From a8f828a066773a59fdf646299359d35ae0e845af Mon Sep 17 00:00:00 2001 From: wyatt8740 Date: Mon, 6 Jan 2014 12:02:16 -0500 Subject: Removed accidental upload of copyrighted map files --- WinQuake/cl_input.c | 896 ++++++++++++++++++++++++++-------------------------- 1 file changed, 448 insertions(+), 448 deletions(-) (limited to 'WinQuake/cl_input.c') diff --git a/WinQuake/cl_input.c b/WinQuake/cl_input.c index 5327b73..41a7932 100644 --- a/WinQuake/cl_input.c +++ b/WinQuake/cl_input.c @@ -1,448 +1,448 @@ -/* -Copyright (C) 1996-1997 Id Software, Inc. - -This program is free software; you can redistribute it and/or -modify it under the terms of the GNU General Public License -as published by the Free Software Foundation; either version 2 -of the License, or (at your option) any later version. - -This program is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - -See the GNU General Public License for more details. - -You should have received a copy of the GNU General Public License -along with this program; if not, write to the Free Software -Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. - -*/ -// cl.input.c -- builds an intended movement command to send to the server - -// Quake is a trademark of Id Software, Inc., (c) 1996 Id Software, Inc. All -// rights reserved. - -#include "quakedef.h" - -/* -=============================================================================== - -KEY BUTTONS - -Continuous button event tracking is complicated by the fact that two different -input sources (say, mouse button 1 and the control key) can both press the -same button, but the button should only be released when both of the -pressing key have been released. - -When a key event issues a button command (+forward, +attack, etc), it appends -its key number as a parameter to the command so it can be matched up with -the release. - -state bit 0 is the current state of the key -state bit 1 is edge triggered on the up to down transition -state bit 2 is edge triggered on the down to up transition - -=============================================================================== -*/ - - -kbutton_t in_mlook, in_klook; -kbutton_t in_left, in_right, in_forward, in_back; -kbutton_t in_lookup, in_lookdown, in_moveleft, in_moveright; -kbutton_t in_strafe, in_speed, in_use, in_jump, in_attack; -kbutton_t in_up, in_down; - -int in_impulse; - - -void KeyDown (kbutton_t *b) -{ - int k; - char *c; - - c = Cmd_Argv(1); - if (c[0]) - k = atoi(c); - else - k = -1; // typed manually at the console for continuous down - - if (k == b->down[0] || k == b->down[1]) - return; // repeating key - - if (!b->down[0]) - b->down[0] = k; - else if (!b->down[1]) - b->down[1] = k; - else - { - Con_Printf ("Three keys down for a button!\n"); - return; - } - - if (b->state & 1) - return; // still down - b->state |= 1 + 2; // down + impulse down -} - -void KeyUp (kbutton_t *b) -{ - int k; - char *c; - - c = Cmd_Argv(1); - if (c[0]) - k = atoi(c); - else - { // typed manually at the console, assume for unsticking, so clear all - b->down[0] = b->down[1] = 0; - b->state = 4; // impulse up - return; - } - - if (b->down[0] == k) - b->down[0] = 0; - else if (b->down[1] == k) - b->down[1] = 0; - else - return; // key up without coresponding down (menu pass through) - if (b->down[0] || b->down[1]) - return; // some other key is still holding it down - - if (!(b->state & 1)) - return; // still up (this should not happen) - b->state &= ~1; // now up - b->state |= 4; // impulse up -} - -void IN_KLookDown (void) {KeyDown(&in_klook);} -void IN_KLookUp (void) {KeyUp(&in_klook);} -void IN_MLookDown (void) {KeyDown(&in_mlook);} -void IN_MLookUp (void) { -KeyUp(&in_mlook); -if ( !(in_mlook.state&1) && lookspring.value) - V_StartPitchDrift(); -} -void IN_UpDown(void) {KeyDown(&in_up);} -void IN_UpUp(void) {KeyUp(&in_up);} -void IN_DownDown(void) {KeyDown(&in_down);} -void IN_DownUp(void) {KeyUp(&in_down);} -void IN_LeftDown(void) {KeyDown(&in_left);} -void IN_LeftUp(void) {KeyUp(&in_left);} -void IN_RightDown(void) {KeyDown(&in_right);} -void IN_RightUp(void) {KeyUp(&in_right);} -void IN_ForwardDown(void) {KeyDown(&in_forward);} -void IN_ForwardUp(void) {KeyUp(&in_forward);} -void IN_BackDown(void) {KeyDown(&in_back);} -void IN_BackUp(void) {KeyUp(&in_back);} -void IN_LookupDown(void) {KeyDown(&in_lookup);} -void IN_LookupUp(void) {KeyUp(&in_lookup);} -void IN_LookdownDown(void) {KeyDown(&in_lookdown);} -void IN_LookdownUp(void) {KeyUp(&in_lookdown);} -void IN_MoveleftDown(void) {KeyDown(&in_moveleft);} -void IN_MoveleftUp(void) {KeyUp(&in_moveleft);} -void IN_MoverightDown(void) {KeyDown(&in_moveright);} -void IN_MoverightUp(void) {KeyUp(&in_moveright);} - -void IN_SpeedDown(void) {KeyDown(&in_speed);} -void IN_SpeedUp(void) {KeyUp(&in_speed);} -void IN_StrafeDown(void) {KeyDown(&in_strafe);} -void IN_StrafeUp(void) {KeyUp(&in_strafe);} - -void IN_AttackDown(void) {KeyDown(&in_attack);} -void IN_AttackUp(void) {KeyUp(&in_attack);} - -void IN_UseDown (void) {KeyDown(&in_use);} -void IN_UseUp (void) {KeyUp(&in_use);} -void IN_JumpDown (void) {KeyDown(&in_jump);} -void IN_JumpUp (void) {KeyUp(&in_jump);} - -void IN_Impulse (void) {in_impulse=Q_atoi(Cmd_Argv(1));} - -/* -=============== -CL_KeyState - -Returns 0.25 if a key was pressed and released during the frame, -0.5 if it was pressed and held -0 if held then released, and -1.0 if held for the entire time -=============== -*/ -float CL_KeyState (kbutton_t *key) -{ - float val; - qboolean impulsedown, impulseup, down; - - impulsedown = key->state & 2; - impulseup = key->state & 4; - down = key->state & 1; - val = 0; - - if (impulsedown && !impulseup) - if (down) - val = 0.5; // pressed and held this frame - else - val = 0; // I_Error (); - if (impulseup && !impulsedown) - if (down) - val = 0; // I_Error (); - else - val = 0; // released this frame - if (!impulsedown && !impulseup) - if (down) - val = 1.0; // held the entire frame - else - val = 0; // up the entire frame - if (impulsedown && impulseup) - if (down) - val = 0.75; // released and re-pressed this frame - else - val = 0.25; // pressed and released this frame - - key->state &= 1; // clear impulses - - return val; -} - - - - -//========================================================================== - -cvar_t cl_upspeed = {"cl_upspeed","200"}; -cvar_t cl_forwardspeed = {"cl_forwardspeed","200", true}; -cvar_t cl_backspeed = {"cl_backspeed","200", true}; -cvar_t cl_sidespeed = {"cl_sidespeed","350"}; - -cvar_t cl_movespeedkey = {"cl_movespeedkey","2.0"}; - -cvar_t cl_yawspeed = {"cl_yawspeed","140"}; -cvar_t cl_pitchspeed = {"cl_pitchspeed","150"}; - -cvar_t cl_anglespeedkey = {"cl_anglespeedkey","1.5"}; - - -/* -================ -CL_AdjustAngles - -Moves the local angle positions -================ -*/ -void CL_AdjustAngles (void) -{ - float speed; - float up, down; - - if (in_speed.state & 1) - speed = host_frametime * cl_anglespeedkey.value; - else - speed = host_frametime; - - if (!(in_strafe.state & 1)) - { - cl.viewangles[YAW] -= speed*cl_yawspeed.value*CL_KeyState (&in_right); - cl.viewangles[YAW] += speed*cl_yawspeed.value*CL_KeyState (&in_left); - cl.viewangles[YAW] = anglemod(cl.viewangles[YAW]); - } - if (in_klook.state & 1) - { - V_StopPitchDrift (); - cl.viewangles[PITCH] -= speed*cl_pitchspeed.value * CL_KeyState (&in_forward); - cl.viewangles[PITCH] += speed*cl_pitchspeed.value * CL_KeyState (&in_back); - } - - up = CL_KeyState (&in_lookup); - down = CL_KeyState(&in_lookdown); - - cl.viewangles[PITCH] -= speed*cl_pitchspeed.value * up; - cl.viewangles[PITCH] += speed*cl_pitchspeed.value * down; - - if (up || down) - V_StopPitchDrift (); - - if (cl.viewangles[PITCH] > 80) - cl.viewangles[PITCH] = 80; - if (cl.viewangles[PITCH] < -70) - cl.viewangles[PITCH] = -70; - - if (cl.viewangles[ROLL] > 50) - cl.viewangles[ROLL] = 50; - if (cl.viewangles[ROLL] < -50) - cl.viewangles[ROLL] = -50; - -} - -/* -================ -CL_BaseMove - -Send the intended movement message to the server -================ -*/ -void CL_BaseMove (usercmd_t *cmd) -{ - if (cls.signon != SIGNONS) - return; - - CL_AdjustAngles (); - - Q_memset (cmd, 0, sizeof(*cmd)); - - if (in_strafe.state & 1) - { - cmd->sidemove += cl_sidespeed.value * CL_KeyState (&in_right); - cmd->sidemove -= cl_sidespeed.value * CL_KeyState (&in_left); - } - - cmd->sidemove += cl_sidespeed.value * CL_KeyState (&in_moveright); - cmd->sidemove -= cl_sidespeed.value * CL_KeyState (&in_moveleft); - - cmd->upmove += cl_upspeed.value * CL_KeyState (&in_up); - cmd->upmove -= cl_upspeed.value * CL_KeyState (&in_down); - - if (! (in_klook.state & 1) ) - { - cmd->forwardmove += cl_forwardspeed.value * CL_KeyState (&in_forward); - cmd->forwardmove -= cl_backspeed.value * CL_KeyState (&in_back); - } - -// -// adjust for speed key -// - if (in_speed.state & 1) - { - cmd->forwardmove *= cl_movespeedkey.value; - cmd->sidemove *= cl_movespeedkey.value; - cmd->upmove *= cl_movespeedkey.value; - } - -#ifdef QUAKE2 - cmd->lightlevel = cl.light_level; -#endif -} - - - -/* -============== -CL_SendMove -============== -*/ -void CL_SendMove (usercmd_t *cmd) -{ - int i; - int bits; - sizebuf_t buf; - byte data[128]; - - buf.maxsize = 128; - buf.cursize = 0; - buf.data = data; - - cl.cmd = *cmd; - -// -// send the movement message -// - MSG_WriteByte (&buf, clc_move); - - MSG_WriteFloat (&buf, cl.mtime[0]); // so server can get ping times - - for (i=0 ; i<3 ; i++) - MSG_WriteAngle (&buf, cl.viewangles[i]); - - MSG_WriteShort (&buf, cmd->forwardmove); - MSG_WriteShort (&buf, cmd->sidemove); - MSG_WriteShort (&buf, cmd->upmove); - -// -// send button bits -// - bits = 0; - - if ( in_attack.state & 3 ) - bits |= 1; - in_attack.state &= ~2; - - if (in_jump.state & 3) - bits |= 2; - in_jump.state &= ~2; - - MSG_WriteByte (&buf, bits); - - MSG_WriteByte (&buf, in_impulse); - in_impulse = 0; - -#ifdef QUAKE2 -// -// light level -// - MSG_WriteByte (&buf, cmd->lightlevel); -#endif - -// -// deliver the message -// - if (cls.demoplayback) - return; - -// -// allways dump the first two message, because it may contain leftover inputs -// from the last level -// - if (++cl.movemessages <= 2) - return; - - if (NET_SendUnreliableMessage (cls.netcon, &buf) == -1) - { - Con_Printf ("CL_SendMove: lost server connection\n"); - CL_Disconnect (); - } -} - -/* -============ -CL_InitInput -============ -*/ -void CL_InitInput (void) -{ - Cmd_AddCommand ("+moveup",IN_UpDown); - Cmd_AddCommand ("-moveup",IN_UpUp); - Cmd_AddCommand ("+movedown",IN_DownDown); - Cmd_AddCommand ("-movedown",IN_DownUp); - Cmd_AddCommand ("+left",IN_LeftDown); - Cmd_AddCommand ("-left",IN_LeftUp); - Cmd_AddCommand ("+right",IN_RightDown); - Cmd_AddCommand ("-right",IN_RightUp); - Cmd_AddCommand ("+forward",IN_ForwardDown); - Cmd_AddCommand ("-forward",IN_ForwardUp); - Cmd_AddCommand ("+back",IN_BackDown); - Cmd_AddCommand ("-back",IN_BackUp); - Cmd_AddCommand ("+lookup", IN_LookupDown); - Cmd_AddCommand ("-lookup", IN_LookupUp); - Cmd_AddCommand ("+lookdown", IN_LookdownDown); - Cmd_AddCommand ("-lookdown", IN_LookdownUp); - Cmd_AddCommand ("+strafe", IN_StrafeDown); - Cmd_AddCommand ("-strafe", IN_StrafeUp); - Cmd_AddCommand ("+moveleft", IN_MoveleftDown); - Cmd_AddCommand ("-moveleft", IN_MoveleftUp); - Cmd_AddCommand ("+moveright", IN_MoverightDown); - Cmd_AddCommand ("-moveright", IN_MoverightUp); - Cmd_AddCommand ("+speed", IN_SpeedDown); - Cmd_AddCommand ("-speed", IN_SpeedUp); - Cmd_AddCommand ("+attack", IN_AttackDown); - Cmd_AddCommand ("-attack", IN_AttackUp); - Cmd_AddCommand ("+use", IN_UseDown); - Cmd_AddCommand ("-use", IN_UseUp); - Cmd_AddCommand ("+jump", IN_JumpDown); - Cmd_AddCommand ("-jump", IN_JumpUp); - Cmd_AddCommand ("impulse", IN_Impulse); - Cmd_AddCommand ("+klook", IN_KLookDown); - Cmd_AddCommand ("-klook", IN_KLookUp); - Cmd_AddCommand ("+mlook", IN_MLookDown); - Cmd_AddCommand ("-mlook", IN_MLookUp); - -} - +/* +Copyright (C) 1996-1997 Id Software, Inc. + +This program is free software; you can redistribute it and/or +modify it under the terms of the GNU General Public License +as published by the Free Software Foundation; either version 2 +of the License, or (at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + +See the GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program; if not, write to the Free Software +Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + +*/ +// cl.input.c -- builds an intended movement command to send to the server + +// Quake is a trademark of Id Software, Inc., (c) 1996 Id Software, Inc. All +// rights reserved. + +#include "quakedef.h" + +/* +=============================================================================== + +KEY BUTTONS + +Continuous button event tracking is complicated by the fact that two different +input sources (say, mouse button 1 and the control key) can both press the +same button, but the button should only be released when both of the +pressing key have been released. + +When a key event issues a button command (+forward, +attack, etc), it appends +its key number as a parameter to the command so it can be matched up with +the release. + +state bit 0 is the current state of the key +state bit 1 is edge triggered on the up to down transition +state bit 2 is edge triggered on the down to up transition + +=============================================================================== +*/ + + +kbutton_t in_mlook, in_klook; +kbutton_t in_left, in_right, in_forward, in_back; +kbutton_t in_lookup, in_lookdown, in_moveleft, in_moveright; +kbutton_t in_strafe, in_speed, in_use, in_jump, in_attack; +kbutton_t in_up, in_down; + +int in_impulse; + + +void KeyDown (kbutton_t *b) +{ + int k; + char *c; + + c = Cmd_Argv(1); + if (c[0]) + k = atoi(c); + else + k = -1; // typed manually at the console for continuous down + + if (k == b->down[0] || k == b->down[1]) + return; // repeating key + + if (!b->down[0]) + b->down[0] = k; + else if (!b->down[1]) + b->down[1] = k; + else + { + Con_Printf ("Three keys down for a button!\n"); + return; + } + + if (b->state & 1) + return; // still down + b->state |= 1 + 2; // down + impulse down +} + +void KeyUp (kbutton_t *b) +{ + int k; + char *c; + + c = Cmd_Argv(1); + if (c[0]) + k = atoi(c); + else + { // typed manually at the console, assume for unsticking, so clear all + b->down[0] = b->down[1] = 0; + b->state = 4; // impulse up + return; + } + + if (b->down[0] == k) + b->down[0] = 0; + else if (b->down[1] == k) + b->down[1] = 0; + else + return; // key up without coresponding down (menu pass through) + if (b->down[0] || b->down[1]) + return; // some other key is still holding it down + + if (!(b->state & 1)) + return; // still up (this should not happen) + b->state &= ~1; // now up + b->state |= 4; // impulse up +} + +void IN_KLookDown (void) {KeyDown(&in_klook);} +void IN_KLookUp (void) {KeyUp(&in_klook);} +void IN_MLookDown (void) {KeyDown(&in_mlook);} +void IN_MLookUp (void) { +KeyUp(&in_mlook); +if ( !(in_mlook.state&1) && lookspring.value) + V_StartPitchDrift(); +} +void IN_UpDown(void) {KeyDown(&in_up);} +void IN_UpUp(void) {KeyUp(&in_up);} +void IN_DownDown(void) {KeyDown(&in_down);} +void IN_DownUp(void) {KeyUp(&in_down);} +void IN_LeftDown(void) {KeyDown(&in_left);} +void IN_LeftUp(void) {KeyUp(&in_left);} +void IN_RightDown(void) {KeyDown(&in_right);} +void IN_RightUp(void) {KeyUp(&in_right);} +void IN_ForwardDown(void) {KeyDown(&in_forward);} +void IN_ForwardUp(void) {KeyUp(&in_forward);} +void IN_BackDown(void) {KeyDown(&in_back);} +void IN_BackUp(void) {KeyUp(&in_back);} +void IN_LookupDown(void) {KeyDown(&in_lookup);} +void IN_LookupUp(void) {KeyUp(&in_lookup);} +void IN_LookdownDown(void) {KeyDown(&in_lookdown);} +void IN_LookdownUp(void) {KeyUp(&in_lookdown);} +void IN_MoveleftDown(void) {KeyDown(&in_moveleft);} +void IN_MoveleftUp(void) {KeyUp(&in_moveleft);} +void IN_MoverightDown(void) {KeyDown(&in_moveright);} +void IN_MoverightUp(void) {KeyUp(&in_moveright);} + +void IN_SpeedDown(void) {KeyDown(&in_speed);} +void IN_SpeedUp(void) {KeyUp(&in_speed);} +void IN_StrafeDown(void) {KeyDown(&in_strafe);} +void IN_StrafeUp(void) {KeyUp(&in_strafe);} + +void IN_AttackDown(void) {KeyDown(&in_attack);} +void IN_AttackUp(void) {KeyUp(&in_attack);} + +void IN_UseDown (void) {KeyDown(&in_use);} +void IN_UseUp (void) {KeyUp(&in_use);} +void IN_JumpDown (void) {KeyDown(&in_jump);} +void IN_JumpUp (void) {KeyUp(&in_jump);} + +void IN_Impulse (void) {in_impulse=Q_atoi(Cmd_Argv(1));} + +/* +=============== +CL_KeyState + +Returns 0.25 if a key was pressed and released during the frame, +0.5 if it was pressed and held +0 if held then released, and +1.0 if held for the entire time +=============== +*/ +float CL_KeyState (kbutton_t *key) +{ + float val; + qboolean impulsedown, impulseup, down; + + impulsedown = key->state & 2; + impulseup = key->state & 4; + down = key->state & 1; + val = 0; + + if (impulsedown && !impulseup) + if (down) + val = 0.5; // pressed and held this frame + else + val = 0; // I_Error (); + if (impulseup && !impulsedown) + if (down) + val = 0; // I_Error (); + else + val = 0; // released this frame + if (!impulsedown && !impulseup) + if (down) + val = 1.0; // held the entire frame + else + val = 0; // up the entire frame + if (impulsedown && impulseup) + if (down) + val = 0.75; // released and re-pressed this frame + else + val = 0.25; // pressed and released this frame + + key->state &= 1; // clear impulses + + return val; +} + + + + +//========================================================================== + +cvar_t cl_upspeed = {"cl_upspeed","200"}; +cvar_t cl_forwardspeed = {"cl_forwardspeed","200", true}; +cvar_t cl_backspeed = {"cl_backspeed","200", true}; +cvar_t cl_sidespeed = {"cl_sidespeed","350"}; + +cvar_t cl_movespeedkey = {"cl_movespeedkey","2.0"}; + +cvar_t cl_yawspeed = {"cl_yawspeed","140"}; +cvar_t cl_pitchspeed = {"cl_pitchspeed","150"}; + +cvar_t cl_anglespeedkey = {"cl_anglespeedkey","1.5"}; + + +/* +================ +CL_AdjustAngles + +Moves the local angle positions +================ +*/ +void CL_AdjustAngles (void) +{ + float speed; + float up, down; + + if (in_speed.state & 1) + speed = host_frametime * cl_anglespeedkey.value; + else + speed = host_frametime; + + if (!(in_strafe.state & 1)) + { + cl.viewangles[YAW] -= speed*cl_yawspeed.value*CL_KeyState (&in_right); + cl.viewangles[YAW] += speed*cl_yawspeed.value*CL_KeyState (&in_left); + cl.viewangles[YAW] = anglemod(cl.viewangles[YAW]); + } + if (in_klook.state & 1) + { + V_StopPitchDrift (); + cl.viewangles[PITCH] -= speed*cl_pitchspeed.value * CL_KeyState (&in_forward); + cl.viewangles[PITCH] += speed*cl_pitchspeed.value * CL_KeyState (&in_back); + } + + up = CL_KeyState (&in_lookup); + down = CL_KeyState(&in_lookdown); + + cl.viewangles[PITCH] -= speed*cl_pitchspeed.value * up; + cl.viewangles[PITCH] += speed*cl_pitchspeed.value * down; + + if (up || down) + V_StopPitchDrift (); + + if (cl.viewangles[PITCH] > 80) + cl.viewangles[PITCH] = 80; + if (cl.viewangles[PITCH] < -70) + cl.viewangles[PITCH] = -70; + + if (cl.viewangles[ROLL] > 50) + cl.viewangles[ROLL] = 50; + if (cl.viewangles[ROLL] < -50) + cl.viewangles[ROLL] = -50; + +} + +/* +================ +CL_BaseMove + +Send the intended movement message to the server +================ +*/ +void CL_BaseMove (usercmd_t *cmd) +{ + if (cls.signon != SIGNONS) + return; + + CL_AdjustAngles (); + + Q_memset (cmd, 0, sizeof(*cmd)); + + if (in_strafe.state & 1) + { + cmd->sidemove += cl_sidespeed.value * CL_KeyState (&in_right); + cmd->sidemove -= cl_sidespeed.value * CL_KeyState (&in_left); + } + + cmd->sidemove += cl_sidespeed.value * CL_KeyState (&in_moveright); + cmd->sidemove -= cl_sidespeed.value * CL_KeyState (&in_moveleft); + + cmd->upmove += cl_upspeed.value * CL_KeyState (&in_up); + cmd->upmove -= cl_upspeed.value * CL_KeyState (&in_down); + + if (! (in_klook.state & 1) ) + { + cmd->forwardmove += cl_forwardspeed.value * CL_KeyState (&in_forward); + cmd->forwardmove -= cl_backspeed.value * CL_KeyState (&in_back); + } + +// +// adjust for speed key +// + if (in_speed.state & 1) + { + cmd->forwardmove *= cl_movespeedkey.value; + cmd->sidemove *= cl_movespeedkey.value; + cmd->upmove *= cl_movespeedkey.value; + } + +#ifdef QUAKE2 + cmd->lightlevel = cl.light_level; +#endif +} + + + +/* +============== +CL_SendMove +============== +*/ +void CL_SendMove (usercmd_t *cmd) +{ + int i; + int bits; + sizebuf_t buf; + byte data[128]; + + buf.maxsize = 128; + buf.cursize = 0; + buf.data = data; + + cl.cmd = *cmd; + +// +// send the movement message +// + MSG_WriteByte (&buf, clc_move); + + MSG_WriteFloat (&buf, cl.mtime[0]); // so server can get ping times + + for (i=0 ; i<3 ; i++) + MSG_WriteAngle (&buf, cl.viewangles[i]); + + MSG_WriteShort (&buf, cmd->forwardmove); + MSG_WriteShort (&buf, cmd->sidemove); + MSG_WriteShort (&buf, cmd->upmove); + +// +// send button bits +// + bits = 0; + + if ( in_attack.state & 3 ) + bits |= 1; + in_attack.state &= ~2; + + if (in_jump.state & 3) + bits |= 2; + in_jump.state &= ~2; + + MSG_WriteByte (&buf, bits); + + MSG_WriteByte (&buf, in_impulse); + in_impulse = 0; + +#ifdef QUAKE2 +// +// light level +// + MSG_WriteByte (&buf, cmd->lightlevel); +#endif + +// +// deliver the message +// + if (cls.demoplayback) + return; + +// +// allways dump the first two message, because it may contain leftover inputs +// from the last level +// + if (++cl.movemessages <= 2) + return; + + if (NET_SendUnreliableMessage (cls.netcon, &buf) == -1) + { + Con_Printf ("CL_SendMove: lost server connection\n"); + CL_Disconnect (); + } +} + +/* +============ +CL_InitInput +============ +*/ +void CL_InitInput (void) +{ + Cmd_AddCommand ("+moveup",IN_UpDown); + Cmd_AddCommand ("-moveup",IN_UpUp); + Cmd_AddCommand ("+movedown",IN_DownDown); + Cmd_AddCommand ("-movedown",IN_DownUp); + Cmd_AddCommand ("+left",IN_LeftDown); + Cmd_AddCommand ("-left",IN_LeftUp); + Cmd_AddCommand ("+right",IN_RightDown); + Cmd_AddCommand ("-right",IN_RightUp); + Cmd_AddCommand ("+forward",IN_ForwardDown); + Cmd_AddCommand ("-forward",IN_ForwardUp); + Cmd_AddCommand ("+back",IN_BackDown); + Cmd_AddCommand ("-back",IN_BackUp); + Cmd_AddCommand ("+lookup", IN_LookupDown); + Cmd_AddCommand ("-lookup", IN_LookupUp); + Cmd_AddCommand ("+lookdown", IN_LookdownDown); + Cmd_AddCommand ("-lookdown", IN_LookdownUp); + Cmd_AddCommand ("+strafe", IN_StrafeDown); + Cmd_AddCommand ("-strafe", IN_StrafeUp); + Cmd_AddCommand ("+moveleft", IN_MoveleftDown); + Cmd_AddCommand ("-moveleft", IN_MoveleftUp); + Cmd_AddCommand ("+moveright", IN_MoverightDown); + Cmd_AddCommand ("-moveright", IN_MoverightUp); + Cmd_AddCommand ("+speed", IN_SpeedDown); + Cmd_AddCommand ("-speed", IN_SpeedUp); + Cmd_AddCommand ("+attack", IN_AttackDown); + Cmd_AddCommand ("-attack", IN_AttackUp); + Cmd_AddCommand ("+use", IN_UseDown); + Cmd_AddCommand ("-use", IN_UseUp); + Cmd_AddCommand ("+jump", IN_JumpDown); + Cmd_AddCommand ("-jump", IN_JumpUp); + Cmd_AddCommand ("impulse", IN_Impulse); + Cmd_AddCommand ("+klook", IN_KLookDown); + Cmd_AddCommand ("-klook", IN_KLookUp); + Cmd_AddCommand ("+mlook", IN_MLookDown); + Cmd_AddCommand ("-mlook", IN_MLookUp); + +} + -- cgit v1.2.3