From b2951690415054ae8705c07f8df7a4ba7cde382a Mon Sep 17 00:00:00 2001 From: wyatt8740 Date: Mon, 6 Jan 2014 11:55:31 -0500 Subject: Updated for modern linux i386 systems - fixed makefiles, added X11 and GLX makefiles and README --- WinQuake/debugi386/bin/glquake.glx | Bin 0 -> 1051408 bytes WinQuake/debugi386/bin/id1/config.cfg | 84 ++++++++++++++++++++++++ WinQuake/debugi386/bin/id1/glquake/armor.ms2 | Bin 0 -> 1836 bytes WinQuake/debugi386/bin/id1/glquake/backpack.ms2 | Bin 0 -> 2032 bytes WinQuake/debugi386/bin/id1/glquake/bolt.ms2 | Bin 0 -> 688 bytes WinQuake/debugi386/bin/id1/glquake/bolt2.ms2 | Bin 0 -> 520 bytes WinQuake/debugi386/bin/id1/glquake/bolt3.ms2 | Bin 0 -> 520 bytes WinQuake/debugi386/bin/id1/glquake/demon.ms2 | Bin 0 -> 5384 bytes WinQuake/debugi386/bin/id1/glquake/eyes.ms2 | Bin 0 -> 316 bytes WinQuake/debugi386/bin/id1/glquake/flame.ms2 | Bin 0 -> 2540 bytes WinQuake/debugi386/bin/id1/glquake/flame2.ms2 | Bin 0 -> 1800 bytes WinQuake/debugi386/bin/id1/glquake/g_nail.ms2 | Bin 0 -> 4748 bytes WinQuake/debugi386/bin/id1/glquake/g_rock.ms2 | Bin 0 -> 3748 bytes WinQuake/debugi386/bin/id1/glquake/g_shot.ms2 | Bin 0 -> 1748 bytes WinQuake/debugi386/bin/id1/glquake/gib1.ms2 | Bin 0 -> 600 bytes WinQuake/debugi386/bin/id1/glquake/gib2.ms2 | Bin 0 -> 1780 bytes WinQuake/debugi386/bin/id1/glquake/gib3.ms2 | Bin 0 -> 420 bytes WinQuake/debugi386/bin/id1/glquake/grenade.ms2 | Bin 0 -> 320 bytes WinQuake/debugi386/bin/id1/glquake/h_demon.ms2 | Bin 0 -> 1676 bytes WinQuake/debugi386/bin/id1/glquake/h_ogre.ms2 | Bin 0 -> 732 bytes WinQuake/debugi386/bin/id1/glquake/h_player.ms2 | Bin 0 -> 828 bytes WinQuake/debugi386/bin/id1/glquake/h_wizard.ms2 | Bin 0 -> 544 bytes WinQuake/debugi386/bin/id1/glquake/h_zombie.ms2 | Bin 0 -> 936 bytes WinQuake/debugi386/bin/id1/glquake/invisibl.ms2 | Bin 0 -> 916 bytes WinQuake/debugi386/bin/id1/glquake/lavaball.ms2 | Bin 0 -> 420 bytes WinQuake/debugi386/bin/id1/glquake/missile.ms2 | Bin 0 -> 1296 bytes WinQuake/debugi386/bin/id1/glquake/ogre.ms2 | Bin 0 -> 6192 bytes WinQuake/debugi386/bin/id1/glquake/player.ms2 | Bin 0 -> 7988 bytes WinQuake/debugi386/bin/id1/glquake/s_spike.ms2 | Bin 0 -> 116 bytes WinQuake/debugi386/bin/id1/glquake/spike.ms2 | Bin 0 -> 116 bytes WinQuake/debugi386/bin/id1/glquake/v_axe.ms2 | Bin 0 -> 3676 bytes WinQuake/debugi386/bin/id1/glquake/v_light.ms2 | Bin 0 -> 3616 bytes WinQuake/debugi386/bin/id1/glquake/v_nail.ms2 | Bin 0 -> 4004 bytes WinQuake/debugi386/bin/id1/glquake/v_nail2.ms2 | Bin 0 -> 3860 bytes WinQuake/debugi386/bin/id1/glquake/v_rock.ms2 | Bin 0 -> 1108 bytes WinQuake/debugi386/bin/id1/glquake/v_rock2.ms2 | Bin 0 -> 2620 bytes WinQuake/debugi386/bin/id1/glquake/v_shot.ms2 | Bin 0 -> 2416 bytes WinQuake/debugi386/bin/id1/glquake/v_shot2.ms2 | Bin 0 -> 3208 bytes WinQuake/debugi386/bin/id1/glquake/w_g_key.ms2 | Bin 0 -> 2496 bytes WinQuake/debugi386/bin/id1/glquake/w_spike.ms2 | Bin 0 -> 1936 bytes WinQuake/debugi386/bin/id1/glquake/wizard.ms2 | Bin 0 -> 3100 bytes WinQuake/debugi386/bin/id1/glquake/zom_gib.ms2 | Bin 0 -> 420 bytes WinQuake/debugi386/bin/id1/glquake/zombie.ms2 | Bin 0 -> 7144 bytes WinQuake/debugi386/bin/id1/pak0.pak | Bin 0 -> 18276119 bytes WinQuake/debugi386/bin/id1/pak1.pak | Bin 0 -> 34257856 bytes 45 files changed, 84 insertions(+) create mode 100755 WinQuake/debugi386/bin/glquake.glx create mode 100644 WinQuake/debugi386/bin/id1/config.cfg create mode 100644 WinQuake/debugi386/bin/id1/glquake/armor.ms2 create mode 100644 WinQuake/debugi386/bin/id1/glquake/backpack.ms2 create mode 100644 WinQuake/debugi386/bin/id1/glquake/bolt.ms2 create mode 100644 WinQuake/debugi386/bin/id1/glquake/bolt2.ms2 create mode 100644 WinQuake/debugi386/bin/id1/glquake/bolt3.ms2 create mode 100644 WinQuake/debugi386/bin/id1/glquake/demon.ms2 create mode 100644 WinQuake/debugi386/bin/id1/glquake/eyes.ms2 create mode 100644 WinQuake/debugi386/bin/id1/glquake/flame.ms2 create mode 100644 WinQuake/debugi386/bin/id1/glquake/flame2.ms2 create mode 100644 WinQuake/debugi386/bin/id1/glquake/g_nail.ms2 create mode 100644 WinQuake/debugi386/bin/id1/glquake/g_rock.ms2 create mode 100644 WinQuake/debugi386/bin/id1/glquake/g_shot.ms2 create mode 100644 WinQuake/debugi386/bin/id1/glquake/gib1.ms2 create mode 100644 WinQuake/debugi386/bin/id1/glquake/gib2.ms2 create mode 100644 WinQuake/debugi386/bin/id1/glquake/gib3.ms2 create mode 100644 WinQuake/debugi386/bin/id1/glquake/grenade.ms2 create mode 100644 WinQuake/debugi386/bin/id1/glquake/h_demon.ms2 create mode 100644 WinQuake/debugi386/bin/id1/glquake/h_ogre.ms2 create mode 100644 WinQuake/debugi386/bin/id1/glquake/h_player.ms2 create mode 100644 WinQuake/debugi386/bin/id1/glquake/h_wizard.ms2 create mode 100644 WinQuake/debugi386/bin/id1/glquake/h_zombie.ms2 create mode 100644 WinQuake/debugi386/bin/id1/glquake/invisibl.ms2 create mode 100644 WinQuake/debugi386/bin/id1/glquake/lavaball.ms2 create mode 100644 WinQuake/debugi386/bin/id1/glquake/missile.ms2 create mode 100644 WinQuake/debugi386/bin/id1/glquake/ogre.ms2 create mode 100644 WinQuake/debugi386/bin/id1/glquake/player.ms2 create mode 100644 WinQuake/debugi386/bin/id1/glquake/s_spike.ms2 create mode 100644 WinQuake/debugi386/bin/id1/glquake/spike.ms2 create mode 100644 WinQuake/debugi386/bin/id1/glquake/v_axe.ms2 create mode 100644 WinQuake/debugi386/bin/id1/glquake/v_light.ms2 create mode 100644 WinQuake/debugi386/bin/id1/glquake/v_nail.ms2 create mode 100644 WinQuake/debugi386/bin/id1/glquake/v_nail2.ms2 create mode 100644 WinQuake/debugi386/bin/id1/glquake/v_rock.ms2 create mode 100644 WinQuake/debugi386/bin/id1/glquake/v_rock2.ms2 create mode 100644 WinQuake/debugi386/bin/id1/glquake/v_shot.ms2 create mode 100644 WinQuake/debugi386/bin/id1/glquake/v_shot2.ms2 create mode 100644 WinQuake/debugi386/bin/id1/glquake/w_g_key.ms2 create mode 100644 WinQuake/debugi386/bin/id1/glquake/w_spike.ms2 create mode 100644 WinQuake/debugi386/bin/id1/glquake/wizard.ms2 create mode 100644 WinQuake/debugi386/bin/id1/glquake/zom_gib.ms2 create mode 100644 WinQuake/debugi386/bin/id1/glquake/zombie.ms2 create mode 100644 WinQuake/debugi386/bin/id1/pak0.pak create mode 100644 WinQuake/debugi386/bin/id1/pak1.pak (limited to 'WinQuake/debugi386/bin') diff --git a/WinQuake/debugi386/bin/glquake.glx b/WinQuake/debugi386/bin/glquake.glx new file mode 100755 index 0000000..ca6da0f Binary files /dev/null and b/WinQuake/debugi386/bin/glquake.glx differ diff --git a/WinQuake/debugi386/bin/id1/config.cfg b/WinQuake/debugi386/bin/id1/config.cfg new file mode 100644 index 0000000..2773495 --- /dev/null +++ b/WinQuake/debugi386/bin/id1/config.cfg @@ -0,0 +1,84 @@ +bind "TAB" "+showscores " +bind "ENTER" "+jump " +bind "ESCAPE" "togglemenu " +bind "SPACE" "+jump " +bind "+" "sizeup " +bind "," "+moveleft " +bind "-" "sizedown " +bind "." "+moveright " +bind "/" "impulse 10 " +bind "0" "impulse 0 " +bind "1" "impulse 1 " +bind "2" "impulse 2 " +bind "3" "impulse 3 " +bind "4" "impulse 4 " +bind "5" "impulse 5 " +bind "6" "impulse 6 " +bind "7" "impulse 7 " +bind "8" "impulse 8 " +bind "=" "sizeup " +bind "\" "+mlook " +bind "`" "toggleconsole " +bind "a" "+lookup " +bind "c" "+movedown " +bind "d" "+moveup " +bind "t" "messagemode " +bind "z" "+lookdown " +bind "~" "toggleconsole " +bind "UPARROW" "+forward " +bind "DOWNARROW" "+back " +bind "LEFTARROW" "+left " +bind "RIGHTARROW" "+right " +bind "ALT" "+strafe " +bind "CTRL" "+attack " +bind "SHIFT" "+speed " +bind "F1" "help " +bind "F2" "menu_save " +bind "F3" "menu_load " +bind "F4" "menu_options " +bind "F5" "menu_multiplayer " +bind "F6" "echo Quicksaving...; wait; save quick " +bind "F9" "echo Quickloading...; wait; load quick " +bind "F10" "quit " +bind "F11" "zoom_in " +bind "F12" "screenshot " +bind "INS" "+klook " +bind "DEL" "+lookdown " +bind "PGDN" "+lookup " +bind "END" "centerview " +bind "MOUSE1" "+attack " +bind "MOUSE2" "+forward " +bind "MOUSE3" "+mlook " +bind "PAUSE" "pause " +m_side "0.8" +m_forward "1" +m_yaw "0.022" +m_pitch "0.022000" +sensitivity "3.500000" +lookstrafe "0.000000" +lookspring "0.000000" +cl_backspeed "200.000000" +cl_forwardspeed "200.000000" +_cl_color "85.000000" +_cl_name "steph" +_snd_mixahead "0.1" +bgmvolume "1.000000" +volume "1.000000" +gl_triplebuffer "1" +viewsize "110.000000" +_config_modem_hangup "AT H" +_config_modem_init "" +_config_modem_clear "ATZ" +_config_modem_dialtype "T" +_config_com_modem "1.000000" +_config_com_baud "57600.000000" +_config_com_irq "4.000000" +_config_com_port "1016.000000" +gl_subdivide_size "128" +saved4 "0" +saved3 "0" +saved2 "0" +saved1 "0" +savedgamecfg "0" +gamma "0.650000" +crosshair "0" diff --git a/WinQuake/debugi386/bin/id1/glquake/armor.ms2 b/WinQuake/debugi386/bin/id1/glquake/armor.ms2 new file mode 100644 index 0000000..8610113 Binary files 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