From a8f828a066773a59fdf646299359d35ae0e845af Mon Sep 17 00:00:00 2001 From: wyatt8740 Date: Mon, 6 Jan 2014 12:02:16 -0500 Subject: Removed accidental upload of copyrighted map files --- WinQuake/glquake2.h | 418 ++++++++++++++++++++++++++-------------------------- 1 file changed, 209 insertions(+), 209 deletions(-) (limited to 'WinQuake/glquake2.h') diff --git a/WinQuake/glquake2.h b/WinQuake/glquake2.h index 06ea6f7..877f546 100644 --- a/WinQuake/glquake2.h +++ b/WinQuake/glquake2.h @@ -1,209 +1,209 @@ -/* -Copyright (C) 1996-1997 Id Software, Inc. - -This program is free software; you can redistribute it and/or -modify it under the terms of the GNU General Public License -as published by the Free Software Foundation; either version 2 -of the License, or (at your option) any later version. - -This program is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - -See the GNU General Public License for more details. - -You should have received a copy of the GNU General Public License -along with this program; if not, write to the Free Software -Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. - -*/ -// disable data conversion warnings - -#pragma warning(disable : 4244) // MIPS -#pragma warning(disable : 4136) // X86 -#pragma warning(disable : 4051) // ALPHA - -#include - -#include -#include - -void GL_BeginRendering (int *x, int *y, int *width, int *height); -void GL_EndRendering (void); - - -// Function prototypes for the Texture Object Extension routines -typedef GLboolean (APIENTRY *ARETEXRESFUNCPTR)(GLsizei, const GLuint *, - const GLboolean *); -typedef void (APIENTRY *BINDTEXFUNCPTR)(GLenum, GLuint); -typedef void (APIENTRY *DELTEXFUNCPTR)(GLsizei, const GLuint *); -typedef void (APIENTRY *GENTEXFUNCPTR)(GLsizei, GLuint *); -typedef GLboolean (APIENTRY *ISTEXFUNCPTR)(GLuint); -typedef void (APIENTRY *PRIORTEXFUNCPTR)(GLsizei, const GLuint *, - const GLclampf *); -typedef void (APIENTRY *TEXSUBIMAGEPTR)(int, int, int, int, int, int, int, int, void *); - -extern BINDTEXFUNCPTR bindTexFunc; -extern DELTEXFUNCPTR delTexFunc; -extern TEXSUBIMAGEPTR TexSubImage2DFunc; - -extern int texture_extension_number; -extern int texture_mode; - -extern float gldepthmin, gldepthmax; - -void GL_Upload32 (unsigned *data, int width, int height, qboolean mipmap, qboolean alpha, qboolean modulate); -void GL_Upload8 (byte *data, int width, int height, qboolean mipmap, qboolean alpha, qboolean modulate); -int GL_LoadTexture (char *identifier, int width, int height, byte *data, int mipmap, int alpha, int modulate); -int GL_FindTexture (char *identifier); - -typedef struct -{ - float x, y, z; - float s, t; - float r, g, b; -} glvert_t; - -extern glvert_t glv; - -extern int glx, gly, glwidth, glheight; - -extern PROC glArrayElementEXT; -extern PROC glColorPointerEXT; -extern PROC glTexturePointerEXT; -extern PROC glVertexPointerEXT; - - -// r_local.h -- private refresh defs - -#define MAXALIASVERTS 2000 // TODO: tune this - -#define ALIAS_BASE_SIZE_RATIO (1.0 / 11.0) - // normalizing factor so player model works out to about - // 1 pixel per triangle -#define MAX_LBM_HEIGHT 480 - -#define TILE_SIZE 128 // size of textures generated by R_GenTiledSurf - -#define SKYSHIFT 7 -#define SKYSIZE (1 << SKYSHIFT) -#define SKYMASK (SKYSIZE - 1) - -#define BACKFACE_EPSILON 0.01 - - -void R_TimeRefresh_f (void); -void R_ReadPointFile_f (void); -texture_t *R_TextureAnimation (texture_t *base); - -typedef struct surfcache_s -{ - struct surfcache_s *next; - struct surfcache_s **owner; // NULL is an empty chunk of memory - int lightadj[MAXLIGHTMAPS]; // checked for strobe flush - int dlight; - int size; // including header - unsigned width; - unsigned height; // DEBUG only needed for debug - float mipscale; - struct texture_s *texture; // checked for animating textures - byte data[4]; // width*height elements -} surfcache_t; - - -typedef struct -{ - pixel_t *surfdat; // destination for generated surface - int rowbytes; // destination logical width in bytes - msurface_t *surf; // description for surface to generate - fixed8_t lightadj[MAXLIGHTMAPS]; - // adjust for lightmap levels for dynamic lighting - texture_t *texture; // corrected for animating textures - int surfmip; // mipmapped ratio of surface texels / world pixels - int surfwidth; // in mipmapped texels - int surfheight; // in mipmapped texels -} drawsurf_t; - - -typedef enum { - pt_static, pt_grav, pt_slowgrav, pt_fire, pt_explode, pt_explode2, pt_blob, pt_blob2 -} ptype_t; - -// !!! if this is changed, it must be changed in d_ifacea.h too !!! -typedef struct particle_s -{ -// driver-usable fields - vec3_t org; - float color; -// drivers never touch the following fields - struct particle_s *next; - vec3_t vel; - float ramp; - float die; - ptype_t type; -} particle_t; - - -//==================================================== - - -extern entity_t r_worldentity; -extern qboolean r_cache_thrash; // compatability -extern vec3_t modelorg, r_entorigin; -extern entity_t *currententity; -extern int r_visframecount; // ??? what difs? -extern int r_framecount; -extern mplane_t frustum[4]; -extern int c_brush_polys, c_alias_polys; - - -// -// view origin -// -extern vec3_t vup; -extern vec3_t vpn; -extern vec3_t vright; -extern vec3_t r_origin; - -// -// screen size info -// -extern refdef_t r_refdef; -extern mleaf_t *r_viewleaf, *r_oldviewleaf; -extern texture_t *r_notexture_mip; -extern int d_lightstylevalue[256]; // 8.8 fraction of base light value - -extern qboolean envmap; -extern int currenttexture; -extern int particletexture; -extern int playertextures; - -extern int skytexturenum; // index in cl.loadmodel, not gl texture object - -extern cvar_t r_drawentities; -extern cvar_t r_drawworld; -extern cvar_t r_drawviewmodel; -extern cvar_t r_speeds; -extern cvar_t r_waterwarp; -extern cvar_t r_fullbright; -extern cvar_t r_lightmap; -extern cvar_t r_shadows; -extern cvar_t r_dynamic; - -extern cvar_t gl_clear; -extern cvar_t gl_cull; -extern cvar_t gl_poly; -extern cvar_t gl_texsort; -extern cvar_t gl_smoothmodels; -extern cvar_t gl_affinemodels; -extern cvar_t gl_fogblend; -extern cvar_t gl_polyblend; -extern cvar_t gl_keeptjunctions; -extern cvar_t gl_reporttjunctions; - -extern int gl_lightmap_format; -extern int gl_solid_format; -extern int gl_alpha_format; - -void R_TranslatePlayerSkin (int playernum); -void GL_Bind (int texnum); +/* +Copyright (C) 1996-1997 Id Software, Inc. + +This program is free software; you can redistribute it and/or +modify it under the terms of the GNU General Public License +as published by the Free Software Foundation; either version 2 +of the License, or (at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + +See the GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program; if not, write to the Free Software +Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + +*/ +// disable data conversion warnings + +#pragma warning(disable : 4244) // MIPS +#pragma warning(disable : 4136) // X86 +#pragma warning(disable : 4051) // ALPHA + +#include + +#include +#include + +void GL_BeginRendering (int *x, int *y, int *width, int *height); +void GL_EndRendering (void); + + +// Function prototypes for the Texture Object Extension routines +typedef GLboolean (APIENTRY *ARETEXRESFUNCPTR)(GLsizei, const GLuint *, + const GLboolean *); +typedef void (APIENTRY *BINDTEXFUNCPTR)(GLenum, GLuint); +typedef void (APIENTRY *DELTEXFUNCPTR)(GLsizei, const GLuint *); +typedef void (APIENTRY *GENTEXFUNCPTR)(GLsizei, GLuint *); +typedef GLboolean (APIENTRY *ISTEXFUNCPTR)(GLuint); +typedef void (APIENTRY *PRIORTEXFUNCPTR)(GLsizei, const GLuint *, + const GLclampf *); +typedef void (APIENTRY *TEXSUBIMAGEPTR)(int, int, int, int, int, int, int, int, void *); + +extern BINDTEXFUNCPTR bindTexFunc; +extern DELTEXFUNCPTR delTexFunc; +extern TEXSUBIMAGEPTR TexSubImage2DFunc; + +extern int texture_extension_number; +extern int texture_mode; + +extern float gldepthmin, gldepthmax; + +void GL_Upload32 (unsigned *data, int width, int height, qboolean mipmap, qboolean alpha, qboolean modulate); +void GL_Upload8 (byte *data, int width, int height, qboolean mipmap, qboolean alpha, qboolean modulate); +int GL_LoadTexture (char *identifier, int width, int height, byte *data, int mipmap, int alpha, int modulate); +int GL_FindTexture (char *identifier); + +typedef struct +{ + float x, y, z; + float s, t; + float r, g, b; +} glvert_t; + +extern glvert_t glv; + +extern int glx, gly, glwidth, glheight; + +extern PROC glArrayElementEXT; +extern PROC glColorPointerEXT; +extern PROC glTexturePointerEXT; +extern PROC glVertexPointerEXT; + + +// r_local.h -- private refresh defs + +#define MAXALIASVERTS 2000 // TODO: tune this + +#define ALIAS_BASE_SIZE_RATIO (1.0 / 11.0) + // normalizing factor so player model works out to about + // 1 pixel per triangle +#define MAX_LBM_HEIGHT 480 + +#define TILE_SIZE 128 // size of textures generated by R_GenTiledSurf + +#define SKYSHIFT 7 +#define SKYSIZE (1 << SKYSHIFT) +#define SKYMASK (SKYSIZE - 1) + +#define BACKFACE_EPSILON 0.01 + + +void R_TimeRefresh_f (void); +void R_ReadPointFile_f (void); +texture_t *R_TextureAnimation (texture_t *base); + +typedef struct surfcache_s +{ + struct surfcache_s *next; + struct surfcache_s **owner; // NULL is an empty chunk of memory + int lightadj[MAXLIGHTMAPS]; // checked for strobe flush + int dlight; + int size; // including header + unsigned width; + unsigned height; // DEBUG only needed for debug + float mipscale; + struct texture_s *texture; // checked for animating textures + byte data[4]; // width*height elements +} surfcache_t; + + +typedef struct +{ + pixel_t *surfdat; // destination for generated surface + int rowbytes; // destination logical width in bytes + msurface_t *surf; // description for surface to generate + fixed8_t lightadj[MAXLIGHTMAPS]; + // adjust for lightmap levels for dynamic lighting + texture_t *texture; // corrected for animating textures + int surfmip; // mipmapped ratio of surface texels / world pixels + int surfwidth; // in mipmapped texels + int surfheight; // in mipmapped texels +} drawsurf_t; + + +typedef enum { + pt_static, pt_grav, pt_slowgrav, pt_fire, pt_explode, pt_explode2, pt_blob, pt_blob2 +} ptype_t; + +// !!! if this is changed, it must be changed in d_ifacea.h too !!! +typedef struct particle_s +{ +// driver-usable fields + vec3_t org; + float color; +// drivers never touch the following fields + struct particle_s *next; + vec3_t vel; + float ramp; + float die; + ptype_t type; +} particle_t; + + +//==================================================== + + +extern entity_t r_worldentity; +extern qboolean r_cache_thrash; // compatability +extern vec3_t modelorg, r_entorigin; +extern entity_t *currententity; +extern int r_visframecount; // ??? what difs? +extern int r_framecount; +extern mplane_t frustum[4]; +extern int c_brush_polys, c_alias_polys; + + +// +// view origin +// +extern vec3_t vup; +extern vec3_t vpn; +extern vec3_t vright; +extern vec3_t r_origin; + +// +// screen size info +// +extern refdef_t r_refdef; +extern mleaf_t *r_viewleaf, *r_oldviewleaf; +extern texture_t *r_notexture_mip; +extern int d_lightstylevalue[256]; // 8.8 fraction of base light value + +extern qboolean envmap; +extern int currenttexture; +extern int particletexture; +extern int playertextures; + +extern int skytexturenum; // index in cl.loadmodel, not gl texture object + +extern cvar_t r_drawentities; +extern cvar_t r_drawworld; +extern cvar_t r_drawviewmodel; +extern cvar_t r_speeds; +extern cvar_t r_waterwarp; +extern cvar_t r_fullbright; +extern cvar_t r_lightmap; +extern cvar_t r_shadows; +extern cvar_t r_dynamic; + +extern cvar_t gl_clear; +extern cvar_t gl_cull; +extern cvar_t gl_poly; +extern cvar_t gl_texsort; +extern cvar_t gl_smoothmodels; +extern cvar_t gl_affinemodels; +extern cvar_t gl_fogblend; +extern cvar_t gl_polyblend; +extern cvar_t gl_keeptjunctions; +extern cvar_t gl_reporttjunctions; + +extern int gl_lightmap_format; +extern int gl_solid_format; +extern int gl_alpha_format; + +void R_TranslatePlayerSkin (int playernum); +void GL_Bind (int texnum); -- cgit v1.2.3