From 0023db327bc1db00068284b70e1db45857aeee35 Mon Sep 17 00:00:00 2001 From: Travis Bradshaw Date: Tue, 31 Jan 2012 14:32:09 -0600 Subject: The Quake sources as originally release under the GPL license on December 21, 1999 --- WinQuake/quakedef.h | 335 ++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 335 insertions(+) create mode 100644 WinQuake/quakedef.h (limited to 'WinQuake/quakedef.h') diff --git a/WinQuake/quakedef.h b/WinQuake/quakedef.h new file mode 100644 index 0000000..e451827 --- /dev/null +++ b/WinQuake/quakedef.h @@ -0,0 +1,335 @@ +/* +Copyright (C) 1996-1997 Id Software, Inc. + +This program is free software; you can redistribute it and/or +modify it under the terms of the GNU General Public License +as published by the Free Software Foundation; either version 2 +of the License, or (at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + +See the GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program; if not, write to the Free Software +Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + +*/ +// quakedef.h -- primary header for client + +//#define GLTEST // experimental stuff + +#define QUAKE_GAME // as opposed to utilities + +#define VERSION 1.09 +#define GLQUAKE_VERSION 1.00 +#define D3DQUAKE_VERSION 0.01 +#define WINQUAKE_VERSION 0.996 +#define LINUX_VERSION 1.30 +#define X11_VERSION 1.10 + +//define PARANOID // speed sapping error checking + +#ifdef QUAKE2 +#define GAMENAME "id1" // directory to look in by default +#else +#define GAMENAME "id1" +#endif + +#include +#include +#include +#include +#include +#include + +#if defined(_WIN32) && !defined(WINDED) + +#if defined(_M_IX86) +#define __i386__ 1 +#endif + +void VID_LockBuffer (void); +void VID_UnlockBuffer (void); + +#else + +#define VID_LockBuffer() +#define VID_UnlockBuffer() + +#endif + +#if defined __i386__ // && !defined __sun__ +#define id386 1 +#else +#define id386 0 +#endif + +#if id386 +#define UNALIGNED_OK 1 // set to 0 if unaligned accesses are not supported +#else +#define UNALIGNED_OK 0 +#endif + +// !!! if this is changed, it must be changed in d_ifacea.h too !!! +#define CACHE_SIZE 32 // used to align key data structures + +#define UNUSED(x) (x = x) // for pesky compiler / lint warnings + +#define MINIMUM_MEMORY 0x550000 +#define MINIMUM_MEMORY_LEVELPAK (MINIMUM_MEMORY + 0x100000) + +#define MAX_NUM_ARGVS 50 + +// up / down +#define PITCH 0 + +// left / right +#define YAW 1 + +// fall over +#define ROLL 2 + + +#define MAX_QPATH 64 // max length of a quake game pathname +#define MAX_OSPATH 128 // max length of a filesystem pathname + +#define ON_EPSILON 0.1 // point on plane side epsilon + +#define MAX_MSGLEN 8000 // max length of a reliable message +#define MAX_DATAGRAM 1024 // max length of unreliable message + +// +// per-level limits +// +#define MAX_EDICTS 600 // FIXME: ouch! ouch! ouch! +#define MAX_LIGHTSTYLES 64 +#define MAX_MODELS 256 // these are sent over the net as bytes +#define MAX_SOUNDS 256 // so they cannot be blindly increased + +#define SAVEGAME_COMMENT_LENGTH 39 + +#define MAX_STYLESTRING 64 + +// +// stats are integers communicated to the client by the server +// +#define MAX_CL_STATS 32 +#define STAT_HEALTH 0 +#define STAT_FRAGS 1 +#define STAT_WEAPON 2 +#define STAT_AMMO 3 +#define STAT_ARMOR 4 +#define STAT_WEAPONFRAME 5 +#define STAT_SHELLS 6 +#define STAT_NAILS 7 +#define STAT_ROCKETS 8 +#define STAT_CELLS 9 +#define STAT_ACTIVEWEAPON 10 +#define STAT_TOTALSECRETS 11 +#define STAT_TOTALMONSTERS 12 +#define STAT_SECRETS 13 // bumped on client side by svc_foundsecret +#define STAT_MONSTERS 14 // bumped by svc_killedmonster + +// stock defines + +#define IT_SHOTGUN 1 +#define IT_SUPER_SHOTGUN 2 +#define IT_NAILGUN 4 +#define IT_SUPER_NAILGUN 8 +#define IT_GRENADE_LAUNCHER 16 +#define IT_ROCKET_LAUNCHER 32 +#define IT_LIGHTNING 64 +#define IT_SUPER_LIGHTNING 128 +#define IT_SHELLS 256 +#define IT_NAILS 512 +#define IT_ROCKETS 1024 +#define IT_CELLS 2048 +#define IT_AXE 4096 +#define IT_ARMOR1 8192 +#define IT_ARMOR2 16384 +#define IT_ARMOR3 32768 +#define IT_SUPERHEALTH 65536 +#define IT_KEY1 131072 +#define IT_KEY2 262144 +#define IT_INVISIBILITY 524288 +#define IT_INVULNERABILITY 1048576 +#define IT_SUIT 2097152 +#define IT_QUAD 4194304 +#define IT_SIGIL1 (1<<28) +#define IT_SIGIL2 (1<<29) +#define IT_SIGIL3 (1<<30) +#define IT_SIGIL4 (1<<31) + +//=========================================== +//rogue changed and added defines + +#define RIT_SHELLS 128 +#define RIT_NAILS 256 +#define RIT_ROCKETS 512 +#define RIT_CELLS 1024 +#define RIT_AXE 2048 +#define RIT_LAVA_NAILGUN 4096 +#define RIT_LAVA_SUPER_NAILGUN 8192 +#define RIT_MULTI_GRENADE 16384 +#define RIT_MULTI_ROCKET 32768 +#define RIT_PLASMA_GUN 65536 +#define RIT_ARMOR1 8388608 +#define RIT_ARMOR2 16777216 +#define RIT_ARMOR3 33554432 +#define RIT_LAVA_NAILS 67108864 +#define RIT_PLASMA_AMMO 134217728 +#define RIT_MULTI_ROCKETS 268435456 +#define RIT_SHIELD 536870912 +#define RIT_ANTIGRAV 1073741824 +#define RIT_SUPERHEALTH 2147483648 + +//MED 01/04/97 added hipnotic defines +//=========================================== +//hipnotic added defines +#define HIT_PROXIMITY_GUN_BIT 16 +#define HIT_MJOLNIR_BIT 7 +#define HIT_LASER_CANNON_BIT 23 +#define HIT_PROXIMITY_GUN (1<