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| author | wyatt8740 <wyatt8740@users.noreply.github.com> | 2023-10-02 02:28:26 -0400 |
|---|---|---|
| committer | wyatt8740 <wyatt8740@users.noreply.github.com> | 2023-10-02 02:28:26 -0400 |
| commit | 7088dac899e165e84133ba99e1549a1dadec054f (patch) | |
| tree | 50ef835bae28eb65b4c4d36565e8eeee536cf2b9 /QW/client/d_scan.c | |
| parent | 45959aa12ee28db62ef8be97a0d5e0bc5644b691 (diff) | |
| download | quake-pum-7088dac899e165e84133ba99e1549a1dadec054f.tar.gz | |
fixed water warping effect crashing the game after increasing MAXHEIGHT and MAXWIDTH for software rendered quakeworld.
Diffstat (limited to 'QW/client/d_scan.c')
| -rw-r--r-- | QW/client/d_scan.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/QW/client/d_scan.c b/QW/client/d_scan.c index 292bb56..46e0ef7 100644 --- a/QW/client/d_scan.c +++ b/QW/client/d_scan.c @@ -49,8 +49,8 @@ void D_WarpScreen (void) int *turb; int *col; byte **row; - byte *rowptr[1024]; - int column[1280]; + byte *rowptr[MAXHEIGHT+(AMP2*2)]; + int column[MAXWIDTH+(AMP2*2)]; float wratio, hratio; w = r_refdef.vrect.width; |
