diff options
| author | Travis Bradshaw <travis.bradshaw@idsoftware.com> | 2012-01-31 14:32:09 -0600 |
|---|---|---|
| committer | Travis Bradshaw <travis.bradshaw@idsoftware.com> | 2012-01-31 14:32:09 -0600 |
| commit | 0023db327bc1db00068284b70e1db45857aeee35 (patch) | |
| tree | 01dd8366d20bd674741cfe8ceb069d82a2e33973 /QW/progs/subs.qc | |
| download | quake-pum-0023db327bc1db00068284b70e1db45857aeee35.tar.gz | |
The Quake sources as originally release under the GPL license on December 21, 1999
Diffstat (limited to 'QW/progs/subs.qc')
| -rw-r--r-- | QW/progs/subs.qc | 284 |
1 files changed, 284 insertions, 0 deletions
diff --git a/QW/progs/subs.qc b/QW/progs/subs.qc new file mode 100644 index 0000000..f985fcd --- /dev/null +++ b/QW/progs/subs.qc @@ -0,0 +1,284 @@ + + +void() SUB_Null = {}; + +void() SUB_Remove = {remove(self);}; + + +/* +QuakeEd only writes a single float for angles (bad idea), so up and down are +just constant angles. +*/ +vector() SetMovedir = +{ + if (self.angles == '0 -1 0') + self.movedir = '0 0 1'; + else if (self.angles == '0 -2 0') + self.movedir = '0 0 -1'; + else + { + makevectors (self.angles); + self.movedir = v_forward; + } + + self.angles = '0 0 0'; +}; + +/* +================ +InitTrigger +================ +*/ +void() InitTrigger = +{ +// trigger angles are used for one-way touches. An angle of 0 is assumed +// to mean no restrictions, so use a yaw of 360 instead. + if (self.angles != '0 0 0') + SetMovedir (); + self.solid = SOLID_TRIGGER; + setmodel (self, self.model); // set size and link into world + self.movetype = MOVETYPE_NONE; + self.modelindex = 0; + self.model = ""; +}; + +/* +============= +SUB_CalcMove + +calculate self.velocity and self.nextthink to reach dest from +self.origin traveling at speed +=============== +*/ +void(entity ent, vector tdest, float tspeed, void() func) SUB_CalcMoveEnt = +{ +local entity stemp; + stemp = self; + self = ent; + + SUB_CalcMove (tdest, tspeed, func); + self = stemp; +}; + +void(vector tdest, float tspeed, void() func) SUB_CalcMove = +{ +local vector vdestdelta; +local float len, traveltime; + + if (!tspeed) + objerror("No speed is defined!"); + + self.think1 = func; + self.finaldest = tdest; + self.think = SUB_CalcMoveDone; + + if (tdest == self.origin) + { + self.velocity = '0 0 0'; + self.nextthink = self.ltime + 0.1; + return; + } + +// set destdelta to the vector needed to move + vdestdelta = tdest - self.origin; + +// calculate length of vector + len = vlen (vdestdelta); + +// divide by speed to get time to reach dest + traveltime = len / tspeed; + + if (traveltime < 0.03) + traveltime = 0.03; + +// set nextthink to trigger a think when dest is reached + self.nextthink = self.ltime + traveltime; + +// scale the destdelta vector by the time spent traveling to get velocity + self.velocity = vdestdelta * (1/traveltime); // qcc won't take vec/float +}; + +/* +============ +After moving, set origin to exact final destination +============ +*/ +void() SUB_CalcMoveDone = +{ + setorigin(self, self.finaldest); + self.velocity = '0 0 0'; + self.nextthink = -1; + if (self.think1) + self.think1(); +}; + + +/* +============= +SUB_CalcAngleMove + +calculate self.avelocity and self.nextthink to reach destangle from +self.angles rotating + +The calling function should make sure self.think is valid +=============== +*/ +void(entity ent, vector destangle, float tspeed, void() func) SUB_CalcAngleMoveEnt = +{ +local entity stemp; + stemp = self; + self = ent; + SUB_CalcAngleMove (destangle, tspeed, func); + self = stemp; +}; + +void(vector destangle, float tspeed, void() func) SUB_CalcAngleMove = +{ +local vector destdelta; +local float len, traveltime; + + if (!tspeed) + objerror("No speed is defined!"); + +// set destdelta to the vector needed to move + destdelta = destangle - self.angles; + +// calculate length of vector + len = vlen (destdelta); + +// divide by speed to get time to reach dest + traveltime = len / tspeed; + +// set nextthink to trigger a think when dest is reached + self.nextthink = self.ltime + traveltime; + +// scale the destdelta vector by the time spent traveling to get velocity + self.avelocity = destdelta * (1 / traveltime); + + self.think1 = func; + self.finalangle = destangle; + self.think = SUB_CalcAngleMoveDone; +}; + +/* +============ +After rotating, set angle to exact final angle +============ +*/ +void() SUB_CalcAngleMoveDone = +{ + self.angles = self.finalangle; + self.avelocity = '0 0 0'; + self.nextthink = -1; + if (self.think1) + self.think1(); +}; + + +//============================================================================= + +void() DelayThink = +{ + activator = self.enemy; + SUB_UseTargets (); + remove(self); +}; + +/* +============================== +SUB_UseTargets + +the global "activator" should be set to the entity that initiated the firing. + +If self.delay is set, a DelayedUse entity will be created that will actually +do the SUB_UseTargets after that many seconds have passed. + +Centerprints any self.message to the activator. + +Removes all entities with a targetname that match self.killtarget, +and removes them, so some events can remove other triggers. + +Search for (string)targetname in all entities that +match (string)self.target and call their .use function + +============================== +*/ +void() SUB_UseTargets = +{ + local entity t, stemp, otemp, act; + +// +// check for a delay +// + if (self.delay) + { + // create a temp object to fire at a later time + t = spawn(); + t.classname = "DelayedUse"; + t.nextthink = time + self.delay; + t.think = DelayThink; + t.enemy = activator; + t.message = self.message; + t.killtarget = self.killtarget; + t.target = self.target; + return; + } + + +// +// print the message +// + if (activator.classname == "player" && self.message != "") + { + centerprint (activator, self.message); + if (!self.noise) + sound (activator, CHAN_VOICE, "misc/talk.wav", 1, ATTN_NORM); + } + +// +// kill the killtagets +// + if (self.killtarget) + { + t = world; + do + { + t = find (t, targetname, self.killtarget); + if (!t) + return; + remove (t); + } while ( 1 ); + } + +// +// fire targets +// + if (self.target) + { + act = activator; + t = world; + do + { + t = find (t, targetname, self.target); + if (!t) + { + return; + } + stemp = self; + otemp = other; + self = t; + other = stemp; + if (self.use != SUB_Null) + { + if (self.use) + self.use (); + } + self = stemp; + other = otemp; + activator = act; + } while ( 1 ); + } + + +}; + |
