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| author | Travis Bradshaw <travis.bradshaw@idsoftware.com> | 2012-01-31 14:32:09 -0600 |
|---|---|---|
| committer | Travis Bradshaw <travis.bradshaw@idsoftware.com> | 2012-01-31 14:32:09 -0600 |
| commit | 0023db327bc1db00068284b70e1db45857aeee35 (patch) | |
| tree | 01dd8366d20bd674741cfe8ceb069d82a2e33973 /QW/client/cl_input.c | |
| download | quake-pum-0023db327bc1db00068284b70e1db45857aeee35.tar.gz | |
The Quake sources as originally release under the GPL license on December 21, 1999
Diffstat (limited to 'QW/client/cl_input.c')
| -rw-r--r-- | QW/client/cl_input.c | 533 |
1 files changed, 533 insertions, 0 deletions
diff --git a/QW/client/cl_input.c b/QW/client/cl_input.c new file mode 100644 index 0000000..bfff293 --- /dev/null +++ b/QW/client/cl_input.c @@ -0,0 +1,533 @@ +/* +Copyright (C) 1996-1997 Id Software, Inc. + +This program is free software; you can redistribute it and/or +modify it under the terms of the GNU General Public License +as published by the Free Software Foundation; either version 2 +of the License, or (at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + +See the GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program; if not, write to the Free Software +Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + +*/ +// cl.input.c -- builds an intended movement command to send to the server + +#include "quakedef.h" + +cvar_t cl_nodelta = {"cl_nodelta","0"}; + +/* +=============================================================================== + +KEY BUTTONS + +Continuous button event tracking is complicated by the fact that two different +input sources (say, mouse button 1 and the control key) can both press the +same button, but the button should only be released when both of the +pressing key have been released. + +When a key event issues a button command (+forward, +attack, etc), it appends +its key number as a parameter to the command so it can be matched up with +the release. + +state bit 0 is the current state of the key +state bit 1 is edge triggered on the up to down transition +state bit 2 is edge triggered on the down to up transition + +=============================================================================== +*/ + + +kbutton_t in_mlook, in_klook; +kbutton_t in_left, in_right, in_forward, in_back; +kbutton_t in_lookup, in_lookdown, in_moveleft, in_moveright; +kbutton_t in_strafe, in_speed, in_use, in_jump, in_attack; +kbutton_t in_up, in_down; + +int in_impulse; + + +void KeyDown (kbutton_t *b) +{ + int k; + char *c; + + c = Cmd_Argv(1); + if (c[0]) + k = atoi(c); + else + k = -1; // typed manually at the console for continuous down + + if (k == b->down[0] || k == b->down[1]) + return; // repeating key + + if (!b->down[0]) + b->down[0] = k; + else if (!b->down[1]) + b->down[1] = k; + else + { + Con_Printf ("Three keys down for a button!\n"); + return; + } + + if (b->state & 1) + return; // still down + b->state |= 1 + 2; // down + impulse down +} + +void KeyUp (kbutton_t *b) +{ + int k; + char *c; + + c = Cmd_Argv(1); + if (c[0]) + k = atoi(c); + else + { // typed manually at the console, assume for unsticking, so clear all + b->down[0] = b->down[1] = 0; + b->state = 4; // impulse up + return; + } + + if (b->down[0] == k) + b->down[0] = 0; + else if (b->down[1] == k) + b->down[1] = 0; + else + return; // key up without coresponding down (menu pass through) + if (b->down[0] || b->down[1]) + return; // some other key is still holding it down + + if (!(b->state & 1)) + return; // still up (this should not happen) + b->state &= ~1; // now up + b->state |= 4; // impulse up +} + +void IN_KLookDown (void) {KeyDown(&in_klook);} +void IN_KLookUp (void) {KeyUp(&in_klook);} +void IN_MLookDown (void) {KeyDown(&in_mlook);} +void IN_MLookUp (void) { +KeyUp(&in_mlook); +if ( !(in_mlook.state&1) && lookspring.value) + V_StartPitchDrift(); +} +void IN_UpDown(void) {KeyDown(&in_up);} +void IN_UpUp(void) {KeyUp(&in_up);} +void IN_DownDown(void) {KeyDown(&in_down);} +void IN_DownUp(void) {KeyUp(&in_down);} +void IN_LeftDown(void) {KeyDown(&in_left);} +void IN_LeftUp(void) {KeyUp(&in_left);} +void IN_RightDown(void) {KeyDown(&in_right);} +void IN_RightUp(void) {KeyUp(&in_right);} +void IN_ForwardDown(void) {KeyDown(&in_forward);} +void IN_ForwardUp(void) {KeyUp(&in_forward);} +void IN_BackDown(void) {KeyDown(&in_back);} +void IN_BackUp(void) {KeyUp(&in_back);} +void IN_LookupDown(void) {KeyDown(&in_lookup);} +void IN_LookupUp(void) {KeyUp(&in_lookup);} +void IN_LookdownDown(void) {KeyDown(&in_lookdown);} +void IN_LookdownUp(void) {KeyUp(&in_lookdown);} +void IN_MoveleftDown(void) {KeyDown(&in_moveleft);} +void IN_MoveleftUp(void) {KeyUp(&in_moveleft);} +void IN_MoverightDown(void) {KeyDown(&in_moveright);} +void IN_MoverightUp(void) {KeyUp(&in_moveright);} + +void IN_SpeedDown(void) {KeyDown(&in_speed);} +void IN_SpeedUp(void) {KeyUp(&in_speed);} +void IN_StrafeDown(void) {KeyDown(&in_strafe);} +void IN_StrafeUp(void) {KeyUp(&in_strafe);} + +void IN_AttackDown(void) {KeyDown(&in_attack);} +void IN_AttackUp(void) {KeyUp(&in_attack);} + +void IN_UseDown (void) {KeyDown(&in_use);} +void IN_UseUp (void) {KeyUp(&in_use);} +void IN_JumpDown (void) {KeyDown(&in_jump);} +void IN_JumpUp (void) {KeyUp(&in_jump);} + +void IN_Impulse (void) {in_impulse=Q_atoi(Cmd_Argv(1));} + +/* +=============== +CL_KeyState + +Returns 0.25 if a key was pressed and released during the frame, +0.5 if it was pressed and held +0 if held then released, and +1.0 if held for the entire time +=============== +*/ +float CL_KeyState (kbutton_t *key) +{ + float val; + qboolean impulsedown, impulseup, down; + + impulsedown = key->state & 2; + impulseup = key->state & 4; + down = key->state & 1; + val = 0; + + if (impulsedown && !impulseup) + if (down) + val = 0.5; // pressed and held this frame + else + val = 0; // I_Error (); + if (impulseup && !impulsedown) + if (down) + val = 0; // I_Error (); + else + val = 0; // released this frame + if (!impulsedown && !impulseup) + if (down) + val = 1.0; // held the entire frame + else + val = 0; // up the entire frame + if (impulsedown && impulseup) + if (down) + val = 0.75; // released and re-pressed this frame + else + val = 0.25; // pressed and released this frame + + key->state &= 1; // clear impulses + + return val; +} + + + + +//========================================================================== + +cvar_t cl_upspeed = {"cl_upspeed","200"}; +cvar_t cl_forwardspeed = {"cl_forwardspeed","200", true}; +cvar_t cl_backspeed = {"cl_backspeed","200", true}; +cvar_t cl_sidespeed = {"cl_sidespeed","350"}; + +cvar_t cl_movespeedkey = {"cl_movespeedkey","2.0"}; + +cvar_t cl_yawspeed = {"cl_yawspeed","140"}; +cvar_t cl_pitchspeed = {"cl_pitchspeed","150"}; + +cvar_t cl_anglespeedkey = {"cl_anglespeedkey","1.5"}; + + +/* +================ +CL_AdjustAngles + +Moves the local angle positions +================ +*/ +void CL_AdjustAngles (void) +{ + float speed; + float up, down; + + if (in_speed.state & 1) + speed = host_frametime * cl_anglespeedkey.value; + else + speed = host_frametime; + + if (!(in_strafe.state & 1)) + { + cl.viewangles[YAW] -= speed*cl_yawspeed.value*CL_KeyState (&in_right); + cl.viewangles[YAW] += speed*cl_yawspeed.value*CL_KeyState (&in_left); + cl.viewangles[YAW] = anglemod(cl.viewangles[YAW]); + } + if (in_klook.state & 1) + { + V_StopPitchDrift (); + cl.viewangles[PITCH] -= speed*cl_pitchspeed.value * CL_KeyState (&in_forward); + cl.viewangles[PITCH] += speed*cl_pitchspeed.value * CL_KeyState (&in_back); + } + + up = CL_KeyState (&in_lookup); + down = CL_KeyState(&in_lookdown); + + cl.viewangles[PITCH] -= speed*cl_pitchspeed.value * up; + cl.viewangles[PITCH] += speed*cl_pitchspeed.value * down; + + if (up || down) + V_StopPitchDrift (); + + if (cl.viewangles[PITCH] > 80) + cl.viewangles[PITCH] = 80; + if (cl.viewangles[PITCH] < -70) + cl.viewangles[PITCH] = -70; + + if (cl.viewangles[ROLL] > 50) + cl.viewangles[ROLL] = 50; + if (cl.viewangles[ROLL] < -50) + cl.viewangles[ROLL] = -50; + +} + +/* +================ +CL_BaseMove + +Send the intended movement message to the server +================ +*/ +void CL_BaseMove (usercmd_t *cmd) +{ + CL_AdjustAngles (); + + memset (cmd, 0, sizeof(*cmd)); + + VectorCopy (cl.viewangles, cmd->angles); + if (in_strafe.state & 1) + { + cmd->sidemove += cl_sidespeed.value * CL_KeyState (&in_right); + cmd->sidemove -= cl_sidespeed.value * CL_KeyState (&in_left); + } + + cmd->sidemove += cl_sidespeed.value * CL_KeyState (&in_moveright); + cmd->sidemove -= cl_sidespeed.value * CL_KeyState (&in_moveleft); + + cmd->upmove += cl_upspeed.value * CL_KeyState (&in_up); + cmd->upmove -= cl_upspeed.value * CL_KeyState (&in_down); + + if (! (in_klook.state & 1) ) + { + cmd->forwardmove += cl_forwardspeed.value * CL_KeyState (&in_forward); + cmd->forwardmove -= cl_backspeed.value * CL_KeyState (&in_back); + } + +// +// adjust for speed key +// + if (in_speed.state & 1) + { + cmd->forwardmove *= cl_movespeedkey.value; + cmd->sidemove *= cl_movespeedkey.value; + cmd->upmove *= cl_movespeedkey.value; + } +} + +int MakeChar (int i) +{ + i &= ~3; + if (i < -127*4) + i = -127*4; + if (i > 127*4) + i = 127*4; + return i; +} + +/* +============== +CL_FinishMove +============== +*/ +void CL_FinishMove (usercmd_t *cmd) +{ + int i; + int ms; + +// +// allways dump the first two message, because it may contain leftover inputs +// from the last level +// + if (++cl.movemessages <= 2) + return; +// +// figure button bits +// + if ( in_attack.state & 3 ) + cmd->buttons |= 1; + in_attack.state &= ~2; + + if (in_jump.state & 3) + cmd->buttons |= 2; + in_jump.state &= ~2; + + // send milliseconds of time to apply the move + ms = host_frametime * 1000; + if (ms > 250) + ms = 100; // time was unreasonable + cmd->msec = ms; + + VectorCopy (cl.viewangles, cmd->angles); + + cmd->impulse = in_impulse; + in_impulse = 0; + + +// +// chop down so no extra bits are kept that the server wouldn't get +// + cmd->forwardmove = MakeChar (cmd->forwardmove); + cmd->sidemove = MakeChar (cmd->sidemove); + cmd->upmove = MakeChar (cmd->upmove); + + for (i=0 ; i<3 ; i++) + cmd->angles[i] = ((int)(cmd->angles[i]*65536.0/360)&65535) * (360.0/65536.0); +} + +/* +================= +CL_SendCmd +================= +*/ +void CL_SendCmd (void) +{ + sizebuf_t buf; + byte data[128]; + int i; + usercmd_t *cmd, *oldcmd; + int checksumIndex; + int lost; + int seq_hash; + + if (cls.demoplayback) + return; // sendcmds come from the demo + + // save this command off for prediction + i = cls.netchan.outgoing_sequence & UPDATE_MASK; + cmd = &cl.frames[i].cmd; + cl.frames[i].senttime = realtime; + cl.frames[i].receivedtime = -1; // we haven't gotten a reply yet + +// seq_hash = (cls.netchan.outgoing_sequence & 0xffff) ; // ^ QW_CHECK_HASH; + seq_hash = cls.netchan.outgoing_sequence; + + // get basic movement from keyboard + CL_BaseMove (cmd); + + // allow mice or other external controllers to add to the move + IN_Move (cmd); + + // if we are spectator, try autocam + if (cl.spectator) + Cam_Track(cmd); + + CL_FinishMove(cmd); + + Cam_FinishMove(cmd); + +// send this and the previous cmds in the message, so +// if the last packet was dropped, it can be recovered + buf.maxsize = 128; + buf.cursize = 0; + buf.data = data; + + MSG_WriteByte (&buf, clc_move); + + // save the position for a checksum byte + checksumIndex = buf.cursize; + MSG_WriteByte (&buf, 0); + + // write our lossage percentage + lost = CL_CalcNet(); + MSG_WriteByte (&buf, (byte)lost); + + i = (cls.netchan.outgoing_sequence-2) & UPDATE_MASK; + cmd = &cl.frames[i].cmd; + MSG_WriteDeltaUsercmd (&buf, &nullcmd, cmd); + oldcmd = cmd; + + i = (cls.netchan.outgoing_sequence-1) & UPDATE_MASK; + cmd = &cl.frames[i].cmd; + MSG_WriteDeltaUsercmd (&buf, oldcmd, cmd); + oldcmd = cmd; + + i = (cls.netchan.outgoing_sequence) & UPDATE_MASK; + cmd = &cl.frames[i].cmd; + MSG_WriteDeltaUsercmd (&buf, oldcmd, cmd); + + // calculate a checksum over the move commands + buf.data[checksumIndex] = COM_BlockSequenceCRCByte( + buf.data + checksumIndex + 1, buf.cursize - checksumIndex - 1, + seq_hash); + + // request delta compression of entities + if (cls.netchan.outgoing_sequence - cl.validsequence >= UPDATE_BACKUP-1) + cl.validsequence = 0; + + if (cl.validsequence && !cl_nodelta.value && cls.state == ca_active && + !cls.demorecording) + { + cl.frames[cls.netchan.outgoing_sequence&UPDATE_MASK].delta_sequence = cl.validsequence; + MSG_WriteByte (&buf, clc_delta); + MSG_WriteByte (&buf, cl.validsequence&255); + } + else + cl.frames[cls.netchan.outgoing_sequence&UPDATE_MASK].delta_sequence = -1; + + if (cls.demorecording) + CL_WriteDemoCmd(cmd); + +// +// deliver the message +// + Netchan_Transmit (&cls.netchan, buf.cursize, buf.data); +} + + + +/* +============ +CL_InitInput +============ +*/ +void CL_InitInput (void) +{ + Cmd_AddCommand ("+moveup",IN_UpDown); + Cmd_AddCommand ("-moveup",IN_UpUp); + Cmd_AddCommand ("+movedown",IN_DownDown); + Cmd_AddCommand ("-movedown",IN_DownUp); + Cmd_AddCommand ("+left",IN_LeftDown); + Cmd_AddCommand ("-left",IN_LeftUp); + Cmd_AddCommand ("+right",IN_RightDown); + Cmd_AddCommand ("-right",IN_RightUp); + Cmd_AddCommand ("+forward",IN_ForwardDown); + Cmd_AddCommand ("-forward",IN_ForwardUp); + Cmd_AddCommand ("+back",IN_BackDown); + Cmd_AddCommand ("-back",IN_BackUp); + Cmd_AddCommand ("+lookup", IN_LookupDown); + Cmd_AddCommand ("-lookup", IN_LookupUp); + Cmd_AddCommand ("+lookdown", IN_LookdownDown); + Cmd_AddCommand ("-lookdown", IN_LookdownUp); + Cmd_AddCommand ("+strafe", IN_StrafeDown); + Cmd_AddCommand ("-strafe", IN_StrafeUp); + Cmd_AddCommand ("+moveleft", IN_MoveleftDown); + Cmd_AddCommand ("-moveleft", IN_MoveleftUp); + Cmd_AddCommand ("+moveright", IN_MoverightDown); + Cmd_AddCommand ("-moveright", IN_MoverightUp); + Cmd_AddCommand ("+speed", IN_SpeedDown); + Cmd_AddCommand ("-speed", IN_SpeedUp); + Cmd_AddCommand ("+attack", IN_AttackDown); + Cmd_AddCommand ("-attack", IN_AttackUp); + Cmd_AddCommand ("+use", IN_UseDown); + Cmd_AddCommand ("-use", IN_UseUp); + Cmd_AddCommand ("+jump", IN_JumpDown); + Cmd_AddCommand ("-jump", IN_JumpUp); + Cmd_AddCommand ("impulse", IN_Impulse); + Cmd_AddCommand ("+klook", IN_KLookDown); + Cmd_AddCommand ("-klook", IN_KLookUp); + Cmd_AddCommand ("+mlook", IN_MLookDown); + Cmd_AddCommand ("-mlook", IN_MLookUp); + + Cvar_RegisterVariable (&cl_nodelta); +} + +/* +============ +CL_ClearStates +============ +*/ +void CL_ClearStates (void) +{ +} + |
