From a8f828a066773a59fdf646299359d35ae0e845af Mon Sep 17 00:00:00 2001 From: wyatt8740 Date: Mon, 6 Jan 2014 12:02:16 -0500 Subject: Removed accidental upload of copyrighted map files --- WinQuake/WinQuake.dsp | 4480 ++++++++++++++++++++++++------------------------- 1 file changed, 2240 insertions(+), 2240 deletions(-) (limited to 'WinQuake/WinQuake.dsp') diff --git a/WinQuake/WinQuake.dsp b/WinQuake/WinQuake.dsp index 4b0792f..48fc0b7 100644 --- a/WinQuake/WinQuake.dsp +++ b/WinQuake/WinQuake.dsp @@ -1,2240 +1,2240 @@ -# Microsoft Developer Studio Project File - Name="winquake" - Package Owner=<4> -# Microsoft Developer Studio Generated Build File, Format Version 6.00 -# ** DO NOT EDIT ** - -# TARGTYPE "Win32 (x86) Application" 0x0101 - -CFG=winquake - Win32 Release -!MESSAGE This is not a valid makefile. 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Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir ".\Debug" +# PROP BASE Intermediate_Dir ".\Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir ".\Debug" +# PROP Intermediate_Dir ".\Debug" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c +# ADD CPP /nologo /G5 /ML /GX /ZI /Od /I ".\scitech\include" /I ".\dxsdk\sdk\inc" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR /YX /FD /c +# ADD BASE MTL /nologo /D "_DEBUG" /win32 +# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 +# ADD LINK32 .\dxsdk\sdk\lib\dxguid.lib .\scitech\lib\win32\vc\mgllt.lib winmm.lib wsock32.lib opengl32.lib glu32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 +# SUBTRACT LINK32 /nodefaultlib + +!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir ".\winquake" +# PROP BASE Intermediate_Dir ".\winquake" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir ".\debug_gl" +# PROP Intermediate_Dir ".\debug_gl" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /G5 /ML /GX /Zi /Od /I ".\scitech\include" /I ".\dxsdk\sdk\inc" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c +# ADD CPP /nologo /G5 /ML /GX /ZI /Od /I ".\dxsdk\sdk\inc" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "GLQUAKE" /FR /YX /FD /c +# ADD BASE MTL /nologo /D "_DEBUG" /win32 +# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 winmm.lib wsock32.lib opengl32.lib glu32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib .\scitech\lib\win32\vc\mgllt.lib /nologo /subsystem:windows /debug /machine:I386 +# SUBTRACT BASE LINK32 /nodefaultlib +# ADD LINK32 .\dxsdk\sdk\lib\dxguid.lib comctl32.lib winmm.lib wsock32.lib opengl32.lib glu32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /out:".\debug_gl\glquake.exe" +# SUBTRACT LINK32 /nodefaultlib + +!ELSEIF "$(CFG)" == "winquake - Win32 GL Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir ".\winquak0" +# PROP BASE Intermediate_Dir ".\winquak0" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir ".\release_gl" +# PROP Intermediate_Dir ".\release_gl" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /G5 /GX /Ox /Ot /Ow /I ".\scitech\include" /I ".\dxsdk\sdk\inc" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c +# SUBTRACT BASE CPP /Oa /Og +# ADD CPP /nologo /G5 /GX /Ot /Ow /I ".\dxsdk\sdk\inc" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "GLQUAKE" /FR /YX /FD /c +# ADD BASE MTL /nologo /D "NDEBUG" /win32 +# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 winmm.lib wsock32.lib opengl32.lib glu32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib .\scitech\lib\win32\vc\mgllt.lib /nologo /subsystem:windows /profile /machine:I386 +# SUBTRACT BASE LINK32 /map /debug +# ADD LINK32 .\dxsdk\sdk\lib\dxguid.lib comctl32.lib winmm.lib wsock32.lib opengl32.lib glu32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /profile /machine:I386 /out:".\release_gl\glquake.exe" +# SUBTRACT LINK32 /map /debug + +!ENDIF + +# Begin Target + +# Name "winquake - Win32 Release" +# Name "winquake - Win32 Debug" +# Name "winquake - Win32 GL Debug" +# Name "winquake - Win32 GL Release" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;hpj;bat;for;f90" +# Begin Source File + +SOURCE=.\cd_win.c +# End Source File +# Begin Source File + +SOURCE=.\chase.c +# End Source File +# Begin Source File + +SOURCE=.\cl_demo.c +# End Source File +# Begin Source File + +SOURCE=.\cl_input.c +# End Source File +# Begin Source File + +SOURCE=.\cl_main.c +# End Source File +# Begin Source File + +SOURCE=.\cl_parse.c +# End Source File +# Begin Source File + +SOURCE=.\cl_tent.c +# End Source File +# Begin Source File + +SOURCE=.\cmd.c +# End Source File +# Begin Source File + +SOURCE=.\common.c +# End Source File +# Begin Source File + +SOURCE=.\conproc.c +# End Source File +# Begin Source File + +SOURCE=.\console.c +# End Source File +# Begin Source File + +SOURCE=.\crc.c +# End Source File +# Begin Source File + +SOURCE=.\cvar.c +# End Source File +# Begin Source File + +SOURCE=.\d_draw.s + +!IF "$(CFG)" == "winquake - Win32 Release" + +# Begin Custom Build - mycoolbuild +OutDir=.\Release +InputPath=.\d_draw.s +InputName=d_draw + +"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) + gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm + ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp + +# End Custom Build + +!ELSEIF "$(CFG)" == "winquake - Win32 Debug" + +# Begin Custom Build - mycoolbuild +OutDir=.\Debug +InputPath=.\d_draw.s +InputName=d_draw + +"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) + gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm + ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp + +# End Custom Build + +!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "winquake - Win32 GL Release" + +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\d_draw16.s + +!IF "$(CFG)" == "winquake - Win32 Release" + +# Begin Custom Build - mycoolbuild +OutDir=.\Release +InputPath=.\d_draw16.s +InputName=d_draw16 + +"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) + gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm + ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp + +# End Custom Build + +!ELSEIF "$(CFG)" == "winquake - Win32 Debug" + +# Begin Custom Build - mycoolbuild +OutDir=.\Debug +InputPath=.\d_draw16.s +InputName=d_draw16 + +"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) + gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm + ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp + +# End Custom Build + +!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "winquake - Win32 GL Release" + +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\d_edge.c + +!IF "$(CFG)" == "winquake - Win32 Release" + +!ELSEIF "$(CFG)" == "winquake - Win32 Debug" + +!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "winquake - Win32 GL Release" + +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\d_fill.c + +!IF "$(CFG)" == "winquake - Win32 Release" + +!ELSEIF "$(CFG)" == "winquake - Win32 Debug" + +!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "winquake - Win32 GL Release" + +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\d_init.c + +!IF "$(CFG)" == "winquake - Win32 Release" + +!ELSEIF "$(CFG)" == "winquake - Win32 Debug" + +!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "winquake - Win32 GL Release" + +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\d_modech.c + +!IF "$(CFG)" == "winquake - Win32 Release" + +!ELSEIF "$(CFG)" == "winquake - Win32 Debug" + +!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "winquake - Win32 GL Release" + +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\d_part.c + +!IF "$(CFG)" == "winquake - Win32 Release" + +!ELSEIF "$(CFG)" == "winquake - Win32 Debug" + +!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "winquake - Win32 GL Release" + +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\d_parta.s + +!IF "$(CFG)" == "winquake - Win32 Release" + +# Begin Custom Build - mycoolbuild +OutDir=.\Release +InputPath=.\d_parta.s +InputName=d_parta + +"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) + gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm + ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp + +# End Custom Build + +!ELSEIF "$(CFG)" == "winquake - Win32 Debug" + +# Begin Custom Build - mycoolbuild +OutDir=.\Debug +InputPath=.\d_parta.s +InputName=d_parta + +"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) + gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm + ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp + +# End Custom Build + +!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "winquake - Win32 GL Release" + +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\d_polysa.s + +!IF "$(CFG)" == "winquake - Win32 Release" + +# Begin Custom Build - mycoolbuild +OutDir=.\Release +InputPath=.\d_polysa.s +InputName=d_polysa + +"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) + gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm + ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp + +# End Custom Build + +!ELSEIF "$(CFG)" == "winquake - Win32 Debug" + +# Begin Custom Build - mycoolbuild +OutDir=.\Debug +InputPath=.\d_polysa.s +InputName=d_polysa + +"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) + gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm + ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp + +# End Custom Build + +!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "winquake - Win32 GL Release" + +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\d_polyse.c + +!IF "$(CFG)" == "winquake - Win32 Release" + +!ELSEIF "$(CFG)" == "winquake - Win32 Debug" + +!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "winquake - Win32 GL Release" + +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\d_scan.c + +!IF "$(CFG)" == "winquake - Win32 Release" + +!ELSEIF "$(CFG)" == "winquake - Win32 Debug" + +!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "winquake - Win32 GL Release" + +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\d_scana.s + +!IF "$(CFG)" == "winquake - Win32 Release" + +# Begin Custom Build - mycoolbuild +OutDir=.\Release +InputPath=.\d_scana.s +InputName=d_scana + +"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) + gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm + ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp + +# End Custom Build + +!ELSEIF "$(CFG)" == "winquake - Win32 Debug" + +# Begin Custom Build - mycoolbuild +OutDir=.\Debug +InputPath=.\d_scana.s +InputName=d_scana + +"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) + gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm + ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp + +# End Custom Build + +!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "winquake - Win32 GL Release" + +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\d_sky.c + +!IF "$(CFG)" == "winquake - Win32 Release" + +!ELSEIF "$(CFG)" == "winquake - Win32 Debug" + +!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "winquake - Win32 GL Release" + +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\d_spr8.s + +!IF "$(CFG)" == "winquake - Win32 Release" + +# Begin Custom Build - mycoolbuild +OutDir=.\Release +InputPath=.\d_spr8.s +InputName=d_spr8 + +"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) + gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm + ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp + +# End Custom Build + +!ELSEIF "$(CFG)" == "winquake - Win32 Debug" + +# Begin Custom Build - mycoolbuild +OutDir=.\Debug +InputPath=.\d_spr8.s +InputName=d_spr8 + +"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) + gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm + ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp + +# End Custom Build + +!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "winquake - Win32 GL Release" + +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\d_sprite.c + +!IF "$(CFG)" == "winquake - Win32 Release" + +!ELSEIF "$(CFG)" == "winquake - Win32 Debug" + +!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "winquake - Win32 GL Release" + +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\d_surf.c + +!IF "$(CFG)" == "winquake - Win32 Release" + +!ELSEIF "$(CFG)" == "winquake - Win32 Debug" + +!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "winquake - Win32 GL Release" + +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\d_vars.c + +!IF "$(CFG)" == "winquake - Win32 Release" + +!ELSEIF "$(CFG)" == "winquake - Win32 Debug" + +!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "winquake - Win32 GL Release" + +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\d_varsa.s + +!IF "$(CFG)" == "winquake - Win32 Release" + +# Begin Custom Build - mycoolbuild +OutDir=.\Release +InputPath=.\d_varsa.s +InputName=d_varsa + +"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) + gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm + ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp + +# End Custom Build + +!ELSEIF "$(CFG)" == "winquake - Win32 Debug" + +# Begin Custom Build - mycoolbuild +OutDir=.\Debug +InputPath=.\d_varsa.s +InputName=d_varsa + +"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) + gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm + ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp + +# End Custom Build + +!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "winquake - Win32 GL Release" + +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\d_zpoint.c + +!IF "$(CFG)" == "winquake - Win32 Release" + +!ELSEIF "$(CFG)" == "winquake - Win32 Debug" + +!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "winquake - Win32 GL Release" + +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\draw.c + +!IF "$(CFG)" == "winquake - Win32 Release" + +!ELSEIF "$(CFG)" == "winquake - Win32 Debug" + +!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "winquake - Win32 GL Release" + +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\gl_draw.c + +!IF "$(CFG)" == "winquake - Win32 Release" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "winquake - Win32 Debug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug" + +!ELSEIF "$(CFG)" == "winquake - Win32 GL Release" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\gl_mesh.c + +!IF "$(CFG)" == "winquake - Win32 Release" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "winquake - Win32 Debug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug" + +!ELSEIF "$(CFG)" == "winquake - Win32 GL Release" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\gl_model.c + +!IF "$(CFG)" == "winquake - Win32 Release" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "winquake - Win32 Debug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug" + +!ELSEIF "$(CFG)" == "winquake - Win32 GL Release" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\gl_refrag.c + +!IF "$(CFG)" == "winquake - Win32 Release" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "winquake - Win32 Debug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug" + +!ELSEIF "$(CFG)" == "winquake - Win32 GL Release" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\gl_rlight.c + +!IF "$(CFG)" == "winquake - Win32 Release" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "winquake - Win32 Debug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug" + +!ELSEIF "$(CFG)" == "winquake - Win32 GL Release" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\gl_rmain.c + +!IF "$(CFG)" == "winquake - Win32 Release" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "winquake - Win32 Debug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug" + +!ELSEIF "$(CFG)" == "winquake - Win32 GL Release" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\gl_rmisc.c + +!IF "$(CFG)" == "winquake - Win32 Release" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "winquake - Win32 Debug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug" + +!ELSEIF "$(CFG)" == "winquake - Win32 GL Release" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\gl_rsurf.c + +!IF "$(CFG)" == "winquake - Win32 Release" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "winquake - Win32 Debug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug" + +!ELSEIF "$(CFG)" == "winquake - Win32 GL Release" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\gl_screen.c + +!IF "$(CFG)" == "winquake - Win32 Release" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "winquake - Win32 Debug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug" + +!ELSEIF "$(CFG)" == "winquake - Win32 GL Release" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\gl_test.c + +!IF "$(CFG)" == "winquake - Win32 Release" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "winquake - Win32 Debug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug" + +!ELSEIF "$(CFG)" == "winquake - Win32 GL Release" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\gl_vidnt.c + +!IF "$(CFG)" == "winquake - Win32 Release" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "winquake - Win32 Debug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug" + +!ELSEIF "$(CFG)" == "winquake - Win32 GL Release" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\gl_warp.c + +!IF "$(CFG)" == "winquake - Win32 Release" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "winquake - Win32 Debug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug" + +!ELSEIF "$(CFG)" == "winquake - Win32 GL Release" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\host.c +# End Source File +# Begin Source File + +SOURCE=.\host_cmd.c +# End Source File +# Begin Source File + +SOURCE=.\in_win.c +# End Source File +# Begin Source File + +SOURCE=.\keys.c +# End Source File +# Begin Source File + +SOURCE=.\math.s + +!IF "$(CFG)" == "winquake - Win32 Release" + +# Begin Custom Build - mycoolbuild +OutDir=.\Release +InputPath=.\math.s +InputName=math + +"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) + gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm + ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp + +# End Custom Build + +!ELSEIF "$(CFG)" == "winquake - Win32 Debug" + +# Begin Custom Build - mycoolbuild +OutDir=.\Debug +InputPath=.\math.s +InputName=math + +"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) + gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm + ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp + +# End Custom Build + +!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug" + +# Begin Custom Build - mycoolbuild +OutDir=.\debug_gl +InputPath=.\math.s +InputName=math + +"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + cl /EP /DGLQUAKE > $(OUTDIR)\$(InputName).spp $(InputPath) + gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm + ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp + +# End Custom Build + +!ELSEIF "$(CFG)" == "winquake - Win32 GL Release" + +# Begin Custom Build - mycoolbuild +OutDir=.\release_gl +InputPath=.\math.s +InputName=math + +"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) + gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm + ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\mathlib.c +# End Source File +# Begin Source File + +SOURCE=.\menu.c +# End Source File +# Begin Source File + +SOURCE=.\model.c + +!IF "$(CFG)" == "winquake - Win32 Release" + +!ELSEIF "$(CFG)" == "winquake - Win32 Debug" + +!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "winquake - Win32 GL Release" + +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\net_dgrm.c +# End Source File +# Begin Source File + +SOURCE=.\net_loop.c +# End Source File +# Begin Source File + +SOURCE=.\net_main.c +# End Source File +# Begin Source File + +SOURCE=.\net_vcr.c +# End Source File +# Begin Source File + +SOURCE=.\net_win.c +# End Source File +# Begin Source File + +SOURCE=.\net_wins.c +# End Source File +# Begin Source File + +SOURCE=.\net_wipx.c +# End Source File +# Begin Source File + +SOURCE=.\pr_cmds.c +# End Source File +# Begin Source File + +SOURCE=.\pr_edict.c +# End Source File +# Begin Source File + +SOURCE=.\pr_exec.c +# End Source File +# Begin Source File + +SOURCE=.\r_aclip.c + +!IF "$(CFG)" == "winquake - Win32 Release" + +!ELSEIF "$(CFG)" == "winquake - Win32 Debug" + +!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "winquake - Win32 GL Release" + +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\r_aclipa.s + +!IF "$(CFG)" == "winquake - Win32 Release" + +# Begin Custom Build - mycoolbuild +OutDir=.\Release +InputPath=.\r_aclipa.s +InputName=r_aclipa + +"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) + gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm + ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp + +# End Custom Build + +!ELSEIF "$(CFG)" == "winquake - Win32 Debug" + +# Begin Custom Build - mycoolbuild +OutDir=.\Debug +InputPath=.\r_aclipa.s +InputName=r_aclipa + +"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) + gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm + ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp + +# End Custom Build + +!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "winquake - Win32 GL Release" + +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\r_alias.c + +!IF "$(CFG)" == "winquake - Win32 Release" + +!ELSEIF "$(CFG)" == "winquake - Win32 Debug" + +!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "winquake - Win32 GL Release" + +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\r_aliasa.s + +!IF "$(CFG)" == "winquake - Win32 Release" + +# Begin Custom Build - mycoolbuild +OutDir=.\Release +InputPath=.\r_aliasa.s +InputName=r_aliasa + +"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) + gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm + ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp + +# End Custom Build + +!ELSEIF "$(CFG)" == "winquake - Win32 Debug" + +# Begin Custom Build - mycoolbuild +OutDir=.\Debug +InputPath=.\r_aliasa.s +InputName=r_aliasa + +"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) + gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm + ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp + +# End Custom Build + +!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "winquake - Win32 GL Release" + +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\r_bsp.c + +!IF "$(CFG)" == "winquake - Win32 Release" + +!ELSEIF "$(CFG)" == "winquake - Win32 Debug" + +!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "winquake - Win32 GL Release" + +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\r_draw.c + +!IF "$(CFG)" == "winquake - Win32 Release" + +!ELSEIF "$(CFG)" == "winquake - Win32 Debug" + +!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "winquake - Win32 GL Release" + +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\r_drawa.s + +!IF "$(CFG)" == "winquake - Win32 Release" + +# Begin Custom Build - mycoolbuild +OutDir=.\Release +InputPath=.\r_drawa.s +InputName=r_drawa + +"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) + gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm + ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp + +# End Custom Build + +!ELSEIF "$(CFG)" == "winquake - Win32 Debug" + +# Begin Custom Build - mycoolbuild +OutDir=.\Debug +InputPath=.\r_drawa.s +InputName=r_drawa + +"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) + gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm + ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp + +# End Custom Build + +!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "winquake - Win32 GL Release" + +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\r_edge.c + +!IF "$(CFG)" == "winquake - Win32 Release" + +!ELSEIF "$(CFG)" == "winquake - Win32 Debug" + +!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "winquake - Win32 GL Release" + +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\r_edgea.s + +!IF "$(CFG)" == "winquake - Win32 Release" + +# Begin Custom Build - mycoolbuild +OutDir=.\Release +InputPath=.\r_edgea.s +InputName=r_edgea + +"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) + gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm + ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp + +# End Custom Build + +!ELSEIF "$(CFG)" == "winquake - Win32 Debug" + +# Begin Custom Build - mycoolbuild +OutDir=.\Debug +InputPath=.\r_edgea.s +InputName=r_edgea + +"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) + gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm + ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp + +# End Custom Build + +!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "winquake - Win32 GL Release" + +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\r_efrag.c + +!IF "$(CFG)" == "winquake - Win32 Release" + +!ELSEIF "$(CFG)" == "winquake - Win32 Debug" + +!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "winquake - Win32 GL Release" + +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\r_light.c + +!IF "$(CFG)" == "winquake - Win32 Release" + +!ELSEIF "$(CFG)" == "winquake - Win32 Debug" + +!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "winquake - Win32 GL Release" + +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\r_main.c + +!IF "$(CFG)" == "winquake - Win32 Release" + +!ELSEIF "$(CFG)" == "winquake - Win32 Debug" + +!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "winquake - Win32 GL Release" + +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\r_misc.c + +!IF "$(CFG)" == "winquake - Win32 Release" + +!ELSEIF "$(CFG)" == "winquake - Win32 Debug" + +!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "winquake - Win32 GL Release" + +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\r_part.c +# End Source File +# Begin Source File + +SOURCE=.\r_sky.c + +!IF "$(CFG)" == "winquake - Win32 Release" + +!ELSEIF "$(CFG)" == "winquake - Win32 Debug" + +!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "winquake - Win32 GL Release" + +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\r_sprite.c + +!IF "$(CFG)" == "winquake - Win32 Release" + +!ELSEIF "$(CFG)" == "winquake - Win32 Debug" + +!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "winquake - Win32 GL Release" + +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\r_surf.c + +!IF "$(CFG)" == "winquake - Win32 Release" + +!ELSEIF "$(CFG)" == "winquake - Win32 Debug" + +!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "winquake - Win32 GL Release" + +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\r_vars.c + +!IF "$(CFG)" == "winquake - Win32 Release" + +!ELSEIF "$(CFG)" == "winquake - Win32 Debug" + +!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "winquake - Win32 GL Release" + +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\r_varsa.s + +!IF "$(CFG)" == "winquake - Win32 Release" + +# Begin Custom Build - mycoolbuild +OutDir=.\Release +InputPath=.\r_varsa.s +InputName=r_varsa + +"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) + gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm + ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp + +# End Custom Build + +!ELSEIF "$(CFG)" == "winquake - Win32 Debug" + +# Begin Custom Build - mycoolbuild +OutDir=.\Debug +InputPath=.\r_varsa.s +InputName=r_varsa + +"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) + gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm + ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp + +# End Custom Build + +!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "winquake - Win32 GL Release" + +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\sbar.c +# End Source File +# Begin Source File + +SOURCE=.\screen.c + +!IF "$(CFG)" == "winquake - Win32 Release" + +!ELSEIF "$(CFG)" == "winquake - Win32 Debug" + +!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "winquake - Win32 GL Release" + +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\snd_dma.c +# End Source File +# Begin Source File + +SOURCE=.\snd_mem.c +# End Source File +# Begin Source File + +SOURCE=.\snd_mix.c +# End Source File +# Begin Source File + +SOURCE=.\snd_mixa.s + +!IF "$(CFG)" == "winquake - Win32 Release" + +# Begin Custom Build - mycoolbuild +OutDir=.\Release +InputPath=.\snd_mixa.s +InputName=snd_mixa + +"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) + gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm + ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp + +# End Custom Build + +!ELSEIF "$(CFG)" == "winquake - Win32 Debug" + +# Begin Custom Build - mycoolbuild +OutDir=.\Debug +InputPath=.\snd_mixa.s +InputName=snd_mixa + +"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) + gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm + ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp + +# End Custom Build + +!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug" + +# Begin Custom Build - mycoolbuild +OutDir=.\debug_gl +InputPath=.\snd_mixa.s +InputName=snd_mixa + +"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + cl /EP /DGLQUAKE > $(OUTDIR)\$(InputName).spp $(InputPath) + gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm + ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp + +# End Custom Build + +!ELSEIF "$(CFG)" == "winquake - Win32 GL Release" + +# Begin Custom Build - mycoolbuild +OutDir=.\release_gl +InputPath=.\snd_mixa.s +InputName=snd_mixa + +"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + cl /EP /DGLQUAKE > $(OUTDIR)\$(InputName).spp $(InputPath) + gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm + ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\snd_win.c +# End Source File +# Begin Source File + +SOURCE=.\surf16.s + +!IF "$(CFG)" == "winquake - Win32 Release" + +# Begin Custom Build - mycoolbuild +OutDir=.\Release +InputPath=.\surf16.s +InputName=surf16 + +"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) + gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm + ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp + +# End Custom Build + +!ELSEIF "$(CFG)" == "winquake - Win32 Debug" + +# Begin Custom Build - mycoolbuild +OutDir=.\Debug +InputPath=.\surf16.s +InputName=surf16 + +"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) + gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm + ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp + +# End Custom Build + +!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "winquake - Win32 GL Release" + +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\surf8.s + +!IF "$(CFG)" == "winquake - Win32 Release" + +# Begin Custom Build - mycoolbuild +OutDir=.\Release +InputPath=.\surf8.s +InputName=surf8 + +"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) + gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm + ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp + +# End Custom Build + +!ELSEIF "$(CFG)" == "winquake - 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