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authorTravis Bradshaw <travis.bradshaw@idsoftware.com>2012-01-31 14:32:09 -0600
committerTravis Bradshaw <travis.bradshaw@idsoftware.com>2012-01-31 14:32:09 -0600
commit0023db327bc1db00068284b70e1db45857aeee35 (patch)
tree01dd8366d20bd674741cfe8ceb069d82a2e33973 /QW/docs/readme.qwcl
downloadquake-pum-0023db327bc1db00068284b70e1db45857aeee35.tar.gz
The Quake sources as originally release under the GPL license on December 21, 1999
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+README for Linux QWCL
+---------------------
+
+Please refer to
+
+http://www.quakeworld.net/
+
+for documentation on the client that is not operating system specific.
+
+This README covers all versions of QWCL for Linux:
+
+Requirements for SVGALib qwcl:
+
+- SVGALib 1.20 or later (/lib/libvga.so.1.2.10)
+- libc 5.2.18 or later (5.0.9 will not work, /lib/libc.so.5.2.18)
+- CD-ROM for CDAudio
+- Soundcard capable of mmap'd buffers. USSLite 3.5.4 was used to build squake
+ with. Works fine on SoundBlaster 16.
+- SVGALib supported mouse (usually if it works with X, it'll work with
+ squake).
+- Kernel 2.0.24 or later
+ - untested with 2.1 kernels, your mileage may vary
+
+Requirements for glqwcl:
+
+- 3DFX based card for the GLQuake version, VooDoo, VooDoo Rush or VooDoo2
+at this writing. In order to use 3DFX hardware, you must have 3DFX's
+GLIDE drivers installed. RPMs for these drivers are available at:
+http://glide.xxedgexx.com/3DfxRPMS.html
+- For the glX version, an OpenGL implementation that includes hardware
+glX support.
+- CD-ROM for CDAudio
+- Soundcard capable of mmap'd buffers. USSLite 3.5.4 was used to build squake
+ with. Works fine on SoundBlaster 16 and Gravis Ultrasound MAX.
+- SVGALib compatible mouse for glquake or X11 for glquake.glx
+- Kernel 2.0.24 or later
+ - untested with 2.1 kernels, your mileage may vary
+
+Requirements for X11 qwcl:
+
+- X11R5 later, only tested with XFree86, should work with most X Servers
+- libc 5.2.18 or later (5.0.9 will not work, /lib/libc.so.5.2.18)
+ or glibc (libc6) for the glibc version
+- CD-ROM for CDAudio
+- Soundcard capable of mmap'd buffers. USSLite 3.5.4 was used to build squake
+ with. Works fine on SoundBlaster 16 and Gravis Ultrasound MAX.
+- SVGALib supported mouse (usually if it works with X, it'll work with
+ squake).
+- Kernel 2.0.24 or later
+ - untested with 2.1 kernels, your mileage may vary
+
+Skins Note
+----------
+
+After you get the skin files from ftp.idsoftware.com (currently,
+qw_skins.zip, qws_9652.zip and qws_9706.zip) and install them in
+qw/skins, you should run the shell script 'fixskins.sh' that you can find in
+the qw/skins directly distributed with this archive.
+
+Linux qwcl will always look for lowercase file names first.
+
+Additional notes for SVGALib QWCL
+---------------------------------
+
+Linux qwcl supports 320x200x256, the various modeX modes (320x400, 360x400,
+etc) as well as high res modes if your card is supported by SVGALib. Use
+the Quake console command vid_describemodes to list supported modes and
+the command vid_mode <number> to change modes.
+
+Full sound support is included. The default sound rate is 16-bit stereo,
+11KHz. You can change this in the options section below.
+
+Mouse works great, but SVGALib may not detect a 3-button mouse properly (it
+will only use two buttons). Check your /etc/libvga.config (or
+/etc/vga/libvga.config for SlackWare users).
+
+Additional notes for glqwcl
+---------------------------
+
+There are three different ways to execute glqwcl:
+
+1. The binary "glqwcl" requires Mesa 3-D 2.5 or later installed and compiled
+with 3DFX support (fxMesa..() function interface). It also requires
+svgalib 1.3.0 or later for keyboard/mouse input. This binary is a console
+application. Mesa 3-D requires GLIDE to be installed.
+
+2. The shell script "glqwcl.3dfxgl" runs the "glqwcl" binary after
+preloading the lib3dfxgl.so library. This is a port of 3DFX's Win32
+OpenGL MCD (Mini Client Driver) to Linux. It is faster than Mesa 3-D
+since it was written specifically with supporting GLQuake in mind.
+lib3dfxgl.so requires that GLIDE be installed.
+
+3. The binary "glqwcl.glx" is linked against standard OpenGL libraries.
+It should run on many different hardward OpenGL implementations under
+Linux and X11. This binary is an X11 application and must be run under
+X11. It will work with Mesa 3-D as a standard glX based OpenGL
+applications. If the Mesa 3-D library is compiled with 3DFX support,
+you can have Mesa 3-D support 3DFX hardware under X11 by setting the
+enviroment variable "MESA_GLX_FX" to "fullscreen" for fullscreen mode
+and "window" for windowed mode, eg. "export MESA_GLX_FX=fullscreen" for sh
+or "setenv MESA_GLX_FX fullscreen" for csh.
+
+For glqwcl, you must also have SVGALib or later installed (1.3.0 or later
+prefered). glqwcl uses SVGALib for mouse and keyboard handling.
+
+If you have gpm and/or selection running, you will have to terminate them
+before running glqwcl since they will not give up the mouse when glqwcl
+attempts to run. You can kill gpm by typing 'killall gpm' as root.
+
+You must run glqwcl as root or setuid root since it needs to access things
+such as sound, keyboard, mouse and the 3DFX video. Future versions may not
+require root permissions.
+
+Additional notes for X11 qwcl
+-----------------------------
+
+This is a windowed version that is generic for X11. It runs in a window
+and can be resized. You can specify a starting window size with:
+ -width <width>
+ -height <height>
+ -winsize <width> <height>
+Default is 320x200. It works in 16bit modes, but it's slower (twice as many
+bytes to copy).
+
+No other video modes are supported (just runs windowed). Mouse is read, but
+not "grabbed" by default. Go to the Options menu and turn on Use Mouse to grab
+the mouse and use it in the game (or type "_windowed_mouse 1" at the console).
+
+New Command Line Options for Linux Quake
+----------------------------------------
+
+-mem <mb>
+Specify memory in megabytes to allocate (default is 8MB, which should be fine
+for most needs).
+
+-nostdout
+Don't do any output to stdout
+
+-mdev <device>
+Mouse device, default is /dev/mouse
+
+-mrate <speed>
+Mouse baud rate, default is 1200
+
+-cddev <device>
+CD device, default is /dev/cdrom
+
+-mode <modenum>
+Use indicated video mode
+
+-nokdb
+Don't initialize keyboard
+
+-sndbits <8 or 16>
+Set sound bit sample size. Default is 16 if supported.
+
+-sndspeed <speed>
+Set sound speed. Usual values are 8000, 11025, 22051 and 44100.
+Default is 11025.
+
+-sndmono
+Set mono sound
+
+-sndstereo
+Set stereo sound (default if supported)
+
+Installation
+------------
+
+Boot DOS (I know, but you need it to run the Quake install program) and
+install Quake from your Quake CD to a DOS parition.
+
+Boot Linux and make a directory for Quake. Copy everything from the DOS Quake
+directory into it. i.e.:
+ (cd /dos/quake; tar cf - .) | (cd ~/quake; tar xf -)
+
+Place qwcl into your Quake directory. You must make it setuid root (since
+Quake access stuff like direct video writes, the raw keyboard mode, CD, etc).
+Quake will setuid back to the normal user as soon as it opens these files.
+Make Quake suid root as follows:
+ chown root qwcl
+ chmod 4755 qwcl
+
+Run qwcl. I don't recommend running it as root, since all the saved
+config.cfg files will be then owned as root. Use your normal account, unless
+you do everything as root, then your mileage will vary.
+
+qwcl may segfault if it tries to initialize your sound card and their isn't
+one. Same with the CDROM. If it dies, try it with -nosound and/or
+-nocdaudio. If you have a sound card it died on and you know it is
+supported by USSLite (the driver that comes with the Linux kernel), let me
+know and I'll take a look at it.
+
+It should work with SCSI CDROMs, but is untested.
+
+End Notes
+---------
+
+Linux QuakeWorld is *NOT* an officially supported product. Mail about it
+will be deleted. Do not email id about this product. If you are having
+technical difficultly, you can email me, but make sure you have the correct
+kernel, libc, svgalib and other software versions before you email me.
+
+/// Dave 'Zoid' Kirsch
+zoid@idsoftware.com
+Official Quake Unix Port Administrator
+
+Acks
+----
+
+Greg Alexander <galexand@sietch.bloomington.in.us> for initial work in SVGALib
+support.
+Dave Taylor <ddt@crack.com> for basic Linux support.
+id Software for Quake and making me port it. :)
+
+Lots of people on #linux, #quake for testing.
+