From 0023db327bc1db00068284b70e1db45857aeee35 Mon Sep 17 00:00:00 2001 From: Travis Bradshaw Date: Tue, 31 Jan 2012 14:32:09 -0600 Subject: The Quake sources as originally release under the GPL license on December 21, 1999 --- QW/client/qwcl.mak | 10009 +++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 10009 insertions(+) create mode 100644 QW/client/qwcl.mak (limited to 'QW/client/qwcl.mak') diff --git a/QW/client/qwcl.mak b/QW/client/qwcl.mak new file mode 100644 index 0000000..bc182cc --- /dev/null +++ b/QW/client/qwcl.mak @@ -0,0 +1,10009 @@ +# Microsoft Developer Studio Generated NMAKE File, Format Version 4.20 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Application" 0x0101 + +!IF "$(CFG)" == "" +CFG=qwcl - Win32 GL Debug +!MESSAGE No configuration specified. Defaulting to qwcl - Win32 GL Debug. +!ENDIF + +!IF "$(CFG)" != "qwcl - Win32 Release" && "$(CFG)" != "qwcl - Win32 Debug" &&\ + "$(CFG)" != "qwcl - Win32 GL Debug" && "$(CFG)" != "qwcl - Win32 GL Release" +!MESSAGE Invalid configuration "$(CFG)" specified. +!MESSAGE You can specify a configuration when running NMAKE on this makefile +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "qwcl.mak" CFG="qwcl - Win32 GL Debug" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "qwcl - Win32 Release" (based on "Win32 (x86) Application") +!MESSAGE "qwcl - Win32 Debug" (based on "Win32 (x86) Application") +!MESSAGE "qwcl - Win32 GL Debug" (based on "Win32 (x86) Application") +!MESSAGE "qwcl - Win32 GL Release" (based on "Win32 (x86) Application") +!MESSAGE +!ERROR An invalid configuration is specified. +!ENDIF + +!IF "$(OS)" == "Windows_NT" +NULL= +!ELSE +NULL=nul +!ENDIF +################################################################################ +# Begin Project +# PROP Target_Last_Scanned "qwcl - Win32 GL Debug" +MTL=mktyplib.exe +CPP=cl.exe +RSC=rc.exe + +!IF "$(CFG)" == "qwcl - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "qwcl___W" +# PROP BASE Intermediate_Dir "qwcl___W" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "release" +# PROP Intermediate_Dir "release" +# PROP Target_Dir "" +OUTDIR=.\release +INTDIR=.\release + +ALL : "$(OUTDIR)\qwcl.exe" + +CLEAN : + -@erase "$(INTDIR)\cd_win.obj" + -@erase "$(INTDIR)\cl_cam.obj" + -@erase "$(INTDIR)\cl_demo.obj" + -@erase "$(INTDIR)\cl_ents.obj" + -@erase "$(INTDIR)\cl_input.obj" + -@erase "$(INTDIR)\cl_main.obj" + -@erase "$(INTDIR)\cl_parse.obj" + -@erase "$(INTDIR)\cl_pred.obj" + -@erase "$(INTDIR)\cl_tent.obj" + -@erase "$(INTDIR)\cmd.obj" + -@erase "$(INTDIR)\common.obj" + -@erase "$(INTDIR)\console.obj" + -@erase "$(INTDIR)\crc.obj" + -@erase "$(INTDIR)\cvar.obj" + -@erase "$(INTDIR)\d_draw.obj" + -@erase "$(INTDIR)\d_draw16.obj" + -@erase "$(INTDIR)\d_edge.obj" + -@erase "$(INTDIR)\d_fill.obj" + -@erase "$(INTDIR)\d_init.obj" + -@erase "$(INTDIR)\d_modech.obj" + -@erase "$(INTDIR)\d_part.obj" + -@erase "$(INTDIR)\d_parta.obj" + -@erase "$(INTDIR)\d_polysa.obj" + -@erase "$(INTDIR)\d_polyse.obj" + -@erase "$(INTDIR)\d_scan.obj" + -@erase "$(INTDIR)\d_scana.obj" + -@erase "$(INTDIR)\d_sky.obj" + -@erase "$(INTDIR)\d_spr8.obj" + -@erase "$(INTDIR)\d_sprite.obj" + -@erase "$(INTDIR)\d_surf.obj" + -@erase "$(INTDIR)\d_vars.obj" + -@erase "$(INTDIR)\d_varsa.obj" + -@erase "$(INTDIR)\d_zpoint.obj" + -@erase "$(INTDIR)\draw.obj" + -@erase "$(INTDIR)\in_win.obj" + -@erase "$(INTDIR)\keys.obj" + -@erase "$(INTDIR)\math.obj" + -@erase "$(INTDIR)\mathlib.obj" + -@erase "$(INTDIR)\md4.obj" + -@erase "$(INTDIR)\menu.obj" + -@erase "$(INTDIR)\model.obj" + -@erase "$(INTDIR)\net_chan.obj" + -@erase "$(INTDIR)\net_wins.obj" + -@erase "$(INTDIR)\pmove.obj" + -@erase "$(INTDIR)\pmovetst.obj" + -@erase "$(INTDIR)\r_aclip.obj" + -@erase "$(INTDIR)\r_aclipa.obj" + -@erase "$(INTDIR)\r_alias.obj" + -@erase "$(INTDIR)\r_aliasa.obj" + -@erase "$(INTDIR)\r_bsp.obj" + -@erase "$(INTDIR)\r_draw.obj" + -@erase "$(INTDIR)\r_drawa.obj" + -@erase "$(INTDIR)\r_edge.obj" + -@erase "$(INTDIR)\r_edgea.obj" + -@erase "$(INTDIR)\r_efrag.obj" + -@erase "$(INTDIR)\r_light.obj" + -@erase "$(INTDIR)\r_main.obj" + -@erase "$(INTDIR)\r_misc.obj" + -@erase "$(INTDIR)\r_part.obj" + -@erase "$(INTDIR)\r_sky.obj" + -@erase "$(INTDIR)\r_sprite.obj" + -@erase "$(INTDIR)\r_surf.obj" + -@erase "$(INTDIR)\r_vars.obj" + -@erase "$(INTDIR)\r_varsa.obj" + -@erase "$(INTDIR)\sbar.obj" + -@erase "$(INTDIR)\screen.obj" + -@erase "$(INTDIR)\skin.obj" + -@erase "$(INTDIR)\snd_dma.obj" + -@erase "$(INTDIR)\snd_mem.obj" + -@erase "$(INTDIR)\snd_mix.obj" + -@erase "$(INTDIR)\snd_mixa.obj" + -@erase "$(INTDIR)\snd_win.obj" + -@erase "$(INTDIR)\surf16.obj" + -@erase "$(INTDIR)\surf8.obj" + -@erase "$(INTDIR)\sys_win.obj" + -@erase "$(INTDIR)\sys_wina.obj" + -@erase "$(INTDIR)\vid_win.obj" + -@erase "$(INTDIR)\view.obj" + -@erase "$(INTDIR)\wad.obj" + -@erase "$(INTDIR)\winquake.res" + -@erase "$(INTDIR)\zone.obj" + -@erase "$(OUTDIR)\qwcl.exe" + +"$(OUTDIR)" : + if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)" + +# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c +# ADD CPP /nologo /GX /O2 /I "..\..\scitech\include" /I "..\..\dxsdk\sdk\inc" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c +# SUBTRACT CPP /X +CPP_PROJ=/nologo /ML /GX /O2 /I "..\..\scitech\include" /I\ + "..\..\dxsdk\sdk\inc" /D "WIN32" /D "NDEBUG" /D "_WINDOWS"\ + /Fp"$(INTDIR)/qwcl.pch" /YX /Fo"$(INTDIR)/" /c +CPP_OBJS=.\release/ +CPP_SBRS=.\. +# ADD BASE MTL /nologo /D "NDEBUG" /win32 +# ADD MTL /nologo /D "NDEBUG" /win32 +MTL_PROJ=/nologo /D "NDEBUG" /win32 +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +RSC_PROJ=/l 0x409 /fo"$(INTDIR)/winquake.res" /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +BSC32_FLAGS=/nologo /o"$(OUTDIR)/qwcl.bsc" +BSC32_SBRS= \ + +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 +# ADD LINK32 ..\..\scitech\lib\win32\vc\mgllt.lib ..\..\dxsdk\sdk\lib\dxguid.lib comctl32.lib wsock32.lib winmm.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 +LINK32_FLAGS=..\..\scitech\lib\win32\vc\mgllt.lib\ + ..\..\dxsdk\sdk\lib\dxguid.lib comctl32.lib wsock32.lib winmm.lib kernel32.lib\ + user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib\ + ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo\ + /subsystem:windows /incremental:no /pdb:"$(OUTDIR)/qwcl.pdb" /machine:I386\ + /out:"$(OUTDIR)/qwcl.exe" +LINK32_OBJS= \ + "$(INTDIR)\cd_win.obj" \ + "$(INTDIR)\cl_cam.obj" \ + "$(INTDIR)\cl_demo.obj" \ + "$(INTDIR)\cl_ents.obj" \ + "$(INTDIR)\cl_input.obj" \ + "$(INTDIR)\cl_main.obj" \ + "$(INTDIR)\cl_parse.obj" \ + "$(INTDIR)\cl_pred.obj" \ + "$(INTDIR)\cl_tent.obj" \ + "$(INTDIR)\cmd.obj" \ + "$(INTDIR)\common.obj" \ + "$(INTDIR)\console.obj" \ + "$(INTDIR)\crc.obj" \ + "$(INTDIR)\cvar.obj" \ + "$(INTDIR)\d_draw.obj" \ + "$(INTDIR)\d_draw16.obj" \ + "$(INTDIR)\d_edge.obj" \ + "$(INTDIR)\d_fill.obj" \ + "$(INTDIR)\d_init.obj" \ + "$(INTDIR)\d_modech.obj" \ + "$(INTDIR)\d_part.obj" \ + "$(INTDIR)\d_parta.obj" \ + "$(INTDIR)\d_polysa.obj" \ + "$(INTDIR)\d_polyse.obj" \ + "$(INTDIR)\d_scan.obj" \ + "$(INTDIR)\d_scana.obj" \ + "$(INTDIR)\d_sky.obj" \ + "$(INTDIR)\d_spr8.obj" \ + "$(INTDIR)\d_sprite.obj" \ + "$(INTDIR)\d_surf.obj" \ + "$(INTDIR)\d_vars.obj" \ + "$(INTDIR)\d_varsa.obj" \ + "$(INTDIR)\d_zpoint.obj" \ + "$(INTDIR)\draw.obj" \ + "$(INTDIR)\in_win.obj" \ + "$(INTDIR)\keys.obj" \ + "$(INTDIR)\math.obj" \ + "$(INTDIR)\mathlib.obj" \ + "$(INTDIR)\md4.obj" \ + "$(INTDIR)\menu.obj" \ + "$(INTDIR)\model.obj" \ + "$(INTDIR)\net_chan.obj" \ + "$(INTDIR)\net_wins.obj" \ + "$(INTDIR)\pmove.obj" \ + "$(INTDIR)\pmovetst.obj" \ + "$(INTDIR)\r_aclip.obj" \ + "$(INTDIR)\r_aclipa.obj" \ + "$(INTDIR)\r_alias.obj" \ + "$(INTDIR)\r_aliasa.obj" \ + "$(INTDIR)\r_bsp.obj" \ + "$(INTDIR)\r_draw.obj" \ + "$(INTDIR)\r_drawa.obj" \ + "$(INTDIR)\r_edge.obj" \ + "$(INTDIR)\r_edgea.obj" \ + "$(INTDIR)\r_efrag.obj" \ + "$(INTDIR)\r_light.obj" \ + "$(INTDIR)\r_main.obj" \ + "$(INTDIR)\r_misc.obj" \ + "$(INTDIR)\r_part.obj" \ + "$(INTDIR)\r_sky.obj" \ + "$(INTDIR)\r_sprite.obj" \ + "$(INTDIR)\r_surf.obj" \ + "$(INTDIR)\r_vars.obj" \ + "$(INTDIR)\r_varsa.obj" \ + "$(INTDIR)\sbar.obj" \ + "$(INTDIR)\screen.obj" \ + "$(INTDIR)\skin.obj" \ + "$(INTDIR)\snd_dma.obj" \ + "$(INTDIR)\snd_mem.obj" \ + "$(INTDIR)\snd_mix.obj" \ + "$(INTDIR)\snd_mixa.obj" \ + "$(INTDIR)\snd_win.obj" \ + "$(INTDIR)\surf16.obj" \ + "$(INTDIR)\surf8.obj" \ + "$(INTDIR)\sys_win.obj" \ + "$(INTDIR)\sys_wina.obj" \ + "$(INTDIR)\vid_win.obj" \ + "$(INTDIR)\view.obj" \ + "$(INTDIR)\wad.obj" \ + "$(INTDIR)\winquake.res" \ + "$(INTDIR)\zone.obj" + +"$(OUTDIR)\qwcl.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS) + $(LINK32) @<< + $(LINK32_FLAGS) $(LINK32_OBJS) +<< + +!ELSEIF "$(CFG)" == "qwcl - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "qwcl___0" +# PROP BASE Intermediate_Dir "qwcl___0" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "debug" +# PROP Intermediate_Dir "debug" +# PROP Target_Dir "" +OUTDIR=.\debug +INTDIR=.\debug + +ALL : "$(OUTDIR)\qwcl.exe" "$(OUTDIR)\qwcl.bsc" + +CLEAN : + -@erase "$(INTDIR)\cd_win.obj" + -@erase "$(INTDIR)\cd_win.sbr" + -@erase "$(INTDIR)\cl_cam.obj" + -@erase "$(INTDIR)\cl_cam.sbr" + -@erase "$(INTDIR)\cl_demo.obj" + -@erase "$(INTDIR)\cl_demo.sbr" + -@erase "$(INTDIR)\cl_ents.obj" + -@erase "$(INTDIR)\cl_ents.sbr" + -@erase "$(INTDIR)\cl_input.obj" + -@erase "$(INTDIR)\cl_input.sbr" + -@erase "$(INTDIR)\cl_main.obj" + -@erase "$(INTDIR)\cl_main.sbr" + -@erase "$(INTDIR)\cl_parse.obj" + -@erase "$(INTDIR)\cl_parse.sbr" + -@erase "$(INTDIR)\cl_pred.obj" + -@erase "$(INTDIR)\cl_pred.sbr" + -@erase "$(INTDIR)\cl_tent.obj" + -@erase "$(INTDIR)\cl_tent.sbr" + -@erase "$(INTDIR)\cmd.obj" + -@erase "$(INTDIR)\cmd.sbr" + -@erase "$(INTDIR)\common.obj" + -@erase "$(INTDIR)\common.sbr" + -@erase "$(INTDIR)\console.obj" + -@erase "$(INTDIR)\console.sbr" + -@erase "$(INTDIR)\crc.obj" + -@erase "$(INTDIR)\crc.sbr" + -@erase "$(INTDIR)\cvar.obj" + -@erase "$(INTDIR)\cvar.sbr" + -@erase "$(INTDIR)\d_draw.obj" + -@erase "$(INTDIR)\d_draw16.obj" + -@erase "$(INTDIR)\d_edge.obj" + -@erase "$(INTDIR)\d_edge.sbr" + -@erase "$(INTDIR)\d_fill.obj" + -@erase "$(INTDIR)\d_fill.sbr" + -@erase "$(INTDIR)\d_init.obj" + -@erase "$(INTDIR)\d_init.sbr" + -@erase "$(INTDIR)\d_modech.obj" + -@erase "$(INTDIR)\d_modech.sbr" + -@erase "$(INTDIR)\d_part.obj" + -@erase "$(INTDIR)\d_part.sbr" + -@erase "$(INTDIR)\d_parta.obj" + -@erase "$(INTDIR)\d_polysa.obj" + -@erase "$(INTDIR)\d_polyse.obj" + -@erase "$(INTDIR)\d_polyse.sbr" + -@erase "$(INTDIR)\d_scan.obj" + -@erase "$(INTDIR)\d_scan.sbr" + -@erase "$(INTDIR)\d_scana.obj" + -@erase "$(INTDIR)\d_sky.obj" + -@erase "$(INTDIR)\d_sky.sbr" + -@erase "$(INTDIR)\d_spr8.obj" + -@erase "$(INTDIR)\d_sprite.obj" + -@erase "$(INTDIR)\d_sprite.sbr" + -@erase "$(INTDIR)\d_surf.obj" + -@erase "$(INTDIR)\d_surf.sbr" + -@erase "$(INTDIR)\d_vars.obj" + -@erase "$(INTDIR)\d_vars.sbr" + -@erase "$(INTDIR)\d_varsa.obj" + -@erase "$(INTDIR)\d_zpoint.obj" + -@erase "$(INTDIR)\d_zpoint.sbr" + -@erase "$(INTDIR)\draw.obj" + -@erase "$(INTDIR)\draw.sbr" + -@erase "$(INTDIR)\in_win.obj" + -@erase "$(INTDIR)\in_win.sbr" + -@erase "$(INTDIR)\keys.obj" + -@erase "$(INTDIR)\keys.sbr" + -@erase "$(INTDIR)\math.obj" + -@erase "$(INTDIR)\mathlib.obj" + -@erase "$(INTDIR)\mathlib.sbr" + -@erase "$(INTDIR)\md4.obj" + -@erase "$(INTDIR)\md4.sbr" + -@erase "$(INTDIR)\menu.obj" + -@erase "$(INTDIR)\menu.sbr" + -@erase "$(INTDIR)\model.obj" + -@erase "$(INTDIR)\model.sbr" + -@erase "$(INTDIR)\net_chan.obj" + -@erase "$(INTDIR)\net_chan.sbr" + -@erase "$(INTDIR)\net_wins.obj" + -@erase "$(INTDIR)\net_wins.sbr" + -@erase "$(INTDIR)\pmove.obj" + -@erase "$(INTDIR)\pmove.sbr" + -@erase "$(INTDIR)\pmovetst.obj" + -@erase "$(INTDIR)\pmovetst.sbr" + -@erase "$(INTDIR)\r_aclip.obj" + -@erase "$(INTDIR)\r_aclip.sbr" + -@erase "$(INTDIR)\r_aclipa.obj" + -@erase "$(INTDIR)\r_alias.obj" + -@erase "$(INTDIR)\r_alias.sbr" + -@erase "$(INTDIR)\r_aliasa.obj" + -@erase "$(INTDIR)\r_bsp.obj" + -@erase "$(INTDIR)\r_bsp.sbr" + -@erase "$(INTDIR)\r_draw.obj" + -@erase "$(INTDIR)\r_draw.sbr" + -@erase "$(INTDIR)\r_drawa.obj" + -@erase "$(INTDIR)\r_edge.obj" + -@erase "$(INTDIR)\r_edge.sbr" + -@erase "$(INTDIR)\r_edgea.obj" + -@erase "$(INTDIR)\r_efrag.obj" + -@erase "$(INTDIR)\r_efrag.sbr" + -@erase "$(INTDIR)\r_light.obj" + -@erase "$(INTDIR)\r_light.sbr" + -@erase "$(INTDIR)\r_main.obj" + -@erase "$(INTDIR)\r_main.sbr" + -@erase "$(INTDIR)\r_misc.obj" + -@erase "$(INTDIR)\r_misc.sbr" + -@erase "$(INTDIR)\r_part.obj" + -@erase "$(INTDIR)\r_part.sbr" + -@erase "$(INTDIR)\r_sky.obj" + -@erase "$(INTDIR)\r_sky.sbr" + -@erase "$(INTDIR)\r_sprite.obj" + -@erase "$(INTDIR)\r_sprite.sbr" + -@erase "$(INTDIR)\r_surf.obj" + -@erase "$(INTDIR)\r_surf.sbr" + -@erase "$(INTDIR)\r_vars.obj" + -@erase "$(INTDIR)\r_vars.sbr" + -@erase "$(INTDIR)\r_varsa.obj" + -@erase "$(INTDIR)\sbar.obj" + -@erase "$(INTDIR)\sbar.sbr" + -@erase "$(INTDIR)\screen.obj" + -@erase "$(INTDIR)\screen.sbr" + -@erase "$(INTDIR)\skin.obj" + -@erase "$(INTDIR)\skin.sbr" + -@erase "$(INTDIR)\snd_dma.obj" + -@erase "$(INTDIR)\snd_dma.sbr" + -@erase "$(INTDIR)\snd_mem.obj" + -@erase "$(INTDIR)\snd_mem.sbr" + -@erase "$(INTDIR)\snd_mix.obj" + -@erase "$(INTDIR)\snd_mix.sbr" + -@erase "$(INTDIR)\snd_mixa.obj" + -@erase "$(INTDIR)\snd_win.obj" + -@erase "$(INTDIR)\snd_win.sbr" + -@erase "$(INTDIR)\surf16.obj" + -@erase "$(INTDIR)\surf8.obj" + -@erase "$(INTDIR)\sys_win.obj" + -@erase "$(INTDIR)\sys_win.sbr" + -@erase "$(INTDIR)\sys_wina.obj" + -@erase "$(INTDIR)\vc40.idb" + -@erase "$(INTDIR)\vc40.pdb" + -@erase "$(INTDIR)\vid_win.obj" + -@erase "$(INTDIR)\vid_win.sbr" + -@erase "$(INTDIR)\view.obj" + -@erase "$(INTDIR)\view.sbr" + -@erase "$(INTDIR)\wad.obj" + -@erase "$(INTDIR)\wad.sbr" + -@erase "$(INTDIR)\winquake.res" + -@erase "$(INTDIR)\zone.obj" + -@erase "$(INTDIR)\zone.sbr" + -@erase "$(OUTDIR)\qwcl.bsc" + -@erase "$(OUTDIR)\qwcl.exe" + -@erase "$(OUTDIR)\qwcl.ilk" + -@erase "$(OUTDIR)\qwcl.pdb" + +"$(OUTDIR)" : + if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)" + +# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c +# ADD CPP /nologo /Gm /GX /Zi /Od /I "..\..\scitech\include" /I "..\..\dxsdk\sdk\inc" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR /YX /c +# SUBTRACT CPP /X +CPP_PROJ=/nologo /MLd /Gm /GX /Zi /Od /I "..\..\scitech\include" /I\ + "..\..\dxsdk\sdk\inc" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR"$(INTDIR)/"\ + /Fp"$(INTDIR)/qwcl.pch" /YX /Fo"$(INTDIR)/" /Fd"$(INTDIR)/" /c +CPP_OBJS=.\debug/ +CPP_SBRS=.\debug/ +# ADD BASE MTL /nologo /D "_DEBUG" /win32 +# ADD MTL /nologo /D "_DEBUG" /win32 +MTL_PROJ=/nologo /D "_DEBUG" /win32 +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +RSC_PROJ=/l 0x409 /fo"$(INTDIR)/winquake.res" /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +BSC32_FLAGS=/nologo /o"$(OUTDIR)/qwcl.bsc" +BSC32_SBRS= \ + "$(INTDIR)\cd_win.sbr" \ + "$(INTDIR)\cl_cam.sbr" \ + "$(INTDIR)\cl_demo.sbr" \ + "$(INTDIR)\cl_ents.sbr" \ + "$(INTDIR)\cl_input.sbr" \ + "$(INTDIR)\cl_main.sbr" \ + "$(INTDIR)\cl_parse.sbr" \ + "$(INTDIR)\cl_pred.sbr" \ + "$(INTDIR)\cl_tent.sbr" \ + "$(INTDIR)\cmd.sbr" \ + "$(INTDIR)\common.sbr" \ + "$(INTDIR)\console.sbr" \ + "$(INTDIR)\crc.sbr" \ + "$(INTDIR)\cvar.sbr" \ + "$(INTDIR)\d_edge.sbr" \ + "$(INTDIR)\d_fill.sbr" \ + "$(INTDIR)\d_init.sbr" \ + "$(INTDIR)\d_modech.sbr" \ + "$(INTDIR)\d_part.sbr" \ + "$(INTDIR)\d_polyse.sbr" \ + "$(INTDIR)\d_scan.sbr" \ + "$(INTDIR)\d_sky.sbr" \ + "$(INTDIR)\d_sprite.sbr" \ + "$(INTDIR)\d_surf.sbr" \ + "$(INTDIR)\d_vars.sbr" \ + "$(INTDIR)\d_zpoint.sbr" \ + "$(INTDIR)\draw.sbr" \ + "$(INTDIR)\in_win.sbr" \ + "$(INTDIR)\keys.sbr" \ + "$(INTDIR)\mathlib.sbr" \ + "$(INTDIR)\md4.sbr" \ + "$(INTDIR)\menu.sbr" \ + "$(INTDIR)\model.sbr" \ + "$(INTDIR)\net_chan.sbr" \ + "$(INTDIR)\net_wins.sbr" \ + "$(INTDIR)\pmove.sbr" \ + "$(INTDIR)\pmovetst.sbr" \ + "$(INTDIR)\r_aclip.sbr" \ + "$(INTDIR)\r_alias.sbr" \ + "$(INTDIR)\r_bsp.sbr" \ + "$(INTDIR)\r_draw.sbr" \ + "$(INTDIR)\r_edge.sbr" \ + "$(INTDIR)\r_efrag.sbr" \ + "$(INTDIR)\r_light.sbr" \ + "$(INTDIR)\r_main.sbr" \ + "$(INTDIR)\r_misc.sbr" \ + "$(INTDIR)\r_part.sbr" \ + "$(INTDIR)\r_sky.sbr" \ + "$(INTDIR)\r_sprite.sbr" \ + "$(INTDIR)\r_surf.sbr" \ + "$(INTDIR)\r_vars.sbr" \ + "$(INTDIR)\sbar.sbr" \ + "$(INTDIR)\screen.sbr" \ + "$(INTDIR)\skin.sbr" \ + "$(INTDIR)\snd_dma.sbr" \ + "$(INTDIR)\snd_mem.sbr" \ + "$(INTDIR)\snd_mix.sbr" \ + "$(INTDIR)\snd_win.sbr" \ + "$(INTDIR)\sys_win.sbr" \ + "$(INTDIR)\vid_win.sbr" \ + "$(INTDIR)\view.sbr" \ + "$(INTDIR)\wad.sbr" \ + "$(INTDIR)\zone.sbr" + +"$(OUTDIR)\qwcl.bsc" : "$(OUTDIR)" $(BSC32_SBRS) + $(BSC32) @<< + $(BSC32_FLAGS) $(BSC32_SBRS) +<< + +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 +# ADD LINK32 ..\..\scitech\lib\win32\vc\mgllt.lib ..\..\dxsdk\sdk\lib\dxguid.lib comctl32.lib wsock32.lib winmm.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 +# SUBTRACT LINK32 /verbose +LINK32_FLAGS=..\..\scitech\lib\win32\vc\mgllt.lib\ + ..\..\dxsdk\sdk\lib\dxguid.lib comctl32.lib wsock32.lib winmm.lib kernel32.lib\ + user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib\ + ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo\ + /subsystem:windows /incremental:yes /pdb:"$(OUTDIR)/qwcl.pdb" /debug\ + /machine:I386 /out:"$(OUTDIR)/qwcl.exe" +LINK32_OBJS= \ + "$(INTDIR)\cd_win.obj" \ + "$(INTDIR)\cl_cam.obj" \ + "$(INTDIR)\cl_demo.obj" \ + "$(INTDIR)\cl_ents.obj" \ + "$(INTDIR)\cl_input.obj" \ + "$(INTDIR)\cl_main.obj" \ + "$(INTDIR)\cl_parse.obj" \ + "$(INTDIR)\cl_pred.obj" \ + "$(INTDIR)\cl_tent.obj" \ + "$(INTDIR)\cmd.obj" \ + "$(INTDIR)\common.obj" \ + "$(INTDIR)\console.obj" \ + "$(INTDIR)\crc.obj" \ + "$(INTDIR)\cvar.obj" \ + "$(INTDIR)\d_draw.obj" \ + "$(INTDIR)\d_draw16.obj" \ + "$(INTDIR)\d_edge.obj" \ + "$(INTDIR)\d_fill.obj" \ + "$(INTDIR)\d_init.obj" \ + "$(INTDIR)\d_modech.obj" \ + "$(INTDIR)\d_part.obj" \ + "$(INTDIR)\d_parta.obj" \ + "$(INTDIR)\d_polysa.obj" \ + "$(INTDIR)\d_polyse.obj" \ + "$(INTDIR)\d_scan.obj" \ + "$(INTDIR)\d_scana.obj" \ + "$(INTDIR)\d_sky.obj" \ + "$(INTDIR)\d_spr8.obj" \ + "$(INTDIR)\d_sprite.obj" \ + "$(INTDIR)\d_surf.obj" \ + "$(INTDIR)\d_vars.obj" \ + "$(INTDIR)\d_varsa.obj" \ + "$(INTDIR)\d_zpoint.obj" \ + "$(INTDIR)\draw.obj" \ + "$(INTDIR)\in_win.obj" \ + "$(INTDIR)\keys.obj" \ + "$(INTDIR)\math.obj" \ + "$(INTDIR)\mathlib.obj" \ + "$(INTDIR)\md4.obj" \ + "$(INTDIR)\menu.obj" \ + "$(INTDIR)\model.obj" \ + "$(INTDIR)\net_chan.obj" \ + "$(INTDIR)\net_wins.obj" \ + "$(INTDIR)\pmove.obj" \ + "$(INTDIR)\pmovetst.obj" \ + "$(INTDIR)\r_aclip.obj" \ + "$(INTDIR)\r_aclipa.obj" \ + "$(INTDIR)\r_alias.obj" \ + "$(INTDIR)\r_aliasa.obj" \ + "$(INTDIR)\r_bsp.obj" \ + "$(INTDIR)\r_draw.obj" \ + "$(INTDIR)\r_drawa.obj" \ + "$(INTDIR)\r_edge.obj" \ + "$(INTDIR)\r_edgea.obj" \ + "$(INTDIR)\r_efrag.obj" \ + "$(INTDIR)\r_light.obj" \ + "$(INTDIR)\r_main.obj" \ + "$(INTDIR)\r_misc.obj" \ + "$(INTDIR)\r_part.obj" \ + "$(INTDIR)\r_sky.obj" \ + "$(INTDIR)\r_sprite.obj" \ + "$(INTDIR)\r_surf.obj" \ + "$(INTDIR)\r_vars.obj" \ + "$(INTDIR)\r_varsa.obj" \ + "$(INTDIR)\sbar.obj" \ + "$(INTDIR)\screen.obj" \ + "$(INTDIR)\skin.obj" \ + "$(INTDIR)\snd_dma.obj" \ + "$(INTDIR)\snd_mem.obj" \ + "$(INTDIR)\snd_mix.obj" \ + "$(INTDIR)\snd_mixa.obj" \ + "$(INTDIR)\snd_win.obj" \ + "$(INTDIR)\surf16.obj" \ + "$(INTDIR)\surf8.obj" \ + "$(INTDIR)\sys_win.obj" \ + "$(INTDIR)\sys_wina.obj" \ + "$(INTDIR)\vid_win.obj" \ + "$(INTDIR)\view.obj" \ + "$(INTDIR)\wad.obj" \ + "$(INTDIR)\winquake.res" \ + "$(INTDIR)\zone.obj" + +"$(OUTDIR)\qwcl.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS) + $(LINK32) @<< + $(LINK32_FLAGS) $(LINK32_OBJS) +<< + +!ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "GL Debug" +# PROP BASE Intermediate_Dir "GL Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "GLDebug" +# PROP Intermediate_Dir "GLDebug" +# PROP Target_Dir "" +OUTDIR=.\GLDebug +INTDIR=.\GLDebug + +ALL : "$(OUTDIR)\glqwcl.exe" "$(OUTDIR)\qwcl.bsc" + +CLEAN : + -@erase "$(INTDIR)\cd_win.obj" + -@erase "$(INTDIR)\cd_win.sbr" + -@erase "$(INTDIR)\cl_cam.obj" + -@erase "$(INTDIR)\cl_cam.sbr" + -@erase "$(INTDIR)\cl_demo.obj" + -@erase "$(INTDIR)\cl_demo.sbr" + -@erase "$(INTDIR)\cl_ents.obj" + -@erase "$(INTDIR)\cl_ents.sbr" + -@erase "$(INTDIR)\cl_input.obj" + -@erase "$(INTDIR)\cl_input.sbr" + -@erase "$(INTDIR)\cl_main.obj" + -@erase "$(INTDIR)\cl_main.sbr" + -@erase "$(INTDIR)\cl_parse.obj" + -@erase "$(INTDIR)\cl_parse.sbr" + -@erase "$(INTDIR)\cl_pred.obj" + -@erase "$(INTDIR)\cl_pred.sbr" + -@erase "$(INTDIR)\cl_tent.obj" + -@erase "$(INTDIR)\cl_tent.sbr" + -@erase "$(INTDIR)\cmd.obj" + -@erase "$(INTDIR)\cmd.sbr" + -@erase "$(INTDIR)\common.obj" + -@erase "$(INTDIR)\common.sbr" + -@erase "$(INTDIR)\console.obj" + -@erase "$(INTDIR)\console.sbr" + -@erase "$(INTDIR)\crc.obj" + -@erase "$(INTDIR)\crc.sbr" + -@erase "$(INTDIR)\cvar.obj" + -@erase "$(INTDIR)\cvar.sbr" + -@erase "$(INTDIR)\gl_draw.obj" + -@erase "$(INTDIR)\gl_draw.sbr" + -@erase "$(INTDIR)\gl_mesh.obj" + -@erase "$(INTDIR)\gl_mesh.sbr" + -@erase "$(INTDIR)\gl_model.obj" + -@erase "$(INTDIR)\gl_model.sbr" + -@erase "$(INTDIR)\gl_ngraph.obj" + -@erase "$(INTDIR)\gl_ngraph.sbr" + -@erase "$(INTDIR)\gl_refrag.obj" + -@erase "$(INTDIR)\gl_refrag.sbr" + -@erase "$(INTDIR)\gl_rlight.obj" + -@erase "$(INTDIR)\gl_rlight.sbr" + -@erase "$(INTDIR)\gl_rmain.obj" + -@erase "$(INTDIR)\gl_rmain.sbr" + -@erase "$(INTDIR)\gl_rmisc.obj" + -@erase "$(INTDIR)\gl_rmisc.sbr" + -@erase "$(INTDIR)\gl_rsurf.obj" + -@erase "$(INTDIR)\gl_rsurf.sbr" + -@erase "$(INTDIR)\gl_screen.obj" + -@erase "$(INTDIR)\gl_screen.sbr" + -@erase "$(INTDIR)\gl_test.obj" + -@erase "$(INTDIR)\gl_test.sbr" + -@erase "$(INTDIR)\gl_vidnt.obj" + -@erase "$(INTDIR)\gl_vidnt.sbr" + -@erase "$(INTDIR)\gl_warp.obj" + -@erase "$(INTDIR)\gl_warp.sbr" + -@erase "$(INTDIR)\in_win.obj" + -@erase "$(INTDIR)\in_win.sbr" + -@erase "$(INTDIR)\keys.obj" + -@erase "$(INTDIR)\keys.sbr" + -@erase "$(INTDIR)\math.obj" + -@erase "$(INTDIR)\mathlib.obj" + -@erase "$(INTDIR)\mathlib.sbr" + -@erase "$(INTDIR)\md4.obj" + -@erase "$(INTDIR)\md4.sbr" + -@erase "$(INTDIR)\menu.obj" + -@erase "$(INTDIR)\menu.sbr" + -@erase "$(INTDIR)\net_chan.obj" + -@erase "$(INTDIR)\net_chan.sbr" + -@erase "$(INTDIR)\net_wins.obj" + -@erase "$(INTDIR)\net_wins.sbr" + -@erase "$(INTDIR)\pmove.obj" + -@erase "$(INTDIR)\pmove.sbr" + -@erase "$(INTDIR)\pmovetst.obj" + -@erase "$(INTDIR)\pmovetst.sbr" + -@erase "$(INTDIR)\r_part.obj" + -@erase "$(INTDIR)\r_part.sbr" + -@erase "$(INTDIR)\sbar.obj" + -@erase "$(INTDIR)\sbar.sbr" + -@erase "$(INTDIR)\skin.obj" + -@erase "$(INTDIR)\skin.sbr" + -@erase "$(INTDIR)\snd_dma.obj" + -@erase "$(INTDIR)\snd_dma.sbr" + -@erase "$(INTDIR)\snd_mem.obj" + -@erase "$(INTDIR)\snd_mem.sbr" + -@erase "$(INTDIR)\snd_mix.obj" + -@erase "$(INTDIR)\snd_mix.sbr" + -@erase "$(INTDIR)\snd_mixa.obj" + -@erase "$(INTDIR)\snd_win.obj" + -@erase "$(INTDIR)\snd_win.sbr" + -@erase "$(INTDIR)\sys_win.obj" + -@erase "$(INTDIR)\sys_win.sbr" + -@erase "$(INTDIR)\sys_wina.obj" + -@erase "$(INTDIR)\vc40.idb" + -@erase "$(INTDIR)\vc40.pdb" + -@erase "$(INTDIR)\view.obj" + -@erase "$(INTDIR)\view.sbr" + -@erase "$(INTDIR)\wad.obj" + -@erase "$(INTDIR)\wad.sbr" + -@erase "$(INTDIR)\winquake.res" + -@erase "$(INTDIR)\zone.obj" + -@erase "$(INTDIR)\zone.sbr" + -@erase "$(OUTDIR)\glqwcl.exe" + -@erase "$(OUTDIR)\glqwcl.ilk" + -@erase "$(OUTDIR)\glqwcl.pdb" + -@erase "$(OUTDIR)\qwcl.bsc" + +"$(OUTDIR)" : + if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)" + +# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR /YX /c +# ADD CPP /nologo /Gm /GX /Zi /Od /I "..\..\scitech\include" /I "..\..\dxsdk\sdk\inc" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "GLQUAKE" /FR /YX /c +# SUBTRACT CPP /X +CPP_PROJ=/nologo /MLd /Gm /GX /Zi /Od /I "..\..\scitech\include" /I\ + "..\..\dxsdk\sdk\inc" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "GLQUAKE"\ + /FR"$(INTDIR)/" /Fp"$(INTDIR)/qwcl.pch" /YX /Fo"$(INTDIR)/" /Fd"$(INTDIR)/" /c +CPP_OBJS=.\GLDebug/ +CPP_SBRS=.\GLDebug/ +# ADD BASE MTL /nologo /D "_DEBUG" /win32 +# ADD MTL /nologo /D "_DEBUG" /win32 +MTL_PROJ=/nologo /D "_DEBUG" /win32 +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +RSC_PROJ=/l 0x409 /fo"$(INTDIR)/winquake.res" /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +BSC32_FLAGS=/nologo /o"$(OUTDIR)/qwcl.bsc" +BSC32_SBRS= \ + "$(INTDIR)\cd_win.sbr" \ + "$(INTDIR)\cl_cam.sbr" \ + "$(INTDIR)\cl_demo.sbr" \ + "$(INTDIR)\cl_ents.sbr" \ + "$(INTDIR)\cl_input.sbr" \ + "$(INTDIR)\cl_main.sbr" \ + "$(INTDIR)\cl_parse.sbr" \ + "$(INTDIR)\cl_pred.sbr" \ + "$(INTDIR)\cl_tent.sbr" \ + "$(INTDIR)\cmd.sbr" \ + "$(INTDIR)\common.sbr" \ + "$(INTDIR)\console.sbr" \ + "$(INTDIR)\crc.sbr" \ + "$(INTDIR)\cvar.sbr" \ + "$(INTDIR)\gl_draw.sbr" \ + "$(INTDIR)\gl_mesh.sbr" \ + "$(INTDIR)\gl_model.sbr" \ + "$(INTDIR)\gl_ngraph.sbr" \ + "$(INTDIR)\gl_refrag.sbr" \ + "$(INTDIR)\gl_rlight.sbr" \ + "$(INTDIR)\gl_rmain.sbr" \ + "$(INTDIR)\gl_rmisc.sbr" \ + "$(INTDIR)\gl_rsurf.sbr" \ + "$(INTDIR)\gl_screen.sbr" \ + "$(INTDIR)\gl_test.sbr" \ + "$(INTDIR)\gl_vidnt.sbr" \ + "$(INTDIR)\gl_warp.sbr" \ + "$(INTDIR)\in_win.sbr" \ + "$(INTDIR)\keys.sbr" \ + "$(INTDIR)\mathlib.sbr" \ + "$(INTDIR)\md4.sbr" \ + "$(INTDIR)\menu.sbr" \ + "$(INTDIR)\net_chan.sbr" \ + "$(INTDIR)\net_wins.sbr" \ + "$(INTDIR)\pmove.sbr" \ + "$(INTDIR)\pmovetst.sbr" \ + "$(INTDIR)\r_part.sbr" \ + "$(INTDIR)\sbar.sbr" \ + "$(INTDIR)\skin.sbr" \ + "$(INTDIR)\snd_dma.sbr" \ + "$(INTDIR)\snd_mem.sbr" \ + "$(INTDIR)\snd_mix.sbr" \ + "$(INTDIR)\snd_win.sbr" \ + "$(INTDIR)\sys_win.sbr" \ + "$(INTDIR)\view.sbr" \ + "$(INTDIR)\wad.sbr" \ + "$(INTDIR)\zone.sbr" + +"$(OUTDIR)\qwcl.bsc" : "$(OUTDIR)" $(BSC32_SBRS) + $(BSC32) @<< + $(BSC32_FLAGS) $(BSC32_SBRS) +<< + +LINK32=link.exe +# ADD BASE LINK32 ..\..\dxsdk\sdk\lib\dxguid.lib ..\..\scitech\lib\win32\vc\mgllt.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 +# ADD LINK32 opengl32.lib ..\..\dxsdk\sdk\lib\dxguid.lib comctl32.lib wsock32.lib winmm.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /out:"GLDebug/glqwcl.exe" +LINK32_FLAGS=opengl32.lib ..\..\dxsdk\sdk\lib\dxguid.lib comctl32.lib\ + wsock32.lib winmm.lib kernel32.lib user32.lib gdi32.lib winspool.lib\ + comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib\ + odbc32.lib odbccp32.lib /nologo /subsystem:windows /incremental:yes\ + /pdb:"$(OUTDIR)/glqwcl.pdb" /debug /machine:I386 /out:"$(OUTDIR)/glqwcl.exe" +LINK32_OBJS= \ + "$(INTDIR)\cd_win.obj" \ + "$(INTDIR)\cl_cam.obj" \ + "$(INTDIR)\cl_demo.obj" \ + "$(INTDIR)\cl_ents.obj" \ + "$(INTDIR)\cl_input.obj" \ + "$(INTDIR)\cl_main.obj" \ + "$(INTDIR)\cl_parse.obj" \ + "$(INTDIR)\cl_pred.obj" \ + "$(INTDIR)\cl_tent.obj" \ + "$(INTDIR)\cmd.obj" \ + "$(INTDIR)\common.obj" \ + "$(INTDIR)\console.obj" \ + "$(INTDIR)\crc.obj" \ + "$(INTDIR)\cvar.obj" \ + "$(INTDIR)\gl_draw.obj" \ + "$(INTDIR)\gl_mesh.obj" \ + "$(INTDIR)\gl_model.obj" \ + "$(INTDIR)\gl_ngraph.obj" \ + "$(INTDIR)\gl_refrag.obj" \ + "$(INTDIR)\gl_rlight.obj" \ + "$(INTDIR)\gl_rmain.obj" \ + "$(INTDIR)\gl_rmisc.obj" \ + "$(INTDIR)\gl_rsurf.obj" \ + "$(INTDIR)\gl_screen.obj" \ + "$(INTDIR)\gl_test.obj" \ + "$(INTDIR)\gl_vidnt.obj" \ + "$(INTDIR)\gl_warp.obj" \ + "$(INTDIR)\in_win.obj" \ + "$(INTDIR)\keys.obj" \ + "$(INTDIR)\math.obj" \ + "$(INTDIR)\mathlib.obj" \ + "$(INTDIR)\md4.obj" \ + "$(INTDIR)\menu.obj" \ + "$(INTDIR)\net_chan.obj" \ + "$(INTDIR)\net_wins.obj" \ + "$(INTDIR)\pmove.obj" \ + "$(INTDIR)\pmovetst.obj" \ + "$(INTDIR)\r_part.obj" \ + "$(INTDIR)\sbar.obj" \ + "$(INTDIR)\skin.obj" \ + "$(INTDIR)\snd_dma.obj" \ + "$(INTDIR)\snd_mem.obj" \ + "$(INTDIR)\snd_mix.obj" \ + "$(INTDIR)\snd_mixa.obj" \ + "$(INTDIR)\snd_win.obj" \ + "$(INTDIR)\sys_win.obj" \ + "$(INTDIR)\sys_wina.obj" \ + "$(INTDIR)\view.obj" \ + "$(INTDIR)\wad.obj" \ + "$(INTDIR)\winquake.res" \ + "$(INTDIR)\zone.obj" + +"$(OUTDIR)\glqwcl.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS) + $(LINK32) @<< + $(LINK32_FLAGS) $(LINK32_OBJS) +<< + +!ELSEIF "$(CFG)" == "qwcl - Win32 GL Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "GL Release" +# PROP BASE Intermediate_Dir "GL Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "GLRelease" +# PROP Intermediate_Dir "GLRelease" +# PROP Target_Dir "" +OUTDIR=.\GLRelease +INTDIR=.\GLRelease + +ALL : "$(OUTDIR)\glqwcl.exe" + +CLEAN : + -@erase "$(INTDIR)\cd_win.obj" + -@erase "$(INTDIR)\cl_cam.obj" + -@erase "$(INTDIR)\cl_demo.obj" + -@erase "$(INTDIR)\cl_ents.obj" + -@erase "$(INTDIR)\cl_input.obj" + -@erase "$(INTDIR)\cl_main.obj" + -@erase "$(INTDIR)\cl_parse.obj" + -@erase "$(INTDIR)\cl_pred.obj" + -@erase "$(INTDIR)\cl_tent.obj" + -@erase "$(INTDIR)\cmd.obj" + -@erase "$(INTDIR)\common.obj" + -@erase "$(INTDIR)\console.obj" + -@erase "$(INTDIR)\crc.obj" + -@erase "$(INTDIR)\cvar.obj" + -@erase "$(INTDIR)\gl_draw.obj" + -@erase "$(INTDIR)\gl_mesh.obj" + -@erase "$(INTDIR)\gl_model.obj" + -@erase "$(INTDIR)\gl_ngraph.obj" + -@erase "$(INTDIR)\gl_refrag.obj" + -@erase "$(INTDIR)\gl_rlight.obj" + -@erase "$(INTDIR)\gl_rmain.obj" + -@erase "$(INTDIR)\gl_rmisc.obj" + -@erase "$(INTDIR)\gl_rsurf.obj" + -@erase "$(INTDIR)\gl_screen.obj" + -@erase "$(INTDIR)\gl_test.obj" + -@erase "$(INTDIR)\gl_vidnt.obj" + -@erase "$(INTDIR)\gl_warp.obj" + -@erase "$(INTDIR)\in_win.obj" + -@erase "$(INTDIR)\keys.obj" + -@erase "$(INTDIR)\math.obj" + -@erase "$(INTDIR)\mathlib.obj" + -@erase "$(INTDIR)\md4.obj" + -@erase "$(INTDIR)\menu.obj" + -@erase "$(INTDIR)\net_chan.obj" + -@erase "$(INTDIR)\net_wins.obj" + -@erase "$(INTDIR)\pmove.obj" + -@erase "$(INTDIR)\pmovetst.obj" + -@erase "$(INTDIR)\r_part.obj" + -@erase "$(INTDIR)\sbar.obj" + -@erase "$(INTDIR)\skin.obj" + -@erase "$(INTDIR)\snd_dma.obj" + -@erase "$(INTDIR)\snd_mem.obj" + -@erase "$(INTDIR)\snd_mix.obj" + -@erase "$(INTDIR)\snd_mixa.obj" + -@erase "$(INTDIR)\snd_win.obj" + -@erase "$(INTDIR)\sys_win.obj" + -@erase "$(INTDIR)\sys_wina.obj" + -@erase "$(INTDIR)\view.obj" + -@erase "$(INTDIR)\wad.obj" + -@erase "$(INTDIR)\winquake.res" + -@erase "$(INTDIR)\zone.obj" + -@erase "$(OUTDIR)\glqwcl.exe" + +"$(OUTDIR)" : + if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)" + +# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c +# ADD CPP /nologo /GX /O2 /I "..\..\scitech\include" /I "..\..\dxsdk\sdk\inc" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "GLQUAKE" /YX /c +# SUBTRACT CPP /X +CPP_PROJ=/nologo /ML /GX /O2 /I "..\..\scitech\include" /I\ + "..\..\dxsdk\sdk\inc" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "GLQUAKE"\ + /Fp"$(INTDIR)/qwcl.pch" /YX /Fo"$(INTDIR)/" /c +CPP_OBJS=.\GLRelease/ +CPP_SBRS=.\. +# ADD BASE MTL /nologo /D "NDEBUG" /win32 +# ADD MTL /nologo /D "NDEBUG" /win32 +MTL_PROJ=/nologo /D "NDEBUG" /win32 +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +RSC_PROJ=/l 0x409 /fo"$(INTDIR)/winquake.res" /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +BSC32_FLAGS=/nologo /o"$(OUTDIR)/qwcl.bsc" +BSC32_SBRS= \ + +LINK32=link.exe +# ADD BASE LINK32 ..\..\dxsdk\sdk\lib\dxguid.lib ..\..\scitech\lib\win32\vc\mgllt.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 +# ADD LINK32 opengl32.lib ..\..\dxsdk\sdk\lib\dxguid.lib comctl32.lib wsock32.lib winmm.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 /out:"GLRelease/glqwcl.exe" +LINK32_FLAGS=opengl32.lib ..\..\dxsdk\sdk\lib\dxguid.lib comctl32.lib\ + wsock32.lib winmm.lib kernel32.lib user32.lib gdi32.lib winspool.lib\ + comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib\ + odbc32.lib odbccp32.lib /nologo /subsystem:windows /incremental:no\ + /pdb:"$(OUTDIR)/glqwcl.pdb" /machine:I386 /out:"$(OUTDIR)/glqwcl.exe" +LINK32_OBJS= \ + "$(INTDIR)\cd_win.obj" \ + "$(INTDIR)\cl_cam.obj" \ + "$(INTDIR)\cl_demo.obj" \ + "$(INTDIR)\cl_ents.obj" \ + "$(INTDIR)\cl_input.obj" \ + "$(INTDIR)\cl_main.obj" \ + "$(INTDIR)\cl_parse.obj" \ + "$(INTDIR)\cl_pred.obj" \ + "$(INTDIR)\cl_tent.obj" \ + "$(INTDIR)\cmd.obj" \ + "$(INTDIR)\common.obj" \ + "$(INTDIR)\console.obj" \ + "$(INTDIR)\crc.obj" \ + "$(INTDIR)\cvar.obj" \ + "$(INTDIR)\gl_draw.obj" \ + "$(INTDIR)\gl_mesh.obj" \ + "$(INTDIR)\gl_model.obj" \ + "$(INTDIR)\gl_ngraph.obj" \ + "$(INTDIR)\gl_refrag.obj" \ + "$(INTDIR)\gl_rlight.obj" \ + "$(INTDIR)\gl_rmain.obj" \ + "$(INTDIR)\gl_rmisc.obj" \ + "$(INTDIR)\gl_rsurf.obj" \ + "$(INTDIR)\gl_screen.obj" \ + "$(INTDIR)\gl_test.obj" \ + "$(INTDIR)\gl_vidnt.obj" \ + "$(INTDIR)\gl_warp.obj" \ + "$(INTDIR)\in_win.obj" \ + "$(INTDIR)\keys.obj" \ + "$(INTDIR)\math.obj" \ + "$(INTDIR)\mathlib.obj" \ + "$(INTDIR)\md4.obj" \ + "$(INTDIR)\menu.obj" \ + "$(INTDIR)\net_chan.obj" \ + "$(INTDIR)\net_wins.obj" \ + "$(INTDIR)\pmove.obj" \ + "$(INTDIR)\pmovetst.obj" \ + "$(INTDIR)\r_part.obj" \ + "$(INTDIR)\sbar.obj" \ + "$(INTDIR)\skin.obj" \ + "$(INTDIR)\snd_dma.obj" \ + "$(INTDIR)\snd_mem.obj" \ + "$(INTDIR)\snd_mix.obj" \ + "$(INTDIR)\snd_mixa.obj" \ + "$(INTDIR)\snd_win.obj" \ + "$(INTDIR)\sys_win.obj" \ + "$(INTDIR)\sys_wina.obj" \ + "$(INTDIR)\view.obj" \ + "$(INTDIR)\wad.obj" \ + "$(INTDIR)\winquake.res" \ + "$(INTDIR)\zone.obj" + +"$(OUTDIR)\glqwcl.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS) + $(LINK32) @<< + $(LINK32_FLAGS) $(LINK32_OBJS) +<< + +!ENDIF + +.c{$(CPP_OBJS)}.obj: + $(CPP) $(CPP_PROJ) $< + +.cpp{$(CPP_OBJS)}.obj: + $(CPP) $(CPP_PROJ) $< + +.cxx{$(CPP_OBJS)}.obj: + $(CPP) $(CPP_PROJ) $< + +.c{$(CPP_SBRS)}.sbr: + $(CPP) $(CPP_PROJ) $< + +.cpp{$(CPP_SBRS)}.sbr: + $(CPP) $(CPP_PROJ) $< + +.cxx{$(CPP_SBRS)}.sbr: + $(CPP) $(CPP_PROJ) $< + +################################################################################ +# Begin Target + +# Name "qwcl - Win32 Release" +# Name "qwcl - Win32 Debug" +# Name "qwcl - Win32 GL Debug" +# Name "qwcl - Win32 GL Release" + +!IF "$(CFG)" == "qwcl - Win32 Release" + +!ELSEIF "$(CFG)" == "qwcl - Win32 Debug" + +!ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug" + +!ELSEIF "$(CFG)" == "qwcl - Win32 GL Release" + +!ENDIF + +################################################################################ +# Begin Source File + +SOURCE=.\cd_win.c +DEP_CPP_CD_WI=\ + ".\bothdefs.h"\ + ".\bspfile.h"\ + ".\cdaudio.h"\ + ".\client.h"\ + ".\cmd.h"\ + ".\common.h"\ + ".\console.h"\ + ".\crc.h"\ + ".\cvar.h"\ + ".\d_iface.h"\ + ".\draw.h"\ + ".\gl_model.h"\ + ".\glquake.h"\ + ".\input.h"\ + ".\keys.h"\ + ".\mathlib.h"\ + ".\menu.h"\ + ".\model.h"\ + ".\modelgen.h"\ + ".\net.h"\ + ".\pmove.h"\ + ".\protocol.h"\ + ".\quakedef.h"\ + ".\render.h"\ + ".\sbar.h"\ + ".\screen.h"\ + ".\sound.h"\ + ".\spritegn.h"\ + ".\sys.h"\ + ".\vid.h"\ + ".\view.h"\ + ".\wad.h"\ + ".\zone.h"\ + +NODEP_CPP_CD_WI=\ + ".\cmdlib.h"\ + ".\dictlib.h"\ + ".\lbmlib.h"\ + ".\scriplib.h"\ + ".\trilib.h"\ + + +!IF "$(CFG)" == "qwcl - Win32 Release" + + +"$(INTDIR)\cd_win.obj" : $(SOURCE) $(DEP_CPP_CD_WI) "$(INTDIR)" + + +!ELSEIF "$(CFG)" == "qwcl - Win32 Debug" + + +"$(INTDIR)\cd_win.obj" : $(SOURCE) $(DEP_CPP_CD_WI) "$(INTDIR)" + +"$(INTDIR)\cd_win.sbr" : $(SOURCE) $(DEP_CPP_CD_WI) "$(INTDIR)" + + +!ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug" + + +"$(INTDIR)\cd_win.obj" : $(SOURCE) $(DEP_CPP_CD_WI) "$(INTDIR)" + +"$(INTDIR)\cd_win.sbr" : $(SOURCE) $(DEP_CPP_CD_WI) "$(INTDIR)" + + +!ELSEIF "$(CFG)" == "qwcl - Win32 GL Release" + + +"$(INTDIR)\cd_win.obj" : $(SOURCE) $(DEP_CPP_CD_WI) "$(INTDIR)" + + +!ENDIF + +# End Source File +################################################################################ +# Begin Source File + +SOURCE=.\cl_cam.c + +!IF "$(CFG)" == "qwcl - Win32 Release" + +DEP_CPP_CL_CA=\ + "..\..\scitech\include\debug.h"\ + "..\..\scitech\include\mgldos.h"\ + "..\..\scitech\include\mglwin.h"\ + "..\..\scitech\include\mgraph.h"\ + ".\bothdefs.h"\ + ".\bspfile.h"\ + ".\cdaudio.h"\ + ".\client.h"\ + ".\cmd.h"\ + ".\common.h"\ + ".\console.h"\ + ".\crc.h"\ + ".\cvar.h"\ + ".\d_iface.h"\ + ".\draw.h"\ + ".\gl_model.h"\ + ".\glquake.h"\ + ".\input.h"\ + ".\keys.h"\ + ".\mathlib.h"\ + ".\menu.h"\ + ".\model.h"\ + ".\modelgen.h"\ + ".\net.h"\ + ".\pmove.h"\ + ".\protocol.h"\ + ".\quakedef.h"\ + ".\render.h"\ + ".\sbar.h"\ + ".\screen.h"\ + ".\sound.h"\ + ".\spritegn.h"\ + ".\sys.h"\ + ".\vid.h"\ + ".\view.h"\ + ".\wad.h"\ + ".\winquake.h"\ + ".\zone.h"\ + +NODEP_CPP_CL_CA=\ + "..\..\scitech\include\mglrect.hpp"\ + ".\cmdlib.h"\ + ".\dictlib.h"\ + ".\lbmlib.h"\ + ".\scriplib.h"\ + ".\trilib.h"\ + + +"$(INTDIR)\cl_cam.obj" : $(SOURCE) $(DEP_CPP_CL_CA) "$(INTDIR)" + + +!ELSEIF "$(CFG)" == "qwcl - Win32 Debug" + +DEP_CPP_CL_CA=\ + "..\..\scitech\include\debug.h"\ + "..\..\scitech\include\mgldos.h"\ + "..\..\scitech\include\mglwin.h"\ + "..\..\scitech\include\mgraph.h"\ + ".\bothdefs.h"\ + ".\bspfile.h"\ + ".\cdaudio.h"\ + ".\client.h"\ + ".\cmd.h"\ + ".\common.h"\ + ".\console.h"\ + ".\crc.h"\ + ".\cvar.h"\ + ".\d_iface.h"\ + ".\draw.h"\ + ".\gl_model.h"\ + ".\glquake.h"\ + ".\input.h"\ + ".\keys.h"\ + ".\mathlib.h"\ + ".\menu.h"\ + ".\model.h"\ + ".\modelgen.h"\ + ".\net.h"\ + ".\pmove.h"\ + ".\protocol.h"\ + ".\quakedef.h"\ + ".\render.h"\ + ".\sbar.h"\ + ".\screen.h"\ + ".\sound.h"\ + ".\spritegn.h"\ + ".\sys.h"\ + ".\vid.h"\ + ".\view.h"\ + ".\wad.h"\ + ".\winquake.h"\ + ".\zone.h"\ + +NODEP_CPP_CL_CA=\ + "..\..\scitech\include\mglrect.hpp"\ + ".\cmdlib.h"\ + ".\dictlib.h"\ + ".\lbmlib.h"\ + ".\scriplib.h"\ + ".\trilib.h"\ + + +"$(INTDIR)\cl_cam.obj" : $(SOURCE) $(DEP_CPP_CL_CA) "$(INTDIR)" + +"$(INTDIR)\cl_cam.sbr" : $(SOURCE) $(DEP_CPP_CL_CA) "$(INTDIR)" + + +!ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug" + +DEP_CPP_CL_CA=\ + ".\bothdefs.h"\ + ".\bspfile.h"\ + ".\cdaudio.h"\ + ".\client.h"\ + ".\cmd.h"\ + ".\common.h"\ + ".\console.h"\ + ".\crc.h"\ + ".\cvar.h"\ + ".\d_iface.h"\ + ".\draw.h"\ + ".\gl_model.h"\ + ".\glquake.h"\ + ".\input.h"\ + ".\keys.h"\ + ".\mathlib.h"\ + ".\menu.h"\ + ".\model.h"\ + ".\modelgen.h"\ + ".\net.h"\ + ".\pmove.h"\ + ".\protocol.h"\ + ".\quakedef.h"\ + ".\render.h"\ + ".\sbar.h"\ + ".\screen.h"\ + ".\sound.h"\ + ".\spritegn.h"\ + ".\sys.h"\ + ".\vid.h"\ + ".\view.h"\ + ".\wad.h"\ + ".\winquake.h"\ + ".\zone.h"\ + +NODEP_CPP_CL_CA=\ + ".\cmdlib.h"\ + ".\dictlib.h"\ + ".\lbmlib.h"\ + ".\scriplib.h"\ + ".\trilib.h"\ + + +"$(INTDIR)\cl_cam.obj" : $(SOURCE) $(DEP_CPP_CL_CA) "$(INTDIR)" + +"$(INTDIR)\cl_cam.sbr" : $(SOURCE) $(DEP_CPP_CL_CA) "$(INTDIR)" + + +!ELSEIF "$(CFG)" == "qwcl - Win32 GL Release" + +DEP_CPP_CL_CA=\ + "..\..\scitech\include\debug.h"\ + "..\..\scitech\include\mgldos.h"\ + "..\..\scitech\include\mglwin.h"\ + "..\..\scitech\include\mgraph.h"\ + ".\bothdefs.h"\ + ".\bspfile.h"\ + ".\cdaudio.h"\ + ".\client.h"\ + ".\cmd.h"\ + ".\common.h"\ + ".\console.h"\ + ".\crc.h"\ + ".\cvar.h"\ + ".\d_iface.h"\ + ".\draw.h"\ + ".\gl_model.h"\ + ".\glquake.h"\ + ".\input.h"\ + ".\keys.h"\ + ".\mathlib.h"\ + ".\menu.h"\ + ".\model.h"\ + ".\modelgen.h"\ + ".\net.h"\ + ".\pmove.h"\ + ".\protocol.h"\ + ".\quakedef.h"\ + ".\render.h"\ + ".\sbar.h"\ + ".\screen.h"\ + ".\sound.h"\ + ".\spritegn.h"\ + ".\sys.h"\ + ".\vid.h"\ + ".\view.h"\ + ".\wad.h"\ + ".\winquake.h"\ + ".\zone.h"\ + +NODEP_CPP_CL_CA=\ + "..\..\scitech\include\mglrect.hpp"\ + ".\cmdlib.h"\ + ".\dictlib.h"\ + ".\lbmlib.h"\ + ".\scriplib.h"\ + ".\trilib.h"\ + + +"$(INTDIR)\cl_cam.obj" : $(SOURCE) $(DEP_CPP_CL_CA) "$(INTDIR)" + + +!ENDIF + +# End Source File +################################################################################ +# Begin Source File + +SOURCE=.\cl_demo.c +DEP_CPP_CL_DE=\ + ".\bothdefs.h"\ + ".\bspfile.h"\ + ".\cdaudio.h"\ + ".\client.h"\ + ".\cmd.h"\ + ".\common.h"\ + ".\console.h"\ + ".\crc.h"\ + ".\cvar.h"\ + ".\d_iface.h"\ + ".\draw.h"\ + ".\gl_model.h"\ + ".\glquake.h"\ + ".\input.h"\ + ".\keys.h"\ + ".\mathlib.h"\ + ".\menu.h"\ + ".\model.h"\ + ".\modelgen.h"\ + ".\net.h"\ + ".\pmove.h"\ + ".\protocol.h"\ + ".\quakedef.h"\ + ".\render.h"\ + ".\sbar.h"\ + ".\screen.h"\ + ".\sound.h"\ + ".\spritegn.h"\ + ".\sys.h"\ + ".\vid.h"\ + ".\view.h"\ + ".\wad.h"\ + ".\zone.h"\ + +NODEP_CPP_CL_DE=\ + ".\cmdlib.h"\ + ".\dictlib.h"\ + ".\lbmlib.h"\ + ".\scriplib.h"\ + ".\trilib.h"\ + + +!IF "$(CFG)" == "qwcl - Win32 Release" + + +"$(INTDIR)\cl_demo.obj" : $(SOURCE) $(DEP_CPP_CL_DE) "$(INTDIR)" + + +!ELSEIF "$(CFG)" == "qwcl - Win32 Debug" + + +"$(INTDIR)\cl_demo.obj" : $(SOURCE) $(DEP_CPP_CL_DE) "$(INTDIR)" + +"$(INTDIR)\cl_demo.sbr" : $(SOURCE) $(DEP_CPP_CL_DE) "$(INTDIR)" + + +!ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug" + + +"$(INTDIR)\cl_demo.obj" : $(SOURCE) $(DEP_CPP_CL_DE) "$(INTDIR)" + +"$(INTDIR)\cl_demo.sbr" : $(SOURCE) $(DEP_CPP_CL_DE) "$(INTDIR)" + + +!ELSEIF "$(CFG)" == "qwcl - Win32 GL Release" + + +"$(INTDIR)\cl_demo.obj" : $(SOURCE) $(DEP_CPP_CL_DE) "$(INTDIR)" + + +!ENDIF + +# End Source File +################################################################################ +# Begin Source File + +SOURCE=.\cl_ents.c + +!IF "$(CFG)" == "qwcl - Win32 Release" + +DEP_CPP_CL_EN=\ + ".\bothdefs.h"\ + ".\bspfile.h"\ + ".\cdaudio.h"\ + ".\client.h"\ + ".\cmd.h"\ + ".\common.h"\ + ".\console.h"\ + ".\crc.h"\ + ".\cvar.h"\ + ".\d_iface.h"\ + ".\draw.h"\ + ".\gl_model.h"\ + ".\glquake.h"\ + ".\input.h"\ + ".\keys.h"\ + ".\mathlib.h"\ + ".\menu.h"\ + ".\model.h"\ + ".\modelgen.h"\ + ".\net.h"\ + ".\pmove.h"\ + ".\protocol.h"\ + ".\quakedef.h"\ + ".\render.h"\ + ".\sbar.h"\ + ".\screen.h"\ + ".\sound.h"\ + ".\spritegn.h"\ + ".\sys.h"\ + ".\vid.h"\ + ".\view.h"\ + ".\wad.h"\ + ".\zone.h"\ + +NODEP_CPP_CL_EN=\ + ".\cmdlib.h"\ + ".\dictlib.h"\ + ".\lbmlib.h"\ + ".\scriplib.h"\ + ".\trilib.h"\ + + +"$(INTDIR)\cl_ents.obj" : $(SOURCE) $(DEP_CPP_CL_EN) "$(INTDIR)" + + +!ELSEIF "$(CFG)" == "qwcl - Win32 Debug" + +DEP_CPP_CL_EN=\ + ".\bothdefs.h"\ + ".\bspfile.h"\ + ".\cdaudio.h"\ + ".\client.h"\ + ".\cmd.h"\ + ".\common.h"\ + ".\console.h"\ + ".\crc.h"\ + ".\cvar.h"\ + ".\d_iface.h"\ + ".\draw.h"\ + ".\gl_model.h"\ + ".\glquake.h"\ + ".\input.h"\ + ".\keys.h"\ + ".\mathlib.h"\ + ".\menu.h"\ + ".\model.h"\ + ".\modelgen.h"\ + ".\net.h"\ + ".\pmove.h"\ + ".\protocol.h"\ + ".\quakedef.h"\ + ".\render.h"\ + ".\sbar.h"\ + ".\screen.h"\ + ".\sound.h"\ + ".\spritegn.h"\ + ".\sys.h"\ + ".\vid.h"\ + ".\view.h"\ + ".\wad.h"\ + ".\zone.h"\ + +NODEP_CPP_CL_EN=\ + ".\cmdlib.h"\ + ".\dictlib.h"\ + ".\lbmlib.h"\ + ".\scriplib.h"\ + ".\trilib.h"\ + + +"$(INTDIR)\cl_ents.obj" : $(SOURCE) $(DEP_CPP_CL_EN) "$(INTDIR)" + +"$(INTDIR)\cl_ents.sbr" : $(SOURCE) $(DEP_CPP_CL_EN) "$(INTDIR)" + + +!ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug" + +DEP_CPP_CL_EN=\ + ".\bothdefs.h"\ + ".\bspfile.h"\ + ".\client.h"\ + ".\cmd.h"\ + ".\common.h"\ + ".\cvar.h"\ + ".\draw.h"\ + ".\gl_model.h"\ + ".\mathlib.h"\ + ".\net.h"\ + ".\protocol.h"\ + ".\quakedef.h"\ + ".\render.h"\ + ".\sbar.h"\ + ".\screen.h"\ + ".\sound.h"\ + ".\sys.h"\ + ".\vid.h"\ + ".\wad.h"\ + ".\zone.h"\ + + +"$(INTDIR)\cl_ents.obj" : $(SOURCE) $(DEP_CPP_CL_EN) "$(INTDIR)" + +"$(INTDIR)\cl_ents.sbr" : $(SOURCE) $(DEP_CPP_CL_EN) "$(INTDIR)" + + +!ELSEIF "$(CFG)" == "qwcl - Win32 GL Release" + +DEP_CPP_CL_EN=\ + ".\bothdefs.h"\ + ".\bspfile.h"\ + ".\cdaudio.h"\ + ".\client.h"\ + ".\cmd.h"\ + ".\common.h"\ + ".\console.h"\ + ".\crc.h"\ + ".\cvar.h"\ + ".\d_iface.h"\ + ".\draw.h"\ + ".\gl_model.h"\ + ".\glquake.h"\ + ".\input.h"\ + ".\keys.h"\ + ".\mathlib.h"\ + ".\menu.h"\ + ".\model.h"\ + ".\modelgen.h"\ + ".\net.h"\ + ".\pmove.h"\ + ".\protocol.h"\ + ".\quakedef.h"\ + ".\render.h"\ + ".\sbar.h"\ + ".\screen.h"\ + ".\sound.h"\ + ".\spritegn.h"\ + ".\sys.h"\ + ".\vid.h"\ + ".\view.h"\ + ".\wad.h"\ + ".\zone.h"\ + +NODEP_CPP_CL_EN=\ + ".\cmdlib.h"\ + ".\dictlib.h"\ + ".\lbmlib.h"\ + ".\scriplib.h"\ + ".\trilib.h"\ + + +"$(INTDIR)\cl_ents.obj" : $(SOURCE) $(DEP_CPP_CL_EN) "$(INTDIR)" + + +!ENDIF + +# End Source File +################################################################################ +# Begin Source File + +SOURCE=.\cl_input.c +DEP_CPP_CL_IN=\ + ".\bothdefs.h"\ + ".\bspfile.h"\ + ".\cdaudio.h"\ + ".\client.h"\ + ".\cmd.h"\ + ".\common.h"\ + ".\console.h"\ + ".\crc.h"\ + ".\cvar.h"\ + ".\d_iface.h"\ + ".\draw.h"\ + ".\gl_model.h"\ + ".\glquake.h"\ + ".\input.h"\ + ".\keys.h"\ + ".\mathlib.h"\ + ".\menu.h"\ + ".\model.h"\ + ".\modelgen.h"\ + ".\net.h"\ + ".\pmove.h"\ + ".\protocol.h"\ + ".\quakedef.h"\ + ".\render.h"\ + ".\sbar.h"\ + ".\screen.h"\ + ".\sound.h"\ + ".\spritegn.h"\ + ".\sys.h"\ + ".\vid.h"\ + ".\view.h"\ + ".\wad.h"\ + ".\zone.h"\ + +NODEP_CPP_CL_IN=\ + ".\cmdlib.h"\ + ".\dictlib.h"\ + ".\lbmlib.h"\ + ".\scriplib.h"\ + ".\trilib.h"\ + + +!IF "$(CFG)" == "qwcl - Win32 Release" + + +"$(INTDIR)\cl_input.obj" : $(SOURCE) $(DEP_CPP_CL_IN) "$(INTDIR)" + + +!ELSEIF "$(CFG)" == "qwcl - Win32 Debug" + + +"$(INTDIR)\cl_input.obj" : $(SOURCE) $(DEP_CPP_CL_IN) "$(INTDIR)" + +"$(INTDIR)\cl_input.sbr" : $(SOURCE) $(DEP_CPP_CL_IN) "$(INTDIR)" + + +!ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug" + + +"$(INTDIR)\cl_input.obj" : $(SOURCE) $(DEP_CPP_CL_IN) "$(INTDIR)" + +"$(INTDIR)\cl_input.sbr" : $(SOURCE) $(DEP_CPP_CL_IN) "$(INTDIR)" + + +!ELSEIF "$(CFG)" == "qwcl - Win32 GL Release" + + +"$(INTDIR)\cl_input.obj" : $(SOURCE) $(DEP_CPP_CL_IN) "$(INTDIR)" + + +!ENDIF + +# End Source File +################################################################################ +# Begin Source File + +SOURCE=.\cl_main.c + +!IF "$(CFG)" == "qwcl - Win32 Release" + +DEP_CPP_CL_MA=\ + "..\..\scitech\include\debug.h"\ + "..\..\scitech\include\mgldos.h"\ + "..\..\scitech\include\mglwin.h"\ + "..\..\scitech\include\mgraph.h"\ + ".\bothdefs.h"\ + ".\bspfile.h"\ + ".\client.h"\ + ".\cmd.h"\ + ".\common.h"\ + ".\cvar.h"\ + ".\draw.h"\ + ".\gl_model.h"\ + ".\mathlib.h"\ + ".\modelgen.h"\ + ".\net.h"\ + ".\protocol.h"\ + ".\quakedef.h"\ + ".\render.h"\ + ".\sbar.h"\ + ".\screen.h"\ + ".\sound.h"\ + ".\sys.h"\ + ".\vid.h"\ + ".\wad.h"\ + ".\winquake.h"\ + ".\zone.h"\ + +NODEP_CPP_CL_MA=\ + "..\..\scitech\include\mglrect.hpp"\ + + +"$(INTDIR)\cl_main.obj" : $(SOURCE) $(DEP_CPP_CL_MA) "$(INTDIR)" + + +!ELSEIF "$(CFG)" == "qwcl - Win32 Debug" + +DEP_CPP_CL_MA=\ + "..\..\scitech\include\debug.h"\ + "..\..\scitech\include\mgldos.h"\ + "..\..\scitech\include\mglwin.h"\ + "..\..\scitech\include\mgraph.h"\ + ".\bothdefs.h"\ + ".\bspfile.h"\ + ".\client.h"\ + ".\cmd.h"\ + ".\common.h"\ + ".\cvar.h"\ + ".\draw.h"\ + ".\gl_model.h"\ + ".\mathlib.h"\ + ".\modelgen.h"\ + ".\net.h"\ + ".\protocol.h"\ + ".\quakedef.h"\ + ".\render.h"\ + ".\sbar.h"\ + ".\screen.h"\ + ".\sound.h"\ + ".\sys.h"\ + ".\vid.h"\ + ".\wad.h"\ + ".\winquake.h"\ + ".\zone.h"\ + +NODEP_CPP_CL_MA=\ + "..\..\scitech\include\mglrect.hpp"\ + + +"$(INTDIR)\cl_main.obj" : $(SOURCE) $(DEP_CPP_CL_MA) "$(INTDIR)" + +"$(INTDIR)\cl_main.sbr" : $(SOURCE) $(DEP_CPP_CL_MA) "$(INTDIR)" + + +!ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug" + +DEP_CPP_CL_MA=\ + "..\..\scitech\include\mgraph.h"\ + ".\bothdefs.h"\ + ".\bspfile.h"\ + ".\client.h"\ + ".\cmd.h"\ + ".\common.h"\ + ".\cvar.h"\ + ".\draw.h"\ + ".\gl_model.h"\ + ".\mathlib.h"\ + ".\modelgen.h"\ + ".\net.h"\ + ".\protocol.h"\ + ".\quakedef.h"\ + ".\render.h"\ + ".\sbar.h"\ + ".\screen.h"\ + ".\sound.h"\ + ".\sys.h"\ + ".\vid.h"\ + ".\wad.h"\ + ".\winquake.h"\ + ".\zone.h"\ + + +"$(INTDIR)\cl_main.obj" : $(SOURCE) $(DEP_CPP_CL_MA) "$(INTDIR)" + +"$(INTDIR)\cl_main.sbr" : $(SOURCE) $(DEP_CPP_CL_MA) "$(INTDIR)" + + +!ELSEIF "$(CFG)" == "qwcl - Win32 GL Release" + +DEP_CPP_CL_MA=\ + "..\..\scitech\include\debug.h"\ + "..\..\scitech\include\mgldos.h"\ + "..\..\scitech\include\mglwin.h"\ + "..\..\scitech\include\mgraph.h"\ + ".\quakedef.h"\ + ".\winquake.h"\ + +NODEP_CPP_CL_MA=\ + "..\..\scitech\include\mglrect.hpp"\ + + +"$(INTDIR)\cl_main.obj" : $(SOURCE) $(DEP_CPP_CL_MA) "$(INTDIR)" + + +!ENDIF + +# End Source File +################################################################################ +# Begin Source File + +SOURCE=.\cl_parse.c +DEP_CPP_CL_PA=\ + ".\bothdefs.h"\ + ".\bspfile.h"\ + ".\cdaudio.h"\ + ".\client.h"\ + ".\cmd.h"\ + ".\common.h"\ + ".\console.h"\ + ".\crc.h"\ + ".\cvar.h"\ + ".\d_iface.h"\ + ".\draw.h"\ + ".\gl_model.h"\ + ".\glquake.h"\ + ".\input.h"\ + ".\keys.h"\ + ".\mathlib.h"\ + ".\menu.h"\ + ".\model.h"\ + ".\modelgen.h"\ + ".\net.h"\ + ".\pmove.h"\ + ".\protocol.h"\ + ".\quakedef.h"\ + ".\render.h"\ + ".\sbar.h"\ + ".\screen.h"\ + ".\sound.h"\ + ".\spritegn.h"\ + ".\sys.h"\ + ".\vid.h"\ + ".\view.h"\ + ".\wad.h"\ + ".\zone.h"\ + +NODEP_CPP_CL_PA=\ + ".\cmdlib.h"\ + ".\dictlib.h"\ + ".\lbmlib.h"\ + ".\scriplib.h"\ + ".\trilib.h"\ + + +!IF "$(CFG)" == "qwcl - Win32 Release" + + +"$(INTDIR)\cl_parse.obj" : $(SOURCE) $(DEP_CPP_CL_PA) "$(INTDIR)" + + +!ELSEIF "$(CFG)" == "qwcl - Win32 Debug" + + +"$(INTDIR)\cl_parse.obj" : $(SOURCE) $(DEP_CPP_CL_PA) "$(INTDIR)" + +"$(INTDIR)\cl_parse.sbr" : $(SOURCE) $(DEP_CPP_CL_PA) "$(INTDIR)" + + +!ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug" + + +"$(INTDIR)\cl_parse.obj" : $(SOURCE) $(DEP_CPP_CL_PA) "$(INTDIR)" + +"$(INTDIR)\cl_parse.sbr" : $(SOURCE) $(DEP_CPP_CL_PA) "$(INTDIR)" + + +!ELSEIF "$(CFG)" == "qwcl - Win32 GL Release" + + +"$(INTDIR)\cl_parse.obj" : $(SOURCE) $(DEP_CPP_CL_PA) "$(INTDIR)" + + +!ENDIF + +# End Source File +################################################################################ +# Begin Source File + +SOURCE=.\cl_pred.c + +!IF "$(CFG)" == "qwcl - Win32 Release" + +DEP_CPP_CL_PR=\ + "..\..\scitech\include\debug.h"\ + "..\..\scitech\include\mgldos.h"\ + "..\..\scitech\include\mglwin.h"\ + "..\..\scitech\include\mgraph.h"\ + ".\bothdefs.h"\ + ".\bspfile.h"\ + ".\cdaudio.h"\ + ".\client.h"\ + ".\cmd.h"\ + ".\common.h"\ + ".\console.h"\ + ".\crc.h"\ + ".\cvar.h"\ + ".\d_iface.h"\ + ".\draw.h"\ + ".\gl_model.h"\ + ".\glquake.h"\ + ".\input.h"\ + ".\keys.h"\ + ".\mathlib.h"\ + ".\menu.h"\ + ".\model.h"\ + ".\modelgen.h"\ + ".\net.h"\ + ".\pmove.h"\ + ".\protocol.h"\ + ".\quakedef.h"\ + ".\render.h"\ + ".\sbar.h"\ + ".\screen.h"\ + ".\sound.h"\ + ".\spritegn.h"\ + ".\sys.h"\ + ".\vid.h"\ + ".\view.h"\ + ".\wad.h"\ + ".\winquake.h"\ + ".\zone.h"\ + +NODEP_CPP_CL_PR=\ + "..\..\scitech\include\mglrect.hpp"\ + ".\cmdlib.h"\ + ".\dictlib.h"\ + ".\lbmlib.h"\ + ".\scriplib.h"\ + ".\trilib.h"\ + + +"$(INTDIR)\cl_pred.obj" : $(SOURCE) $(DEP_CPP_CL_PR) "$(INTDIR)" + + +!ELSEIF "$(CFG)" == "qwcl - Win32 Debug" + +DEP_CPP_CL_PR=\ + "..\..\scitech\include\debug.h"\ + "..\..\scitech\include\mgldos.h"\ + "..\..\scitech\include\mglwin.h"\ + "..\..\scitech\include\mgraph.h"\ + ".\bothdefs.h"\ + ".\bspfile.h"\ + ".\cdaudio.h"\ + ".\client.h"\ + ".\cmd.h"\ + ".\common.h"\ + ".\console.h"\ + ".\crc.h"\ + ".\cvar.h"\ + ".\d_iface.h"\ + ".\draw.h"\ + ".\gl_model.h"\ + ".\glquake.h"\ + ".\input.h"\ + ".\keys.h"\ + ".\mathlib.h"\ + ".\menu.h"\ + ".\model.h"\ + ".\modelgen.h"\ + ".\net.h"\ + ".\pmove.h"\ + ".\protocol.h"\ + ".\quakedef.h"\ + ".\render.h"\ + ".\sbar.h"\ + ".\screen.h"\ + ".\sound.h"\ + ".\spritegn.h"\ + ".\sys.h"\ + ".\vid.h"\ + ".\view.h"\ + ".\wad.h"\ + ".\winquake.h"\ + ".\zone.h"\ + +NODEP_CPP_CL_PR=\ + "..\..\scitech\include\mglrect.hpp"\ + ".\cmdlib.h"\ + ".\dictlib.h"\ + ".\lbmlib.h"\ + ".\scriplib.h"\ + ".\trilib.h"\ + + +"$(INTDIR)\cl_pred.obj" : $(SOURCE) $(DEP_CPP_CL_PR) "$(INTDIR)" + +"$(INTDIR)\cl_pred.sbr" : $(SOURCE) $(DEP_CPP_CL_PR) "$(INTDIR)" + + +!ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug" + +DEP_CPP_CL_PR=\ + ".\bothdefs.h"\ + ".\bspfile.h"\ + ".\cdaudio.h"\ + ".\client.h"\ + ".\cmd.h"\ + ".\common.h"\ + ".\console.h"\ + ".\crc.h"\ + ".\cvar.h"\ + ".\d_iface.h"\ + ".\draw.h"\ + ".\gl_model.h"\ + ".\glquake.h"\ + ".\input.h"\ + ".\keys.h"\ + ".\mathlib.h"\ + ".\menu.h"\ + ".\model.h"\ + ".\modelgen.h"\ + ".\net.h"\ + ".\pmove.h"\ + ".\protocol.h"\ + ".\quakedef.h"\ + ".\render.h"\ + ".\sbar.h"\ + ".\screen.h"\ + ".\sound.h"\ + ".\spritegn.h"\ + ".\sys.h"\ + ".\vid.h"\ + ".\view.h"\ + ".\wad.h"\ + ".\winquake.h"\ + ".\zone.h"\ + +NODEP_CPP_CL_PR=\ + ".\cmdlib.h"\ + ".\dictlib.h"\ + ".\lbmlib.h"\ + ".\scriplib.h"\ + ".\trilib.h"\ + + +"$(INTDIR)\cl_pred.obj" : $(SOURCE) $(DEP_CPP_CL_PR) "$(INTDIR)" + +"$(INTDIR)\cl_pred.sbr" : $(SOURCE) $(DEP_CPP_CL_PR) "$(INTDIR)" + + +!ELSEIF "$(CFG)" == "qwcl - Win32 GL Release" + +DEP_CPP_CL_PR=\ + "..\..\scitech\include\debug.h"\ + "..\..\scitech\include\mgldos.h"\ + "..\..\scitech\include\mglwin.h"\ + "..\..\scitech\include\mgraph.h"\ + ".\bothdefs.h"\ + ".\bspfile.h"\ + ".\cdaudio.h"\ + ".\client.h"\ + ".\cmd.h"\ + ".\common.h"\ + ".\console.h"\ + ".\crc.h"\ + ".\cvar.h"\ + ".\d_iface.h"\ + ".\draw.h"\ + ".\gl_model.h"\ + ".\glquake.h"\ + ".\input.h"\ + ".\keys.h"\ + ".\mathlib.h"\ + ".\menu.h"\ + ".\model.h"\ + ".\modelgen.h"\ + ".\net.h"\ + ".\pmove.h"\ + ".\protocol.h"\ + ".\quakedef.h"\ + ".\render.h"\ + ".\sbar.h"\ + ".\screen.h"\ + ".\sound.h"\ + ".\spritegn.h"\ + ".\sys.h"\ + ".\vid.h"\ + ".\view.h"\ + ".\wad.h"\ + ".\winquake.h"\ + ".\zone.h"\ + +NODEP_CPP_CL_PR=\ + "..\..\scitech\include\mglrect.hpp"\ + ".\cmdlib.h"\ + ".\dictlib.h"\ + ".\lbmlib.h"\ + ".\scriplib.h"\ + ".\trilib.h"\ + + +"$(INTDIR)\cl_pred.obj" : $(SOURCE) $(DEP_CPP_CL_PR) "$(INTDIR)" + + +!ENDIF + +# End Source File +################################################################################ +# Begin Source File + +SOURCE=.\cl_tent.c +DEP_CPP_CL_TE=\ + ".\bothdefs.h"\ + ".\bspfile.h"\ + ".\cdaudio.h"\ + ".\client.h"\ + ".\cmd.h"\ + ".\common.h"\ + ".\console.h"\ + ".\crc.h"\ + ".\cvar.h"\ + ".\d_iface.h"\ + ".\draw.h"\ + ".\gl_model.h"\ + ".\glquake.h"\ + ".\input.h"\ + ".\keys.h"\ + ".\mathlib.h"\ + ".\menu.h"\ + ".\model.h"\ + ".\modelgen.h"\ + ".\net.h"\ + ".\pmove.h"\ + ".\protocol.h"\ + ".\quakedef.h"\ + ".\render.h"\ + ".\sbar.h"\ + ".\screen.h"\ + ".\sound.h"\ + ".\spritegn.h"\ + ".\sys.h"\ + ".\vid.h"\ + ".\view.h"\ + ".\wad.h"\ + ".\zone.h"\ + +NODEP_CPP_CL_TE=\ + ".\cmdlib.h"\ + ".\dictlib.h"\ + ".\lbmlib.h"\ + ".\scriplib.h"\ + ".\trilib.h"\ + + +!IF "$(CFG)" == "qwcl - Win32 Release" + + +"$(INTDIR)\cl_tent.obj" : $(SOURCE) $(DEP_CPP_CL_TE) "$(INTDIR)" + + +!ELSEIF "$(CFG)" == "qwcl - Win32 Debug" + + +"$(INTDIR)\cl_tent.obj" : $(SOURCE) $(DEP_CPP_CL_TE) "$(INTDIR)" + +"$(INTDIR)\cl_tent.sbr" : $(SOURCE) $(DEP_CPP_CL_TE) "$(INTDIR)" + + +!ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug" + + +"$(INTDIR)\cl_tent.obj" : $(SOURCE) $(DEP_CPP_CL_TE) "$(INTDIR)" + +"$(INTDIR)\cl_tent.sbr" : $(SOURCE) $(DEP_CPP_CL_TE) "$(INTDIR)" + + +!ELSEIF "$(CFG)" == "qwcl - Win32 GL Release" + + +"$(INTDIR)\cl_tent.obj" : $(SOURCE) $(DEP_CPP_CL_TE) "$(INTDIR)" + + +!ENDIF + +# End Source File +################################################################################ +# Begin Source File + +SOURCE=.\cmd.c +DEP_CPP_CMD_C=\ + ".\bothdefs.h"\ + ".\bspfile.h"\ + ".\cdaudio.h"\ + ".\client.h"\ + ".\cmd.h"\ + ".\common.h"\ + ".\console.h"\ + ".\crc.h"\ + ".\cvar.h"\ + ".\d_iface.h"\ + ".\draw.h"\ + ".\gl_model.h"\ + ".\glquake.h"\ + ".\input.h"\ + ".\keys.h"\ + ".\mathlib.h"\ + ".\menu.h"\ + ".\model.h"\ + ".\modelgen.h"\ + ".\net.h"\ + ".\pmove.h"\ + ".\protocol.h"\ + ".\quakedef.h"\ + ".\render.h"\ + ".\sbar.h"\ + ".\screen.h"\ + ".\sound.h"\ + ".\spritegn.h"\ + ".\sys.h"\ + ".\vid.h"\ + ".\view.h"\ + ".\wad.h"\ + ".\zone.h"\ + +NODEP_CPP_CMD_C=\ + ".\cmdlib.h"\ + ".\dictlib.h"\ + ".\lbmlib.h"\ + ".\scriplib.h"\ + ".\trilib.h"\ + + +!IF "$(CFG)" == "qwcl - Win32 Release" + + +"$(INTDIR)\cmd.obj" : $(SOURCE) $(DEP_CPP_CMD_C) "$(INTDIR)" + + +!ELSEIF "$(CFG)" == "qwcl - Win32 Debug" + + +"$(INTDIR)\cmd.obj" : $(SOURCE) $(DEP_CPP_CMD_C) "$(INTDIR)" + +"$(INTDIR)\cmd.sbr" : $(SOURCE) $(DEP_CPP_CMD_C) "$(INTDIR)" + + +!ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug" + + +"$(INTDIR)\cmd.obj" : $(SOURCE) $(DEP_CPP_CMD_C) "$(INTDIR)" + +"$(INTDIR)\cmd.sbr" : $(SOURCE) $(DEP_CPP_CMD_C) "$(INTDIR)" + + +!ELSEIF "$(CFG)" == "qwcl - Win32 GL Release" + + +"$(INTDIR)\cmd.obj" : $(SOURCE) $(DEP_CPP_CMD_C) "$(INTDIR)" + + +!ENDIF + +# End Source File +################################################################################ +# Begin Source File + +SOURCE=.\common.c +DEP_CPP_COMMO=\ + ".\bothdefs.h"\ + ".\bspfile.h"\ + ".\cdaudio.h"\ + ".\client.h"\ + ".\cmd.h"\ + ".\common.h"\ + ".\console.h"\ + ".\crc.h"\ + ".\cvar.h"\ + ".\d_iface.h"\ + ".\draw.h"\ + ".\gl_model.h"\ + ".\glquake.h"\ + ".\input.h"\ + ".\keys.h"\ + ".\mathlib.h"\ + ".\menu.h"\ + ".\model.h"\ + ".\modelgen.h"\ + ".\net.h"\ + ".\pmove.h"\ + ".\protocol.h"\ + ".\quakedef.h"\ + ".\render.h"\ + ".\sbar.h"\ + ".\screen.h"\ + ".\sound.h"\ + ".\spritegn.h"\ + ".\sys.h"\ + ".\vid.h"\ + ".\view.h"\ + ".\wad.h"\ + ".\zone.h"\ + +NODEP_CPP_COMMO=\ + ".\cmdlib.h"\ + ".\dictlib.h"\ + ".\lbmlib.h"\ + ".\qwsvdef.h"\ + ".\scriplib.h"\ + ".\trilib.h"\ + + +!IF "$(CFG)" == "qwcl - Win32 Release" + + +"$(INTDIR)\common.obj" : $(SOURCE) $(DEP_CPP_COMMO) "$(INTDIR)" + + +!ELSEIF "$(CFG)" == "qwcl - Win32 Debug" + + +"$(INTDIR)\common.obj" : $(SOURCE) $(DEP_CPP_COMMO) "$(INTDIR)" + +"$(INTDIR)\common.sbr" : $(SOURCE) $(DEP_CPP_COMMO) "$(INTDIR)" + + +!ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug" + + +"$(INTDIR)\common.obj" : $(SOURCE) $(DEP_CPP_COMMO) "$(INTDIR)" + +"$(INTDIR)\common.sbr" : $(SOURCE) $(DEP_CPP_COMMO) "$(INTDIR)" + + +!ELSEIF "$(CFG)" == "qwcl - Win32 GL Release" + + +"$(INTDIR)\common.obj" : $(SOURCE) $(DEP_CPP_COMMO) "$(INTDIR)" + + +!ENDIF + +# End Source File +################################################################################ +# Begin Source File + +SOURCE=.\console.c +DEP_CPP_CONSO=\ + ".\bothdefs.h"\ + ".\bspfile.h"\ + ".\cdaudio.h"\ + ".\client.h"\ + ".\cmd.h"\ + ".\common.h"\ + ".\console.h"\ + ".\crc.h"\ + ".\cvar.h"\ + ".\d_iface.h"\ + ".\draw.h"\ + ".\gl_model.h"\ + ".\glquake.h"\ + ".\input.h"\ + ".\keys.h"\ + ".\mathlib.h"\ + ".\menu.h"\ + ".\model.h"\ + ".\modelgen.h"\ + ".\net.h"\ + ".\pmove.h"\ + ".\protocol.h"\ + ".\quakedef.h"\ + ".\render.h"\ + ".\sbar.h"\ + ".\screen.h"\ + ".\sound.h"\ + ".\spritegn.h"\ + ".\sys.h"\ + ".\vid.h"\ + ".\view.h"\ + ".\wad.h"\ + ".\zone.h"\ + +NODEP_CPP_CONSO=\ + ".\cmdlib.h"\ + ".\dictlib.h"\ + ".\lbmlib.h"\ + ".\scriplib.h"\ + ".\trilib.h"\ + + +!IF "$(CFG)" == "qwcl - Win32 Release" + + +"$(INTDIR)\console.obj" : $(SOURCE) $(DEP_CPP_CONSO) "$(INTDIR)" + + +!ELSEIF "$(CFG)" == "qwcl - Win32 Debug" + + +"$(INTDIR)\console.obj" : $(SOURCE) $(DEP_CPP_CONSO) "$(INTDIR)" + +"$(INTDIR)\console.sbr" : $(SOURCE) $(DEP_CPP_CONSO) "$(INTDIR)" + + +!ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug" + + +"$(INTDIR)\console.obj" : $(SOURCE) $(DEP_CPP_CONSO) "$(INTDIR)" + +"$(INTDIR)\console.sbr" : $(SOURCE) $(DEP_CPP_CONSO) "$(INTDIR)" + + +!ELSEIF "$(CFG)" == "qwcl - Win32 GL Release" + + +"$(INTDIR)\console.obj" : $(SOURCE) $(DEP_CPP_CONSO) "$(INTDIR)" + + +!ENDIF + +# End Source File +################################################################################ +# Begin Source File + +SOURCE=.\crc.c +DEP_CPP_CRC_C=\ + ".\bothdefs.h"\ + ".\bspfile.h"\ + ".\cdaudio.h"\ + ".\client.h"\ + ".\cmd.h"\ + ".\common.h"\ + ".\console.h"\ + ".\crc.h"\ + ".\cvar.h"\ + ".\d_iface.h"\ + ".\draw.h"\ + ".\gl_model.h"\ + ".\glquake.h"\ + ".\input.h"\ + ".\keys.h"\ + ".\mathlib.h"\ + ".\menu.h"\ + ".\model.h"\ + ".\modelgen.h"\ + ".\net.h"\ + ".\pmove.h"\ + ".\protocol.h"\ + ".\quakedef.h"\ + ".\render.h"\ + ".\sbar.h"\ + ".\screen.h"\ + ".\sound.h"\ + ".\spritegn.h"\ + ".\sys.h"\ + ".\vid.h"\ + ".\view.h"\ + ".\wad.h"\ + ".\zone.h"\ + +NODEP_CPP_CRC_C=\ + ".\cmdlib.h"\ + ".\dictlib.h"\ + ".\lbmlib.h"\ + ".\scriplib.h"\ + ".\trilib.h"\ + + +!IF "$(CFG)" == "qwcl - Win32 Release" + + +"$(INTDIR)\crc.obj" : $(SOURCE) $(DEP_CPP_CRC_C) "$(INTDIR)" + + +!ELSEIF "$(CFG)" == "qwcl - Win32 Debug" + + +"$(INTDIR)\crc.obj" : $(SOURCE) $(DEP_CPP_CRC_C) "$(INTDIR)" + +"$(INTDIR)\crc.sbr" : $(SOURCE) $(DEP_CPP_CRC_C) "$(INTDIR)" + + +!ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug" + + +"$(INTDIR)\crc.obj" : $(SOURCE) $(DEP_CPP_CRC_C) "$(INTDIR)" + +"$(INTDIR)\crc.sbr" : $(SOURCE) $(DEP_CPP_CRC_C) "$(INTDIR)" + + +!ELSEIF "$(CFG)" == "qwcl - Win32 GL Release" + + +"$(INTDIR)\crc.obj" : $(SOURCE) $(DEP_CPP_CRC_C) "$(INTDIR)" + + +!ENDIF + +# End Source File +################################################################################ +# Begin Source File + +SOURCE=.\cvar.c +DEP_CPP_CVAR_=\ + ".\bothdefs.h"\ + ".\bspfile.h"\ + ".\cdaudio.h"\ + ".\client.h"\ + ".\cmd.h"\ + ".\common.h"\ + ".\console.h"\ + ".\crc.h"\ + ".\cvar.h"\ + ".\d_iface.h"\ + ".\draw.h"\ + ".\gl_model.h"\ + ".\glquake.h"\ + ".\input.h"\ + ".\keys.h"\ + ".\mathlib.h"\ + ".\menu.h"\ + ".\model.h"\ + ".\modelgen.h"\ + ".\net.h"\ + ".\pmove.h"\ + ".\protocol.h"\ + ".\quakedef.h"\ + ".\render.h"\ + ".\sbar.h"\ + ".\screen.h"\ + ".\sound.h"\ + ".\spritegn.h"\ + ".\sys.h"\ + ".\vid.h"\ + ".\view.h"\ + ".\wad.h"\ + ".\zone.h"\ + +NODEP_CPP_CVAR_=\ + ".\cmdlib.h"\ + ".\dictlib.h"\ + ".\lbmlib.h"\ + ".\qwsvdef.h"\ + ".\scriplib.h"\ + ".\trilib.h"\ + + +!IF "$(CFG)" == "qwcl - Win32 Release" + + +"$(INTDIR)\cvar.obj" : $(SOURCE) $(DEP_CPP_CVAR_) "$(INTDIR)" + + +!ELSEIF "$(CFG)" == "qwcl - Win32 Debug" + + +"$(INTDIR)\cvar.obj" : $(SOURCE) $(DEP_CPP_CVAR_) "$(INTDIR)" + +"$(INTDIR)\cvar.sbr" : $(SOURCE) $(DEP_CPP_CVAR_) "$(INTDIR)" + + +!ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug" + + +"$(INTDIR)\cvar.obj" : $(SOURCE) $(DEP_CPP_CVAR_) "$(INTDIR)" + +"$(INTDIR)\cvar.sbr" : $(SOURCE) $(DEP_CPP_CVAR_) "$(INTDIR)" + + +!ELSEIF "$(CFG)" == "qwcl - Win32 GL Release" + + +"$(INTDIR)\cvar.obj" : $(SOURCE) $(DEP_CPP_CVAR_) "$(INTDIR)" + + +!ENDIF + +# End Source File +################################################################################ +# Begin Source File + +SOURCE=.\d_edge.c +DEP_CPP_D_EDG=\ + ".\bothdefs.h"\ + ".\bspfile.h"\ + ".\cdaudio.h"\ + ".\client.h"\ + ".\cmd.h"\ + ".\common.h"\ + ".\console.h"\ + ".\crc.h"\ + ".\cvar.h"\ + ".\d_iface.h"\ + ".\d_local.h"\ + ".\draw.h"\ + ".\gl_model.h"\ + ".\glquake.h"\ + ".\input.h"\ + ".\keys.h"\ + ".\mathlib.h"\ + ".\menu.h"\ + ".\model.h"\ + ".\modelgen.h"\ + ".\net.h"\ + ".\pmove.h"\ + ".\protocol.h"\ + ".\quakedef.h"\ + ".\r_shared.h"\ + ".\render.h"\ + ".\sbar.h"\ + ".\screen.h"\ + ".\sound.h"\ + ".\spritegn.h"\ + ".\sys.h"\ + ".\vid.h"\ + ".\view.h"\ + ".\wad.h"\ + ".\zone.h"\ + +NODEP_CPP_D_EDG=\ + ".\cmdlib.h"\ + ".\dictlib.h"\ + ".\lbmlib.h"\ + ".\scriplib.h"\ + ".\trilib.h"\ + + +!IF "$(CFG)" == "qwcl - Win32 Release" + + +"$(INTDIR)\d_edge.obj" : $(SOURCE) $(DEP_CPP_D_EDG) "$(INTDIR)" + $(CPP) /nologo /ML /GX /O2 /I "..\..\scitech\include" /I\ + "..\..\dxsdk\sdk\inc" /D "WIN32" /D "NDEBUG" /D "_WINDOWS"\ + /Fp"$(INTDIR)/qwcl.pch" /YX /Fo"$(INTDIR)/" /c $(SOURCE) + + +!ELSEIF "$(CFG)" == "qwcl - Win32 Debug" + + +BuildCmds= \ + $(CPP) /nologo /MLd /Gm /GX /Zi /Od /I "..\..\scitech\include" /I\ + "..\..\dxsdk\sdk\inc" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR"$(INTDIR)/"\ + /Fp"$(INTDIR)/qwcl.pch" /YX /Fo"$(INTDIR)/" /Fd"$(INTDIR)/" /c $(SOURCE) \ + + +"$(INTDIR)\d_edge.obj" : $(SOURCE) $(DEP_CPP_D_EDG) "$(INTDIR)" + $(BuildCmds) + +"$(INTDIR)\d_edge.sbr" : $(SOURCE) $(DEP_CPP_D_EDG) "$(INTDIR)" + $(BuildCmds) + +!ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "qwcl - Win32 GL Release" + +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +################################################################################ +# Begin Source File + +SOURCE=.\d_fill.c +DEP_CPP_D_FIL=\ + ".\bothdefs.h"\ + ".\bspfile.h"\ + ".\cdaudio.h"\ + ".\client.h"\ + ".\cmd.h"\ + ".\common.h"\ + ".\console.h"\ + ".\crc.h"\ + ".\cvar.h"\ + ".\d_iface.h"\ + ".\draw.h"\ + ".\gl_model.h"\ + ".\glquake.h"\ + ".\input.h"\ + ".\keys.h"\ + ".\mathlib.h"\ + ".\menu.h"\ + ".\model.h"\ + ".\modelgen.h"\ + ".\net.h"\ + ".\pmove.h"\ + ".\protocol.h"\ + ".\quakedef.h"\ + ".\render.h"\ + ".\sbar.h"\ + ".\screen.h"\ + ".\sound.h"\ + ".\spritegn.h"\ + ".\sys.h"\ + ".\vid.h"\ + ".\view.h"\ + ".\wad.h"\ + ".\zone.h"\ + +NODEP_CPP_D_FIL=\ + ".\cmdlib.h"\ + ".\dictlib.h"\ + ".\lbmlib.h"\ + ".\scriplib.h"\ + ".\trilib.h"\ + + +!IF "$(CFG)" == "qwcl - Win32 Release" + + +"$(INTDIR)\d_fill.obj" : $(SOURCE) $(DEP_CPP_D_FIL) "$(INTDIR)" + $(CPP) /nologo /ML /GX /O2 /I "..\..\scitech\include" /I\ + "..\..\dxsdk\sdk\inc" /D "WIN32" /D "NDEBUG" /D "_WINDOWS"\ + /Fp"$(INTDIR)/qwcl.pch" /YX /Fo"$(INTDIR)/" /c $(SOURCE) + + +!ELSEIF "$(CFG)" == "qwcl - Win32 Debug" + + +BuildCmds= \ + $(CPP) /nologo /MLd /Gm /GX /Zi /Od /I "..\..\scitech\include" /I\ + "..\..\dxsdk\sdk\inc" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR"$(INTDIR)/"\ + /Fp"$(INTDIR)/qwcl.pch" /YX /Fo"$(INTDIR)/" /Fd"$(INTDIR)/" /c $(SOURCE) \ + + +"$(INTDIR)\d_fill.obj" : $(SOURCE) $(DEP_CPP_D_FIL) "$(INTDIR)" + $(BuildCmds) + +"$(INTDIR)\d_fill.sbr" : $(SOURCE) $(DEP_CPP_D_FIL) "$(INTDIR)" + $(BuildCmds) + +!ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "qwcl - Win32 GL Release" + +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +################################################################################ +# Begin Source File + +SOURCE=.\d_init.c +DEP_CPP_D_INI=\ + ".\bothdefs.h"\ + ".\bspfile.h"\ + ".\cdaudio.h"\ + ".\client.h"\ + ".\cmd.h"\ + ".\common.h"\ + ".\console.h"\ + ".\crc.h"\ + ".\cvar.h"\ + ".\d_iface.h"\ + ".\d_local.h"\ + ".\draw.h"\ + ".\gl_model.h"\ + ".\glquake.h"\ + ".\input.h"\ + ".\keys.h"\ + ".\mathlib.h"\ + ".\menu.h"\ + ".\model.h"\ + ".\modelgen.h"\ + ".\net.h"\ + ".\pmove.h"\ + ".\protocol.h"\ + ".\quakedef.h"\ + ".\r_shared.h"\ + ".\render.h"\ + ".\sbar.h"\ + ".\screen.h"\ + ".\sound.h"\ + ".\spritegn.h"\ + ".\sys.h"\ + ".\vid.h"\ + ".\view.h"\ + ".\wad.h"\ + ".\zone.h"\ + +NODEP_CPP_D_INI=\ + ".\cmdlib.h"\ + ".\dictlib.h"\ + ".\lbmlib.h"\ + ".\scriplib.h"\ + ".\trilib.h"\ + + +!IF "$(CFG)" == "qwcl - Win32 Release" + + +"$(INTDIR)\d_init.obj" : $(SOURCE) $(DEP_CPP_D_INI) "$(INTDIR)" + $(CPP) /nologo /ML /GX /O2 /I "..\..\scitech\include" /I\ + "..\..\dxsdk\sdk\inc" /D "WIN32" /D "NDEBUG" /D "_WINDOWS"\ + /Fp"$(INTDIR)/qwcl.pch" /YX /Fo"$(INTDIR)/" /c $(SOURCE) + + +!ELSEIF "$(CFG)" == "qwcl - Win32 Debug" + + +BuildCmds= \ + $(CPP) /nologo /MLd /Gm /GX /Zi /Od /I "..\..\scitech\include" /I\ + "..\..\dxsdk\sdk\inc" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR"$(INTDIR)/"\ + /Fp"$(INTDIR)/qwcl.pch" /YX /Fo"$(INTDIR)/" /Fd"$(INTDIR)/" /c $(SOURCE) \ + + +"$(INTDIR)\d_init.obj" : $(SOURCE) $(DEP_CPP_D_INI) "$(INTDIR)" + $(BuildCmds) + +"$(INTDIR)\d_init.sbr" : $(SOURCE) $(DEP_CPP_D_INI) "$(INTDIR)" + $(BuildCmds) + +!ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "qwcl - Win32 GL Release" + +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +################################################################################ +# Begin Source File + +SOURCE=.\d_modech.c +DEP_CPP_D_MOD=\ + ".\bothdefs.h"\ + ".\bspfile.h"\ + ".\cdaudio.h"\ + ".\client.h"\ + ".\cmd.h"\ + ".\common.h"\ + ".\console.h"\ + ".\crc.h"\ + ".\cvar.h"\ + ".\d_iface.h"\ + ".\d_local.h"\ + ".\draw.h"\ + ".\gl_model.h"\ + ".\glquake.h"\ + ".\input.h"\ + ".\keys.h"\ + ".\mathlib.h"\ + ".\menu.h"\ + ".\model.h"\ + ".\modelgen.h"\ + ".\net.h"\ + ".\pmove.h"\ + ".\protocol.h"\ + ".\quakedef.h"\ + ".\r_shared.h"\ + ".\render.h"\ + ".\sbar.h"\ + ".\screen.h"\ + ".\sound.h"\ + ".\spritegn.h"\ + ".\sys.h"\ + ".\vid.h"\ + ".\view.h"\ + ".\wad.h"\ + ".\zone.h"\ + +NODEP_CPP_D_MOD=\ + ".\cmdlib.h"\ + ".\dictlib.h"\ + ".\lbmlib.h"\ + ".\scriplib.h"\ + ".\trilib.h"\ + + +!IF "$(CFG)" == "qwcl - Win32 Release" + + +"$(INTDIR)\d_modech.obj" : $(SOURCE) $(DEP_CPP_D_MOD) "$(INTDIR)" + $(CPP) /nologo /ML /GX /O2 /I "..\..\scitech\include" /I\ + "..\..\dxsdk\sdk\inc" /D "WIN32" /D "NDEBUG" /D "_WINDOWS"\ + /Fp"$(INTDIR)/qwcl.pch" /YX /Fo"$(INTDIR)/" /c $(SOURCE) + + +!ELSEIF "$(CFG)" == "qwcl - Win32 Debug" + + +BuildCmds= \ + $(CPP) /nologo /MLd /Gm /GX /Zi /Od /I "..\..\scitech\include" /I\ + "..\..\dxsdk\sdk\inc" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR"$(INTDIR)/"\ + /Fp"$(INTDIR)/qwcl.pch" /YX /Fo"$(INTDIR)/" /Fd"$(INTDIR)/" /c $(SOURCE) \ + + +"$(INTDIR)\d_modech.obj" : $(SOURCE) $(DEP_CPP_D_MOD) "$(INTDIR)" + $(BuildCmds) + +"$(INTDIR)\d_modech.sbr" : $(SOURCE) $(DEP_CPP_D_MOD) "$(INTDIR)" + $(BuildCmds) + +!ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "qwcl - Win32 GL Release" + +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +################################################################################ +# Begin Source File + +SOURCE=.\d_part.c +DEP_CPP_D_PAR=\ + ".\bothdefs.h"\ + ".\bspfile.h"\ + ".\cdaudio.h"\ + ".\client.h"\ + ".\cmd.h"\ + ".\common.h"\ + ".\console.h"\ + ".\crc.h"\ + ".\cvar.h"\ + ".\d_iface.h"\ + ".\d_local.h"\ + ".\draw.h"\ + ".\gl_model.h"\ + ".\glquake.h"\ + ".\input.h"\ + ".\keys.h"\ + ".\mathlib.h"\ + ".\menu.h"\ + ".\model.h"\ + ".\modelgen.h"\ + ".\net.h"\ + ".\pmove.h"\ + ".\protocol.h"\ + ".\quakedef.h"\ + ".\r_shared.h"\ + ".\render.h"\ + ".\sbar.h"\ + ".\screen.h"\ + ".\sound.h"\ + ".\spritegn.h"\ + ".\sys.h"\ + ".\vid.h"\ + ".\view.h"\ + ".\wad.h"\ + ".\zone.h"\ + +NODEP_CPP_D_PAR=\ + ".\cmdlib.h"\ + ".\dictlib.h"\ + ".\lbmlib.h"\ + ".\scriplib.h"\ + ".\trilib.h"\ + + +!IF "$(CFG)" == "qwcl - Win32 Release" + + +"$(INTDIR)\d_part.obj" : $(SOURCE) $(DEP_CPP_D_PAR) "$(INTDIR)" + $(CPP) /nologo /ML /GX /O2 /I "..\..\scitech\include" /I\ + "..\..\dxsdk\sdk\inc" /D "WIN32" /D "NDEBUG" /D "_WINDOWS"\ + /Fp"$(INTDIR)/qwcl.pch" /YX /Fo"$(INTDIR)/" /c $(SOURCE) + + +!ELSEIF "$(CFG)" == "qwcl - Win32 Debug" + + +BuildCmds= \ + $(CPP) /nologo /MLd /Gm /GX /Zi /Od /I "..\..\scitech\include" /I\ + "..\..\dxsdk\sdk\inc" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR"$(INTDIR)/"\ + /Fp"$(INTDIR)/qwcl.pch" /YX /Fo"$(INTDIR)/" /Fd"$(INTDIR)/" /c $(SOURCE) \ + + +"$(INTDIR)\d_part.obj" : $(SOURCE) $(DEP_CPP_D_PAR) "$(INTDIR)" + $(BuildCmds) + +"$(INTDIR)\d_part.sbr" : $(SOURCE) $(DEP_CPP_D_PAR) "$(INTDIR)" + $(BuildCmds) + +!ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "qwcl - Win32 GL Release" + +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +################################################################################ +# Begin Source File + +SOURCE=.\d_polyse.c +DEP_CPP_D_POL=\ + ".\adivtab.h"\ + ".\bothdefs.h"\ + ".\bspfile.h"\ + ".\cdaudio.h"\ + ".\client.h"\ + ".\cmd.h"\ + ".\common.h"\ + ".\console.h"\ + ".\crc.h"\ + ".\cvar.h"\ + ".\d_iface.h"\ + ".\d_local.h"\ + ".\draw.h"\ + ".\gl_model.h"\ + ".\glquake.h"\ + ".\input.h"\ + ".\keys.h"\ + ".\mathlib.h"\ + ".\menu.h"\ + ".\model.h"\ + ".\modelgen.h"\ + ".\net.h"\ + ".\pmove.h"\ + ".\protocol.h"\ + ".\quakedef.h"\ + ".\r_local.h"\ + ".\r_shared.h"\ + ".\render.h"\ + ".\sbar.h"\ + ".\screen.h"\ + ".\sound.h"\ + ".\spritegn.h"\ + ".\sys.h"\ + ".\vid.h"\ + ".\view.h"\ + ".\wad.h"\ + ".\zone.h"\ + +NODEP_CPP_D_POL=\ + ".\cmdlib.h"\ + ".\dictlib.h"\ + ".\lbmlib.h"\ + ".\scriplib.h"\ + ".\trilib.h"\ + + +!IF "$(CFG)" == "qwcl - Win32 Release" + + +"$(INTDIR)\d_polyse.obj" : $(SOURCE) $(DEP_CPP_D_POL) "$(INTDIR)" + $(CPP) /nologo /ML /GX /O2 /I "..\..\scitech\include" /I\ + "..\..\dxsdk\sdk\inc" /D "WIN32" /D "NDEBUG" /D "_WINDOWS"\ + /Fp"$(INTDIR)/qwcl.pch" /YX /Fo"$(INTDIR)/" /c $(SOURCE) + + +!ELSEIF "$(CFG)" == "qwcl - Win32 Debug" + + +BuildCmds= \ + $(CPP) /nologo /MLd /Gm /GX /Zi /Od /I "..\..\scitech\include" /I\ + "..\..\dxsdk\sdk\inc" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR"$(INTDIR)/"\ + /Fp"$(INTDIR)/qwcl.pch" /YX /Fo"$(INTDIR)/" /Fd"$(INTDIR)/" /c $(SOURCE) \ + + +"$(INTDIR)\d_polyse.obj" : $(SOURCE) $(DEP_CPP_D_POL) "$(INTDIR)" + $(BuildCmds) + +"$(INTDIR)\d_polyse.sbr" : $(SOURCE) $(DEP_CPP_D_POL) "$(INTDIR)" + $(BuildCmds) + +!ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "qwcl - Win32 GL Release" + +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +################################################################################ +# Begin Source File + +SOURCE=.\d_scan.c +DEP_CPP_D_SCA=\ + ".\bothdefs.h"\ + ".\bspfile.h"\ + ".\cdaudio.h"\ + ".\client.h"\ + ".\cmd.h"\ + ".\common.h"\ + ".\console.h"\ + ".\crc.h"\ + ".\cvar.h"\ + ".\d_iface.h"\ + ".\d_local.h"\ + ".\draw.h"\ + ".\gl_model.h"\ + ".\glquake.h"\ + ".\input.h"\ + ".\keys.h"\ + ".\mathlib.h"\ + ".\menu.h"\ + ".\model.h"\ + ".\modelgen.h"\ + ".\net.h"\ + ".\pmove.h"\ + ".\protocol.h"\ + ".\quakedef.h"\ + ".\r_local.h"\ + ".\r_shared.h"\ + ".\render.h"\ + ".\sbar.h"\ + ".\screen.h"\ + ".\sound.h"\ + ".\spritegn.h"\ + ".\sys.h"\ + ".\vid.h"\ + ".\view.h"\ + ".\wad.h"\ + ".\zone.h"\ + +NODEP_CPP_D_SCA=\ + ".\cmdlib.h"\ + ".\dictlib.h"\ + ".\lbmlib.h"\ + ".\scriplib.h"\ + ".\trilib.h"\ + + +!IF "$(CFG)" == "qwcl - Win32 Release" + + +"$(INTDIR)\d_scan.obj" : $(SOURCE) $(DEP_CPP_D_SCA) "$(INTDIR)" + $(CPP) /nologo /ML /GX /O2 /I "..\..\scitech\include" /I\ + "..\..\dxsdk\sdk\inc" /D "WIN32" /D "NDEBUG" /D "_WINDOWS"\ + /Fp"$(INTDIR)/qwcl.pch" /YX /Fo"$(INTDIR)/" /c $(SOURCE) + + +!ELSEIF "$(CFG)" == "qwcl - Win32 Debug" + + +BuildCmds= \ + $(CPP) /nologo /MLd /Gm /GX /Zi /Od /I "..\..\scitech\include" /I\ + "..\..\dxsdk\sdk\inc" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR"$(INTDIR)/"\ + /Fp"$(INTDIR)/qwcl.pch" /YX /Fo"$(INTDIR)/" /Fd"$(INTDIR)/" /c $(SOURCE) \ + + +"$(INTDIR)\d_scan.obj" : $(SOURCE) $(DEP_CPP_D_SCA) "$(INTDIR)" + $(BuildCmds) + +"$(INTDIR)\d_scan.sbr" : $(SOURCE) $(DEP_CPP_D_SCA) "$(INTDIR)" + $(BuildCmds) + +!ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "qwcl - Win32 GL Release" + +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +################################################################################ +# Begin Source File + +SOURCE=.\d_sky.c +DEP_CPP_D_SKY=\ + ".\bothdefs.h"\ + ".\bspfile.h"\ + ".\cdaudio.h"\ + ".\client.h"\ + ".\cmd.h"\ + ".\common.h"\ + ".\console.h"\ + ".\crc.h"\ + ".\cvar.h"\ + ".\d_iface.h"\ + ".\d_local.h"\ + ".\draw.h"\ + ".\gl_model.h"\ + ".\glquake.h"\ + ".\input.h"\ + ".\keys.h"\ + ".\mathlib.h"\ + ".\menu.h"\ + ".\model.h"\ + ".\modelgen.h"\ + ".\net.h"\ + ".\pmove.h"\ + ".\protocol.h"\ + ".\quakedef.h"\ + ".\r_local.h"\ + ".\r_shared.h"\ + ".\render.h"\ + ".\sbar.h"\ + ".\screen.h"\ + ".\sound.h"\ + ".\spritegn.h"\ + ".\sys.h"\ + ".\vid.h"\ + ".\view.h"\ + ".\wad.h"\ + ".\zone.h"\ + +NODEP_CPP_D_SKY=\ + ".\cmdlib.h"\ + ".\dictlib.h"\ + ".\lbmlib.h"\ + ".\scriplib.h"\ + ".\trilib.h"\ + + +!IF "$(CFG)" == "qwcl - Win32 Release" + + +"$(INTDIR)\d_sky.obj" : $(SOURCE) $(DEP_CPP_D_SKY) "$(INTDIR)" + $(CPP) /nologo /ML /GX /O2 /I "..\..\scitech\include" /I\ + "..\..\dxsdk\sdk\inc" /D "WIN32" /D "NDEBUG" /D "_WINDOWS"\ + /Fp"$(INTDIR)/qwcl.pch" /YX /Fo"$(INTDIR)/" /c $(SOURCE) + + +!ELSEIF "$(CFG)" == "qwcl - Win32 Debug" + + +BuildCmds= \ + $(CPP) /nologo /MLd /Gm /GX /Zi /Od /I "..\..\scitech\include" /I\ + "..\..\dxsdk\sdk\inc" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR"$(INTDIR)/"\ + /Fp"$(INTDIR)/qwcl.pch" /YX /Fo"$(INTDIR)/" /Fd"$(INTDIR)/" /c $(SOURCE) \ + + +"$(INTDIR)\d_sky.obj" : $(SOURCE) $(DEP_CPP_D_SKY) "$(INTDIR)" + $(BuildCmds) + +"$(INTDIR)\d_sky.sbr" : $(SOURCE) $(DEP_CPP_D_SKY) "$(INTDIR)" + $(BuildCmds) + +!ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "qwcl - Win32 GL Release" + +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +################################################################################ +# Begin Source File + +SOURCE=.\d_sprite.c +DEP_CPP_D_SPR=\ + ".\bothdefs.h"\ + ".\bspfile.h"\ + ".\cdaudio.h"\ + ".\client.h"\ + ".\cmd.h"\ + ".\common.h"\ + ".\console.h"\ + ".\crc.h"\ + ".\cvar.h"\ + ".\d_iface.h"\ + ".\d_local.h"\ + ".\draw.h"\ + ".\gl_model.h"\ + ".\glquake.h"\ + ".\input.h"\ + ".\keys.h"\ + ".\mathlib.h"\ + ".\menu.h"\ + ".\model.h"\ + ".\modelgen.h"\ + ".\net.h"\ + ".\pmove.h"\ + ".\protocol.h"\ + ".\quakedef.h"\ + ".\r_shared.h"\ + ".\render.h"\ + ".\sbar.h"\ + ".\screen.h"\ + ".\sound.h"\ + ".\spritegn.h"\ + ".\sys.h"\ + ".\vid.h"\ + ".\view.h"\ + ".\wad.h"\ + ".\zone.h"\ + +NODEP_CPP_D_SPR=\ + ".\cmdlib.h"\ + ".\dictlib.h"\ + ".\lbmlib.h"\ + ".\scriplib.h"\ + ".\trilib.h"\ + + +!IF "$(CFG)" == "qwcl - Win32 Release" + + +"$(INTDIR)\d_sprite.obj" : $(SOURCE) $(DEP_CPP_D_SPR) "$(INTDIR)" + $(CPP) /nologo /ML /GX /O2 /I "..\..\scitech\include" /I\ + "..\..\dxsdk\sdk\inc" /D "WIN32" /D "NDEBUG" /D "_WINDOWS"\ + /Fp"$(INTDIR)/qwcl.pch" /YX /Fo"$(INTDIR)/" /c $(SOURCE) + + +!ELSEIF "$(CFG)" == "qwcl - Win32 Debug" + + +BuildCmds= \ + $(CPP) /nologo /MLd /Gm /GX /Zi /Od /I "..\..\scitech\include" /I\ + "..\..\dxsdk\sdk\inc" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR"$(INTDIR)/"\ + /Fp"$(INTDIR)/qwcl.pch" /YX /Fo"$(INTDIR)/" /Fd"$(INTDIR)/" /c $(SOURCE) \ + + +"$(INTDIR)\d_sprite.obj" : $(SOURCE) $(DEP_CPP_D_SPR) "$(INTDIR)" + $(BuildCmds) + +"$(INTDIR)\d_sprite.sbr" : $(SOURCE) $(DEP_CPP_D_SPR) "$(INTDIR)" + $(BuildCmds) + +!ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "qwcl - Win32 GL Release" + +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +################################################################################ +# Begin Source File + +SOURCE=.\d_surf.c +DEP_CPP_D_SUR=\ + ".\bothdefs.h"\ + ".\bspfile.h"\ + ".\cdaudio.h"\ + ".\client.h"\ + ".\cmd.h"\ + ".\common.h"\ + ".\console.h"\ + ".\crc.h"\ + ".\cvar.h"\ + ".\d_iface.h"\ + ".\d_local.h"\ + ".\draw.h"\ + ".\gl_model.h"\ + ".\glquake.h"\ + ".\input.h"\ + ".\keys.h"\ + ".\mathlib.h"\ + ".\menu.h"\ + ".\model.h"\ + ".\modelgen.h"\ + ".\net.h"\ + ".\pmove.h"\ + ".\protocol.h"\ + ".\quakedef.h"\ + ".\r_local.h"\ + ".\r_shared.h"\ + ".\render.h"\ + ".\sbar.h"\ + ".\screen.h"\ + ".\sound.h"\ + ".\spritegn.h"\ + ".\sys.h"\ + ".\vid.h"\ + ".\view.h"\ + ".\wad.h"\ + ".\zone.h"\ + +NODEP_CPP_D_SUR=\ + ".\cmdlib.h"\ + ".\dictlib.h"\ + ".\lbmlib.h"\ + ".\scriplib.h"\ + ".\trilib.h"\ + + +!IF "$(CFG)" == "qwcl - Win32 Release" + + +"$(INTDIR)\d_surf.obj" : $(SOURCE) $(DEP_CPP_D_SUR) "$(INTDIR)" + $(CPP) /nologo /ML /GX /O2 /I "..\..\scitech\include" /I\ + "..\..\dxsdk\sdk\inc" /D "WIN32" /D "NDEBUG" /D "_WINDOWS"\ + /Fp"$(INTDIR)/qwcl.pch" /YX /Fo"$(INTDIR)/" /c $(SOURCE) + + +!ELSEIF "$(CFG)" == "qwcl - Win32 Debug" + + +BuildCmds= \ + $(CPP) /nologo /MLd /Gm /GX /Zi /Od /I "..\..\scitech\include" /I\ + "..\..\dxsdk\sdk\inc" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR"$(INTDIR)/"\ + /Fp"$(INTDIR)/qwcl.pch" /YX /Fo"$(INTDIR)/" /Fd"$(INTDIR)/" /c $(SOURCE) \ + + +"$(INTDIR)\d_surf.obj" : $(SOURCE) $(DEP_CPP_D_SUR) "$(INTDIR)" + $(BuildCmds) + +"$(INTDIR)\d_surf.sbr" : $(SOURCE) $(DEP_CPP_D_SUR) "$(INTDIR)" + $(BuildCmds) + +!ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "qwcl - Win32 GL Release" + +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +################################################################################ +# Begin Source File + +SOURCE=.\d_vars.c +DEP_CPP_D_VAR=\ + ".\bothdefs.h"\ + ".\bspfile.h"\ + ".\cdaudio.h"\ + ".\client.h"\ + ".\cmd.h"\ + ".\common.h"\ + ".\console.h"\ + ".\crc.h"\ + ".\cvar.h"\ + ".\d_iface.h"\ + ".\draw.h"\ + ".\gl_model.h"\ + ".\glquake.h"\ + ".\input.h"\ + ".\keys.h"\ + ".\mathlib.h"\ + ".\menu.h"\ + ".\model.h"\ + ".\modelgen.h"\ + ".\net.h"\ + ".\pmove.h"\ + ".\protocol.h"\ + ".\quakedef.h"\ + ".\render.h"\ + ".\sbar.h"\ + ".\screen.h"\ + ".\sound.h"\ + ".\spritegn.h"\ + ".\sys.h"\ + ".\vid.h"\ + ".\view.h"\ + ".\wad.h"\ + ".\zone.h"\ + +NODEP_CPP_D_VAR=\ + ".\cmdlib.h"\ + ".\dictlib.h"\ + ".\lbmlib.h"\ + ".\scriplib.h"\ + ".\trilib.h"\ + + +!IF "$(CFG)" == "qwcl - Win32 Release" + + +"$(INTDIR)\d_vars.obj" : $(SOURCE) $(DEP_CPP_D_VAR) "$(INTDIR)" + $(CPP) /nologo /ML /GX /O2 /I "..\..\scitech\include" /I\ + "..\..\dxsdk\sdk\inc" /D "WIN32" /D "NDEBUG" /D "_WINDOWS"\ + /Fp"$(INTDIR)/qwcl.pch" /YX /Fo"$(INTDIR)/" /c $(SOURCE) + + +!ELSEIF "$(CFG)" == "qwcl - Win32 Debug" + + +BuildCmds= \ + $(CPP) /nologo /MLd /Gm /GX /Zi /Od /I "..\..\scitech\include" /I\ + "..\..\dxsdk\sdk\inc" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR"$(INTDIR)/"\ + /Fp"$(INTDIR)/qwcl.pch" /YX /Fo"$(INTDIR)/" /Fd"$(INTDIR)/" /c $(SOURCE) \ + + +"$(INTDIR)\d_vars.obj" : $(SOURCE) $(DEP_CPP_D_VAR) "$(INTDIR)" + $(BuildCmds) + +"$(INTDIR)\d_vars.sbr" : $(SOURCE) $(DEP_CPP_D_VAR) "$(INTDIR)" + $(BuildCmds) + +!ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "qwcl - Win32 GL Release" + +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +################################################################################ +# Begin Source File + +SOURCE=.\d_zpoint.c +DEP_CPP_D_ZPO=\ + ".\bothdefs.h"\ + ".\bspfile.h"\ + ".\cdaudio.h"\ + ".\client.h"\ + ".\cmd.h"\ + ".\common.h"\ + ".\console.h"\ + ".\crc.h"\ + ".\cvar.h"\ + ".\d_iface.h"\ + ".\d_local.h"\ + ".\draw.h"\ + ".\gl_model.h"\ + ".\glquake.h"\ + ".\input.h"\ + ".\keys.h"\ + ".\mathlib.h"\ + ".\menu.h"\ + ".\model.h"\ + ".\modelgen.h"\ + ".\net.h"\ + ".\pmove.h"\ + ".\protocol.h"\ + ".\quakedef.h"\ + ".\r_shared.h"\ + ".\render.h"\ + ".\sbar.h"\ + ".\screen.h"\ + ".\sound.h"\ + ".\spritegn.h"\ + ".\sys.h"\ + ".\vid.h"\ + ".\view.h"\ + ".\wad.h"\ + ".\zone.h"\ + +NODEP_CPP_D_ZPO=\ + ".\cmdlib.h"\ + ".\dictlib.h"\ + ".\lbmlib.h"\ + ".\scriplib.h"\ + ".\trilib.h"\ + + +!IF "$(CFG)" == "qwcl - Win32 Release" + + +"$(INTDIR)\d_zpoint.obj" : $(SOURCE) $(DEP_CPP_D_ZPO) "$(INTDIR)" + $(CPP) /nologo /ML /GX /O2 /I "..\..\scitech\include" /I\ + "..\..\dxsdk\sdk\inc" /D "WIN32" /D "NDEBUG" /D "_WINDOWS"\ + /Fp"$(INTDIR)/qwcl.pch" /YX /Fo"$(INTDIR)/" /c $(SOURCE) + + +!ELSEIF "$(CFG)" == "qwcl - Win32 Debug" + + +BuildCmds= \ + $(CPP) /nologo /MLd /Gm /GX /Zi /Od /I "..\..\scitech\include" /I\ + "..\..\dxsdk\sdk\inc" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR"$(INTDIR)/"\ + /Fp"$(INTDIR)/qwcl.pch" /YX /Fo"$(INTDIR)/" /Fd"$(INTDIR)/" /c $(SOURCE) \ + + +"$(INTDIR)\d_zpoint.obj" : $(SOURCE) $(DEP_CPP_D_ZPO) "$(INTDIR)" + $(BuildCmds) + +"$(INTDIR)\d_zpoint.sbr" : $(SOURCE) $(DEP_CPP_D_ZPO) "$(INTDIR)" + $(BuildCmds) + +!ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "qwcl - Win32 GL Release" + +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +################################################################################ +# Begin Source File + +SOURCE=.\draw.c +DEP_CPP_DRAW_=\ + ".\bothdefs.h"\ + ".\bspfile.h"\ + ".\cdaudio.h"\ + ".\client.h"\ + ".\cmd.h"\ + ".\common.h"\ + ".\console.h"\ + ".\crc.h"\ + ".\cvar.h"\ + ".\d_iface.h"\ + ".\draw.h"\ + ".\gl_model.h"\ + ".\glquake.h"\ + ".\input.h"\ + ".\keys.h"\ + ".\mathlib.h"\ + ".\menu.h"\ + ".\model.h"\ + ".\modelgen.h"\ + ".\net.h"\ + ".\pmove.h"\ + ".\protocol.h"\ + ".\quakedef.h"\ + ".\render.h"\ + ".\sbar.h"\ + ".\screen.h"\ + ".\sound.h"\ + ".\spritegn.h"\ + ".\sys.h"\ + ".\vid.h"\ + ".\view.h"\ + ".\wad.h"\ + ".\zone.h"\ + +NODEP_CPP_DRAW_=\ + ".\cmdlib.h"\ + ".\dictlib.h"\ + ".\lbmlib.h"\ + ".\scriplib.h"\ + ".\trilib.h"\ + + +!IF "$(CFG)" == "qwcl - Win32 Release" + + +"$(INTDIR)\draw.obj" : $(SOURCE) $(DEP_CPP_DRAW_) "$(INTDIR)" + $(CPP) /nologo /ML /GX /O2 /I "..\..\scitech\include" /I\ + "..\..\dxsdk\sdk\inc" /D "WIN32" /D "NDEBUG" /D "_WINDOWS"\ + /Fp"$(INTDIR)/qwcl.pch" /YX /Fo"$(INTDIR)/" /c $(SOURCE) + + +!ELSEIF "$(CFG)" == "qwcl - Win32 Debug" + + +BuildCmds= \ + $(CPP) /nologo /MLd /Gm /GX /Zi /Od /I "..\..\scitech\include" /I\ + "..\..\dxsdk\sdk\inc" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR"$(INTDIR)/"\ + /Fp"$(INTDIR)/qwcl.pch" /YX /Fo"$(INTDIR)/" /Fd"$(INTDIR)/" /c $(SOURCE) \ + + +"$(INTDIR)\draw.obj" : $(SOURCE) $(DEP_CPP_DRAW_) "$(INTDIR)" + $(BuildCmds) + +"$(INTDIR)\draw.sbr" : $(SOURCE) $(DEP_CPP_DRAW_) "$(INTDIR)" + $(BuildCmds) + +!ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "qwcl - Win32 GL Release" + +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +################################################################################ +# Begin Source File + +SOURCE=.\gl_draw.c + +!IF "$(CFG)" == "qwcl - Win32 Release" + +# PROP Exclude_From_Build 1 +DEP_CPP_GL_DR=\ + ".\bothdefs.h"\ + ".\bspfile.h"\ + ".\cdaudio.h"\ + ".\client.h"\ + ".\cmd.h"\ + ".\common.h"\ + ".\console.h"\ + ".\crc.h"\ + ".\cvar.h"\ + ".\d_iface.h"\ + ".\draw.h"\ + ".\gl_model.h"\ + ".\glquake.h"\ + ".\input.h"\ + ".\keys.h"\ + ".\mathlib.h"\ + ".\menu.h"\ + ".\model.h"\ + ".\modelgen.h"\ + ".\net.h"\ + ".\pmove.h"\ + ".\protocol.h"\ + ".\quakedef.h"\ + ".\render.h"\ + ".\sbar.h"\ + ".\screen.h"\ + ".\sound.h"\ + ".\spritegn.h"\ + ".\sys.h"\ + ".\vid.h"\ + ".\view.h"\ + ".\wad.h"\ + ".\zone.h"\ + +NODEP_CPP_GL_DR=\ + ".\cmdlib.h"\ + ".\dictlib.h"\ + ".\lbmlib.h"\ + ".\scriplib.h"\ + ".\trilib.h"\ + + +!ELSEIF "$(CFG)" == "qwcl - Win32 Debug" + +# PROP Exclude_From_Build 1 +DEP_CPP_GL_DR=\ + ".\bothdefs.h"\ + ".\bspfile.h"\ + ".\cdaudio.h"\ + ".\client.h"\ + ".\cmd.h"\ + ".\common.h"\ + ".\console.h"\ + ".\crc.h"\ + ".\cvar.h"\ + ".\d_iface.h"\ + ".\draw.h"\ + ".\gl_model.h"\ + ".\glquake.h"\ + ".\input.h"\ + ".\keys.h"\ + ".\mathlib.h"\ + ".\menu.h"\ + ".\model.h"\ + ".\modelgen.h"\ + ".\net.h"\ + ".\pmove.h"\ + ".\protocol.h"\ + ".\quakedef.h"\ + ".\render.h"\ + ".\sbar.h"\ + ".\screen.h"\ + ".\sound.h"\ + ".\spritegn.h"\ + ".\sys.h"\ + ".\vid.h"\ + ".\view.h"\ + ".\wad.h"\ + ".\zone.h"\ + +NODEP_CPP_GL_DR=\ + ".\cmdlib.h"\ + ".\dictlib.h"\ + ".\lbmlib.h"\ + ".\scriplib.h"\ + ".\trilib.h"\ + + +!ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug" + +DEP_CPP_GL_DR=\ + ".\bothdefs.h"\ + ".\bspfile.h"\ + ".\client.h"\ + ".\cmd.h"\ + ".\common.h"\ + ".\cvar.h"\ + ".\draw.h"\ + ".\gl_model.h"\ + ".\mathlib.h"\ + ".\net.h"\ + ".\protocol.h"\ + ".\quakedef.h"\ + ".\render.h"\ + ".\sbar.h"\ + ".\screen.h"\ + ".\sound.h"\ + ".\sys.h"\ + ".\vid.h"\ + ".\wad.h"\ + ".\zone.h"\ + + +BuildCmds= \ + $(CPP) /nologo /MLd /Gm /GX /Zi /Od /I "..\..\scitech\include" /I\ + "..\..\dxsdk\sdk\inc" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "GLQUAKE"\ + /FR"$(INTDIR)/" /Fp"$(INTDIR)/qwcl.pch" /YX /Fo"$(INTDIR)/" /Fd"$(INTDIR)/" /c\ + $(SOURCE) \ + + +"$(INTDIR)\gl_draw.obj" : $(SOURCE) $(DEP_CPP_GL_DR) "$(INTDIR)" + $(BuildCmds) + +"$(INTDIR)\gl_draw.sbr" : $(SOURCE) $(DEP_CPP_GL_DR) "$(INTDIR)" + $(BuildCmds) + +!ELSEIF "$(CFG)" == "qwcl - Win32 GL Release" + +DEP_CPP_GL_DR=\ + ".\bothdefs.h"\ + ".\bspfile.h"\ + ".\cdaudio.h"\ + ".\client.h"\ + ".\cmd.h"\ + ".\common.h"\ + ".\console.h"\ + ".\crc.h"\ + ".\cvar.h"\ + ".\d_iface.h"\ + ".\draw.h"\ + ".\gl_model.h"\ + ".\glquake.h"\ + ".\input.h"\ + ".\keys.h"\ + ".\mathlib.h"\ + ".\menu.h"\ + ".\model.h"\ + ".\modelgen.h"\ + ".\net.h"\ + ".\pmove.h"\ + ".\protocol.h"\ + ".\quakedef.h"\ + ".\render.h"\ + ".\sbar.h"\ + ".\screen.h"\ + ".\sound.h"\ + ".\spritegn.h"\ + ".\sys.h"\ + ".\vid.h"\ + ".\view.h"\ + ".\wad.h"\ + ".\zone.h"\ + +NODEP_CPP_GL_DR=\ + ".\cmdlib.h"\ + ".\dictlib.h"\ + ".\lbmlib.h"\ + ".\scriplib.h"\ + ".\trilib.h"\ + + +"$(INTDIR)\gl_draw.obj" : $(SOURCE) $(DEP_CPP_GL_DR) "$(INTDIR)" + $(CPP) /nologo /ML /GX /O2 /I "..\..\scitech\include" /I\ + "..\..\dxsdk\sdk\inc" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "GLQUAKE"\ + /Fp"$(INTDIR)/qwcl.pch" /YX /Fo"$(INTDIR)/" /c $(SOURCE) + + +!ENDIF + +# End Source File +################################################################################ +# Begin Source File + +SOURCE=.\gl_mesh.c +DEP_CPP_GL_ME=\ + ".\bothdefs.h"\ + ".\bspfile.h"\ + ".\cdaudio.h"\ + ".\client.h"\ + ".\cmd.h"\ + ".\common.h"\ + ".\console.h"\ + ".\crc.h"\ + ".\cvar.h"\ + ".\d_iface.h"\ + ".\draw.h"\ + ".\gl_model.h"\ + ".\glquake.h"\ + ".\input.h"\ + ".\keys.h"\ + ".\mathlib.h"\ + ".\menu.h"\ + ".\model.h"\ + ".\modelgen.h"\ + ".\net.h"\ + ".\pmove.h"\ + ".\protocol.h"\ + ".\quakedef.h"\ + ".\render.h"\ + ".\sbar.h"\ + ".\screen.h"\ + ".\sound.h"\ + ".\spritegn.h"\ + ".\sys.h"\ + ".\vid.h"\ + ".\view.h"\ + ".\wad.h"\ + ".\zone.h"\ + +NODEP_CPP_GL_ME=\ + ".\cmdlib.h"\ + ".\dictlib.h"\ + ".\lbmlib.h"\ + ".\scriplib.h"\ + ".\trilib.h"\ + + +!IF "$(CFG)" == "qwcl - Win32 Release" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "qwcl - Win32 Debug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug" + + +BuildCmds= \ + $(CPP) /nologo /MLd /Gm /GX /Zi /Od /I "..\..\scitech\include" /I\ + "..\..\dxsdk\sdk\inc" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "GLQUAKE"\ + /FR"$(INTDIR)/" /Fp"$(INTDIR)/qwcl.pch" /YX /Fo"$(INTDIR)/" /Fd"$(INTDIR)/" /c\ + $(SOURCE) \ + + +"$(INTDIR)\gl_mesh.obj" : $(SOURCE) $(DEP_CPP_GL_ME) "$(INTDIR)" + $(BuildCmds) + +"$(INTDIR)\gl_mesh.sbr" : $(SOURCE) $(DEP_CPP_GL_ME) "$(INTDIR)" + $(BuildCmds) + +!ELSEIF "$(CFG)" == "qwcl - Win32 GL Release" + + +"$(INTDIR)\gl_mesh.obj" : $(SOURCE) $(DEP_CPP_GL_ME) "$(INTDIR)" + $(CPP) /nologo /ML /GX /O2 /I "..\..\scitech\include" /I\ + "..\..\dxsdk\sdk\inc" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "GLQUAKE"\ + /Fp"$(INTDIR)/qwcl.pch" /YX /Fo"$(INTDIR)/" /c $(SOURCE) + + +!ENDIF + +# End Source File +################################################################################ +# Begin Source File + +SOURCE=.\gl_model.c + +!IF "$(CFG)" == "qwcl - Win32 Release" + +# PROP Exclude_From_Build 1 +DEP_CPP_GL_MO=\ + ".\bothdefs.h"\ + ".\bspfile.h"\ + ".\cdaudio.h"\ + ".\client.h"\ + ".\cmd.h"\ + ".\common.h"\ + ".\console.h"\ + ".\crc.h"\ + ".\cvar.h"\ + ".\d_iface.h"\ + ".\draw.h"\ + ".\gl_model.h"\ + ".\glquake.h"\ + ".\input.h"\ + ".\keys.h"\ + ".\mathlib.h"\ + ".\menu.h"\ + ".\model.h"\ + ".\modelgen.h"\ + ".\net.h"\ + ".\pmove.h"\ + ".\protocol.h"\ + ".\quakedef.h"\ + ".\render.h"\ + ".\sbar.h"\ + ".\screen.h"\ + ".\sound.h"\ + ".\spritegn.h"\ + ".\sys.h"\ + ".\vid.h"\ + ".\view.h"\ + ".\wad.h"\ + ".\zone.h"\ + +NODEP_CPP_GL_MO=\ + ".\cmdlib.h"\ + ".\dictlib.h"\ + ".\lbmlib.h"\ + ".\scriplib.h"\ + ".\trilib.h"\ + + +!ELSEIF "$(CFG)" == "qwcl - Win32 Debug" + +# PROP Exclude_From_Build 1 +DEP_CPP_GL_MO=\ + ".\bothdefs.h"\ + ".\bspfile.h"\ + ".\cdaudio.h"\ + ".\client.h"\ + ".\cmd.h"\ + ".\common.h"\ + ".\console.h"\ + ".\crc.h"\ + ".\cvar.h"\ + ".\d_iface.h"\ + ".\draw.h"\ + ".\gl_model.h"\ + ".\glquake.h"\ + ".\input.h"\ + ".\keys.h"\ + ".\mathlib.h"\ + ".\menu.h"\ + ".\model.h"\ + ".\modelgen.h"\ + ".\net.h"\ + ".\pmove.h"\ + ".\protocol.h"\ + ".\quakedef.h"\ + ".\render.h"\ + ".\sbar.h"\ + ".\screen.h"\ + ".\sound.h"\ + ".\spritegn.h"\ + ".\sys.h"\ + ".\vid.h"\ + ".\view.h"\ + ".\wad.h"\ + ".\zone.h"\ + +NODEP_CPP_GL_MO=\ + ".\cmdlib.h"\ + ".\dictlib.h"\ + ".\lbmlib.h"\ + ".\scriplib.h"\ + ".\trilib.h"\ + + +!ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug" + +DEP_CPP_GL_MO=\ + ".\bothdefs.h"\ + ".\bspfile.h"\ + ".\client.h"\ + ".\cmd.h"\ + ".\common.h"\ + ".\cvar.h"\ + ".\draw.h"\ + ".\gl_model.h"\ + ".\mathlib.h"\ + ".\net.h"\ + ".\protocol.h"\ + ".\quakedef.h"\ + ".\render.h"\ + ".\sbar.h"\ + ".\screen.h"\ + ".\sound.h"\ + ".\sys.h"\ + ".\vid.h"\ + ".\wad.h"\ + ".\zone.h"\ + + +BuildCmds= \ + $(CPP) /nologo /MLd /Gm /GX /Zi /Od /I "..\..\scitech\include" /I\ + "..\..\dxsdk\sdk\inc" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "GLQUAKE"\ + /FR"$(INTDIR)/" /Fp"$(INTDIR)/qwcl.pch" /YX /Fo"$(INTDIR)/" /Fd"$(INTDIR)/" /c\ + $(SOURCE) \ + + +"$(INTDIR)\gl_model.obj" : $(SOURCE) $(DEP_CPP_GL_MO) "$(INTDIR)" + $(BuildCmds) + +"$(INTDIR)\gl_model.sbr" : $(SOURCE) $(DEP_CPP_GL_MO) "$(INTDIR)" + $(BuildCmds) + +!ELSEIF "$(CFG)" == "qwcl - Win32 GL Release" + +DEP_CPP_GL_MO=\ + ".\bothdefs.h"\ + ".\bspfile.h"\ + ".\cdaudio.h"\ + ".\client.h"\ + ".\cmd.h"\ + ".\common.h"\ + ".\console.h"\ + ".\crc.h"\ + ".\cvar.h"\ + ".\d_iface.h"\ + ".\draw.h"\ + ".\gl_model.h"\ + ".\glquake.h"\ + ".\input.h"\ + ".\keys.h"\ + ".\mathlib.h"\ + ".\menu.h"\ + ".\model.h"\ + ".\modelgen.h"\ + ".\net.h"\ + ".\pmove.h"\ + ".\protocol.h"\ + ".\quakedef.h"\ + ".\render.h"\ + ".\sbar.h"\ + ".\screen.h"\ + ".\sound.h"\ + ".\spritegn.h"\ + ".\sys.h"\ + ".\vid.h"\ + ".\view.h"\ + ".\wad.h"\ + ".\zone.h"\ + +NODEP_CPP_GL_MO=\ + ".\cmdlib.h"\ + ".\dictlib.h"\ + ".\lbmlib.h"\ + ".\scriplib.h"\ + ".\trilib.h"\ + + +"$(INTDIR)\gl_model.obj" : $(SOURCE) $(DEP_CPP_GL_MO) "$(INTDIR)" + $(CPP) /nologo /ML /GX /O2 /I "..\..\scitech\include" /I\ + "..\..\dxsdk\sdk\inc" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "GLQUAKE"\ + /Fp"$(INTDIR)/qwcl.pch" /YX /Fo"$(INTDIR)/" /c $(SOURCE) + + +!ENDIF + +# End Source File +################################################################################ +# Begin Source File + +SOURCE=.\gl_ngraph.c +DEP_CPP_GL_NG=\ + ".\bothdefs.h"\ + ".\bspfile.h"\ + ".\cdaudio.h"\ + ".\client.h"\ + ".\cmd.h"\ + ".\common.h"\ + ".\console.h"\ + ".\crc.h"\ + ".\cvar.h"\ + ".\d_iface.h"\ + ".\draw.h"\ + ".\gl_model.h"\ + ".\glquake.h"\ + ".\input.h"\ + ".\keys.h"\ + ".\mathlib.h"\ + ".\menu.h"\ + ".\model.h"\ + ".\modelgen.h"\ + ".\net.h"\ + ".\pmove.h"\ + ".\protocol.h"\ + ".\quakedef.h"\ + ".\render.h"\ + ".\sbar.h"\ + ".\screen.h"\ + ".\sound.h"\ + ".\spritegn.h"\ + ".\sys.h"\ + ".\vid.h"\ + ".\view.h"\ + ".\wad.h"\ + ".\zone.h"\ + +NODEP_CPP_GL_NG=\ + ".\cmdlib.h"\ + ".\dictlib.h"\ + ".\lbmlib.h"\ + ".\scriplib.h"\ + ".\trilib.h"\ + + +!IF "$(CFG)" == "qwcl - Win32 Release" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "qwcl - Win32 Debug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug" + + +BuildCmds= \ + $(CPP) /nologo /MLd /Gm /GX /Zi /Od /I "..\..\scitech\include" /I\ + "..\..\dxsdk\sdk\inc" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "GLQUAKE"\ + /FR"$(INTDIR)/" /Fp"$(INTDIR)/qwcl.pch" /YX /Fo"$(INTDIR)/" /Fd"$(INTDIR)/" /c\ + $(SOURCE) \ + + +"$(INTDIR)\gl_ngraph.obj" : $(SOURCE) $(DEP_CPP_GL_NG) "$(INTDIR)" + $(BuildCmds) + +"$(INTDIR)\gl_ngraph.sbr" : $(SOURCE) $(DEP_CPP_GL_NG) "$(INTDIR)" + $(BuildCmds) + +!ELSEIF "$(CFG)" == "qwcl - Win32 GL Release" + + +"$(INTDIR)\gl_ngraph.obj" : $(SOURCE) $(DEP_CPP_GL_NG) "$(INTDIR)" + $(CPP) /nologo /ML /GX /O2 /I "..\..\scitech\include" /I\ + "..\..\dxsdk\sdk\inc" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "GLQUAKE"\ + /Fp"$(INTDIR)/qwcl.pch" /YX /Fo"$(INTDIR)/" /c $(SOURCE) + + +!ENDIF + +# End Source File +################################################################################ +# Begin Source File + +SOURCE=.\gl_refrag.c +DEP_CPP_GL_RE=\ + ".\bothdefs.h"\ + ".\bspfile.h"\ + ".\cdaudio.h"\ + ".\client.h"\ + ".\cmd.h"\ + ".\common.h"\ + ".\console.h"\ + ".\crc.h"\ + ".\cvar.h"\ + ".\d_iface.h"\ + ".\draw.h"\ + ".\gl_model.h"\ + ".\glquake.h"\ + ".\input.h"\ + ".\keys.h"\ + ".\mathlib.h"\ + ".\menu.h"\ + ".\model.h"\ + ".\modelgen.h"\ + ".\net.h"\ + ".\pmove.h"\ + ".\protocol.h"\ + ".\quakedef.h"\ + ".\render.h"\ + ".\sbar.h"\ + ".\screen.h"\ + ".\sound.h"\ + ".\spritegn.h"\ + ".\sys.h"\ + ".\vid.h"\ + ".\view.h"\ + ".\wad.h"\ + ".\zone.h"\ + +NODEP_CPP_GL_RE=\ + ".\cmdlib.h"\ + ".\dictlib.h"\ + ".\lbmlib.h"\ + ".\scriplib.h"\ + ".\trilib.h"\ + + +!IF "$(CFG)" == "qwcl - Win32 Release" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "qwcl - Win32 Debug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug" + + +BuildCmds= \ + $(CPP) /nologo /MLd /Gm /GX /Zi /Od /I "..\..\scitech\include" /I\ + "..\..\dxsdk\sdk\inc" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "GLQUAKE"\ + /FR"$(INTDIR)/" /Fp"$(INTDIR)/qwcl.pch" /YX /Fo"$(INTDIR)/" /Fd"$(INTDIR)/" /c\ + $(SOURCE) \ + + +"$(INTDIR)\gl_refrag.obj" : $(SOURCE) $(DEP_CPP_GL_RE) "$(INTDIR)" + $(BuildCmds) + +"$(INTDIR)\gl_refrag.sbr" : $(SOURCE) $(DEP_CPP_GL_RE) "$(INTDIR)" + $(BuildCmds) + +!ELSEIF "$(CFG)" == "qwcl - Win32 GL Release" + + +"$(INTDIR)\gl_refrag.obj" : $(SOURCE) $(DEP_CPP_GL_RE) "$(INTDIR)" + $(CPP) /nologo /ML /GX /O2 /I "..\..\scitech\include" /I\ + "..\..\dxsdk\sdk\inc" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "GLQUAKE"\ + /Fp"$(INTDIR)/qwcl.pch" /YX /Fo"$(INTDIR)/" /c $(SOURCE) + + +!ENDIF + +# End Source File +################################################################################ +# Begin Source File + +SOURCE=.\gl_rlight.c +DEP_CPP_GL_RL=\ + ".\bothdefs.h"\ + ".\bspfile.h"\ + ".\cdaudio.h"\ + ".\client.h"\ + ".\cmd.h"\ + ".\common.h"\ + ".\console.h"\ + ".\crc.h"\ + ".\cvar.h"\ + ".\d_iface.h"\ + ".\draw.h"\ + ".\gl_model.h"\ + ".\glquake.h"\ + ".\input.h"\ + ".\keys.h"\ + ".\mathlib.h"\ + ".\menu.h"\ + ".\model.h"\ + ".\modelgen.h"\ + ".\net.h"\ + ".\pmove.h"\ + ".\protocol.h"\ + ".\quakedef.h"\ + ".\render.h"\ + ".\sbar.h"\ + ".\screen.h"\ + ".\sound.h"\ + ".\spritegn.h"\ + ".\sys.h"\ + ".\vid.h"\ + ".\view.h"\ + ".\wad.h"\ + ".\zone.h"\ + +NODEP_CPP_GL_RL=\ + ".\cmdlib.h"\ + ".\dictlib.h"\ + ".\lbmlib.h"\ + ".\scriplib.h"\ + ".\trilib.h"\ + + +!IF "$(CFG)" == "qwcl - Win32 Release" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "qwcl - Win32 Debug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug" + + +BuildCmds= \ + $(CPP) /nologo /MLd /Gm /GX /Zi /Od /I "..\..\scitech\include" /I\ + "..\..\dxsdk\sdk\inc" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "GLQUAKE"\ + /FR"$(INTDIR)/" /Fp"$(INTDIR)/qwcl.pch" /YX /Fo"$(INTDIR)/" /Fd"$(INTDIR)/" /c\ + $(SOURCE) \ + + +"$(INTDIR)\gl_rlight.obj" : $(SOURCE) $(DEP_CPP_GL_RL) "$(INTDIR)" + $(BuildCmds) + +"$(INTDIR)\gl_rlight.sbr" : $(SOURCE) $(DEP_CPP_GL_RL) "$(INTDIR)" + $(BuildCmds) + +!ELSEIF "$(CFG)" == "qwcl - Win32 GL Release" + + +"$(INTDIR)\gl_rlight.obj" : $(SOURCE) $(DEP_CPP_GL_RL) "$(INTDIR)" + $(CPP) /nologo /ML /GX /O2 /I "..\..\scitech\include" /I\ + "..\..\dxsdk\sdk\inc" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "GLQUAKE"\ + /Fp"$(INTDIR)/qwcl.pch" /YX /Fo"$(INTDIR)/" /c $(SOURCE) + + +!ENDIF + +# End Source File +################################################################################ +# Begin Source File + +SOURCE=.\gl_rmain.c +DEP_CPP_GL_RM=\ + ".\anorm_dots.h"\ + ".\anorms.h"\ + ".\bothdefs.h"\ + ".\bspfile.h"\ + ".\cdaudio.h"\ + ".\client.h"\ + ".\cmd.h"\ + ".\common.h"\ + ".\console.h"\ + ".\crc.h"\ + ".\cvar.h"\ + ".\d_iface.h"\ + ".\draw.h"\ + ".\gl_model.h"\ + ".\glquake.h"\ + ".\input.h"\ + ".\keys.h"\ + ".\mathlib.h"\ + ".\menu.h"\ + ".\model.h"\ + ".\modelgen.h"\ + ".\net.h"\ + ".\pmove.h"\ + ".\protocol.h"\ + ".\quakedef.h"\ + ".\render.h"\ + ".\sbar.h"\ + ".\screen.h"\ + ".\sound.h"\ + ".\spritegn.h"\ + ".\sys.h"\ + ".\vid.h"\ + ".\view.h"\ + ".\wad.h"\ + ".\zone.h"\ + +NODEP_CPP_GL_RM=\ + ".\cmdlib.h"\ + ".\dictlib.h"\ + ".\lbmlib.h"\ + ".\scriplib.h"\ + ".\trilib.h"\ + + +!IF "$(CFG)" == "qwcl - Win32 Release" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "qwcl - Win32 Debug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug" + + +BuildCmds= \ + $(CPP) /nologo /MLd /Gm /GX /Zi /Od /I "..\..\scitech\include" /I\ + "..\..\dxsdk\sdk\inc" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "GLQUAKE"\ + /FR"$(INTDIR)/" /Fp"$(INTDIR)/qwcl.pch" /YX /Fo"$(INTDIR)/" /Fd"$(INTDIR)/" /c\ + $(SOURCE) \ + + +"$(INTDIR)\gl_rmain.obj" : $(SOURCE) $(DEP_CPP_GL_RM) "$(INTDIR)" + $(BuildCmds) + +"$(INTDIR)\gl_rmain.sbr" : $(SOURCE) $(DEP_CPP_GL_RM) "$(INTDIR)" + $(BuildCmds) + +!ELSEIF "$(CFG)" == "qwcl - Win32 GL Release" + + +"$(INTDIR)\gl_rmain.obj" : $(SOURCE) $(DEP_CPP_GL_RM) "$(INTDIR)" + $(CPP) /nologo /ML /GX /O2 /I "..\..\scitech\include" /I\ + "..\..\dxsdk\sdk\inc" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "GLQUAKE"\ + /Fp"$(INTDIR)/qwcl.pch" /YX /Fo"$(INTDIR)/" /c $(SOURCE) + + +!ENDIF + +# End Source File +################################################################################ +# Begin Source File + +SOURCE=.\gl_rmisc.c +DEP_CPP_GL_RMI=\ + ".\bothdefs.h"\ + ".\bspfile.h"\ + ".\cdaudio.h"\ + ".\client.h"\ + ".\cmd.h"\ + ".\common.h"\ + ".\console.h"\ + ".\crc.h"\ + ".\cvar.h"\ + ".\d_iface.h"\ + ".\draw.h"\ + ".\gl_model.h"\ + ".\glquake.h"\ + ".\input.h"\ + ".\keys.h"\ + ".\mathlib.h"\ + ".\menu.h"\ + ".\model.h"\ + ".\modelgen.h"\ + ".\net.h"\ + ".\pmove.h"\ + ".\protocol.h"\ + ".\quakedef.h"\ + ".\render.h"\ + ".\sbar.h"\ + ".\screen.h"\ + ".\sound.h"\ + ".\spritegn.h"\ + ".\sys.h"\ + ".\vid.h"\ + ".\view.h"\ + ".\wad.h"\ + ".\zone.h"\ + +NODEP_CPP_GL_RMI=\ + ".\cmdlib.h"\ + ".\dictlib.h"\ + ".\lbmlib.h"\ + ".\scriplib.h"\ + ".\trilib.h"\ + + +!IF "$(CFG)" == "qwcl - Win32 Release" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "qwcl - Win32 Debug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug" + + +BuildCmds= \ + $(CPP) /nologo /MLd /Gm /GX /Zi /Od /I "..\..\scitech\include" /I\ + "..\..\dxsdk\sdk\inc" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "GLQUAKE"\ + /FR"$(INTDIR)/" /Fp"$(INTDIR)/qwcl.pch" /YX /Fo"$(INTDIR)/" /Fd"$(INTDIR)/" /c\ + $(SOURCE) \ + + +"$(INTDIR)\gl_rmisc.obj" : $(SOURCE) $(DEP_CPP_GL_RMI) "$(INTDIR)" + $(BuildCmds) + +"$(INTDIR)\gl_rmisc.sbr" : $(SOURCE) $(DEP_CPP_GL_RMI) "$(INTDIR)" + $(BuildCmds) + +!ELSEIF "$(CFG)" == "qwcl - Win32 GL Release" + + +"$(INTDIR)\gl_rmisc.obj" : $(SOURCE) $(DEP_CPP_GL_RMI) "$(INTDIR)" + $(CPP) /nologo /ML /GX /O2 /I "..\..\scitech\include" /I\ + "..\..\dxsdk\sdk\inc" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "GLQUAKE"\ + /Fp"$(INTDIR)/qwcl.pch" /YX /Fo"$(INTDIR)/" /c $(SOURCE) + + +!ENDIF + +# End Source File +################################################################################ +# Begin Source File + +SOURCE=.\gl_rsurf.c +DEP_CPP_GL_RS=\ + ".\bothdefs.h"\ + ".\bspfile.h"\ + ".\cdaudio.h"\ + ".\client.h"\ + ".\cmd.h"\ + ".\common.h"\ + ".\console.h"\ + ".\crc.h"\ + ".\cvar.h"\ + ".\d_iface.h"\ + ".\draw.h"\ + ".\gl_model.h"\ + ".\glquake.h"\ + ".\input.h"\ + ".\keys.h"\ + ".\mathlib.h"\ + ".\menu.h"\ + ".\model.h"\ + ".\modelgen.h"\ + ".\net.h"\ + ".\pmove.h"\ + ".\protocol.h"\ + ".\quakedef.h"\ + ".\render.h"\ + ".\sbar.h"\ + ".\screen.h"\ + ".\sound.h"\ + ".\spritegn.h"\ + ".\sys.h"\ + ".\vid.h"\ + ".\view.h"\ + ".\wad.h"\ + ".\zone.h"\ + +NODEP_CPP_GL_RS=\ + ".\cmdlib.h"\ + ".\dictlib.h"\ + ".\lbmlib.h"\ + ".\scriplib.h"\ + ".\trilib.h"\ + + +!IF "$(CFG)" == "qwcl - Win32 Release" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "qwcl - Win32 Debug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug" + + +BuildCmds= \ + $(CPP) /nologo /MLd /Gm /GX /Zi /Od /I "..\..\scitech\include" /I\ + "..\..\dxsdk\sdk\inc" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "GLQUAKE"\ + /FR"$(INTDIR)/" /Fp"$(INTDIR)/qwcl.pch" /YX /Fo"$(INTDIR)/" /Fd"$(INTDIR)/" /c\ + $(SOURCE) \ + + +"$(INTDIR)\gl_rsurf.obj" : $(SOURCE) $(DEP_CPP_GL_RS) "$(INTDIR)" + $(BuildCmds) + +"$(INTDIR)\gl_rsurf.sbr" : $(SOURCE) $(DEP_CPP_GL_RS) "$(INTDIR)" + $(BuildCmds) + +!ELSEIF "$(CFG)" == "qwcl - Win32 GL Release" + + +"$(INTDIR)\gl_rsurf.obj" : $(SOURCE) $(DEP_CPP_GL_RS) "$(INTDIR)" + $(CPP) /nologo /ML /GX /O2 /I "..\..\scitech\include" /I\ + "..\..\dxsdk\sdk\inc" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "GLQUAKE"\ + /Fp"$(INTDIR)/qwcl.pch" /YX /Fo"$(INTDIR)/" /c $(SOURCE) + + +!ENDIF + +# End Source File +################################################################################ +# Begin Source File + +SOURCE=.\gl_screen.c + +!IF "$(CFG)" == "qwcl - Win32 Release" + +# PROP Exclude_From_Build 1 +DEP_CPP_GL_SC=\ + ".\bothdefs.h"\ + ".\bspfile.h"\ + ".\cdaudio.h"\ + ".\client.h"\ + ".\cmd.h"\ + ".\common.h"\ + ".\console.h"\ + ".\crc.h"\ + ".\cvar.h"\ + ".\d_iface.h"\ + ".\draw.h"\ + ".\gl_model.h"\ + ".\glquake.h"\ + ".\input.h"\ + ".\keys.h"\ + ".\mathlib.h"\ + ".\menu.h"\ + ".\model.h"\ + ".\modelgen.h"\ + ".\net.h"\ + ".\pmove.h"\ + ".\protocol.h"\ + ".\quakedef.h"\ + ".\render.h"\ + ".\sbar.h"\ + ".\screen.h"\ + ".\sound.h"\ + ".\spritegn.h"\ + ".\sys.h"\ + ".\vid.h"\ + ".\view.h"\ + ".\wad.h"\ + ".\zone.h"\ + +NODEP_CPP_GL_SC=\ + ".\cmdlib.h"\ + ".\dictlib.h"\ + ".\lbmlib.h"\ + ".\scriplib.h"\ + ".\trilib.h"\ + + +!ELSEIF "$(CFG)" == "qwcl - Win32 Debug" + +# PROP Exclude_From_Build 1 +DEP_CPP_GL_SC=\ + ".\bothdefs.h"\ + ".\bspfile.h"\ + ".\cdaudio.h"\ + ".\client.h"\ + ".\cmd.h"\ + ".\common.h"\ + ".\console.h"\ + ".\crc.h"\ + ".\cvar.h"\ + ".\d_iface.h"\ + ".\draw.h"\ + ".\gl_model.h"\ + ".\glquake.h"\ + ".\input.h"\ + ".\keys.h"\ + ".\mathlib.h"\ + ".\menu.h"\ + ".\model.h"\ + ".\modelgen.h"\ + ".\net.h"\ + ".\pmove.h"\ + ".\protocol.h"\ + ".\quakedef.h"\ + ".\render.h"\ + ".\sbar.h"\ + ".\screen.h"\ + ".\sound.h"\ + ".\spritegn.h"\ + ".\sys.h"\ + ".\vid.h"\ + ".\view.h"\ + ".\wad.h"\ + ".\zone.h"\ + +NODEP_CPP_GL_SC=\ + ".\cmdlib.h"\ + ".\dictlib.h"\ + ".\lbmlib.h"\ + ".\scriplib.h"\ + ".\trilib.h"\ + + +!ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug" + +DEP_CPP_GL_SC=\ + ".\bothdefs.h"\ + ".\bspfile.h"\ + ".\client.h"\ + ".\cmd.h"\ + ".\common.h"\ + ".\cvar.h"\ + ".\draw.h"\ + ".\gl_model.h"\ + ".\mathlib.h"\ + ".\net.h"\ + ".\protocol.h"\ + ".\quakedef.h"\ + ".\render.h"\ + ".\sbar.h"\ + ".\screen.h"\ + ".\sound.h"\ + ".\sys.h"\ + ".\vid.h"\ + ".\wad.h"\ + ".\zone.h"\ + + +BuildCmds= \ + $(CPP) /nologo /MLd /Gm /GX /Zi /Od /I "..\..\scitech\include" /I\ + "..\..\dxsdk\sdk\inc" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "GLQUAKE"\ + /FR"$(INTDIR)/" /Fp"$(INTDIR)/qwcl.pch" /YX /Fo"$(INTDIR)/" /Fd"$(INTDIR)/" /c\ + $(SOURCE) \ + + +"$(INTDIR)\gl_screen.obj" : $(SOURCE) $(DEP_CPP_GL_SC) "$(INTDIR)" + $(BuildCmds) + +"$(INTDIR)\gl_screen.sbr" : $(SOURCE) $(DEP_CPP_GL_SC) "$(INTDIR)" + $(BuildCmds) + +!ELSEIF "$(CFG)" == "qwcl - Win32 GL Release" + +DEP_CPP_GL_SC=\ + ".\bothdefs.h"\ + ".\bspfile.h"\ + ".\cdaudio.h"\ + ".\client.h"\ + ".\cmd.h"\ + ".\common.h"\ + ".\console.h"\ + ".\crc.h"\ + ".\cvar.h"\ + ".\d_iface.h"\ + ".\draw.h"\ + ".\gl_model.h"\ + ".\glquake.h"\ + ".\input.h"\ + ".\keys.h"\ + ".\mathlib.h"\ + ".\menu.h"\ + ".\model.h"\ + ".\modelgen.h"\ + ".\net.h"\ + ".\pmove.h"\ + ".\protocol.h"\ + ".\quakedef.h"\ + ".\render.h"\ + ".\sbar.h"\ + ".\screen.h"\ + ".\sound.h"\ + ".\spritegn.h"\ + ".\sys.h"\ + ".\vid.h"\ + ".\view.h"\ + ".\wad.h"\ + ".\zone.h"\ + +NODEP_CPP_GL_SC=\ + ".\cmdlib.h"\ + ".\dictlib.h"\ + ".\lbmlib.h"\ + ".\scriplib.h"\ + ".\trilib.h"\ + + +"$(INTDIR)\gl_screen.obj" : $(SOURCE) $(DEP_CPP_GL_SC) "$(INTDIR)" + $(CPP) /nologo /ML /GX /O2 /I "..\..\scitech\include" /I\ + "..\..\dxsdk\sdk\inc" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "GLQUAKE"\ + /Fp"$(INTDIR)/qwcl.pch" /YX /Fo"$(INTDIR)/" /c $(SOURCE) + + +!ENDIF + +# End Source File +################################################################################ +# Begin Source File + +SOURCE=.\gl_test.c +DEP_CPP_GL_TE=\ + ".\bothdefs.h"\ + ".\bspfile.h"\ + ".\cdaudio.h"\ + ".\client.h"\ + ".\cmd.h"\ + ".\common.h"\ + ".\console.h"\ + ".\crc.h"\ + ".\cvar.h"\ + ".\d_iface.h"\ + ".\draw.h"\ + ".\gl_model.h"\ + ".\glquake.h"\ + ".\input.h"\ + ".\keys.h"\ + ".\mathlib.h"\ + ".\menu.h"\ + ".\model.h"\ + ".\modelgen.h"\ + ".\net.h"\ + ".\pmove.h"\ + ".\protocol.h"\ + ".\quakedef.h"\ + ".\render.h"\ + ".\sbar.h"\ + ".\screen.h"\ + ".\sound.h"\ + ".\spritegn.h"\ + ".\sys.h"\ + ".\vid.h"\ + ".\view.h"\ + ".\wad.h"\ + ".\zone.h"\ + +NODEP_CPP_GL_TE=\ + ".\cmdlib.h"\ + ".\dictlib.h"\ + ".\lbmlib.h"\ + ".\scriplib.h"\ + ".\trilib.h"\ + + +!IF "$(CFG)" == "qwcl - Win32 Release" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "qwcl - Win32 Debug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug" + + +BuildCmds= \ + $(CPP) /nologo /MLd /Gm /GX /Zi /Od /I "..\..\scitech\include" /I\ + "..\..\dxsdk\sdk\inc" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "GLQUAKE"\ + /FR"$(INTDIR)/" /Fp"$(INTDIR)/qwcl.pch" /YX /Fo"$(INTDIR)/" /Fd"$(INTDIR)/" /c\ + $(SOURCE) \ + + +"$(INTDIR)\gl_test.obj" : $(SOURCE) $(DEP_CPP_GL_TE) "$(INTDIR)" + $(BuildCmds) + +"$(INTDIR)\gl_test.sbr" : $(SOURCE) $(DEP_CPP_GL_TE) "$(INTDIR)" + $(BuildCmds) + +!ELSEIF "$(CFG)" == "qwcl - Win32 GL Release" + + +"$(INTDIR)\gl_test.obj" : $(SOURCE) $(DEP_CPP_GL_TE) "$(INTDIR)" + $(CPP) /nologo /ML /GX /O2 /I "..\..\scitech\include" /I\ + "..\..\dxsdk\sdk\inc" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "GLQUAKE"\ + /Fp"$(INTDIR)/qwcl.pch" /YX /Fo"$(INTDIR)/" /c $(SOURCE) + + +!ENDIF + +# End Source File +################################################################################ +# Begin Source File + +SOURCE=.\gl_vidnt.c + +!IF "$(CFG)" == "qwcl - Win32 Release" + +# PROP Exclude_From_Build 1 +DEP_CPP_GL_VI=\ + "..\..\scitech\include\debug.h"\ + "..\..\scitech\include\mgldos.h"\ + "..\..\scitech\include\mglwin.h"\ + "..\..\scitech\include\mgraph.h"\ + ".\bothdefs.h"\ + ".\bspfile.h"\ + ".\client.h"\ + ".\cmd.h"\ + ".\common.h"\ + ".\cvar.h"\ + ".\draw.h"\ + ".\gl_model.h"\ + ".\mathlib.h"\ + ".\modelgen.h"\ + ".\net.h"\ + ".\protocol.h"\ + ".\quakedef.h"\ + ".\render.h"\ + ".\sbar.h"\ + ".\screen.h"\ + ".\sound.h"\ + ".\sys.h"\ + ".\vid.h"\ + ".\wad.h"\ + ".\winquake.h"\ + ".\zone.h"\ + +NODEP_CPP_GL_VI=\ + "..\..\scitech\include\mglrect.hpp"\ + + +!ELSEIF "$(CFG)" == "qwcl - Win32 Debug" + +# PROP Exclude_From_Build 1 +DEP_CPP_GL_VI=\ + "..\..\scitech\include\debug.h"\ + "..\..\scitech\include\mgldos.h"\ + "..\..\scitech\include\mglwin.h"\ + "..\..\scitech\include\mgraph.h"\ + ".\bothdefs.h"\ + ".\bspfile.h"\ + ".\client.h"\ + ".\cmd.h"\ + ".\common.h"\ + ".\cvar.h"\ + ".\draw.h"\ + ".\gl_model.h"\ + ".\mathlib.h"\ + ".\modelgen.h"\ + ".\net.h"\ + ".\protocol.h"\ + ".\quakedef.h"\ + ".\render.h"\ + ".\sbar.h"\ + ".\screen.h"\ + ".\sound.h"\ + ".\sys.h"\ + ".\vid.h"\ + ".\wad.h"\ + ".\winquake.h"\ + ".\zone.h"\ + +NODEP_CPP_GL_VI=\ + "..\..\scitech\include\mglrect.hpp"\ + + +!ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug" + +DEP_CPP_GL_VI=\ + "..\..\scitech\include\mgraph.h"\ + ".\bothdefs.h"\ + ".\bspfile.h"\ + ".\client.h"\ + ".\cmd.h"\ + ".\common.h"\ + ".\cvar.h"\ + ".\draw.h"\ + ".\gl_model.h"\ + ".\mathlib.h"\ + ".\modelgen.h"\ + ".\net.h"\ + ".\protocol.h"\ + ".\quakedef.h"\ + ".\render.h"\ + ".\sbar.h"\ + ".\screen.h"\ + ".\sound.h"\ + ".\sys.h"\ + ".\vid.h"\ + ".\wad.h"\ + ".\winquake.h"\ + ".\zone.h"\ + + +BuildCmds= \ + $(CPP) /nologo /MLd /Gm /GX /Zi /Od /I "..\..\scitech\include" /I\ + "..\..\dxsdk\sdk\inc" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "GLQUAKE"\ + /FR"$(INTDIR)/" /Fp"$(INTDIR)/qwcl.pch" /YX /Fo"$(INTDIR)/" /Fd"$(INTDIR)/" /c\ + $(SOURCE) \ + + +"$(INTDIR)\gl_vidnt.obj" : $(SOURCE) $(DEP_CPP_GL_VI) "$(INTDIR)" + $(BuildCmds) + +"$(INTDIR)\gl_vidnt.sbr" : $(SOURCE) $(DEP_CPP_GL_VI) "$(INTDIR)" + $(BuildCmds) + +!ELSEIF "$(CFG)" == "qwcl - Win32 GL Release" + +DEP_CPP_GL_VI=\ + "..\..\scitech\include\debug.h"\ + "..\..\scitech\include\mgldos.h"\ + "..\..\scitech\include\mglwin.h"\ + "..\..\scitech\include\mgraph.h"\ + ".\quakedef.h"\ + ".\winquake.h"\ + +NODEP_CPP_GL_VI=\ + "..\..\scitech\include\mglrect.hpp"\ + + +"$(INTDIR)\gl_vidnt.obj" : $(SOURCE) $(DEP_CPP_GL_VI) "$(INTDIR)" + $(CPP) /nologo /ML /GX /O2 /I "..\..\scitech\include" /I\ + "..\..\dxsdk\sdk\inc" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "GLQUAKE"\ + /Fp"$(INTDIR)/qwcl.pch" /YX /Fo"$(INTDIR)/" /c $(SOURCE) + + +!ENDIF + +# End Source File +################################################################################ +# Begin Source File + +SOURCE=.\gl_warp.c + +!IF "$(CFG)" == "qwcl - Win32 Release" + +# PROP Exclude_From_Build 1 +DEP_CPP_GL_WA=\ + ".\bothdefs.h"\ + ".\bspfile.h"\ + ".\cdaudio.h"\ + ".\client.h"\ + ".\cmd.h"\ + ".\common.h"\ + ".\console.h"\ + ".\crc.h"\ + ".\cvar.h"\ + ".\d_iface.h"\ + ".\draw.h"\ + ".\gl_model.h"\ + ".\gl_warp_sin.h"\ + ".\glquake.h"\ + ".\input.h"\ + ".\keys.h"\ + ".\mathlib.h"\ + ".\menu.h"\ + ".\model.h"\ + ".\modelgen.h"\ + ".\net.h"\ + ".\pmove.h"\ + ".\protocol.h"\ + ".\quakedef.h"\ + ".\render.h"\ + ".\sbar.h"\ + ".\screen.h"\ + ".\sound.h"\ + ".\spritegn.h"\ + ".\sys.h"\ + ".\vid.h"\ + ".\view.h"\ + ".\wad.h"\ + ".\zone.h"\ + +NODEP_CPP_GL_WA=\ + ".\cmdlib.h"\ + ".\dictlib.h"\ + ".\lbmlib.h"\ + ".\scriplib.h"\ + ".\trilib.h"\ + + +!ELSEIF "$(CFG)" == "qwcl - Win32 Debug" + +# PROP Exclude_From_Build 1 +DEP_CPP_GL_WA=\ + ".\bothdefs.h"\ + ".\bspfile.h"\ + ".\cdaudio.h"\ + ".\client.h"\ + ".\cmd.h"\ + ".\common.h"\ + ".\console.h"\ + ".\crc.h"\ + ".\cvar.h"\ + ".\d_iface.h"\ + ".\draw.h"\ + ".\gl_model.h"\ + ".\gl_warp_sin.h"\ + ".\glquake.h"\ + ".\input.h"\ + ".\keys.h"\ + ".\mathlib.h"\ + ".\menu.h"\ + ".\model.h"\ + ".\modelgen.h"\ + ".\net.h"\ + ".\pmove.h"\ + ".\protocol.h"\ + ".\quakedef.h"\ + ".\render.h"\ + ".\sbar.h"\ + ".\screen.h"\ + ".\sound.h"\ + ".\spritegn.h"\ + ".\sys.h"\ + ".\vid.h"\ + ".\view.h"\ + ".\wad.h"\ + ".\zone.h"\ + +NODEP_CPP_GL_WA=\ + ".\cmdlib.h"\ + ".\dictlib.h"\ + ".\lbmlib.h"\ + ".\scriplib.h"\ + ".\trilib.h"\ + + +!ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug" + +DEP_CPP_GL_WA=\ + ".\bothdefs.h"\ + ".\bspfile.h"\ + ".\client.h"\ + ".\cmd.h"\ + ".\common.h"\ + ".\cvar.h"\ + ".\draw.h"\ + ".\gl_model.h"\ + ".\gl_warp_sin.h"\ + ".\mathlib.h"\ + ".\net.h"\ + ".\protocol.h"\ + ".\quakedef.h"\ + ".\render.h"\ + ".\sbar.h"\ + ".\screen.h"\ + ".\sound.h"\ + ".\sys.h"\ + ".\vid.h"\ + ".\wad.h"\ + ".\zone.h"\ + + +BuildCmds= \ + $(CPP) /nologo /MLd /Gm /GX /Zi /Od /I "..\..\scitech\include" /I\ + "..\..\dxsdk\sdk\inc" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "GLQUAKE"\ + /FR"$(INTDIR)/" /Fp"$(INTDIR)/qwcl.pch" /YX /Fo"$(INTDIR)/" /Fd"$(INTDIR)/" /c\ + $(SOURCE) \ + + +"$(INTDIR)\gl_warp.obj" : $(SOURCE) $(DEP_CPP_GL_WA) "$(INTDIR)" + $(BuildCmds) + +"$(INTDIR)\gl_warp.sbr" : $(SOURCE) $(DEP_CPP_GL_WA) "$(INTDIR)" + $(BuildCmds) + +!ELSEIF "$(CFG)" == "qwcl - Win32 GL Release" + +DEP_CPP_GL_WA=\ + ".\bothdefs.h"\ + ".\bspfile.h"\ + ".\cdaudio.h"\ + ".\client.h"\ + ".\cmd.h"\ + ".\common.h"\ + ".\console.h"\ + ".\crc.h"\ + ".\cvar.h"\ + ".\d_iface.h"\ + ".\draw.h"\ + ".\gl_model.h"\ + ".\gl_warp_sin.h"\ + ".\glquake.h"\ + ".\input.h"\ + ".\keys.h"\ + ".\mathlib.h"\ + ".\menu.h"\ + ".\model.h"\ + ".\modelgen.h"\ + ".\net.h"\ + ".\pmove.h"\ + ".\protocol.h"\ + ".\quakedef.h"\ + ".\render.h"\ + ".\sbar.h"\ + ".\screen.h"\ + ".\sound.h"\ + ".\spritegn.h"\ + ".\sys.h"\ + ".\vid.h"\ + ".\view.h"\ + ".\wad.h"\ + ".\zone.h"\ + +NODEP_CPP_GL_WA=\ + ".\cmdlib.h"\ + ".\dictlib.h"\ + ".\lbmlib.h"\ + ".\scriplib.h"\ + ".\trilib.h"\ + + +"$(INTDIR)\gl_warp.obj" : $(SOURCE) $(DEP_CPP_GL_WA) "$(INTDIR)" + $(CPP) /nologo /ML /GX /O2 /I "..\..\scitech\include" /I\ + "..\..\dxsdk\sdk\inc" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "GLQUAKE"\ + /Fp"$(INTDIR)/qwcl.pch" /YX /Fo"$(INTDIR)/" /c $(SOURCE) + + +!ENDIF + +# End Source File +################################################################################ +# Begin Source File + +SOURCE=.\in_win.c + +!IF "$(CFG)" == "qwcl - Win32 Release" + +DEP_CPP_IN_WI=\ + "..\..\dxsdk\sdk\inc\dinput.h"\ + "..\..\scitech\include\debug.h"\ + "..\..\scitech\include\mgldos.h"\ + "..\..\scitech\include\mglwin.h"\ + "..\..\scitech\include\mgraph.h"\ + ".\bothdefs.h"\ + ".\bspfile.h"\ + ".\cdaudio.h"\ + ".\client.h"\ + ".\cmd.h"\ + ".\common.h"\ + ".\console.h"\ + ".\crc.h"\ + ".\cvar.h"\ + ".\d_iface.h"\ + ".\draw.h"\ + ".\gl_model.h"\ + ".\glquake.h"\ + ".\input.h"\ + ".\keys.h"\ + ".\mathlib.h"\ + ".\menu.h"\ + ".\model.h"\ + ".\modelgen.h"\ + ".\net.h"\ + ".\pmove.h"\ + ".\protocol.h"\ + ".\quakedef.h"\ + ".\render.h"\ + ".\sbar.h"\ + ".\screen.h"\ + ".\sound.h"\ + ".\spritegn.h"\ + ".\sys.h"\ + ".\vid.h"\ + ".\view.h"\ + ".\wad.h"\ + ".\winquake.h"\ + ".\zone.h"\ + +NODEP_CPP_IN_WI=\ + "..\..\scitech\include\mglrect.hpp"\ + ".\cmdlib.h"\ + ".\dictlib.h"\ + ".\lbmlib.h"\ + ".\scriplib.h"\ + ".\trilib.h"\ + + +"$(INTDIR)\in_win.obj" : $(SOURCE) $(DEP_CPP_IN_WI) "$(INTDIR)" + + +!ELSEIF "$(CFG)" == "qwcl - Win32 Debug" + +DEP_CPP_IN_WI=\ + "..\..\dxsdk\sdk\inc\dinput.h"\ + "..\..\scitech\include\debug.h"\ + "..\..\scitech\include\mgldos.h"\ + "..\..\scitech\include\mglwin.h"\ + "..\..\scitech\include\mgraph.h"\ + ".\bothdefs.h"\ + ".\bspfile.h"\ + ".\cdaudio.h"\ + ".\client.h"\ + ".\cmd.h"\ + ".\common.h"\ + ".\console.h"\ + ".\crc.h"\ + ".\cvar.h"\ + ".\d_iface.h"\ + ".\draw.h"\ + ".\gl_model.h"\ + ".\glquake.h"\ + ".\input.h"\ + ".\keys.h"\ + ".\mathlib.h"\ + ".\menu.h"\ + ".\model.h"\ + ".\modelgen.h"\ + ".\net.h"\ + ".\pmove.h"\ + ".\protocol.h"\ + ".\quakedef.h"\ + ".\render.h"\ + ".\sbar.h"\ + ".\screen.h"\ + ".\sound.h"\ + ".\spritegn.h"\ + ".\sys.h"\ + ".\vid.h"\ + ".\view.h"\ + ".\wad.h"\ + ".\winquake.h"\ + ".\zone.h"\ + +NODEP_CPP_IN_WI=\ + "..\..\scitech\include\mglrect.hpp"\ + ".\cmdlib.h"\ + ".\dictlib.h"\ + ".\lbmlib.h"\ + ".\scriplib.h"\ + ".\trilib.h"\ + + +"$(INTDIR)\in_win.obj" : $(SOURCE) $(DEP_CPP_IN_WI) "$(INTDIR)" + +"$(INTDIR)\in_win.sbr" : $(SOURCE) $(DEP_CPP_IN_WI) "$(INTDIR)" + + +!ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug" + +DEP_CPP_IN_WI=\ + "..\..\dxsdk\sdk\inc\dinput.h"\ + "..\..\scitech\include\mgraph.h"\ + ".\bothdefs.h"\ + ".\bspfile.h"\ + ".\client.h"\ + ".\cmd.h"\ + ".\common.h"\ + ".\cvar.h"\ + ".\draw.h"\ + ".\gl_model.h"\ + ".\mathlib.h"\ + ".\net.h"\ + ".\protocol.h"\ + ".\quakedef.h"\ + ".\render.h"\ + ".\sbar.h"\ + ".\screen.h"\ + ".\sound.h"\ + ".\sys.h"\ + ".\vid.h"\ + ".\wad.h"\ + ".\winquake.h"\ + ".\zone.h"\ + + +"$(INTDIR)\in_win.obj" : $(SOURCE) $(DEP_CPP_IN_WI) "$(INTDIR)" + +"$(INTDIR)\in_win.sbr" : $(SOURCE) $(DEP_CPP_IN_WI) "$(INTDIR)" + + +!ELSEIF "$(CFG)" == "qwcl - Win32 GL Release" + +DEP_CPP_IN_WI=\ + "..\..\dxsdk\sdk\inc\dinput.h"\ + "..\..\scitech\include\debug.h"\ + "..\..\scitech\include\mgldos.h"\ + "..\..\scitech\include\mglwin.h"\ + "..\..\scitech\include\mgraph.h"\ + ".\bothdefs.h"\ + ".\bspfile.h"\ + ".\cdaudio.h"\ + ".\client.h"\ + ".\cmd.h"\ + ".\common.h"\ + ".\console.h"\ + ".\crc.h"\ + ".\cvar.h"\ + ".\d_iface.h"\ + ".\draw.h"\ + ".\gl_model.h"\ + ".\glquake.h"\ + ".\input.h"\ + ".\keys.h"\ + ".\mathlib.h"\ + ".\menu.h"\ + ".\model.h"\ + ".\modelgen.h"\ + ".\net.h"\ + ".\pmove.h"\ + ".\protocol.h"\ + ".\quakedef.h"\ + ".\render.h"\ + ".\sbar.h"\ + ".\screen.h"\ + ".\sound.h"\ + ".\spritegn.h"\ + ".\sys.h"\ + ".\vid.h"\ + ".\view.h"\ + ".\wad.h"\ + ".\winquake.h"\ + ".\zone.h"\ + +NODEP_CPP_IN_WI=\ + "..\..\scitech\include\mglrect.hpp"\ + ".\cmdlib.h"\ + ".\dictlib.h"\ + ".\lbmlib.h"\ + ".\scriplib.h"\ + ".\trilib.h"\ + + +"$(INTDIR)\in_win.obj" : $(SOURCE) $(DEP_CPP_IN_WI) "$(INTDIR)" + + +!ENDIF + +# End Source File +################################################################################ +# Begin Source File + +SOURCE=.\keys.c +DEP_CPP_KEYS_=\ + ".\bothdefs.h"\ + ".\bspfile.h"\ + ".\cdaudio.h"\ + ".\client.h"\ + ".\cmd.h"\ + ".\common.h"\ + ".\console.h"\ + ".\crc.h"\ + ".\cvar.h"\ + ".\d_iface.h"\ + ".\draw.h"\ + ".\gl_model.h"\ + ".\glquake.h"\ + ".\input.h"\ + ".\keys.h"\ + ".\mathlib.h"\ + ".\menu.h"\ + ".\model.h"\ + ".\modelgen.h"\ + ".\net.h"\ + ".\pmove.h"\ + ".\protocol.h"\ + ".\quakedef.h"\ + ".\render.h"\ + ".\sbar.h"\ + ".\screen.h"\ + ".\sound.h"\ + ".\spritegn.h"\ + ".\sys.h"\ + ".\vid.h"\ + ".\view.h"\ + ".\wad.h"\ + ".\zone.h"\ + +NODEP_CPP_KEYS_=\ + ".\cmdlib.h"\ + ".\dictlib.h"\ + ".\lbmlib.h"\ + ".\scriplib.h"\ + ".\trilib.h"\ + + +!IF "$(CFG)" == "qwcl - Win32 Release" + + +"$(INTDIR)\keys.obj" : $(SOURCE) $(DEP_CPP_KEYS_) "$(INTDIR)" + + +!ELSEIF "$(CFG)" == "qwcl - Win32 Debug" + + +"$(INTDIR)\keys.obj" : $(SOURCE) $(DEP_CPP_KEYS_) "$(INTDIR)" + +"$(INTDIR)\keys.sbr" : $(SOURCE) $(DEP_CPP_KEYS_) "$(INTDIR)" + + +!ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug" + + +"$(INTDIR)\keys.obj" : $(SOURCE) $(DEP_CPP_KEYS_) "$(INTDIR)" + +"$(INTDIR)\keys.sbr" : $(SOURCE) $(DEP_CPP_KEYS_) "$(INTDIR)" + + +!ELSEIF "$(CFG)" == "qwcl - Win32 GL Release" + + +"$(INTDIR)\keys.obj" : $(SOURCE) $(DEP_CPP_KEYS_) "$(INTDIR)" + + +!ENDIF + +# End Source File +################################################################################ +# Begin Source File + +SOURCE=.\mathlib.c +DEP_CPP_MATHL=\ + ".\bothdefs.h"\ + ".\bspfile.h"\ + ".\cdaudio.h"\ + ".\client.h"\ + ".\cmd.h"\ + ".\common.h"\ + ".\console.h"\ + ".\crc.h"\ + ".\cvar.h"\ + ".\d_iface.h"\ + ".\draw.h"\ + ".\gl_model.h"\ + ".\glquake.h"\ + ".\input.h"\ + ".\keys.h"\ + ".\mathlib.h"\ + ".\menu.h"\ + ".\model.h"\ + ".\modelgen.h"\ + ".\net.h"\ + ".\pmove.h"\ + ".\protocol.h"\ + ".\quakedef.h"\ + ".\render.h"\ + ".\sbar.h"\ + ".\screen.h"\ + ".\sound.h"\ + ".\spritegn.h"\ + ".\sys.h"\ + ".\vid.h"\ + ".\view.h"\ + ".\wad.h"\ + ".\zone.h"\ + +NODEP_CPP_MATHL=\ + ".\cmdlib.h"\ + ".\dictlib.h"\ + ".\lbmlib.h"\ + ".\scriplib.h"\ + ".\trilib.h"\ + + +!IF "$(CFG)" == "qwcl - Win32 Release" + + +"$(INTDIR)\mathlib.obj" : $(SOURCE) $(DEP_CPP_MATHL) "$(INTDIR)" + + +!ELSEIF "$(CFG)" == "qwcl - Win32 Debug" + + +"$(INTDIR)\mathlib.obj" : $(SOURCE) $(DEP_CPP_MATHL) "$(INTDIR)" + +"$(INTDIR)\mathlib.sbr" : $(SOURCE) $(DEP_CPP_MATHL) "$(INTDIR)" + + +!ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug" + + +"$(INTDIR)\mathlib.obj" : $(SOURCE) $(DEP_CPP_MATHL) "$(INTDIR)" + +"$(INTDIR)\mathlib.sbr" : $(SOURCE) $(DEP_CPP_MATHL) "$(INTDIR)" + + +!ELSEIF "$(CFG)" == "qwcl - Win32 GL Release" + + +"$(INTDIR)\mathlib.obj" : $(SOURCE) $(DEP_CPP_MATHL) "$(INTDIR)" + + +!ENDIF + +# End Source File +################################################################################ +# Begin Source File + +SOURCE=.\md4.c + +!IF "$(CFG)" == "qwcl - Win32 Release" + + +"$(INTDIR)\md4.obj" : $(SOURCE) "$(INTDIR)" + + +!ELSEIF "$(CFG)" == "qwcl - Win32 Debug" + + +"$(INTDIR)\md4.obj" : $(SOURCE) "$(INTDIR)" + +"$(INTDIR)\md4.sbr" : $(SOURCE) "$(INTDIR)" + + +!ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug" + + +"$(INTDIR)\md4.obj" : $(SOURCE) "$(INTDIR)" + +"$(INTDIR)\md4.sbr" : $(SOURCE) "$(INTDIR)" + + +!ELSEIF "$(CFG)" == "qwcl - Win32 GL Release" + + +"$(INTDIR)\md4.obj" : $(SOURCE) "$(INTDIR)" + + +!ENDIF + +# End Source File +################################################################################ +# Begin Source File + +SOURCE=.\menu.c + +!IF "$(CFG)" == "qwcl - Win32 Release" + +DEP_CPP_MENU_=\ + "..\..\scitech\include\debug.h"\ + "..\..\scitech\include\mgldos.h"\ + "..\..\scitech\include\mglwin.h"\ + "..\..\scitech\include\mgraph.h"\ + ".\bothdefs.h"\ + ".\bspfile.h"\ + ".\client.h"\ + ".\cmd.h"\ + ".\common.h"\ + ".\cvar.h"\ + ".\draw.h"\ + ".\gl_model.h"\ + ".\mathlib.h"\ + ".\modelgen.h"\ + ".\net.h"\ + ".\protocol.h"\ + ".\quakedef.h"\ + ".\render.h"\ + ".\sbar.h"\ + ".\screen.h"\ + ".\sound.h"\ + ".\sys.h"\ + ".\vid.h"\ + ".\wad.h"\ + ".\winquake.h"\ + ".\zone.h"\ + +NODEP_CPP_MENU_=\ + "..\..\scitech\include\mglrect.hpp"\ + + +"$(INTDIR)\menu.obj" : $(SOURCE) $(DEP_CPP_MENU_) "$(INTDIR)" + + +!ELSEIF "$(CFG)" == "qwcl - Win32 Debug" + +DEP_CPP_MENU_=\ + "..\..\scitech\include\debug.h"\ + "..\..\scitech\include\mgldos.h"\ + "..\..\scitech\include\mglwin.h"\ + "..\..\scitech\include\mgraph.h"\ + ".\bothdefs.h"\ + ".\bspfile.h"\ + ".\client.h"\ + ".\cmd.h"\ + ".\common.h"\ + ".\cvar.h"\ + ".\draw.h"\ + ".\gl_model.h"\ + ".\mathlib.h"\ + ".\modelgen.h"\ + ".\net.h"\ + ".\protocol.h"\ + ".\quakedef.h"\ + ".\render.h"\ + ".\sbar.h"\ + ".\screen.h"\ + ".\sound.h"\ + ".\sys.h"\ + ".\vid.h"\ + ".\wad.h"\ + ".\winquake.h"\ + ".\zone.h"\ + +NODEP_CPP_MENU_=\ + "..\..\scitech\include\mglrect.hpp"\ + + +"$(INTDIR)\menu.obj" : $(SOURCE) $(DEP_CPP_MENU_) "$(INTDIR)" + +"$(INTDIR)\menu.sbr" : $(SOURCE) $(DEP_CPP_MENU_) "$(INTDIR)" + + +!ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug" + +DEP_CPP_MENU_=\ + "..\..\scitech\include\mgraph.h"\ + ".\bothdefs.h"\ + ".\bspfile.h"\ + ".\client.h"\ + ".\cmd.h"\ + ".\common.h"\ + ".\cvar.h"\ + ".\draw.h"\ + ".\gl_model.h"\ + ".\mathlib.h"\ + ".\modelgen.h"\ + ".\net.h"\ + ".\protocol.h"\ + ".\quakedef.h"\ + ".\render.h"\ + ".\sbar.h"\ + ".\screen.h"\ + ".\sound.h"\ + ".\sys.h"\ + ".\vid.h"\ + ".\wad.h"\ + ".\winquake.h"\ + ".\zone.h"\ + + +"$(INTDIR)\menu.obj" : $(SOURCE) $(DEP_CPP_MENU_) "$(INTDIR)" + +"$(INTDIR)\menu.sbr" : $(SOURCE) $(DEP_CPP_MENU_) "$(INTDIR)" + + +!ELSEIF "$(CFG)" == "qwcl - Win32 GL Release" + +DEP_CPP_MENU_=\ + "..\..\scitech\include\debug.h"\ + "..\..\scitech\include\mgldos.h"\ + "..\..\scitech\include\mglwin.h"\ + "..\..\scitech\include\mgraph.h"\ + ".\quakedef.h"\ + ".\winquake.h"\ + +NODEP_CPP_MENU_=\ + "..\..\scitech\include\mglrect.hpp"\ + + +"$(INTDIR)\menu.obj" : $(SOURCE) $(DEP_CPP_MENU_) "$(INTDIR)" + + +!ENDIF + +# End Source File +################################################################################ +# Begin Source File + +SOURCE=.\model.c +DEP_CPP_MODEL=\ + ".\bothdefs.h"\ + ".\bspfile.h"\ + ".\cdaudio.h"\ + ".\client.h"\ + ".\cmd.h"\ + ".\common.h"\ + ".\console.h"\ + ".\crc.h"\ + ".\cvar.h"\ + ".\d_iface.h"\ + ".\draw.h"\ + ".\gl_model.h"\ + ".\glquake.h"\ + ".\input.h"\ + ".\keys.h"\ + ".\mathlib.h"\ + ".\menu.h"\ + ".\model.h"\ + ".\modelgen.h"\ + ".\net.h"\ + ".\pmove.h"\ + ".\protocol.h"\ + ".\quakedef.h"\ + ".\r_local.h"\ + ".\r_shared.h"\ + ".\render.h"\ + ".\sbar.h"\ + ".\screen.h"\ + ".\sound.h"\ + ".\spritegn.h"\ + ".\sys.h"\ + ".\vid.h"\ + ".\view.h"\ + ".\wad.h"\ + ".\zone.h"\ + +NODEP_CPP_MODEL=\ + ".\cmdlib.h"\ + ".\dictlib.h"\ + ".\lbmlib.h"\ + ".\scriplib.h"\ + ".\trilib.h"\ + + +!IF "$(CFG)" == "qwcl - Win32 Release" + + +"$(INTDIR)\model.obj" : $(SOURCE) $(DEP_CPP_MODEL) "$(INTDIR)" + $(CPP) /nologo /ML /GX /O2 /I "..\..\scitech\include" /I\ + "..\..\dxsdk\sdk\inc" /D "WIN32" /D "NDEBUG" /D "_WINDOWS"\ + /Fp"$(INTDIR)/qwcl.pch" /YX /Fo"$(INTDIR)/" /c $(SOURCE) + + +!ELSEIF "$(CFG)" == "qwcl - Win32 Debug" + + +BuildCmds= \ + $(CPP) /nologo /MLd /Gm /GX /Zi /Od /I "..\..\scitech\include" /I\ + "..\..\dxsdk\sdk\inc" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR"$(INTDIR)/"\ + /Fp"$(INTDIR)/qwcl.pch" /YX /Fo"$(INTDIR)/" /Fd"$(INTDIR)/" /c $(SOURCE) \ + + +"$(INTDIR)\model.obj" : $(SOURCE) $(DEP_CPP_MODEL) "$(INTDIR)" + $(BuildCmds) + +"$(INTDIR)\model.sbr" : $(SOURCE) $(DEP_CPP_MODEL) "$(INTDIR)" + $(BuildCmds) + +!ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "qwcl - Win32 GL Release" + +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +################################################################################ +# Begin Source File + +SOURCE=.\net_chan.c +DEP_CPP_NET_C=\ + ".\bothdefs.h"\ + ".\bspfile.h"\ + ".\cdaudio.h"\ + ".\client.h"\ + ".\cmd.h"\ + ".\common.h"\ + ".\console.h"\ + ".\crc.h"\ + ".\cvar.h"\ + ".\d_iface.h"\ + ".\draw.h"\ + ".\gl_model.h"\ + ".\glquake.h"\ + ".\input.h"\ + ".\keys.h"\ + ".\mathlib.h"\ + ".\menu.h"\ + ".\model.h"\ + ".\modelgen.h"\ + ".\net.h"\ + ".\pmove.h"\ + ".\protocol.h"\ + ".\quakedef.h"\ + ".\render.h"\ + ".\sbar.h"\ + ".\screen.h"\ + ".\sound.h"\ + ".\spritegn.h"\ + ".\sys.h"\ + ".\vid.h"\ + ".\view.h"\ + ".\wad.h"\ + ".\zone.h"\ + +NODEP_CPP_NET_C=\ + ".\cmdlib.h"\ + ".\dictlib.h"\ + ".\lbmlib.h"\ + ".\scriplib.h"\ + ".\trilib.h"\ + + +!IF "$(CFG)" == "qwcl - Win32 Release" + + +"$(INTDIR)\net_chan.obj" : $(SOURCE) $(DEP_CPP_NET_C) "$(INTDIR)" + + +!ELSEIF "$(CFG)" == "qwcl - Win32 Debug" + + +"$(INTDIR)\net_chan.obj" : $(SOURCE) $(DEP_CPP_NET_C) "$(INTDIR)" + +"$(INTDIR)\net_chan.sbr" : $(SOURCE) $(DEP_CPP_NET_C) "$(INTDIR)" + + +!ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug" + + +"$(INTDIR)\net_chan.obj" : $(SOURCE) $(DEP_CPP_NET_C) "$(INTDIR)" + +"$(INTDIR)\net_chan.sbr" : $(SOURCE) $(DEP_CPP_NET_C) "$(INTDIR)" + + +!ELSEIF "$(CFG)" == "qwcl - Win32 GL Release" + + +"$(INTDIR)\net_chan.obj" : $(SOURCE) $(DEP_CPP_NET_C) "$(INTDIR)" + + +!ENDIF + +# End Source File +################################################################################ +# Begin Source File + +SOURCE=.\net_wins.c + +!IF "$(CFG)" == "qwcl - Win32 Release" + +DEP_CPP_NET_W=\ + "..\..\scitech\include\debug.h"\ + "..\..\scitech\include\mgldos.h"\ + "..\..\scitech\include\mglwin.h"\ + "..\..\scitech\include\mgraph.h"\ + ".\bothdefs.h"\ + ".\bspfile.h"\ + ".\cdaudio.h"\ + ".\client.h"\ + ".\cmd.h"\ + ".\common.h"\ + ".\console.h"\ + ".\crc.h"\ + ".\cvar.h"\ + ".\d_iface.h"\ + ".\draw.h"\ + ".\gl_model.h"\ + ".\glquake.h"\ + ".\input.h"\ + ".\keys.h"\ + ".\mathlib.h"\ + ".\menu.h"\ + ".\model.h"\ + ".\modelgen.h"\ + ".\net.h"\ + ".\pmove.h"\ + ".\protocol.h"\ + ".\quakedef.h"\ + ".\render.h"\ + ".\sbar.h"\ + ".\screen.h"\ + ".\sound.h"\ + ".\spritegn.h"\ + ".\sys.h"\ + ".\vid.h"\ + ".\view.h"\ + ".\wad.h"\ + ".\winquake.h"\ + ".\zone.h"\ + +NODEP_CPP_NET_W=\ + "..\..\scitech\include\mglrect.hpp"\ + ".\cmdlib.h"\ + ".\dictlib.h"\ + ".\lbmlib.h"\ + ".\scriplib.h"\ + ".\trilib.h"\ + + +"$(INTDIR)\net_wins.obj" : $(SOURCE) $(DEP_CPP_NET_W) "$(INTDIR)" + + +!ELSEIF "$(CFG)" == "qwcl - Win32 Debug" + +DEP_CPP_NET_W=\ + "..\..\scitech\include\debug.h"\ + "..\..\scitech\include\mgldos.h"\ + "..\..\scitech\include\mglwin.h"\ + "..\..\scitech\include\mgraph.h"\ + ".\bothdefs.h"\ + ".\bspfile.h"\ + ".\cdaudio.h"\ + ".\client.h"\ + ".\cmd.h"\ + ".\common.h"\ + ".\console.h"\ + ".\crc.h"\ + ".\cvar.h"\ + ".\d_iface.h"\ + ".\draw.h"\ + ".\gl_model.h"\ + ".\glquake.h"\ + ".\input.h"\ + ".\keys.h"\ + ".\mathlib.h"\ + ".\menu.h"\ + ".\model.h"\ + ".\modelgen.h"\ + ".\net.h"\ + ".\pmove.h"\ + ".\protocol.h"\ + ".\quakedef.h"\ + ".\render.h"\ + ".\sbar.h"\ + ".\screen.h"\ + ".\sound.h"\ + ".\spritegn.h"\ + ".\sys.h"\ + ".\vid.h"\ + ".\view.h"\ + ".\wad.h"\ + ".\winquake.h"\ + ".\zone.h"\ + +NODEP_CPP_NET_W=\ + "..\..\scitech\include\mglrect.hpp"\ + ".\cmdlib.h"\ + ".\dictlib.h"\ + ".\lbmlib.h"\ + ".\scriplib.h"\ + ".\trilib.h"\ + + +"$(INTDIR)\net_wins.obj" : $(SOURCE) $(DEP_CPP_NET_W) "$(INTDIR)" + +"$(INTDIR)\net_wins.sbr" : $(SOURCE) $(DEP_CPP_NET_W) "$(INTDIR)" + + +!ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug" + +DEP_CPP_NET_W=\ + ".\bothdefs.h"\ + ".\bspfile.h"\ + ".\cdaudio.h"\ + ".\client.h"\ + ".\cmd.h"\ + ".\common.h"\ + ".\console.h"\ + ".\crc.h"\ + ".\cvar.h"\ + ".\d_iface.h"\ + ".\draw.h"\ + ".\gl_model.h"\ + ".\glquake.h"\ + ".\input.h"\ + ".\keys.h"\ + ".\mathlib.h"\ + ".\menu.h"\ + ".\model.h"\ + ".\modelgen.h"\ + ".\net.h"\ + ".\pmove.h"\ + ".\protocol.h"\ + ".\quakedef.h"\ + ".\render.h"\ + ".\sbar.h"\ + ".\screen.h"\ + ".\sound.h"\ + ".\spritegn.h"\ + ".\sys.h"\ + ".\vid.h"\ + ".\view.h"\ + ".\wad.h"\ + ".\winquake.h"\ + ".\zone.h"\ + +NODEP_CPP_NET_W=\ + ".\cmdlib.h"\ + ".\dictlib.h"\ + ".\lbmlib.h"\ + ".\scriplib.h"\ + ".\trilib.h"\ + + +"$(INTDIR)\net_wins.obj" : $(SOURCE) $(DEP_CPP_NET_W) "$(INTDIR)" + +"$(INTDIR)\net_wins.sbr" : $(SOURCE) $(DEP_CPP_NET_W) "$(INTDIR)" + + +!ELSEIF "$(CFG)" == "qwcl - Win32 GL Release" + +DEP_CPP_NET_W=\ + "..\..\scitech\include\debug.h"\ + "..\..\scitech\include\mgldos.h"\ + "..\..\scitech\include\mglwin.h"\ + "..\..\scitech\include\mgraph.h"\ + ".\bothdefs.h"\ + ".\bspfile.h"\ + ".\cdaudio.h"\ + ".\client.h"\ + ".\cmd.h"\ + ".\common.h"\ + ".\console.h"\ + ".\crc.h"\ + ".\cvar.h"\ + ".\d_iface.h"\ + ".\draw.h"\ + ".\gl_model.h"\ + ".\glquake.h"\ + ".\input.h"\ + ".\keys.h"\ + ".\mathlib.h"\ + ".\menu.h"\ + ".\model.h"\ + ".\modelgen.h"\ + ".\net.h"\ + ".\pmove.h"\ + ".\protocol.h"\ + ".\quakedef.h"\ + ".\render.h"\ + ".\sbar.h"\ + ".\screen.h"\ + ".\sound.h"\ + ".\spritegn.h"\ + ".\sys.h"\ + ".\vid.h"\ + ".\view.h"\ + ".\wad.h"\ + ".\winquake.h"\ + ".\zone.h"\ + +NODEP_CPP_NET_W=\ + "..\..\scitech\include\mglrect.hpp"\ + ".\cmdlib.h"\ + ".\dictlib.h"\ + ".\lbmlib.h"\ + ".\scriplib.h"\ + ".\trilib.h"\ + + +"$(INTDIR)\net_wins.obj" : $(SOURCE) $(DEP_CPP_NET_W) "$(INTDIR)" + + +!ENDIF + +# End Source File +################################################################################ +# Begin Source File + +SOURCE=.\pmove.c +DEP_CPP_PMOVE=\ + ".\bothdefs.h"\ + ".\bspfile.h"\ + ".\cdaudio.h"\ + ".\client.h"\ + ".\cmd.h"\ + ".\common.h"\ + ".\console.h"\ + ".\crc.h"\ + ".\cvar.h"\ + ".\d_iface.h"\ + ".\draw.h"\ + ".\gl_model.h"\ + ".\glquake.h"\ + ".\input.h"\ + ".\keys.h"\ + ".\mathlib.h"\ + ".\menu.h"\ + ".\model.h"\ + ".\modelgen.h"\ + ".\net.h"\ + ".\pmove.h"\ + ".\protocol.h"\ + ".\quakedef.h"\ + ".\render.h"\ + ".\sbar.h"\ + ".\screen.h"\ + ".\sound.h"\ + ".\spritegn.h"\ + ".\sys.h"\ + ".\vid.h"\ + ".\view.h"\ + ".\wad.h"\ + ".\zone.h"\ + +NODEP_CPP_PMOVE=\ + ".\cmdlib.h"\ + ".\dictlib.h"\ + ".\lbmlib.h"\ + ".\scriplib.h"\ + ".\trilib.h"\ + + +!IF "$(CFG)" == "qwcl - Win32 Release" + + +"$(INTDIR)\pmove.obj" : $(SOURCE) $(DEP_CPP_PMOVE) "$(INTDIR)" + + +!ELSEIF "$(CFG)" == "qwcl - Win32 Debug" + + +"$(INTDIR)\pmove.obj" : $(SOURCE) $(DEP_CPP_PMOVE) "$(INTDIR)" + +"$(INTDIR)\pmove.sbr" : $(SOURCE) $(DEP_CPP_PMOVE) "$(INTDIR)" + + +!ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug" + + +"$(INTDIR)\pmove.obj" : $(SOURCE) $(DEP_CPP_PMOVE) "$(INTDIR)" + +"$(INTDIR)\pmove.sbr" : $(SOURCE) $(DEP_CPP_PMOVE) "$(INTDIR)" + + +!ELSEIF "$(CFG)" == "qwcl - Win32 GL Release" + + +"$(INTDIR)\pmove.obj" : $(SOURCE) $(DEP_CPP_PMOVE) "$(INTDIR)" + + +!ENDIF + +# End Source File +################################################################################ +# Begin Source File + +SOURCE=.\pmovetst.c +DEP_CPP_PMOVET=\ + ".\bothdefs.h"\ + ".\bspfile.h"\ + ".\cdaudio.h"\ + ".\client.h"\ + ".\cmd.h"\ + ".\common.h"\ + ".\console.h"\ + ".\crc.h"\ + ".\cvar.h"\ + ".\d_iface.h"\ + ".\draw.h"\ + ".\gl_model.h"\ + ".\glquake.h"\ + ".\input.h"\ + ".\keys.h"\ + ".\mathlib.h"\ + ".\menu.h"\ + ".\model.h"\ + ".\modelgen.h"\ + ".\net.h"\ + ".\pmove.h"\ + ".\protocol.h"\ + ".\quakedef.h"\ + ".\render.h"\ + ".\sbar.h"\ + ".\screen.h"\ + ".\sound.h"\ + ".\spritegn.h"\ + ".\sys.h"\ + ".\vid.h"\ + ".\view.h"\ + ".\wad.h"\ + ".\zone.h"\ + +NODEP_CPP_PMOVET=\ + ".\cmdlib.h"\ + ".\dictlib.h"\ + ".\lbmlib.h"\ + ".\scriplib.h"\ + ".\trilib.h"\ + + +!IF "$(CFG)" == "qwcl - Win32 Release" + + +"$(INTDIR)\pmovetst.obj" : $(SOURCE) $(DEP_CPP_PMOVET) "$(INTDIR)" + + +!ELSEIF "$(CFG)" == "qwcl - Win32 Debug" + + +"$(INTDIR)\pmovetst.obj" : $(SOURCE) $(DEP_CPP_PMOVET) "$(INTDIR)" + +"$(INTDIR)\pmovetst.sbr" : $(SOURCE) $(DEP_CPP_PMOVET) "$(INTDIR)" + + +!ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug" + + +"$(INTDIR)\pmovetst.obj" : $(SOURCE) $(DEP_CPP_PMOVET) "$(INTDIR)" + +"$(INTDIR)\pmovetst.sbr" : $(SOURCE) $(DEP_CPP_PMOVET) "$(INTDIR)" + + +!ELSEIF "$(CFG)" == "qwcl - Win32 GL Release" + + +"$(INTDIR)\pmovetst.obj" : $(SOURCE) $(DEP_CPP_PMOVET) "$(INTDIR)" + + +!ENDIF + +# End Source File +################################################################################ +# Begin Source File + +SOURCE=.\r_aclip.c +DEP_CPP_R_ACL=\ + ".\bothdefs.h"\ + ".\bspfile.h"\ + ".\cdaudio.h"\ + ".\client.h"\ + ".\cmd.h"\ + ".\common.h"\ + ".\console.h"\ + ".\crc.h"\ + ".\cvar.h"\ + ".\d_iface.h"\ + ".\d_local.h"\ + ".\draw.h"\ + ".\gl_model.h"\ + ".\glquake.h"\ + ".\input.h"\ + ".\keys.h"\ + ".\mathlib.h"\ + ".\menu.h"\ + ".\model.h"\ + ".\modelgen.h"\ + ".\net.h"\ + ".\pmove.h"\ + ".\protocol.h"\ + ".\quakedef.h"\ + ".\r_local.h"\ + ".\r_shared.h"\ + ".\render.h"\ + ".\sbar.h"\ + ".\screen.h"\ + ".\sound.h"\ + ".\spritegn.h"\ + ".\sys.h"\ + ".\vid.h"\ + ".\view.h"\ + ".\wad.h"\ + ".\zone.h"\ + +NODEP_CPP_R_ACL=\ + ".\cmdlib.h"\ + ".\dictlib.h"\ + ".\lbmlib.h"\ + ".\scriplib.h"\ + ".\trilib.h"\ + + +!IF "$(CFG)" == "qwcl - Win32 Release" + + +"$(INTDIR)\r_aclip.obj" : $(SOURCE) $(DEP_CPP_R_ACL) "$(INTDIR)" + $(CPP) /nologo /ML /GX /O2 /I "..\..\scitech\include" /I\ + "..\..\dxsdk\sdk\inc" /D "WIN32" /D "NDEBUG" /D "_WINDOWS"\ + /Fp"$(INTDIR)/qwcl.pch" /YX /Fo"$(INTDIR)/" /c $(SOURCE) + + +!ELSEIF "$(CFG)" == "qwcl - Win32 Debug" + + +BuildCmds= \ + $(CPP) /nologo /MLd /Gm /GX /Zi /Od /I "..\..\scitech\include" /I\ + "..\..\dxsdk\sdk\inc" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR"$(INTDIR)/"\ + /Fp"$(INTDIR)/qwcl.pch" /YX /Fo"$(INTDIR)/" /Fd"$(INTDIR)/" /c $(SOURCE) \ + + +"$(INTDIR)\r_aclip.obj" : $(SOURCE) $(DEP_CPP_R_ACL) "$(INTDIR)" + $(BuildCmds) + +"$(INTDIR)\r_aclip.sbr" : $(SOURCE) $(DEP_CPP_R_ACL) "$(INTDIR)" + $(BuildCmds) + +!ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "qwcl - Win32 GL Release" + +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +################################################################################ +# Begin Source File + +SOURCE=.\r_alias.c +DEP_CPP_R_ALI=\ + ".\anorms.h"\ + ".\bothdefs.h"\ + ".\bspfile.h"\ + ".\cdaudio.h"\ + ".\client.h"\ + ".\cmd.h"\ + ".\common.h"\ + ".\console.h"\ + ".\crc.h"\ + ".\cvar.h"\ + ".\d_iface.h"\ + ".\d_local.h"\ + ".\draw.h"\ + ".\gl_model.h"\ + ".\glquake.h"\ + ".\input.h"\ + ".\keys.h"\ + ".\mathlib.h"\ + ".\menu.h"\ + ".\model.h"\ + ".\modelgen.h"\ + ".\net.h"\ + ".\pmove.h"\ + ".\protocol.h"\ + ".\quakedef.h"\ + ".\r_local.h"\ + ".\r_shared.h"\ + ".\render.h"\ + ".\sbar.h"\ + ".\screen.h"\ + ".\sound.h"\ + ".\spritegn.h"\ + ".\sys.h"\ + ".\vid.h"\ + ".\view.h"\ + ".\wad.h"\ + ".\zone.h"\ + +NODEP_CPP_R_ALI=\ + ".\cmdlib.h"\ + ".\dictlib.h"\ + ".\lbmlib.h"\ + ".\scriplib.h"\ + ".\trilib.h"\ + + +!IF "$(CFG)" == "qwcl - Win32 Release" + + +"$(INTDIR)\r_alias.obj" : $(SOURCE) $(DEP_CPP_R_ALI) "$(INTDIR)" + $(CPP) /nologo /ML /GX /O2 /I "..\..\scitech\include" /I\ + "..\..\dxsdk\sdk\inc" /D "WIN32" /D "NDEBUG" /D "_WINDOWS"\ + /Fp"$(INTDIR)/qwcl.pch" /YX /Fo"$(INTDIR)/" /c $(SOURCE) + + +!ELSEIF "$(CFG)" == "qwcl - Win32 Debug" + + +BuildCmds= \ + $(CPP) /nologo /MLd /Gm /GX /Zi /Od /I "..\..\scitech\include" /I\ + "..\..\dxsdk\sdk\inc" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR"$(INTDIR)/"\ + /Fp"$(INTDIR)/qwcl.pch" /YX /Fo"$(INTDIR)/" /Fd"$(INTDIR)/" /c $(SOURCE) \ + + +"$(INTDIR)\r_alias.obj" : $(SOURCE) $(DEP_CPP_R_ALI) "$(INTDIR)" + $(BuildCmds) + +"$(INTDIR)\r_alias.sbr" : $(SOURCE) $(DEP_CPP_R_ALI) "$(INTDIR)" + $(BuildCmds) + +!ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "qwcl - Win32 GL Release" + +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +################################################################################ +# Begin Source File + +SOURCE=.\r_bsp.c +DEP_CPP_R_BSP=\ + ".\bothdefs.h"\ + ".\bspfile.h"\ + ".\cdaudio.h"\ + ".\client.h"\ + ".\cmd.h"\ + ".\common.h"\ + ".\console.h"\ + ".\crc.h"\ + ".\cvar.h"\ + ".\d_iface.h"\ + ".\draw.h"\ + ".\gl_model.h"\ + ".\glquake.h"\ + ".\input.h"\ + ".\keys.h"\ + ".\mathlib.h"\ + ".\menu.h"\ + ".\model.h"\ + ".\modelgen.h"\ + ".\net.h"\ + ".\pmove.h"\ + ".\protocol.h"\ + ".\quakedef.h"\ + ".\r_local.h"\ + ".\r_shared.h"\ + ".\render.h"\ + ".\sbar.h"\ + ".\screen.h"\ + ".\sound.h"\ + ".\spritegn.h"\ + ".\sys.h"\ + ".\vid.h"\ + ".\view.h"\ + ".\wad.h"\ + ".\zone.h"\ + +NODEP_CPP_R_BSP=\ + ".\cmdlib.h"\ + ".\dictlib.h"\ + ".\lbmlib.h"\ + ".\scriplib.h"\ + ".\trilib.h"\ + + +!IF "$(CFG)" == "qwcl - Win32 Release" + + +"$(INTDIR)\r_bsp.obj" : $(SOURCE) $(DEP_CPP_R_BSP) "$(INTDIR)" + $(CPP) /nologo /ML /GX /O2 /I "..\..\scitech\include" /I\ + "..\..\dxsdk\sdk\inc" /D "WIN32" /D "NDEBUG" /D "_WINDOWS"\ + /Fp"$(INTDIR)/qwcl.pch" /YX /Fo"$(INTDIR)/" /c $(SOURCE) + + +!ELSEIF "$(CFG)" == "qwcl - Win32 Debug" + + +BuildCmds= \ + $(CPP) /nologo /MLd /Gm /GX /Zi /Od /I "..\..\scitech\include" /I\ + "..\..\dxsdk\sdk\inc" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR"$(INTDIR)/"\ + /Fp"$(INTDIR)/qwcl.pch" /YX /Fo"$(INTDIR)/" /Fd"$(INTDIR)/" /c $(SOURCE) \ + + +"$(INTDIR)\r_bsp.obj" : $(SOURCE) $(DEP_CPP_R_BSP) "$(INTDIR)" + $(BuildCmds) + +"$(INTDIR)\r_bsp.sbr" : $(SOURCE) $(DEP_CPP_R_BSP) "$(INTDIR)" + $(BuildCmds) + +!ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "qwcl - Win32 GL Release" + +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +################################################################################ +# Begin Source File + +SOURCE=.\r_draw.c +DEP_CPP_R_DRA=\ + ".\bothdefs.h"\ + ".\bspfile.h"\ + ".\cdaudio.h"\ + ".\client.h"\ + ".\cmd.h"\ + ".\common.h"\ + ".\console.h"\ + ".\crc.h"\ + ".\cvar.h"\ + ".\d_iface.h"\ + ".\d_local.h"\ + ".\draw.h"\ + ".\gl_model.h"\ + ".\glquake.h"\ + ".\input.h"\ + ".\keys.h"\ + ".\mathlib.h"\ + ".\menu.h"\ + ".\model.h"\ + ".\modelgen.h"\ + ".\net.h"\ + ".\pmove.h"\ + ".\protocol.h"\ + ".\quakedef.h"\ + ".\r_local.h"\ + ".\r_shared.h"\ + ".\render.h"\ + ".\sbar.h"\ + ".\screen.h"\ + ".\sound.h"\ + ".\spritegn.h"\ + ".\sys.h"\ + ".\vid.h"\ + ".\view.h"\ + ".\wad.h"\ + ".\zone.h"\ + +NODEP_CPP_R_DRA=\ + ".\cmdlib.h"\ + ".\dictlib.h"\ + ".\lbmlib.h"\ + ".\scriplib.h"\ + ".\trilib.h"\ + + +!IF "$(CFG)" == "qwcl - Win32 Release" + + +"$(INTDIR)\r_draw.obj" : $(SOURCE) $(DEP_CPP_R_DRA) "$(INTDIR)" + $(CPP) /nologo /ML /GX /O2 /I "..\..\scitech\include" /I\ + "..\..\dxsdk\sdk\inc" /D "WIN32" /D "NDEBUG" /D "_WINDOWS"\ + /Fp"$(INTDIR)/qwcl.pch" /YX /Fo"$(INTDIR)/" /c $(SOURCE) + + +!ELSEIF "$(CFG)" == "qwcl - Win32 Debug" + + +BuildCmds= \ + $(CPP) /nologo /MLd /Gm /GX /Zi /Od /I "..\..\scitech\include" /I\ + "..\..\dxsdk\sdk\inc" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR"$(INTDIR)/"\ + /Fp"$(INTDIR)/qwcl.pch" /YX /Fo"$(INTDIR)/" /Fd"$(INTDIR)/" /c $(SOURCE) \ + + +"$(INTDIR)\r_draw.obj" : $(SOURCE) $(DEP_CPP_R_DRA) "$(INTDIR)" + $(BuildCmds) + +"$(INTDIR)\r_draw.sbr" : $(SOURCE) $(DEP_CPP_R_DRA) "$(INTDIR)" + $(BuildCmds) + +!ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "qwcl - Win32 GL Release" + +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +################################################################################ +# Begin Source File + +SOURCE=.\r_edge.c +DEP_CPP_R_EDG=\ + ".\bothdefs.h"\ + ".\bspfile.h"\ + ".\cdaudio.h"\ + ".\client.h"\ + ".\cmd.h"\ + ".\common.h"\ + ".\console.h"\ + ".\crc.h"\ + ".\cvar.h"\ + ".\d_iface.h"\ + ".\draw.h"\ + ".\gl_model.h"\ + ".\glquake.h"\ + ".\input.h"\ + ".\keys.h"\ + ".\mathlib.h"\ + ".\menu.h"\ + ".\model.h"\ + ".\modelgen.h"\ + ".\net.h"\ + ".\pmove.h"\ + ".\protocol.h"\ + ".\quakedef.h"\ + ".\r_local.h"\ + ".\r_shared.h"\ + ".\render.h"\ + ".\sbar.h"\ + ".\screen.h"\ + ".\sound.h"\ + ".\spritegn.h"\ + ".\sys.h"\ + ".\vid.h"\ + ".\view.h"\ + ".\wad.h"\ + ".\zone.h"\ + +NODEP_CPP_R_EDG=\ + ".\cmdlib.h"\ + ".\dictlib.h"\ + ".\lbmlib.h"\ + ".\scriplib.h"\ + ".\trilib.h"\ + + +!IF "$(CFG)" == "qwcl - Win32 Release" + + +"$(INTDIR)\r_edge.obj" : $(SOURCE) $(DEP_CPP_R_EDG) "$(INTDIR)" + $(CPP) /nologo /ML /GX /O2 /I "..\..\scitech\include" /I\ + "..\..\dxsdk\sdk\inc" /D "WIN32" /D "NDEBUG" /D "_WINDOWS"\ + /Fp"$(INTDIR)/qwcl.pch" /YX /Fo"$(INTDIR)/" /c $(SOURCE) + + +!ELSEIF "$(CFG)" == "qwcl - Win32 Debug" + + +BuildCmds= \ + $(CPP) /nologo /MLd /Gm /GX /Zi /Od /I "..\..\scitech\include" /I\ + "..\..\dxsdk\sdk\inc" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR"$(INTDIR)/"\ + /Fp"$(INTDIR)/qwcl.pch" /YX /Fo"$(INTDIR)/" /Fd"$(INTDIR)/" /c $(SOURCE) \ + + +"$(INTDIR)\r_edge.obj" : $(SOURCE) $(DEP_CPP_R_EDG) "$(INTDIR)" + $(BuildCmds) + +"$(INTDIR)\r_edge.sbr" : $(SOURCE) $(DEP_CPP_R_EDG) "$(INTDIR)" + $(BuildCmds) + +!ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "qwcl - Win32 GL Release" + +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +################################################################################ +# Begin Source File + +SOURCE=.\r_efrag.c +DEP_CPP_R_EFR=\ + ".\bothdefs.h"\ + ".\bspfile.h"\ + ".\cdaudio.h"\ + ".\client.h"\ + ".\cmd.h"\ + ".\common.h"\ + ".\console.h"\ + ".\crc.h"\ + ".\cvar.h"\ + ".\d_iface.h"\ + ".\draw.h"\ + ".\gl_model.h"\ + ".\glquake.h"\ + ".\input.h"\ + ".\keys.h"\ + ".\mathlib.h"\ + ".\menu.h"\ + ".\model.h"\ + ".\modelgen.h"\ + ".\net.h"\ + ".\pmove.h"\ + ".\protocol.h"\ + ".\quakedef.h"\ + ".\r_local.h"\ + ".\r_shared.h"\ + ".\render.h"\ + ".\sbar.h"\ + ".\screen.h"\ + ".\sound.h"\ + ".\spritegn.h"\ + ".\sys.h"\ + ".\vid.h"\ + ".\view.h"\ + ".\wad.h"\ + ".\zone.h"\ + +NODEP_CPP_R_EFR=\ + ".\cmdlib.h"\ + ".\dictlib.h"\ + ".\lbmlib.h"\ + ".\scriplib.h"\ + ".\trilib.h"\ + + +!IF "$(CFG)" == "qwcl - Win32 Release" + + +"$(INTDIR)\r_efrag.obj" : $(SOURCE) $(DEP_CPP_R_EFR) "$(INTDIR)" + $(CPP) /nologo /ML /GX /O2 /I "..\..\scitech\include" /I\ + "..\..\dxsdk\sdk\inc" /D "WIN32" /D "NDEBUG" /D "_WINDOWS"\ + /Fp"$(INTDIR)/qwcl.pch" /YX /Fo"$(INTDIR)/" /c $(SOURCE) + + +!ELSEIF "$(CFG)" == "qwcl - Win32 Debug" + + +BuildCmds= \ + $(CPP) /nologo /MLd /Gm /GX /Zi /Od /I "..\..\scitech\include" /I\ + "..\..\dxsdk\sdk\inc" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR"$(INTDIR)/"\ + /Fp"$(INTDIR)/qwcl.pch" /YX /Fo"$(INTDIR)/" /Fd"$(INTDIR)/" /c $(SOURCE) \ + + +"$(INTDIR)\r_efrag.obj" : $(SOURCE) $(DEP_CPP_R_EFR) "$(INTDIR)" + $(BuildCmds) + +"$(INTDIR)\r_efrag.sbr" : $(SOURCE) $(DEP_CPP_R_EFR) "$(INTDIR)" + $(BuildCmds) + +!ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "qwcl - Win32 GL Release" + +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +################################################################################ +# Begin Source File + +SOURCE=.\r_light.c +DEP_CPP_R_LIG=\ + ".\bothdefs.h"\ + ".\bspfile.h"\ + ".\cdaudio.h"\ + ".\client.h"\ + ".\cmd.h"\ + ".\common.h"\ + ".\console.h"\ + ".\crc.h"\ + ".\cvar.h"\ + ".\d_iface.h"\ + ".\draw.h"\ + ".\gl_model.h"\ + ".\glquake.h"\ + ".\input.h"\ + ".\keys.h"\ + ".\mathlib.h"\ + ".\menu.h"\ + ".\model.h"\ + ".\modelgen.h"\ + ".\net.h"\ + ".\pmove.h"\ + ".\protocol.h"\ + ".\quakedef.h"\ + ".\r_local.h"\ + ".\r_shared.h"\ + ".\render.h"\ + ".\sbar.h"\ + ".\screen.h"\ + ".\sound.h"\ + ".\spritegn.h"\ + ".\sys.h"\ + ".\vid.h"\ + ".\view.h"\ + ".\wad.h"\ + ".\zone.h"\ + +NODEP_CPP_R_LIG=\ + ".\cmdlib.h"\ + ".\dictlib.h"\ + ".\lbmlib.h"\ + ".\scriplib.h"\ + ".\trilib.h"\ + + +!IF "$(CFG)" == "qwcl - Win32 Release" + + +"$(INTDIR)\r_light.obj" : $(SOURCE) $(DEP_CPP_R_LIG) "$(INTDIR)" + $(CPP) /nologo /ML /GX /O2 /I "..\..\scitech\include" /I\ + "..\..\dxsdk\sdk\inc" /D "WIN32" /D "NDEBUG" /D "_WINDOWS"\ + /Fp"$(INTDIR)/qwcl.pch" /YX /Fo"$(INTDIR)/" /c $(SOURCE) + + +!ELSEIF "$(CFG)" == "qwcl - Win32 Debug" + + +BuildCmds= \ + $(CPP) /nologo /MLd /Gm /GX /Zi /Od /I "..\..\scitech\include" /I\ + "..\..\dxsdk\sdk\inc" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR"$(INTDIR)/"\ + /Fp"$(INTDIR)/qwcl.pch" /YX /Fo"$(INTDIR)/" /Fd"$(INTDIR)/" /c $(SOURCE) \ + + +"$(INTDIR)\r_light.obj" : $(SOURCE) $(DEP_CPP_R_LIG) "$(INTDIR)" + $(BuildCmds) + +"$(INTDIR)\r_light.sbr" : $(SOURCE) $(DEP_CPP_R_LIG) "$(INTDIR)" + $(BuildCmds) + +!ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "qwcl - Win32 GL Release" + +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +################################################################################ +# Begin Source File + +SOURCE=.\r_main.c +DEP_CPP_R_MAI=\ + ".\bothdefs.h"\ + ".\bspfile.h"\ + ".\cdaudio.h"\ + ".\client.h"\ + ".\cmd.h"\ + ".\common.h"\ + ".\console.h"\ + ".\crc.h"\ + ".\cvar.h"\ + ".\d_iface.h"\ + ".\draw.h"\ + ".\gl_model.h"\ + ".\glquake.h"\ + ".\input.h"\ + ".\keys.h"\ + ".\mathlib.h"\ + ".\menu.h"\ + ".\model.h"\ + ".\modelgen.h"\ + ".\net.h"\ + ".\pmove.h"\ + ".\protocol.h"\ + ".\quakedef.h"\ + ".\r_local.h"\ + ".\r_shared.h"\ + ".\render.h"\ + ".\sbar.h"\ + ".\screen.h"\ + ".\sound.h"\ + ".\spritegn.h"\ + ".\sys.h"\ + ".\vid.h"\ + ".\view.h"\ + ".\wad.h"\ + ".\zone.h"\ + +NODEP_CPP_R_MAI=\ + ".\cmdlib.h"\ + ".\dictlib.h"\ + ".\lbmlib.h"\ + ".\scriplib.h"\ + ".\trilib.h"\ + + +!IF "$(CFG)" == "qwcl - Win32 Release" + + +"$(INTDIR)\r_main.obj" : $(SOURCE) $(DEP_CPP_R_MAI) "$(INTDIR)" + $(CPP) /nologo /ML /GX /O2 /I "..\..\scitech\include" /I\ + "..\..\dxsdk\sdk\inc" /D "WIN32" /D "NDEBUG" /D "_WINDOWS"\ + /Fp"$(INTDIR)/qwcl.pch" /YX /Fo"$(INTDIR)/" /c $(SOURCE) + + +!ELSEIF "$(CFG)" == "qwcl - Win32 Debug" + + +BuildCmds= \ + $(CPP) /nologo /MLd /Gm /GX /Zi /Od /I "..\..\scitech\include" /I\ + "..\..\dxsdk\sdk\inc" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR"$(INTDIR)/"\ + /Fp"$(INTDIR)/qwcl.pch" /YX /Fo"$(INTDIR)/" /Fd"$(INTDIR)/" /c $(SOURCE) \ + + +"$(INTDIR)\r_main.obj" : $(SOURCE) $(DEP_CPP_R_MAI) "$(INTDIR)" + $(BuildCmds) + +"$(INTDIR)\r_main.sbr" : $(SOURCE) $(DEP_CPP_R_MAI) "$(INTDIR)" + $(BuildCmds) + +!ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "qwcl - Win32 GL Release" + +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +################################################################################ +# Begin Source File + +SOURCE=.\r_misc.c +DEP_CPP_R_MIS=\ + ".\bothdefs.h"\ + ".\bspfile.h"\ + ".\cdaudio.h"\ + ".\client.h"\ + ".\cmd.h"\ + ".\common.h"\ + ".\console.h"\ + ".\crc.h"\ + ".\cvar.h"\ + ".\d_iface.h"\ + ".\draw.h"\ + ".\gl_model.h"\ + ".\glquake.h"\ + ".\input.h"\ + ".\keys.h"\ + ".\mathlib.h"\ + ".\menu.h"\ + ".\model.h"\ + ".\modelgen.h"\ + ".\net.h"\ + ".\pmove.h"\ + ".\protocol.h"\ + ".\quakedef.h"\ + ".\r_local.h"\ + ".\r_shared.h"\ + ".\render.h"\ + ".\sbar.h"\ + ".\screen.h"\ + ".\sound.h"\ + ".\spritegn.h"\ + ".\sys.h"\ + ".\vid.h"\ + ".\view.h"\ + ".\wad.h"\ + ".\zone.h"\ + +NODEP_CPP_R_MIS=\ + ".\cmdlib.h"\ + ".\dictlib.h"\ + ".\lbmlib.h"\ + ".\scriplib.h"\ + ".\trilib.h"\ + + +!IF "$(CFG)" == "qwcl - Win32 Release" + + +"$(INTDIR)\r_misc.obj" : $(SOURCE) $(DEP_CPP_R_MIS) "$(INTDIR)" + $(CPP) /nologo /ML /GX /O2 /I "..\..\scitech\include" /I\ + "..\..\dxsdk\sdk\inc" /D "WIN32" /D "NDEBUG" /D "_WINDOWS"\ + /Fp"$(INTDIR)/qwcl.pch" /YX /Fo"$(INTDIR)/" /c $(SOURCE) + + +!ELSEIF "$(CFG)" == "qwcl - Win32 Debug" + + +BuildCmds= \ + $(CPP) /nologo /MLd /Gm /GX /Zi /Od /I "..\..\scitech\include" /I\ + "..\..\dxsdk\sdk\inc" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR"$(INTDIR)/"\ + /Fp"$(INTDIR)/qwcl.pch" /YX /Fo"$(INTDIR)/" /Fd"$(INTDIR)/" /c $(SOURCE) \ + + +"$(INTDIR)\r_misc.obj" : $(SOURCE) $(DEP_CPP_R_MIS) "$(INTDIR)" + $(BuildCmds) + +"$(INTDIR)\r_misc.sbr" : $(SOURCE) $(DEP_CPP_R_MIS) "$(INTDIR)" + $(BuildCmds) + +!ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "qwcl - Win32 GL Release" + +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +################################################################################ +# Begin Source File + +SOURCE=.\r_part.c +DEP_CPP_R_PAR=\ + ".\bothdefs.h"\ + ".\bspfile.h"\ + ".\cdaudio.h"\ + ".\client.h"\ + ".\cmd.h"\ + ".\common.h"\ + ".\console.h"\ + ".\crc.h"\ + ".\cvar.h"\ + ".\d_iface.h"\ + ".\draw.h"\ + ".\gl_model.h"\ + ".\glquake.h"\ + ".\input.h"\ + ".\keys.h"\ + ".\mathlib.h"\ + ".\menu.h"\ + ".\model.h"\ + ".\modelgen.h"\ + ".\net.h"\ + ".\pmove.h"\ + ".\protocol.h"\ + ".\quakedef.h"\ + ".\r_local.h"\ + ".\r_shared.h"\ + ".\render.h"\ + ".\sbar.h"\ + ".\screen.h"\ + ".\sound.h"\ + ".\spritegn.h"\ + ".\sys.h"\ + ".\vid.h"\ + ".\view.h"\ + ".\wad.h"\ + ".\zone.h"\ + +NODEP_CPP_R_PAR=\ + ".\cmdlib.h"\ + ".\dictlib.h"\ + ".\lbmlib.h"\ + ".\scriplib.h"\ + ".\trilib.h"\ + + +!IF "$(CFG)" == "qwcl - Win32 Release" + + +"$(INTDIR)\r_part.obj" : $(SOURCE) $(DEP_CPP_R_PAR) "$(INTDIR)" + + +!ELSEIF "$(CFG)" == "qwcl - Win32 Debug" + + +"$(INTDIR)\r_part.obj" : $(SOURCE) $(DEP_CPP_R_PAR) "$(INTDIR)" + +"$(INTDIR)\r_part.sbr" : $(SOURCE) $(DEP_CPP_R_PAR) "$(INTDIR)" + + +!ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug" + +# PROP Exclude_From_Build 0 + +"$(INTDIR)\r_part.obj" : $(SOURCE) $(DEP_CPP_R_PAR) "$(INTDIR)" + +"$(INTDIR)\r_part.sbr" : $(SOURCE) $(DEP_CPP_R_PAR) "$(INTDIR)" + + +!ELSEIF "$(CFG)" == "qwcl - Win32 GL Release" + +# PROP Exclude_From_Build 0 + +"$(INTDIR)\r_part.obj" : $(SOURCE) $(DEP_CPP_R_PAR) "$(INTDIR)" + + +!ENDIF + +# End Source File +################################################################################ +# Begin Source File + +SOURCE=.\r_sky.c +DEP_CPP_R_SKY=\ + ".\bothdefs.h"\ + ".\bspfile.h"\ + ".\cdaudio.h"\ + ".\client.h"\ + ".\cmd.h"\ + ".\common.h"\ + ".\console.h"\ + ".\crc.h"\ + ".\cvar.h"\ + ".\d_iface.h"\ + ".\d_local.h"\ + ".\draw.h"\ + ".\gl_model.h"\ + ".\glquake.h"\ + ".\input.h"\ + ".\keys.h"\ + ".\mathlib.h"\ + ".\menu.h"\ + ".\model.h"\ + ".\modelgen.h"\ + ".\net.h"\ + ".\pmove.h"\ + ".\protocol.h"\ + ".\quakedef.h"\ + ".\r_local.h"\ + ".\r_shared.h"\ + ".\render.h"\ + ".\sbar.h"\ + ".\screen.h"\ + ".\sound.h"\ + ".\spritegn.h"\ + ".\sys.h"\ + ".\vid.h"\ + ".\view.h"\ + ".\wad.h"\ + ".\zone.h"\ + +NODEP_CPP_R_SKY=\ + ".\cmdlib.h"\ + ".\dictlib.h"\ + ".\lbmlib.h"\ + ".\scriplib.h"\ + ".\trilib.h"\ + + +!IF "$(CFG)" == "qwcl - Win32 Release" + + +"$(INTDIR)\r_sky.obj" : $(SOURCE) $(DEP_CPP_R_SKY) "$(INTDIR)" + $(CPP) /nologo /ML /GX /O2 /I "..\..\scitech\include" /I\ + "..\..\dxsdk\sdk\inc" /D "WIN32" /D "NDEBUG" /D "_WINDOWS"\ + /Fp"$(INTDIR)/qwcl.pch" /YX /Fo"$(INTDIR)/" /c $(SOURCE) + + +!ELSEIF "$(CFG)" == "qwcl - Win32 Debug" + + +BuildCmds= \ + $(CPP) /nologo /MLd /Gm /GX /Zi /Od /I "..\..\scitech\include" /I\ + "..\..\dxsdk\sdk\inc" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR"$(INTDIR)/"\ + /Fp"$(INTDIR)/qwcl.pch" /YX /Fo"$(INTDIR)/" /Fd"$(INTDIR)/" /c $(SOURCE) \ + + +"$(INTDIR)\r_sky.obj" : $(SOURCE) $(DEP_CPP_R_SKY) "$(INTDIR)" + $(BuildCmds) + +"$(INTDIR)\r_sky.sbr" : $(SOURCE) $(DEP_CPP_R_SKY) "$(INTDIR)" + $(BuildCmds) + +!ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "qwcl - Win32 GL Release" + +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +################################################################################ +# Begin Source File + +SOURCE=.\r_sprite.c +DEP_CPP_R_SPR=\ + ".\bothdefs.h"\ + ".\bspfile.h"\ + ".\cdaudio.h"\ + ".\client.h"\ + ".\cmd.h"\ + ".\common.h"\ + ".\console.h"\ + ".\crc.h"\ + ".\cvar.h"\ + ".\d_iface.h"\ + ".\draw.h"\ + ".\gl_model.h"\ + ".\glquake.h"\ + ".\input.h"\ + ".\keys.h"\ + ".\mathlib.h"\ + ".\menu.h"\ + ".\model.h"\ + ".\modelgen.h"\ + ".\net.h"\ + ".\pmove.h"\ + ".\protocol.h"\ + ".\quakedef.h"\ + ".\r_local.h"\ + ".\r_shared.h"\ + ".\render.h"\ + ".\sbar.h"\ + ".\screen.h"\ + ".\sound.h"\ + ".\spritegn.h"\ + ".\sys.h"\ + ".\vid.h"\ + ".\view.h"\ + ".\wad.h"\ + ".\zone.h"\ + +NODEP_CPP_R_SPR=\ + ".\cmdlib.h"\ + ".\dictlib.h"\ + ".\lbmlib.h"\ + ".\scriplib.h"\ + ".\trilib.h"\ + + +!IF "$(CFG)" == "qwcl - Win32 Release" + + +"$(INTDIR)\r_sprite.obj" : $(SOURCE) $(DEP_CPP_R_SPR) "$(INTDIR)" + $(CPP) /nologo /ML /GX /O2 /I "..\..\scitech\include" /I\ + "..\..\dxsdk\sdk\inc" /D "WIN32" /D "NDEBUG" /D "_WINDOWS"\ + /Fp"$(INTDIR)/qwcl.pch" /YX /Fo"$(INTDIR)/" /c $(SOURCE) + + +!ELSEIF "$(CFG)" == "qwcl - Win32 Debug" + + +BuildCmds= \ + $(CPP) /nologo /MLd /Gm /GX /Zi /Od /I "..\..\scitech\include" /I\ + "..\..\dxsdk\sdk\inc" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR"$(INTDIR)/"\ + /Fp"$(INTDIR)/qwcl.pch" /YX /Fo"$(INTDIR)/" /Fd"$(INTDIR)/" /c $(SOURCE) \ + + +"$(INTDIR)\r_sprite.obj" : $(SOURCE) $(DEP_CPP_R_SPR) "$(INTDIR)" + $(BuildCmds) + +"$(INTDIR)\r_sprite.sbr" : $(SOURCE) $(DEP_CPP_R_SPR) "$(INTDIR)" + $(BuildCmds) + +!ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "qwcl - Win32 GL Release" + +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +################################################################################ +# Begin Source File + +SOURCE=.\r_surf.c +DEP_CPP_R_SUR=\ + ".\bothdefs.h"\ + ".\bspfile.h"\ + ".\cdaudio.h"\ + ".\client.h"\ + ".\cmd.h"\ + ".\common.h"\ + ".\console.h"\ + ".\crc.h"\ + ".\cvar.h"\ + ".\d_iface.h"\ + ".\draw.h"\ + ".\gl_model.h"\ + ".\glquake.h"\ + ".\input.h"\ + ".\keys.h"\ + ".\mathlib.h"\ + ".\menu.h"\ + ".\model.h"\ + ".\modelgen.h"\ + ".\net.h"\ + ".\pmove.h"\ + ".\protocol.h"\ + ".\quakedef.h"\ + ".\r_local.h"\ + ".\r_shared.h"\ + ".\render.h"\ + ".\sbar.h"\ + ".\screen.h"\ + ".\sound.h"\ + ".\spritegn.h"\ + ".\sys.h"\ + ".\vid.h"\ + ".\view.h"\ + ".\wad.h"\ + ".\zone.h"\ + +NODEP_CPP_R_SUR=\ + ".\cmdlib.h"\ + ".\dictlib.h"\ + ".\lbmlib.h"\ + ".\scriplib.h"\ + ".\trilib.h"\ + + +!IF "$(CFG)" == "qwcl - Win32 Release" + + +"$(INTDIR)\r_surf.obj" : $(SOURCE) $(DEP_CPP_R_SUR) "$(INTDIR)" + $(CPP) /nologo /ML /GX /O2 /I "..\..\scitech\include" /I\ + "..\..\dxsdk\sdk\inc" /D "WIN32" /D "NDEBUG" /D "_WINDOWS"\ + /Fp"$(INTDIR)/qwcl.pch" /YX /Fo"$(INTDIR)/" /c $(SOURCE) + + +!ELSEIF "$(CFG)" == "qwcl - Win32 Debug" + + +BuildCmds= \ + $(CPP) /nologo /MLd /Gm /GX /Zi /Od /I "..\..\scitech\include" /I\ + "..\..\dxsdk\sdk\inc" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR"$(INTDIR)/"\ + /Fp"$(INTDIR)/qwcl.pch" /YX /Fo"$(INTDIR)/" /Fd"$(INTDIR)/" /c $(SOURCE) \ + + +"$(INTDIR)\r_surf.obj" : $(SOURCE) $(DEP_CPP_R_SUR) "$(INTDIR)" + $(BuildCmds) + +"$(INTDIR)\r_surf.sbr" : $(SOURCE) $(DEP_CPP_R_SUR) "$(INTDIR)" + $(BuildCmds) + +!ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "qwcl - Win32 GL Release" + +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +################################################################################ +# Begin Source File + +SOURCE=.\r_vars.c +DEP_CPP_R_VAR=\ + ".\bothdefs.h"\ + ".\bspfile.h"\ + ".\cdaudio.h"\ + ".\client.h"\ + ".\cmd.h"\ + ".\common.h"\ + ".\console.h"\ + ".\crc.h"\ + ".\cvar.h"\ + ".\d_iface.h"\ + ".\draw.h"\ + ".\gl_model.h"\ + ".\glquake.h"\ + ".\input.h"\ + ".\keys.h"\ + ".\mathlib.h"\ + ".\menu.h"\ + ".\model.h"\ + ".\modelgen.h"\ + ".\net.h"\ + ".\pmove.h"\ + ".\protocol.h"\ + ".\quakedef.h"\ + ".\render.h"\ + ".\sbar.h"\ + ".\screen.h"\ + ".\sound.h"\ + ".\spritegn.h"\ + ".\sys.h"\ + ".\vid.h"\ + ".\view.h"\ + ".\wad.h"\ + ".\zone.h"\ + +NODEP_CPP_R_VAR=\ + ".\cmdlib.h"\ + ".\dictlib.h"\ + ".\lbmlib.h"\ + ".\scriplib.h"\ + ".\trilib.h"\ + + +!IF "$(CFG)" == "qwcl - Win32 Release" + + +"$(INTDIR)\r_vars.obj" : $(SOURCE) $(DEP_CPP_R_VAR) "$(INTDIR)" + $(CPP) /nologo /ML /GX /O2 /I "..\..\scitech\include" /I\ + "..\..\dxsdk\sdk\inc" /D "WIN32" /D "NDEBUG" /D "_WINDOWS"\ + /Fp"$(INTDIR)/qwcl.pch" /YX /Fo"$(INTDIR)/" /c $(SOURCE) + + +!ELSEIF "$(CFG)" == "qwcl - Win32 Debug" + + +BuildCmds= \ + $(CPP) /nologo /MLd /Gm /GX /Zi /Od /I "..\..\scitech\include" /I\ + "..\..\dxsdk\sdk\inc" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR"$(INTDIR)/"\ + /Fp"$(INTDIR)/qwcl.pch" /YX /Fo"$(INTDIR)/" /Fd"$(INTDIR)/" /c $(SOURCE) \ + + +"$(INTDIR)\r_vars.obj" : $(SOURCE) $(DEP_CPP_R_VAR) "$(INTDIR)" + $(BuildCmds) + +"$(INTDIR)\r_vars.sbr" : $(SOURCE) $(DEP_CPP_R_VAR) "$(INTDIR)" + $(BuildCmds) + +!ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "qwcl - Win32 GL Release" + +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +################################################################################ +# Begin Source File + +SOURCE=.\sbar.c +DEP_CPP_SBAR_=\ + ".\bothdefs.h"\ + ".\bspfile.h"\ + ".\cdaudio.h"\ + ".\client.h"\ + ".\cmd.h"\ + ".\common.h"\ + ".\console.h"\ + ".\crc.h"\ + ".\cvar.h"\ + ".\d_iface.h"\ + ".\draw.h"\ + ".\gl_model.h"\ + ".\glquake.h"\ + ".\input.h"\ + ".\keys.h"\ + ".\mathlib.h"\ + ".\menu.h"\ + ".\model.h"\ + ".\modelgen.h"\ + ".\net.h"\ + ".\pmove.h"\ + ".\protocol.h"\ + ".\quakedef.h"\ + ".\render.h"\ + ".\sbar.h"\ + ".\screen.h"\ + ".\sound.h"\ + ".\spritegn.h"\ + ".\sys.h"\ + ".\vid.h"\ + ".\view.h"\ + ".\wad.h"\ + ".\zone.h"\ + +NODEP_CPP_SBAR_=\ + ".\cmdlib.h"\ + ".\dictlib.h"\ + ".\lbmlib.h"\ + ".\scriplib.h"\ + ".\trilib.h"\ + + +!IF "$(CFG)" == "qwcl - Win32 Release" + + +"$(INTDIR)\sbar.obj" : $(SOURCE) $(DEP_CPP_SBAR_) "$(INTDIR)" + + +!ELSEIF "$(CFG)" == "qwcl - Win32 Debug" + + +"$(INTDIR)\sbar.obj" : $(SOURCE) $(DEP_CPP_SBAR_) "$(INTDIR)" + +"$(INTDIR)\sbar.sbr" : $(SOURCE) $(DEP_CPP_SBAR_) "$(INTDIR)" + + +!ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug" + + +"$(INTDIR)\sbar.obj" : $(SOURCE) $(DEP_CPP_SBAR_) "$(INTDIR)" + +"$(INTDIR)\sbar.sbr" : $(SOURCE) $(DEP_CPP_SBAR_) "$(INTDIR)" + + +!ELSEIF "$(CFG)" == "qwcl - Win32 GL Release" + + +"$(INTDIR)\sbar.obj" : $(SOURCE) $(DEP_CPP_SBAR_) "$(INTDIR)" + + +!ENDIF + +# End Source File +################################################################################ +# Begin Source File + +SOURCE=.\screen.c +DEP_CPP_SCREE=\ + ".\bothdefs.h"\ + ".\bspfile.h"\ + ".\cdaudio.h"\ + ".\client.h"\ + ".\cmd.h"\ + ".\common.h"\ + ".\console.h"\ + ".\crc.h"\ + ".\cvar.h"\ + ".\d_iface.h"\ + ".\draw.h"\ + ".\gl_model.h"\ + ".\glquake.h"\ + ".\input.h"\ + ".\keys.h"\ + ".\mathlib.h"\ + ".\menu.h"\ + ".\model.h"\ + ".\modelgen.h"\ + ".\net.h"\ + ".\pmove.h"\ + ".\protocol.h"\ + ".\quakedef.h"\ + ".\r_local.h"\ + ".\r_shared.h"\ + ".\render.h"\ + ".\sbar.h"\ + ".\screen.h"\ + ".\sound.h"\ + ".\spritegn.h"\ + ".\sys.h"\ + ".\vid.h"\ + ".\view.h"\ + ".\wad.h"\ + ".\zone.h"\ + +NODEP_CPP_SCREE=\ + ".\cmdlib.h"\ + ".\dictlib.h"\ + ".\lbmlib.h"\ + ".\scriplib.h"\ + ".\trilib.h"\ + + +!IF "$(CFG)" == "qwcl - Win32 Release" + + +"$(INTDIR)\screen.obj" : $(SOURCE) $(DEP_CPP_SCREE) "$(INTDIR)" + $(CPP) /nologo /ML /GX /O2 /I "..\..\scitech\include" /I\ + "..\..\dxsdk\sdk\inc" /D "WIN32" /D "NDEBUG" /D "_WINDOWS"\ + /Fp"$(INTDIR)/qwcl.pch" /YX /Fo"$(INTDIR)/" /c $(SOURCE) + + +!ELSEIF "$(CFG)" == "qwcl - Win32 Debug" + + +BuildCmds= \ + $(CPP) /nologo /MLd /Gm /GX /Zi /Od /I "..\..\scitech\include" /I\ + "..\..\dxsdk\sdk\inc" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR"$(INTDIR)/"\ + /Fp"$(INTDIR)/qwcl.pch" /YX /Fo"$(INTDIR)/" /Fd"$(INTDIR)/" /c $(SOURCE) \ + + +"$(INTDIR)\screen.obj" : $(SOURCE) $(DEP_CPP_SCREE) "$(INTDIR)" + $(BuildCmds) + +"$(INTDIR)\screen.sbr" : $(SOURCE) $(DEP_CPP_SCREE) "$(INTDIR)" + $(BuildCmds) + +!ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "qwcl - Win32 GL Release" + +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +################################################################################ +# Begin Source File + +SOURCE=.\skin.c +DEP_CPP_SKIN_=\ + ".\bothdefs.h"\ + ".\bspfile.h"\ + ".\cdaudio.h"\ + ".\client.h"\ + ".\cmd.h"\ + ".\common.h"\ + ".\console.h"\ + ".\crc.h"\ + ".\cvar.h"\ + ".\d_iface.h"\ + ".\draw.h"\ + ".\gl_model.h"\ + ".\glquake.h"\ + ".\input.h"\ + ".\keys.h"\ + ".\mathlib.h"\ + ".\menu.h"\ + ".\model.h"\ + ".\modelgen.h"\ + ".\net.h"\ + ".\pmove.h"\ + ".\protocol.h"\ + ".\quakedef.h"\ + ".\render.h"\ + ".\sbar.h"\ + ".\screen.h"\ + ".\sound.h"\ + ".\spritegn.h"\ + ".\sys.h"\ + ".\vid.h"\ + ".\view.h"\ + ".\wad.h"\ + ".\zone.h"\ + +NODEP_CPP_SKIN_=\ + ".\cmdlib.h"\ + ".\dictlib.h"\ + ".\lbmlib.h"\ + ".\scriplib.h"\ + ".\trilib.h"\ + + +!IF "$(CFG)" == "qwcl - Win32 Release" + + +"$(INTDIR)\skin.obj" : $(SOURCE) $(DEP_CPP_SKIN_) "$(INTDIR)" + + +!ELSEIF "$(CFG)" == "qwcl - Win32 Debug" + + +"$(INTDIR)\skin.obj" : $(SOURCE) $(DEP_CPP_SKIN_) "$(INTDIR)" + +"$(INTDIR)\skin.sbr" : $(SOURCE) $(DEP_CPP_SKIN_) "$(INTDIR)" + + +!ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug" + + +"$(INTDIR)\skin.obj" : $(SOURCE) $(DEP_CPP_SKIN_) "$(INTDIR)" + +"$(INTDIR)\skin.sbr" : $(SOURCE) $(DEP_CPP_SKIN_) "$(INTDIR)" + + +!ELSEIF "$(CFG)" == "qwcl - Win32 GL Release" + + +"$(INTDIR)\skin.obj" : $(SOURCE) $(DEP_CPP_SKIN_) "$(INTDIR)" + + +!ENDIF + +# End Source File +################################################################################ +# Begin Source File + +SOURCE=.\snd_dma.c + +!IF "$(CFG)" == "qwcl - Win32 Release" + +DEP_CPP_SND_D=\ + "..\..\scitech\include\debug.h"\ + "..\..\scitech\include\mgldos.h"\ + "..\..\scitech\include\mglwin.h"\ + "..\..\scitech\include\mgraph.h"\ + ".\bothdefs.h"\ + ".\bspfile.h"\ + ".\cdaudio.h"\ + ".\client.h"\ + ".\cmd.h"\ + ".\common.h"\ + ".\console.h"\ + ".\crc.h"\ + ".\cvar.h"\ + ".\d_iface.h"\ + ".\draw.h"\ + ".\gl_model.h"\ + ".\glquake.h"\ + ".\input.h"\ + ".\keys.h"\ + ".\mathlib.h"\ + ".\menu.h"\ + ".\model.h"\ + ".\modelgen.h"\ + ".\net.h"\ + ".\pmove.h"\ + ".\protocol.h"\ + ".\quakedef.h"\ + ".\render.h"\ + ".\sbar.h"\ + ".\screen.h"\ + ".\sound.h"\ + ".\spritegn.h"\ + ".\sys.h"\ + ".\vid.h"\ + ".\view.h"\ + ".\wad.h"\ + ".\winquake.h"\ + ".\zone.h"\ + +NODEP_CPP_SND_D=\ + "..\..\scitech\include\mglrect.hpp"\ + ".\cmdlib.h"\ + ".\dictlib.h"\ + ".\lbmlib.h"\ + ".\scriplib.h"\ + ".\trilib.h"\ + + +"$(INTDIR)\snd_dma.obj" : $(SOURCE) $(DEP_CPP_SND_D) "$(INTDIR)" + + +!ELSEIF "$(CFG)" == "qwcl - Win32 Debug" + +DEP_CPP_SND_D=\ + "..\..\scitech\include\debug.h"\ + "..\..\scitech\include\mgldos.h"\ + "..\..\scitech\include\mglwin.h"\ + "..\..\scitech\include\mgraph.h"\ + ".\bothdefs.h"\ + ".\bspfile.h"\ + ".\cdaudio.h"\ + ".\client.h"\ + ".\cmd.h"\ + ".\common.h"\ + ".\console.h"\ + ".\crc.h"\ + ".\cvar.h"\ + ".\d_iface.h"\ + ".\draw.h"\ + ".\gl_model.h"\ + ".\glquake.h"\ + ".\input.h"\ + ".\keys.h"\ + ".\mathlib.h"\ + ".\menu.h"\ + ".\model.h"\ + ".\modelgen.h"\ + ".\net.h"\ + ".\pmove.h"\ + ".\protocol.h"\ + ".\quakedef.h"\ + ".\render.h"\ + ".\sbar.h"\ + ".\screen.h"\ + ".\sound.h"\ + ".\spritegn.h"\ + ".\sys.h"\ + ".\vid.h"\ + ".\view.h"\ + ".\wad.h"\ + ".\winquake.h"\ + ".\zone.h"\ + +NODEP_CPP_SND_D=\ + "..\..\scitech\include\mglrect.hpp"\ + ".\cmdlib.h"\ + ".\dictlib.h"\ + ".\lbmlib.h"\ + ".\scriplib.h"\ + ".\trilib.h"\ + + +"$(INTDIR)\snd_dma.obj" : $(SOURCE) $(DEP_CPP_SND_D) "$(INTDIR)" + +"$(INTDIR)\snd_dma.sbr" : $(SOURCE) $(DEP_CPP_SND_D) "$(INTDIR)" + + +!ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug" + +DEP_CPP_SND_D=\ + ".\bothdefs.h"\ + ".\bspfile.h"\ + ".\cdaudio.h"\ + ".\client.h"\ + ".\cmd.h"\ + ".\common.h"\ + ".\console.h"\ + ".\crc.h"\ + ".\cvar.h"\ + ".\d_iface.h"\ + ".\draw.h"\ + ".\gl_model.h"\ + ".\glquake.h"\ + ".\input.h"\ + ".\keys.h"\ + ".\mathlib.h"\ + ".\menu.h"\ + ".\model.h"\ + ".\modelgen.h"\ + ".\net.h"\ + ".\pmove.h"\ + ".\protocol.h"\ + ".\quakedef.h"\ + ".\render.h"\ + ".\sbar.h"\ + ".\screen.h"\ + ".\sound.h"\ + ".\spritegn.h"\ + ".\sys.h"\ + ".\vid.h"\ + ".\view.h"\ + ".\wad.h"\ + ".\winquake.h"\ + ".\zone.h"\ + +NODEP_CPP_SND_D=\ + ".\cmdlib.h"\ + ".\dictlib.h"\ + ".\lbmlib.h"\ + ".\scriplib.h"\ + ".\trilib.h"\ + + +"$(INTDIR)\snd_dma.obj" : $(SOURCE) $(DEP_CPP_SND_D) "$(INTDIR)" + +"$(INTDIR)\snd_dma.sbr" : $(SOURCE) $(DEP_CPP_SND_D) "$(INTDIR)" + + +!ELSEIF "$(CFG)" == "qwcl - Win32 GL Release" + +DEP_CPP_SND_D=\ + "..\..\scitech\include\debug.h"\ + "..\..\scitech\include\mgldos.h"\ + "..\..\scitech\include\mglwin.h"\ + "..\..\scitech\include\mgraph.h"\ + ".\bothdefs.h"\ + ".\bspfile.h"\ + ".\cdaudio.h"\ + ".\client.h"\ + ".\cmd.h"\ + ".\common.h"\ + ".\console.h"\ + ".\crc.h"\ + ".\cvar.h"\ + ".\d_iface.h"\ + ".\draw.h"\ + ".\gl_model.h"\ + ".\glquake.h"\ + ".\input.h"\ + ".\keys.h"\ + ".\mathlib.h"\ + ".\menu.h"\ + ".\model.h"\ + ".\modelgen.h"\ + ".\net.h"\ + ".\pmove.h"\ + ".\protocol.h"\ + ".\quakedef.h"\ + ".\render.h"\ + ".\sbar.h"\ + ".\screen.h"\ + ".\sound.h"\ + ".\spritegn.h"\ + ".\sys.h"\ + ".\vid.h"\ + ".\view.h"\ + ".\wad.h"\ + ".\winquake.h"\ + ".\zone.h"\ + +NODEP_CPP_SND_D=\ + "..\..\scitech\include\mglrect.hpp"\ + ".\cmdlib.h"\ + ".\dictlib.h"\ + ".\lbmlib.h"\ + ".\scriplib.h"\ + ".\trilib.h"\ + + +"$(INTDIR)\snd_dma.obj" : $(SOURCE) $(DEP_CPP_SND_D) "$(INTDIR)" + + +!ENDIF + +# End Source File +################################################################################ +# Begin Source File + +SOURCE=.\snd_mem.c +DEP_CPP_SND_M=\ + ".\bothdefs.h"\ + ".\bspfile.h"\ + ".\cdaudio.h"\ + ".\client.h"\ + ".\cmd.h"\ + ".\common.h"\ + ".\console.h"\ + ".\crc.h"\ + ".\cvar.h"\ + ".\d_iface.h"\ + ".\draw.h"\ + ".\gl_model.h"\ + ".\glquake.h"\ + ".\input.h"\ + ".\keys.h"\ + ".\mathlib.h"\ + ".\menu.h"\ + ".\model.h"\ + ".\modelgen.h"\ + ".\net.h"\ + ".\pmove.h"\ + ".\protocol.h"\ + ".\quakedef.h"\ + ".\render.h"\ + ".\sbar.h"\ + ".\screen.h"\ + ".\sound.h"\ + ".\spritegn.h"\ + ".\sys.h"\ + ".\vid.h"\ + ".\view.h"\ + ".\wad.h"\ + ".\zone.h"\ + +NODEP_CPP_SND_M=\ + ".\cmdlib.h"\ + ".\dictlib.h"\ + ".\lbmlib.h"\ + ".\scriplib.h"\ + ".\trilib.h"\ + + +!IF "$(CFG)" == "qwcl - Win32 Release" + + +"$(INTDIR)\snd_mem.obj" : $(SOURCE) $(DEP_CPP_SND_M) "$(INTDIR)" + + +!ELSEIF "$(CFG)" == "qwcl - Win32 Debug" + + +"$(INTDIR)\snd_mem.obj" : $(SOURCE) $(DEP_CPP_SND_M) "$(INTDIR)" + +"$(INTDIR)\snd_mem.sbr" : $(SOURCE) $(DEP_CPP_SND_M) "$(INTDIR)" + + +!ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug" + + +"$(INTDIR)\snd_mem.obj" : $(SOURCE) $(DEP_CPP_SND_M) "$(INTDIR)" + +"$(INTDIR)\snd_mem.sbr" : $(SOURCE) $(DEP_CPP_SND_M) "$(INTDIR)" + + +!ELSEIF "$(CFG)" == "qwcl - Win32 GL Release" + + +"$(INTDIR)\snd_mem.obj" : $(SOURCE) $(DEP_CPP_SND_M) "$(INTDIR)" + + +!ENDIF + +# End Source File +################################################################################ +# Begin Source File + +SOURCE=.\snd_mix.c + +!IF "$(CFG)" == "qwcl - Win32 Release" + +DEP_CPP_SND_MI=\ + "..\..\scitech\include\debug.h"\ + "..\..\scitech\include\mgldos.h"\ + "..\..\scitech\include\mglwin.h"\ + "..\..\scitech\include\mgraph.h"\ + ".\bothdefs.h"\ + ".\bspfile.h"\ + ".\cdaudio.h"\ + ".\client.h"\ + ".\cmd.h"\ + ".\common.h"\ + ".\console.h"\ + ".\crc.h"\ + ".\cvar.h"\ + ".\d_iface.h"\ + ".\draw.h"\ + ".\gl_model.h"\ + ".\glquake.h"\ + ".\input.h"\ + ".\keys.h"\ + ".\mathlib.h"\ + ".\menu.h"\ + ".\model.h"\ + ".\modelgen.h"\ + ".\net.h"\ + ".\pmove.h"\ + ".\protocol.h"\ + ".\quakedef.h"\ + ".\render.h"\ + ".\sbar.h"\ + ".\screen.h"\ + ".\sound.h"\ + ".\spritegn.h"\ + ".\sys.h"\ + ".\vid.h"\ + ".\view.h"\ + ".\wad.h"\ + ".\winquake.h"\ + ".\zone.h"\ + +NODEP_CPP_SND_MI=\ + "..\..\scitech\include\mglrect.hpp"\ + ".\cmdlib.h"\ + ".\dictlib.h"\ + ".\lbmlib.h"\ + ".\scriplib.h"\ + ".\trilib.h"\ + + +"$(INTDIR)\snd_mix.obj" : $(SOURCE) $(DEP_CPP_SND_MI) "$(INTDIR)" + + +!ELSEIF "$(CFG)" == "qwcl - Win32 Debug" + +DEP_CPP_SND_MI=\ + "..\..\scitech\include\debug.h"\ + "..\..\scitech\include\mgldos.h"\ + "..\..\scitech\include\mglwin.h"\ + "..\..\scitech\include\mgraph.h"\ + ".\bothdefs.h"\ + ".\bspfile.h"\ + ".\cdaudio.h"\ + ".\client.h"\ + ".\cmd.h"\ + ".\common.h"\ + ".\console.h"\ + ".\crc.h"\ + ".\cvar.h"\ + ".\d_iface.h"\ + ".\draw.h"\ + ".\gl_model.h"\ + ".\glquake.h"\ + ".\input.h"\ + ".\keys.h"\ + ".\mathlib.h"\ + ".\menu.h"\ + ".\model.h"\ + ".\modelgen.h"\ + ".\net.h"\ + ".\pmove.h"\ + ".\protocol.h"\ + ".\quakedef.h"\ + ".\render.h"\ + ".\sbar.h"\ + ".\screen.h"\ + ".\sound.h"\ + ".\spritegn.h"\ + ".\sys.h"\ + ".\vid.h"\ + ".\view.h"\ + ".\wad.h"\ + ".\winquake.h"\ + ".\zone.h"\ + +NODEP_CPP_SND_MI=\ + "..\..\scitech\include\mglrect.hpp"\ + ".\cmdlib.h"\ + ".\dictlib.h"\ + ".\lbmlib.h"\ + ".\scriplib.h"\ + ".\trilib.h"\ + + +"$(INTDIR)\snd_mix.obj" : $(SOURCE) $(DEP_CPP_SND_MI) "$(INTDIR)" + +"$(INTDIR)\snd_mix.sbr" : $(SOURCE) $(DEP_CPP_SND_MI) "$(INTDIR)" + + +!ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug" + +DEP_CPP_SND_MI=\ + ".\bothdefs.h"\ + ".\bspfile.h"\ + ".\cdaudio.h"\ + ".\client.h"\ + ".\cmd.h"\ + ".\common.h"\ + ".\console.h"\ + ".\crc.h"\ + ".\cvar.h"\ + ".\d_iface.h"\ + ".\draw.h"\ + ".\gl_model.h"\ + ".\glquake.h"\ + ".\input.h"\ + ".\keys.h"\ + ".\mathlib.h"\ + ".\menu.h"\ + ".\model.h"\ + ".\modelgen.h"\ + ".\net.h"\ + ".\pmove.h"\ + ".\protocol.h"\ + ".\quakedef.h"\ + ".\render.h"\ + ".\sbar.h"\ + ".\screen.h"\ + ".\sound.h"\ + ".\spritegn.h"\ + ".\sys.h"\ + ".\vid.h"\ + ".\view.h"\ + ".\wad.h"\ + ".\winquake.h"\ + ".\zone.h"\ + +NODEP_CPP_SND_MI=\ + ".\cmdlib.h"\ + ".\dictlib.h"\ + ".\lbmlib.h"\ + ".\scriplib.h"\ + ".\trilib.h"\ + + +"$(INTDIR)\snd_mix.obj" : $(SOURCE) $(DEP_CPP_SND_MI) "$(INTDIR)" + +"$(INTDIR)\snd_mix.sbr" : $(SOURCE) $(DEP_CPP_SND_MI) "$(INTDIR)" + + +!ELSEIF "$(CFG)" == "qwcl - Win32 GL Release" + +DEP_CPP_SND_MI=\ + "..\..\scitech\include\debug.h"\ + "..\..\scitech\include\mgldos.h"\ + "..\..\scitech\include\mglwin.h"\ + "..\..\scitech\include\mgraph.h"\ + ".\bothdefs.h"\ + ".\bspfile.h"\ + ".\cdaudio.h"\ + ".\client.h"\ + ".\cmd.h"\ + ".\common.h"\ + ".\console.h"\ + ".\crc.h"\ + ".\cvar.h"\ + ".\d_iface.h"\ + ".\draw.h"\ + ".\gl_model.h"\ + ".\glquake.h"\ + ".\input.h"\ + ".\keys.h"\ + ".\mathlib.h"\ + ".\menu.h"\ + ".\model.h"\ + ".\modelgen.h"\ + ".\net.h"\ + ".\pmove.h"\ + ".\protocol.h"\ + ".\quakedef.h"\ + ".\render.h"\ + ".\sbar.h"\ + ".\screen.h"\ + ".\sound.h"\ + ".\spritegn.h"\ + ".\sys.h"\ + ".\vid.h"\ + ".\view.h"\ + ".\wad.h"\ + ".\winquake.h"\ + ".\zone.h"\ + +NODEP_CPP_SND_MI=\ + "..\..\scitech\include\mglrect.hpp"\ + ".\cmdlib.h"\ + ".\dictlib.h"\ + ".\lbmlib.h"\ + ".\scriplib.h"\ + ".\trilib.h"\ + + +"$(INTDIR)\snd_mix.obj" : $(SOURCE) $(DEP_CPP_SND_MI) "$(INTDIR)" + + +!ENDIF + +# End Source File +################################################################################ +# Begin Source File + +SOURCE=.\snd_win.c + +!IF "$(CFG)" == "qwcl - Win32 Release" + +DEP_CPP_SND_W=\ + "..\..\scitech\include\debug.h"\ + "..\..\scitech\include\mgldos.h"\ + "..\..\scitech\include\mglwin.h"\ + "..\..\scitech\include\mgraph.h"\ + ".\bothdefs.h"\ + ".\bspfile.h"\ + ".\cdaudio.h"\ + ".\client.h"\ + ".\cmd.h"\ + ".\common.h"\ + ".\console.h"\ + ".\crc.h"\ + ".\cvar.h"\ + ".\d_iface.h"\ + ".\draw.h"\ + ".\gl_model.h"\ + ".\glquake.h"\ + ".\input.h"\ + ".\keys.h"\ + ".\mathlib.h"\ + ".\menu.h"\ + ".\model.h"\ + ".\modelgen.h"\ + ".\net.h"\ + ".\pmove.h"\ + ".\protocol.h"\ + ".\quakedef.h"\ + ".\render.h"\ + ".\sbar.h"\ + ".\screen.h"\ + ".\sound.h"\ + ".\spritegn.h"\ + ".\sys.h"\ + ".\vid.h"\ + ".\view.h"\ + ".\wad.h"\ + ".\winquake.h"\ + ".\zone.h"\ + +NODEP_CPP_SND_W=\ + "..\..\scitech\include\mglrect.hpp"\ + ".\cmdlib.h"\ + ".\dictlib.h"\ + ".\lbmlib.h"\ + ".\scriplib.h"\ + ".\trilib.h"\ + + +"$(INTDIR)\snd_win.obj" : $(SOURCE) $(DEP_CPP_SND_W) "$(INTDIR)" + + +!ELSEIF "$(CFG)" == "qwcl - Win32 Debug" + +DEP_CPP_SND_W=\ + "..\..\scitech\include\debug.h"\ + "..\..\scitech\include\mgldos.h"\ + "..\..\scitech\include\mglwin.h"\ + "..\..\scitech\include\mgraph.h"\ + ".\bothdefs.h"\ + ".\bspfile.h"\ + ".\cdaudio.h"\ + ".\client.h"\ + ".\cmd.h"\ + ".\common.h"\ + ".\console.h"\ + ".\crc.h"\ + ".\cvar.h"\ + ".\d_iface.h"\ + ".\draw.h"\ + ".\gl_model.h"\ + ".\glquake.h"\ + ".\input.h"\ + ".\keys.h"\ + ".\mathlib.h"\ + ".\menu.h"\ + ".\model.h"\ + ".\modelgen.h"\ + ".\net.h"\ + ".\pmove.h"\ + ".\protocol.h"\ + ".\quakedef.h"\ + ".\render.h"\ + ".\sbar.h"\ + ".\screen.h"\ + ".\sound.h"\ + ".\spritegn.h"\ + ".\sys.h"\ + ".\vid.h"\ + ".\view.h"\ + ".\wad.h"\ + ".\winquake.h"\ + ".\zone.h"\ + +NODEP_CPP_SND_W=\ + "..\..\scitech\include\mglrect.hpp"\ + ".\cmdlib.h"\ + ".\dictlib.h"\ + ".\lbmlib.h"\ + ".\scriplib.h"\ + ".\trilib.h"\ + + +"$(INTDIR)\snd_win.obj" : $(SOURCE) $(DEP_CPP_SND_W) "$(INTDIR)" + +"$(INTDIR)\snd_win.sbr" : $(SOURCE) $(DEP_CPP_SND_W) "$(INTDIR)" + + +!ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug" + +DEP_CPP_SND_W=\ + ".\bothdefs.h"\ + ".\bspfile.h"\ + ".\cdaudio.h"\ + ".\client.h"\ + ".\cmd.h"\ + ".\common.h"\ + ".\console.h"\ + ".\crc.h"\ + ".\cvar.h"\ + ".\d_iface.h"\ + ".\draw.h"\ + ".\gl_model.h"\ + ".\glquake.h"\ + ".\input.h"\ + ".\keys.h"\ + ".\mathlib.h"\ + ".\menu.h"\ + ".\model.h"\ + ".\modelgen.h"\ + ".\net.h"\ + ".\pmove.h"\ + ".\protocol.h"\ + ".\quakedef.h"\ + ".\render.h"\ + ".\sbar.h"\ + ".\screen.h"\ + ".\sound.h"\ + ".\spritegn.h"\ + ".\sys.h"\ + ".\vid.h"\ + ".\view.h"\ + ".\wad.h"\ + ".\winquake.h"\ + ".\zone.h"\ + +NODEP_CPP_SND_W=\ + ".\cmdlib.h"\ + ".\dictlib.h"\ + ".\lbmlib.h"\ + ".\scriplib.h"\ + ".\trilib.h"\ + + +"$(INTDIR)\snd_win.obj" : $(SOURCE) $(DEP_CPP_SND_W) "$(INTDIR)" + +"$(INTDIR)\snd_win.sbr" : $(SOURCE) $(DEP_CPP_SND_W) "$(INTDIR)" + + +!ELSEIF "$(CFG)" == "qwcl - Win32 GL Release" + +DEP_CPP_SND_W=\ + "..\..\scitech\include\debug.h"\ + "..\..\scitech\include\mgldos.h"\ + "..\..\scitech\include\mglwin.h"\ + "..\..\scitech\include\mgraph.h"\ + ".\bothdefs.h"\ + ".\bspfile.h"\ + ".\cdaudio.h"\ + ".\client.h"\ + ".\cmd.h"\ + ".\common.h"\ + ".\console.h"\ + ".\crc.h"\ + ".\cvar.h"\ + ".\d_iface.h"\ + ".\draw.h"\ + ".\gl_model.h"\ + ".\glquake.h"\ + ".\input.h"\ + ".\keys.h"\ + ".\mathlib.h"\ + ".\menu.h"\ + ".\model.h"\ + ".\modelgen.h"\ + ".\net.h"\ + ".\pmove.h"\ + ".\protocol.h"\ + ".\quakedef.h"\ + ".\render.h"\ + ".\sbar.h"\ + ".\screen.h"\ + ".\sound.h"\ + ".\spritegn.h"\ + ".\sys.h"\ + ".\vid.h"\ + ".\view.h"\ + ".\wad.h"\ + ".\winquake.h"\ + ".\zone.h"\ + +NODEP_CPP_SND_W=\ + "..\..\scitech\include\mglrect.hpp"\ + ".\cmdlib.h"\ + ".\dictlib.h"\ + ".\lbmlib.h"\ + ".\scriplib.h"\ + ".\trilib.h"\ + + +"$(INTDIR)\snd_win.obj" : $(SOURCE) $(DEP_CPP_SND_W) "$(INTDIR)" + + +!ENDIF + +# End Source File +################################################################################ +# Begin Source File + +SOURCE=.\sys_win.c + +!IF "$(CFG)" == "qwcl - Win32 Release" + +DEP_CPP_SYS_W=\ + "..\..\scitech\include\debug.h"\ + "..\..\scitech\include\mgldos.h"\ + "..\..\scitech\include\mglwin.h"\ + "..\..\scitech\include\mgraph.h"\ + ".\bothdefs.h"\ + ".\bspfile.h"\ + ".\client.h"\ + ".\cmd.h"\ + ".\common.h"\ + ".\cvar.h"\ + ".\draw.h"\ + ".\gl_model.h"\ + ".\mathlib.h"\ + ".\modelgen.h"\ + ".\net.h"\ + ".\protocol.h"\ + ".\quakedef.h"\ + ".\render.h"\ + ".\sbar.h"\ + ".\screen.h"\ + ".\sound.h"\ + ".\sys.h"\ + ".\vid.h"\ + ".\wad.h"\ + ".\winquake.h"\ + ".\zone.h"\ + +NODEP_CPP_SYS_W=\ + "..\..\scitech\include\mglrect.hpp"\ + + +"$(INTDIR)\sys_win.obj" : $(SOURCE) $(DEP_CPP_SYS_W) "$(INTDIR)" + + +!ELSEIF "$(CFG)" == "qwcl - Win32 Debug" + +DEP_CPP_SYS_W=\ + "..\..\scitech\include\debug.h"\ + "..\..\scitech\include\mgldos.h"\ + "..\..\scitech\include\mglwin.h"\ + "..\..\scitech\include\mgraph.h"\ + ".\bothdefs.h"\ + ".\bspfile.h"\ + ".\client.h"\ + ".\cmd.h"\ + ".\common.h"\ + ".\cvar.h"\ + ".\draw.h"\ + ".\gl_model.h"\ + ".\mathlib.h"\ + ".\modelgen.h"\ + ".\net.h"\ + ".\protocol.h"\ + ".\quakedef.h"\ + ".\render.h"\ + ".\sbar.h"\ + ".\screen.h"\ + ".\sound.h"\ + ".\sys.h"\ + ".\vid.h"\ + ".\wad.h"\ + ".\winquake.h"\ + ".\zone.h"\ + +NODEP_CPP_SYS_W=\ + "..\..\scitech\include\mglrect.hpp"\ + + +"$(INTDIR)\sys_win.obj" : $(SOURCE) $(DEP_CPP_SYS_W) "$(INTDIR)" + +"$(INTDIR)\sys_win.sbr" : $(SOURCE) $(DEP_CPP_SYS_W) "$(INTDIR)" + + +!ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug" + +DEP_CPP_SYS_W=\ + "..\..\scitech\include\mgraph.h"\ + ".\bothdefs.h"\ + ".\bspfile.h"\ + ".\client.h"\ + ".\cmd.h"\ + ".\common.h"\ + ".\cvar.h"\ + ".\draw.h"\ + ".\gl_model.h"\ + ".\mathlib.h"\ + ".\modelgen.h"\ + ".\net.h"\ + ".\protocol.h"\ + ".\quakedef.h"\ + ".\render.h"\ + ".\sbar.h"\ + ".\screen.h"\ + ".\sound.h"\ + ".\sys.h"\ + ".\vid.h"\ + ".\wad.h"\ + ".\winquake.h"\ + ".\zone.h"\ + + +"$(INTDIR)\sys_win.obj" : $(SOURCE) $(DEP_CPP_SYS_W) "$(INTDIR)" + +"$(INTDIR)\sys_win.sbr" : $(SOURCE) $(DEP_CPP_SYS_W) "$(INTDIR)" + + +!ELSEIF "$(CFG)" == "qwcl - Win32 GL Release" + +DEP_CPP_SYS_W=\ + "..\..\scitech\include\debug.h"\ + "..\..\scitech\include\mgldos.h"\ + "..\..\scitech\include\mglwin.h"\ + "..\..\scitech\include\mgraph.h"\ + ".\quakedef.h"\ + ".\winquake.h"\ + +NODEP_CPP_SYS_W=\ + "..\..\scitech\include\mglrect.hpp"\ + + +"$(INTDIR)\sys_win.obj" : $(SOURCE) $(DEP_CPP_SYS_W) "$(INTDIR)" + + +!ENDIF + +# End Source File +################################################################################ +# Begin Source File + +SOURCE=.\vid_win.c + +!IF "$(CFG)" == "qwcl - Win32 Release" + +DEP_CPP_VID_W=\ + "..\..\scitech\include\debug.h"\ + "..\..\scitech\include\mgldos.h"\ + "..\..\scitech\include\mglwin.h"\ + "..\..\scitech\include\mgraph.h"\ + ".\bothdefs.h"\ + ".\bspfile.h"\ + ".\client.h"\ + ".\cmd.h"\ + ".\common.h"\ + ".\cvar.h"\ + ".\d_local.h"\ + ".\draw.h"\ + ".\gl_model.h"\ + ".\mathlib.h"\ + ".\modelgen.h"\ + ".\net.h"\ + ".\protocol.h"\ + ".\quakedef.h"\ + ".\r_shared.h"\ + ".\render.h"\ + ".\sbar.h"\ + ".\screen.h"\ + ".\sound.h"\ + ".\sys.h"\ + ".\vid.h"\ + ".\wad.h"\ + ".\winquake.h"\ + ".\zone.h"\ + +NODEP_CPP_VID_W=\ + "..\..\scitech\include\mglrect.hpp"\ + + +"$(INTDIR)\vid_win.obj" : $(SOURCE) $(DEP_CPP_VID_W) "$(INTDIR)" + $(CPP) /nologo /ML /GX /O2 /I "..\..\scitech\include" /I\ + "..\..\dxsdk\sdk\inc" /D "WIN32" /D "NDEBUG" /D "_WINDOWS"\ + /Fp"$(INTDIR)/qwcl.pch" /YX /Fo"$(INTDIR)/" /c $(SOURCE) + + +!ELSEIF "$(CFG)" == "qwcl - Win32 Debug" + +DEP_CPP_VID_W=\ + "..\..\scitech\include\debug.h"\ + "..\..\scitech\include\mgldos.h"\ + "..\..\scitech\include\mglwin.h"\ + "..\..\scitech\include\mgraph.h"\ + ".\bothdefs.h"\ + ".\bspfile.h"\ + ".\client.h"\ + ".\cmd.h"\ + ".\common.h"\ + ".\cvar.h"\ + ".\d_local.h"\ + ".\draw.h"\ + ".\gl_model.h"\ + ".\mathlib.h"\ + ".\modelgen.h"\ + ".\net.h"\ + ".\protocol.h"\ + ".\quakedef.h"\ + ".\r_shared.h"\ + ".\render.h"\ + ".\sbar.h"\ + ".\screen.h"\ + ".\sound.h"\ + ".\sys.h"\ + ".\vid.h"\ + ".\wad.h"\ + ".\winquake.h"\ + ".\zone.h"\ + +NODEP_CPP_VID_W=\ + "..\..\scitech\include\mglrect.hpp"\ + + +BuildCmds= \ + $(CPP) /nologo /MLd /Gm /GX /Zi /Od /I "..\..\scitech\include" /I\ + "..\..\dxsdk\sdk\inc" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR"$(INTDIR)/"\ + /Fp"$(INTDIR)/qwcl.pch" /YX /Fo"$(INTDIR)/" /Fd"$(INTDIR)/" /c $(SOURCE) \ + + +"$(INTDIR)\vid_win.obj" : $(SOURCE) $(DEP_CPP_VID_W) "$(INTDIR)" + $(BuildCmds) + +"$(INTDIR)\vid_win.sbr" : $(SOURCE) $(DEP_CPP_VID_W) "$(INTDIR)" + $(BuildCmds) + +!ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug" + +# PROP Exclude_From_Build 1 +DEP_CPP_VID_W=\ + "..\..\scitech\include\mgraph.h"\ + ".\bothdefs.h"\ + ".\bspfile.h"\ + ".\client.h"\ + ".\cmd.h"\ + ".\common.h"\ + ".\cvar.h"\ + ".\d_local.h"\ + ".\draw.h"\ + ".\gl_model.h"\ + ".\mathlib.h"\ + ".\modelgen.h"\ + ".\net.h"\ + ".\protocol.h"\ + ".\quakedef.h"\ + ".\r_shared.h"\ + ".\render.h"\ + ".\sbar.h"\ + ".\screen.h"\ + ".\sound.h"\ + ".\sys.h"\ + ".\vid.h"\ + ".\wad.h"\ + ".\winquake.h"\ + ".\zone.h"\ + + +!ELSEIF "$(CFG)" == "qwcl - Win32 GL Release" + +# PROP Exclude_From_Build 1 +DEP_CPP_VID_W=\ + "..\..\scitech\include\debug.h"\ + "..\..\scitech\include\mgldos.h"\ + "..\..\scitech\include\mglwin.h"\ + "..\..\scitech\include\mgraph.h"\ + ".\d_local.h"\ + ".\quakedef.h"\ + ".\r_shared.h"\ + ".\winquake.h"\ + +NODEP_CPP_VID_W=\ + "..\..\scitech\include\mglrect.hpp"\ + + +!ENDIF + +# End Source File +################################################################################ +# Begin Source File + +SOURCE=.\view.c +DEP_CPP_VIEW_=\ + ".\bothdefs.h"\ + ".\bspfile.h"\ + ".\cdaudio.h"\ + ".\client.h"\ + ".\cmd.h"\ + ".\common.h"\ + ".\console.h"\ + ".\crc.h"\ + ".\cvar.h"\ + ".\d_iface.h"\ + ".\draw.h"\ + ".\gl_model.h"\ + ".\glquake.h"\ + ".\input.h"\ + ".\keys.h"\ + ".\mathlib.h"\ + ".\menu.h"\ + ".\model.h"\ + ".\modelgen.h"\ + ".\net.h"\ + ".\pmove.h"\ + ".\protocol.h"\ + ".\quakedef.h"\ + ".\r_local.h"\ + ".\r_shared.h"\ + ".\render.h"\ + ".\sbar.h"\ + ".\screen.h"\ + ".\sound.h"\ + ".\spritegn.h"\ + ".\sys.h"\ + ".\vid.h"\ + ".\view.h"\ + ".\wad.h"\ + ".\zone.h"\ + +NODEP_CPP_VIEW_=\ + ".\cmdlib.h"\ + ".\dictlib.h"\ + ".\lbmlib.h"\ + ".\scriplib.h"\ + ".\trilib.h"\ + + +!IF "$(CFG)" == "qwcl - Win32 Release" + + +"$(INTDIR)\view.obj" : $(SOURCE) $(DEP_CPP_VIEW_) "$(INTDIR)" + + +!ELSEIF "$(CFG)" == "qwcl - Win32 Debug" + + +"$(INTDIR)\view.obj" : $(SOURCE) $(DEP_CPP_VIEW_) "$(INTDIR)" + +"$(INTDIR)\view.sbr" : $(SOURCE) $(DEP_CPP_VIEW_) "$(INTDIR)" + + +!ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug" + + +"$(INTDIR)\view.obj" : $(SOURCE) $(DEP_CPP_VIEW_) "$(INTDIR)" + +"$(INTDIR)\view.sbr" : $(SOURCE) $(DEP_CPP_VIEW_) "$(INTDIR)" + + +!ELSEIF "$(CFG)" == "qwcl - Win32 GL Release" + + +"$(INTDIR)\view.obj" : $(SOURCE) $(DEP_CPP_VIEW_) "$(INTDIR)" + + +!ENDIF + +# End Source File +################################################################################ +# Begin Source File + +SOURCE=.\wad.c +DEP_CPP_WAD_C=\ + ".\bothdefs.h"\ + ".\bspfile.h"\ + ".\cdaudio.h"\ + ".\client.h"\ + ".\cmd.h"\ + ".\common.h"\ + ".\console.h"\ + ".\crc.h"\ + ".\cvar.h"\ + ".\d_iface.h"\ + ".\draw.h"\ + ".\gl_model.h"\ + ".\glquake.h"\ + ".\input.h"\ + ".\keys.h"\ + ".\mathlib.h"\ + ".\menu.h"\ + ".\model.h"\ + ".\modelgen.h"\ + ".\net.h"\ + ".\pmove.h"\ + ".\protocol.h"\ + ".\quakedef.h"\ + ".\render.h"\ + ".\sbar.h"\ + ".\screen.h"\ + ".\sound.h"\ + ".\spritegn.h"\ + ".\sys.h"\ + ".\vid.h"\ + ".\view.h"\ + ".\wad.h"\ + ".\zone.h"\ + +NODEP_CPP_WAD_C=\ + ".\cmdlib.h"\ + ".\dictlib.h"\ + ".\lbmlib.h"\ + ".\scriplib.h"\ + ".\trilib.h"\ + + +!IF "$(CFG)" == "qwcl - Win32 Release" + + +"$(INTDIR)\wad.obj" : $(SOURCE) $(DEP_CPP_WAD_C) "$(INTDIR)" + + +!ELSEIF "$(CFG)" == "qwcl - Win32 Debug" + + +"$(INTDIR)\wad.obj" : $(SOURCE) $(DEP_CPP_WAD_C) "$(INTDIR)" + +"$(INTDIR)\wad.sbr" : $(SOURCE) $(DEP_CPP_WAD_C) "$(INTDIR)" + + +!ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug" + + +"$(INTDIR)\wad.obj" : $(SOURCE) $(DEP_CPP_WAD_C) "$(INTDIR)" + +"$(INTDIR)\wad.sbr" : $(SOURCE) $(DEP_CPP_WAD_C) "$(INTDIR)" + + +!ELSEIF "$(CFG)" == "qwcl - Win32 GL Release" + + +"$(INTDIR)\wad.obj" : $(SOURCE) $(DEP_CPP_WAD_C) "$(INTDIR)" + + +!ENDIF + +# End Source File +################################################################################ +# Begin Source File + +SOURCE=.\zone.c +DEP_CPP_ZONE_=\ + ".\bothdefs.h"\ + ".\bspfile.h"\ + ".\cdaudio.h"\ + ".\client.h"\ + ".\cmd.h"\ + ".\common.h"\ + ".\console.h"\ + ".\crc.h"\ + ".\cvar.h"\ + ".\d_iface.h"\ + ".\draw.h"\ + ".\gl_model.h"\ + ".\glquake.h"\ + ".\input.h"\ + ".\keys.h"\ + ".\mathlib.h"\ + ".\menu.h"\ + ".\model.h"\ + ".\modelgen.h"\ + ".\net.h"\ + ".\pmove.h"\ + ".\protocol.h"\ + ".\quakedef.h"\ + ".\render.h"\ + ".\sbar.h"\ + ".\screen.h"\ + ".\sound.h"\ + ".\spritegn.h"\ + ".\sys.h"\ + ".\vid.h"\ + ".\view.h"\ + ".\wad.h"\ + ".\zone.h"\ + +NODEP_CPP_ZONE_=\ + ".\cmdlib.h"\ + ".\dictlib.h"\ + ".\lbmlib.h"\ + ".\scriplib.h"\ + ".\trilib.h"\ + + +!IF "$(CFG)" == "qwcl - Win32 Release" + + +"$(INTDIR)\zone.obj" : $(SOURCE) $(DEP_CPP_ZONE_) "$(INTDIR)" + + +!ELSEIF "$(CFG)" == "qwcl - Win32 Debug" + + +"$(INTDIR)\zone.obj" : $(SOURCE) $(DEP_CPP_ZONE_) "$(INTDIR)" + +"$(INTDIR)\zone.sbr" : $(SOURCE) $(DEP_CPP_ZONE_) "$(INTDIR)" + + +!ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug" + + +"$(INTDIR)\zone.obj" : $(SOURCE) $(DEP_CPP_ZONE_) "$(INTDIR)" + +"$(INTDIR)\zone.sbr" : $(SOURCE) $(DEP_CPP_ZONE_) "$(INTDIR)" + + +!ELSEIF "$(CFG)" == "qwcl - Win32 GL Release" + + +"$(INTDIR)\zone.obj" : $(SOURCE) $(DEP_CPP_ZONE_) "$(INTDIR)" + + +!ENDIF + +# End Source File +################################################################################ +# Begin Source File + +SOURCE=.\d_draw.s + +!IF "$(CFG)" == "qwcl - Win32 Release" + +# Begin Custom Build - GAS Assembly +OutDir=.\release +InputPath=.\d_draw.s +InputName=d_draw + +"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) + gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp\ + >$(OUTDIR)\$(InputName).asm + ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi\ + $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp + +# End Custom Build + +!ELSEIF "$(CFG)" == "qwcl - Win32 Debug" + +# Begin Custom Build - GAS Assembly +OutDir=.\debug +InputPath=.\d_draw.s +InputName=d_draw + +"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) + gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp\ + >$(OUTDIR)\$(InputName).asm + ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi\ + $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp + +# End Custom Build + +!ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "qwcl - Win32 GL Release" + +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +################################################################################ +# Begin Source File + +SOURCE=.\d_draw16.s + +!IF "$(CFG)" == "qwcl - Win32 Release" + +# Begin Custom Build - GAS Assembly +OutDir=.\release +InputPath=.\d_draw16.s +InputName=d_draw16 + +"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) + gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp\ + >$(OUTDIR)\$(InputName).asm + ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi\ + $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp + +# End Custom Build + +!ELSEIF "$(CFG)" == "qwcl - Win32 Debug" + +# Begin Custom Build - GAS Assembly +OutDir=.\debug +InputPath=.\d_draw16.s +InputName=d_draw16 + +"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) + gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp\ + >$(OUTDIR)\$(InputName).asm + ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi\ + $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp + +# End Custom Build + +!ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "qwcl - Win32 GL Release" + +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +################################################################################ +# Begin Source File + +SOURCE=.\d_parta.s + +!IF "$(CFG)" == "qwcl - Win32 Release" + +# Begin Custom Build - GAS Assembly +OutDir=.\release +InputPath=.\d_parta.s +InputName=d_parta + +"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) + gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp\ + >$(OUTDIR)\$(InputName).asm + ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi\ + $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp + +# End Custom Build + +!ELSEIF "$(CFG)" == "qwcl - Win32 Debug" + +# Begin Custom Build - GAS Assembly +OutDir=.\debug +InputPath=.\d_parta.s +InputName=d_parta + +"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) + gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp\ + >$(OUTDIR)\$(InputName).asm + ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi\ + $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp + +# End Custom Build + +!ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "qwcl - Win32 GL Release" + +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +################################################################################ +# Begin Source File + +SOURCE=.\d_polysa.s + +!IF "$(CFG)" == "qwcl - Win32 Release" + +# Begin Custom Build - GAS Assembly +OutDir=.\release +InputPath=.\d_polysa.s +InputName=d_polysa + +"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) + gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp\ + >$(OUTDIR)\$(InputName).asm + ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi\ + $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp + +# End Custom Build + +!ELSEIF "$(CFG)" == "qwcl - Win32 Debug" + +# Begin Custom Build - GAS Assembly +OutDir=.\debug +InputPath=.\d_polysa.s +InputName=d_polysa + +"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) + gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp\ + >$(OUTDIR)\$(InputName).asm + ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi\ + $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp + +# End Custom Build + +!ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "qwcl - Win32 GL Release" + +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +################################################################################ +# Begin Source File + +SOURCE=.\d_scana.s + +!IF "$(CFG)" == "qwcl - Win32 Release" + +# Begin Custom Build - GAS Assembly +OutDir=.\release +InputPath=.\d_scana.s +InputName=d_scana + +"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) + gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp\ + >$(OUTDIR)\$(InputName).asm + ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi\ + $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp + +# End Custom Build + +!ELSEIF "$(CFG)" == "qwcl - Win32 Debug" + +# Begin Custom Build - GAS Assembly +OutDir=.\debug +InputPath=.\d_scana.s +InputName=d_scana + +"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) + gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp\ + >$(OUTDIR)\$(InputName).asm + ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi\ + $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp + +# End Custom Build + +!ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "qwcl - Win32 GL Release" + +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +################################################################################ +# Begin Source File + +SOURCE=.\d_spr8.s + +!IF "$(CFG)" == "qwcl - Win32 Release" + +# Begin Custom Build - GAS Assembly +OutDir=.\release +InputPath=.\d_spr8.s +InputName=d_spr8 + +"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) + gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp\ + >$(OUTDIR)\$(InputName).asm + ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi\ + $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp + +# End Custom Build + +!ELSEIF "$(CFG)" == "qwcl - Win32 Debug" + +# Begin Custom Build - GAS Assembly +OutDir=.\debug +InputPath=.\d_spr8.s +InputName=d_spr8 + +"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) + gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp\ + >$(OUTDIR)\$(InputName).asm + ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi\ + $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp + +# End Custom Build + +!ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "qwcl - Win32 GL Release" + +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +################################################################################ +# Begin Source File + +SOURCE=.\d_varsa.s + +!IF "$(CFG)" == "qwcl - Win32 Release" + +# Begin Custom Build - GAS Assembly +OutDir=.\release +InputPath=.\d_varsa.s +InputName=d_varsa + +"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) + gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp\ + >$(OUTDIR)\$(InputName).asm + ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi\ + $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp + +# End Custom Build + +!ELSEIF "$(CFG)" == "qwcl - Win32 Debug" + +# Begin Custom Build - GAS Assembly +OutDir=.\debug +InputPath=.\d_varsa.s +InputName=d_varsa + +"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) + gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp\ + >$(OUTDIR)\$(InputName).asm + ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi\ + $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp + +# End Custom Build + +!ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "qwcl - Win32 GL Release" + +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +################################################################################ +# Begin Source File + +SOURCE=.\math.s + +!IF "$(CFG)" == "qwcl - Win32 Release" + +# Begin Custom Build - GAS Assembly +OutDir=.\release +InputPath=.\math.s +InputName=math + +"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) + gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp\ + >$(OUTDIR)\$(InputName).asm + ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi\ + $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp + +# End Custom Build + +!ELSEIF "$(CFG)" == "qwcl - Win32 Debug" + +# Begin Custom Build - GAS Assembly +OutDir=.\debug +InputPath=.\math.s +InputName=math + +"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) + gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp\ + >$(OUTDIR)\$(InputName).asm + ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi\ + $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp + +# End Custom Build + +!ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug" + +# Begin Custom Build - GAS Assembly +OutDir=.\GLDebug +InputPath=.\math.s +InputName=math + +"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + cl /EP /DGLQUAKE > $(OUTDIR)\$(InputName).spp $(InputPath) + gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp\ + >$(OUTDIR)\$(InputName).asm + ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi\ + $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp + +# End Custom Build + +!ELSEIF "$(CFG)" == "qwcl - Win32 GL Release" + +# Begin Custom Build - GAS Assembly +OutDir=.\GLRelease +InputPath=.\math.s +InputName=math + +"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + cl /EP /DGLQUAKE > $(OUTDIR)\$(InputName).spp $(InputPath) + gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp\ + >$(OUTDIR)\$(InputName).asm + ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi\ + $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp + +# End Custom Build + +!ENDIF + +# End Source File +################################################################################ +# Begin Source File + +SOURCE=.\r_aclipa.s + +!IF "$(CFG)" == "qwcl - Win32 Release" + +# Begin Custom Build - GAS Assembly +OutDir=.\release +InputPath=.\r_aclipa.s +InputName=r_aclipa + +"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) + gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp\ + >$(OUTDIR)\$(InputName).asm + ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi\ + $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp + +# End Custom Build + +!ELSEIF "$(CFG)" == "qwcl - Win32 Debug" + +# Begin Custom Build - GAS Assembly +OutDir=.\debug +InputPath=.\r_aclipa.s +InputName=r_aclipa + +"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) + gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp\ + >$(OUTDIR)\$(InputName).asm + ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi\ + $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp + +# End Custom Build + +!ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "qwcl - Win32 GL Release" + +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +################################################################################ +# Begin Source File + +SOURCE=.\r_aliasa.s + +!IF "$(CFG)" == "qwcl - Win32 Release" + +# Begin Custom Build - GAS Assembly +OutDir=.\release +InputPath=.\r_aliasa.s +InputName=r_aliasa + +"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) + gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp\ + >$(OUTDIR)\$(InputName).asm + ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi\ + $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp + +# End Custom Build + +!ELSEIF "$(CFG)" == "qwcl - Win32 Debug" + +# Begin Custom Build - GAS Assembly +OutDir=.\debug +InputPath=.\r_aliasa.s +InputName=r_aliasa + +"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) + gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp\ + >$(OUTDIR)\$(InputName).asm + ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi\ + $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp + +# End Custom Build + +!ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "qwcl - Win32 GL Release" + +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +################################################################################ +# Begin Source File + +SOURCE=.\r_drawa.s + +!IF "$(CFG)" == "qwcl - Win32 Release" + +# Begin Custom Build - GAS Assembly +OutDir=.\release +InputPath=.\r_drawa.s +InputName=r_drawa + +"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) + gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp\ + >$(OUTDIR)\$(InputName).asm + ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi\ + $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp + +# End Custom Build + +!ELSEIF "$(CFG)" == "qwcl - Win32 Debug" + +# Begin Custom Build - GAS Assembly +OutDir=.\debug +InputPath=.\r_drawa.s +InputName=r_drawa + +"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) + gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp\ + >$(OUTDIR)\$(InputName).asm + ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi\ + $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp + +# End Custom Build + +!ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "qwcl - Win32 GL Release" + +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +################################################################################ +# Begin Source File + +SOURCE=.\r_edgea.s + +!IF "$(CFG)" == "qwcl - Win32 Release" + +# Begin Custom Build - GAS Assembly +OutDir=.\release +InputPath=.\r_edgea.s +InputName=r_edgea + +"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) + gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp\ + >$(OUTDIR)\$(InputName).asm + ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi\ + $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp + +# End Custom Build + +!ELSEIF "$(CFG)" == "qwcl - Win32 Debug" + +# Begin Custom Build - GAS Assembly +OutDir=.\debug +InputPath=.\r_edgea.s +InputName=r_edgea + +"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) + gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp\ + >$(OUTDIR)\$(InputName).asm + ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi\ + $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp + +# End Custom Build + +!ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "qwcl - Win32 GL Release" + +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +################################################################################ +# Begin Source File + +SOURCE=.\r_varsa.s + +!IF "$(CFG)" == "qwcl - Win32 Release" + +# Begin Custom Build - GAS Assembly +OutDir=.\release +InputPath=.\r_varsa.s +InputName=r_varsa + +"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) + gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp\ + >$(OUTDIR)\$(InputName).asm + ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi\ + $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp + +# End Custom Build + +!ELSEIF "$(CFG)" == "qwcl - Win32 Debug" + +# Begin Custom Build - GAS Assembly +OutDir=.\debug +InputPath=.\r_varsa.s +InputName=r_varsa + +"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) + gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp\ + >$(OUTDIR)\$(InputName).asm + ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi\ + $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp + +# End Custom Build + +!ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "qwcl - Win32 GL Release" + +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +################################################################################ +# Begin Source File + +SOURCE=.\snd_mixa.s + +!IF "$(CFG)" == "qwcl - Win32 Release" + +# Begin Custom Build - GAS Assembly +OutDir=.\release +InputPath=.\snd_mixa.s +InputName=snd_mixa + +"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) + gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp\ + >$(OUTDIR)\$(InputName).asm + ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi\ + $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp + +# End Custom Build + +!ELSEIF "$(CFG)" == "qwcl - Win32 Debug" + +# Begin Custom Build - GAS Assembly +OutDir=.\debug +InputPath=.\snd_mixa.s +InputName=snd_mixa + +"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) + gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp\ + >$(OUTDIR)\$(InputName).asm + ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi\ + $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp + +# End Custom Build + +!ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug" + +# Begin Custom Build - GAS Assembly +OutDir=.\GLDebug +InputPath=.\snd_mixa.s +InputName=snd_mixa + +"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + cl /EP /DGLQUAKE > $(OUTDIR)\$(InputName).spp $(InputPath) + gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp\ + >$(OUTDIR)\$(InputName).asm + ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi\ + $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp + +# End Custom Build + +!ELSEIF "$(CFG)" == "qwcl - Win32 GL Release" + +# Begin Custom Build - GAS Assembly +OutDir=.\GLRelease +InputPath=.\snd_mixa.s +InputName=snd_mixa + +"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + cl /EP /DGLQUAKE > $(OUTDIR)\$(InputName).spp $(InputPath) + gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp\ + >$(OUTDIR)\$(InputName).asm + ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi\ + $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp + +# End Custom Build + +!ENDIF + +# End Source File +################################################################################ +# Begin Source File + +SOURCE=.\surf16.s + +!IF "$(CFG)" == "qwcl - Win32 Release" + +# Begin Custom Build - GAS Assembly +OutDir=.\release +InputPath=.\surf16.s +InputName=surf16 + +"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) + gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp\ + >$(OUTDIR)\$(InputName).asm + ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi\ + $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp + +# End Custom Build + +!ELSEIF "$(CFG)" == "qwcl - Win32 Debug" + +# Begin Custom Build - GAS Assembly +OutDir=.\debug +InputPath=.\surf16.s +InputName=surf16 + +"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) + gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp\ + >$(OUTDIR)\$(InputName).asm + ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi\ + $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp + +# End Custom Build + +!ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "qwcl - Win32 GL Release" + +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +################################################################################ +# Begin Source File + +SOURCE=.\surf8.s + +!IF "$(CFG)" == "qwcl - Win32 Release" + +# Begin Custom Build - GAS Assembly +OutDir=.\release +InputPath=.\surf8.s +InputName=surf8 + +"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) + gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp\ + >$(OUTDIR)\$(InputName).asm + ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi\ + $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp + +# End Custom Build + +!ELSEIF "$(CFG)" == "qwcl - Win32 Debug" + +# Begin Custom Build - GAS Assembly +OutDir=.\debug +InputPath=.\surf8.s +InputName=surf8 + +"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) + gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp\ + >$(OUTDIR)\$(InputName).asm + ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi\ + $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp + +# End Custom Build + +!ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "qwcl - Win32 GL Release" + +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +################################################################################ +# Begin Source File + +SOURCE=.\sys_wina.s + +!IF "$(CFG)" == "qwcl - Win32 Release" + +# Begin Custom Build - GAS Assembly +OutDir=.\release +InputPath=.\sys_wina.s +InputName=sys_wina + +"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) + gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp\ + >$(OUTDIR)\$(InputName).asm + ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi\ + $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp + +# End Custom Build + +!ELSEIF "$(CFG)" == "qwcl - Win32 Debug" + +# Begin Custom Build - GAS Assembly +OutDir=.\debug +InputPath=.\sys_wina.s +InputName=sys_wina + +"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) + gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp\ + >$(OUTDIR)\$(InputName).asm + ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi\ + $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp + +# End Custom Build + +!ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug" + +# Begin Custom Build - GAS Assembly +OutDir=.\GLDebug +InputPath=.\sys_wina.s +InputName=sys_wina + +"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + cl /EP /DGLQUAKE > $(OUTDIR)\$(InputName).spp $(InputPath) + gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp\ + >$(OUTDIR)\$(InputName).asm + ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi\ + $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp + +# End Custom Build + +!ELSEIF "$(CFG)" == "qwcl - Win32 GL Release" + +# Begin Custom Build - GAS Assembly +OutDir=.\GLRelease +InputPath=.\sys_wina.s +InputName=sys_wina + +"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + cl /EP /DGLQUAKE > $(OUTDIR)\$(InputName).spp $(InputPath) + gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp\ + >$(OUTDIR)\$(InputName).asm + ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi\ + $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp + +# End Custom Build + +!ENDIF + +# End Source File +################################################################################ +# Begin Source File + +SOURCE=.\winquake.rc +DEP_RSC_WINQU=\ + ".\quakeworld.bmp"\ + ".\qwcl2.ico"\ + + +!IF "$(CFG)" == "qwcl - Win32 Release" + + +"$(INTDIR)\winquake.res" : $(SOURCE) $(DEP_RSC_WINQU) "$(INTDIR)" + $(RSC) $(RSC_PROJ) $(SOURCE) + + +!ELSEIF "$(CFG)" == "qwcl - Win32 Debug" + + +"$(INTDIR)\winquake.res" : $(SOURCE) $(DEP_RSC_WINQU) "$(INTDIR)" + $(RSC) $(RSC_PROJ) $(SOURCE) + + +!ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug" + + +"$(INTDIR)\winquake.res" : $(SOURCE) $(DEP_RSC_WINQU) "$(INTDIR)" + $(RSC) $(RSC_PROJ) $(SOURCE) + + +!ELSEIF "$(CFG)" == "qwcl - Win32 GL Release" + + +"$(INTDIR)\winquake.res" : $(SOURCE) $(DEP_RSC_WINQU) "$(INTDIR)" + $(RSC) $(RSC_PROJ) $(SOURCE) + + +!ENDIF + +# End Source File +# End Target +# End Project +################################################################################ -- cgit v1.2.3