From 0023db327bc1db00068284b70e1db45857aeee35 Mon Sep 17 00:00:00 2001 From: Travis Bradshaw Date: Tue, 31 Jan 2012 14:32:09 -0600 Subject: The Quake sources as originally release under the GPL license on December 21, 1999 --- QW/qwrlnote.txt | 362 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 362 insertions(+) create mode 100644 QW/qwrlnote.txt (limited to 'QW/qwrlnote.txt') diff --git a/QW/qwrlnote.txt b/QW/qwrlnote.txt new file mode 100644 index 0000000..85568f2 --- /dev/null +++ b/QW/qwrlnote.txt @@ -0,0 +1,362 @@ + ---------------------------------------------- + QuakeWorld v2.30 Release Notes (Aug 26,1998) + ---------------------------------------------- + Copyright id Software 1996, 1997, 1998 + + Programmers: + Dave 'Zoid' Kirsch + http://www.quakeworld.net/ + zoid@idsoftware.com + + Jack 'Morbid' Mathews + http://www.gamespy.com + jack@gamespy.com + +2.30 Changes to QuakeWorld Server +--------------------------------- + +- Fixed many of the overflow problems found in 2.2x +- Minor fixes to player movement code +- sv_mapcheck defautls to on + +2.30 Chanes to QuakeWorld Client +-------------------------------- + +- "crosshaircolor" controls the color for the crosshair in "crosshair 2" + Values are 0 through 255 and represent a color in the palette. +- "cl_chasecam 1" while in spectator mode gives a through-the-eyes view + of the player. +- gl_cshiftpercent controls the blend precentage in GLQWCL (default 100). +- Packet loss meter added to player scoreboard, "PL" is the column title. + This indicates the amount of packet loss the player is receiving. + +2.21 Changes to QuakeWorld Server +--------------------------------- + +New: +- infokey(self, "ip") and infokey(self, "ping") return expected values as +strings (use stof for ping). +- sv_mapcheck controls map checksumming. Vis data is not included in the +checksum with 2.21 clients. + +Fixed/Changed: +- Proxy checksumming code changed to less CPU intensive algorithm. +- Fixed lots of overflow bugs (TF2.6 now works) +- Optimized some of the server code +- Server can accept 2.20 clients +- Movement bug on maps such as ctf4 and the lip by the outside 100health on +dm3 fixed. + +2.21 Changes to QuakeWorld Client +--------------------------------- + +New: +- CVar cl_maxfps added that controls the max fps rate independant of rate (it +defaults to zero, which means rate controlled). PLEASE NOTE: Setting +cl_maxfps to high values on a modem will OVERRUN YOUR MODEM and lag you since a +packet is sent every frame, resulting in your sending more data than your modem +can handle. This is why fps was tied to rate in the first place. + +Fixed/Changed: +- Demo recording lock ups fixed +- Map checks don't include vis data (only works on 2.21 servers) +- Client works on 2.20 and 2.21 servers +- Movement bug on maps such as ctf4 and the lip by the outside 100health on +dm3 fixed. +- Small bug in fov changes in glqwcl fixed (calculated fov span at wrong +point) +- Linux client was hard locked at 30fps, fixed + +2.20 Changes to QuakeWorld Server +--------------------------------- + +New: +- Map checksumming. Client map must match server. + +Fixed/Changed: +- Packets are now restricted to 1500 bytes for broken routers. +- Server signon sequence changed to multipart due to new packet size + limitations +- Challenge/response system to stop spoofing +- New internal port handling to route through broken NAT routers. +- Client userinfo spamming reduced +- Name changes are broadcast +- Player physics tuned to be more like original Quake +- Autoaim is off by default in the server (sv_aim 2) +- Serverinfo watervis controls whether clients with GLQWCL can enable + r_wateralpha + +2.20 Changes to QuakeWorld Client +--------------------------------- + +Fixed/Changed: +- Signon sequence changed to correspond to new server protocol +- Demos can now be initiated during a server connection + +2.11 Changes to QuakeWorld Client +--------------------------------- +New: +- You can now specify the size of the console in the GL version. For example, + if you want a 320x200 console, put "-conwidth 320" on the command line. + -conheight is also supported, but if unspecified it will automatically use + a 4:3 aspect. I.e., -conwidth 512 defaults to -conheight 384. In high + resolution modes such as 800x600 and 1024x768, the console defaults to + 640x480, otherwise the font and status bar become too small to read. If + you do want a higher resolution console in those modes, specify it as well: + glqwcl -width 800 -height 600 -conwidth 800 + Note that not all cards support modes higher than 640x480. +- GL_SGIS_multitexture is now supported. This allows some hardware that can + blend textures together to render the world in one pass instead of two + (world textures for one pass, lightmaps for the second). You need a card + such as a 3DFX VooDoo with two TMU units in order to take advantage of + this. If you have the required hardware, you will get a 60 to 100% + improvement in rendering speed. + +Fixed/Changed: +- GL Sprite bug fixed + +2.11 Changes to QuakeWorld Server +--------------------------------- +- Win32 -heapsize /-mem options were broken + +2.10 Changes to QuakeWorld Client +--------------------------------- +New: +- Added alternate crosshair. Enabled with "crosshair 2". + +Fixed/Changed: +- Fixed prediction bug in spectator/camera view. Camera will no longer try + to view under platforms. Water still confuses it. +- Fixed random crash/exit problem present in 2.0 + +2.10 Changes to QuakeWorld Server +--------------------------------- +- Spectators are now indicated with a (s) on server console "status" command +- Fixed minor security hole + +2.01 Changes to QuakeWorld Server +--------------------------------- +New: +- Added SpectatorConnect, SpectatorThink and SpectatorDisconnect Quake-C + functions. They are empty shells for now (a example of moving spectators + from point to point is included with impulse 1) but can be used in lots + of ways. + +Fixed/Changed: +- Fixed the crash bug with spectators +- Changed the death msgs in the Quake-C to fix the old bug of incorrect msgs + when your weapon changed. Minor things like if two guys with pentagrams + telefrag, they both die (happens in deathmatch 4). Thanks to Nolan 'Radix' + Pflug for diffs of the progs changes to get this worked out. +- Fixed the mipmapping color errors in the GL version + +2.00 Changes to QuakeWorld Client +--------------------------------- + +New: +- Put support back in for -zone option +- Added rerecord to cause a reconnect with demo recording on the + same server +- Added EF_BLUE and EF_RED for new GL light bubbles +- Made rocket trails fade out in GL +- Added NOSKINS 2 to use but not download skins +- Precalculate light bubble +- Translucent console (GL) +- 8bit 3DFX texture support. reduces texture thrashing due to way less + texture memory used. +- will work on pre 2.0 servers, but can cause minor movement errors due to + differences in movement prediction +- support for server controlled maxspeed and gravity multiplier. +- added low/avg/high ping values to the showteamscores so an + average team ping is calculated +- Added startup graphic banner +- add other player clip hulls to player prediction and local prediction + this removes the problem of walking through other players and makes + close combat a lot nicer. + +Fixed/Changed: +- Using TexSubImage2D to upload partial lightmaps (GL) +- fixed resized console in gl version, had some dead space, so put a mini + frag list on the bottom +- changed lightning in gl version so in default of gl_flashblend 1 you don't + see your own light, so having the quad doesn't obscure your vision +- fixed dynamic lightning of alias models in gl version (players and what + not were not lit up by dynamic lights) +- exiting the world in spectator mode is no longer lava red, but + slime green. +- fixed the z-angle on entities (for example, the flag was rotated wrong) + in GL version. +- Spectator camera changed from a free float to a locked camera that tracks + +2.00 Changes to QuakeWorld Server +--------------------------------- + +New: +- Added flood procection to the server + default is 4 lines in 8 secs, wait for 10 on activation + Command to change is: floodprot