From a8f828a066773a59fdf646299359d35ae0e845af Mon Sep 17 00:00:00 2001 From: wyatt8740 Date: Mon, 6 Jan 2014 12:02:16 -0500 Subject: Removed accidental upload of copyrighted map files --- WinQuake/data/COMEXP.TXT | 974 +++++++++++++++++++++++----------------------- WinQuake/data/HELP.TXT | 238 +++++------ WinQuake/data/LICINFO.TXT | 194 ++++----- WinQuake/data/ORDER.TXT | 206 +++++----- WinQuake/data/README.TXT | 912 +++++++++++++++++++++---------------------- WinQuake/data/RLICNSE.TXT | 408 +++++++++---------- WinQuake/data/SLICNSE.TXT | 350 ++++++++--------- 7 files changed, 1641 insertions(+), 1641 deletions(-) (limited to 'WinQuake/data') diff --git a/WinQuake/data/COMEXP.TXT b/WinQuake/data/COMEXP.TXT index 06bc4af..9965b0f 100644 --- a/WinQuake/data/COMEXP.TXT +++ b/WinQuake/data/COMEXP.TXT @@ -1,487 +1,487 @@ - COMMERCIAL EXPLOITATION LICENSE AGREEMENT FOR QUAKE - - This Commercial Exploitation License Agreement for QUAKE -(the "Agreement") is between Id Software, Inc., a Texas -Corporation, (hereinafter "Id Software") and Licensee (as described -on the signature page hereof) and is made effective beginning on -the date of last signature hereto (the "Effective Date"). - - R E C I T A L S - - WHEREAS, Id Software is the owner and developer of the -computer software game entitled QUAKE; - - WHEREAS, Id Software desires to license certain -non-exclusive rights regarding QUAKE to Licensee; and - - WHEREAS, Licensee desires to receive a license for such -rights. - - T E R M S A N D C O N D I T I O N S - - NOW, THEREFORE, for and in consideration of the mutual -premises contained herein and for other good and valuable -consideration, the receipt and sufficiency of which is hereby -acknowledged, the undersigned parties do hereby agree as follows: - - 1. DEFINITIONS. As used in this Agreement, the parties -hereto agree the words set forth below shall have the specified -meanings: - - a. "Authorized Copy" shall mean one (1) copy of the - Subject Game actually purchased by Licensee from an - Id Software approved retailer; and - - b. "Subject Game" shall mean the full registered - version of QUAKE on a CD-ROM and shall not mean the - shareware or any other version. - - 2. GRANT OF RIGHTS. Id Software hereby grants to -Licensee and Licensee hereby accepts, subject to the provisions and -conditions hereof, a world-wide (except as otherwise provided -herein), non-exclusive, non-transferable, and non-assignable -license to: - - a. publicly display an Authorized Copy in exchange for - rental payment; - - b. run the Authorized Copy so that it will accept - network/modem connections in exchange for payments - from end-users who also must have actually purchased - an Authorized Copy; and - - c. otherwise commercially exploit an Authorized Copy, - except that Licensee shall not copy, reproduce, - manufacture or distribute the Authorized Copy. - - 3. RESERVATION OF RIGHTS AND PROHIBITIONS. Id Software -expressly reserves all rights not granted herein. Under no -circumstances shall Licensee copy, reproduce, manufacture or -distribute (free of charge or otherwise) the Authorized Copy or the -Subject Game. Licensee shall not reverse engineer, decompile, -disassemble, modify or alter the Authorized Copy. Licensee is not -receiving any rights hereunder regarding the Trademark or any -artwork, sound, music or other element of the Subject Game. - - 4. OWNERSHIP. Title to and all ownership rights in and -to the Subject Game, and the QUAKE Trademark (the "Trademark") and -the copyrights, trademarks, patents and other intellectual property -rights related thereto shall remain with Id Software which shall have -the exclusive right to protect the same by copyright or otherwise. -Licensee shall have no ownership rights in or to the Subject Game or -the Trademark and Licensee shall not own any intellectual property -rights regarding the Authorized Copy, including, without limitation, -the copyright regarding the Authorized Copy. Licensee acknowledges -that it only has a limited license to use the Authorized Copy, as -specified in that certain QUAKE Enduser License contained within the -Authorized Copy and as specified in this Agreement. - - 5. TERM AND TERMINATION. - - a. The term of this Agreement and the license granted -herein begins on the Effective Date and shall expire on a date one -(1) calendar year from the Effective Date. - - b. Either party may terminate this Agreement, for any -reason or no reason, on thirty (30) days written notice to the -other party. Termination will be effective on the thirtieth (30th) -day following delivery of the described notice. Notwithstanding -anything to the contrary herein, this Agreement shall immediately -terminate, without the requirement of any notice from Id Software -to Licensee, upon the occurrence of any of the following: (a) if -Licensee shall file a petition in bankruptcy or make an assignment -for the benefit of creditors, or if any bankruptcy proceeding or -assignment for benefit of creditors, shall be commenced against -Licensee and not be dismissed within sixty (60) days after the date -of its commencement; (b) the insolvency of Licensee; (c) the -cessation by Licensee of its business; or (d) the cessation by -Licensee, without the prior written consent of Id Software of the -distribution, manufacture, and sale responsibilities embodied -herein. Further, Id Software may elect to terminate this Agreement -upon the occurrence of any of the following: (1) if Licensee's -business operations are interrupted for forty (40) consecutive -calendar days; or (2) if each of two Id Software audit inspections -during any eighteen (18) month period demonstrates an -understatement by Licensee of Royalty payments due Id Software for -the six (6) month period immediately preceding each such inspection -of five percent (5%) or more. Upon the occurrence of such -terminating event, and the election of Id Software, if necessary, -to cause such termination, this Agreement and any and all rights -thereunder shall terminate without prejudice to any rights or -claims Id Software may have, and all rights hereunder shall -thereupon terminate, revert to and be vested in Id Software. - - 6. EFFECT OF TERMINATION OR EXPIRATION. Termination or -expiration of this Agreement, either by Id Software or -automatically, shall not create any liability against Id Software. -Upon expiration or earlier termination of this Agreement, Licensee -shall have no further right to exercise the rights licensed -hereunder or otherwise acquired in relation to this Agreement. - - 7. INDEMNIFICATION. Licensee hereby agrees to -indemnify, hold harmless and defend Id Software and Id Software's -predecessors, successors, assigns, officers, directors, -shareholders, employees, agents, representatives, licensees, -sublicensees, distributors, attorneys and accountants -(collectively, the "Id Related Parties") from and against any and -all damages, claims, losses, causes of action, liabilities, -lawsuits, judgments and expenses (including, without limitation, -reasonable attorneys' fees and expenses) arising from, relating to -or in connection with a breach of this Agreement by Licensee and -arising from, relating to or in connection with the Licensee's use -or non-use of the Authorized Copy (collectively, the "Claims"). Id -Software agrees to notify Licensee of any such Claims within a -reasonable time after Id Software learns of same. Licensee, at its -own expense, shall defend Id Software and the Id Related Parties -from any and all Claims. Id Software and the Id Related Parties -reserve the right to participate in any defense of the Claims with -counsel of their choice, and at their own expense. In the event -Licensee fails to provide a defense, then Licensee shall be -responsible for paying the attorneys' fees and expenses incurred by -Id Software and the Id Related Parties regarding the defense of the -Claims. Id Software and the Id Related Parties, as applicable, -agree to reasonably assist in the defense of the Claims. No -settlement by Licensee of any Claims shall be valid unless Licensee -receives the prior written consent of Id Software and the Id -Related Parties, as applicable, to any such settlement. - - 8. CONFIDENTIALITY. It is understood and agreed that -any proprietary information of Id Software that may from time to -time be made available or become known to Licensee is to be treated -as confidential, is to be used solely in connection with Licensee's -performance under this Agreement, and is to be disclosed only to -employees of Licensee who have a need for access. Such proprietary -information shall include, but not be limited to, trade secrets, -release information, financial information, personnel information, -and the like. Reasonable measures shall be taken by Licensee to -protect the confidentiality of Id Software's proprietary -information and any memoranda or papers containing proprietary -information of Id Software's that Licensee may receive are to be -returned to Id Software upon request. Licensee's obligations and -duties under this paragraph shall survive expiration or earlier -termination of this Agreement. Licensee shall obtain from its -employees an undertaking in a form which may be supplied by Id -Software, and which is subject to Id Software's prior written -approval, not to use or disclose to any third party any information -or knowledge concerning the business of Id Software which may be -communicated to such employees. - - 9. LIMITATION OF LIABILITY. ID SOFTWARE EXPRESSLY -DISCLAIMS ALL WARRANTIES NOT PROVIDED BY ID SOFTWARE HEREUNDER. -UNDER NO CIRCUMSTANCES SHALL ID SOFTWARE BE LIABLE TO LICENSEE FOR -ACTUAL, SPECIAL, INCIDENTAL, CONSEQUENTIAL OR PUNITIVE DAMAGES OR -ANY OTHER DAMAGES, WHETHER OR NOT ID SOFTWARE RECEIVES NOTICE OF -ANY SUCH DAMAGES. - - 10. COMPLIANCE WITH APPLICABLE LAWS. In performing -under this Agreement, Licensee agrees to comply with all applicable -laws, [including, without limitation, 22 U.S.C., 2778 and 22 -U.S.C. C.F.R. Parts 120-130 (1995)] regulations, ordinances and -statutes, including, but not limited to, the import/export laws and -regulations of the United States and its governmental and -regulatory agencies (including, without limitation, the Bureau of -Export Administration and the U.S. Department of Commerce) and all -applicable international treaties and laws. Further, Licensee -shall defend, indemnify and hold harmless Id Software from any and -all sales tax, tariffs and/or duties in connection with Licensee's -performance hereunder. - - 11. SPECIFIC UNDERTAKINGS BY LICENSEE. In addition to -the obligations of Licensee otherwise set forth in this Agreement, -during the term of this Agreement, and thereafter where specified, -Licensee agrees that: - - a. It will not attack the title of Id Software to the -Subject Game or the Trademark and any copyright, patent or -trademark or other intellectual property right related thereto and -it will not attack the validity of the license granted hereunder -during the term hereof or thereafter; and - - b. It will promptly inform Id Software of any -unauthorized use of the Authorized Copy, the Subject Game and the -Trademark and any portions thereof and reasonably assist Id -Software in the enforcement of any rights Id Software may have -against such unauthorized users. - - 12. FINANCIAL OBLIGATIONS AND ACCOUNTING. - - a. Payment of Royalties. Licensee agrees to pay Id -Software a royalty ("Royalty") at the rate of twelve and one-half -percent (12.5%) of Net Income. The term "Net Income" shall mean -all revenue received by Licensee from the commercial use of the -Authorized Copy, less only Licensee's actual, documented costs -relating directly to such use. A Royalty shall only be due for -those months in which Licensee's gross revenue from QUAKE -distribution exceeds U.S. Five Thousand Dollars ($5,000.00) and in -such months Licensee shall pay a full Royalty on all revenue -received. - - b. Rendition of Statements. Licensee shall account to -Id Software with regard to transactions hereunder within forty-five -(45) days following the conclusion of each calendar quarter. -Licensee hereby represents and warrants that such statements of -account to be prepared shall be true and correct. The accounts -shall show in summary form the appropriate calculations relating to -the computation of Royalties, if any. The statements shall also -show the gross revenue received by Licensee per month. The -Royalties payable to Id Software hereunder shall be remitted with -the particular statement indicating such amount to be due. All -statements hereunder shall be deemed rendered when deposited, -postage prepaid, in the United States mail, addressed to Id -Software at Id Software's address set forth on the signature page -hereof. - - c. Books of Account and Audits. Licensee shall keep -books of account relating to the commercial use of the Authorized -Copy on the basis of generally accepted accounting principles and -shall maintain such books of account for a period of at least two -(2) years after the expiration or earlier termination of this -Agreement; provided, however, that Licensee shall not be required -to keep such records longer than seven (7) years from their date of -origination. Id Software may, upon reasonable notice and at its -own expense, audit the applicable records at Licensee's office, in -order to verify statements rendered hereunder. Any such audit -shall take place during reasonable business hours and in such -manner so as not to interfere with Licensee's normal business -activities. Id Software agrees that such information inspected -and/or copied on behalf of Id Software hereunder shall be used only -for the purpose of determining the accuracy of the statements, and -shall be revealed only to such officers, directors, employees, -agents and/or representatives of Id Software as necessary to verify -the accuracy of the statements. If in an audit of Licensee's books -and records it is determined that there is a short fall of ten -percent (10%) or more in Royalties reported for any calendar -quarter, in addition to payment of such short fall and interest as -may be due, as provided herein, Licensee shall reimburse Id -Software for the full out-of-pocket costs of the audit including -reasonable travel costs and expenses; provided, however, that the -amount of reimbursement paid by Licensee shall not exceed U.S. -Fifteen Thousand Dollars ($15,000.00) for any audit. - - d. Payment of the Royalty. Licensee assumes all risks -associated with fluctuations in foreign currency exchange rates. -Licensee shall pay and agrees to pay all sums due Id Software in -United States Dollars. With respect to Royalties due for -commercial use outside the United States, other currencies shall be -exchanged at the expense of Licensee into United States Dollars -using the bid price quoted at the Citibank, N.A. of New York, New -York, for the purchase of United States Dollars at the close of -business on the last day of the calendar quarter during which any -amounts accrue. Payment of the Royalties shall be made in Dallas -County, Texas. - - e. Interest. If Id Software does not receive the -applicable Royalty payment on or before the due date of such -payment, Licensee agrees to pay and shall pay interest on Royalties -owed to Id Software from such date as specified in the following -sentence at a rate per annum equal to the Index Rate. For purposes -of clarification, the interest will begin to accrue on the first -(1st) day following the due date of the Royalty payment, unless the -Royalty payment is paid timely. The "Index Rate" shall be the -prime rate as published in The Wall Street Journal's "Money Rates" -table. If multiple prime rates are quoted in the table, then the -highest prime rate will be the Index Rate. In the event that the -prime rate is no longer published in the "Money Rates" table, then -Id Software will choose a substitute Index Rate which is based upon -comparable information. The applicable interest rate will be -determined and take effect on the first day of each month. - - NOTHING HEREIN SHALL BE CONSTRUED AS A REQUEST OR DEMAND BY -ID SOFTWARE OF INTEREST AT A RATE HIGHER THAN ALLOWED BY APPLICABLE -LAW. IT IS THE INTENT OF THE PARTIES HERETO THAT NO INTEREST BE -CHARGED HEREUNDER WHICH EXCEEDS THE MAXIMUM RATE ALLOWED BY -APPLICABLE LAW. IF THE RATE REFERENCED ABOVE EXCEEDS THE MAXIMUM -RATE ALLOWED BY APPLICABLE LAW, THEN THE INTEREST RATE MADE -APPLICABLE HEREIN SHALL BE THE MAXIMUM RATE ALLOWED BY APPLICABLE -LAW. - - 13. SUBLICENSE. Licensee shall not be entitled to -sublicense any of its rights under this Agreement. - - 14. GOODWILL. Licensee recognizes the great value of -the goodwill associated with the Subject Game and the Trademark, -and acknowledges that such goodwill, now existing and hereafter -created, exclusively belongs to Id Software and that the Trademark -has acquired a secondary meaning in the mind of the public. - - 15. REMEDIES. In the event of a breach of this -Agreement by Id Software, Licensee's sole remedy shall be to -terminate this Agreement. In the event of a breach by Licensee of -this Agreement, Id Software may pursue the remedies to which it is -entitled under applicable law, including, but not limited to, -termination of this Agreement. Licensee agrees that its failure to -comply with the terms of this Agreement upon expiration or earlier -termination hereof or Licensee's unauthorized use of the Authorized -Copy may result in immediate and irreparable damage to Id Software -for which there is no adequate remedy at law, and in the event of -such failure by Licensee, Id Software shall be entitled to -injunctive relief. Pursuit of any remedy by Id Software shall not -constitute a waiver of any other right or remedy of Id Software -under this Agreement or under applicable law. Termination of this -Agreement shall not be a pre-condition to Id Software pursuing its -other remedies for breach. - - 16. LICENSEE'S WARRANTIES. Licensee warrants and -represents that it has full legal rights to enter into this -Agreement and to perform its obligations hereunder and that it will -comply, at all times during the terms of this Agreement, with all -applicable laws, as set forth hereinabove. - - 17. BANKRUPTCY. If Licensee's liabilities exceed its -assets, or if Licensee becomes unable to pay its debts as they -become due or if Licensee files for voluntary bankruptcy, or is -placed in bankruptcy which is not dissolved or dismissed after -thirty (30) days from the petition filing date, or if Licensee -becomes insolvent, or makes an assignment for the benefit of its -creditors or an arrangement pursuant to any bankruptcy laws or if -Licensee discontinues its business or if a receiver is appointed -for its business, this Agreement shall automatically terminate, -without notice, and become null and void; provided, however, all -duties of Licensee upon termination or expiration of this Agreement -shall continue in full force and effect. - - 18. ENTIRE AGREEMENT AND ASSIGNMENT. This Agreement -constitutes the entire understanding between Licensee and Id -Software regarding the Subject Game. Each and every clause of this -Agreement is severable from the whole and shall survive unless the -entire Agreement is declared unenforceable. No prior or present -agreements or representations shall be binding upon any of the -parties hereto unless incorporated in this Agreement. No -modification or change in this Agreement shall be valid or binding -upon the parties unless in writing, executed by the parties to be -bound thereby. This Agreement shall bind and inure to the benefit -of Id Software, its successors and assigns, and Id Software may -assign its rights hereunder, in Id Software's sole discretion. -This Agreement is personal to Licensee, and Licensee shall not -sublicense, assign, transfer, convey nor franchise its rights -granted hereunder. - - 19. CHOICE OF LAW, VENUE AND SERVICE OF PROCESS. This -Agreement shall be construed in accordance with the laws of the -State of Texas and applicable U.S. federal law and all claims -and/or lawsuits in connection with this Agreement must be brought -in Dallas County, Texas. Licensee hereby agrees that service of -process by certified mail to the address set forth below, with -return receipt requested, shall constitute valid service of process -upon Licensee. If for any reason Licensee has moved or cannot be -validly served, then Licensee appoints the Secretary of State of -the state of Texas to accept service of process on Licensee's -behalf. - - 20. EXCUSED PERFORMANCE. Neither party shall be deemed -to be in default of any provision of this Agreement nor be liable -for any delay, failure in performance or interruption of service, -resulting directly or indirectly from acts of God, civil or -military authority, civil disturbance, military action, war, -strikes, other catastrophes or any other similar cause beyond its -reasonable control. Written notice to the non-affected party of any -such condition shall be given by the affected party within ten (10) -days of the event. - - 21. DELIVERY OF NOTICES, AND DELIVERY OF PAYMENTS. -Unless otherwise directed in writing by the parties, all notices -given hereunder and all payments made hereunder shall be sent to -the addresses set forth on the signature page hereof. All -notices, requests, consents and other communications under this -Agreement shall be in writing and shall be deemed to have been -delivered on the date personally delivered or on the date deposited -in the United States Postal Service, postage prepaid, by certified -mail, return receipt requested, or telegraphed and confirmed, or -delivered by electronic facsimile and confirmed. Any notice to Id -Software shall also be sent to its counsel: D. Wade Cloud, Jr., -Hiersche, Martens, Hayward, Drakeley & Urbach, P.C., 15303 Dallas -Parkway, Suite 700, LB 17, Dallas, Texas 75248. - - 22. NO PARTNERSHIP, ETC. This Agreement does not -constitute and shall not be construed as constituting a partnership -or joint venture between Id Software and Licensee. Neither party -shall have any right to obligate or bind the other party in any -manner whatsoever, and nothing herein contained shall give, or is -intended to give, any rights of any kind to any third persons. - - 23. COUNTERPARTS. This Agreement may be executed in -several counterparts, each of which will be deemed to be an -original, and each of which alone and all of which together, shall -constitute one and the same instrument, but in making proof of this -Agreement it shall not be necessary to produce or account for each -copy of any counterpart other than the counterpart signed by the -party against whom this Agreement is to be enforced. This -Agreement may be transmitted by facsimile, and it is the intent of -the parties for the facsimile of any autograph printed by a -receiving facsimile machine to be an original signature and for the -facsimile and any complete photocopy of the Agreement to be deemed -an original counterpart. - - 24. MEDIATION. If a dispute arises out of or relates to -this Agreement, or a breach of this Agreement, and if the dispute -cannot be settled through direct discussion, then the parties agree -to endeavor to settle the dispute in an amicable manner by -mediation, under the applicable provisions of Section 154.00 et -seq., Texas Civil Practices and Remedies Code, as supplemented by -the rules of the Association of Attorney Mediators. - - 25. SURVIVAL. The following provisions shall survive -the expiration or earlier termination of this Agreement: -paragraphs 4., 7., 8., and the audit rights of Id Software in -paragraph 12.c. - - 26. MISCELLANEOUS. - - a. All captions in this Agreement are intended solely -for the convenience of the parties, and none shall effect the -meaning or construction of any provision. - - b. The terms and conditions of this Agreement have been -negotiated fully and freely among the parties. Accordingly, the -preparation of this Agreement by counsel for a given party will not -be material to the construction hereof, and the terms of this -Agreement shall not be strictly construed against such party. - - By signing in the spaces provided below, the parties have -agreed to all of the terms and conditions set forth in this -Agreement. - - -AGREED: - -LICENSEE: - - -Signed:_______________________________ -Printed Name:_________________________ -Title:________________________________ -Address:______________________________ -______________________________________ -______________________________________ -Telephone #: _________________________ -Fax #:________________________________ -E-Mail Address:_______________________ -Date: ________________________________ - - -AGREED: - -ID SOFTWARE, INC. - - -Signed:_______________________________ -Printed Name:_________________________ -Title:________________________________ -Address:______________________________ -______________________________________ -______________________________________ -Telephone #: _________________________ -Fax #:________________________________ -E-Mail Address:_______________________ -Date: ________________________________ - - - -June 10, 1996 - - - -COMMERCIAL EXPLOITATION LICENSE AGREEMENT FOR QUAKE -(DWC:dw:3406.0299:dwc\doc:5017) - - + COMMERCIAL EXPLOITATION LICENSE AGREEMENT FOR QUAKE + + This Commercial Exploitation License Agreement for QUAKE +(the "Agreement") is between Id Software, Inc., a Texas +Corporation, (hereinafter "Id Software") and Licensee (as described +on the signature page hereof) and is made effective beginning on +the date of last signature hereto (the "Effective Date"). + + R E C I T A L S + + WHEREAS, Id Software is the owner and developer of the +computer software game entitled QUAKE; + + WHEREAS, Id Software desires to license certain +non-exclusive rights regarding QUAKE to Licensee; and + + WHEREAS, Licensee desires to receive a license for such +rights. + + T E R M S A N D C O N D I T I O N S + + NOW, THEREFORE, for and in consideration of the mutual +premises contained herein and for other good and valuable +consideration, the receipt and sufficiency of which is hereby +acknowledged, the undersigned parties do hereby agree as follows: + + 1. DEFINITIONS. As used in this Agreement, the parties +hereto agree the words set forth below shall have the specified +meanings: + + a. "Authorized Copy" shall mean one (1) copy of the + Subject Game actually purchased by Licensee from an + Id Software approved retailer; and + + b. "Subject Game" shall mean the full registered + version of QUAKE on a CD-ROM and shall not mean the + shareware or any other version. + + 2. GRANT OF RIGHTS. Id Software hereby grants to +Licensee and Licensee hereby accepts, subject to the provisions and +conditions hereof, a world-wide (except as otherwise provided +herein), non-exclusive, non-transferable, and non-assignable +license to: + + a. publicly display an Authorized Copy in exchange for + rental payment; + + b. run the Authorized Copy so that it will accept + network/modem connections in exchange for payments + from end-users who also must have actually purchased + an Authorized Copy; and + + c. otherwise commercially exploit an Authorized Copy, + except that Licensee shall not copy, reproduce, + manufacture or distribute the Authorized Copy. + + 3. RESERVATION OF RIGHTS AND PROHIBITIONS. Id Software +expressly reserves all rights not granted herein. Under no +circumstances shall Licensee copy, reproduce, manufacture or +distribute (free of charge or otherwise) the Authorized Copy or the +Subject Game. Licensee shall not reverse engineer, decompile, +disassemble, modify or alter the Authorized Copy. Licensee is not +receiving any rights hereunder regarding the Trademark or any +artwork, sound, music or other element of the Subject Game. + + 4. OWNERSHIP. Title to and all ownership rights in and +to the Subject Game, and the QUAKE Trademark (the "Trademark") and +the copyrights, trademarks, patents and other intellectual property +rights related thereto shall remain with Id Software which shall have +the exclusive right to protect the same by copyright or otherwise. +Licensee shall have no ownership rights in or to the Subject Game or +the Trademark and Licensee shall not own any intellectual property +rights regarding the Authorized Copy, including, without limitation, +the copyright regarding the Authorized Copy. Licensee acknowledges +that it only has a limited license to use the Authorized Copy, as +specified in that certain QUAKE Enduser License contained within the +Authorized Copy and as specified in this Agreement. + + 5. TERM AND TERMINATION. + + a. The term of this Agreement and the license granted +herein begins on the Effective Date and shall expire on a date one +(1) calendar year from the Effective Date. + + b. Either party may terminate this Agreement, for any +reason or no reason, on thirty (30) days written notice to the +other party. Termination will be effective on the thirtieth (30th) +day following delivery of the described notice. Notwithstanding +anything to the contrary herein, this Agreement shall immediately +terminate, without the requirement of any notice from Id Software +to Licensee, upon the occurrence of any of the following: (a) if +Licensee shall file a petition in bankruptcy or make an assignment +for the benefit of creditors, or if any bankruptcy proceeding or +assignment for benefit of creditors, shall be commenced against +Licensee and not be dismissed within sixty (60) days after the date +of its commencement; (b) the insolvency of Licensee; (c) the +cessation by Licensee of its business; or (d) the cessation by +Licensee, without the prior written consent of Id Software of the +distribution, manufacture, and sale responsibilities embodied +herein. Further, Id Software may elect to terminate this Agreement +upon the occurrence of any of the following: (1) if Licensee's +business operations are interrupted for forty (40) consecutive +calendar days; or (2) if each of two Id Software audit inspections +during any eighteen (18) month period demonstrates an +understatement by Licensee of Royalty payments due Id Software for +the six (6) month period immediately preceding each such inspection +of five percent (5%) or more. Upon the occurrence of such +terminating event, and the election of Id Software, if necessary, +to cause such termination, this Agreement and any and all rights +thereunder shall terminate without prejudice to any rights or +claims Id Software may have, and all rights hereunder shall +thereupon terminate, revert to and be vested in Id Software. + + 6. EFFECT OF TERMINATION OR EXPIRATION. Termination or +expiration of this Agreement, either by Id Software or +automatically, shall not create any liability against Id Software. +Upon expiration or earlier termination of this Agreement, Licensee +shall have no further right to exercise the rights licensed +hereunder or otherwise acquired in relation to this Agreement. + + 7. INDEMNIFICATION. Licensee hereby agrees to +indemnify, hold harmless and defend Id Software and Id Software's +predecessors, successors, assigns, officers, directors, +shareholders, employees, agents, representatives, licensees, +sublicensees, distributors, attorneys and accountants +(collectively, the "Id Related Parties") from and against any and +all damages, claims, losses, causes of action, liabilities, +lawsuits, judgments and expenses (including, without limitation, +reasonable attorneys' fees and expenses) arising from, relating to +or in connection with a breach of this Agreement by Licensee and +arising from, relating to or in connection with the Licensee's use +or non-use of the Authorized Copy (collectively, the "Claims"). Id +Software agrees to notify Licensee of any such Claims within a +reasonable time after Id Software learns of same. Licensee, at its +own expense, shall defend Id Software and the Id Related Parties +from any and all Claims. Id Software and the Id Related Parties +reserve the right to participate in any defense of the Claims with +counsel of their choice, and at their own expense. In the event +Licensee fails to provide a defense, then Licensee shall be +responsible for paying the attorneys' fees and expenses incurred by +Id Software and the Id Related Parties regarding the defense of the +Claims. Id Software and the Id Related Parties, as applicable, +agree to reasonably assist in the defense of the Claims. No +settlement by Licensee of any Claims shall be valid unless Licensee +receives the prior written consent of Id Software and the Id +Related Parties, as applicable, to any such settlement. + + 8. CONFIDENTIALITY. It is understood and agreed that +any proprietary information of Id Software that may from time to +time be made available or become known to Licensee is to be treated +as confidential, is to be used solely in connection with Licensee's +performance under this Agreement, and is to be disclosed only to +employees of Licensee who have a need for access. Such proprietary +information shall include, but not be limited to, trade secrets, +release information, financial information, personnel information, +and the like. Reasonable measures shall be taken by Licensee to +protect the confidentiality of Id Software's proprietary +information and any memoranda or papers containing proprietary +information of Id Software's that Licensee may receive are to be +returned to Id Software upon request. Licensee's obligations and +duties under this paragraph shall survive expiration or earlier +termination of this Agreement. Licensee shall obtain from its +employees an undertaking in a form which may be supplied by Id +Software, and which is subject to Id Software's prior written +approval, not to use or disclose to any third party any information +or knowledge concerning the business of Id Software which may be +communicated to such employees. + + 9. LIMITATION OF LIABILITY. ID SOFTWARE EXPRESSLY +DISCLAIMS ALL WARRANTIES NOT PROVIDED BY ID SOFTWARE HEREUNDER. +UNDER NO CIRCUMSTANCES SHALL ID SOFTWARE BE LIABLE TO LICENSEE FOR +ACTUAL, SPECIAL, INCIDENTAL, CONSEQUENTIAL OR PUNITIVE DAMAGES OR +ANY OTHER DAMAGES, WHETHER OR NOT ID SOFTWARE RECEIVES NOTICE OF +ANY SUCH DAMAGES. + + 10. COMPLIANCE WITH APPLICABLE LAWS. In performing +under this Agreement, Licensee agrees to comply with all applicable +laws, [including, without limitation, 22 U.S.C., 2778 and 22 +U.S.C. C.F.R. Parts 120-130 (1995)] regulations, ordinances and +statutes, including, but not limited to, the import/export laws and +regulations of the United States and its governmental and +regulatory agencies (including, without limitation, the Bureau of +Export Administration and the U.S. Department of Commerce) and all +applicable international treaties and laws. Further, Licensee +shall defend, indemnify and hold harmless Id Software from any and +all sales tax, tariffs and/or duties in connection with Licensee's +performance hereunder. + + 11. SPECIFIC UNDERTAKINGS BY LICENSEE. In addition to +the obligations of Licensee otherwise set forth in this Agreement, +during the term of this Agreement, and thereafter where specified, +Licensee agrees that: + + a. It will not attack the title of Id Software to the +Subject Game or the Trademark and any copyright, patent or +trademark or other intellectual property right related thereto and +it will not attack the validity of the license granted hereunder +during the term hereof or thereafter; and + + b. It will promptly inform Id Software of any +unauthorized use of the Authorized Copy, the Subject Game and the +Trademark and any portions thereof and reasonably assist Id +Software in the enforcement of any rights Id Software may have +against such unauthorized users. + + 12. FINANCIAL OBLIGATIONS AND ACCOUNTING. + + a. Payment of Royalties. Licensee agrees to pay Id +Software a royalty ("Royalty") at the rate of twelve and one-half +percent (12.5%) of Net Income. The term "Net Income" shall mean +all revenue received by Licensee from the commercial use of the +Authorized Copy, less only Licensee's actual, documented costs +relating directly to such use. A Royalty shall only be due for +those months in which Licensee's gross revenue from QUAKE +distribution exceeds U.S. Five Thousand Dollars ($5,000.00) and in +such months Licensee shall pay a full Royalty on all revenue +received. + + b. Rendition of Statements. Licensee shall account to +Id Software with regard to transactions hereunder within forty-five +(45) days following the conclusion of each calendar quarter. +Licensee hereby represents and warrants that such statements of +account to be prepared shall be true and correct. The accounts +shall show in summary form the appropriate calculations relating to +the computation of Royalties, if any. The statements shall also +show the gross revenue received by Licensee per month. The +Royalties payable to Id Software hereunder shall be remitted with +the particular statement indicating such amount to be due. All +statements hereunder shall be deemed rendered when deposited, +postage prepaid, in the United States mail, addressed to Id +Software at Id Software's address set forth on the signature page +hereof. + + c. Books of Account and Audits. Licensee shall keep +books of account relating to the commercial use of the Authorized +Copy on the basis of generally accepted accounting principles and +shall maintain such books of account for a period of at least two +(2) years after the expiration or earlier termination of this +Agreement; provided, however, that Licensee shall not be required +to keep such records longer than seven (7) years from their date of +origination. Id Software may, upon reasonable notice and at its +own expense, audit the applicable records at Licensee's office, in +order to verify statements rendered hereunder. Any such audit +shall take place during reasonable business hours and in such +manner so as not to interfere with Licensee's normal business +activities. Id Software agrees that such information inspected +and/or copied on behalf of Id Software hereunder shall be used only +for the purpose of determining the accuracy of the statements, and +shall be revealed only to such officers, directors, employees, +agents and/or representatives of Id Software as necessary to verify +the accuracy of the statements. If in an audit of Licensee's books +and records it is determined that there is a short fall of ten +percent (10%) or more in Royalties reported for any calendar +quarter, in addition to payment of such short fall and interest as +may be due, as provided herein, Licensee shall reimburse Id +Software for the full out-of-pocket costs of the audit including +reasonable travel costs and expenses; provided, however, that the +amount of reimbursement paid by Licensee shall not exceed U.S. +Fifteen Thousand Dollars ($15,000.00) for any audit. + + d. Payment of the Royalty. Licensee assumes all risks +associated with fluctuations in foreign currency exchange rates. +Licensee shall pay and agrees to pay all sums due Id Software in +United States Dollars. With respect to Royalties due for +commercial use outside the United States, other currencies shall be +exchanged at the expense of Licensee into United States Dollars +using the bid price quoted at the Citibank, N.A. of New York, New +York, for the purchase of United States Dollars at the close of +business on the last day of the calendar quarter during which any +amounts accrue. Payment of the Royalties shall be made in Dallas +County, Texas. + + e. Interest. If Id Software does not receive the +applicable Royalty payment on or before the due date of such +payment, Licensee agrees to pay and shall pay interest on Royalties +owed to Id Software from such date as specified in the following +sentence at a rate per annum equal to the Index Rate. For purposes +of clarification, the interest will begin to accrue on the first +(1st) day following the due date of the Royalty payment, unless the +Royalty payment is paid timely. The "Index Rate" shall be the +prime rate as published in The Wall Street Journal's "Money Rates" +table. If multiple prime rates are quoted in the table, then the +highest prime rate will be the Index Rate. In the event that the +prime rate is no longer published in the "Money Rates" table, then +Id Software will choose a substitute Index Rate which is based upon +comparable information. The applicable interest rate will be +determined and take effect on the first day of each month. + + NOTHING HEREIN SHALL BE CONSTRUED AS A REQUEST OR DEMAND BY +ID SOFTWARE OF INTEREST AT A RATE HIGHER THAN ALLOWED BY APPLICABLE +LAW. IT IS THE INTENT OF THE PARTIES HERETO THAT NO INTEREST BE +CHARGED HEREUNDER WHICH EXCEEDS THE MAXIMUM RATE ALLOWED BY +APPLICABLE LAW. IF THE RATE REFERENCED ABOVE EXCEEDS THE MAXIMUM +RATE ALLOWED BY APPLICABLE LAW, THEN THE INTEREST RATE MADE +APPLICABLE HEREIN SHALL BE THE MAXIMUM RATE ALLOWED BY APPLICABLE +LAW. + + 13. SUBLICENSE. Licensee shall not be entitled to +sublicense any of its rights under this Agreement. + + 14. GOODWILL. Licensee recognizes the great value of +the goodwill associated with the Subject Game and the Trademark, +and acknowledges that such goodwill, now existing and hereafter +created, exclusively belongs to Id Software and that the Trademark +has acquired a secondary meaning in the mind of the public. + + 15. REMEDIES. In the event of a breach of this +Agreement by Id Software, Licensee's sole remedy shall be to +terminate this Agreement. In the event of a breach by Licensee of +this Agreement, Id Software may pursue the remedies to which it is +entitled under applicable law, including, but not limited to, +termination of this Agreement. Licensee agrees that its failure to +comply with the terms of this Agreement upon expiration or earlier +termination hereof or Licensee's unauthorized use of the Authorized +Copy may result in immediate and irreparable damage to Id Software +for which there is no adequate remedy at law, and in the event of +such failure by Licensee, Id Software shall be entitled to +injunctive relief. Pursuit of any remedy by Id Software shall not +constitute a waiver of any other right or remedy of Id Software +under this Agreement or under applicable law. Termination of this +Agreement shall not be a pre-condition to Id Software pursuing its +other remedies for breach. + + 16. LICENSEE'S WARRANTIES. Licensee warrants and +represents that it has full legal rights to enter into this +Agreement and to perform its obligations hereunder and that it will +comply, at all times during the terms of this Agreement, with all +applicable laws, as set forth hereinabove. + + 17. BANKRUPTCY. If Licensee's liabilities exceed its +assets, or if Licensee becomes unable to pay its debts as they +become due or if Licensee files for voluntary bankruptcy, or is +placed in bankruptcy which is not dissolved or dismissed after +thirty (30) days from the petition filing date, or if Licensee +becomes insolvent, or makes an assignment for the benefit of its +creditors or an arrangement pursuant to any bankruptcy laws or if +Licensee discontinues its business or if a receiver is appointed +for its business, this Agreement shall automatically terminate, +without notice, and become null and void; provided, however, all +duties of Licensee upon termination or expiration of this Agreement +shall continue in full force and effect. + + 18. ENTIRE AGREEMENT AND ASSIGNMENT. This Agreement +constitutes the entire understanding between Licensee and Id +Software regarding the Subject Game. Each and every clause of this +Agreement is severable from the whole and shall survive unless the +entire Agreement is declared unenforceable. No prior or present +agreements or representations shall be binding upon any of the +parties hereto unless incorporated in this Agreement. No +modification or change in this Agreement shall be valid or binding +upon the parties unless in writing, executed by the parties to be +bound thereby. This Agreement shall bind and inure to the benefit +of Id Software, its successors and assigns, and Id Software may +assign its rights hereunder, in Id Software's sole discretion. +This Agreement is personal to Licensee, and Licensee shall not +sublicense, assign, transfer, convey nor franchise its rights +granted hereunder. + + 19. CHOICE OF LAW, VENUE AND SERVICE OF PROCESS. This +Agreement shall be construed in accordance with the laws of the +State of Texas and applicable U.S. federal law and all claims +and/or lawsuits in connection with this Agreement must be brought +in Dallas County, Texas. Licensee hereby agrees that service of +process by certified mail to the address set forth below, with +return receipt requested, shall constitute valid service of process +upon Licensee. If for any reason Licensee has moved or cannot be +validly served, then Licensee appoints the Secretary of State of +the state of Texas to accept service of process on Licensee's +behalf. + + 20. EXCUSED PERFORMANCE. Neither party shall be deemed +to be in default of any provision of this Agreement nor be liable +for any delay, failure in performance or interruption of service, +resulting directly or indirectly from acts of God, civil or +military authority, civil disturbance, military action, war, +strikes, other catastrophes or any other similar cause beyond its +reasonable control. Written notice to the non-affected party of any +such condition shall be given by the affected party within ten (10) +days of the event. + + 21. DELIVERY OF NOTICES, AND DELIVERY OF PAYMENTS. +Unless otherwise directed in writing by the parties, all notices +given hereunder and all payments made hereunder shall be sent to +the addresses set forth on the signature page hereof. All +notices, requests, consents and other communications under this +Agreement shall be in writing and shall be deemed to have been +delivered on the date personally delivered or on the date deposited +in the United States Postal Service, postage prepaid, by certified +mail, return receipt requested, or telegraphed and confirmed, or +delivered by electronic facsimile and confirmed. Any notice to Id +Software shall also be sent to its counsel: D. Wade Cloud, Jr., +Hiersche, Martens, Hayward, Drakeley & Urbach, P.C., 15303 Dallas +Parkway, Suite 700, LB 17, Dallas, Texas 75248. + + 22. NO PARTNERSHIP, ETC. This Agreement does not +constitute and shall not be construed as constituting a partnership +or joint venture between Id Software and Licensee. Neither party +shall have any right to obligate or bind the other party in any +manner whatsoever, and nothing herein contained shall give, or is +intended to give, any rights of any kind to any third persons. + + 23. COUNTERPARTS. This Agreement may be executed in +several counterparts, each of which will be deemed to be an +original, and each of which alone and all of which together, shall +constitute one and the same instrument, but in making proof of this +Agreement it shall not be necessary to produce or account for each +copy of any counterpart other than the counterpart signed by the +party against whom this Agreement is to be enforced. This +Agreement may be transmitted by facsimile, and it is the intent of +the parties for the facsimile of any autograph printed by a +receiving facsimile machine to be an original signature and for the +facsimile and any complete photocopy of the Agreement to be deemed +an original counterpart. + + 24. MEDIATION. If a dispute arises out of or relates to +this Agreement, or a breach of this Agreement, and if the dispute +cannot be settled through direct discussion, then the parties agree +to endeavor to settle the dispute in an amicable manner by +mediation, under the applicable provisions of Section 154.00 et +seq., Texas Civil Practices and Remedies Code, as supplemented by +the rules of the Association of Attorney Mediators. + + 25. SURVIVAL. The following provisions shall survive +the expiration or earlier termination of this Agreement: +paragraphs 4., 7., 8., and the audit rights of Id Software in +paragraph 12.c. + + 26. MISCELLANEOUS. + + a. All captions in this Agreement are intended solely +for the convenience of the parties, and none shall effect the +meaning or construction of any provision. + + b. The terms and conditions of this Agreement have been +negotiated fully and freely among the parties. Accordingly, the +preparation of this Agreement by counsel for a given party will not +be material to the construction hereof, and the terms of this +Agreement shall not be strictly construed against such party. + + By signing in the spaces provided below, the parties have +agreed to all of the terms and conditions set forth in this +Agreement. + + +AGREED: + +LICENSEE: + + +Signed:_______________________________ +Printed Name:_________________________ +Title:________________________________ +Address:______________________________ +______________________________________ +______________________________________ +Telephone #: _________________________ +Fax #:________________________________ +E-Mail Address:_______________________ +Date: ________________________________ + + +AGREED: + +ID SOFTWARE, INC. + + +Signed:_______________________________ +Printed Name:_________________________ +Title:________________________________ +Address:______________________________ +______________________________________ +______________________________________ +Telephone #: _________________________ +Fax #:________________________________ +E-Mail Address:_______________________ +Date: ________________________________ + + + +June 10, 1996 + + + +COMMERCIAL EXPLOITATION LICENSE AGREEMENT FOR QUAKE +(DWC:dw:3406.0299:dwc\doc:5017) + + diff --git a/WinQuake/data/HELP.TXT b/WinQuake/data/HELP.TXT index ef79fbd..02cb2e5 100644 --- a/WinQuake/data/HELP.TXT +++ b/WinQuake/data/HELP.TXT @@ -1,119 +1,119 @@ -TECH SUPPORT -Any of the information listed below could change. Check the id software -Web Site, at www.idsoftware.com, for updates. - -A. Tech Support Options -id Software does charge for technical support, but we strive to offer -this service at the lowest cost possible. Because volume on the support -lines dictate costs, we periodically adjust our rates for Voice Tech -Support. Check our web site for current pricing. - -Paying for Voice or Automated Support -1 -- You can get Voice Support using a major credit card for a one-time -shot. The system asks for your credit card number and expiration date, -then pre-authorizes your credit card for the tech support call. You will -only be billed for the number of minutes actually used. - -2 -- You can assign yourself a rechargeable PIN account. The system prompts -you for your credit card information, and assigns you a PIN account number. -You can use the PIN to access Voice Support, Automated Support and the -Game Hints Line. Once your account runs out, you can charge it up again. - -3 -- You may also charge up a PIN account using the number 1 (900) call-2-id. -Then call back at 1(800)ID-GAMES (1(800)434-3627), and use your new PIN to -receive all the support and hints you wish. - -4 -- id Software's Game Hints Line is accessible either using a PIN account -via 1 (800) ID-GAMES (see above), or by calling 1 (900) CALL2-ID, which -places the call on your phone bill. - - 1. Voice Support - Telephone -- 1 (800) id-games - - Lines Open from 12 noon to 10pm Central Time, 7 Days a - week ($1.75 per minute). Closed some holidays - - Please have the following information handy. - 1. Game title and version number. (The version - number can be found on the end text screen.) - 2. Your operating system, processor, processor - speed and amount of RAM. - 3. If you are having a sound, video or modem - problem, we need to know the device brand name - and model. - - 2. Automated Support - Telephone -- 1 (800) id-games - - Lines Open 24 hours a day, 365 days a year, or 366 days - in Leap years ($0.25 per minute) - - Please have pencil and paper handy. - - 3. E-mail Support - Just send your e-mail to support@idsoftware.com - - We will do our best to respond within 48 hours after - receiving your e-mail. - - When sending e-mail, cut and paste the following into your - e-mail message and fill in the blanks: - -Date: -Name: -Phone number: -E-mail address: (please include this, we redirect tons of mail) -Game Title: -Version #: -Operating system (eg., DOS 6.0 or Windows 95): -Computer type: -Processor type: -Processor speed: -Video card brand and model: (only if video problem) -Audio card brand and model: (only if audio problem) -Modem brand and model: (only if modem problem) -Network card brand and model: (only if netgame problem) -Network configuration (eg., NET.CFG file): (only if netgame problem) -Drivers, protocol stacks, and versions: (eg., lsl v2.14, exp16odi -v2.33, and ipxodi v3.01) (only if netgame problem) -If there were any error messages or fault information, report them -here: -Please state the problem you encountered: -Please state how to reproduce the problem: - - 4. Web Support - Found at www.idsoftware.com - - Our web support pages provide the same information that's - available via Automated Support, except it's free! - - 5. News Sites - For information, FAQ, or announcements: - rec.games.computer.quake.announce - For editing and hecking Quake-related files: - rec.games.computer.quake.editing - For general Quake discussion: - rec.games.computer.quake.misc - - 6. Game Hints Line - Telephone -- 1 (800) id-games or 1 (900) call-2-id - - Lines Open 24 hours a day, 365 days a year, or 366 days - in Leap years ($0.85 per minute) - You must be 18 years of age or have parental permission - to call 1 (900) call-2-id. - -B. In Europe - The help lines in Europe are open 7:30am - 5:00pm GMT, - Monday - Friday. - -English: +44 01923 209145 -German: +44 (0)1923 209151 -French: +44 (0)1923 209148 - -C. Problems - If you have an unfavorable experience using our services, please - send e-mail to 911@idsoftware.com. We would also like to hear - from you if you have something positive to share with us. Kindly - include your full name, address, phone number, and the problem - encountered or information you'd like to tell us about. +TECH SUPPORT +Any of the information listed below could change. Check the id software +Web Site, at www.idsoftware.com, for updates. + +A. Tech Support Options +id Software does charge for technical support, but we strive to offer +this service at the lowest cost possible. Because volume on the support +lines dictate costs, we periodically adjust our rates for Voice Tech +Support. Check our web site for current pricing. + +Paying for Voice or Automated Support +1 -- You can get Voice Support using a major credit card for a one-time +shot. The system asks for your credit card number and expiration date, +then pre-authorizes your credit card for the tech support call. You will +only be billed for the number of minutes actually used. + +2 -- You can assign yourself a rechargeable PIN account. The system prompts +you for your credit card information, and assigns you a PIN account number. +You can use the PIN to access Voice Support, Automated Support and the +Game Hints Line. Once your account runs out, you can charge it up again. + +3 -- You may also charge up a PIN account using the number 1 (900) call-2-id. +Then call back at 1(800)ID-GAMES (1(800)434-3627), and use your new PIN to +receive all the support and hints you wish. + +4 -- id Software's Game Hints Line is accessible either using a PIN account +via 1 (800) ID-GAMES (see above), or by calling 1 (900) CALL2-ID, which +places the call on your phone bill. + + 1. Voice Support + Telephone -- 1 (800) id-games + + Lines Open from 12 noon to 10pm Central Time, 7 Days a + week ($1.75 per minute). Closed some holidays + + Please have the following information handy. + 1. Game title and version number. (The version + number can be found on the end text screen.) + 2. Your operating system, processor, processor + speed and amount of RAM. + 3. If you are having a sound, video or modem + problem, we need to know the device brand name + and model. + + 2. Automated Support + Telephone -- 1 (800) id-games + + Lines Open 24 hours a day, 365 days a year, or 366 days + in Leap years ($0.25 per minute) + + Please have pencil and paper handy. + + 3. E-mail Support + Just send your e-mail to support@idsoftware.com + + We will do our best to respond within 48 hours after + receiving your e-mail. + + When sending e-mail, cut and paste the following into your + e-mail message and fill in the blanks: + +Date: +Name: +Phone number: +E-mail address: (please include this, we redirect tons of mail) +Game Title: +Version #: +Operating system (eg., DOS 6.0 or Windows 95): +Computer type: +Processor type: +Processor speed: +Video card brand and model: (only if video problem) +Audio card brand and model: (only if audio problem) +Modem brand and model: (only if modem problem) +Network card brand and model: (only if netgame problem) +Network configuration (eg., NET.CFG file): (only if netgame problem) +Drivers, protocol stacks, and versions: (eg., lsl v2.14, exp16odi +v2.33, and ipxodi v3.01) (only if netgame problem) +If there were any error messages or fault information, report them +here: +Please state the problem you encountered: +Please state how to reproduce the problem: + + 4. Web Support + Found at www.idsoftware.com + + Our web support pages provide the same information that's + available via Automated Support, except it's free! + + 5. News Sites + For information, FAQ, or announcements: + rec.games.computer.quake.announce + For editing and hecking Quake-related files: + rec.games.computer.quake.editing + For general Quake discussion: + rec.games.computer.quake.misc + + 6. Game Hints Line + Telephone -- 1 (800) id-games or 1 (900) call-2-id + + Lines Open 24 hours a day, 365 days a year, or 366 days + in Leap years ($0.85 per minute) + You must be 18 years of age or have parental permission + to call 1 (900) call-2-id. + +B. In Europe + The help lines in Europe are open 7:30am - 5:00pm GMT, + Monday - Friday. + +English: +44 01923 209145 +German: +44 (0)1923 209151 +French: +44 (0)1923 209148 + +C. Problems + If you have an unfavorable experience using our services, please + send e-mail to 911@idsoftware.com. We would also like to hear + from you if you have something positive to share with us. Kindly + include your full name, address, phone number, and the problem + encountered or information you'd like to tell us about. diff --git a/WinQuake/data/LICINFO.TXT b/WinQuake/data/LICINFO.TXT index f909e38..17c5e51 100644 --- a/WinQuake/data/LICINFO.TXT +++ b/WinQuake/data/LICINFO.TXT @@ -1,97 +1,97 @@ -Here is a brief explanation of all the legal mumbo jumbo contained in the -various license agreements that may or may not be part of this package. - -(This document was designed to be a quick overview of our license terms. -You must refer to the full text of the license for a complete listing of -terms and conditions.) - -QUAKE SHAREWARE END USER LICENSE (slicnse.txt) or -What You Can and Cannot Do With the Shareware Version of Quake. - -CAN DO: --- Play & Enjoy the single player game --- Setup a shareware version based server on a not-for-profit basis - -CANNOT DO: --- Run the game with user developed levels. --- You may not commercially exploit the shareware version in any way - This specifically excludes retail distribution of the shareware - version. Do not call or e-mail to ask if you can be a retail - distributor of the shareware version -- the answer is no! --- Commercially exploit any id copyrighted and/or trademarked property. - Example: Game names, logos, graphics, etc. - - -QUAKE REGISTERED VERSION END USER LICENSE (rlicnse.txt) or -What You Can and Cannot Do With the Registered Version of Quake. - -CAN DO: --- Play & Enjoy the single player game --- Setup a registered version based server on a not-for-profit basis --- Develop new levels and/or level creation utilities. --- Play the game and/or setup a Registered Version based server using - a user-developed level. - -CANNOT DO: --- Commercially exploit the Registered Version of Quake in any way; - see commercially exploitation license info below. --- Commercially exploit any id copyrighted and/or trademarked - property. - Example: Game names, logos, game graphics, etc. --- Sell user-developed levels and/or tools - -COMMERCIAL EXPLOITATION LICENSE (comexp.txt -- accompanies Quake - registered version only) - -If you are interested in trying to make money using the registered version -of Quake (this sort of thing is not allowed using the shareware version) you -must sign our easy-to-digest Commercial Exploitation License. - -This is a royalty free license that allows you to run Quake for a profit -through a certain monthly gross profit range. If your Quake-related business -becomes successful the agreement brings id into the revenue stream. - -Basic terms of the commercial exploitation license: - --- License grants a royalty free commercial exploitation right for the - registered version of Quake as a whole so long as Quake's monthly gross - revenue is below $5,000.00 - --- License provides for a 12.5% royalty to be paid to id Software in months - where the licensee's Quake related monthly gross revenue is above $5,000.00 - --- Royalty is based off net income. Net income is defined as Quake-related - gross income less Quake-related expenses. - --- License expressly prohibits commercial exploitation via the sale (retail - or otherwise) of the shareware or registered versions of Quake. - --- License expressly prohibits advertising/marketing use of our copyrighted - and/or trademarked properties. - -To get into bed with us on this deal you must print two (2) copies of the -document named comexp.txt. (You should find comexp.txt somewhere on the -registered version CD.) Sign/fill in the blanks of both copies where -indicated and mail both to: - - id Software - 18601 LBJ #666 - Mesquite, TX 75150 - Attn: ComExp License - -We will then countersign the documents and mail one back to you. - -Two items worth noting here: - -1. It is VERY IMPORTANT that the information you enter in the signature -block be legible. We prefer it if you enter the info into the blanks before -printing your two copies. If we cannot read your information we will not be -able to return the documents to you. - -2. The terms of this document are not subject to negotiation. If you cannot -live with the terms spelled out in the agreement do not engage in any -commercial exploitation of Quake and do not sign the document. - - - - +Here is a brief explanation of all the legal mumbo jumbo contained in the +various license agreements that may or may not be part of this package. + +(This document was designed to be a quick overview of our license terms. +You must refer to the full text of the license for a complete listing of +terms and conditions.) + +QUAKE SHAREWARE END USER LICENSE (slicnse.txt) or +What You Can and Cannot Do With the Shareware Version of Quake. + +CAN DO: +-- Play & Enjoy the single player game +-- Setup a shareware version based server on a not-for-profit basis + +CANNOT DO: +-- Run the game with user developed levels. +-- You may not commercially exploit the shareware version in any way + This specifically excludes retail distribution of the shareware + version. Do not call or e-mail to ask if you can be a retail + distributor of the shareware version -- the answer is no! +-- Commercially exploit any id copyrighted and/or trademarked property. + Example: Game names, logos, graphics, etc. + + +QUAKE REGISTERED VERSION END USER LICENSE (rlicnse.txt) or +What You Can and Cannot Do With the Registered Version of Quake. + +CAN DO: +-- Play & Enjoy the single player game +-- Setup a registered version based server on a not-for-profit basis +-- Develop new levels and/or level creation utilities. +-- Play the game and/or setup a Registered Version based server using + a user-developed level. + +CANNOT DO: +-- Commercially exploit the Registered Version of Quake in any way; + see commercially exploitation license info below. +-- Commercially exploit any id copyrighted and/or trademarked + property. + Example: Game names, logos, game graphics, etc. +-- Sell user-developed levels and/or tools + +COMMERCIAL EXPLOITATION LICENSE (comexp.txt -- accompanies Quake + registered version only) + +If you are interested in trying to make money using the registered version +of Quake (this sort of thing is not allowed using the shareware version) you +must sign our easy-to-digest Commercial Exploitation License. + +This is a royalty free license that allows you to run Quake for a profit +through a certain monthly gross profit range. If your Quake-related business +becomes successful the agreement brings id into the revenue stream. + +Basic terms of the commercial exploitation license: + +-- License grants a royalty free commercial exploitation right for the + registered version of Quake as a whole so long as Quake's monthly gross + revenue is below $5,000.00 + +-- License provides for a 12.5% royalty to be paid to id Software in months + where the licensee's Quake related monthly gross revenue is above $5,000.00 + +-- Royalty is based off net income. Net income is defined as Quake-related + gross income less Quake-related expenses. + +-- License expressly prohibits commercial exploitation via the sale (retail + or otherwise) of the shareware or registered versions of Quake. + +-- License expressly prohibits advertising/marketing use of our copyrighted + and/or trademarked properties. + +To get into bed with us on this deal you must print two (2) copies of the +document named comexp.txt. (You should find comexp.txt somewhere on the +registered version CD.) Sign/fill in the blanks of both copies where +indicated and mail both to: + + id Software + 18601 LBJ #666 + Mesquite, TX 75150 + Attn: ComExp License + +We will then countersign the documents and mail one back to you. + +Two items worth noting here: + +1. It is VERY IMPORTANT that the information you enter in the signature +block be legible. We prefer it if you enter the info into the blanks before +printing your two copies. If we cannot read your information we will not be +able to return the documents to you. + +2. The terms of this document are not subject to negotiation. If you cannot +live with the terms spelled out in the agreement do not engage in any +commercial exploitation of Quake and do not sign the document. + + + + diff --git a/WinQuake/data/ORDER.TXT b/WinQuake/data/ORDER.TXT index fb4598d..97bf863 100644 --- a/WinQuake/data/ORDER.TXT +++ b/WinQuake/data/ORDER.TXT @@ -1,103 +1,103 @@ -ORDERING INFO - To order the full version of Quake (or any other id Software -product) in North America, call our fulfillment center at 1-800-idgames -(1-800-434-3627). Except as noted by our operators, you can expect -Airborne Express afternoon delivery. The price for the full version -of Quake (available on PC CDROM only) is $45, plus $5 shipping, for a -total of $50. Our fulfillment center accepts Visa, Mastercard, and -American Express. You can also fax, mail, or email your order using -the attached forms. The fax number is (317) 361-3710 and the email -address is idsoftware@stream.com. To prepay and order with a check -by mail, send your check and the order form to: - - id Software - P.O. Box 4500 - Crawfordsville, IN 47933 - - To see an electronic catalog of our software, tshirts, hint books, and - other merchandise available, check out the Shopping Maul section of our - website at www.idsoftware.com. - -INTERNATIONAL ORDERS -Quake is available worldwide as a full retail product. To find out -which local stores carry Quake and other id products, contact the -following international affiliates: - -Europe Australia -GT Interactive Software Roadshow New Media -1712 583791 (U.K.) 1 902 962000 - -Taiwan Singapore -U.S. Summit Corporation Summit Co. (Singapore) Pte. Ltd. -706-0660 273-9988 - -Malaysia Honk Kong -Summit Co. (Malaysia) Sdn Bhd Tsun Tsun Trading Company -757-2244 571-4231 - -Thailand Israel/Jordan/Lebanon/Egypt -U.S. Summit Corp. (Overseas) Mirage Mulimedia -374-3956 972 3 510 5764 - -If you are in a territory that cannot access 1(800)idgames, and you -wish to order our products directly, you must place your order in -writing to the fax, mail, or email addresses listed above under -ORDERING INFO. - -International phone orders will NOT be accepted. Unfortunately, due -to international shipping costs, all international orders are sent -out via US Mail. This means we cannot guarantee timeliness of delivery -due to customs and other delays inherent to international shipping -______________________________________________________________________ - ORDER FORM -- USE THIS FORM TO FAX , MAIL OR EMAIL YOUR ORDER. - -id Software Order Center Date ______________ -PO BOX 4500 Phone: 1800 id games -Crawfordsville, IN 47933 Fax: (317) 361-3710 - idsoftware@stream.com - - -Product List and Prices in U.S. Currency: (check items) - -Quake (CD ROM only) $45 ____ -The Ultimate DOOM (Mac version available – must specify) $25 ____ -DOOM II (Mac version available – must specify) $40 ____ -Master Levels for DOOM II (CD ROM only) $25 ____ -Final DOOM (CD ROM only) $40 ____ -DOOM Hint Book $15 ____ -Original DOOM Tshirt (S,M.L.XL) $13 ____ -The Ultimate DOOM Tshirt (XXL only) $13 ____ -Final DOOM Tshirt $13 ____ -Heretic:Shadow of the Serpent Riders (CD ROM only) $40 ____ -Heretic Hint Book $15 ____ -Hexen:Beyond Heretic (Mac version available – must specify) $40 ____ -Hexen:Deathkings of the Dark Citadel (CD ROM only) $25 ____ -Hexen Hint Book $15 ____ -Hexen Tshirt (XXL only) $13 ____ -Wolfenstein 3D (PC CD only) $20 ____ -Commander Keen (3.5 disk only) $15 ____ - - Order total: $______ - -Name: Age (optional): - -Form of payment (check, money order, or credit card): - -Credit card number: Expiration Date: - -Exact mailing address:______________________________________ - _______________________________________ - _______________________________________ - _______________________________________ - -Phone: Fax: Email: - -Shipping: US orders-$5.00 first product/$2.00 each additional -(allow 3-5 business days) - -International shipping for prepaid orders are via US Mail, and -we cannot guarantee the time it will take to arrive. - -*Prices subject to change - - +ORDERING INFO + To order the full version of Quake (or any other id Software +product) in North America, call our fulfillment center at 1-800-idgames +(1-800-434-3627). Except as noted by our operators, you can expect +Airborne Express afternoon delivery. The price for the full version +of Quake (available on PC CDROM only) is $45, plus $5 shipping, for a +total of $50. Our fulfillment center accepts Visa, Mastercard, and +American Express. You can also fax, mail, or email your order using +the attached forms. The fax number is (317) 361-3710 and the email +address is idsoftware@stream.com. To prepay and order with a check +by mail, send your check and the order form to: + + id Software + P.O. Box 4500 + Crawfordsville, IN 47933 + + To see an electronic catalog of our software, tshirts, hint books, and + other merchandise available, check out the Shopping Maul section of our + website at www.idsoftware.com. + +INTERNATIONAL ORDERS +Quake is available worldwide as a full retail product. To find out +which local stores carry Quake and other id products, contact the +following international affiliates: + +Europe Australia +GT Interactive Software Roadshow New Media +1712 583791 (U.K.) 1 902 962000 + +Taiwan Singapore +U.S. Summit Corporation Summit Co. (Singapore) Pte. Ltd. +706-0660 273-9988 + +Malaysia Honk Kong +Summit Co. (Malaysia) Sdn Bhd Tsun Tsun Trading Company +757-2244 571-4231 + +Thailand Israel/Jordan/Lebanon/Egypt +U.S. Summit Corp. (Overseas) Mirage Mulimedia +374-3956 972 3 510 5764 + +If you are in a territory that cannot access 1(800)idgames, and you +wish to order our products directly, you must place your order in +writing to the fax, mail, or email addresses listed above under +ORDERING INFO. + +International phone orders will NOT be accepted. Unfortunately, due +to international shipping costs, all international orders are sent +out via US Mail. This means we cannot guarantee timeliness of delivery +due to customs and other delays inherent to international shipping +______________________________________________________________________ + ORDER FORM -- USE THIS FORM TO FAX , MAIL OR EMAIL YOUR ORDER. + +id Software Order Center Date ______________ +PO BOX 4500 Phone: 1800 id games +Crawfordsville, IN 47933 Fax: (317) 361-3710 + idsoftware@stream.com + + +Product List and Prices in U.S. Currency: (check items) + +Quake (CD ROM only) $45 ____ +The Ultimate DOOM (Mac version available – must specify) $25 ____ +DOOM II (Mac version available – must specify) $40 ____ +Master Levels for DOOM II (CD ROM only) $25 ____ +Final DOOM (CD ROM only) $40 ____ +DOOM Hint Book $15 ____ +Original DOOM Tshirt (S,M.L.XL) $13 ____ +The Ultimate DOOM Tshirt (XXL only) $13 ____ +Final DOOM Tshirt $13 ____ +Heretic:Shadow of the Serpent Riders (CD ROM only) $40 ____ +Heretic Hint Book $15 ____ +Hexen:Beyond Heretic (Mac version available – must specify) $40 ____ +Hexen:Deathkings of the Dark Citadel (CD ROM only) $25 ____ +Hexen Hint Book $15 ____ +Hexen Tshirt (XXL only) $13 ____ +Wolfenstein 3D (PC CD only) $20 ____ +Commander Keen (3.5 disk only) $15 ____ + + Order total: $______ + +Name: Age (optional): + +Form of payment (check, money order, or credit card): + +Credit card number: Expiration Date: + +Exact mailing address:______________________________________ + _______________________________________ + _______________________________________ + _______________________________________ + +Phone: Fax: Email: + +Shipping: US orders-$5.00 first product/$2.00 each additional +(allow 3-5 business days) + +International shipping for prepaid orders are via US Mail, and +we cannot guarantee the time it will take to arrive. + +*Prices subject to change + + diff --git a/WinQuake/data/README.TXT b/WinQuake/data/README.TXT index fc62729..63549f5 100644 --- a/WinQuake/data/README.TXT +++ b/WinQuake/data/README.TXT @@ -1,456 +1,456 @@ -Welcome to Quake! - -This file details how to get Quake running on your system and what to do -if you have problems. We would like to thank Gandalf Technologies, Inc and -MPath Interactive for the use of their technology. We would also like to -thank Trent Reznor and Nine Inch Nails for their tremendous contributions -to Quake's entire audio portion. - -The NIN logo is a Registered Trademark licensed to Nothing Interactive, Inc. -All Rights Reserved. - -Quake System Requirements -------------------------- -IBM PC and Compatibles -Pentium processor or better -VGA Compatible Display or better -8MB RAM minimum, 16MB recommended (16 MB required for running under Win95) -CD-ROM drive Required -MS-DOS 5.0 or better or Windows 95 (does NOT run under Windows NT) -Hard Drive (30MB for Shareware, 80 MB for Registered) - -*** IMPORTANT!: Quake requires a floating point processor. -Systems that do not have an FPU installed will not run Quake -- at all. - -*** IMPORTANT Video Adapter Note! *** -On some ATI Mach32 cards, Quake can come up with a garbled video display. -This is due to a problem with the card in which 320x200 mode isn't -initialized correctly. Workarounds include: - -1) If running from Windows, start Quake from an icon, or from a windowed -(not fullscreen) MS-DOS prompt. If Quake is already running and has -the garbled screen, press Alt-Enter twice to switch to the desktop and -back to fullscreen, and the screen will display properly. - -2) If running from DOS, either put the line - -vid_mode 1 - -in id1\autoexec.cfg, or, typing blind, press tilde ('~') to bring down -the console, type - -vid_mode 1 - -and the screen will display properly. - -======================================================================== -Here are the text files included with the shareware release of Quake and -what they are: - -README.TXT This file -TECHINFO.TXT Technical information on Quake's subsystems and - their advanced use. -MANUAL.TXT Text version of the printed game manual -LICINFO.TXT Info on the various license files included with Quake -SLICNSE.TXT Shareware Quake end-user license -ORDER.TXT How to order Quake -HELP.TXT How to get help with Quake - -Here are the text files included with the registered version of Quake and -what they are: - -README.TXT This file -TECHINFO.TXT Technical information on Quake's subsystems and - their advanced use. -MANUAL.TXT Text version of the printed game manual -LICINFO.TXT Info on the various license files included with Quake -RLICNSE.TXT Registered Quake end-user license -COMEXP.TXT Commercial exploitation agreement -ORDER.TXT How to order Quake -HELP.TXT How to get help with Quake - - -Running Quake -------------- - -DOS: To launch Quake from the DOS Prompt, go to the Quake directory and -simply type "QUAKE" . (no quotes) - -Windows 95: To launch Quake in single player mode, double click on the file -QUAKE.EXE From Windows Explorer. To run Quake in Multi-Player mode using -the TCP/IP protocol, first check your network settings to ensure the -protocol is installed, then double click on the Q95.BAT file to launch the -game. In this version (v0.91) there is a minor bug that will cause the -Q95.BAT file to exit the first time you run it, without running Quake. -Merely double-click on that file again and it will work. - -Audio Setup ------------ - -When using a Sound Card with Quake, there are a few setup steps which must -be taken. First, the "BLASTER" environment variable setting must be in your -autoexec.bat (or you can type it in manually from the MS-DOS command prompt). -Running the Sound Blaster utility diagnose.exe will automatically configure -your sound card and put this statement in your autoexec.bat file for you. -A typical blaster setting looks like this (although yours may vary): - -SET BLASTER=A220 I5 D1 H5 P330 T6 - -If you want to play the audio track from the CD-ROM while playing Quake, -you must ensure that the audio cable from the CD-ROM is connected to the -sound card. - -If you think your sound card is setup properly and it STILL doesn't work, -check to make sure that your BLASTER environment variable contains the -high DMA setting (H5 in the above example). - -If you don't get sound while trying to play the audio track, check to see -if a small cable goes from the back of your CD-ROM player directly to your -sound card. If the CD-ROM audio cable is connected to your sound board (or -the motherboard in some cases) and you STILL don't hear CD Audio coming from -your speakers, make sure the MIXER program has the CD volume turned up. -You will also need to run the CD-ROM driver MSCDEX.EXE. Here is an example -of the files you should see (yours probably will vary) listed in your -CONFIG.SYS and AUTOEXEC.BAT (explanation is in parentheses): - -CONFIG.SYS: - -DEVICE=C:\PROSCSI\CDROM.SYS /D:PROCD01 (CD-ROM driver) - -AUTOEXEC.BAT: - -SET BLASTER=A220 I5 D1 H5 P330 T6 (sound environment variable setting) -C:\WINDOWS\COMMAND\MSCDEX.EXE /D:PROCD01 /L:D (CD-ROM driver) - -=================================================== -UltraSound MAX and UltraSound PnP Support for Quake -=================================================== - -Before running Quake, make sure that your sound card works and your -environment variables are set correctly. - -Other UltraSound Cards (ACE & Classic) --------------------------------------- -These drivers are not for the UltraSound ACE or UltraSound Classic -sound cards. We have heard mixed reports that MegaEm or SBOS -have a chance of working with the UltraSound Classic but there is a -short sound F/X delay. - -UltraSound PnP and PnP Pro --------------------------- -You must make sure that you do NOT have IWSBOS or MegaEm loaded. - -Setup ------ -Quake will automatically detect that the UltraSound Max or PnP -are installed. It does this by looking at the SET INTERWAVE (PnP) -and SET ULTRA16 (Max) environment variables. - -Quake will use the settings found on the SET ULTRASND/ULTRA16 (Max) -and in the IW.INI (PnP) file to determine what port settings to use. - -Troubleshooting Windows 95 (DOS Box) ------------------------------------- -We recommend that you restart your computer in MS-DOS Mode. DOS Box -may or may not work, so use at your own risk. - -CD Audio Input --------------- -If you have not already enabled CD audio output by default you will -need to enable it. For the UltraSound MAX you can run "ULTRINIT -EC". -For the UltraSound PnP you will need to enable the CD audio output -in Win'95 and then restart your computer into MS-DOS. - -=================================================== -Mouse Setup ------------ - -If you are going to use a mouse when playing Quake, you will need to load -your mouse driver. This should go in the AUTOEXEC.BAT file as well. Here -is an example: - -C:\LOGITECH\MOUSE\MOUSE.EXE (mouse driver) - - -Booting Clean -------------- - -If you are going to be running Quake with only 8 megabytes of RAM, it is best -to boot clean . You eliminate unwanted utilities or applications from taking -up valuable memory, without having to alter your regular AUTOEXEC.BAT and -CONFIG.SYS. Booting clean can be done in one of two ways. If you have -MS-DOS version 6.xx, booting clean is as simple a pressing the shift key -when you see the words "Starting MS-DOS". If you have MS-DOS ver 5.xx you -will need to make a system disk. - -To make a boot disk, type the following from the MS-DOS command prompt: - -FORMAT A: /S - -1. Make sure that this is a disk you wish to erase. -2. This disk absolutely HAS to be formatted in the A: drive. - -To use the system disk, place the disk in the A: drive and reset the -computer. - -NOTE: If your sound card requires a driver to be loaded, or you will be -using a mouse, or you will be using Quake's CD audio feature, the system -disk will need to have a CONFIG.SYS and AUTOEXEC.BAT that load the -appropriate drivers. - -Creating a Quake Shortcut - -As an alternative to making a Boot Disk, Windows 95 users can create a -Quake Shortcut. By double clicking onthis shortcut, Windows 95 will reboot -in MS-DOS mode and install only the desired drivers, giving you the same -results as using a Boot Disk. To create a Quake Shortcut, do the following: - -1. Using Explorer, right click and drag the file QUAKE.EXE, from the Quake - directory, to your desktop. Windows 95 will make an MS-DOS Icon titled - "Shortcut to quake". -2. Right click on the new icon, and from the menu that pops up, choose - "Properties". Then choose the "Program" tab at the top. -3. Now click on the "Advanced..." button near the bottom. The "Advanced - Program Settings" window should appear. -4. Select the "MS-DOS mode" check box and the "Specify a new MS-DOS - configuration" option button. -5. Now simply fill in the "CONFIG.SYS for MS-DOS mode:" and "AUTOEXEC.BAT - for MS-DOS mode:" boxes with the same sound, CD-ROM and mouse settings as - mentioned above in the Boot Disks section. -6. Click on "OK" when you are finished. If you wish, you can change your - Quake Shortcut Icon to something a little more exciting by clicking on - "Change Icon...". -7. To finish, click on "OK" again. - 8. You can rename your Quake Shortcut by right clicking on the shortcut - icon, choosing "Rename" and typing in the new name. - - -====================================================== -== Known Problems == -====================================================== - -Problem: Zombies sometime get stuck on the ground and connot get back up. -(You can still hear them, but you cannot kill them. This bug makes it -impossible to get 100% kills on whatever level it occurs on.) -Solution: There is no workaround for this bug. - -Problem: It is sometimes possible for the player to get stuck in a room or -in a wall. -Solution: If you get stuck, use the 'kill' console command. It is a good -idea to save your game often. - -Problem: View centering problems. Sometimes during a game, the view will not -center properly. The end result is the player view looking up torwards the -ceiling while walking. -Solution: Exit to the next level or use the 'kill' console command.. - - -====================================================== -== Troubleshooting == -====================================================== - -If Quake fails to start up, or has problems not addressed elsewhere in the -documentation, try the -safe command line switch, which disables a number -of parts of Quake that can be problems if there are hardware or configuration -problems. The -safe command line switch is equivalent to -stdvid, -nosound, --nonet, and -nocdaudio together. Those four switches do the following: - --stdvid: disables VESA video modes. - --nosound: disables sound card support. - --nonet: disables network card support. - --nocdaudio: disables CD audio support. - -If -safe makes the problem go away, try using each of the switches -individually to isolate the area in which you're experiencing the problem, -then either correct the configuration or hardware problem or play Quake with -that functionality disabled. - -If you still have problems, try booting clean in conjunction with -the -safe command line parameter. For information on booting clean, refer -to the "Booting Clean" section above. - -If you experience page faults while running Quarterdeck's QDPMI DPMI server, -this is caused by a bug in QDPMI. Workarounds: Remove QDPMI from CONFIG.SYS, -issue the command QDPMI OFF before running QUAKE, or get the update patch -for QDPMI from Quarterdeck. You may be running QDPMI without knowing it if -you have QEMM installed, because it can be installed as part of the QEMM -installation. - - -Technical Support ------------------ - -If you are having trouble installing or running Quake you can receive -technical support by sending e-mailing to support@idsoftware.com. You can -also refer to our web page, www.idsoftware.com, or call 1-800-idgames. - -When sending support e-mail, cut and paste the following into your e-mail -message and fill in the blanks: - -Date: -Name: -Phone number: -E-mail address: (please include this, we redirect tons of mail) -Game Title: -Version #: -Operating system (i.e., DOS 6.0 or Windows 95): -Computer type: -BIOS date: -BIOS version: -Processor type: -Processor speed: -Do you program at school/work? -Do you provide tech. support at school/work? -Please state the problem you encountered: -Please state how to reproduce the problem: - -If program crashed with nasty undecipherable techno-garbage, please -look for the eight-digit hex number which comes after "eip=" -and write it down here: - -** NOTE: If you are sending a bug report, PLEASE refer to the TECHINFO.TXT -file for the correct form and procedures. - - -====================================================== -== Version History == -====================================================== -v1.01 -- Bugs fixed ------------------------------------------------------- -* Fixed modem code -* Fixed fraglimit & timelimit -* Added NOEXIT cvar (so no one can exit a level) ------------------------------------------------------- -v1.00 -- Bugs fixed ------------------------------------------------------- -* Gravis Ultrasound audio support (still has bugs) -* More deathmatch start spots on E1M6 and END -* Print server version and PROG CRC on connect -* -dedicated starts start.map if nothing else specified -* fixed lookspring function during net game -* fixed rare crash during long running dedicated server ------------------------------------------------------- -v0.94 -- Bugs fixed / Features added -- LIMITED BETA VERSION ------------------------------------------------------- -* Totally rewritten menus -* New lighting model with overbrighting -* Parsed lowercase BLASTER parms -* Better Sound Blaster shutdown code -* Rewrote BLASTER initialization -* Fixed DMA channel 0 bugs -* Added SBPro 8 stereo setup -* Fix delayed sound on 8 bit Sound Blasters -* Fixed speed key affecting angle-turning from keyboard -* Fixed "no such Alias frame" bugs -* Fixed Zombie not getting up bug -* Checked for very high joystick values, signalling a failed read -* Unstuck jumping Fiends and Spawn -* Fixed large BModels blinking out in complex areas -* Fixed s_localsound with no sound started -* Saved spawn parms in savegame -* Fixed screenshot save location -* Bind with no arguments no longer clears value -* Allow console in intermission / finale -* Fixed false gib messages -* Full-screen TAB scoreboard in DeathMatch -* Fixed "+playdemo " from command line -* Trapped overflow in sizebuf messages -* Moveup / movedown in water! -* Fixed-up Talk command -* Added unsupported crosshair option ("crosshair 1" from console) -* Colored chat messages with notify sound -* Fixed "connect during intermission" bug -* Changelevel while demos running no longer crashes -* Fixed changelevel with no map left up loading screen -* Fixed long names entered from the console causing crash -* Stopped demos changing while in the menus - -* Fixed modem initialization from menu -* Fixed serial reliable stream getting stalled -* Serial/modem code fixes - 16550a lost transmit buffer empty interrupts - fixed sometimes processing interrupts from com1 when using com2 - added com3/com4 support from menus - fixed first character of modem init not getting sent - saved serial/modem settings in config.cfg -* Fixed name and colors not always sent to server at startup -* Fixed "stopdemo" crashing the system when there wasn't a demo playing -* Added server's TCP/IP and IPX addresses (if available) to status command - -* In 0.92, an additional check for a usable VESA video mode was added; -the numpages field was verified to be greater than 0, and no mode was -supported that had numpages set to 0 (which indicates that there's not -enough video memory for that mode). ATI's VESA driver, m64vbe, -reports 0 for numpages, so VESA video modes that were available in 0.91 -were no longer available in 0.92. This extra numpages check has -been removed. - ------------------------------------------------------------------------ -v0.93 -- Never officially released; internal testing only. ------------------------------------------------------------------------ -v0.92 -- Bugs fixed ------------------------------------------------------------------------ -Typing long strings in the hostname or modem init field in the menus caused -crashes. - -Under Win95 IPX was detected but not functional, resulting in the game -exiting to DOS. - -If -nosound, got "S_LocalSound: can't cache" on every keypress in the menu. - -When vid_nopageflip was set to 1 in VESA modes, going underwater resulted in -only the upper left corner of the drawing area being updated. - -The single player scoreboard (tab) printed text incorrectly in all modes -greater than 320 pixels wide. - -On network connections that dropped packets, the reliable message stream -could get stopped up, resulting in frag counts and talk messages no longer -being delivered, although game movement continued. - -The com port settings from the menu were getting saved & restored but -not used. - -Direct serial connections did not work with slist. - -Quake now checks the vesa information for hardware incabable of page-flipping. - -Menu sound sometimes didn't play. - -Q95 (qlaunch.exe) frequently failed to execute on the first attempt. - -Q95 (quakeudp.dll) was running out of buffers when running a server. - -Teams were not being set according to pants colors. - - -Joystick notes --------------- -Your joystick must be plugged in when Quake is launched. - -If you have a joystick plugged in, but don't want to use it in Quake -(it slows the game down a few percent), or you have weird hardware that -doesn't like being tested as a joystick add "-nojoy" to your Quake -command line. - -You can turn off joystick reading during the game by typing "joystick 0" at -the Quake command console. - -You MUST configure your buttons from the configure keys menu before they will -work. There is no default configuration. - -If your joystick or interface card improperly sets the third or fourth -joystick buttons, type "joybuttons 2" at the quake console or in your -.CFG file. - -The "mlook" button command now lets the joystick as well as the mouse control -pitch angles. - -The "sidestep" buttom command works on joysticks as with mice and keyboard -movement. - -The "invert mouse up/down" menu option also inverts the joystick pitch -direction. +Welcome to Quake! + +This file details how to get Quake running on your system and what to do +if you have problems. We would like to thank Gandalf Technologies, Inc and +MPath Interactive for the use of their technology. We would also like to +thank Trent Reznor and Nine Inch Nails for their tremendous contributions +to Quake's entire audio portion. + +The NIN logo is a Registered Trademark licensed to Nothing Interactive, Inc. +All Rights Reserved. + +Quake System Requirements +------------------------- +IBM PC and Compatibles +Pentium processor or better +VGA Compatible Display or better +8MB RAM minimum, 16MB recommended (16 MB required for running under Win95) +CD-ROM drive Required +MS-DOS 5.0 or better or Windows 95 (does NOT run under Windows NT) +Hard Drive (30MB for Shareware, 80 MB for Registered) + +*** IMPORTANT!: Quake requires a floating point processor. +Systems that do not have an FPU installed will not run Quake -- at all. + +*** IMPORTANT Video Adapter Note! *** +On some ATI Mach32 cards, Quake can come up with a garbled video display. +This is due to a problem with the card in which 320x200 mode isn't +initialized correctly. Workarounds include: + +1) If running from Windows, start Quake from an icon, or from a windowed +(not fullscreen) MS-DOS prompt. If Quake is already running and has +the garbled screen, press Alt-Enter twice to switch to the desktop and +back to fullscreen, and the screen will display properly. + +2) If running from DOS, either put the line + +vid_mode 1 + +in id1\autoexec.cfg, or, typing blind, press tilde ('~') to bring down +the console, type + +vid_mode 1 + +and the screen will display properly. + +======================================================================== +Here are the text files included with the shareware release of Quake and +what they are: + +README.TXT This file +TECHINFO.TXT Technical information on Quake's subsystems and + their advanced use. +MANUAL.TXT Text version of the printed game manual +LICINFO.TXT Info on the various license files included with Quake +SLICNSE.TXT Shareware Quake end-user license +ORDER.TXT How to order Quake +HELP.TXT How to get help with Quake + +Here are the text files included with the registered version of Quake and +what they are: + +README.TXT This file +TECHINFO.TXT Technical information on Quake's subsystems and + their advanced use. +MANUAL.TXT Text version of the printed game manual +LICINFO.TXT Info on the various license files included with Quake +RLICNSE.TXT Registered Quake end-user license +COMEXP.TXT Commercial exploitation agreement +ORDER.TXT How to order Quake +HELP.TXT How to get help with Quake + + +Running Quake +------------- + +DOS: To launch Quake from the DOS Prompt, go to the Quake directory and +simply type "QUAKE" . (no quotes) + +Windows 95: To launch Quake in single player mode, double click on the file +QUAKE.EXE From Windows Explorer. To run Quake in Multi-Player mode using +the TCP/IP protocol, first check your network settings to ensure the +protocol is installed, then double click on the Q95.BAT file to launch the +game. In this version (v0.91) there is a minor bug that will cause the +Q95.BAT file to exit the first time you run it, without running Quake. +Merely double-click on that file again and it will work. + +Audio Setup +----------- + +When using a Sound Card with Quake, there are a few setup steps which must +be taken. First, the "BLASTER" environment variable setting must be in your +autoexec.bat (or you can type it in manually from the MS-DOS command prompt). +Running the Sound Blaster utility diagnose.exe will automatically configure +your sound card and put this statement in your autoexec.bat file for you. +A typical blaster setting looks like this (although yours may vary): + +SET BLASTER=A220 I5 D1 H5 P330 T6 + +If you want to play the audio track from the CD-ROM while playing Quake, +you must ensure that the audio cable from the CD-ROM is connected to the +sound card. + +If you think your sound card is setup properly and it STILL doesn't work, +check to make sure that your BLASTER environment variable contains the +high DMA setting (H5 in the above example). + +If you don't get sound while trying to play the audio track, check to see +if a small cable goes from the back of your CD-ROM player directly to your +sound card. If the CD-ROM audio cable is connected to your sound board (or +the motherboard in some cases) and you STILL don't hear CD Audio coming from +your speakers, make sure the MIXER program has the CD volume turned up. +You will also need to run the CD-ROM driver MSCDEX.EXE. Here is an example +of the files you should see (yours probably will vary) listed in your +CONFIG.SYS and AUTOEXEC.BAT (explanation is in parentheses): + +CONFIG.SYS: + +DEVICE=C:\PROSCSI\CDROM.SYS /D:PROCD01 (CD-ROM driver) + +AUTOEXEC.BAT: + +SET BLASTER=A220 I5 D1 H5 P330 T6 (sound environment variable setting) +C:\WINDOWS\COMMAND\MSCDEX.EXE /D:PROCD01 /L:D (CD-ROM driver) + +=================================================== +UltraSound MAX and UltraSound PnP Support for Quake +=================================================== + +Before running Quake, make sure that your sound card works and your +environment variables are set correctly. + +Other UltraSound Cards (ACE & Classic) +-------------------------------------- +These drivers are not for the UltraSound ACE or UltraSound Classic +sound cards. We have heard mixed reports that MegaEm or SBOS +have a chance of working with the UltraSound Classic but there is a +short sound F/X delay. + +UltraSound PnP and PnP Pro +-------------------------- +You must make sure that you do NOT have IWSBOS or MegaEm loaded. + +Setup +----- +Quake will automatically detect that the UltraSound Max or PnP +are installed. It does this by looking at the SET INTERWAVE (PnP) +and SET ULTRA16 (Max) environment variables. + +Quake will use the settings found on the SET ULTRASND/ULTRA16 (Max) +and in the IW.INI (PnP) file to determine what port settings to use. + +Troubleshooting Windows 95 (DOS Box) +------------------------------------ +We recommend that you restart your computer in MS-DOS Mode. DOS Box +may or may not work, so use at your own risk. + +CD Audio Input +-------------- +If you have not already enabled CD audio output by default you will +need to enable it. For the UltraSound MAX you can run "ULTRINIT -EC". +For the UltraSound PnP you will need to enable the CD audio output +in Win'95 and then restart your computer into MS-DOS. + +=================================================== +Mouse Setup +----------- + +If you are going to use a mouse when playing Quake, you will need to load +your mouse driver. This should go in the AUTOEXEC.BAT file as well. Here +is an example: + +C:\LOGITECH\MOUSE\MOUSE.EXE (mouse driver) + + +Booting Clean +------------- + +If you are going to be running Quake with only 8 megabytes of RAM, it is best +to boot clean . You eliminate unwanted utilities or applications from taking +up valuable memory, without having to alter your regular AUTOEXEC.BAT and +CONFIG.SYS. Booting clean can be done in one of two ways. If you have +MS-DOS version 6.xx, booting clean is as simple a pressing the shift key +when you see the words "Starting MS-DOS". If you have MS-DOS ver 5.xx you +will need to make a system disk. + +To make a boot disk, type the following from the MS-DOS command prompt: + +FORMAT A: /S + +1. Make sure that this is a disk you wish to erase. +2. This disk absolutely HAS to be formatted in the A: drive. + +To use the system disk, place the disk in the A: drive and reset the +computer. + +NOTE: If your sound card requires a driver to be loaded, or you will be +using a mouse, or you will be using Quake's CD audio feature, the system +disk will need to have a CONFIG.SYS and AUTOEXEC.BAT that load the +appropriate drivers. + +Creating a Quake Shortcut + +As an alternative to making a Boot Disk, Windows 95 users can create a +Quake Shortcut. By double clicking onthis shortcut, Windows 95 will reboot +in MS-DOS mode and install only the desired drivers, giving you the same +results as using a Boot Disk. To create a Quake Shortcut, do the following: + +1. Using Explorer, right click and drag the file QUAKE.EXE, from the Quake + directory, to your desktop. Windows 95 will make an MS-DOS Icon titled + "Shortcut to quake". +2. Right click on the new icon, and from the menu that pops up, choose + "Properties". Then choose the "Program" tab at the top. +3. Now click on the "Advanced..." button near the bottom. The "Advanced + Program Settings" window should appear. +4. Select the "MS-DOS mode" check box and the "Specify a new MS-DOS + configuration" option button. +5. Now simply fill in the "CONFIG.SYS for MS-DOS mode:" and "AUTOEXEC.BAT + for MS-DOS mode:" boxes with the same sound, CD-ROM and mouse settings as + mentioned above in the Boot Disks section. +6. Click on "OK" when you are finished. If you wish, you can change your + Quake Shortcut Icon to something a little more exciting by clicking on + "Change Icon...". +7. To finish, click on "OK" again. + 8. You can rename your Quake Shortcut by right clicking on the shortcut + icon, choosing "Rename" and typing in the new name. + + +====================================================== +== Known Problems == +====================================================== + +Problem: Zombies sometime get stuck on the ground and connot get back up. +(You can still hear them, but you cannot kill them. This bug makes it +impossible to get 100% kills on whatever level it occurs on.) +Solution: There is no workaround for this bug. + +Problem: It is sometimes possible for the player to get stuck in a room or +in a wall. +Solution: If you get stuck, use the 'kill' console command. It is a good +idea to save your game often. + +Problem: View centering problems. Sometimes during a game, the view will not +center properly. The end result is the player view looking up torwards the +ceiling while walking. +Solution: Exit to the next level or use the 'kill' console command.. + + +====================================================== +== Troubleshooting == +====================================================== + +If Quake fails to start up, or has problems not addressed elsewhere in the +documentation, try the -safe command line switch, which disables a number +of parts of Quake that can be problems if there are hardware or configuration +problems. The -safe command line switch is equivalent to -stdvid, -nosound, +-nonet, and -nocdaudio together. Those four switches do the following: + +-stdvid: disables VESA video modes. + +-nosound: disables sound card support. + +-nonet: disables network card support. + +-nocdaudio: disables CD audio support. + +If -safe makes the problem go away, try using each of the switches +individually to isolate the area in which you're experiencing the problem, +then either correct the configuration or hardware problem or play Quake with +that functionality disabled. + +If you still have problems, try booting clean in conjunction with +the -safe command line parameter. For information on booting clean, refer +to the "Booting Clean" section above. + +If you experience page faults while running Quarterdeck's QDPMI DPMI server, +this is caused by a bug in QDPMI. Workarounds: Remove QDPMI from CONFIG.SYS, +issue the command QDPMI OFF before running QUAKE, or get the update patch +for QDPMI from Quarterdeck. You may be running QDPMI without knowing it if +you have QEMM installed, because it can be installed as part of the QEMM +installation. + + +Technical Support +----------------- + +If you are having trouble installing or running Quake you can receive +technical support by sending e-mailing to support@idsoftware.com. You can +also refer to our web page, www.idsoftware.com, or call 1-800-idgames. + +When sending support e-mail, cut and paste the following into your e-mail +message and fill in the blanks: + +Date: +Name: +Phone number: +E-mail address: (please include this, we redirect tons of mail) +Game Title: +Version #: +Operating system (i.e., DOS 6.0 or Windows 95): +Computer type: +BIOS date: +BIOS version: +Processor type: +Processor speed: +Do you program at school/work? +Do you provide tech. support at school/work? +Please state the problem you encountered: +Please state how to reproduce the problem: + +If program crashed with nasty undecipherable techno-garbage, please +look for the eight-digit hex number which comes after "eip=" +and write it down here: + +** NOTE: If you are sending a bug report, PLEASE refer to the TECHINFO.TXT +file for the correct form and procedures. + + +====================================================== +== Version History == +====================================================== +v1.01 -- Bugs fixed +------------------------------------------------------ +* Fixed modem code +* Fixed fraglimit & timelimit +* Added NOEXIT cvar (so no one can exit a level) +------------------------------------------------------ +v1.00 -- Bugs fixed +------------------------------------------------------ +* Gravis Ultrasound audio support (still has bugs) +* More deathmatch start spots on E1M6 and END +* Print server version and PROG CRC on connect +* -dedicated starts start.map if nothing else specified +* fixed lookspring function during net game +* fixed rare crash during long running dedicated server +------------------------------------------------------ +v0.94 -- Bugs fixed / Features added -- LIMITED BETA VERSION +------------------------------------------------------ +* Totally rewritten menus +* New lighting model with overbrighting +* Parsed lowercase BLASTER parms +* Better Sound Blaster shutdown code +* Rewrote BLASTER initialization +* Fixed DMA channel 0 bugs +* Added SBPro 8 stereo setup +* Fix delayed sound on 8 bit Sound Blasters +* Fixed speed key affecting angle-turning from keyboard +* Fixed "no such Alias frame" bugs +* Fixed Zombie not getting up bug +* Checked for very high joystick values, signalling a failed read +* Unstuck jumping Fiends and Spawn +* Fixed large BModels blinking out in complex areas +* Fixed s_localsound with no sound started +* Saved spawn parms in savegame +* Fixed screenshot save location +* Bind with no arguments no longer clears value +* Allow console in intermission / finale +* Fixed false gib messages +* Full-screen TAB scoreboard in DeathMatch +* Fixed "+playdemo " from command line +* Trapped overflow in sizebuf messages +* Moveup / movedown in water! +* Fixed-up Talk command +* Added unsupported crosshair option ("crosshair 1" from console) +* Colored chat messages with notify sound +* Fixed "connect during intermission" bug +* Changelevel while demos running no longer crashes +* Fixed changelevel with no map left up loading screen +* Fixed long names entered from the console causing crash +* Stopped demos changing while in the menus + +* Fixed modem initialization from menu +* Fixed serial reliable stream getting stalled +* Serial/modem code fixes + 16550a lost transmit buffer empty interrupts + fixed sometimes processing interrupts from com1 when using com2 + added com3/com4 support from menus + fixed first character of modem init not getting sent + saved serial/modem settings in config.cfg +* Fixed name and colors not always sent to server at startup +* Fixed "stopdemo" crashing the system when there wasn't a demo playing +* Added server's TCP/IP and IPX addresses (if available) to status command + +* In 0.92, an additional check for a usable VESA video mode was added; +the numpages field was verified to be greater than 0, and no mode was +supported that had numpages set to 0 (which indicates that there's not +enough video memory for that mode). ATI's VESA driver, m64vbe, +reports 0 for numpages, so VESA video modes that were available in 0.91 +were no longer available in 0.92. This extra numpages check has +been removed. + +----------------------------------------------------------------------- +v0.93 -- Never officially released; internal testing only. +----------------------------------------------------------------------- +v0.92 -- Bugs fixed +----------------------------------------------------------------------- +Typing long strings in the hostname or modem init field in the menus caused +crashes. + +Under Win95 IPX was detected but not functional, resulting in the game +exiting to DOS. + +If -nosound, got "S_LocalSound: can't cache" on every keypress in the menu. + +When vid_nopageflip was set to 1 in VESA modes, going underwater resulted in +only the upper left corner of the drawing area being updated. + +The single player scoreboard (tab) printed text incorrectly in all modes +greater than 320 pixels wide. + +On network connections that dropped packets, the reliable message stream +could get stopped up, resulting in frag counts and talk messages no longer +being delivered, although game movement continued. + +The com port settings from the menu were getting saved & restored but +not used. + +Direct serial connections did not work with slist. + +Quake now checks the vesa information for hardware incabable of page-flipping. + +Menu sound sometimes didn't play. + +Q95 (qlaunch.exe) frequently failed to execute on the first attempt. + +Q95 (quakeudp.dll) was running out of buffers when running a server. + +Teams were not being set according to pants colors. + + +Joystick notes +-------------- +Your joystick must be plugged in when Quake is launched. + +If you have a joystick plugged in, but don't want to use it in Quake +(it slows the game down a few percent), or you have weird hardware that +doesn't like being tested as a joystick add "-nojoy" to your Quake +command line. + +You can turn off joystick reading during the game by typing "joystick 0" at +the Quake command console. + +You MUST configure your buttons from the configure keys menu before they will +work. There is no default configuration. + +If your joystick or interface card improperly sets the third or fourth +joystick buttons, type "joybuttons 2" at the quake console or in your +.CFG file. + +The "mlook" button command now lets the joystick as well as the mouse control +pitch angles. + +The "sidestep" buttom command works on joysticks as with mice and keyboard +movement. + +The "invert mouse up/down" menu option also inverts the joystick pitch +direction. diff --git a/WinQuake/data/RLICNSE.TXT b/WinQuake/data/RLICNSE.TXT index a3fdc35..a8ab828 100644 --- a/WinQuake/data/RLICNSE.TXT +++ b/WinQuake/data/RLICNSE.TXT @@ -1,204 +1,204 @@ -REGISTERED VERSION: QUAKE -LIMITED USE SOFTWARE LICENSE AGREEMENT - - This Limited Use Software License Agreement (the -"Agreement") is a legal agreement between you, the end-user, and Id -Software, Inc. ("ID"). By continuing the installation of this game -program, by loading or running the game, or by placing or copying -the game program onto your computer hard drive, you are agreeing to -be bound by the terms of this Agreement. If you do not agree to -the terms of this Agreement, promptly return the game program and -the accompanying items (including all written materials), along -with your receipt to the place from where you obtained them for a -full refund. - -ID SOFTWARE LICENSE - - 1. Grant of License. ID grants to you the limited -right to use one (1) copy of the enclosed or foregoing game program -(the "Software") on a single computer. You have no ownership or -proprietary rights in or to the Software or the written materials -accompanying the Software. For purposes of this section, "use" -means loading the Software into RAM, as well as installation on a -hard disk or other storage device. You may create a map editor, -modify maps and make your own maps (collectively referenced as the -"Permitted Derivative Works") for the Software. Permitted -Derivative Works may not be sold, whether by you or by any other -person or entity, but you may exchange the Permitted Derivative -Works at no charge amongst other end-users. The Software, together -with any archive copy thereof, shall be either returned to ID or -destroyed when no longer used in accordance with this Agreement, or -when the right to use the Software is terminated. You agree that -the Software will not be shipped, transferred or exported into any -country in violation of the U.S. Export Administration Act (or any -other law governing such matters) and that you will not utilize, in -any other manner, the Software in violation of any applicable law. - - 2. Commercial Use is Prohibited. Except as provided in -paragraph 5. hereinbelow in regard to the Software, under no -circumstances shall you, the end-user, be permitted, allowed or -authorized to commercially exploit the Software, any data -comprising the Software. Neither you nor anyone at your direction -shall do any of the following acts (any such acts shall be deemed -void and a breach of this Agreement) with regard to the Software, -or any portion thereof, such as a screen display or a screenshot: - - a. Rent the Software; - - b. Sell the Software; - - c. Lease or lend the Software; - - d. Offer the Software on a pay-per-play basis; - - e. Distribute, by electronic means or otherwise, the - Software for money or any other consideration; or - - f. In any other manner and through any medium - whatsoever commercially exploit the Software or use - the Software for any commercial purpose. - - 3. Additional Prohibited Uses. Neither you nor anyone -at your direction shall take the following action in regard to the -Software, or any portion thereof, such as a screen display or a -screenshot: - - a. Modify, disassemble, reverse engineer or decompile - the Software; - - b. Translate the Software; - - c. Reproduce the Software; - - d. Publicly display the Software; - - e. Prepare derivative works based upon the Software - (except Permitted Derivative Works); or - - f. Distribute, by electronic means or otherwise, the - Software. - - 4. Use of Other Material is Prohibited. Use, in any manner, of - the trademarks, such as Quake(tm) and the NIN(r) logo, logos, symbols, - art work, images, screen displays or screenshots, sound effects, music, - and other such material contained within, generated by or relating to - the Software is prohibited. - - 5. To Receive Permission to Commercially Exploit. If -you desire to commercially exploit the Software, you may execute -the Commercial Exploitation License Agreement for QUAKE (the -"License") contained within the QUAKE install package and forward -the original License to Id Software at the address noted therein. -Please note that ID may refuse your request and not sign the -License in ID's sole discretion. - - 6. Restrictions Apply to Third Parties. The -prohibitions and restrictions described herein apply to anyone in -possession of the Software and/or Permitted Derivative Works. - - 7. Copyright. The Software and all copyrights related -thereto (including all characters and other images generated by the -Software or depicted in the Software) is owned by ID and is protected -by United States copyright laws and international treaty provisions. -You must treat the Software like any other copyrighted material, -except that you may either (a) make one copy of the Software solely -for back-up or archival purposes, or (b) transfer the Software to a -single hard disk provided you keep the original solely for back-up or -archival purposes. You may not otherwise reproduce, copy or disclose -to others, in whole or in any part, the Software. You may not copy -the written materials accompanying the Software. The same -restrictions and prohibitions regarding your use of the Software as -provided in this Agreement apply to your use of the written materials -accompanying the Software. The written materials are owned by ID and -are protected by United States copyright laws and international -treaties. You agree to use your best efforts to see that any user of -the Software licensed hereunder complies with this Agreement. - - 8. Limited Warranty. ID warrants that if properly -installed and operated on a computer for which it is designed, the -Software will perform substantially in accordance with the -accompanying written materials for a period of ninety (90) days -from the date of purchase of the Software. ID's entire liability -and your exclusive remedy shall be, at ID's option, either (a) -return of the price paid or (b) repair or replacement of the -Software that does not meet ID's Limited Warranty. To make a -warranty claim, return the Software to the point of purchase, -accompanied by proof of purchase, your name, your address, and a -statement of defect, or return the Software with the above -information to ID. This Limited Warranty is void if failure of the -Software has resulted in whole or in part from accident, abuse, -misapplication or violation of this Agreement. Any replacement -Software will be warranted for the remainder of the original -warranty period or thirty (30) days from your receipt of the -replacement software, whichever is longer. This warranty allocates -risks of product failure between Licensee and ID. ID's product -pricing reflects this allocation of risk and the limitations of -liability contained in this warranty. - - 9. NO OTHER WARRANTIES. ID DISCLAIMS ALL OTHER -WARRANTIES, BOTH EXPRESS IMPLIED, INCLUDING BUT NOT LIMITED TO, -IMPLIED WARRANTIES OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR -PURPOSE WITH RESPECT TO THE SOFTWARE AND THE ACCOMPANYING WRITTEN -MATERIALS. THIS LIMITED WARRANTY GIVES YOU SPECIFIC LEGAL RIGHTS. -YOU MAY HAVE OTHER RIGHTS WHICH VARY FROM JURISDICTION TO -JURISDICTION. ID DOES NOT WARRANT THAT THE OPERATION OF THE -SOFTWARE WILL BE UNINTERRUPTED, ERROR FREE OR MEET LICENSEE'S -SPECIFIC REQUIREMENTS. THE WARRANTY SET FORTH ABOVE IS IN LIEU OF -ALL OTHER EXPRESS WARRANTIES WHETHER ORAL OR WRITTEN. THE AGENTS, -EMPLOYEES, DISTRIBUTORS, AND DEALERS OF ID ARE NOT AUTHORIZED TO -MAKE MODIFICATIONS TO THIS WARRANTY, OR ADDITIONAL WARRANTIES ON -BEHALF OF ID. ADDITIONAL STATEMENTS SUCH AS DEALER ADVERTISING OR -PRESENTATIONS, WHETHER ORAL OR WRITTEN, DO NOT CONSTITUTE -WARRANTIES BY ID AND SHOULD NOT BE RELIED UPON. - - 10. Exclusive Remedies. You agree that your exclusive -remedy against ID, its affiliates, contractors, suppliers, and -agents for loss or damage caused by any defect or failure in the -Software regardless of the form of action, whether in contract, -tort, including negligence, strict liability or otherwise, shall be -the return of the purchase price paid or replacement of the -Software. This Agreement shall be construed in accordance with and -governed by the laws of the State of Texas. Copyright and other -proprietary matters will be governed by United States laws and -international treaties. IN ANY CASE, ID SHALL NOT BE LIABLE FOR -LOSS OF DATA, LOSS OF PROFITS, LOST SAVINGS, SPECIAL, INCIDENTAL, -CONSEQUENTIAL, INDIRECT OR OTHER SIMILAR DAMAGES ARISING FROM -BREACH OF WARRANTY, BREACH OF CONTRACT, NEGLIGENCE, OR OTHER LEGAL -THEORY EVEN IF ID OR ITS AGENT HAS BEEN ADVISED OF THE POSSIBILITY -OF SUCH DAMAGES, OR FOR ANY CLAIM BY ANY OTHER PARTY. Some -jurisdictions do not allow the exclusion or limitation of -incidental or consequential damages, so the above limitation or -exclusion may not apply to you. - - 11. General Provisions. Neither this Agreement nor any -part or portion hereof shall be assigned, sublicensed or otherwise -transferred by you. Should any provision of this Agreement be held -to be void, invalid, unenforceable or illegal by a court, the -validity and enforceability of the other provisions shall not be -affected thereby. If any provision is determined to be -unenforceable, you agree to a modification of such provision to -provide for enforcement of the provision's intent, to the extent -permitted by applicable law. Failure of a party to enforce any -provision of this Agreement shall not constitute or be construed as -a waiver of such provision or of the right to enforce such -provision. If you fail to comply with any terms of this Agreement, -YOUR LICENSE IS AUTOMATICALLY TERMINATED. - - YOU ACKNOWLEDGE THAT YOU HAVE READ THIS AGREEMENT, THAT YOU -UNDERSTAND THIS AGREEMENT, AND UNDERSTAND THAT BY CONTINUING THE -INSTALLATION OF THE SOFTWARE, BY LOADING OR RUNNING THE SOFTWARE, OR -BY PLACING OR COPYING THE SOFTWARE ONTO YOUR COMPUTER HARD DRIVE, YOU -AGREE TO BE BOUND BY THIS AGREEMENT'S TERMS AND CONDITIONS. YOU -FURTHER AGREE THAT, EXCEPT FOR WRITTEN SEPARATE AGREEMENTS BETWEEN ID -AND YOU, THIS AGREEMENT IS A COMPLETE AND EXCLUSIVE STATEMENT OF THE -RIGHTS AND LIABILITIES OF THE PARTIES. THIS AGREEMENT SUPERSEDES ALL -PRIOR ORAL AGREEMENTS, PROPOSALS OR UNDERSTANDINGS, AND ANY OTHER -COMMUNICATIONS BETWEEN ID AND YOU RELATING TO THE SUBJECT MATTER OF -THIS AGREEMENT. - -June 21, 1996 - -REGISTERED VERSION: QUAKE LIMITED USE SOFTWARE LICENSE AGREEMENT Page 4 -(DWC:dw:3406.0024:DWC\doc:1164) - - +REGISTERED VERSION: QUAKE +LIMITED USE SOFTWARE LICENSE AGREEMENT + + This Limited Use Software License Agreement (the +"Agreement") is a legal agreement between you, the end-user, and Id +Software, Inc. ("ID"). By continuing the installation of this game +program, by loading or running the game, or by placing or copying +the game program onto your computer hard drive, you are agreeing to +be bound by the terms of this Agreement. If you do not agree to +the terms of this Agreement, promptly return the game program and +the accompanying items (including all written materials), along +with your receipt to the place from where you obtained them for a +full refund. + +ID SOFTWARE LICENSE + + 1. Grant of License. ID grants to you the limited +right to use one (1) copy of the enclosed or foregoing game program +(the "Software") on a single computer. You have no ownership or +proprietary rights in or to the Software or the written materials +accompanying the Software. For purposes of this section, "use" +means loading the Software into RAM, as well as installation on a +hard disk or other storage device. You may create a map editor, +modify maps and make your own maps (collectively referenced as the +"Permitted Derivative Works") for the Software. Permitted +Derivative Works may not be sold, whether by you or by any other +person or entity, but you may exchange the Permitted Derivative +Works at no charge amongst other end-users. The Software, together +with any archive copy thereof, shall be either returned to ID or +destroyed when no longer used in accordance with this Agreement, or +when the right to use the Software is terminated. You agree that +the Software will not be shipped, transferred or exported into any +country in violation of the U.S. Export Administration Act (or any +other law governing such matters) and that you will not utilize, in +any other manner, the Software in violation of any applicable law. + + 2. Commercial Use is Prohibited. Except as provided in +paragraph 5. hereinbelow in regard to the Software, under no +circumstances shall you, the end-user, be permitted, allowed or +authorized to commercially exploit the Software, any data +comprising the Software. Neither you nor anyone at your direction +shall do any of the following acts (any such acts shall be deemed +void and a breach of this Agreement) with regard to the Software, +or any portion thereof, such as a screen display or a screenshot: + + a. Rent the Software; + + b. Sell the Software; + + c. Lease or lend the Software; + + d. Offer the Software on a pay-per-play basis; + + e. Distribute, by electronic means or otherwise, the + Software for money or any other consideration; or + + f. In any other manner and through any medium + whatsoever commercially exploit the Software or use + the Software for any commercial purpose. + + 3. Additional Prohibited Uses. Neither you nor anyone +at your direction shall take the following action in regard to the +Software, or any portion thereof, such as a screen display or a +screenshot: + + a. Modify, disassemble, reverse engineer or decompile + the Software; + + b. Translate the Software; + + c. Reproduce the Software; + + d. Publicly display the Software; + + e. Prepare derivative works based upon the Software + (except Permitted Derivative Works); or + + f. Distribute, by electronic means or otherwise, the + Software. + + 4. Use of Other Material is Prohibited. Use, in any manner, of + the trademarks, such as Quake(tm) and the NIN(r) logo, logos, symbols, + art work, images, screen displays or screenshots, sound effects, music, + and other such material contained within, generated by or relating to + the Software is prohibited. + + 5. To Receive Permission to Commercially Exploit. If +you desire to commercially exploit the Software, you may execute +the Commercial Exploitation License Agreement for QUAKE (the +"License") contained within the QUAKE install package and forward +the original License to Id Software at the address noted therein. +Please note that ID may refuse your request and not sign the +License in ID's sole discretion. + + 6. Restrictions Apply to Third Parties. The +prohibitions and restrictions described herein apply to anyone in +possession of the Software and/or Permitted Derivative Works. + + 7. Copyright. The Software and all copyrights related +thereto (including all characters and other images generated by the +Software or depicted in the Software) is owned by ID and is protected +by United States copyright laws and international treaty provisions. +You must treat the Software like any other copyrighted material, +except that you may either (a) make one copy of the Software solely +for back-up or archival purposes, or (b) transfer the Software to a +single hard disk provided you keep the original solely for back-up or +archival purposes. You may not otherwise reproduce, copy or disclose +to others, in whole or in any part, the Software. You may not copy +the written materials accompanying the Software. The same +restrictions and prohibitions regarding your use of the Software as +provided in this Agreement apply to your use of the written materials +accompanying the Software. The written materials are owned by ID and +are protected by United States copyright laws and international +treaties. You agree to use your best efforts to see that any user of +the Software licensed hereunder complies with this Agreement. + + 8. Limited Warranty. ID warrants that if properly +installed and operated on a computer for which it is designed, the +Software will perform substantially in accordance with the +accompanying written materials for a period of ninety (90) days +from the date of purchase of the Software. ID's entire liability +and your exclusive remedy shall be, at ID's option, either (a) +return of the price paid or (b) repair or replacement of the +Software that does not meet ID's Limited Warranty. To make a +warranty claim, return the Software to the point of purchase, +accompanied by proof of purchase, your name, your address, and a +statement of defect, or return the Software with the above +information to ID. This Limited Warranty is void if failure of the +Software has resulted in whole or in part from accident, abuse, +misapplication or violation of this Agreement. Any replacement +Software will be warranted for the remainder of the original +warranty period or thirty (30) days from your receipt of the +replacement software, whichever is longer. This warranty allocates +risks of product failure between Licensee and ID. ID's product +pricing reflects this allocation of risk and the limitations of +liability contained in this warranty. + + 9. NO OTHER WARRANTIES. ID DISCLAIMS ALL OTHER +WARRANTIES, BOTH EXPRESS IMPLIED, INCLUDING BUT NOT LIMITED TO, +IMPLIED WARRANTIES OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR +PURPOSE WITH RESPECT TO THE SOFTWARE AND THE ACCOMPANYING WRITTEN +MATERIALS. THIS LIMITED WARRANTY GIVES YOU SPECIFIC LEGAL RIGHTS. +YOU MAY HAVE OTHER RIGHTS WHICH VARY FROM JURISDICTION TO +JURISDICTION. ID DOES NOT WARRANT THAT THE OPERATION OF THE +SOFTWARE WILL BE UNINTERRUPTED, ERROR FREE OR MEET LICENSEE'S +SPECIFIC REQUIREMENTS. THE WARRANTY SET FORTH ABOVE IS IN LIEU OF +ALL OTHER EXPRESS WARRANTIES WHETHER ORAL OR WRITTEN. THE AGENTS, +EMPLOYEES, DISTRIBUTORS, AND DEALERS OF ID ARE NOT AUTHORIZED TO +MAKE MODIFICATIONS TO THIS WARRANTY, OR ADDITIONAL WARRANTIES ON +BEHALF OF ID. ADDITIONAL STATEMENTS SUCH AS DEALER ADVERTISING OR +PRESENTATIONS, WHETHER ORAL OR WRITTEN, DO NOT CONSTITUTE +WARRANTIES BY ID AND SHOULD NOT BE RELIED UPON. + + 10. Exclusive Remedies. You agree that your exclusive +remedy against ID, its affiliates, contractors, suppliers, and +agents for loss or damage caused by any defect or failure in the +Software regardless of the form of action, whether in contract, +tort, including negligence, strict liability or otherwise, shall be +the return of the purchase price paid or replacement of the +Software. This Agreement shall be construed in accordance with and +governed by the laws of the State of Texas. Copyright and other +proprietary matters will be governed by United States laws and +international treaties. IN ANY CASE, ID SHALL NOT BE LIABLE FOR +LOSS OF DATA, LOSS OF PROFITS, LOST SAVINGS, SPECIAL, INCIDENTAL, +CONSEQUENTIAL, INDIRECT OR OTHER SIMILAR DAMAGES ARISING FROM +BREACH OF WARRANTY, BREACH OF CONTRACT, NEGLIGENCE, OR OTHER LEGAL +THEORY EVEN IF ID OR ITS AGENT HAS BEEN ADVISED OF THE POSSIBILITY +OF SUCH DAMAGES, OR FOR ANY CLAIM BY ANY OTHER PARTY. Some +jurisdictions do not allow the exclusion or limitation of +incidental or consequential damages, so the above limitation or +exclusion may not apply to you. + + 11. General Provisions. Neither this Agreement nor any +part or portion hereof shall be assigned, sublicensed or otherwise +transferred by you. Should any provision of this Agreement be held +to be void, invalid, unenforceable or illegal by a court, the +validity and enforceability of the other provisions shall not be +affected thereby. If any provision is determined to be +unenforceable, you agree to a modification of such provision to +provide for enforcement of the provision's intent, to the extent +permitted by applicable law. Failure of a party to enforce any +provision of this Agreement shall not constitute or be construed as +a waiver of such provision or of the right to enforce such +provision. If you fail to comply with any terms of this Agreement, +YOUR LICENSE IS AUTOMATICALLY TERMINATED. + + YOU ACKNOWLEDGE THAT YOU HAVE READ THIS AGREEMENT, THAT YOU +UNDERSTAND THIS AGREEMENT, AND UNDERSTAND THAT BY CONTINUING THE +INSTALLATION OF THE SOFTWARE, BY LOADING OR RUNNING THE SOFTWARE, OR +BY PLACING OR COPYING THE SOFTWARE ONTO YOUR COMPUTER HARD DRIVE, YOU +AGREE TO BE BOUND BY THIS AGREEMENT'S TERMS AND CONDITIONS. YOU +FURTHER AGREE THAT, EXCEPT FOR WRITTEN SEPARATE AGREEMENTS BETWEEN ID +AND YOU, THIS AGREEMENT IS A COMPLETE AND EXCLUSIVE STATEMENT OF THE +RIGHTS AND LIABILITIES OF THE PARTIES. THIS AGREEMENT SUPERSEDES ALL +PRIOR ORAL AGREEMENTS, PROPOSALS OR UNDERSTANDINGS, AND ANY OTHER +COMMUNICATIONS BETWEEN ID AND YOU RELATING TO THE SUBJECT MATTER OF +THIS AGREEMENT. + +June 21, 1996 + +REGISTERED VERSION: QUAKE LIMITED USE SOFTWARE LICENSE AGREEMENT Page 4 +(DWC:dw:3406.0024:DWC\doc:1164) + + diff --git a/WinQuake/data/SLICNSE.TXT b/WinQuake/data/SLICNSE.TXT index 057302b..59c6733 100644 --- a/WinQuake/data/SLICNSE.TXT +++ b/WinQuake/data/SLICNSE.TXT @@ -1,175 +1,175 @@ -SHAREWARE VERSION: QUAKE -LIMITED USE SOFTWARE LICENSE AGREEMENT - - This Limited Use Software License Agreement (the "Agreement") is a - legal agreement between you, the end-user, and id Software, Inc. - ("ID"). By continuing the installation of this game program, by - loading or running the game, or by placing or copying the game - program onto your computer hard drive, you are agreeing to be bound - by the terms of this Agreement. - -ID SOFTWARE LICENSE - - 1. Grant of License. ID grants to you the limited right to use - one (1) copy of the enclosed or foregoing Id Software game program - (the "Software"), which is the shareware version or episode one of - the game program. For purposes of this section, "use" means loading - the Software into RAM, as well as installation on a hard disk or - other storage device. You agree that the Software will not be - shipped, transferred or exported into any country in violation of - the U.S. Export Administration Act (or any other law governing such - matters) and that you will not utilize, in any other manner, the - Software in violation of any applicable law. - - 2. Commercial Use is Prohibited. Under no circumstances shall - you, the end-user, be permitted, allowed or authorized to - commercially exploit the Software, or any portion thereof, such - as a screen display or a screenshot. Neither you nor anyone at your - direction shall do any of the following acts: - - a. Rent the Software; - - b. Sell the Software; - - c. Lease or lend the Software; - - d. Offer the Software on a pay-per-play basis; - - e. Distribute the Software for money or any other - consideration; or - - f. In any other manner and through any medium - whatsoever commercially exploit the Software or use - the Software for any commercial purpose. - - 3. Additional Prohibited Uses. Neither you, nor anyone at your - direction, shall take the following action in regard to the - Software, or any portion thereof, such as a screen display or - a screenshot: - - a. Modify, disassemble, reverse engineer or decompile - the Software; - - b. Translate the Software; - - c. Reproduce the Software; - - d. Publicly display the Software; or - - e. Prepare derivative works based upon the Software. - - 4. Use of Other Material is Prohibited. Use, in any manner, of - the trademarks, such as Quake(tm) and the NIN(r) logo, logos, symbols, - art work, images, screen displays or screenshots, sound effects, music, - and other such material contained within, generated by or relating to - the Software is prohibited. - - 5. Restrictions Apply to Third Parties. The prohibitions and - restrictions described herein apply to anyone in possession of - the Software. - - 6. Permitted Distribution. So long as this Agreement - accompanies the Software at all times, ID grants to Providers the - limited right to distribute, free of charge, except normal access - fees, and by electronic means only, the Software; provided, however, - the Software must be so electronically distributed only in a - compressed format. The term "Providers," as used in the foregoing - sentence, shall mean persons whose business it is to provide - services on the Internet, on commercial online networks, or on the - BBS. Anyone who receives the Software from a Provider shall be - limited to all the terms and conditions of this Agreement. Further, - ID grants to you, the end-user, the limited right to distribute, - free of charge only, the Software as a whole. - - 7. Copyright. The Software is owned by ID and is protected by - United States copyright laws and international treaty provisions. - You must treat the Software like any other copyrighted material, - except that you may make copies of the Software to give to other - persons. You may not charge or receive any consideration from any - other person for the receipt or use of the Software. You agree to - use your best efforts to see that any user of the Software licensed - hereunder complies with this Agreement. - - 8. Limited Warranty. ID warrants that if properly installed and - operated on a computer for which it is designed, the Software will - perform substantially in accordance with its designed purpose for a - period of ninety (90) days from the date the Software is first - obtained by an end-user. ID's entire liability and your exclusive - remedy shall be, at ID's option, either (a) return of the retail - price paid, if any, or (b) repair or replacement of the Software - that does not meet ID's Limited Warranty. To make a warranty claim, - return the Software to the point of purchase, accompanied by proof - of purchase, your name, your address, and a statement of defect, or - return the Software with the above information to ID. This Limited - Warranty is void if failure of the Software has resulted in whole - or in part from accident, abuse, misapplication or violation of this - Agreement. Any replacement Software will be warranted for the - remainder of the original warranty period or thirty (30) days, - whichever is longer. This warranty allocates risks of product - failure between Licensee and ID. ID's product pricing reflects this - allocation of risk and the limitations of liability contained in - this warranty. - - 9. NO OTHER WARRANTIES. ID DISCLAIMS ALL OTHER WARRANTIES, - EITHER EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO, IMPLIED - WARRANTIES OF MERCHANTABILITY OR FITNESS FOR A pARTICULAR PURPOSE - WITH RESPECT TO THE SOFTWARE AND THE ACCOMPANYING WRITTEN MATERIALS, - IF ANY. THIS LIMITED WARRANTY GIVES YOU SPECIFIC LEGAL RIGHTS. YOU - MAY HAVE OTHERS WHICH VARY FROM JURISDICTION TO JURISDICTION. ID - DOES NOT WARRANT THAT THE OPERATION OF THE SOFTWARE WILL BE - UNINTERRUPTED, ERROR FREE OR MEET LICENSEE'S SPECIFIC REQUIREMENTS. - THE WARRANTY SET FORTH ABOVE IS IN LIEU OF ALL OTHER EXPRESS - WARRANTIES WHETHER ORAL OR WRITTEN. THE AGENTS, EMPLOYEES, - DISTRIBUTORS, AND DEALERS OF ID ARE NOT AUTHORIZED TO MAKE - MODIFICATIONS TO THIS WARRANTY, OR ADDITIONAL WARRANTIES ON BEHALF - OF ID. ADDITIONAL STATEMENTS SUCH AS DEALER ADVERTISING OR - PRESENTATIONS, WHETHER ORAL OR WRITTEN, DO NOT CONSTITUTE WARRANTIES - BY ID AND SHOULD NOT BE RELIED UPON. - - 10. Exclusive Remedies. You agree that your exclusive remedy - against ID, its affiliates, contractors, suppliers, and agents for - loss or damage caused by any defect or failure in the Software - regardless of the form of action, whether in contract,tort, - including negligence, strict liability or otherwise, shall be the - return of the retail purchase price paid, if any, or replacement of - the Software. This Agreement shall be construed in accordance with - and governed by the laws of the State of Texas. Copyright and other - proprietary matters will be governed by United States laws and - international treaties. IN ANY CASE, ID SHALL NOT BE LIABLE FOR LOSS - OF DATA, LOSS OF PROFITS, LOST SAVINGS, SPECIAL, INCIDENTAL, - CONSEQUENTIAL, INDIRECT OR OTHER SIMILAR DAMAGES ARISING FROM BREACH - OF WARRANTY, BREACH OF CONTRACT, NEGLIGENCE, OR OTHER LEGAL THEORY - EVEN IF ID OR ITS AGENT HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH - DAMAGES, OR FOR ANY CLAIM BY ANY OTHER PARTY. Some jurisdictions do - not allow the exclusion or limitation of incidental or consequential - damages, so the above limitation or exclusion may not apply to you. - - 11. General Provisions. Neither this Agreement nor any part or - portion hereof shall be assigned or sublicensed, except as described - herein. Should any provision of this Agreement be held to be void, - invalid, unenforceable or illegal by a court, the validity and - enforceability of the other provisions shall not be affected thereby. - If any provision is determined to be unenforceable, you agree to a - modification of such provision to provide for enforcement of the - provision's intent, to the extent permitted by applicable law. Failure - of a party to enforce any provision of this Agreement shall not - constitute or be construed as a waiver of such provision or of the - right to enforce such provision. If you fail to comply with any terms - of this Agreement, YOUR LICENSE IS AUTOMATICALLY TERMINATED. - - YOU ACKNOWLEDGE THAT YOU HAVE READ THIS AGREEMENT, YOU UNDERSTAND - THIS AGREEMENT, AND UNDERSTAND THAT BY CONTINUING THE INSTALLATION - OF THE SOFTWARE, BY LOADING OR RUNNING THE SOFTWARE, OR BY PLACING - OR COPYING THE SOFTWARE ONTO YOUR COMPUTER HARD DRIVE, YOU AGREE TO - BE BOUND BY THIS AGREEMENT'S TERMS AND CONDITIONS. YOU FURTHER - AGREE THAT, EXCEPT FOR WRITTEN SEPARATE AGREEMENTS BETWEEN ID AND - YOU, THIS AGREEMENT IS A COMPLETE AND EXCLUSIVE STATEMENT OF THE - RIGHTS AND LIABILITIES OF THE PARTIES. THIS AGREEMENT SUPERSEDES - ALL PRIOR ORAL AGREEMENTS, PROPOSALS OR UNDERSTANDINGS, AND ANY - OTHER COMMUNICATIONS BETWEEN ID AND YOU RELATING TO THE SUBJECT - MATTER OF THIS AGREEMENT. - -June 21, 1996 - -SHAREWARE VERSION: QUAKE LIMITED USE SOFTWARE LICENSE AGREEMENT -(DWC:dw:3406.0024:DWC\doc:1163) +SHAREWARE VERSION: QUAKE +LIMITED USE SOFTWARE LICENSE AGREEMENT + + This Limited Use Software License Agreement (the "Agreement") is a + legal agreement between you, the end-user, and id Software, Inc. + ("ID"). By continuing the installation of this game program, by + loading or running the game, or by placing or copying the game + program onto your computer hard drive, you are agreeing to be bound + by the terms of this Agreement. + +ID SOFTWARE LICENSE + + 1. Grant of License. ID grants to you the limited right to use + one (1) copy of the enclosed or foregoing Id Software game program + (the "Software"), which is the shareware version or episode one of + the game program. For purposes of this section, "use" means loading + the Software into RAM, as well as installation on a hard disk or + other storage device. You agree that the Software will not be + shipped, transferred or exported into any country in violation of + the U.S. Export Administration Act (or any other law governing such + matters) and that you will not utilize, in any other manner, the + Software in violation of any applicable law. + + 2. Commercial Use is Prohibited. Under no circumstances shall + you, the end-user, be permitted, allowed or authorized to + commercially exploit the Software, or any portion thereof, such + as a screen display or a screenshot. Neither you nor anyone at your + direction shall do any of the following acts: + + a. Rent the Software; + + b. Sell the Software; + + c. Lease or lend the Software; + + d. Offer the Software on a pay-per-play basis; + + e. Distribute the Software for money or any other + consideration; or + + f. In any other manner and through any medium + whatsoever commercially exploit the Software or use + the Software for any commercial purpose. + + 3. Additional Prohibited Uses. Neither you, nor anyone at your + direction, shall take the following action in regard to the + Software, or any portion thereof, such as a screen display or + a screenshot: + + a. Modify, disassemble, reverse engineer or decompile + the Software; + + b. Translate the Software; + + c. Reproduce the Software; + + d. Publicly display the Software; or + + e. Prepare derivative works based upon the Software. + + 4. Use of Other Material is Prohibited. Use, in any manner, of + the trademarks, such as Quake(tm) and the NIN(r) logo, logos, symbols, + art work, images, screen displays or screenshots, sound effects, music, + and other such material contained within, generated by or relating to + the Software is prohibited. + + 5. Restrictions Apply to Third Parties. The prohibitions and + restrictions described herein apply to anyone in possession of + the Software. + + 6. Permitted Distribution. So long as this Agreement + accompanies the Software at all times, ID grants to Providers the + limited right to distribute, free of charge, except normal access + fees, and by electronic means only, the Software; provided, however, + the Software must be so electronically distributed only in a + compressed format. The term "Providers," as used in the foregoing + sentence, shall mean persons whose business it is to provide + services on the Internet, on commercial online networks, or on the + BBS. Anyone who receives the Software from a Provider shall be + limited to all the terms and conditions of this Agreement. Further, + ID grants to you, the end-user, the limited right to distribute, + free of charge only, the Software as a whole. + + 7. Copyright. The Software is owned by ID and is protected by + United States copyright laws and international treaty provisions. + You must treat the Software like any other copyrighted material, + except that you may make copies of the Software to give to other + persons. You may not charge or receive any consideration from any + other person for the receipt or use of the Software. You agree to + use your best efforts to see that any user of the Software licensed + hereunder complies with this Agreement. + + 8. Limited Warranty. ID warrants that if properly installed and + operated on a computer for which it is designed, the Software will + perform substantially in accordance with its designed purpose for a + period of ninety (90) days from the date the Software is first + obtained by an end-user. ID's entire liability and your exclusive + remedy shall be, at ID's option, either (a) return of the retail + price paid, if any, or (b) repair or replacement of the Software + that does not meet ID's Limited Warranty. To make a warranty claim, + return the Software to the point of purchase, accompanied by proof + of purchase, your name, your address, and a statement of defect, or + return the Software with the above information to ID. This Limited + Warranty is void if failure of the Software has resulted in whole + or in part from accident, abuse, misapplication or violation of this + Agreement. Any replacement Software will be warranted for the + remainder of the original warranty period or thirty (30) days, + whichever is longer. This warranty allocates risks of product + failure between Licensee and ID. ID's product pricing reflects this + allocation of risk and the limitations of liability contained in + this warranty. + + 9. NO OTHER WARRANTIES. ID DISCLAIMS ALL OTHER WARRANTIES, + EITHER EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO, IMPLIED + WARRANTIES OF MERCHANTABILITY OR FITNESS FOR A pARTICULAR PURPOSE + WITH RESPECT TO THE SOFTWARE AND THE ACCOMPANYING WRITTEN MATERIALS, + IF ANY. THIS LIMITED WARRANTY GIVES YOU SPECIFIC LEGAL RIGHTS. YOU + MAY HAVE OTHERS WHICH VARY FROM JURISDICTION TO JURISDICTION. ID + DOES NOT WARRANT THAT THE OPERATION OF THE SOFTWARE WILL BE + UNINTERRUPTED, ERROR FREE OR MEET LICENSEE'S SPECIFIC REQUIREMENTS. + THE WARRANTY SET FORTH ABOVE IS IN LIEU OF ALL OTHER EXPRESS + WARRANTIES WHETHER ORAL OR WRITTEN. THE AGENTS, EMPLOYEES, + DISTRIBUTORS, AND DEALERS OF ID ARE NOT AUTHORIZED TO MAKE + MODIFICATIONS TO THIS WARRANTY, OR ADDITIONAL WARRANTIES ON BEHALF + OF ID. ADDITIONAL STATEMENTS SUCH AS DEALER ADVERTISING OR + PRESENTATIONS, WHETHER ORAL OR WRITTEN, DO NOT CONSTITUTE WARRANTIES + BY ID AND SHOULD NOT BE RELIED UPON. + + 10. Exclusive Remedies. You agree that your exclusive remedy + against ID, its affiliates, contractors, suppliers, and agents for + loss or damage caused by any defect or failure in the Software + regardless of the form of action, whether in contract,tort, + including negligence, strict liability or otherwise, shall be the + return of the retail purchase price paid, if any, or replacement of + the Software. This Agreement shall be construed in accordance with + and governed by the laws of the State of Texas. Copyright and other + proprietary matters will be governed by United States laws and + international treaties. IN ANY CASE, ID SHALL NOT BE LIABLE FOR LOSS + OF DATA, LOSS OF PROFITS, LOST SAVINGS, SPECIAL, INCIDENTAL, + CONSEQUENTIAL, INDIRECT OR OTHER SIMILAR DAMAGES ARISING FROM BREACH + OF WARRANTY, BREACH OF CONTRACT, NEGLIGENCE, OR OTHER LEGAL THEORY + EVEN IF ID OR ITS AGENT HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH + DAMAGES, OR FOR ANY CLAIM BY ANY OTHER PARTY. Some jurisdictions do + not allow the exclusion or limitation of incidental or consequential + damages, so the above limitation or exclusion may not apply to you. + + 11. General Provisions. Neither this Agreement nor any part or + portion hereof shall be assigned or sublicensed, except as described + herein. Should any provision of this Agreement be held to be void, + invalid, unenforceable or illegal by a court, the validity and + enforceability of the other provisions shall not be affected thereby. + If any provision is determined to be unenforceable, you agree to a + modification of such provision to provide for enforcement of the + provision's intent, to the extent permitted by applicable law. Failure + of a party to enforce any provision of this Agreement shall not + constitute or be construed as a waiver of such provision or of the + right to enforce such provision. If you fail to comply with any terms + of this Agreement, YOUR LICENSE IS AUTOMATICALLY TERMINATED. + + YOU ACKNOWLEDGE THAT YOU HAVE READ THIS AGREEMENT, YOU UNDERSTAND + THIS AGREEMENT, AND UNDERSTAND THAT BY CONTINUING THE INSTALLATION + OF THE SOFTWARE, BY LOADING OR RUNNING THE SOFTWARE, OR BY PLACING + OR COPYING THE SOFTWARE ONTO YOUR COMPUTER HARD DRIVE, YOU AGREE TO + BE BOUND BY THIS AGREEMENT'S TERMS AND CONDITIONS. YOU FURTHER + AGREE THAT, EXCEPT FOR WRITTEN SEPARATE AGREEMENTS BETWEEN ID AND + YOU, THIS AGREEMENT IS A COMPLETE AND EXCLUSIVE STATEMENT OF THE + RIGHTS AND LIABILITIES OF THE PARTIES. THIS AGREEMENT SUPERSEDES + ALL PRIOR ORAL AGREEMENTS, PROPOSALS OR UNDERSTANDINGS, AND ANY + OTHER COMMUNICATIONS BETWEEN ID AND YOU RELATING TO THE SUBJECT + MATTER OF THIS AGREEMENT. + +June 21, 1996 + +SHAREWARE VERSION: QUAKE LIMITED USE SOFTWARE LICENSE AGREEMENT +(DWC:dw:3406.0024:DWC\doc:1163) -- cgit v1.2.3