diff options
Diffstat (limited to 'dwl-patches/patches/scenefx/scenefx.patch')
-rw-r--r-- | dwl-patches/patches/scenefx/scenefx.patch | 700 |
1 files changed, 700 insertions, 0 deletions
diff --git a/dwl-patches/patches/scenefx/scenefx.patch b/dwl-patches/patches/scenefx/scenefx.patch new file mode 100644 index 0000000..c556cb4 --- /dev/null +++ b/dwl-patches/patches/scenefx/scenefx.patch @@ -0,0 +1,700 @@ +From d209aeaee541a045de9dba2154bbbd5475bba2ec Mon Sep 17 00:00:00 2001 +From: wochap <gean.marroquin@gmail.com> +Date: Sun, 9 Mar 2025 17:26:07 -0500 +Subject: [PATCH] implement scenefx + +--- + Makefile | 2 +- + client.h | 18 +++ + config.def.h | 30 +++- + dwl.c | 414 ++++++++++++++++++++++++++++++++++++++++++++++++++- + 4 files changed, 457 insertions(+), 7 deletions(-) + +diff --git a/Makefile b/Makefile +index 3358bae..8dc79bd 100644 +--- a/Makefile ++++ b/Makefile +@@ -12,7 +12,7 @@ DWLDEVCFLAGS = -g -pedantic -Wall -Wextra -Wdeclaration-after-statement \ + -Wfloat-conversion + + # CFLAGS / LDFLAGS +-PKGS = wlroots-0.18 wayland-server xkbcommon libinput $(XLIBS) ++PKGS = scenefx-0.2 wlroots-0.18 wayland-server xkbcommon libinput $(XLIBS) + DWLCFLAGS = `$(PKG_CONFIG) --cflags $(PKGS)` $(DWLCPPFLAGS) $(DWLDEVCFLAGS) $(CFLAGS) + LDLIBS = `$(PKG_CONFIG) --libs $(PKGS)` -lm $(LIBS) + +diff --git a/client.h b/client.h +index 42f225f..4e8f016 100644 +--- a/client.h ++++ b/client.h +@@ -147,6 +147,13 @@ client_get_clip(Client *c, struct wlr_box *clip) + return; + #endif + ++ *clip = (struct wlr_box){ ++ .x = c->bw, ++ .y = c->bw, ++ .width = c->geom.width - c->bw * 2, ++ .height = c->geom.height - c->bw * 2, ++ }; ++ + wlr_xdg_surface_get_geometry(c->surface.xdg, &xdg_geom); + clip->x = xdg_geom.x; + clip->y = xdg_geom.y; +@@ -328,6 +335,17 @@ static inline void + client_set_border_color(Client *c, const float color[static 4]) + { + int i; ++ ++#ifdef XWAYLAND ++ if (!client_is_x11(c)) { ++#endif ++ if (corner_radius > 0) { ++ return; ++ } ++#ifdef XWAYLAND ++ } ++#endif ++ + for (i = 0; i < 4; i++) + wlr_scene_rect_set_color(c->border[i], color); + } +diff --git a/config.def.h b/config.def.h +index 22d2171..8c50932 100644 +--- a/config.def.h ++++ b/config.def.h +@@ -12,7 +12,35 @@ static const float bordercolor[] = COLOR(0x444444ff); + static const float focuscolor[] = COLOR(0x005577ff); + static const float urgentcolor[] = COLOR(0xff0000ff); + /* This conforms to the xdg-protocol. Set the alpha to zero to restore the old behavior */ +-static const float fullscreen_bg[] = {0.1f, 0.1f, 0.1f, 1.0f}; /* You can also use glsl colors */ ++static const float fullscreen_bg[] = {0.1f, 0.1f, 0.1f, 0.0f}; /* You can also use glsl colors */ ++ ++static const int opacity = 0; /* flag to enable opacity */ ++static const float opacity_inactive = 0.5; ++static const float opacity_active = 1.0; ++ ++static const int shadow = 1; /* flag to enable shadow */ ++static const int shadow_only_floating = 0; /* only apply shadow to floating windows */ ++static const float shadow_color[4] = COLOR(0x0000FFff); ++static const float shadow_color_focus[4] = COLOR(0xFF0000ff); ++static const int shadow_blur_sigma = 20; ++static const int shadow_blur_sigma_focus = 40; ++static const char *const shadow_ignore_list[] = { NULL }; /* list of app-id to ignore */ ++ ++static const int corner_radius = 8; /* 0 disables corner_radius */ ++static const int corner_radius_inner = 9; /* 0 disables corner_radius */ ++static const int corner_radius_only_floating = 0; /* only apply corner_radius and corner_radius_inner to floating windows */ ++ ++static const int blur = 1; /* flag to enable blur */ ++static const int blur_xray = 0; /* flag to make transparent fs and floating windows display your background */ ++static const int blur_ignore_transparent = 1; ++static const struct blur_data blur_data = { ++ .radius = 5, ++ .num_passes = 3, ++ .noise = (float)0.02, ++ .brightness = (float)0.9, ++ .contrast = (float)0.9, ++ .saturation = (float)1.1, ++}; + + /* tagging - TAGCOUNT must be no greater than 31 */ + #define TAGCOUNT (9) +diff --git a/dwl.c b/dwl.c +index 5bf995e..655e175 100644 +--- a/dwl.c ++++ b/dwl.c +@@ -10,8 +10,14 @@ + #include <stdlib.h> + #include <sys/wait.h> + #include <time.h> ++#include <scenefx/render/fx_renderer/fx_renderer.h> ++#include <scenefx/types/fx/blur_data.h> ++#include <scenefx/types/fx/clipped_region.h> ++#include <scenefx/types/fx/corner_location.h> ++#include <scenefx/types/wlr_scene.h> + #include <unistd.h> + #include <wayland-server-core.h> ++#include <wayland-util.h> + #include <wlr/backend.h> + #include <wlr/backend/libinput.h> + #include <wlr/render/allocator.h> +@@ -43,7 +49,6 @@ + #include <wlr/types/wlr_primary_selection.h> + #include <wlr/types/wlr_primary_selection_v1.h> + #include <wlr/types/wlr_relative_pointer_v1.h> +-#include <wlr/types/wlr_scene.h> + #include <wlr/types/wlr_screencopy_v1.h> + #include <wlr/types/wlr_seat.h> + #include <wlr/types/wlr_server_decoration.h> +@@ -83,7 +88,7 @@ + /* enums */ + enum { CurNormal, CurPressed, CurMove, CurResize }; /* cursor */ + enum { XDGShell, LayerShell, X11 }; /* client types */ +-enum { LyrBg, LyrBottom, LyrTile, LyrFloat, LyrTop, LyrFS, LyrOverlay, LyrBlock, NUM_LAYERS }; /* scene layers */ ++enum { LyrBg, LyrBlur, LyrBottom, LyrTile, LyrFloat, LyrTop, LyrFS, LyrOverlay, LyrBlock, NUM_LAYERS }; /* scene layers */ + #ifdef XWAYLAND + enum { NetWMWindowTypeDialog, NetWMWindowTypeSplash, NetWMWindowTypeToolbar, + NetWMWindowTypeUtility, NetLast }; /* EWMH atoms */ +@@ -141,6 +146,12 @@ typedef struct { + uint32_t tags; + int isfloating, isurgent, isfullscreen; + uint32_t resize; /* configure serial of a pending resize */ ++ ++ float opacity; ++ int corner_radius; ++ struct wlr_scene_shadow *shadow; ++ int has_shadow_enabled; ++ struct wlr_scene_rect *round_border; + } Client; + + typedef struct { +@@ -208,6 +219,7 @@ struct Monitor { + int nmaster; + char ltsymbol[16]; + int asleep; ++ struct wlr_scene_optimized_blur *blur_layer; + }; + + typedef struct { +@@ -355,6 +367,18 @@ static Monitor *xytomon(double x, double y); + static void xytonode(double x, double y, struct wlr_surface **psurface, + Client **pc, LayerSurface **pl, double *nx, double *ny); + static void zoom(const Arg *arg); ++static void iter_xdg_scene_buffers(struct wlr_scene_buffer *buffer, int sx, int sy, void *user_data); ++static void iter_xdg_scene_buffers_blur(struct wlr_scene_buffer *buffer, int sx, int sy, void *user_data); ++static void iter_xdg_scene_buffers_opacity(struct wlr_scene_buffer *buffer, int sx, int sy, void *user_data); ++static void iter_xdg_scene_buffers_corner_radius(struct wlr_scene_buffer *buffer, int sx, int sy, void *user_data); ++static void output_configure_scene(struct wlr_scene_node *node, Client *c); ++static int in_shadow_ignore_list(const char *str); ++static void client_set_shadow_blur_sigma(Client *c, int blur_sigma); ++static void update_client_corner_radius(Client *c); ++static void update_client_shadow_color(Client *c); ++static void update_client_focus_decorations(Client *c, int focused, int urgent); ++static void update_client_blur(Client *c); ++static void update_buffer_corner_radius(Client *c, struct wlr_scene_buffer *buffer); + + /* variables */ + static const char broken[] = "broken"; +@@ -413,6 +437,8 @@ static struct wlr_box sgeom; + static struct wl_list mons; + static Monitor *selmon; + ++static float transparent[4] = {0.1f, 0.1f, 0.1f, 0.0f}; ++ + #ifdef XWAYLAND + static void activatex11(struct wl_listener *listener, void *data); + static void associatex11(struct wl_listener *listener, void *data); +@@ -499,6 +525,10 @@ arrange(Monitor *m) + wlr_scene_node_set_enabled(&m->fullscreen_bg->node, + (c = focustop(m)) && c->isfullscreen); + ++ if (blur) { ++ wlr_scene_node_set_enabled(&m->blur_layer->node, 1); ++ } ++ + strncpy(m->ltsymbol, m->lt[m->sellt]->symbol, LENGTH(m->ltsymbol)); + + /* We move all clients (except fullscreen and unmanaged) to LyrTile while +@@ -722,6 +752,11 @@ cleanupmon(struct wl_listener *listener, void *data) + + closemon(m); + wlr_scene_node_destroy(&m->fullscreen_bg->node); ++ ++ if (blur) { ++ wlr_scene_node_destroy(&m->blur_layer->node); ++ } ++ + free(m); + } + +@@ -785,6 +820,18 @@ commitlayersurfacenotify(struct wl_listener *listener, void *data) + } + + arrangelayers(l->mon); ++ ++ if (blur) { ++ // Rerender the optimized blur on change ++ struct wlr_layer_surface_v1 *wlr_layer_surface = l->layer_surface; ++ if (wlr_layer_surface->current.layer == ++ ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND || ++ wlr_layer_surface->current.layer == ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM) { ++ if (l->mon) { ++ wlr_scene_optimized_blur_mark_dirty(l->mon->blur_layer); ++ } ++ } ++ } + } + + void +@@ -1036,6 +1083,12 @@ createmon(struct wl_listener *listener, void *data) + m->fullscreen_bg = wlr_scene_rect_create(layers[LyrFS], 0, 0, fullscreen_bg); + wlr_scene_node_set_enabled(&m->fullscreen_bg->node, 0); + ++ if (blur) { ++ m->blur_layer = wlr_scene_optimized_blur_create(&scene->tree, 0, 0); ++ wlr_scene_node_reparent(&m->blur_layer->node, layers[LyrBlur]); ++ wlr_scene_node_set_enabled(&m->blur_layer->node, 0); ++ } ++ + /* Adds this to the output layout in the order it was configured. + * + * The output layout utility automatically adds a wl_output global to the +@@ -1061,6 +1114,9 @@ createnotify(struct wl_listener *listener, void *data) + c->surface.xdg = toplevel->base; + c->bw = borderpx; + ++ c->opacity = opacity; ++ c->corner_radius = corner_radius; ++ + LISTEN(&toplevel->base->surface->events.commit, &c->commit, commitnotify); + LISTEN(&toplevel->base->surface->events.map, &c->map, mapnotify); + LISTEN(&toplevel->base->surface->events.unmap, &c->unmap, unmapnotify); +@@ -1369,8 +1425,11 @@ focusclient(Client *c, int lift) + + /* Don't change border color if there is an exclusive focus or we are + * handling a drag operation */ +- if (!exclusive_focus && !seat->drag) ++ if (!exclusive_focus && !seat->drag) { + client_set_border_color(c, focuscolor); ++ ++ update_client_focus_decorations(c, 1, 0); ++ } + } + + /* Deactivate old client if focus is changing */ +@@ -1389,6 +1448,8 @@ focusclient(Client *c, int lift) + } else if (old_c && !client_is_unmanaged(old_c) && (!c || !client_wants_focus(c))) { + client_set_border_color(old_c, bordercolor); + ++ update_client_focus_decorations(old_c, 0, 0); ++ + client_activate_surface(old, 0); + } + } +@@ -1718,6 +1779,38 @@ mapnotify(struct wl_listener *listener, void *data) + c->border[i]->node.data = c; + } + ++ wlr_scene_node_for_each_buffer(&c->scene_surface->node, iter_xdg_scene_buffers, c); ++ ++#ifdef XWAYLAND ++ if (!client_is_x11(c)) { ++#endif ++ if (corner_radius > 0) { ++ c->round_border = wlr_scene_rect_create(c->scene, 0, 0, c->isurgent ? urgentcolor : bordercolor); ++ c->round_border->node.data = c; ++ /* Lower the border below the XDG scene tree */ ++ wlr_scene_node_lower_to_bottom(&c->round_border->node); ++ ++ /* hide original border */ ++ for (i = 0; i < 4; i++) { ++ wlr_scene_rect_set_color(c->border[i], transparent); ++ } ++ } ++#ifdef XWAYLAND ++ } ++#endif ++ ++#ifdef XWAYLAND ++ if (!client_is_x11(c)) { ++#endif ++ if (shadow) { ++ c->shadow = wlr_scene_shadow_create(c->scene, 0, 0, c->corner_radius, shadow_blur_sigma, shadow_color); ++ /* Lower the shadow below the border */ ++ wlr_scene_node_lower_to_bottom(&c->shadow->node); ++ } ++#ifdef XWAYLAND ++ } ++#endif ++ + /* Initialize client geometry with room for border */ + client_set_tiled(c, WLR_EDGE_TOP | WLR_EDGE_BOTTOM | WLR_EDGE_LEFT | WLR_EDGE_RIGHT); + c->geom.width += 2 * c->bw; +@@ -1739,6 +1832,13 @@ mapnotify(struct wl_listener *listener, void *data) + } + printstatus(); + ++ /* TODO: shouldn't we call iter_xdg_scene_buffers_corner_radius? */ ++ update_client_corner_radius(c); ++ ++ update_client_shadow_color(c); ++ ++ update_client_blur(c); ++ + unset_fullscreen: + m = c->mon ? c->mon : xytomon(c->geom.x, c->geom.y); + wl_list_for_each(w, &clients, link) { +@@ -2113,6 +2213,8 @@ rendermon(struct wl_listener *listener, void *data) + goto skip; + } + ++ output_configure_scene(&m->scene_output->scene->tree.node, NULL); ++ + /* + * HACK: The "correct" way to set the gamma is to commit it together with + * the rest of the state in one go, but to do that we would need to rewrite +@@ -2207,6 +2309,21 @@ resize(Client *c, struct wlr_box geo, int interact) + c->geom.height - 2 * c->bw); + client_get_clip(c, &clip); + wlr_scene_subsurface_tree_set_clip(&c->scene_surface->node, &clip); ++ ++ if (corner_radius > 0 && c->round_border) { ++ wlr_scene_node_set_position(&c->round_border->node, 0, 0); ++ wlr_scene_rect_set_size(c->round_border, c->geom.width, c->geom.height); ++ wlr_scene_rect_set_clipped_region(c->round_border, (struct clipped_region) { ++ .corner_radius = c->corner_radius, ++ .corners = CORNER_LOCATION_ALL, ++ .area = { c->bw, c->bw, c->geom.width - c->bw * 2, c->geom.height - c->bw * 2 } ++ }); ++ } ++ ++ if (shadow && c->shadow) { ++ /* TODO: shouldn't we call wlr_scene_shadow_set_blur_sigma? */ ++ client_set_shadow_blur_sigma(c, (int)round(c->shadow->blur_sigma)); ++ } + } + + void +@@ -2307,6 +2424,13 @@ setfloating(Client *c, int floating) + { + Client *p = client_get_parent(c); + c->isfloating = floating; ++ ++ update_client_corner_radius(c); ++ ++ update_client_shadow_color(c); ++ ++ update_client_blur(c); ++ + /* If in floating layout do not change the client's layer */ + if (!c->mon || !client_surface(c)->mapped || !c->mon->lt[c->mon->sellt]->arrange) + return; +@@ -2336,6 +2460,13 @@ setfullscreen(Client *c, int fullscreen) + * client positions are set by the user and cannot be recalculated */ + resize(c, c->prev, 0); + } ++ ++ update_client_corner_radius(c); ++ ++ update_client_shadow_color(c); ++ ++ update_client_blur(c); ++ + arrange(c->mon); + printstatus(); + } +@@ -2457,11 +2588,15 @@ setup(void) + drag_icon = wlr_scene_tree_create(&scene->tree); + wlr_scene_node_place_below(&drag_icon->node, &layers[LyrBlock]->node); + ++ if (blur) { ++ wlr_scene_set_blur_data(scene, blur_data); ++ } ++ + /* Autocreates a renderer, either Pixman, GLES2 or Vulkan for us. The user + * can also specify a renderer using the WLR_RENDERER env var. + * The renderer is responsible for defining the various pixel formats it + * supports for shared memory, this configures that for clients. */ +- if (!(drw = wlr_renderer_autocreate(backend))) ++ if (!(drw = fx_renderer_create(backend))) + die("couldn't create renderer"); + LISTEN_STATIC(&drw->events.lost, gpureset); + +@@ -2870,6 +3005,10 @@ updatemons(struct wl_listener *listener, void *data) + + wlr_scene_node_set_position(&m->fullscreen_bg->node, m->m.x, m->m.y); + wlr_scene_rect_set_size(m->fullscreen_bg, m->m.width, m->m.height); ++ ++ if (blur) { ++ wlr_scene_optimized_blur_set_size(m->blur_layer, m->m.width, m->m.height); ++ } + + if (m->lock_surface) { + struct wlr_scene_tree *scene_tree = m->lock_surface->surface->data; +@@ -2940,8 +3079,11 @@ urgent(struct wl_listener *listener, void *data) + c->isurgent = 1; + printstatus(); + +- if (client_surface(c)->mapped) ++ if (client_surface(c)->mapped) { + client_set_border_color(c, urgentcolor); ++ ++ update_client_focus_decorations(c, 1, 1); ++ } + } + + void +@@ -3053,6 +3195,268 @@ zoom(const Arg *arg) + arrange(selmon); + } + ++void ++iter_xdg_scene_buffers(struct wlr_scene_buffer *buffer, int sx, int sy, void *user_data) ++{ ++ Client *c = user_data; ++ struct wlr_scene_surface * scene_surface = wlr_scene_surface_try_from_buffer(buffer); ++ struct wlr_xdg_surface *xdg_surface; ++ ++ if (!scene_surface) { ++ return; ++ } ++ ++ xdg_surface = wlr_xdg_surface_try_from_wlr_surface(scene_surface->surface); ++ ++ if (c && xdg_surface && xdg_surface->role == WLR_XDG_SURFACE_ROLE_TOPLEVEL) { ++ /* TODO: Be able to set whole decoration_data instead of calling */ ++ /* each individually? */ ++ if (opacity) { ++ wlr_scene_buffer_set_opacity(buffer, c->opacity); ++ } ++ ++ if (!wlr_subsurface_try_from_wlr_surface(xdg_surface->surface)) { ++ update_buffer_corner_radius(c, buffer); ++ ++ if (blur) { ++ int blur_optimized = !c->isfloating || blur_xray; ++ wlr_scene_buffer_set_backdrop_blur(buffer, 1); ++ wlr_scene_buffer_set_backdrop_blur_optimized(buffer, blur_optimized); ++ wlr_scene_buffer_set_backdrop_blur_ignore_transparent(buffer, blur_ignore_transparent); ++ } ++ } ++ } ++} ++ ++void ++iter_xdg_scene_buffers_blur(struct wlr_scene_buffer *buffer, int sx, int sy, void *user_data) ++{ ++ Client *c = user_data; ++ struct wlr_scene_surface * scene_surface = wlr_scene_surface_try_from_buffer(buffer); ++ struct wlr_xdg_surface *xdg_surface; ++ ++ if (!scene_surface) { ++ return; ++ } ++ ++ xdg_surface = wlr_xdg_surface_try_from_wlr_surface(scene_surface->surface); ++ ++ if (c && xdg_surface && xdg_surface->role == WLR_XDG_SURFACE_ROLE_TOPLEVEL) { ++ if (!wlr_subsurface_try_from_wlr_surface(xdg_surface->surface)) { ++ if (blur) { ++ int blur_optimized = !c->isfloating || blur_xray; ++ wlr_scene_buffer_set_backdrop_blur_optimized(buffer, blur_optimized); ++ } ++ } ++ } ++} ++ ++void ++iter_xdg_scene_buffers_opacity(struct wlr_scene_buffer *buffer, int sx, int sy, void *user_data) ++{ ++ Client *c = user_data; ++ struct wlr_scene_surface * scene_surface = wlr_scene_surface_try_from_buffer(buffer); ++ struct wlr_xdg_surface *xdg_surface; ++ ++ if (!scene_surface) { ++ return; ++ } ++ ++ xdg_surface = wlr_xdg_surface_try_from_wlr_surface(scene_surface->surface); ++ ++ if (c && xdg_surface && xdg_surface->role == WLR_XDG_SURFACE_ROLE_TOPLEVEL) { ++ /* TODO: Be able to set whole decoration_data instead of calling */ ++ /* each individually? */ ++ if (opacity) { ++ wlr_scene_buffer_set_opacity(buffer, c->opacity); ++ } ++ } ++} ++ ++void ++iter_xdg_scene_buffers_corner_radius(struct wlr_scene_buffer *buffer, int sx, int sy, void *user_data) ++{ ++ Client *c = user_data; ++ struct wlr_scene_surface * scene_surface = wlr_scene_surface_try_from_buffer(buffer); ++ struct wlr_xdg_surface *xdg_surface; ++ ++ if (!scene_surface) { ++ return; ++ } ++ ++ xdg_surface = wlr_xdg_surface_try_from_wlr_surface(scene_surface->surface); ++ ++ if (c && xdg_surface && xdg_surface->role == WLR_XDG_SURFACE_ROLE_TOPLEVEL) { ++ /* TODO: Be able to set whole decoration_data instead of calling */ ++ /* each individually? */ ++ update_buffer_corner_radius(c, buffer); ++ } ++} ++ ++void ++output_configure_scene(struct wlr_scene_node *node, Client *c) ++{ ++ Client *_c; ++ struct wlr_xdg_surface *xdg_surface; ++ struct wlr_scene_node *_node; ++ ++ if (!node->enabled) { ++ return; ++ } ++ ++ _c = node->data; ++ if (_c) { ++ c = _c; ++ } ++ ++ if (node->type == WLR_SCENE_NODE_BUFFER) { ++ struct wlr_scene_buffer *buffer = wlr_scene_buffer_from_node(node); ++ ++ struct wlr_scene_surface *scene_surface = wlr_scene_surface_try_from_buffer(buffer); ++ if (!scene_surface) { ++ return; ++ } ++ ++ xdg_surface = wlr_xdg_surface_try_from_wlr_surface(scene_surface->surface); ++ ++ if (c && xdg_surface && xdg_surface->role == WLR_XDG_SURFACE_ROLE_TOPLEVEL) { ++ if (opacity) { ++ wlr_scene_buffer_set_opacity(buffer, c->opacity); ++ } ++ ++ if (!wlr_subsurface_try_from_wlr_surface(xdg_surface->surface)) { ++ update_buffer_corner_radius(c, buffer); ++ } ++ } ++ } else if (node->type == WLR_SCENE_NODE_TREE) { ++ struct wlr_scene_tree *tree = wl_container_of(node, tree, node); ++ wl_list_for_each(_node, &tree->children, link) { ++ output_configure_scene(_node, c); ++ } ++ } ++} ++ ++int ++in_shadow_ignore_list(const char *str) ++{ ++ for (int i = 0; shadow_ignore_list[i] != NULL; i++) { ++ if (strcmp(shadow_ignore_list[i], str) == 0) { ++ return 1; ++ } ++ } ++ return 0; ++} ++ ++void ++client_set_shadow_blur_sigma(Client *c, int blur_sigma) ++{ ++ wlr_scene_shadow_set_blur_sigma(c->shadow, blur_sigma); ++ wlr_scene_node_set_position(&c->shadow->node, -blur_sigma, -blur_sigma); ++ wlr_scene_shadow_set_size(c->shadow, c->geom.width + blur_sigma * 2, c->geom.height + blur_sigma * 2); ++ wlr_scene_shadow_set_clipped_region(c->shadow, (struct clipped_region) { ++ .corner_radius = c->corner_radius + c->bw, ++ .corners = CORNER_LOCATION_ALL, ++ .area = { blur_sigma, blur_sigma, c->geom.width, c->geom.height } ++ }); ++} ++ ++void ++update_client_corner_radius(Client *c) ++{ ++ if (corner_radius && c->round_border) { ++ int radius = c->corner_radius + c->bw; ++ if ((corner_radius_only_floating && !c->isfloating) || c->isfullscreen) { ++ radius = 0; ++ } ++ wlr_scene_rect_set_corner_radius(c->round_border, radius, CORNER_LOCATION_ALL); ++ } ++ ++#ifdef XWAYLAND ++ if (!client_is_x11(c)) { ++#endif ++ if (corner_radius_inner > 0 && c->scene) { ++ wlr_scene_node_for_each_buffer(&c->scene_surface->node, iter_xdg_scene_buffers_corner_radius, c); ++ } ++#ifdef XWAYLAND ++ } ++#endif ++} ++ ++void ++update_client_blur(Client *c) ++{ ++ if (!blur) { ++ return; ++ } ++ ++ if (c->scene) { ++ wlr_scene_node_for_each_buffer(&c->scene_surface->node, iter_xdg_scene_buffers_blur, c); ++ } ++} ++ ++void ++update_buffer_corner_radius(Client *c, struct wlr_scene_buffer *buffer) ++{ ++ int radius; ++ ++#ifdef XWAYLAND ++ if (client_is_x11(c)) { ++ return; ++ } ++#endif ++ ++ if (!corner_radius_inner) { ++ return; ++ } ++ ++ radius = corner_radius_inner; ++ if ((corner_radius_only_floating && !c->isfloating) || c->isfullscreen) { ++ radius = 0; ++ } ++ wlr_scene_buffer_set_corner_radius(buffer, radius, CORNER_LOCATION_ALL); ++} ++ ++void ++update_client_shadow_color(Client *c) ++{ ++ int has_shadow_enabled = 1; ++ const float *color; ++ ++ if (!shadow || !c->shadow) { ++ return; ++ } ++ ++ color = focustop(c->mon) == c ? shadow_color_focus : shadow_color; ++ ++ if ((shadow_only_floating && !c->isfloating) || ++ in_shadow_ignore_list(client_get_appid(c)) || ++ c->isfullscreen) { ++ color = transparent; ++ has_shadow_enabled = 0; ++ } ++ ++ wlr_scene_shadow_set_color(c->shadow, color); ++ c->has_shadow_enabled = has_shadow_enabled; ++} ++ ++void ++update_client_focus_decorations(Client *c, int focused, int urgent) ++{ ++ if (corner_radius > 0 && c->round_border) { ++ wlr_scene_rect_set_color(c->round_border, urgent ? urgentcolor : (focused ? focuscolor : bordercolor)); ++ } ++ if (shadow && c->shadow) { ++ client_set_shadow_blur_sigma(c, (int)round(focused ? shadow_blur_sigma_focus : shadow_blur_sigma)); ++ if (c->has_shadow_enabled) { ++ wlr_scene_shadow_set_color(c->shadow, focused ? shadow_color_focus : shadow_color); ++ } ++ } ++ if (opacity) { ++ c->opacity = focused ? opacity_active : opacity_inactive; ++ wlr_scene_node_for_each_buffer(&c->scene_surface->node, iter_xdg_scene_buffers_opacity, c); ++ } ++} ++ + #ifdef XWAYLAND + void + activatex11(struct wl_listener *listener, void *data) +-- +2.47.2 + + |