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| author | Devin J. Pohly <djpohly@gmail.com> | 2020-04-21 19:42:21 -0500 |
|---|---|---|
| committer | Devin J. Pohly <djpohly@gmail.com> | 2020-04-21 19:42:21 -0500 |
| commit | c37aa00aec0c22efb9dcdf44a8b3b99624fef6b2 (patch) | |
| tree | f0313cd27cbdc2dc7bfaabe524f729e806134726 /README.md | |
| parent | cdeff2475d7a4f27187cced8b5a92beafd8c9197 (diff) | |
| download | dwl-c37aa00aec0c22efb9dcdf44a8b3b99624fef6b2.tar.gz | |
consistent naming for coordinate variables
x and y are reserved (inasmuch as it's dwl's choice) for coordinates
relative to the layout. ox and oy are used for output-relative
coordinates. sx and sy are surface-relative. dx and dy are deltas.
figuring this out the first time was kind of a Thing... just don't pay
attention to what happens in render and you should be fine.
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