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| author | wyatt8740 <wyatt8740@yahoo.com> | 2014-01-06 13:58:30 -0500 |
|---|---|---|
| committer | wyatt8740 <wyatt8740@yahoo.com> | 2014-01-06 13:58:30 -0500 |
| commit | cecccd6e4b62be0d74df8411e388496118484d82 (patch) | |
| tree | 77896fe53e6da8461d0a7973edfee55d1032c064 | |
| parent | a8f828a066773a59fdf646299359d35ae0e845af (diff) | |
| download | quake-pum-cecccd6e4b62be0d74df8411e388496118484d82.tar.gz | |
replaced readme
| -rw-r--r-- | readme.txt | 60 |
1 files changed, 0 insertions, 60 deletions
diff --git a/readme.txt b/readme.txt deleted file mode 100644 index 132bc4d..0000000 --- a/readme.txt +++ /dev/null @@ -1,60 +0,0 @@ - -This is the complete source code for winquake, glquake, quakeworld, and -glquakeworld. - -The projects have been tested with visual C++ 6.0, but masm is also required -to build the assembly language files. It is possible to change a #define and -build with only C code, but the software rendering versions lose almost half -its speed. The OpenGL versions will not be effected very much. The -gas2masm tool was created to allow us to use the same source for the dos, -linux, and windows versions, but I don't really recommend anyone mess -with the asm code. - -The original dos version of Quake should also be buildable from these -sources, but we didn't bother trying. - -The code is all licensed under the terms of the GPL (gnu public license). -You should read the entire license, but the gist of it is that you can do -anything you want with the code, including sell your new version. The catch -is that if you distribute new binary versions, you are required to make the -entire source code available for free to everyone. - -Our previous code releases have been under licenses that preclude -commercial exploitation, but have no clause forcing sharing of source code. -There have been some unfortunate losses to the community as a result of -mod teams keeping their sources closed (and sometimes losing them). If -you are going to publicly release modified versions of this code, you must -also make source code available. I would encourage teams to even go a step -farther and investigate using public CVS servers for development where -possible. - -The primary intent of this release is for entertainment and educational -purposes, but the GPL does allow commercial exploitation if you obey the -full license. If you want to do something commercial and you just can't bear -to have your source changes released, we could still negotiate a separate -license agreement (for $$$), but I would encourage you to just live with the -GPL. - -All of the Quake data files remain copyrighted and licensed under the -original terms, so you cannot redistribute data from the original game, but if -you do a true total conversion, you can create a standalone game based on -this code. - -I will see about having the license changed on the shareware episode of -quake to allow it to be duplicated more freely (for linux distributions, for -example), but I can't give a timeframe for it. You can still download one of -the original quake demos and use that data with the code, but there are -restrictions on the redistribution of the demo data. - -If you never actually bought a complete version of Quake, you might want -to rummage around in a local software bargain bin for one of the originals, -or perhaps find a copy of the "Quake: the offering" boxed set with both -mission packs. - -Thanks to Dave "Zoid" Kirsh and Robert Duffy for doing the grunt work of -building this release. - -John Carmack -Id Software - - |
