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author | AUTOMATIC1111 <16777216c@gmail.com> | 2023-05-08 05:09:12 +0000 |
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committer | GitHub <noreply@github.com> | 2023-05-08 05:09:12 +0000 |
commit | 66428667c5fd3cebb94ea231fd26e1138b06472b (patch) | |
tree | 51d44c6dbb078226a552e7054a2cdecc71f41e15 /javascript | |
parent | 6ac33fe9d1a80c521d43ce8018618d970998899d (diff) | |
parent | 85bd9b3d31474c0bb4b209519f3f4179ccda2539 (diff) | |
download | stable-diffusion-webui-gfx803-66428667c5fd3cebb94ea231fd26e1138b06472b.tar.gz stable-diffusion-webui-gfx803-66428667c5fd3cebb94ea231fd26e1138b06472b.tar.bz2 stable-diffusion-webui-gfx803-66428667c5fd3cebb94ea231fd26e1138b06472b.zip |
Merge pull request #10146 from missionfloyd/gamepad-option
Fix gamepad navigation
Diffstat (limited to 'javascript')
-rw-r--r-- | javascript/imageviewerGamepad.js | 85 |
1 files changed, 53 insertions, 32 deletions
diff --git a/javascript/imageviewerGamepad.js b/javascript/imageviewerGamepad.js index 29bd7140..6297a12b 100644 --- a/javascript/imageviewerGamepad.js +++ b/javascript/imageviewerGamepad.js @@ -1,36 +1,57 @@ - let delay = 350//ms - window.addEventListener('gamepadconnected', (e) => { - console.log("Gamepad connected!") - const gamepad = e.gamepad; - setInterval(() => { - const xValue = gamepad.axes[0].toFixed(2); - if (xValue < -0.3) { - modalPrevImage(e); - } else if (xValue > 0.3) { - modalNextImage(e); - } - - }, delay); - }); - - - /* - Primarily for vr controller type pointer devices. - I use the wheel event because there's currently no way to do it properly with web xr. - */ - - let isScrolling = false; - window.addEventListener('wheel', (e) => { - if (isScrolling) return; - isScrolling = true; - - if (e.deltaX <= -0.6) { +window.addEventListener('gamepadconnected', (e) => { + const index = e.gamepad.index; + let isWaiting = false; + setInterval(async () => { + if (!opts.js_modal_lightbox_gamepad || isWaiting) return; + const gamepad = navigator.getGamepads()[index]; + const xValue = gamepad.axes[0]; + if (xValue <= -0.3) { modalPrevImage(e); - } else if (e.deltaX >= 0.6) { + isWaiting = true; + } else if (xValue >= 0.3) { modalNextImage(e); + isWaiting = true; } + if (isWaiting) { + await sleepUntil(() => { + const xValue = navigator.getGamepads()[index].axes[0] + if (xValue < 0.3 && xValue > -0.3) { + return true; + } + }, opts.js_modal_lightbox_gamepad_repeat); + isWaiting = false; + } + }, 10); +}); + +/* +Primarily for vr controller type pointer devices. +I use the wheel event because there's currently no way to do it properly with web xr. + */ +let isScrolling = false; +window.addEventListener('wheel', (e) => { + if (!opts.js_modal_lightbox_gamepad || isScrolling) return; + isScrolling = true; + + if (e.deltaX <= -0.6) { + modalPrevImage(e); + } else if (e.deltaX >= 0.6) { + modalNextImage(e); + } - setTimeout(() => { - isScrolling = false; - }, delay); - });
\ No newline at end of file + setTimeout(() => { + isScrolling = false; + }, opts.js_modal_lightbox_gamepad_repeat); +}); + +function sleepUntil(f, timeout) { + return new Promise((resolve) => { + const timeStart = new Date(); + const wait = setInterval(function() { + if (f() || new Date() - timeStart > timeout) { + clearInterval(wait); + resolve(); + } + }, 20); + }); +} |