From 0023db327bc1db00068284b70e1db45857aeee35 Mon Sep 17 00:00:00 2001 From: Travis Bradshaw Date: Tue, 31 Jan 2012 14:32:09 -0600 Subject: The Quake sources as originally release under the GPL license on December 21, 1999 --- WinQuake/README.Solaris | 98 +++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 98 insertions(+) create mode 100644 WinQuake/README.Solaris (limited to 'WinQuake/README.Solaris') diff --git a/WinQuake/README.Solaris b/WinQuake/README.Solaris new file mode 100644 index 0000000..6d52ed0 --- /dev/null +++ b/WinQuake/README.Solaris @@ -0,0 +1,98 @@ +Solaris 2 Quake / QuakeWorld +---------------------------- + + This is an UNSUPPORTED version of Quake and QuakeWorld. Don't + bother id software about it. Bug reports will be ignored. + +PORT DETAILS +------------ + + There are a few major difference between this port and the + vanilla Quake/QuakeWorld available on the internet. For + optimum performance, you should copy everything to a directory + on your local system before starting play so that you are + not mounting files from a remote filesystem. + + In order to use this program, you need the files pak0.pak + and pak1.pak in the id1 directory found on a registered copy of + Quake. You can ftp them to your Solaris host from a Windows95 + machine for example. The files must be in an id1 subdirectory from + the directory you install Quake/QuakeWorld, and all file names must + be lowercase. Add on packages such as ThreeWave CTF work fine as + well, just place such addon packages in their own directory as you + would on a Windows95 installation. But again, make sure all files + are lowercase. + + COMMAND LINE FLAGS: + + +pixel_multiply + + You can magnify the screen by using this flag: + + Ex: % quake +pixel_multiply 2 + + You can also use this command (without the dash) + from the Quake console. pixel_multiply is a Quake + cvar and is saved from session to session in the + config.cfg file. + + -winsize + + Set the size of the window when you start + + -count_frames + + See how many frames per second you're getting + + GAME SETTINGS + + mouse binding + + You can bind and unbind the mouse to the Quake window + by using the Use Mouse selection in the Options menu, + or with the "_windowed_mouse" command in the console, + ex "_windowed_mouse 1" Now, moving the mouse will move + your player. Use "_windowed_mouse 0" to unbind. You + can bind or alias this to a key. + + Example command: + + % quake.xil +pixel_multiply 2 -winsize 400 300 + +WHAT IS "QUAKEWORLD" AND HOW DO I USE IT? +----------------------------------------- + + In a nutshell, QuakeWorld is an extension of Quake that is + much more user friendly. It allows the user to dynamically + download changes from the server, such as new maps and new + weapons while inside the Quake client. It is not directly + compatible with Quake (ie, you can't connect to a Quake server + from a QuakeWorld client) but in general it is superior to + Quake. QuakeWorld also offers much smoother play over the + Internet by using client prediction. For more information, + check out http://www.quakeworld.net/. + + In order to use it, you must make a copy of the "qw" + directory. Any new stuff that is downloaded from a QuakeWorld + server will be stored in this directory. All regular Quake + flags apply so you can use the same command line as before. + + Example command: + + % qwcl.xil +pixel_multiply 2 -winsize 400 300 + +WHERE CAN I FIND OUT ABOUT... +----------------------------- + + If you've got questions about Quake, rest assured that there + are answers out there. Try checking out these web sites: + + http://www.planetquake.com/ + http://www.stomped.com/ + http://www.quakeworld.net/ + + If all else fails use a search engine. + +Happy fragging, +the Quake/Solaris team + -- cgit v1.2.3