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-rw-r--r--dwl-patches/patches/hide-behind-fullscreen/hide-behind-fullscreen.patch73
1 files changed, 73 insertions, 0 deletions
diff --git a/dwl-patches/patches/hide-behind-fullscreen/hide-behind-fullscreen.patch b/dwl-patches/patches/hide-behind-fullscreen/hide-behind-fullscreen.patch
new file mode 100644
index 0000000..f82d0e6
--- /dev/null
+++ b/dwl-patches/patches/hide-behind-fullscreen/hide-behind-fullscreen.patch
@@ -0,0 +1,73 @@
+From ac1537f068ea626f1984803ed8db08faf7943b18 Mon Sep 17 00:00:00 2001
+From: =?UTF-8?q?Leonardo=20Hern=C3=A1ndez=20Hern=C3=A1ndez?=
+ <leohdz172@proton.me>
+Date: Sun, 10 Apr 2022 22:38:53 -0500
+Subject: [PATCH] hide-behind-fullscreen
+MIME-Version: 1.0
+Content-Type: text/plain; charset=UTF-8
+Content-Transfer-Encoding: 8bit
+
+Signed-off-by: Leonardo Hernández Hernández <leohdz172@proton.me>
+---
+ config.def.h | 2 +-
+ dwl.c | 24 +++++++++++++++++++++++-
+ 2 files changed, 24 insertions(+), 2 deletions(-)
+
+diff --git a/config.def.h b/config.def.h
+index 22d2171d..1d5a4c84 100644
+--- a/config.def.h
++++ b/config.def.h
+@@ -12,7 +12,7 @@ static const float bordercolor[] = COLOR(0x444444ff);
+ static const float focuscolor[] = COLOR(0x005577ff);
+ static const float urgentcolor[] = COLOR(0xff0000ff);
+ /* This conforms to the xdg-protocol. Set the alpha to zero to restore the old behavior */
+-static const float fullscreen_bg[] = {0.1f, 0.1f, 0.1f, 1.0f}; /* You can also use glsl colors */
++static const float fullscreen_bg[] = {0.1f, 0.1f, 0.1f, 0.0f}; /* You can also use glsl colors */
+
+ /* tagging - TAGCOUNT must be no greater than 31 */
+ #define TAGCOUNT (9)
+diff --git a/dwl.c b/dwl.c
+index ad21e1ba..f5395fe6 100644
+--- a/dwl.c
++++ b/dwl.c
+@@ -505,7 +505,9 @@ applyrules(Client *c)
+ void
+ arrange(Monitor *m)
+ {
+- Client *c;
++ LayerSurface *l;
++ Client *c, *sel = focustop(m);
++ int i;
+
+ if (!m->wlr_output->enabled)
+ return;
+@@ -536,6 +538,26 @@ arrange(Monitor *m)
+ : c->scene->node.parent);
+ }
+
++ if (sel && sel->isfullscreen && VISIBLEON(sel, m)) {
++ for (i = 2; i > ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND; i--) {
++ wl_list_for_each(l, &sel->mon->layers[i], link)
++ wlr_scene_node_set_enabled(&l->scene->node, 0);
++ }
++
++ wl_list_for_each(c, &clients, link) {
++ if (c->mon != m)
++ continue;
++ wlr_scene_node_set_enabled(&c->scene->node, (sel->isfullscreen && c == sel)
++ || !sel->isfullscreen);
++ }
++ }
++ if (!sel || (!sel->isfullscreen && VISIBLEON(sel, m))) {
++ for (i = 2; i > ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND; i--) {
++ wl_list_for_each(l, &m->layers[i], link)
++ wlr_scene_node_set_enabled(&l->scene->node, 1);
++ }
++ }
++
+ if (m->lt[m->sellt]->arrange)
+ m->lt[m->sellt]->arrange(m);
+ motionnotify(0, NULL, 0, 0, 0, 0);
+--
+2.48.0
+