From a8f828a066773a59fdf646299359d35ae0e845af Mon Sep 17 00:00:00 2001 From: wyatt8740 Date: Mon, 6 Jan 2014 12:02:16 -0500 Subject: Removed accidental upload of copyrighted map files --- WinQuake/data/LICINFO.TXT | 194 +++++++++++++++++++++++----------------------- 1 file changed, 97 insertions(+), 97 deletions(-) (limited to 'WinQuake/data/LICINFO.TXT') diff --git a/WinQuake/data/LICINFO.TXT b/WinQuake/data/LICINFO.TXT index f909e38..17c5e51 100644 --- a/WinQuake/data/LICINFO.TXT +++ b/WinQuake/data/LICINFO.TXT @@ -1,97 +1,97 @@ -Here is a brief explanation of all the legal mumbo jumbo contained in the -various license agreements that may or may not be part of this package. - -(This document was designed to be a quick overview of our license terms. -You must refer to the full text of the license for a complete listing of -terms and conditions.) - -QUAKE SHAREWARE END USER LICENSE (slicnse.txt) or -What You Can and Cannot Do With the Shareware Version of Quake. - -CAN DO: --- Play & Enjoy the single player game --- Setup a shareware version based server on a not-for-profit basis - -CANNOT DO: --- Run the game with user developed levels. --- You may not commercially exploit the shareware version in any way - This specifically excludes retail distribution of the shareware - version. Do not call or e-mail to ask if you can be a retail - distributor of the shareware version -- the answer is no! --- Commercially exploit any id copyrighted and/or trademarked property. - Example: Game names, logos, graphics, etc. - - -QUAKE REGISTERED VERSION END USER LICENSE (rlicnse.txt) or -What You Can and Cannot Do With the Registered Version of Quake. - -CAN DO: --- Play & Enjoy the single player game --- Setup a registered version based server on a not-for-profit basis --- Develop new levels and/or level creation utilities. --- Play the game and/or setup a Registered Version based server using - a user-developed level. - -CANNOT DO: --- Commercially exploit the Registered Version of Quake in any way; - see commercially exploitation license info below. --- Commercially exploit any id copyrighted and/or trademarked - property. - Example: Game names, logos, game graphics, etc. --- Sell user-developed levels and/or tools - -COMMERCIAL EXPLOITATION LICENSE (comexp.txt -- accompanies Quake - registered version only) - -If you are interested in trying to make money using the registered version -of Quake (this sort of thing is not allowed using the shareware version) you -must sign our easy-to-digest Commercial Exploitation License. - -This is a royalty free license that allows you to run Quake for a profit -through a certain monthly gross profit range. If your Quake-related business -becomes successful the agreement brings id into the revenue stream. - -Basic terms of the commercial exploitation license: - --- License grants a royalty free commercial exploitation right for the - registered version of Quake as a whole so long as Quake's monthly gross - revenue is below $5,000.00 - --- License provides for a 12.5% royalty to be paid to id Software in months - where the licensee's Quake related monthly gross revenue is above $5,000.00 - --- Royalty is based off net income. Net income is defined as Quake-related - gross income less Quake-related expenses. - --- License expressly prohibits commercial exploitation via the sale (retail - or otherwise) of the shareware or registered versions of Quake. - --- License expressly prohibits advertising/marketing use of our copyrighted - and/or trademarked properties. - -To get into bed with us on this deal you must print two (2) copies of the -document named comexp.txt. (You should find comexp.txt somewhere on the -registered version CD.) Sign/fill in the blanks of both copies where -indicated and mail both to: - - id Software - 18601 LBJ #666 - Mesquite, TX 75150 - Attn: ComExp License - -We will then countersign the documents and mail one back to you. - -Two items worth noting here: - -1. It is VERY IMPORTANT that the information you enter in the signature -block be legible. We prefer it if you enter the info into the blanks before -printing your two copies. If we cannot read your information we will not be -able to return the documents to you. - -2. The terms of this document are not subject to negotiation. If you cannot -live with the terms spelled out in the agreement do not engage in any -commercial exploitation of Quake and do not sign the document. - - - - +Here is a brief explanation of all the legal mumbo jumbo contained in the +various license agreements that may or may not be part of this package. + +(This document was designed to be a quick overview of our license terms. +You must refer to the full text of the license for a complete listing of +terms and conditions.) + +QUAKE SHAREWARE END USER LICENSE (slicnse.txt) or +What You Can and Cannot Do With the Shareware Version of Quake. + +CAN DO: +-- Play & Enjoy the single player game +-- Setup a shareware version based server on a not-for-profit basis + +CANNOT DO: +-- Run the game with user developed levels. +-- You may not commercially exploit the shareware version in any way + This specifically excludes retail distribution of the shareware + version. Do not call or e-mail to ask if you can be a retail + distributor of the shareware version -- the answer is no! +-- Commercially exploit any id copyrighted and/or trademarked property. + Example: Game names, logos, graphics, etc. + + +QUAKE REGISTERED VERSION END USER LICENSE (rlicnse.txt) or +What You Can and Cannot Do With the Registered Version of Quake. + +CAN DO: +-- Play & Enjoy the single player game +-- Setup a registered version based server on a not-for-profit basis +-- Develop new levels and/or level creation utilities. +-- Play the game and/or setup a Registered Version based server using + a user-developed level. + +CANNOT DO: +-- Commercially exploit the Registered Version of Quake in any way; + see commercially exploitation license info below. +-- Commercially exploit any id copyrighted and/or trademarked + property. + Example: Game names, logos, game graphics, etc. +-- Sell user-developed levels and/or tools + +COMMERCIAL EXPLOITATION LICENSE (comexp.txt -- accompanies Quake + registered version only) + +If you are interested in trying to make money using the registered version +of Quake (this sort of thing is not allowed using the shareware version) you +must sign our easy-to-digest Commercial Exploitation License. + +This is a royalty free license that allows you to run Quake for a profit +through a certain monthly gross profit range. If your Quake-related business +becomes successful the agreement brings id into the revenue stream. + +Basic terms of the commercial exploitation license: + +-- License grants a royalty free commercial exploitation right for the + registered version of Quake as a whole so long as Quake's monthly gross + revenue is below $5,000.00 + +-- License provides for a 12.5% royalty to be paid to id Software in months + where the licensee's Quake related monthly gross revenue is above $5,000.00 + +-- Royalty is based off net income. Net income is defined as Quake-related + gross income less Quake-related expenses. + +-- License expressly prohibits commercial exploitation via the sale (retail + or otherwise) of the shareware or registered versions of Quake. + +-- License expressly prohibits advertising/marketing use of our copyrighted + and/or trademarked properties. + +To get into bed with us on this deal you must print two (2) copies of the +document named comexp.txt. (You should find comexp.txt somewhere on the +registered version CD.) Sign/fill in the blanks of both copies where +indicated and mail both to: + + id Software + 18601 LBJ #666 + Mesquite, TX 75150 + Attn: ComExp License + +We will then countersign the documents and mail one back to you. + +Two items worth noting here: + +1. It is VERY IMPORTANT that the information you enter in the signature +block be legible. We prefer it if you enter the info into the blanks before +printing your two copies. If we cannot read your information we will not be +able to return the documents to you. + +2. The terms of this document are not subject to negotiation. If you cannot +live with the terms spelled out in the agreement do not engage in any +commercial exploitation of Quake and do not sign the document. + + + + -- cgit v1.2.3