A brief readme added by Wyatt Ward. I added this readme and some updated Makefiles, as well as tweaking a few of Quake's source files, to make it work properly on a modern Linux system. The original, unmodified source can be found here: https://github.com/id-Software/Quake A good how-to for arguments and troubleshooting and such is here: http://www.linuxdoc.org/HOWTO/Quake-HOWTO-1.html The how-to did not mention a few problems, which I created fixes for. These include the mouse not working to allow input and no input whatsoever (not even the keyboard) working in fullscreen. I also fixed a buffer overflow caused by the sheer number of OpenGL extensions that modern systems support (the game tries to print them to the console, and in doing so causes a buffer overflow because the string containing all of the extensions is larger than the game expected). The only noticeable difference my tweaks have caused (besides the fact that you now can play the game) is that this string of OpenGL extensions is no longer printed to the terminal (which I doubt most people care about, anyway). I promise I made no tweaks to functionality or controls that would make it differ from the original. With that out of the way here is how to compile it: For the OpenGL GLX version (the high-quality version most sane people want), go to the directory 'WinQuake' and type $ make build_release If you are missing libraries, headers or whatnot, it will let you know about it quite loudly. You will need a few headers from the linux kernel; if you use ubuntu or an ubuntu variant, the headers should be under something like /usr/src/linux-headers-3.5.0-44/arch/x86/include and /usr/src/linux-headers-3.5.0-44-generic/include These will have to be edited in the makefile if you have a different version or architecture of the kernel than I did. Search one of the above strings to find where I included them. Replace them appropriately with your kernel versions. If you don't have sources, they are obtainable from most package managers, including apt. A few other paths may have to be changed in the Makefile that I hardcoded, but you can figure those out I think. Good luck! After building, it will be in the directory 'releasei386'. You will need to copy the directory 'id1' from a quake CD-ROM and place it in the 'bin' directory that your compiled game is in. -Wyatt Ward, 2013-01-05 23:02 EST