#define TE_LIGHTNING1 5
-#define TE_LIGHTNING2 6
-#define TE_WIZSPIKE 7
-#define TE_KNIGHTSPIKE 8
-#define TE_LIGHTNING3 9
-#define TE_LAVASPLASH 10
-#define TE_TELEPORT 11
-#define TE_EXPLOSION2 12
-
-// PGM 01/21/97
-#define TE_BEAM 13
-// PGM 01/21/97
-
-#ifdef QUAKE2
-#define TE_IMPLOSION 14
-#define TE_RAILTRAIL 15
-#endif
+/*
+Copyright (C) 1996-1997 Id Software, Inc.
+
+This program is free software; you can redistribute it and/or
+modify it under the terms of the GNU General Public License
+as published by the Free Software Foundation; either version 2
+of the License, or (at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+
+See the GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program; if not, write to the Free Software
+Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+
+*/
+// protocol.h -- communications protocols
+
+#define PROTOCOL_VERSION 15
+
+// if the high bit of the servercmd is set, the low bits are fast update flags:
+#define U_MOREBITS (1<<0)
+#define U_ORIGIN1 (1<<1)
+#define U_ORIGIN2 (1<<2)
+#define U_ORIGIN3 (1<<3)
+#define U_ANGLE2 (1<<4)
+#define U_NOLERP (1<<5) // don't interpolate movement
+#define U_FRAME (1<<6)
+#define U_SIGNAL (1<<7) // just differentiates from other updates
+
+// svc_update can pass all of the fast update bits, plus more
+#define U_ANGLE1 (1<<8)
+#define U_ANGLE3 (1<<9)
+#define U_MODEL (1<<10)
+#define U_COLORMAP (1<<11)
+#define U_SKIN (1<<12)
+#define U_EFFECTS (1<<13)
+#define U_LONGENTITY (1<<14)
+
+
+#define SU_VIEWHEIGHT (1<<0)
+#define SU_IDEALPITCH (1<<1)
+#define SU_PUNCH1 (1<<2)
+#define SU_PUNCH2 (1<<3)
+#define SU_PUNCH3 (1<<4)
+#define SU_VELOCITY1 (1<<5)
+#define SU_VELOCITY2 (1<<6)
+#define SU_VELOCITY3 (1<<7)
+//define SU_AIMENT (1<<8) AVAILABLE BIT
+#define SU_ITEMS (1<<9)
+#define SU_ONGROUND (1<<10) // no data follows, the bit is it
+#define SU_INWATER (1<<11) // no data follows, the bit is it
+#define SU_WEAPONFRAME (1<<12)
+#define SU_ARMOR (1<<13)
+#define SU_WEAPON (1<<14)
+
+// a sound with no channel is a local only sound
+#define SND_VOLUME (1<<0) // a byte
+#define SND_ATTENUATION (1<<1) // a byte
+#define SND_LOOPING (1<<2) // a long
+
+
+// defaults for clientinfo messages
+#define DEFAULT_VIEWHEIGHT 22
+
+
+// game types sent by serverinfo
+// these determine which intermission screen plays
+#define GAME_COOP 0
+#define GAME_DEATHMATCH 1
+
+//==================
+// note that there are some defs.qc that mirror to these numbers
+// also related to svc_strings[] in cl_parse
+//==================
+
+//
+// server to client
+//
+#define svc_bad 0
+#define svc_nop 1
+#define svc_disconnect 2
+#define svc_updatestat 3 // [byte] [long]
+#define svc_version 4 // [long] server version
+#define svc_setview 5 // [short] entity number
+#define svc_sound 6 // <see code>
+#define svc_time 7 // [float] server time
+#define svc_print 8 // [string] null terminated string
+#define svc_stufftext 9 // [string] stuffed into client's console buffer
+ // the string should be \n terminated
+#define svc_setangle 10 // [angle3] set the view angle to this absolute value
+
+#define svc_serverinfo 11 // [long] version
+ // [string] signon string
+ // [string]..[0]model cache
+ // [string]...[0]sounds cache
+#define svc_lightstyle 12 // [byte] [string]
+#define svc_updatename 13 // [byte] [string]
+#define svc_updatefrags 14 // [byte] [short]
+#define svc_clientdata 15 // <shortbits + data>
+#define svc_stopsound 16 // <see code>
+#define svc_updatecolors 17 // [byte] [byte]
+#define svc_particle 18 // [vec3] <variable>
+#define svc_damage 19
+
+#define svc_spawnstatic 20
+// svc_spawnbinary 21
+#define svc_spawnbaseline 22
+
+#define svc_temp_entity 23
+
+#define svc_setpause 24 // [byte] on / off
+#define svc_signonnum 25 // [byte] used for the signon sequence
+
+#define svc_centerprint 26 // [string] to put in center of the screen
+
+#define svc_killedmonster 27
+#define svc_foundsecret 28
+
+#define svc_spawnstaticsound 29 // [coord3] [byte] samp [byte] vol [byte] aten
+
+#define svc_intermission 30 // [string] music
+#define svc_finale 31 // [string] music [string] text
+
+#define svc_cdtrack 32 // [byte] track [byte] looptrack
+#define svc_sellscreen 33
+
+#define svc_cutscene 34
+
+//
+// client to server
+//
+#define clc_bad 0
+#define clc_nop 1
+#define clc_disconnect 2
+#define clc_move 3 // [usercmd_t]
+#define clc_stringcmd 4 // [string] message
+
+
+//
+// temp entity events
+//
+#define TE_SPIKE 0
+#define TE_SUPERSPIKE 1
+#define TE_GUNSHOT 2
+#define TE_EXPLOSION 3
+#define TE_TAREXPLOSION 4
+#define TE_LIGHTNING1 5
+#define TE_LIGHTNING2 6
+#define TE_WIZSPIKE 7
+#define TE_KNIGHTSPIKE 8
+#define TE_LIGHTNING3 9
+#define TE_LAVASPLASH 10
+#define TE_TELEPORT 11
+#define TE_EXPLOSION2 12
+
+// PGM 01/21/97
+#define TE_BEAM 13
+// PGM 01/21/97
+
+#ifdef QUAKE2
+#define TE_IMPLOSION 14
+#define TE_RAILTRAIL 15
+#endif