From 0023db327bc1db00068284b70e1db45857aeee35 Mon Sep 17 00:00:00 2001 From: Travis Bradshaw Date: Tue, 31 Jan 2012 14:32:09 -0600 Subject: The Quake sources as originally release under the GPL license on December 21, 1999 --- QW/qwcl.spec.sh | 62 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 62 insertions(+) create mode 100644 QW/qwcl.spec.sh (limited to 'QW/qwcl.spec.sh') diff --git a/QW/qwcl.spec.sh b/QW/qwcl.spec.sh new file mode 100644 index 0000000..84e214e --- /dev/null +++ b/QW/qwcl.spec.sh @@ -0,0 +1,62 @@ +#!/bin/sh +# Generate qwcl.spec +# $1 is version +# $2 is release +# $3 is install dir (assumed to be in /var/tmp) +cat < +URL: http://www.idsoftware.com/ +Source: qwcl-%{version}.tar.gz +Group: Games +Copyright: Restricted +Icon: quake.gif +BuildRoot: /var/tmp/%{name}-%{version} +Summary: QuakeWorld Client + +%description +QuakeWorld is an Internet multi-player specific version of Quake. While the +original version of Quake can be played over the Internet, many users modem +users - the majority of players, had less than satisfactory play. Symptoms +like excessive lag - actions actually happening much later than you did them; +packet loss - the game would freeze and resume several seconds later; and +various other difficulties plagued users. + +After realizing how many people played Quake on the internet, and how many +wanted to, but couldn't due to the play being unsatisfactory, John Carmack +of id Software decided to create a version of Quake that was optimized for +the average modem Internet player. This Internet specific version does only +one thing, play deathmatch games over a TCP/IP network such as the Internet. +It has no support for solo play, and you can't do anything with out connecting +to a special server. + +Now in it's second generation, QuakeWorld has been sculpted by countless +hours of user feedback and tweaking to provide the best multi-player +experience that can be had from the equipment the average gamer will have. +All that is required to use QuakeWorld is registered Quake. + +%install + +%files +%attr(644,root,root) ${3}/README.qwcl +%attr(4755,root,root) ${3}/qwcl +%attr(4755,root,root) ${3}/glqwcl +%attr(4755,root,root) ${3}/glqwcl.glx +%attr(755,root,root) ${3}/glqwcl.3dfxgl +%attr(755,root,root) ${3}/lib3dfxgl.so +%attr(755,root,root) ${3}/libMesaGL.so.2.6 +%attr(755,root,root) ${3}/libMesaGL.so.2 +%attr(755,root,root) ${3}/libMesaGL.so +%attr(755,root,root) ${3}/libGL.so +%attr(755,root,root) ${3}/qwcl.x11 +%attr(755,root,root) ${3}/qw/skins/fixskins.sh +EOF + + -- cgit v1.2.3