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authorwyatt8740 <wyatt8740@yahoo.com>2014-01-06 13:58:30 -0500
committerwyatt8740 <wyatt8740@yahoo.com>2014-01-06 13:58:30 -0500
commitcecccd6e4b62be0d74df8411e388496118484d82 (patch)
tree77896fe53e6da8461d0a7973edfee55d1032c064
parenta8f828a066773a59fdf646299359d35ae0e845af (diff)
downloadquake-pum-cecccd6e4b62be0d74df8411e388496118484d82.tar.gz
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-
-This is the complete source code for winquake, glquake, quakeworld, and
-glquakeworld.
-
-The projects have been tested with visual C++ 6.0, but masm is also required
-to build the assembly language files. It is possible to change a #define and
-build with only C code, but the software rendering versions lose almost half
-its speed. The OpenGL versions will not be effected very much. The
-gas2masm tool was created to allow us to use the same source for the dos,
-linux, and windows versions, but I don't really recommend anyone mess
-with the asm code.
-
-The original dos version of Quake should also be buildable from these
-sources, but we didn't bother trying.
-
-The code is all licensed under the terms of the GPL (gnu public license).
-You should read the entire license, but the gist of it is that you can do
-anything you want with the code, including sell your new version. The catch
-is that if you distribute new binary versions, you are required to make the
-entire source code available for free to everyone.
-
-Our previous code releases have been under licenses that preclude
-commercial exploitation, but have no clause forcing sharing of source code.
-There have been some unfortunate losses to the community as a result of
-mod teams keeping their sources closed (and sometimes losing them). If
-you are going to publicly release modified versions of this code, you must
-also make source code available. I would encourage teams to even go a step
-farther and investigate using public CVS servers for development where
-possible.
-
-The primary intent of this release is for entertainment and educational
-purposes, but the GPL does allow commercial exploitation if you obey the
-full license. If you want to do something commercial and you just can't bear
-to have your source changes released, we could still negotiate a separate
-license agreement (for $$$), but I would encourage you to just live with the
-GPL.
-
-All of the Quake data files remain copyrighted and licensed under the
-original terms, so you cannot redistribute data from the original game, but if
-you do a true total conversion, you can create a standalone game based on
-this code.
-
-I will see about having the license changed on the shareware episode of
-quake to allow it to be duplicated more freely (for linux distributions, for
-example), but I can't give a timeframe for it. You can still download one of
-the original quake demos and use that data with the code, but there are
-restrictions on the redistribution of the demo data.
-
-If you never actually bought a complete version of Quake, you might want
-to rummage around in a local software bargain bin for one of the originals,
-or perhaps find a copy of the "Quake: the offering" boxed set with both
-mission packs.
-
-Thanks to Dave "Zoid" Kirsh and Robert Duffy for doing the grunt work of
-building this release.
-
-John Carmack
-Id Software
-
-