From a8f828a066773a59fdf646299359d35ae0e845af Mon Sep 17 00:00:00 2001 From: wyatt8740 Date: Mon, 6 Jan 2014 12:02:16 -0500 Subject: Removed accidental upload of copyrighted map files --- WinQuake/cl_main.c | 1514 ++++++++++++++++++++++++++-------------------------- 1 file changed, 757 insertions(+), 757 deletions(-) (limited to 'WinQuake/cl_main.c') diff --git a/WinQuake/cl_main.c b/WinQuake/cl_main.c index 5812143..897b9a4 100644 --- a/WinQuake/cl_main.c +++ b/WinQuake/cl_main.c @@ -1,757 +1,757 @@ -/* -Copyright (C) 1996-1997 Id Software, Inc. - -This program is free software; you can redistribute it and/or -modify it under the terms of the GNU General Public License -as published by the Free Software Foundation; either version 2 -of the License, or (at your option) any later version. - -This program is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - -See the GNU General Public License for more details. - -You should have received a copy of the GNU General Public License -along with this program; if not, write to the Free Software -Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. - -*/ -// cl_main.c -- client main loop - -#include "quakedef.h" - -// we need to declare some mouse variables here, because the menu system -// references them even when on a unix system. - -// these two are not intended to be set directly -cvar_t cl_name = {"_cl_name", "player", true}; -cvar_t cl_color = {"_cl_color", "0", true}; - -cvar_t cl_shownet = {"cl_shownet","0"}; // can be 0, 1, or 2 -cvar_t cl_nolerp = {"cl_nolerp","0"}; - -cvar_t lookspring = {"lookspring","0", true}; -cvar_t lookstrafe = {"lookstrafe","0", true}; -cvar_t sensitivity = {"sensitivity","3", true}; - -cvar_t m_pitch = {"m_pitch","0.022", true}; -cvar_t m_yaw = {"m_yaw","0.022", true}; -cvar_t m_forward = {"m_forward","1", true}; -cvar_t m_side = {"m_side","0.8", true}; - - -client_static_t cls; -client_state_t cl; -// FIXME: put these on hunk? -efrag_t cl_efrags[MAX_EFRAGS]; -entity_t cl_entities[MAX_EDICTS]; -entity_t cl_static_entities[MAX_STATIC_ENTITIES]; -lightstyle_t cl_lightstyle[MAX_LIGHTSTYLES]; -dlight_t cl_dlights[MAX_DLIGHTS]; - -int cl_numvisedicts; -entity_t *cl_visedicts[MAX_VISEDICTS]; - -/* -===================== -CL_ClearState - -===================== -*/ -void CL_ClearState (void) -{ - int i; - - if (!sv.active) - Host_ClearMemory (); - -// wipe the entire cl structure - memset (&cl, 0, sizeof(cl)); - - SZ_Clear (&cls.message); - -// clear other arrays - memset (cl_efrags, 0, sizeof(cl_efrags)); - memset (cl_entities, 0, sizeof(cl_entities)); - memset (cl_dlights, 0, sizeof(cl_dlights)); - memset (cl_lightstyle, 0, sizeof(cl_lightstyle)); - memset (cl_temp_entities, 0, sizeof(cl_temp_entities)); - memset (cl_beams, 0, sizeof(cl_beams)); - -// -// allocate the efrags and chain together into a free list -// - cl.free_efrags = cl_efrags; - for (i=0 ; i>4, ((int)cl_color.value)&15)); - - MSG_WriteByte (&cls.message, clc_stringcmd); - sprintf (str, "spawn %s", cls.spawnparms); - MSG_WriteString (&cls.message, str); - break; - - case 3: - MSG_WriteByte (&cls.message, clc_stringcmd); - MSG_WriteString (&cls.message, "begin"); - Cache_Report (); // print remaining memory - break; - - case 4: - SCR_EndLoadingPlaque (); // allow normal screen updates - break; - } -} - -/* -===================== -CL_NextDemo - -Called to play the next demo in the demo loop -===================== -*/ -void CL_NextDemo (void) -{ - char str[1024]; - - if (cls.demonum == -1) - return; // don't play demos - - SCR_BeginLoadingPlaque (); - - if (!cls.demos[cls.demonum][0] || cls.demonum == MAX_DEMOS) - { - cls.demonum = 0; - if (!cls.demos[cls.demonum][0]) - { - Con_Printf ("No demos listed with startdemos\n"); - cls.demonum = -1; - return; - } - } - - sprintf (str,"playdemo %s\n", cls.demos[cls.demonum]); - Cbuf_InsertText (str); - cls.demonum++; -} - -/* -============== -CL_PrintEntities_f -============== -*/ -void CL_PrintEntities_f (void) -{ - entity_t *ent; - int i; - - for (i=0,ent=cl_entities ; imodel) - { - Con_Printf ("EMPTY\n"); - continue; - } - Con_Printf ("%s:%2i (%5.1f,%5.1f,%5.1f) [%5.1f %5.1f %5.1f]\n" - ,ent->model->name,ent->frame, ent->origin[0], ent->origin[1], ent->origin[2], ent->angles[0], ent->angles[1], ent->angles[2]); - } -} - - -/* -=============== -SetPal - -Debugging tool, just flashes the screen -=============== -*/ -void SetPal (int i) -{ -#if 0 - static int old; - byte pal[768]; - int c; - - if (i == old) - return; - old = i; - - if (i==0) - VID_SetPalette (host_basepal); - else if (i==1) - { - for (c=0 ; c<768 ; c+=3) - { - pal[c] = 0; - pal[c+1] = 255; - pal[c+2] = 0; - } - VID_SetPalette (pal); - } - else - { - for (c=0 ; c<768 ; c+=3) - { - pal[c] = 0; - pal[c+1] = 0; - pal[c+2] = 255; - } - VID_SetPalette (pal); - } -#endif -} - -/* -=============== -CL_AllocDlight - -=============== -*/ -dlight_t *CL_AllocDlight (int key) -{ - int i; - dlight_t *dl; - -// first look for an exact key match - if (key) - { - dl = cl_dlights; - for (i=0 ; ikey == key) - { - memset (dl, 0, sizeof(*dl)); - dl->key = key; - return dl; - } - } - } - -// then look for anything else - dl = cl_dlights; - for (i=0 ; idie < cl.time) - { - memset (dl, 0, sizeof(*dl)); - dl->key = key; - return dl; - } - } - - dl = &cl_dlights[0]; - memset (dl, 0, sizeof(*dl)); - dl->key = key; - return dl; -} - - -/* -=============== -CL_DecayLights - -=============== -*/ -void CL_DecayLights (void) -{ - int i; - dlight_t *dl; - float time; - - time = cl.time - cl.oldtime; - - dl = cl_dlights; - for (i=0 ; idie < cl.time || !dl->radius) - continue; - - dl->radius -= time*dl->decay; - if (dl->radius < 0) - dl->radius = 0; - } -} - - -/* -=============== -CL_LerpPoint - -Determines the fraction between the last two messages that the objects -should be put at. -=============== -*/ -float CL_LerpPoint (void) -{ - float f, frac; - - f = cl.mtime[0] - cl.mtime[1]; - - if (!f || cl_nolerp.value || cls.timedemo || sv.active) - { - cl.time = cl.mtime[0]; - return 1; - } - - if (f > 0.1) - { // dropped packet, or start of demo - cl.mtime[1] = cl.mtime[0] - 0.1; - f = 0.1; - } - frac = (cl.time - cl.mtime[1]) / f; -//Con_Printf ("frac: %f\n",frac); - if (frac < 0) - { - if (frac < -0.01) - { -SetPal(1); - cl.time = cl.mtime[1]; -// Con_Printf ("low frac\n"); - } - frac = 0; - } - else if (frac > 1) - { - if (frac > 1.01) - { -SetPal(2); - cl.time = cl.mtime[0]; -// Con_Printf ("high frac\n"); - } - frac = 1; - } - else - SetPal(0); - - return frac; -} - - -/* -=============== -CL_RelinkEntities -=============== -*/ -void CL_RelinkEntities (void) -{ - entity_t *ent; - int i, j; - float frac, f, d; - vec3_t delta; - float bobjrotate; - vec3_t oldorg; - dlight_t *dl; - -// determine partial update time - frac = CL_LerpPoint (); - - cl_numvisedicts = 0; - -// -// interpolate player info -// - for (i=0 ; i<3 ; i++) - cl.velocity[i] = cl.mvelocity[1][i] + - frac * (cl.mvelocity[0][i] - cl.mvelocity[1][i]); - - if (cls.demoplayback) - { - // interpolate the angles - for (j=0 ; j<3 ; j++) - { - d = cl.mviewangles[0][j] - cl.mviewangles[1][j]; - if (d > 180) - d -= 360; - else if (d < -180) - d += 360; - cl.viewangles[j] = cl.mviewangles[1][j] + frac*d; - } - } - - bobjrotate = anglemod(100*cl.time); - -// start on the entity after the world - for (i=1,ent=cl_entities+1 ; imodel) - { // empty slot - if (ent->forcelink) - R_RemoveEfrags (ent); // just became empty - continue; - } - -// if the object wasn't included in the last packet, remove it - if (ent->msgtime != cl.mtime[0]) - { - ent->model = NULL; - continue; - } - - VectorCopy (ent->origin, oldorg); - - if (ent->forcelink) - { // the entity was not updated in the last message - // so move to the final spot - VectorCopy (ent->msg_origins[0], ent->origin); - VectorCopy (ent->msg_angles[0], ent->angles); - } - else - { // if the delta is large, assume a teleport and don't lerp - f = frac; - for (j=0 ; j<3 ; j++) - { - delta[j] = ent->msg_origins[0][j] - ent->msg_origins[1][j]; - if (delta[j] > 100 || delta[j] < -100) - f = 1; // assume a teleportation, not a motion - } - - // interpolate the origin and angles - for (j=0 ; j<3 ; j++) - { - ent->origin[j] = ent->msg_origins[1][j] + f*delta[j]; - - d = ent->msg_angles[0][j] - ent->msg_angles[1][j]; - if (d > 180) - d -= 360; - else if (d < -180) - d += 360; - ent->angles[j] = ent->msg_angles[1][j] + f*d; - } - - } - -// rotate binary objects locally - if (ent->model->flags & EF_ROTATE) - ent->angles[1] = bobjrotate; - - if (ent->effects & EF_BRIGHTFIELD) - R_EntityParticles (ent); -#ifdef QUAKE2 - if (ent->effects & EF_DARKFIELD) - R_DarkFieldParticles (ent); -#endif - if (ent->effects & EF_MUZZLEFLASH) - { - vec3_t fv, rv, uv; - - dl = CL_AllocDlight (i); - VectorCopy (ent->origin, dl->origin); - dl->origin[2] += 16; - AngleVectors (ent->angles, fv, rv, uv); - - VectorMA (dl->origin, 18, fv, dl->origin); - dl->radius = 200 + (rand()&31); - dl->minlight = 32; - dl->die = cl.time + 0.1; - } - if (ent->effects & EF_BRIGHTLIGHT) - { - dl = CL_AllocDlight (i); - VectorCopy (ent->origin, dl->origin); - dl->origin[2] += 16; - dl->radius = 400 + (rand()&31); - dl->die = cl.time + 0.001; - } - if (ent->effects & EF_DIMLIGHT) - { - dl = CL_AllocDlight (i); - VectorCopy (ent->origin, dl->origin); - dl->radius = 200 + (rand()&31); - dl->die = cl.time + 0.001; - } -#ifdef QUAKE2 - if (ent->effects & EF_DARKLIGHT) - { - dl = CL_AllocDlight (i); - VectorCopy (ent->origin, dl->origin); - dl->radius = 200.0 + (rand()&31); - dl->die = cl.time + 0.001; - dl->dark = true; - } - if (ent->effects & EF_LIGHT) - { - dl = CL_AllocDlight (i); - VectorCopy (ent->origin, dl->origin); - dl->radius = 200; - dl->die = cl.time + 0.001; - } -#endif - - if (ent->model->flags & EF_GIB) - R_RocketTrail (oldorg, ent->origin, 2); - else if (ent->model->flags & EF_ZOMGIB) - R_RocketTrail (oldorg, ent->origin, 4); - else if (ent->model->flags & EF_TRACER) - R_RocketTrail (oldorg, ent->origin, 3); - else if (ent->model->flags & EF_TRACER2) - R_RocketTrail (oldorg, ent->origin, 5); - else if (ent->model->flags & EF_ROCKET) - { - R_RocketTrail (oldorg, ent->origin, 0); - dl = CL_AllocDlight (i); - VectorCopy (ent->origin, dl->origin); - dl->radius = 200; - dl->die = cl.time + 0.01; - } - else if (ent->model->flags & EF_GRENADE) - R_RocketTrail (oldorg, ent->origin, 1); - else if (ent->model->flags & EF_TRACER3) - R_RocketTrail (oldorg, ent->origin, 6); - - ent->forcelink = false; - - if (i == cl.viewentity && !chase_active.value) - continue; - -#ifdef QUAKE2 - if ( ent->effects & EF_NODRAW ) - continue; -#endif - if (cl_numvisedicts < MAX_VISEDICTS) - { - cl_visedicts[cl_numvisedicts] = ent; - cl_numvisedicts++; - } - } - -} - - -/* -=============== -CL_ReadFromServer - -Read all incoming data from the server -=============== -*/ -int CL_ReadFromServer (void) -{ - int ret; - - cl.oldtime = cl.time; - cl.time += host_frametime; - - do - { - ret = CL_GetMessage (); - if (ret == -1) - Host_Error ("CL_ReadFromServer: lost server connection"); - if (!ret) - break; - - cl.last_received_message = realtime; - CL_ParseServerMessage (); - } while (ret && cls.state == ca_connected); - - if (cl_shownet.value) - Con_Printf ("\n"); - - CL_RelinkEntities (); - CL_UpdateTEnts (); - -// -// bring the links up to date -// - return 0; -} - -/* -================= -CL_SendCmd -================= -*/ -void CL_SendCmd (void) -{ - usercmd_t cmd; - - if (cls.state != ca_connected) - return; - - if (cls.signon == SIGNONS) - { - // get basic movement from keyboard - CL_BaseMove (&cmd); - - // allow mice or other external controllers to add to the move - IN_Move (&cmd); - - // send the unreliable message - CL_SendMove (&cmd); - - } - - if (cls.demoplayback) - { - SZ_Clear (&cls.message); - return; - } - -// send the reliable message - if (!cls.message.cursize) - return; // no message at all - - if (!NET_CanSendMessage (cls.netcon)) - { - Con_DPrintf ("CL_WriteToServer: can't send\n"); - return; - } - - if (NET_SendMessage (cls.netcon, &cls.message) == -1) - Host_Error ("CL_WriteToServer: lost server connection"); - - SZ_Clear (&cls.message); -} - -/* -================= -CL_Init -================= -*/ -void CL_Init (void) -{ - SZ_Alloc (&cls.message, 1024); - - CL_InitInput (); - CL_InitTEnts (); - -// -// register our commands -// - Cvar_RegisterVariable (&cl_name); - Cvar_RegisterVariable (&cl_color); - Cvar_RegisterVariable (&cl_upspeed); - Cvar_RegisterVariable (&cl_forwardspeed); - Cvar_RegisterVariable (&cl_backspeed); - Cvar_RegisterVariable (&cl_sidespeed); - Cvar_RegisterVariable (&cl_movespeedkey); - Cvar_RegisterVariable (&cl_yawspeed); - Cvar_RegisterVariable (&cl_pitchspeed); - Cvar_RegisterVariable (&cl_anglespeedkey); - Cvar_RegisterVariable (&cl_shownet); - Cvar_RegisterVariable (&cl_nolerp); - Cvar_RegisterVariable (&lookspring); - Cvar_RegisterVariable (&lookstrafe); - Cvar_RegisterVariable (&sensitivity); - - Cvar_RegisterVariable (&m_pitch); - Cvar_RegisterVariable (&m_yaw); - Cvar_RegisterVariable (&m_forward); - Cvar_RegisterVariable (&m_side); - -// Cvar_RegisterVariable (&cl_autofire); - - Cmd_AddCommand ("entities", CL_PrintEntities_f); - Cmd_AddCommand ("disconnect", CL_Disconnect_f); - Cmd_AddCommand ("record", CL_Record_f); - Cmd_AddCommand ("stop", CL_Stop_f); - Cmd_AddCommand ("playdemo", CL_PlayDemo_f); - Cmd_AddCommand ("timedemo", CL_TimeDemo_f); -} - +/* +Copyright (C) 1996-1997 Id Software, Inc. + +This program is free software; you can redistribute it and/or +modify it under the terms of the GNU General Public License +as published by the Free Software Foundation; either version 2 +of the License, or (at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + +See the GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program; if not, write to the Free Software +Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + +*/ +// cl_main.c -- client main loop + +#include "quakedef.h" + +// we need to declare some mouse variables here, because the menu system +// references them even when on a unix system. + +// these two are not intended to be set directly +cvar_t cl_name = {"_cl_name", "player", true}; +cvar_t cl_color = {"_cl_color", "0", true}; + +cvar_t cl_shownet = {"cl_shownet","0"}; // can be 0, 1, or 2 +cvar_t cl_nolerp = {"cl_nolerp","0"}; + +cvar_t lookspring = {"lookspring","0", true}; +cvar_t lookstrafe = {"lookstrafe","0", true}; +cvar_t sensitivity = {"sensitivity","3", true}; + +cvar_t m_pitch = {"m_pitch","0.022", true}; +cvar_t m_yaw = {"m_yaw","0.022", true}; +cvar_t m_forward = {"m_forward","1", true}; +cvar_t m_side = {"m_side","0.8", true}; + + +client_static_t cls; +client_state_t cl; +// FIXME: put these on hunk? +efrag_t cl_efrags[MAX_EFRAGS]; +entity_t cl_entities[MAX_EDICTS]; +entity_t cl_static_entities[MAX_STATIC_ENTITIES]; +lightstyle_t cl_lightstyle[MAX_LIGHTSTYLES]; +dlight_t cl_dlights[MAX_DLIGHTS]; + +int cl_numvisedicts; +entity_t *cl_visedicts[MAX_VISEDICTS]; + +/* +===================== +CL_ClearState + +===================== +*/ +void CL_ClearState (void) +{ + int i; + + if (!sv.active) + Host_ClearMemory (); + +// wipe the entire cl structure + memset (&cl, 0, sizeof(cl)); + + SZ_Clear (&cls.message); + +// clear other arrays + memset (cl_efrags, 0, sizeof(cl_efrags)); + memset (cl_entities, 0, sizeof(cl_entities)); + memset (cl_dlights, 0, sizeof(cl_dlights)); + memset (cl_lightstyle, 0, sizeof(cl_lightstyle)); + memset (cl_temp_entities, 0, sizeof(cl_temp_entities)); + memset (cl_beams, 0, sizeof(cl_beams)); + +// +// allocate the efrags and chain together into a free list +// + cl.free_efrags = cl_efrags; + for (i=0 ; i>4, ((int)cl_color.value)&15)); + + MSG_WriteByte (&cls.message, clc_stringcmd); + sprintf (str, "spawn %s", cls.spawnparms); + MSG_WriteString (&cls.message, str); + break; + + case 3: + MSG_WriteByte (&cls.message, clc_stringcmd); + MSG_WriteString (&cls.message, "begin"); + Cache_Report (); // print remaining memory + break; + + case 4: + SCR_EndLoadingPlaque (); // allow normal screen updates + break; + } +} + +/* +===================== +CL_NextDemo + +Called to play the next demo in the demo loop +===================== +*/ +void CL_NextDemo (void) +{ + char str[1024]; + + if (cls.demonum == -1) + return; // don't play demos + + SCR_BeginLoadingPlaque (); + + if (!cls.demos[cls.demonum][0] || cls.demonum == MAX_DEMOS) + { + cls.demonum = 0; + if (!cls.demos[cls.demonum][0]) + { + Con_Printf ("No demos listed with startdemos\n"); + cls.demonum = -1; + return; + } + } + + sprintf (str,"playdemo %s\n", cls.demos[cls.demonum]); + Cbuf_InsertText (str); + cls.demonum++; +} + +/* +============== +CL_PrintEntities_f +============== +*/ +void CL_PrintEntities_f (void) +{ + entity_t *ent; + int i; + + for (i=0,ent=cl_entities ; imodel) + { + Con_Printf ("EMPTY\n"); + continue; + } + Con_Printf ("%s:%2i (%5.1f,%5.1f,%5.1f) [%5.1f %5.1f %5.1f]\n" + ,ent->model->name,ent->frame, ent->origin[0], ent->origin[1], ent->origin[2], ent->angles[0], ent->angles[1], ent->angles[2]); + } +} + + +/* +=============== +SetPal + +Debugging tool, just flashes the screen +=============== +*/ +void SetPal (int i) +{ +#if 0 + static int old; + byte pal[768]; + int c; + + if (i == old) + return; + old = i; + + if (i==0) + VID_SetPalette (host_basepal); + else if (i==1) + { + for (c=0 ; c<768 ; c+=3) + { + pal[c] = 0; + pal[c+1] = 255; + pal[c+2] = 0; + } + VID_SetPalette (pal); + } + else + { + for (c=0 ; c<768 ; c+=3) + { + pal[c] = 0; + pal[c+1] = 0; + pal[c+2] = 255; + } + VID_SetPalette (pal); + } +#endif +} + +/* +=============== +CL_AllocDlight + +=============== +*/ +dlight_t *CL_AllocDlight (int key) +{ + int i; + dlight_t *dl; + +// first look for an exact key match + if (key) + { + dl = cl_dlights; + for (i=0 ; ikey == key) + { + memset (dl, 0, sizeof(*dl)); + dl->key = key; + return dl; + } + } + } + +// then look for anything else + dl = cl_dlights; + for (i=0 ; idie < cl.time) + { + memset (dl, 0, sizeof(*dl)); + dl->key = key; + return dl; + } + } + + dl = &cl_dlights[0]; + memset (dl, 0, sizeof(*dl)); + dl->key = key; + return dl; +} + + +/* +=============== +CL_DecayLights + +=============== +*/ +void CL_DecayLights (void) +{ + int i; + dlight_t *dl; + float time; + + time = cl.time - cl.oldtime; + + dl = cl_dlights; + for (i=0 ; idie < cl.time || !dl->radius) + continue; + + dl->radius -= time*dl->decay; + if (dl->radius < 0) + dl->radius = 0; + } +} + + +/* +=============== +CL_LerpPoint + +Determines the fraction between the last two messages that the objects +should be put at. +=============== +*/ +float CL_LerpPoint (void) +{ + float f, frac; + + f = cl.mtime[0] - cl.mtime[1]; + + if (!f || cl_nolerp.value || cls.timedemo || sv.active) + { + cl.time = cl.mtime[0]; + return 1; + } + + if (f > 0.1) + { // dropped packet, or start of demo + cl.mtime[1] = cl.mtime[0] - 0.1; + f = 0.1; + } + frac = (cl.time - cl.mtime[1]) / f; +//Con_Printf ("frac: %f\n",frac); + if (frac < 0) + { + if (frac < -0.01) + { +SetPal(1); + cl.time = cl.mtime[1]; +// Con_Printf ("low frac\n"); + } + frac = 0; + } + else if (frac > 1) + { + if (frac > 1.01) + { +SetPal(2); + cl.time = cl.mtime[0]; +// Con_Printf ("high frac\n"); + } + frac = 1; + } + else + SetPal(0); + + return frac; +} + + +/* +=============== +CL_RelinkEntities +=============== +*/ +void CL_RelinkEntities (void) +{ + entity_t *ent; + int i, j; + float frac, f, d; + vec3_t delta; + float bobjrotate; + vec3_t oldorg; + dlight_t *dl; + +// determine partial update time + frac = CL_LerpPoint (); + + cl_numvisedicts = 0; + +// +// interpolate player info +// + for (i=0 ; i<3 ; i++) + cl.velocity[i] = cl.mvelocity[1][i] + + frac * (cl.mvelocity[0][i] - cl.mvelocity[1][i]); + + if (cls.demoplayback) + { + // interpolate the angles + for (j=0 ; j<3 ; j++) + { + d = cl.mviewangles[0][j] - cl.mviewangles[1][j]; + if (d > 180) + d -= 360; + else if (d < -180) + d += 360; + cl.viewangles[j] = cl.mviewangles[1][j] + frac*d; + } + } + + bobjrotate = anglemod(100*cl.time); + +// start on the entity after the world + for (i=1,ent=cl_entities+1 ; imodel) + { // empty slot + if (ent->forcelink) + R_RemoveEfrags (ent); // just became empty + continue; + } + +// if the object wasn't included in the last packet, remove it + if (ent->msgtime != cl.mtime[0]) + { + ent->model = NULL; + continue; + } + + VectorCopy (ent->origin, oldorg); + + if (ent->forcelink) + { // the entity was not updated in the last message + // so move to the final spot + VectorCopy (ent->msg_origins[0], ent->origin); + VectorCopy (ent->msg_angles[0], ent->angles); + } + else + { // if the delta is large, assume a teleport and don't lerp + f = frac; + for (j=0 ; j<3 ; j++) + { + delta[j] = ent->msg_origins[0][j] - ent->msg_origins[1][j]; + if (delta[j] > 100 || delta[j] < -100) + f = 1; // assume a teleportation, not a motion + } + + // interpolate the origin and angles + for (j=0 ; j<3 ; j++) + { + ent->origin[j] = ent->msg_origins[1][j] + f*delta[j]; + + d = ent->msg_angles[0][j] - ent->msg_angles[1][j]; + if (d > 180) + d -= 360; + else if (d < -180) + d += 360; + ent->angles[j] = ent->msg_angles[1][j] + f*d; + } + + } + +// rotate binary objects locally + if (ent->model->flags & EF_ROTATE) + ent->angles[1] = bobjrotate; + + if (ent->effects & EF_BRIGHTFIELD) + R_EntityParticles (ent); +#ifdef QUAKE2 + if (ent->effects & EF_DARKFIELD) + R_DarkFieldParticles (ent); +#endif + if (ent->effects & EF_MUZZLEFLASH) + { + vec3_t fv, rv, uv; + + dl = CL_AllocDlight (i); + VectorCopy (ent->origin, dl->origin); + dl->origin[2] += 16; + AngleVectors (ent->angles, fv, rv, uv); + + VectorMA (dl->origin, 18, fv, dl->origin); + dl->radius = 200 + (rand()&31); + dl->minlight = 32; + dl->die = cl.time + 0.1; + } + if (ent->effects & EF_BRIGHTLIGHT) + { + dl = CL_AllocDlight (i); + VectorCopy (ent->origin, dl->origin); + dl->origin[2] += 16; + dl->radius = 400 + (rand()&31); + dl->die = cl.time + 0.001; + } + if (ent->effects & EF_DIMLIGHT) + { + dl = CL_AllocDlight (i); + VectorCopy (ent->origin, dl->origin); + dl->radius = 200 + (rand()&31); + dl->die = cl.time + 0.001; + } +#ifdef QUAKE2 + if (ent->effects & EF_DARKLIGHT) + { + dl = CL_AllocDlight (i); + VectorCopy (ent->origin, dl->origin); + dl->radius = 200.0 + (rand()&31); + dl->die = cl.time + 0.001; + dl->dark = true; + } + if (ent->effects & EF_LIGHT) + { + dl = CL_AllocDlight (i); + VectorCopy (ent->origin, dl->origin); + dl->radius = 200; + dl->die = cl.time + 0.001; + } +#endif + + if (ent->model->flags & EF_GIB) + R_RocketTrail (oldorg, ent->origin, 2); + else if (ent->model->flags & EF_ZOMGIB) + R_RocketTrail (oldorg, ent->origin, 4); + else if (ent->model->flags & EF_TRACER) + R_RocketTrail (oldorg, ent->origin, 3); + else if (ent->model->flags & EF_TRACER2) + R_RocketTrail (oldorg, ent->origin, 5); + else if (ent->model->flags & EF_ROCKET) + { + R_RocketTrail (oldorg, ent->origin, 0); + dl = CL_AllocDlight (i); + VectorCopy (ent->origin, dl->origin); + dl->radius = 200; + dl->die = cl.time + 0.01; + } + else if (ent->model->flags & EF_GRENADE) + R_RocketTrail (oldorg, ent->origin, 1); + else if (ent->model->flags & EF_TRACER3) + R_RocketTrail (oldorg, ent->origin, 6); + + ent->forcelink = false; + + if (i == cl.viewentity && !chase_active.value) + continue; + +#ifdef QUAKE2 + if ( ent->effects & EF_NODRAW ) + continue; +#endif + if (cl_numvisedicts < MAX_VISEDICTS) + { + cl_visedicts[cl_numvisedicts] = ent; + cl_numvisedicts++; + } + } + +} + + +/* +=============== +CL_ReadFromServer + +Read all incoming data from the server +=============== +*/ +int CL_ReadFromServer (void) +{ + int ret; + + cl.oldtime = cl.time; + cl.time += host_frametime; + + do + { + ret = CL_GetMessage (); + if (ret == -1) + Host_Error ("CL_ReadFromServer: lost server connection"); + if (!ret) + break; + + cl.last_received_message = realtime; + CL_ParseServerMessage (); + } while (ret && cls.state == ca_connected); + + if (cl_shownet.value) + Con_Printf ("\n"); + + CL_RelinkEntities (); + CL_UpdateTEnts (); + +// +// bring the links up to date +// + return 0; +} + +/* +================= +CL_SendCmd +================= +*/ +void CL_SendCmd (void) +{ + usercmd_t cmd; + + if (cls.state != ca_connected) + return; + + if (cls.signon == SIGNONS) + { + // get basic movement from keyboard + CL_BaseMove (&cmd); + + // allow mice or other external controllers to add to the move + IN_Move (&cmd); + + // send the unreliable message + CL_SendMove (&cmd); + + } + + if (cls.demoplayback) + { + SZ_Clear (&cls.message); + return; + } + +// send the reliable message + if (!cls.message.cursize) + return; // no message at all + + if (!NET_CanSendMessage (cls.netcon)) + { + Con_DPrintf ("CL_WriteToServer: can't send\n"); + return; + } + + if (NET_SendMessage (cls.netcon, &cls.message) == -1) + Host_Error ("CL_WriteToServer: lost server connection"); + + SZ_Clear (&cls.message); +} + +/* +================= +CL_Init +================= +*/ +void CL_Init (void) +{ + SZ_Alloc (&cls.message, 1024); + + CL_InitInput (); + CL_InitTEnts (); + +// +// register our commands +// + Cvar_RegisterVariable (&cl_name); + Cvar_RegisterVariable (&cl_color); + Cvar_RegisterVariable (&cl_upspeed); + Cvar_RegisterVariable (&cl_forwardspeed); + Cvar_RegisterVariable (&cl_backspeed); + Cvar_RegisterVariable (&cl_sidespeed); + Cvar_RegisterVariable (&cl_movespeedkey); + Cvar_RegisterVariable (&cl_yawspeed); + Cvar_RegisterVariable (&cl_pitchspeed); + Cvar_RegisterVariable (&cl_anglespeedkey); + Cvar_RegisterVariable (&cl_shownet); + Cvar_RegisterVariable (&cl_nolerp); + Cvar_RegisterVariable (&lookspring); + Cvar_RegisterVariable (&lookstrafe); + Cvar_RegisterVariable (&sensitivity); + + Cvar_RegisterVariable (&m_pitch); + Cvar_RegisterVariable (&m_yaw); + Cvar_RegisterVariable (&m_forward); + Cvar_RegisterVariable (&m_side); + +// Cvar_RegisterVariable (&cl_autofire); + + Cmd_AddCommand ("entities", CL_PrintEntities_f); + Cmd_AddCommand ("disconnect", CL_Disconnect_f); + Cmd_AddCommand ("record", CL_Record_f); + Cmd_AddCommand ("stop", CL_Stop_f); + Cmd_AddCommand ("playdemo", CL_PlayDemo_f); + Cmd_AddCommand ("timedemo", CL_TimeDemo_f); +} + -- cgit v1.2.3