From a8f828a066773a59fdf646299359d35ae0e845af Mon Sep 17 00:00:00 2001 From: wyatt8740 Date: Mon, 6 Jan 2014 12:02:16 -0500 Subject: Removed accidental upload of copyrighted map files --- WinQuake/server.h | 514 +++++++++++++++++++++++++++--------------------------- 1 file changed, 257 insertions(+), 257 deletions(-) (limited to 'WinQuake/server.h') diff --git a/WinQuake/server.h b/WinQuake/server.h index 2d4dfeb..e63c99e 100644 --- a/WinQuake/server.h +++ b/WinQuake/server.h @@ -1,257 +1,257 @@ -/* -Copyright (C) 1996-1997 Id Software, Inc. - -This program is free software; you can redistribute it and/or -modify it under the terms of the GNU General Public License -as published by the Free Software Foundation; either version 2 -of the License, or (at your option) any later version. - -This program is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - -See the GNU General Public License for more details. - -You should have received a copy of the GNU General Public License -along with this program; if not, write to the Free Software -Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. - -*/ -// server.h - -typedef struct -{ - int maxclients; - int maxclientslimit; - struct client_s *clients; // [maxclients] - int serverflags; // episode completion information - qboolean changelevel_issued; // cleared when at SV_SpawnServer -} server_static_t; - -//============================================================================= - -typedef enum {ss_loading, ss_active} server_state_t; - -typedef struct -{ - qboolean active; // false if only a net client - - qboolean paused; - qboolean loadgame; // handle connections specially - - double time; - - int lastcheck; // used by PF_checkclient - double lastchecktime; - - char name[64]; // map name -#ifdef QUAKE2 - char startspot[64]; -#endif - char modelname[64]; // maps/.bsp, for model_precache[0] - struct model_s *worldmodel; - char *model_precache[MAX_MODELS]; // NULL terminated - struct model_s *models[MAX_MODELS]; - char *sound_precache[MAX_SOUNDS]; // NULL terminated - char *lightstyles[MAX_LIGHTSTYLES]; - int num_edicts; - int max_edicts; - edict_t *edicts; // can NOT be array indexed, because - // edict_t is variable sized, but can - // be used to reference the world ent - server_state_t state; // some actions are only valid during load - - sizebuf_t datagram; - byte datagram_buf[MAX_DATAGRAM]; - - sizebuf_t reliable_datagram; // copied to all clients at end of frame - byte reliable_datagram_buf[MAX_DATAGRAM]; - - sizebuf_t signon; - byte signon_buf[8192]; -} server_t; - - -#define NUM_PING_TIMES 16 -#define NUM_SPAWN_PARMS 16 - -typedef struct client_s -{ - qboolean active; // false = client is free - qboolean spawned; // false = don't send datagrams - qboolean dropasap; // has been told to go to another level - qboolean privileged; // can execute any host command - qboolean sendsignon; // only valid before spawned - - double last_message; // reliable messages must be sent - // periodically - - struct qsocket_s *netconnection; // communications handle - - usercmd_t cmd; // movement - vec3_t wishdir; // intended motion calced from cmd - - sizebuf_t message; // can be added to at any time, - // copied and clear once per frame - byte msgbuf[MAX_MSGLEN]; - edict_t *edict; // EDICT_NUM(clientnum+1) - char name[32]; // for printing to other people - int colors; - - float ping_times[NUM_PING_TIMES]; - int num_pings; // ping_times[num_pings%NUM_PING_TIMES] - -// spawn parms are carried from level to level - float spawn_parms[NUM_SPAWN_PARMS]; - -// client known data for deltas - int old_frags; -} client_t; - - -//============================================================================= - -// edict->movetype values -#define MOVETYPE_NONE 0 // never moves -#define MOVETYPE_ANGLENOCLIP 1 -#define MOVETYPE_ANGLECLIP 2 -#define MOVETYPE_WALK 3 // gravity -#define MOVETYPE_STEP 4 // gravity, special edge handling -#define MOVETYPE_FLY 5 -#define MOVETYPE_TOSS 6 // gravity -#define MOVETYPE_PUSH 7 // no clip to world, push and crush -#define MOVETYPE_NOCLIP 8 -#define MOVETYPE_FLYMISSILE 9 // extra size to monsters -#define MOVETYPE_BOUNCE 10 -#ifdef QUAKE2 -#define MOVETYPE_BOUNCEMISSILE 11 // bounce w/o gravity -#define MOVETYPE_FOLLOW 12 // track movement of aiment -#endif - -// edict->solid values -#define SOLID_NOT 0 // no interaction with other objects -#define SOLID_TRIGGER 1 // touch on edge, but not blocking -#define SOLID_BBOX 2 // touch on edge, block -#define SOLID_SLIDEBOX 3 // touch on edge, but not an onground -#define SOLID_BSP 4 // bsp clip, touch on edge, block - -// edict->deadflag values -#define DEAD_NO 0 -#define DEAD_DYING 1 -#define DEAD_DEAD 2 - -#define DAMAGE_NO 0 -#define DAMAGE_YES 1 -#define DAMAGE_AIM 2 - -// edict->flags -#define FL_FLY 1 -#define FL_SWIM 2 -//#define FL_GLIMPSE 4 -#define FL_CONVEYOR 4 -#define FL_CLIENT 8 -#define FL_INWATER 16 -#define FL_MONSTER 32 -#define FL_GODMODE 64 -#define FL_NOTARGET 128 -#define FL_ITEM 256 -#define FL_ONGROUND 512 -#define FL_PARTIALGROUND 1024 // not all corners are valid -#define FL_WATERJUMP 2048 // player jumping out of water -#define FL_JUMPRELEASED 4096 // for jump debouncing -#ifdef QUAKE2 -#define FL_FLASHLIGHT 8192 -#define FL_ARCHIVE_OVERRIDE 1048576 -#endif - -// entity effects - -#define EF_BRIGHTFIELD 1 -#define EF_MUZZLEFLASH 2 -#define EF_BRIGHTLIGHT 4 -#define EF_DIMLIGHT 8 -#ifdef QUAKE2 -#define EF_DARKLIGHT 16 -#define EF_DARKFIELD 32 -#define EF_LIGHT 64 -#define EF_NODRAW 128 -#endif - -#define SPAWNFLAG_NOT_EASY 256 -#define SPAWNFLAG_NOT_MEDIUM 512 -#define SPAWNFLAG_NOT_HARD 1024 -#define SPAWNFLAG_NOT_DEATHMATCH 2048 - -#ifdef QUAKE2 -// server flags -#define SFL_EPISODE_1 1 -#define SFL_EPISODE_2 2 -#define SFL_EPISODE_3 4 -#define SFL_EPISODE_4 8 -#define SFL_NEW_UNIT 16 -#define SFL_NEW_EPISODE 32 -#define SFL_CROSS_TRIGGERS 65280 -#endif - -//============================================================================ - -extern cvar_t teamplay; -extern cvar_t skill; -extern cvar_t deathmatch; -extern cvar_t coop; -extern cvar_t fraglimit; -extern cvar_t timelimit; - -extern server_static_t svs; // persistant server info -extern server_t sv; // local server - -extern client_t *host_client; - -extern jmp_buf host_abortserver; - -extern double host_time; - -extern edict_t *sv_player; - -//=========================================================== - -void SV_Init (void); - -void SV_StartParticle (vec3_t org, vec3_t dir, int color, int count); -void SV_StartSound (edict_t *entity, int channel, char *sample, int volume, - float attenuation); - -void SV_DropClient (qboolean crash); - -void SV_SendClientMessages (void); -void SV_ClearDatagram (void); - -int SV_ModelIndex (char *name); - -void SV_SetIdealPitch (void); - -void SV_AddUpdates (void); - -void SV_ClientThink (void); -void SV_AddClientToServer (struct qsocket_s *ret); - -void SV_ClientPrintf (char *fmt, ...); -void SV_BroadcastPrintf (char *fmt, ...); - -void SV_Physics (void); - -qboolean SV_CheckBottom (edict_t *ent); -qboolean SV_movestep (edict_t *ent, vec3_t move, qboolean relink); - -void SV_WriteClientdataToMessage (edict_t *ent, sizebuf_t *msg); - -void SV_MoveToGoal (void); - -void SV_CheckForNewClients (void); -void SV_RunClients (void); -void SV_SaveSpawnparms (); -#ifdef QUAKE2 -void SV_SpawnServer (char *server, char *startspot); -#else -void SV_SpawnServer (char *server); -#endif +/* +Copyright (C) 1996-1997 Id Software, Inc. + +This program is free software; you can redistribute it and/or +modify it under the terms of the GNU General Public License +as published by the Free Software Foundation; either version 2 +of the License, or (at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + +See the GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program; if not, write to the Free Software +Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + +*/ +// server.h + +typedef struct +{ + int maxclients; + int maxclientslimit; + struct client_s *clients; // [maxclients] + int serverflags; // episode completion information + qboolean changelevel_issued; // cleared when at SV_SpawnServer +} server_static_t; + +//============================================================================= + +typedef enum {ss_loading, ss_active} server_state_t; + +typedef struct +{ + qboolean active; // false if only a net client + + qboolean paused; + qboolean loadgame; // handle connections specially + + double time; + + int lastcheck; // used by PF_checkclient + double lastchecktime; + + char name[64]; // map name +#ifdef QUAKE2 + char startspot[64]; +#endif + char modelname[64]; // maps/.bsp, for model_precache[0] + struct model_s *worldmodel; + char *model_precache[MAX_MODELS]; // NULL terminated + struct model_s *models[MAX_MODELS]; + char *sound_precache[MAX_SOUNDS]; // NULL terminated + char *lightstyles[MAX_LIGHTSTYLES]; + int num_edicts; + int max_edicts; + edict_t *edicts; // can NOT be array indexed, because + // edict_t is variable sized, but can + // be used to reference the world ent + server_state_t state; // some actions are only valid during load + + sizebuf_t datagram; + byte datagram_buf[MAX_DATAGRAM]; + + sizebuf_t reliable_datagram; // copied to all clients at end of frame + byte reliable_datagram_buf[MAX_DATAGRAM]; + + sizebuf_t signon; + byte signon_buf[8192]; +} server_t; + + +#define NUM_PING_TIMES 16 +#define NUM_SPAWN_PARMS 16 + +typedef struct client_s +{ + qboolean active; // false = client is free + qboolean spawned; // false = don't send datagrams + qboolean dropasap; // has been told to go to another level + qboolean privileged; // can execute any host command + qboolean sendsignon; // only valid before spawned + + double last_message; // reliable messages must be sent + // periodically + + struct qsocket_s *netconnection; // communications handle + + usercmd_t cmd; // movement + vec3_t wishdir; // intended motion calced from cmd + + sizebuf_t message; // can be added to at any time, + // copied and clear once per frame + byte msgbuf[MAX_MSGLEN]; + edict_t *edict; // EDICT_NUM(clientnum+1) + char name[32]; // for printing to other people + int colors; + + float ping_times[NUM_PING_TIMES]; + int num_pings; // ping_times[num_pings%NUM_PING_TIMES] + +// spawn parms are carried from level to level + float spawn_parms[NUM_SPAWN_PARMS]; + +// client known data for deltas + int old_frags; +} client_t; + + +//============================================================================= + +// edict->movetype values +#define MOVETYPE_NONE 0 // never moves +#define MOVETYPE_ANGLENOCLIP 1 +#define MOVETYPE_ANGLECLIP 2 +#define MOVETYPE_WALK 3 // gravity +#define MOVETYPE_STEP 4 // gravity, special edge handling +#define MOVETYPE_FLY 5 +#define MOVETYPE_TOSS 6 // gravity +#define MOVETYPE_PUSH 7 // no clip to world, push and crush +#define MOVETYPE_NOCLIP 8 +#define MOVETYPE_FLYMISSILE 9 // extra size to monsters +#define MOVETYPE_BOUNCE 10 +#ifdef QUAKE2 +#define MOVETYPE_BOUNCEMISSILE 11 // bounce w/o gravity +#define MOVETYPE_FOLLOW 12 // track movement of aiment +#endif + +// edict->solid values +#define SOLID_NOT 0 // no interaction with other objects +#define SOLID_TRIGGER 1 // touch on edge, but not blocking +#define SOLID_BBOX 2 // touch on edge, block +#define SOLID_SLIDEBOX 3 // touch on edge, but not an onground +#define SOLID_BSP 4 // bsp clip, touch on edge, block + +// edict->deadflag values +#define DEAD_NO 0 +#define DEAD_DYING 1 +#define DEAD_DEAD 2 + +#define DAMAGE_NO 0 +#define DAMAGE_YES 1 +#define DAMAGE_AIM 2 + +// edict->flags +#define FL_FLY 1 +#define FL_SWIM 2 +//#define FL_GLIMPSE 4 +#define FL_CONVEYOR 4 +#define FL_CLIENT 8 +#define FL_INWATER 16 +#define FL_MONSTER 32 +#define FL_GODMODE 64 +#define FL_NOTARGET 128 +#define FL_ITEM 256 +#define FL_ONGROUND 512 +#define FL_PARTIALGROUND 1024 // not all corners are valid +#define FL_WATERJUMP 2048 // player jumping out of water +#define FL_JUMPRELEASED 4096 // for jump debouncing +#ifdef QUAKE2 +#define FL_FLASHLIGHT 8192 +#define FL_ARCHIVE_OVERRIDE 1048576 +#endif + +// entity effects + +#define EF_BRIGHTFIELD 1 +#define EF_MUZZLEFLASH 2 +#define EF_BRIGHTLIGHT 4 +#define EF_DIMLIGHT 8 +#ifdef QUAKE2 +#define EF_DARKLIGHT 16 +#define EF_DARKFIELD 32 +#define EF_LIGHT 64 +#define EF_NODRAW 128 +#endif + +#define SPAWNFLAG_NOT_EASY 256 +#define SPAWNFLAG_NOT_MEDIUM 512 +#define SPAWNFLAG_NOT_HARD 1024 +#define SPAWNFLAG_NOT_DEATHMATCH 2048 + +#ifdef QUAKE2 +// server flags +#define SFL_EPISODE_1 1 +#define SFL_EPISODE_2 2 +#define SFL_EPISODE_3 4 +#define SFL_EPISODE_4 8 +#define SFL_NEW_UNIT 16 +#define SFL_NEW_EPISODE 32 +#define SFL_CROSS_TRIGGERS 65280 +#endif + +//============================================================================ + +extern cvar_t teamplay; +extern cvar_t skill; +extern cvar_t deathmatch; +extern cvar_t coop; +extern cvar_t fraglimit; +extern cvar_t timelimit; + +extern server_static_t svs; // persistant server info +extern server_t sv; // local server + +extern client_t *host_client; + +extern jmp_buf host_abortserver; + +extern double host_time; + +extern edict_t *sv_player; + +//=========================================================== + +void SV_Init (void); + +void SV_StartParticle (vec3_t org, vec3_t dir, int color, int count); +void SV_StartSound (edict_t *entity, int channel, char *sample, int volume, + float attenuation); + +void SV_DropClient (qboolean crash); + +void SV_SendClientMessages (void); +void SV_ClearDatagram (void); + +int SV_ModelIndex (char *name); + +void SV_SetIdealPitch (void); + +void SV_AddUpdates (void); + +void SV_ClientThink (void); +void SV_AddClientToServer (struct qsocket_s *ret); + +void SV_ClientPrintf (char *fmt, ...); +void SV_BroadcastPrintf (char *fmt, ...); + +void SV_Physics (void); + +qboolean SV_CheckBottom (edict_t *ent); +qboolean SV_movestep (edict_t *ent, vec3_t move, qboolean relink); + +void SV_WriteClientdataToMessage (edict_t *ent, sizebuf_t *msg); + +void SV_MoveToGoal (void); + +void SV_CheckForNewClients (void); +void SV_RunClients (void); +void SV_SaveSpawnparms (); +#ifdef QUAKE2 +void SV_SpawnServer (char *server, char *startspot); +#else +void SV_SpawnServer (char *server); +#endif -- cgit v1.2.3