From a8f828a066773a59fdf646299359d35ae0e845af Mon Sep 17 00:00:00 2001 From: wyatt8740 Date: Mon, 6 Jan 2014 12:02:16 -0500 Subject: Removed accidental upload of copyrighted map files --- WinQuake/r_part.c | 1600 ++++++++++++++++++++++++++--------------------------- 1 file changed, 800 insertions(+), 800 deletions(-) (limited to 'WinQuake/r_part.c') diff --git a/WinQuake/r_part.c b/WinQuake/r_part.c index 3db22ab..5586440 100644 --- a/WinQuake/r_part.c +++ b/WinQuake/r_part.c @@ -1,800 +1,800 @@ -/* -Copyright (C) 1996-1997 Id Software, Inc. - -This program is free software; you can redistribute it and/or -modify it under the terms of the GNU General Public License -as published by the Free Software Foundation; either version 2 -of the License, or (at your option) any later version. - -This program is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - -See the GNU General Public License for more details. - -You should have received a copy of the GNU General Public License -along with this program; if not, write to the Free Software -Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. - -*/ - -#include "quakedef.h" -#include "r_local.h" - -#define MAX_PARTICLES 2048 // default max # of particles at one - // time -#define ABSOLUTE_MIN_PARTICLES 512 // no fewer than this no matter what's - // on the command line - -int ramp1[8] = {0x6f, 0x6d, 0x6b, 0x69, 0x67, 0x65, 0x63, 0x61}; -int ramp2[8] = {0x6f, 0x6e, 0x6d, 0x6c, 0x6b, 0x6a, 0x68, 0x66}; -int ramp3[8] = {0x6d, 0x6b, 6, 5, 4, 3}; - -particle_t *active_particles, *free_particles; - -particle_t *particles; -int r_numparticles; - -vec3_t r_pright, r_pup, r_ppn; - - -/* -=============== -R_InitParticles -=============== -*/ -void R_InitParticles (void) -{ - int i; - - i = COM_CheckParm ("-particles"); - - if (i) - { - r_numparticles = (int)(Q_atoi(com_argv[i+1])); - if (r_numparticles < ABSOLUTE_MIN_PARTICLES) - r_numparticles = ABSOLUTE_MIN_PARTICLES; - } - else - { - r_numparticles = MAX_PARTICLES; - } - - particles = (particle_t *) - Hunk_AllocName (r_numparticles * sizeof(particle_t), "particles"); -} - -#ifdef QUAKE2 -void R_DarkFieldParticles (entity_t *ent) -{ - int i, j, k; - particle_t *p; - float vel; - vec3_t dir; - vec3_t org; - - org[0] = ent->origin[0]; - org[1] = ent->origin[1]; - org[2] = ent->origin[2]; - for (i=-16 ; i<16 ; i+=8) - for (j=-16 ; j<16 ; j+=8) - for (k=0 ; k<32 ; k+=8) - { - if (!free_particles) - return; - p = free_particles; - free_particles = p->next; - p->next = active_particles; - active_particles = p; - - p->die = cl.time + 0.2 + (rand()&7) * 0.02; - p->color = 150 + rand()%6; - p->type = pt_slowgrav; - - dir[0] = j*8; - dir[1] = i*8; - dir[2] = k*8; - - p->org[0] = org[0] + i + (rand()&3); - p->org[1] = org[1] + j + (rand()&3); - p->org[2] = org[2] + k + (rand()&3); - - VectorNormalize (dir); - vel = 50 + (rand()&63); - VectorScale (dir, vel, p->vel); - } -} -#endif - - -/* -=============== -R_EntityParticles -=============== -*/ - -#define NUMVERTEXNORMALS 162 -extern float r_avertexnormals[NUMVERTEXNORMALS][3]; -vec3_t avelocities[NUMVERTEXNORMALS]; -float beamlength = 16; -vec3_t avelocity = {23, 7, 3}; -float partstep = 0.01; -float timescale = 0.01; - -void R_EntityParticles (entity_t *ent) -{ - int count; - int i; - particle_t *p; - float angle; - float sr, sp, sy, cr, cp, cy; - vec3_t forward; - float dist; - - dist = 64; - count = 50; - -if (!avelocities[0][0]) -{ -for (i=0 ; inext; - p->next = active_particles; - active_particles = p; - - p->die = cl.time + 0.01; - p->color = 0x6f; - p->type = pt_explode; - - p->org[0] = ent->origin[0] + r_avertexnormals[i][0]*dist + forward[0]*beamlength; - p->org[1] = ent->origin[1] + r_avertexnormals[i][1]*dist + forward[1]*beamlength; - p->org[2] = ent->origin[2] + r_avertexnormals[i][2]*dist + forward[2]*beamlength; - } -} - - -/* -=============== -R_ClearParticles -=============== -*/ -void R_ClearParticles (void) -{ - int i; - - free_particles = &particles[0]; - active_particles = NULL; - - for (i=0 ;inext; - p->next = active_particles; - active_particles = p; - - p->die = 99999; - p->color = (-c)&15; - p->type = pt_static; - VectorCopy (vec3_origin, p->vel); - VectorCopy (org, p->org); - } - - fclose (f); - Con_Printf ("%i points read\n", c); -} - -/* -=============== -R_ParseParticleEffect - -Parse an effect out of the server message -=============== -*/ -void R_ParseParticleEffect (void) -{ - vec3_t org, dir; - int i, count, msgcount, color; - - for (i=0 ; i<3 ; i++) - org[i] = MSG_ReadCoord (); - for (i=0 ; i<3 ; i++) - dir[i] = MSG_ReadChar () * (1.0/16); - msgcount = MSG_ReadByte (); - color = MSG_ReadByte (); - -if (msgcount == 255) - count = 1024; -else - count = msgcount; - - R_RunParticleEffect (org, dir, color, count); -} - -/* -=============== -R_ParticleExplosion - -=============== -*/ -void R_ParticleExplosion (vec3_t org) -{ - int i, j; - particle_t *p; - - for (i=0 ; i<1024 ; i++) - { - if (!free_particles) - return; - p = free_particles; - free_particles = p->next; - p->next = active_particles; - active_particles = p; - - p->die = cl.time + 5; - p->color = ramp1[0]; - p->ramp = rand()&3; - if (i & 1) - { - p->type = pt_explode; - for (j=0 ; j<3 ; j++) - { - p->org[j] = org[j] + ((rand()%32)-16); - p->vel[j] = (rand()%512)-256; - } - } - else - { - p->type = pt_explode2; - for (j=0 ; j<3 ; j++) - { - p->org[j] = org[j] + ((rand()%32)-16); - p->vel[j] = (rand()%512)-256; - } - } - } -} - -/* -=============== -R_ParticleExplosion2 - -=============== -*/ -void R_ParticleExplosion2 (vec3_t org, int colorStart, int colorLength) -{ - int i, j; - particle_t *p; - int colorMod = 0; - - for (i=0; i<512; i++) - { - if (!free_particles) - return; - p = free_particles; - free_particles = p->next; - p->next = active_particles; - active_particles = p; - - p->die = cl.time + 0.3; - p->color = colorStart + (colorMod % colorLength); - colorMod++; - - p->type = pt_blob; - for (j=0 ; j<3 ; j++) - { - p->org[j] = org[j] + ((rand()%32)-16); - p->vel[j] = (rand()%512)-256; - } - } -} - -/* -=============== -R_BlobExplosion - -=============== -*/ -void R_BlobExplosion (vec3_t org) -{ - int i, j; - particle_t *p; - - for (i=0 ; i<1024 ; i++) - { - if (!free_particles) - return; - p = free_particles; - free_particles = p->next; - p->next = active_particles; - active_particles = p; - - p->die = cl.time + 1 + (rand()&8)*0.05; - - if (i & 1) - { - p->type = pt_blob; - p->color = 66 + rand()%6; - for (j=0 ; j<3 ; j++) - { - p->org[j] = org[j] + ((rand()%32)-16); - p->vel[j] = (rand()%512)-256; - } - } - else - { - p->type = pt_blob2; - p->color = 150 + rand()%6; - for (j=0 ; j<3 ; j++) - { - p->org[j] = org[j] + ((rand()%32)-16); - p->vel[j] = (rand()%512)-256; - } - } - } -} - -/* -=============== -R_RunParticleEffect - -=============== -*/ -void R_RunParticleEffect (vec3_t org, vec3_t dir, int color, int count) -{ - int i, j; - particle_t *p; - - for (i=0 ; inext; - p->next = active_particles; - active_particles = p; - - if (count == 1024) - { // rocket explosion - p->die = cl.time + 5; - p->color = ramp1[0]; - p->ramp = rand()&3; - if (i & 1) - { - p->type = pt_explode; - for (j=0 ; j<3 ; j++) - { - p->org[j] = org[j] + ((rand()%32)-16); - p->vel[j] = (rand()%512)-256; - } - } - else - { - p->type = pt_explode2; - for (j=0 ; j<3 ; j++) - { - p->org[j] = org[j] + ((rand()%32)-16); - p->vel[j] = (rand()%512)-256; - } - } - } - else - { - p->die = cl.time + 0.1*(rand()%5); - p->color = (color&~7) + (rand()&7); - p->type = pt_slowgrav; - for (j=0 ; j<3 ; j++) - { - p->org[j] = org[j] + ((rand()&15)-8); - p->vel[j] = dir[j]*15;// + (rand()%300)-150; - } - } - } -} - - -/* -=============== -R_LavaSplash - -=============== -*/ -void R_LavaSplash (vec3_t org) -{ - int i, j, k; - particle_t *p; - float vel; - vec3_t dir; - - for (i=-16 ; i<16 ; i++) - for (j=-16 ; j<16 ; j++) - for (k=0 ; k<1 ; k++) - { - if (!free_particles) - return; - p = free_particles; - free_particles = p->next; - p->next = active_particles; - active_particles = p; - - p->die = cl.time + 2 + (rand()&31) * 0.02; - p->color = 224 + (rand()&7); - p->type = pt_slowgrav; - - dir[0] = j*8 + (rand()&7); - dir[1] = i*8 + (rand()&7); - dir[2] = 256; - - p->org[0] = org[0] + dir[0]; - p->org[1] = org[1] + dir[1]; - p->org[2] = org[2] + (rand()&63); - - VectorNormalize (dir); - vel = 50 + (rand()&63); - VectorScale (dir, vel, p->vel); - } -} - -/* -=============== -R_TeleportSplash - -=============== -*/ -void R_TeleportSplash (vec3_t org) -{ - int i, j, k; - particle_t *p; - float vel; - vec3_t dir; - - for (i=-16 ; i<16 ; i+=4) - for (j=-16 ; j<16 ; j+=4) - for (k=-24 ; k<32 ; k+=4) - { - if (!free_particles) - return; - p = free_particles; - free_particles = p->next; - p->next = active_particles; - active_particles = p; - - p->die = cl.time + 0.2 + (rand()&7) * 0.02; - p->color = 7 + (rand()&7); - p->type = pt_slowgrav; - - dir[0] = j*8; - dir[1] = i*8; - dir[2] = k*8; - - p->org[0] = org[0] + i + (rand()&3); - p->org[1] = org[1] + j + (rand()&3); - p->org[2] = org[2] + k + (rand()&3); - - VectorNormalize (dir); - vel = 50 + (rand()&63); - VectorScale (dir, vel, p->vel); - } -} - -void R_RocketTrail (vec3_t start, vec3_t end, int type) -{ - vec3_t vec; - float len; - int j; - particle_t *p; - int dec; - static int tracercount; - - VectorSubtract (end, start, vec); - len = VectorNormalize (vec); - if (type < 128) - dec = 3; - else - { - dec = 1; - type -= 128; - } - - while (len > 0) - { - len -= dec; - - if (!free_particles) - return; - p = free_particles; - free_particles = p->next; - p->next = active_particles; - active_particles = p; - - VectorCopy (vec3_origin, p->vel); - p->die = cl.time + 2; - - switch (type) - { - case 0: // rocket trail - p->ramp = (rand()&3); - p->color = ramp3[(int)p->ramp]; - p->type = pt_fire; - for (j=0 ; j<3 ; j++) - p->org[j] = start[j] + ((rand()%6)-3); - break; - - case 1: // smoke smoke - p->ramp = (rand()&3) + 2; - p->color = ramp3[(int)p->ramp]; - p->type = pt_fire; - for (j=0 ; j<3 ; j++) - p->org[j] = start[j] + ((rand()%6)-3); - break; - - case 2: // blood - p->type = pt_grav; - p->color = 67 + (rand()&3); - for (j=0 ; j<3 ; j++) - p->org[j] = start[j] + ((rand()%6)-3); - break; - - case 3: - case 5: // tracer - p->die = cl.time + 0.5; - p->type = pt_static; - if (type == 3) - p->color = 52 + ((tracercount&4)<<1); - else - p->color = 230 + ((tracercount&4)<<1); - - tracercount++; - - VectorCopy (start, p->org); - if (tracercount & 1) - { - p->vel[0] = 30*vec[1]; - p->vel[1] = 30*-vec[0]; - } - else - { - p->vel[0] = 30*-vec[1]; - p->vel[1] = 30*vec[0]; - } - break; - - case 4: // slight blood - p->type = pt_grav; - p->color = 67 + (rand()&3); - for (j=0 ; j<3 ; j++) - p->org[j] = start[j] + ((rand()%6)-3); - len -= 3; - break; - - case 6: // voor trail - p->color = 9*16 + 8 + (rand()&3); - p->type = pt_static; - p->die = cl.time + 0.3; - for (j=0 ; j<3 ; j++) - p->org[j] = start[j] + ((rand()&15)-8); - break; - } - - - VectorAdd (start, vec, start); - } -} - - -/* -=============== -R_DrawParticles -=============== -*/ -extern cvar_t sv_gravity; - -void R_DrawParticles (void) -{ - particle_t *p, *kill; - float grav; - int i; - float time2, time3; - float time1; - float dvel; - float frametime; - -#ifdef GLQUAKE - vec3_t up, right; - float scale; - - GL_Bind(particletexture); - glEnable (GL_BLEND); - glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); - glBegin (GL_TRIANGLES); - - VectorScale (vup, 1.5, up); - VectorScale (vright, 1.5, right); -#else - D_StartParticles (); - - VectorScale (vright, xscaleshrink, r_pright); - VectorScale (vup, yscaleshrink, r_pup); - VectorCopy (vpn, r_ppn); -#endif - frametime = cl.time - cl.oldtime; - time3 = frametime * 15; - time2 = frametime * 10; // 15; - time1 = frametime * 5; - grav = frametime * sv_gravity.value * 0.05; - dvel = 4*frametime; - - for ( ;; ) - { - kill = active_particles; - if (kill && kill->die < cl.time) - { - active_particles = kill->next; - kill->next = free_particles; - free_particles = kill; - continue; - } - break; - } - - for (p=active_particles ; p ; p=p->next) - { - for ( ;; ) - { - kill = p->next; - if (kill && kill->die < cl.time) - { - p->next = kill->next; - kill->next = free_particles; - free_particles = kill; - continue; - } - break; - } - -#ifdef GLQUAKE - // hack a scale up to keep particles from disapearing - scale = (p->org[0] - r_origin[0])*vpn[0] + (p->org[1] - r_origin[1])*vpn[1] - + (p->org[2] - r_origin[2])*vpn[2]; - if (scale < 20) - scale = 1; - else - scale = 1 + scale * 0.004; - glColor3ubv ((byte *)&d_8to24table[(int)p->color]); - glTexCoord2f (0,0); - glVertex3fv (p->org); - glTexCoord2f (1,0); - glVertex3f (p->org[0] + up[0]*scale, p->org[1] + up[1]*scale, p->org[2] + up[2]*scale); - glTexCoord2f (0,1); - glVertex3f (p->org[0] + right[0]*scale, p->org[1] + right[1]*scale, p->org[2] + right[2]*scale); -#else - D_DrawParticle (p); -#endif - p->org[0] += p->vel[0]*frametime; - p->org[1] += p->vel[1]*frametime; - p->org[2] += p->vel[2]*frametime; - - switch (p->type) - { - case pt_static: - break; - case pt_fire: - p->ramp += time1; - if (p->ramp >= 6) - p->die = -1; - else - p->color = ramp3[(int)p->ramp]; - p->vel[2] += grav; - break; - - case pt_explode: - p->ramp += time2; - if (p->ramp >=8) - p->die = -1; - else - p->color = ramp1[(int)p->ramp]; - for (i=0 ; i<3 ; i++) - p->vel[i] += p->vel[i]*dvel; - p->vel[2] -= grav; - break; - - case pt_explode2: - p->ramp += time3; - if (p->ramp >=8) - p->die = -1; - else - p->color = ramp2[(int)p->ramp]; - for (i=0 ; i<3 ; i++) - p->vel[i] -= p->vel[i]*frametime; - p->vel[2] -= grav; - break; - - case pt_blob: - for (i=0 ; i<3 ; i++) - p->vel[i] += p->vel[i]*dvel; - p->vel[2] -= grav; - break; - - case pt_blob2: - for (i=0 ; i<2 ; i++) - p->vel[i] -= p->vel[i]*dvel; - p->vel[2] -= grav; - break; - - case pt_grav: -#ifdef QUAKE2 - p->vel[2] -= grav * 20; - break; -#endif - case pt_slowgrav: - p->vel[2] -= grav; - break; - } - } - -#ifdef GLQUAKE - glEnd (); - glDisable (GL_BLEND); - glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); -#else - D_EndParticles (); -#endif -} - +/* +Copyright (C) 1996-1997 Id Software, Inc. + +This program is free software; you can redistribute it and/or +modify it under the terms of the GNU General Public License +as published by the Free Software Foundation; either version 2 +of the License, or (at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + +See the GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program; if not, write to the Free Software +Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + +*/ + +#include "quakedef.h" +#include "r_local.h" + +#define MAX_PARTICLES 2048 // default max # of particles at one + // time +#define ABSOLUTE_MIN_PARTICLES 512 // no fewer than this no matter what's + // on the command line + +int ramp1[8] = {0x6f, 0x6d, 0x6b, 0x69, 0x67, 0x65, 0x63, 0x61}; +int ramp2[8] = {0x6f, 0x6e, 0x6d, 0x6c, 0x6b, 0x6a, 0x68, 0x66}; +int ramp3[8] = {0x6d, 0x6b, 6, 5, 4, 3}; + +particle_t *active_particles, *free_particles; + +particle_t *particles; +int r_numparticles; + +vec3_t r_pright, r_pup, r_ppn; + + +/* +=============== +R_InitParticles +=============== +*/ +void R_InitParticles (void) +{ + int i; + + i = COM_CheckParm ("-particles"); + + if (i) + { + r_numparticles = (int)(Q_atoi(com_argv[i+1])); + if (r_numparticles < ABSOLUTE_MIN_PARTICLES) + r_numparticles = ABSOLUTE_MIN_PARTICLES; + } + else + { + r_numparticles = MAX_PARTICLES; + } + + particles = (particle_t *) + Hunk_AllocName (r_numparticles * sizeof(particle_t), "particles"); +} + +#ifdef QUAKE2 +void R_DarkFieldParticles (entity_t *ent) +{ + int i, j, k; + particle_t *p; + float vel; + vec3_t dir; + vec3_t org; + + org[0] = ent->origin[0]; + org[1] = ent->origin[1]; + org[2] = ent->origin[2]; + for (i=-16 ; i<16 ; i+=8) + for (j=-16 ; j<16 ; j+=8) + for (k=0 ; k<32 ; k+=8) + { + if (!free_particles) + return; + p = free_particles; + free_particles = p->next; + p->next = active_particles; + active_particles = p; + + p->die = cl.time + 0.2 + (rand()&7) * 0.02; + p->color = 150 + rand()%6; + p->type = pt_slowgrav; + + dir[0] = j*8; + dir[1] = i*8; + dir[2] = k*8; + + p->org[0] = org[0] + i + (rand()&3); + p->org[1] = org[1] + j + (rand()&3); + p->org[2] = org[2] + k + (rand()&3); + + VectorNormalize (dir); + vel = 50 + (rand()&63); + VectorScale (dir, vel, p->vel); + } +} +#endif + + +/* +=============== +R_EntityParticles +=============== +*/ + +#define NUMVERTEXNORMALS 162 +extern float r_avertexnormals[NUMVERTEXNORMALS][3]; +vec3_t avelocities[NUMVERTEXNORMALS]; +float beamlength = 16; +vec3_t avelocity = {23, 7, 3}; +float partstep = 0.01; +float timescale = 0.01; + +void R_EntityParticles (entity_t *ent) +{ + int count; + int i; + particle_t *p; + float angle; + float sr, sp, sy, cr, cp, cy; + vec3_t forward; + float dist; + + dist = 64; + count = 50; + +if (!avelocities[0][0]) +{ +for (i=0 ; inext; + p->next = active_particles; + active_particles = p; + + p->die = cl.time + 0.01; + p->color = 0x6f; + p->type = pt_explode; + + p->org[0] = ent->origin[0] + r_avertexnormals[i][0]*dist + forward[0]*beamlength; + p->org[1] = ent->origin[1] + r_avertexnormals[i][1]*dist + forward[1]*beamlength; + p->org[2] = ent->origin[2] + r_avertexnormals[i][2]*dist + forward[2]*beamlength; + } +} + + +/* +=============== +R_ClearParticles +=============== +*/ +void R_ClearParticles (void) +{ + int i; + + free_particles = &particles[0]; + active_particles = NULL; + + for (i=0 ;inext; + p->next = active_particles; + active_particles = p; + + p->die = 99999; + p->color = (-c)&15; + p->type = pt_static; + VectorCopy (vec3_origin, p->vel); + VectorCopy (org, p->org); + } + + fclose (f); + Con_Printf ("%i points read\n", c); +} + +/* +=============== +R_ParseParticleEffect + +Parse an effect out of the server message +=============== +*/ +void R_ParseParticleEffect (void) +{ + vec3_t org, dir; + int i, count, msgcount, color; + + for (i=0 ; i<3 ; i++) + org[i] = MSG_ReadCoord (); + for (i=0 ; i<3 ; i++) + dir[i] = MSG_ReadChar () * (1.0/16); + msgcount = MSG_ReadByte (); + color = MSG_ReadByte (); + +if (msgcount == 255) + count = 1024; +else + count = msgcount; + + R_RunParticleEffect (org, dir, color, count); +} + +/* +=============== +R_ParticleExplosion + +=============== +*/ +void R_ParticleExplosion (vec3_t org) +{ + int i, j; + particle_t *p; + + for (i=0 ; i<1024 ; i++) + { + if (!free_particles) + return; + p = free_particles; + free_particles = p->next; + p->next = active_particles; + active_particles = p; + + p->die = cl.time + 5; + p->color = ramp1[0]; + p->ramp = rand()&3; + if (i & 1) + { + p->type = pt_explode; + for (j=0 ; j<3 ; j++) + { + p->org[j] = org[j] + ((rand()%32)-16); + p->vel[j] = (rand()%512)-256; + } + } + else + { + p->type = pt_explode2; + for (j=0 ; j<3 ; j++) + { + p->org[j] = org[j] + ((rand()%32)-16); + p->vel[j] = (rand()%512)-256; + } + } + } +} + +/* +=============== +R_ParticleExplosion2 + +=============== +*/ +void R_ParticleExplosion2 (vec3_t org, int colorStart, int colorLength) +{ + int i, j; + particle_t *p; + int colorMod = 0; + + for (i=0; i<512; i++) + { + if (!free_particles) + return; + p = free_particles; + free_particles = p->next; + p->next = active_particles; + active_particles = p; + + p->die = cl.time + 0.3; + p->color = colorStart + (colorMod % colorLength); + colorMod++; + + p->type = pt_blob; + for (j=0 ; j<3 ; j++) + { + p->org[j] = org[j] + ((rand()%32)-16); + p->vel[j] = (rand()%512)-256; + } + } +} + +/* +=============== +R_BlobExplosion + +=============== +*/ +void R_BlobExplosion (vec3_t org) +{ + int i, j; + particle_t *p; + + for (i=0 ; i<1024 ; i++) + { + if (!free_particles) + return; + p = free_particles; + free_particles = p->next; + p->next = active_particles; + active_particles = p; + + p->die = cl.time + 1 + (rand()&8)*0.05; + + if (i & 1) + { + p->type = pt_blob; + p->color = 66 + rand()%6; + for (j=0 ; j<3 ; j++) + { + p->org[j] = org[j] + ((rand()%32)-16); + p->vel[j] = (rand()%512)-256; + } + } + else + { + p->type = pt_blob2; + p->color = 150 + rand()%6; + for (j=0 ; j<3 ; j++) + { + p->org[j] = org[j] + ((rand()%32)-16); + p->vel[j] = (rand()%512)-256; + } + } + } +} + +/* +=============== +R_RunParticleEffect + +=============== +*/ +void R_RunParticleEffect (vec3_t org, vec3_t dir, int color, int count) +{ + int i, j; + particle_t *p; + + for (i=0 ; inext; + p->next = active_particles; + active_particles = p; + + if (count == 1024) + { // rocket explosion + p->die = cl.time + 5; + p->color = ramp1[0]; + p->ramp = rand()&3; + if (i & 1) + { + p->type = pt_explode; + for (j=0 ; j<3 ; j++) + { + p->org[j] = org[j] + ((rand()%32)-16); + p->vel[j] = (rand()%512)-256; + } + } + else + { + p->type = pt_explode2; + for (j=0 ; j<3 ; j++) + { + p->org[j] = org[j] + ((rand()%32)-16); + p->vel[j] = (rand()%512)-256; + } + } + } + else + { + p->die = cl.time + 0.1*(rand()%5); + p->color = (color&~7) + (rand()&7); + p->type = pt_slowgrav; + for (j=0 ; j<3 ; j++) + { + p->org[j] = org[j] + ((rand()&15)-8); + p->vel[j] = dir[j]*15;// + (rand()%300)-150; + } + } + } +} + + +/* +=============== +R_LavaSplash + +=============== +*/ +void R_LavaSplash (vec3_t org) +{ + int i, j, k; + particle_t *p; + float vel; + vec3_t dir; + + for (i=-16 ; i<16 ; i++) + for (j=-16 ; j<16 ; j++) + for (k=0 ; k<1 ; k++) + { + if (!free_particles) + return; + p = free_particles; + free_particles = p->next; + p->next = active_particles; + active_particles = p; + + p->die = cl.time + 2 + (rand()&31) * 0.02; + p->color = 224 + (rand()&7); + p->type = pt_slowgrav; + + dir[0] = j*8 + (rand()&7); + dir[1] = i*8 + (rand()&7); + dir[2] = 256; + + p->org[0] = org[0] + dir[0]; + p->org[1] = org[1] + dir[1]; + p->org[2] = org[2] + (rand()&63); + + VectorNormalize (dir); + vel = 50 + (rand()&63); + VectorScale (dir, vel, p->vel); + } +} + +/* +=============== +R_TeleportSplash + +=============== +*/ +void R_TeleportSplash (vec3_t org) +{ + int i, j, k; + particle_t *p; + float vel; + vec3_t dir; + + for (i=-16 ; i<16 ; i+=4) + for (j=-16 ; j<16 ; j+=4) + for (k=-24 ; k<32 ; k+=4) + { + if (!free_particles) + return; + p = free_particles; + free_particles = p->next; + p->next = active_particles; + active_particles = p; + + p->die = cl.time + 0.2 + (rand()&7) * 0.02; + p->color = 7 + (rand()&7); + p->type = pt_slowgrav; + + dir[0] = j*8; + dir[1] = i*8; + dir[2] = k*8; + + p->org[0] = org[0] + i + (rand()&3); + p->org[1] = org[1] + j + (rand()&3); + p->org[2] = org[2] + k + (rand()&3); + + VectorNormalize (dir); + vel = 50 + (rand()&63); + VectorScale (dir, vel, p->vel); + } +} + +void R_RocketTrail (vec3_t start, vec3_t end, int type) +{ + vec3_t vec; + float len; + int j; + particle_t *p; + int dec; + static int tracercount; + + VectorSubtract (end, start, vec); + len = VectorNormalize (vec); + if (type < 128) + dec = 3; + else + { + dec = 1; + type -= 128; + } + + while (len > 0) + { + len -= dec; + + if (!free_particles) + return; + p = free_particles; + free_particles = p->next; + p->next = active_particles; + active_particles = p; + + VectorCopy (vec3_origin, p->vel); + p->die = cl.time + 2; + + switch (type) + { + case 0: // rocket trail + p->ramp = (rand()&3); + p->color = ramp3[(int)p->ramp]; + p->type = pt_fire; + for (j=0 ; j<3 ; j++) + p->org[j] = start[j] + ((rand()%6)-3); + break; + + case 1: // smoke smoke + p->ramp = (rand()&3) + 2; + p->color = ramp3[(int)p->ramp]; + p->type = pt_fire; + for (j=0 ; j<3 ; j++) + p->org[j] = start[j] + ((rand()%6)-3); + break; + + case 2: // blood + p->type = pt_grav; + p->color = 67 + (rand()&3); + for (j=0 ; j<3 ; j++) + p->org[j] = start[j] + ((rand()%6)-3); + break; + + case 3: + case 5: // tracer + p->die = cl.time + 0.5; + p->type = pt_static; + if (type == 3) + p->color = 52 + ((tracercount&4)<<1); + else + p->color = 230 + ((tracercount&4)<<1); + + tracercount++; + + VectorCopy (start, p->org); + if (tracercount & 1) + { + p->vel[0] = 30*vec[1]; + p->vel[1] = 30*-vec[0]; + } + else + { + p->vel[0] = 30*-vec[1]; + p->vel[1] = 30*vec[0]; + } + break; + + case 4: // slight blood + p->type = pt_grav; + p->color = 67 + (rand()&3); + for (j=0 ; j<3 ; j++) + p->org[j] = start[j] + ((rand()%6)-3); + len -= 3; + break; + + case 6: // voor trail + p->color = 9*16 + 8 + (rand()&3); + p->type = pt_static; + p->die = cl.time + 0.3; + for (j=0 ; j<3 ; j++) + p->org[j] = start[j] + ((rand()&15)-8); + break; + } + + + VectorAdd (start, vec, start); + } +} + + +/* +=============== +R_DrawParticles +=============== +*/ +extern cvar_t sv_gravity; + +void R_DrawParticles (void) +{ + particle_t *p, *kill; + float grav; + int i; + float time2, time3; + float time1; + float dvel; + float frametime; + +#ifdef GLQUAKE + vec3_t up, right; + float scale; + + GL_Bind(particletexture); + glEnable (GL_BLEND); + glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); + glBegin (GL_TRIANGLES); + + VectorScale (vup, 1.5, up); + VectorScale (vright, 1.5, right); +#else + D_StartParticles (); + + VectorScale (vright, xscaleshrink, r_pright); + VectorScale (vup, yscaleshrink, r_pup); + VectorCopy (vpn, r_ppn); +#endif + frametime = cl.time - cl.oldtime; + time3 = frametime * 15; + time2 = frametime * 10; // 15; + time1 = frametime * 5; + grav = frametime * sv_gravity.value * 0.05; + dvel = 4*frametime; + + for ( ;; ) + { + kill = active_particles; + if (kill && kill->die < cl.time) + { + active_particles = kill->next; + kill->next = free_particles; + free_particles = kill; + continue; + } + break; + } + + for (p=active_particles ; p ; p=p->next) + { + for ( ;; ) + { + kill = p->next; + if (kill && kill->die < cl.time) + { + p->next = kill->next; + kill->next = free_particles; + free_particles = kill; + continue; + } + break; + } + +#ifdef GLQUAKE + // hack a scale up to keep particles from disapearing + scale = (p->org[0] - r_origin[0])*vpn[0] + (p->org[1] - r_origin[1])*vpn[1] + + (p->org[2] - r_origin[2])*vpn[2]; + if (scale < 20) + scale = 1; + else + scale = 1 + scale * 0.004; + glColor3ubv ((byte *)&d_8to24table[(int)p->color]); + glTexCoord2f (0,0); + glVertex3fv (p->org); + glTexCoord2f (1,0); + glVertex3f (p->org[0] + up[0]*scale, p->org[1] + up[1]*scale, p->org[2] + up[2]*scale); + glTexCoord2f (0,1); + glVertex3f (p->org[0] + right[0]*scale, p->org[1] + right[1]*scale, p->org[2] + right[2]*scale); +#else + D_DrawParticle (p); +#endif + p->org[0] += p->vel[0]*frametime; + p->org[1] += p->vel[1]*frametime; + p->org[2] += p->vel[2]*frametime; + + switch (p->type) + { + case pt_static: + break; + case pt_fire: + p->ramp += time1; + if (p->ramp >= 6) + p->die = -1; + else + p->color = ramp3[(int)p->ramp]; + p->vel[2] += grav; + break; + + case pt_explode: + p->ramp += time2; + if (p->ramp >=8) + p->die = -1; + else + p->color = ramp1[(int)p->ramp]; + for (i=0 ; i<3 ; i++) + p->vel[i] += p->vel[i]*dvel; + p->vel[2] -= grav; + break; + + case pt_explode2: + p->ramp += time3; + if (p->ramp >=8) + p->die = -1; + else + p->color = ramp2[(int)p->ramp]; + for (i=0 ; i<3 ; i++) + p->vel[i] -= p->vel[i]*frametime; + p->vel[2] -= grav; + break; + + case pt_blob: + for (i=0 ; i<3 ; i++) + p->vel[i] += p->vel[i]*dvel; + p->vel[2] -= grav; + break; + + case pt_blob2: + for (i=0 ; i<2 ; i++) + p->vel[i] -= p->vel[i]*dvel; + p->vel[2] -= grav; + break; + + case pt_grav: +#ifdef QUAKE2 + p->vel[2] -= grav * 20; + break; +#endif + case pt_slowgrav: + p->vel[2] -= grav; + break; + } + } + +#ifdef GLQUAKE + glEnd (); + glDisable (GL_BLEND); + glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); +#else + D_EndParticles (); +#endif +} + -- cgit v1.2.3