From a8f828a066773a59fdf646299359d35ae0e845af Mon Sep 17 00:00:00 2001 From: wyatt8740 Date: Mon, 6 Jan 2014 12:02:16 -0500 Subject: Removed accidental upload of copyrighted map files --- WinQuake/render.h | 316 +++++++++++++++++++++++++++--------------------------- 1 file changed, 158 insertions(+), 158 deletions(-) (limited to 'WinQuake/render.h') diff --git a/WinQuake/render.h b/WinQuake/render.h index b5f8382..30638d7 100644 --- a/WinQuake/render.h +++ b/WinQuake/render.h @@ -1,158 +1,158 @@ -/* -Copyright (C) 1996-1997 Id Software, Inc. - -This program is free software; you can redistribute it and/or -modify it under the terms of the GNU General Public License -as published by the Free Software Foundation; either version 2 -of the License, or (at your option) any later version. - -This program is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - -See the GNU General Public License for more details. - -You should have received a copy of the GNU General Public License -along with this program; if not, write to the Free Software -Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. - -*/ - -// refresh.h -- public interface to refresh functions - -#define MAXCLIPPLANES 11 - -#define TOP_RANGE 16 // soldier uniform colors -#define BOTTOM_RANGE 96 - -//============================================================================= - -typedef struct efrag_s -{ - struct mleaf_s *leaf; - struct efrag_s *leafnext; - struct entity_s *entity; - struct efrag_s *entnext; -} efrag_t; - - -typedef struct entity_s -{ - qboolean forcelink; // model changed - - int update_type; - - entity_state_t baseline; // to fill in defaults in updates - - double msgtime; // time of last update - vec3_t msg_origins[2]; // last two updates (0 is newest) - vec3_t origin; - vec3_t msg_angles[2]; // last two updates (0 is newest) - vec3_t angles; - struct model_s *model; // NULL = no model - struct efrag_s *efrag; // linked list of efrags - int frame; - float syncbase; // for client-side animations - byte *colormap; - int effects; // light, particals, etc - int skinnum; // for Alias models - int visframe; // last frame this entity was - // found in an active leaf - - int dlightframe; // dynamic lighting - int dlightbits; - -// FIXME: could turn these into a union - int trivial_accept; - struct mnode_s *topnode; // for bmodels, first world node - // that splits bmodel, or NULL if - // not split -} entity_t; - -// !!! if this is changed, it must be changed in asm_draw.h too !!! -typedef struct -{ - vrect_t vrect; // subwindow in video for refresh - // FIXME: not need vrect next field here? - vrect_t aliasvrect; // scaled Alias version - int vrectright, vrectbottom; // right & bottom screen coords - int aliasvrectright, aliasvrectbottom; // scaled Alias versions - float vrectrightedge; // rightmost right edge we care about, - // for use in edge list - float fvrectx, fvrecty; // for floating-point compares - float fvrectx_adj, fvrecty_adj; // left and top edges, for clamping - int vrect_x_adj_shift20; // (vrect.x + 0.5 - epsilon) << 20 - int vrectright_adj_shift20; // (vrectright + 0.5 - epsilon) << 20 - float fvrectright_adj, fvrectbottom_adj; - // right and bottom edges, for clamping - float fvrectright; // rightmost edge, for Alias clamping - float fvrectbottom; // bottommost edge, for Alias clamping - float horizontalFieldOfView; // at Z = 1.0, this many X is visible - // 2.0 = 90 degrees - float xOrigin; // should probably allways be 0.5 - float yOrigin; // between be around 0.3 to 0.5 - - vec3_t vieworg; - vec3_t viewangles; - - float fov_x, fov_y; - - int ambientlight; -} refdef_t; - - -// -// refresh -// -extern int reinit_surfcache; - - -extern refdef_t r_refdef; -extern vec3_t r_origin, vpn, vright, vup; - -extern struct texture_s *r_notexture_mip; - - -void R_Init (void); -void R_InitTextures (void); -void R_InitEfrags (void); -void R_RenderView (void); // must set r_refdef first -void R_ViewChanged (vrect_t *pvrect, int lineadj, float aspect); - // called whenever r_refdef or vid change -void R_InitSky (struct texture_s *mt); // called at level load - -void R_AddEfrags (entity_t *ent); -void R_RemoveEfrags (entity_t *ent); - -void R_NewMap (void); - - -void R_ParseParticleEffect (void); -void R_RunParticleEffect (vec3_t org, vec3_t dir, int color, int count); -void R_RocketTrail (vec3_t start, vec3_t end, int type); - -#ifdef QUAKE2 -void R_DarkFieldParticles (entity_t *ent); -#endif -void R_EntityParticles (entity_t *ent); -void R_BlobExplosion (vec3_t org); -void R_ParticleExplosion (vec3_t org); -void R_ParticleExplosion2 (vec3_t org, int colorStart, int colorLength); -void R_LavaSplash (vec3_t org); -void R_TeleportSplash (vec3_t org); - -void R_PushDlights (void); - - -// -// surface cache related -// -extern int reinit_surfcache; // if 1, surface cache is currently empty and -extern qboolean r_cache_thrash; // set if thrashing the surface cache - -int D_SurfaceCacheForRes (int width, int height); -void D_FlushCaches (void); -void D_DeleteSurfaceCache (void); -void D_InitCaches (void *buffer, int size); -void R_SetVrect (vrect_t *pvrect, vrect_t *pvrectin, int lineadj); - +/* +Copyright (C) 1996-1997 Id Software, Inc. + +This program is free software; you can redistribute it and/or +modify it under the terms of the GNU General Public License +as published by the Free Software Foundation; either version 2 +of the License, or (at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + +See the GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program; if not, write to the Free Software +Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + +*/ + +// refresh.h -- public interface to refresh functions + +#define MAXCLIPPLANES 11 + +#define TOP_RANGE 16 // soldier uniform colors +#define BOTTOM_RANGE 96 + +//============================================================================= + +typedef struct efrag_s +{ + struct mleaf_s *leaf; + struct efrag_s *leafnext; + struct entity_s *entity; + struct efrag_s *entnext; +} efrag_t; + + +typedef struct entity_s +{ + qboolean forcelink; // model changed + + int update_type; + + entity_state_t baseline; // to fill in defaults in updates + + double msgtime; // time of last update + vec3_t msg_origins[2]; // last two updates (0 is newest) + vec3_t origin; + vec3_t msg_angles[2]; // last two updates (0 is newest) + vec3_t angles; + struct model_s *model; // NULL = no model + struct efrag_s *efrag; // linked list of efrags + int frame; + float syncbase; // for client-side animations + byte *colormap; + int effects; // light, particals, etc + int skinnum; // for Alias models + int visframe; // last frame this entity was + // found in an active leaf + + int dlightframe; // dynamic lighting + int dlightbits; + +// FIXME: could turn these into a union + int trivial_accept; + struct mnode_s *topnode; // for bmodels, first world node + // that splits bmodel, or NULL if + // not split +} entity_t; + +// !!! if this is changed, it must be changed in asm_draw.h too !!! +typedef struct +{ + vrect_t vrect; // subwindow in video for refresh + // FIXME: not need vrect next field here? + vrect_t aliasvrect; // scaled Alias version + int vrectright, vrectbottom; // right & bottom screen coords + int aliasvrectright, aliasvrectbottom; // scaled Alias versions + float vrectrightedge; // rightmost right edge we care about, + // for use in edge list + float fvrectx, fvrecty; // for floating-point compares + float fvrectx_adj, fvrecty_adj; // left and top edges, for clamping + int vrect_x_adj_shift20; // (vrect.x + 0.5 - epsilon) << 20 + int vrectright_adj_shift20; // (vrectright + 0.5 - epsilon) << 20 + float fvrectright_adj, fvrectbottom_adj; + // right and bottom edges, for clamping + float fvrectright; // rightmost edge, for Alias clamping + float fvrectbottom; // bottommost edge, for Alias clamping + float horizontalFieldOfView; // at Z = 1.0, this many X is visible + // 2.0 = 90 degrees + float xOrigin; // should probably allways be 0.5 + float yOrigin; // between be around 0.3 to 0.5 + + vec3_t vieworg; + vec3_t viewangles; + + float fov_x, fov_y; + + int ambientlight; +} refdef_t; + + +// +// refresh +// +extern int reinit_surfcache; + + +extern refdef_t r_refdef; +extern vec3_t r_origin, vpn, vright, vup; + +extern struct texture_s *r_notexture_mip; + + +void R_Init (void); +void R_InitTextures (void); +void R_InitEfrags (void); +void R_RenderView (void); // must set r_refdef first +void R_ViewChanged (vrect_t *pvrect, int lineadj, float aspect); + // called whenever r_refdef or vid change +void R_InitSky (struct texture_s *mt); // called at level load + +void R_AddEfrags (entity_t *ent); +void R_RemoveEfrags (entity_t *ent); + +void R_NewMap (void); + + +void R_ParseParticleEffect (void); +void R_RunParticleEffect (vec3_t org, vec3_t dir, int color, int count); +void R_RocketTrail (vec3_t start, vec3_t end, int type); + +#ifdef QUAKE2 +void R_DarkFieldParticles (entity_t *ent); +#endif +void R_EntityParticles (entity_t *ent); +void R_BlobExplosion (vec3_t org); +void R_ParticleExplosion (vec3_t org); +void R_ParticleExplosion2 (vec3_t org, int colorStart, int colorLength); +void R_LavaSplash (vec3_t org); +void R_TeleportSplash (vec3_t org); + +void R_PushDlights (void); + + +// +// surface cache related +// +extern int reinit_surfcache; // if 1, surface cache is currently empty and +extern qboolean r_cache_thrash; // set if thrashing the surface cache + +int D_SurfaceCacheForRes (int width, int height); +void D_FlushCaches (void); +void D_DeleteSurfaceCache (void); +void D_InitCaches (void *buffer, int size); +void R_SetVrect (vrect_t *pvrect, vrect_t *pvrectin, int lineadj); + -- cgit v1.2.3