From a8f828a066773a59fdf646299359d35ae0e845af Mon Sep 17 00:00:00 2001 From: wyatt8740 Date: Mon, 6 Jan 2014 12:02:16 -0500 Subject: Removed accidental upload of copyrighted map files --- WinQuake/kit/3DFX.TXT | 556 +++++++++++++++++++++++++------------------------- 1 file changed, 278 insertions(+), 278 deletions(-) (limited to 'WinQuake/kit/3DFX.TXT') diff --git a/WinQuake/kit/3DFX.TXT b/WinQuake/kit/3DFX.TXT index 283fdd3..6c0aa1d 100644 --- a/WinQuake/kit/3DFX.TXT +++ b/WinQuake/kit/3DFX.TXT @@ -1,279 +1,279 @@ -GLQuake Drivers for Voodoo Graphics Based 3D Accelerators -Preliminary Release 2 - -Copyright ( 1997 3Dfx Interactive, Inc. ) -All Rights Reserved - -3Dfx Interactive, Inc. -www: www.3dfx.com -news: news.3dfx.com - ------------------------------------------------------------------------ -NOTE: GLQuake requires DirectX 2.0 or DirectX 3.0 -(Needed for DirectSound support) - -DirectX 2.0 or DirectX 3.0 can be installed from the media provided -with your Voodoo Based 3D Accelerator. ------------------------------------------------------------------------ - - - -Release Notes for GLQuake Preliminary Release 2 (Quake Version 1.07) - ------------------------------------------------------------------------ -What's in the distribution? ------------------------------------------------------------------------ -This distribution contains GLQuake Drivers for Voodoo Graphics Based 3D -Accelerators. These drivers were tested on the following boards: - -- Diamond Monster 3D -- Orchid Righteous 3D -- 3Dfx Interactive reference boards - -NOTE: The enclosed drivers are not meant to replace any Direct3D or -Glide drivers provided by your Voodoo Graphics card manufacturer. -Please obtain supported drivers from: - -- Diamond supported drivers can be obtained from www.diamondmm.com -- Orchid supported drivers can be obtained from www.orchid.com - - -Included Files --------------- - -OPENGL32.DLL - QuakeGL Interface to Voodoo Graphics -FXMEMMAP.VXD - Voodoo Graphics VXD -GLQUAKE.EXE - ID Software provided GLQUAKE.EXE -README.TXT - ID Software provided README.TXT -READ3DFX.TXT - This File - -All enclosed files MUST reside in your Quake directory and not in the -Windows\SYSTEM directory. - -OEMSR2 users: Do NOT replace OPENGL32.DLL located in your -Windows\SYSTEM directory. - - - ------------------------------------------------------------------------ -Installation ------------------------------------------------------------------------ - -Requirements ------------- - -- Voodoo Graphics Based 3D Accelerator -- Windows 95 -- A PC with a Pentium 90 or higher CPU -- 16MB of RAM -- 2D Video card set at 16 bit or higher color - -Installation ------------- - -Adding GLQuake Driver Support ------------------------------ -1) Install the FULL Version (Not the Shareware version!) of Quake. - -2) Copy the GLQUAKE.EXE and other associated files from the GLQuake - ZIP file to your Quake Directory. (Use Windows Explorer) - -3) Copy the enclosed OPENGL32.DLL file to your Quake Directory. - (Use Windows Explorer) NOTE: DO NOT COPY OPENGL32.DLL to your - Windows\SYSTEM directory - -4) Create a Desktop Shortcut for GLQuake: Using the right mouse button - drag the GLQUAKE.EXE file from Windows Explorer to the Desktop. - When prompted choose "Create Shortcut" - -5) Create an autoexec.cfg file in the ID1\ directory of your quake - installation if you do not already have one. Add the line - - gl_playermip "2" - - to the file. - -6) Start GLQuake by running the shortcut. - - -Troubleshooting and Frequently Asked Questions ----------------------------------------------- - -1. Will GLQuake work with shareware Quake? - -No, the full registered version of Quake is required. - - - -2. Do I need any other drivers to run GLQuake on Voodoo Graphics? - -Just make sure that the FXMEMMAP.VXD file is in your Windows\SYSTEM -directory and that DirectX 2.0, DirectX 3.0 or DirectX 3.0a are -installed as GLQuake uses DirectSound. The latest version of DirectX -can be obtained from: - http://www.microsoft.com/mediadev/download/isdk.htm - - - -3. I installed GLQuake and try to run the GLQUAKE.EXE file but I get a -"no RGB fullscreen modes available" How do I get GLQuake to run? - -Make sure that your 2D video card is set to 16bit color (65K colors, -not 16 colors). In addition, do not start GLQuake from a full screen -MS-DOS prompt. - - - -4. GLQuake comes up for a little while then drops me back to the -Windows 95 desktop, what's wrong? - -Your Virtual Memory settings on your system should be increased. Open -Control Panel, System - click on the Performance tab and then click on -Virtual Memory. Adjust the settings so that the minimum swap file size -is 80MB. You may also want to delete all the mesh files - do this by -deleting the quake\ID1\glquake directory. - - - -5. Why does GLQuake try to connect to my Internet connection whenever -it starts? - -GLQuake uses Windows networking. Auto-Dial is likely enabled in your -Internet Control Panel or in Internet Explorer Options. Single -Player users: To disable Network use in GLQuake and prevent the -network connection screen from coming up, add "-nolan" to the -GLQUAKE.EXE command line, example: - GLQUAKE.EXE -nolan - - - - -6. I have a three button mouse, but I can't use or set the middle -button in GLQuake, what's wrong? - -To use a three button mouse with GLQuake, your Windows mouse driver -must support three buttons. Use the Logitech PS/2, Serial or Bus -driver instead of the Microsoft or Standard PS/2, Serial or Bus driver. -Also, make certain that your Mouse control panel sets the middle button -to "middle" and not "double click". - - - -7. Mouse input seems jumpy, how do I fix that? - -From the console (hit the ~ tilde key), enter m_filter 1 -This option can be added to the AUTOEXEC.CFG file (in the \ID1 -directory). You may also add this option to the GLQUAKE.EXE command -line, example: - GLQUAKE.EXE +m_filter 1 - - - -8. While playing GLQuake the sound stutters, how do I fix it? - -If your sound card does not support DirectSound, you may encounter -stuttering sound during game play. Try adding the following value to -the CONFIG.CFG file (in the quake\ID1 directory): - _snd_mixahead ".14" - - - -9. When I hit ALT-TAB or the Windows start button to switch to another -application why do I return to a 640x480 display? - -GLQuake by default needs to keep the 2D display at 640x480 while it is -running. To return the display to your normal setting you must exit -GLQuake. To prevent this, add the following to the GLQUAKE.EXE command -line options "+_windowed_mouse 1" and "-window" example: - GLQUAKE.EXE +_windowed_mouse 1 -window - - - -10. GLQuake multiplayer can't find other games or won't connect. - -GLQuake uses Windows 95 Networking. Verify that the correct networking -components are installed and that you can connect to the other machine -using File and print sharing or TCP/IP ping. If you are using IPX also -make certain that the frame type is the same on all the systems. - - - -11. GLQuake multiplayer slows down alot, how do I fix it? - -Add gl_playermip 2 to the AUTOEXEC.CFG file (in the \ID1 directory) -You may however add "+gl_playermip 2" to the GLQUAKE.EXE command line, -example: - GLQUAKE.EXE +gl_playermip 2 - - - -12. Does the Activision(r) Scourge of Armagon add-on (Mission Pack 1) -work with GLQuake? - -Yes, start GLQUAKE.EXE with a "-hipnotic" switch. Example: - GLQUAKE.EXE -hipnotic - - - -13. Do other 3rd party quake levels work with GLQuake? - -Not all 3rd party levels have been tested, some may not work properly -or optimally. - - - -14. Will GLQuake use a Voodoo Graphics accelerator under Windows NT? - -The 3Dfx GLQuake drivers currently only work under Windows 95. - - - -15. After installing GLQuake the OpenGL screen savers in Windows 95 -(OEMSR2) don't work. What's wrong? - -The OpenGL Windows 95 screen savers in OEMSR2 will fail if you copied -the OPENGL32.DLL file that comes with GLQuake to your Windows\SYSTEM -directory. The 3Dfx OPENGL32.DLL file only works with Quake. It will -not run with other OpenGL applications. If you copied the 3Dfx -OPENGL32.DLL to your Windows\SYSTEM directory and need to restore the -Microsoft provided OPENGL32.DLL, follow these steps: - - OEMSR2 Users - ------------ - 1) Insert your Windows 95 CD into your CD-ROM drive - 2) Open a MS-DOS prompt, (Click Start, Programs, MS-DOS Prompt) - 3) Switch to the Windows\SYSTEM directory, ie: - C: - CD\Windows\system - 4) At the command prompt, enter: - EXTRACT /A E:\WIN95 opengl32.dll - (Substitute E:\ for your CD-ROM drive letter) - - Standard Windows 95 Users - ------------------------- - 1) Download and reinstall OpenGL for Windows 95 from the source - you previously used. - - - -16. How do I get support for GLQuake - -GLQuake is currently unsupported. You may however find answers to -questions on various Quake dedicated websites. 3Dfx provides a GLQuake -newsgroup on news.3dfx.com (Newsgroup name is 3dfx.games.glquake ) to -discuss GLQuake with other users. 3Dfx also provides a regularly -updated GLQuake FAQ at: http://www.3dfx.com/game_dev/quake_faq.html - - - -16. How do I send a bug report? - -If your problem is not resolved in this document or our updated FAQ -(please see #15) and your bug is related to visual quality, performance -or stability send an email to quake_bugs@3dfx.com - Describe your -system configuration (CPU Type, CPU Speed, 2D Video Card type, Amount -of Memory, Virtual Memory Size..etc.) and how to recreate the bug. - - -Voodoo Graphics is a trademark of 3Dfx Interactive, Inc. All other +GLQuake Drivers for Voodoo Graphics Based 3D Accelerators +Preliminary Release 2 + +Copyright ( 1997 3Dfx Interactive, Inc. ) +All Rights Reserved + +3Dfx Interactive, Inc. +www: www.3dfx.com +news: news.3dfx.com + +----------------------------------------------------------------------- +NOTE: GLQuake requires DirectX 2.0 or DirectX 3.0 +(Needed for DirectSound support) + +DirectX 2.0 or DirectX 3.0 can be installed from the media provided +with your Voodoo Based 3D Accelerator. +----------------------------------------------------------------------- + + + +Release Notes for GLQuake Preliminary Release 2 (Quake Version 1.07) + +----------------------------------------------------------------------- +What's in the distribution? +----------------------------------------------------------------------- +This distribution contains GLQuake Drivers for Voodoo Graphics Based 3D +Accelerators. These drivers were tested on the following boards: + +- Diamond Monster 3D +- Orchid Righteous 3D +- 3Dfx Interactive reference boards + +NOTE: The enclosed drivers are not meant to replace any Direct3D or +Glide drivers provided by your Voodoo Graphics card manufacturer. +Please obtain supported drivers from: + +- Diamond supported drivers can be obtained from www.diamondmm.com +- Orchid supported drivers can be obtained from www.orchid.com + + +Included Files +-------------- + +OPENGL32.DLL - QuakeGL Interface to Voodoo Graphics +FXMEMMAP.VXD - Voodoo Graphics VXD +GLQUAKE.EXE - ID Software provided GLQUAKE.EXE +README.TXT - ID Software provided README.TXT +READ3DFX.TXT - This File + +All enclosed files MUST reside in your Quake directory and not in the +Windows\SYSTEM directory. + +OEMSR2 users: Do NOT replace OPENGL32.DLL located in your +Windows\SYSTEM directory. + + + +----------------------------------------------------------------------- +Installation +----------------------------------------------------------------------- + +Requirements +------------ + +- Voodoo Graphics Based 3D Accelerator +- Windows 95 +- A PC with a Pentium 90 or higher CPU +- 16MB of RAM +- 2D Video card set at 16 bit or higher color + +Installation +------------ + +Adding GLQuake Driver Support +----------------------------- +1) Install the FULL Version (Not the Shareware version!) of Quake. + +2) Copy the GLQUAKE.EXE and other associated files from the GLQuake + ZIP file to your Quake Directory. (Use Windows Explorer) + +3) Copy the enclosed OPENGL32.DLL file to your Quake Directory. + (Use Windows Explorer) NOTE: DO NOT COPY OPENGL32.DLL to your + Windows\SYSTEM directory + +4) Create a Desktop Shortcut for GLQuake: Using the right mouse button + drag the GLQUAKE.EXE file from Windows Explorer to the Desktop. + When prompted choose "Create Shortcut" + +5) Create an autoexec.cfg file in the ID1\ directory of your quake + installation if you do not already have one. Add the line + + gl_playermip "2" + + to the file. + +6) Start GLQuake by running the shortcut. + + +Troubleshooting and Frequently Asked Questions +---------------------------------------------- + +1. Will GLQuake work with shareware Quake? + +No, the full registered version of Quake is required. + + + +2. Do I need any other drivers to run GLQuake on Voodoo Graphics? + +Just make sure that the FXMEMMAP.VXD file is in your Windows\SYSTEM +directory and that DirectX 2.0, DirectX 3.0 or DirectX 3.0a are +installed as GLQuake uses DirectSound. The latest version of DirectX +can be obtained from: + http://www.microsoft.com/mediadev/download/isdk.htm + + + +3. I installed GLQuake and try to run the GLQUAKE.EXE file but I get a +"no RGB fullscreen modes available" How do I get GLQuake to run? + +Make sure that your 2D video card is set to 16bit color (65K colors, +not 16 colors). In addition, do not start GLQuake from a full screen +MS-DOS prompt. + + + +4. GLQuake comes up for a little while then drops me back to the +Windows 95 desktop, what's wrong? + +Your Virtual Memory settings on your system should be increased. Open +Control Panel, System - click on the Performance tab and then click on +Virtual Memory. Adjust the settings so that the minimum swap file size +is 80MB. You may also want to delete all the mesh files - do this by +deleting the quake\ID1\glquake directory. + + + +5. Why does GLQuake try to connect to my Internet connection whenever +it starts? + +GLQuake uses Windows networking. Auto-Dial is likely enabled in your +Internet Control Panel or in Internet Explorer Options. Single +Player users: To disable Network use in GLQuake and prevent the +network connection screen from coming up, add "-nolan" to the +GLQUAKE.EXE command line, example: + GLQUAKE.EXE -nolan + + + + +6. I have a three button mouse, but I can't use or set the middle +button in GLQuake, what's wrong? + +To use a three button mouse with GLQuake, your Windows mouse driver +must support three buttons. Use the Logitech PS/2, Serial or Bus +driver instead of the Microsoft or Standard PS/2, Serial or Bus driver. +Also, make certain that your Mouse control panel sets the middle button +to "middle" and not "double click". + + + +7. Mouse input seems jumpy, how do I fix that? + +From the console (hit the ~ tilde key), enter m_filter 1 +This option can be added to the AUTOEXEC.CFG file (in the \ID1 +directory). You may also add this option to the GLQUAKE.EXE command +line, example: + GLQUAKE.EXE +m_filter 1 + + + +8. While playing GLQuake the sound stutters, how do I fix it? + +If your sound card does not support DirectSound, you may encounter +stuttering sound during game play. Try adding the following value to +the CONFIG.CFG file (in the quake\ID1 directory): + _snd_mixahead ".14" + + + +9. When I hit ALT-TAB or the Windows start button to switch to another +application why do I return to a 640x480 display? + +GLQuake by default needs to keep the 2D display at 640x480 while it is +running. To return the display to your normal setting you must exit +GLQuake. To prevent this, add the following to the GLQUAKE.EXE command +line options "+_windowed_mouse 1" and "-window" example: + GLQUAKE.EXE +_windowed_mouse 1 -window + + + +10. GLQuake multiplayer can't find other games or won't connect. + +GLQuake uses Windows 95 Networking. Verify that the correct networking +components are installed and that you can connect to the other machine +using File and print sharing or TCP/IP ping. If you are using IPX also +make certain that the frame type is the same on all the systems. + + + +11. GLQuake multiplayer slows down alot, how do I fix it? + +Add gl_playermip 2 to the AUTOEXEC.CFG file (in the \ID1 directory) +You may however add "+gl_playermip 2" to the GLQUAKE.EXE command line, +example: + GLQUAKE.EXE +gl_playermip 2 + + + +12. Does the Activision(r) Scourge of Armagon add-on (Mission Pack 1) +work with GLQuake? + +Yes, start GLQUAKE.EXE with a "-hipnotic" switch. Example: + GLQUAKE.EXE -hipnotic + + + +13. Do other 3rd party quake levels work with GLQuake? + +Not all 3rd party levels have been tested, some may not work properly +or optimally. + + + +14. Will GLQuake use a Voodoo Graphics accelerator under Windows NT? + +The 3Dfx GLQuake drivers currently only work under Windows 95. + + + +15. After installing GLQuake the OpenGL screen savers in Windows 95 +(OEMSR2) don't work. What's wrong? + +The OpenGL Windows 95 screen savers in OEMSR2 will fail if you copied +the OPENGL32.DLL file that comes with GLQuake to your Windows\SYSTEM +directory. The 3Dfx OPENGL32.DLL file only works with Quake. It will +not run with other OpenGL applications. If you copied the 3Dfx +OPENGL32.DLL to your Windows\SYSTEM directory and need to restore the +Microsoft provided OPENGL32.DLL, follow these steps: + + OEMSR2 Users + ------------ + 1) Insert your Windows 95 CD into your CD-ROM drive + 2) Open a MS-DOS prompt, (Click Start, Programs, MS-DOS Prompt) + 3) Switch to the Windows\SYSTEM directory, ie: + C: + CD\Windows\system + 4) At the command prompt, enter: + EXTRACT /A E:\WIN95 opengl32.dll + (Substitute E:\ for your CD-ROM drive letter) + + Standard Windows 95 Users + ------------------------- + 1) Download and reinstall OpenGL for Windows 95 from the source + you previously used. + + + +16. How do I get support for GLQuake + +GLQuake is currently unsupported. You may however find answers to +questions on various Quake dedicated websites. 3Dfx provides a GLQuake +newsgroup on news.3dfx.com (Newsgroup name is 3dfx.games.glquake ) to +discuss GLQuake with other users. 3Dfx also provides a regularly +updated GLQuake FAQ at: http://www.3dfx.com/game_dev/quake_faq.html + + + +16. How do I send a bug report? + +If your problem is not resolved in this document or our updated FAQ +(please see #15) and your bug is related to visual quality, performance +or stability send an email to quake_bugs@3dfx.com - Describe your +system configuration (CPU Type, CPU Speed, 2D Video Card type, Amount +of Memory, Virtual Memory Size..etc.) and how to recreate the bug. + + +Voodoo Graphics is a trademark of 3Dfx Interactive, Inc. All other trademarks are the property of their respective owners. \ No newline at end of file -- cgit v1.2.3