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|  | revert back to old behavior where the window position is a set position in the world | 
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|  | automatically update when the focused window changes | 
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|  | not tested) | 
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|  | This reverts commit cf0a94502a791f2b8a64cc6449b1e9dcaa3e3874. | 
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|  | position in the game (--cursor-wrap|--no-cursor-wrap) | 
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|  | curvature | 
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|  | I'm not too sure if the pixmap config part actually changes something
like this but the API of glXCreatePixmap says it will result in a
BadMatch error if the window doesn't have the GLX_WINDOW_BIT. Also adds
some XSync calls which help debugging crashes. | 
|  | not currently used yet, but useful if we add VR controller support to
point and click inside VR on the window. | 
|  | Allows to simply copy-paste the output of `xdotool getmouselocation`
when double clicking the window ID without needing to manually remove it
from the start. Yes I'm lazy |