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authorTravis Bradshaw <travis.bradshaw@idsoftware.com>2012-01-31 14:32:09 -0600
committerTravis Bradshaw <travis.bradshaw@idsoftware.com>2012-01-31 14:32:09 -0600
commit0023db327bc1db00068284b70e1db45857aeee35 (patch)
tree01dd8366d20bd674741cfe8ceb069d82a2e33973 /WinQuake/WinQuake.dsp
downloadquake-pum-0023db327bc1db00068284b70e1db45857aeee35.tar.gz
The Quake sources as originally release under the GPL license on December 21, 1999
Diffstat (limited to 'WinQuake/WinQuake.dsp')
-rw-r--r--WinQuake/WinQuake.dsp2240
1 files changed, 2240 insertions, 0 deletions
diff --git a/WinQuake/WinQuake.dsp b/WinQuake/WinQuake.dsp
new file mode 100644
index 0000000..4b0792f
--- /dev/null
+++ b/WinQuake/WinQuake.dsp
@@ -0,0 +1,2240 @@
+# Microsoft Developer Studio Project File - Name="winquake" - Package Owner=<4>
+# Microsoft Developer Studio Generated Build File, Format Version 6.00
+# ** DO NOT EDIT **
+
+# TARGTYPE "Win32 (x86) Application" 0x0101
+
+CFG=winquake - Win32 Release
+!MESSAGE This is not a valid makefile. To build this project using NMAKE,
+!MESSAGE use the Export Makefile command and run
+!MESSAGE
+!MESSAGE NMAKE /f "WinQuake.mak".
+!MESSAGE
+!MESSAGE You can specify a configuration when running NMAKE
+!MESSAGE by defining the macro CFG on the command line. For example:
+!MESSAGE
+!MESSAGE NMAKE /f "WinQuake.mak" CFG="winquake - Win32 Release"
+!MESSAGE
+!MESSAGE Possible choices for configuration are:
+!MESSAGE
+!MESSAGE "winquake - Win32 Release" (based on "Win32 (x86) Application")
+!MESSAGE "winquake - Win32 Debug" (based on "Win32 (x86) Application")
+!MESSAGE "winquake - Win32 GL Debug" (based on "Win32 (x86) Application")
+!MESSAGE "winquake - Win32 GL Release" (based on "Win32 (x86) Application")
+!MESSAGE
+
+# Begin Project
+# PROP AllowPerConfigDependencies 0
+# PROP Scc_ProjName ""
+# PROP Scc_LocalPath ""
+CPP=cl.exe
+MTL=midl.exe
+RSC=rc.exe
+
+!IF "$(CFG)" == "winquake - Win32 Release"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir ".\Release"
+# PROP BASE Intermediate_Dir ".\Release"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir ".\Release"
+# PROP Intermediate_Dir ".\Release"
+# PROP Ignore_Export_Lib 0
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c
+# ADD CPP /nologo /G5 /GX /Ox /Ot /Ow /I ".\scitech\include" /I ".\dxsdk\sdk\inc" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /FR /YX /FD /c
+# SUBTRACT CPP /Oa /Og
+# ADD BASE MTL /nologo /D "NDEBUG" /win32
+# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
+# ADD BASE RSC /l 0x409 /d "NDEBUG"
+# ADD RSC /l 0x409 /d "NDEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LINK32=link.exe
+# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
+# ADD LINK32 .\dxsdk\sdk\lib\dxguid.lib .\scitech\lib\win32\vc\mgllt.lib winmm.lib wsock32.lib opengl32.lib glu32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /profile /machine:I386
+# SUBTRACT LINK32 /map /debug
+
+!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir ".\Debug"
+# PROP BASE Intermediate_Dir ".\Debug"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir ".\Debug"
+# PROP Intermediate_Dir ".\Debug"
+# PROP Ignore_Export_Lib 0
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c
+# ADD CPP /nologo /G5 /ML /GX /ZI /Od /I ".\scitech\include" /I ".\dxsdk\sdk\inc" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR /YX /FD /c
+# ADD BASE MTL /nologo /D "_DEBUG" /win32
+# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
+# ADD BASE RSC /l 0x409 /d "_DEBUG"
+# ADD RSC /l 0x409 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LINK32=link.exe
+# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386
+# ADD LINK32 .\dxsdk\sdk\lib\dxguid.lib .\scitech\lib\win32\vc\mgllt.lib winmm.lib wsock32.lib opengl32.lib glu32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386
+# SUBTRACT LINK32 /nodefaultlib
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir ".\winquake"
+# PROP BASE Intermediate_Dir ".\winquake"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir ".\debug_gl"
+# PROP Intermediate_Dir ".\debug_gl"
+# PROP Ignore_Export_Lib 0
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /G5 /ML /GX /Zi /Od /I ".\scitech\include" /I ".\dxsdk\sdk\inc" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c
+# ADD CPP /nologo /G5 /ML /GX /ZI /Od /I ".\dxsdk\sdk\inc" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "GLQUAKE" /FR /YX /FD /c
+# ADD BASE MTL /nologo /D "_DEBUG" /win32
+# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
+# ADD BASE RSC /l 0x409 /d "_DEBUG"
+# ADD RSC /l 0x409 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LINK32=link.exe
+# ADD BASE LINK32 winmm.lib wsock32.lib opengl32.lib glu32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib .\scitech\lib\win32\vc\mgllt.lib /nologo /subsystem:windows /debug /machine:I386
+# SUBTRACT BASE LINK32 /nodefaultlib
+# ADD LINK32 .\dxsdk\sdk\lib\dxguid.lib comctl32.lib winmm.lib wsock32.lib opengl32.lib glu32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /out:".\debug_gl\glquake.exe"
+# SUBTRACT LINK32 /nodefaultlib
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir ".\winquak0"
+# PROP BASE Intermediate_Dir ".\winquak0"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir ".\release_gl"
+# PROP Intermediate_Dir ".\release_gl"
+# PROP Ignore_Export_Lib 0
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /G5 /GX /Ox /Ot /Ow /I ".\scitech\include" /I ".\dxsdk\sdk\inc" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c
+# SUBTRACT BASE CPP /Oa /Og
+# ADD CPP /nologo /G5 /GX /Ot /Ow /I ".\dxsdk\sdk\inc" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "GLQUAKE" /FR /YX /FD /c
+# ADD BASE MTL /nologo /D "NDEBUG" /win32
+# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
+# ADD BASE RSC /l 0x409 /d "NDEBUG"
+# ADD RSC /l 0x409 /d "NDEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LINK32=link.exe
+# ADD BASE LINK32 winmm.lib wsock32.lib opengl32.lib glu32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib .\scitech\lib\win32\vc\mgllt.lib /nologo /subsystem:windows /profile /machine:I386
+# SUBTRACT BASE LINK32 /map /debug
+# ADD LINK32 .\dxsdk\sdk\lib\dxguid.lib comctl32.lib winmm.lib wsock32.lib opengl32.lib glu32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /profile /machine:I386 /out:".\release_gl\glquake.exe"
+# SUBTRACT LINK32 /map /debug
+
+!ENDIF
+
+# Begin Target
+
+# Name "winquake - Win32 Release"
+# Name "winquake - Win32 Debug"
+# Name "winquake - Win32 GL Debug"
+# Name "winquake - Win32 GL Release"
+# Begin Group "Source Files"
+
+# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;hpj;bat;for;f90"
+# Begin Source File
+
+SOURCE=.\cd_win.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\chase.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\cl_demo.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\cl_input.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\cl_main.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\cl_parse.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\cl_tent.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\cmd.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\common.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\conproc.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\console.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\crc.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\cvar.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\d_draw.s
+
+!IF "$(CFG)" == "winquake - Win32 Release"
+
+# Begin Custom Build - mycoolbuild
+OutDir=.\Release
+InputPath=.\d_draw.s
+InputName=d_draw
+
+"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
+ gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
+ ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
+ del $(OUTDIR)\$(InputName).spp
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
+
+# Begin Custom Build - mycoolbuild
+OutDir=.\Debug
+InputPath=.\d_draw.s
+InputName=d_draw
+
+"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
+ gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
+ ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
+ del $(OUTDIR)\$(InputName).spp
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
+
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\d_draw16.s
+
+!IF "$(CFG)" == "winquake - Win32 Release"
+
+# Begin Custom Build - mycoolbuild
+OutDir=.\Release
+InputPath=.\d_draw16.s
+InputName=d_draw16
+
+"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
+ gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
+ ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
+ del $(OUTDIR)\$(InputName).spp
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
+
+# Begin Custom Build - mycoolbuild
+OutDir=.\Debug
+InputPath=.\d_draw16.s
+InputName=d_draw16
+
+"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
+ gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
+ ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
+ del $(OUTDIR)\$(InputName).spp
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
+
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\d_edge.c
+
+!IF "$(CFG)" == "winquake - Win32 Release"
+
+!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
+
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\d_fill.c
+
+!IF "$(CFG)" == "winquake - Win32 Release"
+
+!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
+
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\d_init.c
+
+!IF "$(CFG)" == "winquake - Win32 Release"
+
+!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
+
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\d_modech.c
+
+!IF "$(CFG)" == "winquake - Win32 Release"
+
+!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
+
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\d_part.c
+
+!IF "$(CFG)" == "winquake - Win32 Release"
+
+!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
+
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\d_parta.s
+
+!IF "$(CFG)" == "winquake - Win32 Release"
+
+# Begin Custom Build - mycoolbuild
+OutDir=.\Release
+InputPath=.\d_parta.s
+InputName=d_parta
+
+"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
+ gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
+ ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
+ del $(OUTDIR)\$(InputName).spp
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
+
+# Begin Custom Build - mycoolbuild
+OutDir=.\Debug
+InputPath=.\d_parta.s
+InputName=d_parta
+
+"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
+ gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
+ ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
+ del $(OUTDIR)\$(InputName).spp
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
+
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\d_polysa.s
+
+!IF "$(CFG)" == "winquake - Win32 Release"
+
+# Begin Custom Build - mycoolbuild
+OutDir=.\Release
+InputPath=.\d_polysa.s
+InputName=d_polysa
+
+"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
+ gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
+ ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
+ del $(OUTDIR)\$(InputName).spp
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
+
+# Begin Custom Build - mycoolbuild
+OutDir=.\Debug
+InputPath=.\d_polysa.s
+InputName=d_polysa
+
+"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
+ gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
+ ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
+ del $(OUTDIR)\$(InputName).spp
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
+
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\d_polyse.c
+
+!IF "$(CFG)" == "winquake - Win32 Release"
+
+!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
+
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\d_scan.c
+
+!IF "$(CFG)" == "winquake - Win32 Release"
+
+!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
+
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\d_scana.s
+
+!IF "$(CFG)" == "winquake - Win32 Release"
+
+# Begin Custom Build - mycoolbuild
+OutDir=.\Release
+InputPath=.\d_scana.s
+InputName=d_scana
+
+"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
+ gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
+ ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
+ del $(OUTDIR)\$(InputName).spp
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
+
+# Begin Custom Build - mycoolbuild
+OutDir=.\Debug
+InputPath=.\d_scana.s
+InputName=d_scana
+
+"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
+ gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
+ ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
+ del $(OUTDIR)\$(InputName).spp
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
+
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\d_sky.c
+
+!IF "$(CFG)" == "winquake - Win32 Release"
+
+!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
+
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\d_spr8.s
+
+!IF "$(CFG)" == "winquake - Win32 Release"
+
+# Begin Custom Build - mycoolbuild
+OutDir=.\Release
+InputPath=.\d_spr8.s
+InputName=d_spr8
+
+"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
+ gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
+ ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
+ del $(OUTDIR)\$(InputName).spp
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
+
+# Begin Custom Build - mycoolbuild
+OutDir=.\Debug
+InputPath=.\d_spr8.s
+InputName=d_spr8
+
+"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
+ gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
+ ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
+ del $(OUTDIR)\$(InputName).spp
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
+
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\d_sprite.c
+
+!IF "$(CFG)" == "winquake - Win32 Release"
+
+!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
+
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\d_surf.c
+
+!IF "$(CFG)" == "winquake - Win32 Release"
+
+!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
+
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\d_vars.c
+
+!IF "$(CFG)" == "winquake - Win32 Release"
+
+!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
+
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\d_varsa.s
+
+!IF "$(CFG)" == "winquake - Win32 Release"
+
+# Begin Custom Build - mycoolbuild
+OutDir=.\Release
+InputPath=.\d_varsa.s
+InputName=d_varsa
+
+"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
+ gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
+ ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
+ del $(OUTDIR)\$(InputName).spp
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
+
+# Begin Custom Build - mycoolbuild
+OutDir=.\Debug
+InputPath=.\d_varsa.s
+InputName=d_varsa
+
+"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
+ gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
+ ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
+ del $(OUTDIR)\$(InputName).spp
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
+
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\d_zpoint.c
+
+!IF "$(CFG)" == "winquake - Win32 Release"
+
+!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
+
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\draw.c
+
+!IF "$(CFG)" == "winquake - Win32 Release"
+
+!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
+
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\gl_draw.c
+
+!IF "$(CFG)" == "winquake - Win32 Release"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\gl_mesh.c
+
+!IF "$(CFG)" == "winquake - Win32 Release"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\gl_model.c
+
+!IF "$(CFG)" == "winquake - Win32 Release"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\gl_refrag.c
+
+!IF "$(CFG)" == "winquake - Win32 Release"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\gl_rlight.c
+
+!IF "$(CFG)" == "winquake - Win32 Release"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\gl_rmain.c
+
+!IF "$(CFG)" == "winquake - Win32 Release"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\gl_rmisc.c
+
+!IF "$(CFG)" == "winquake - Win32 Release"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\gl_rsurf.c
+
+!IF "$(CFG)" == "winquake - Win32 Release"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\gl_screen.c
+
+!IF "$(CFG)" == "winquake - Win32 Release"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\gl_test.c
+
+!IF "$(CFG)" == "winquake - Win32 Release"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\gl_vidnt.c
+
+!IF "$(CFG)" == "winquake - Win32 Release"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\gl_warp.c
+
+!IF "$(CFG)" == "winquake - Win32 Release"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\host.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\host_cmd.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\in_win.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\keys.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\math.s
+
+!IF "$(CFG)" == "winquake - Win32 Release"
+
+# Begin Custom Build - mycoolbuild
+OutDir=.\Release
+InputPath=.\math.s
+InputName=math
+
+"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
+ gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
+ ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
+ del $(OUTDIR)\$(InputName).spp
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
+
+# Begin Custom Build - mycoolbuild
+OutDir=.\Debug
+InputPath=.\math.s
+InputName=math
+
+"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
+ gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
+ ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
+ del $(OUTDIR)\$(InputName).spp
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
+
+# Begin Custom Build - mycoolbuild
+OutDir=.\debug_gl
+InputPath=.\math.s
+InputName=math
+
+"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ cl /EP /DGLQUAKE > $(OUTDIR)\$(InputName).spp $(InputPath)
+ gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
+ ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
+ del $(OUTDIR)\$(InputName).spp
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
+
+# Begin Custom Build - mycoolbuild
+OutDir=.\release_gl
+InputPath=.\math.s
+InputName=math
+
+"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
+ gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
+ ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
+ del $(OUTDIR)\$(InputName).spp
+
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\mathlib.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\menu.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\model.c
+
+!IF "$(CFG)" == "winquake - Win32 Release"
+
+!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
+
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\net_dgrm.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\net_loop.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\net_main.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\net_vcr.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\net_win.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\net_wins.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\net_wipx.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\pr_cmds.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\pr_edict.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\pr_exec.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\r_aclip.c
+
+!IF "$(CFG)" == "winquake - Win32 Release"
+
+!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
+
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\r_aclipa.s
+
+!IF "$(CFG)" == "winquake - Win32 Release"
+
+# Begin Custom Build - mycoolbuild
+OutDir=.\Release
+InputPath=.\r_aclipa.s
+InputName=r_aclipa
+
+"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
+ gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
+ ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
+ del $(OUTDIR)\$(InputName).spp
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
+
+# Begin Custom Build - mycoolbuild
+OutDir=.\Debug
+InputPath=.\r_aclipa.s
+InputName=r_aclipa
+
+"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
+ gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
+ ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
+ del $(OUTDIR)\$(InputName).spp
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
+
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\r_alias.c
+
+!IF "$(CFG)" == "winquake - Win32 Release"
+
+!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
+
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\r_aliasa.s
+
+!IF "$(CFG)" == "winquake - Win32 Release"
+
+# Begin Custom Build - mycoolbuild
+OutDir=.\Release
+InputPath=.\r_aliasa.s
+InputName=r_aliasa
+
+"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
+ gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
+ ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
+ del $(OUTDIR)\$(InputName).spp
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
+
+# Begin Custom Build - mycoolbuild
+OutDir=.\Debug
+InputPath=.\r_aliasa.s
+InputName=r_aliasa
+
+"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
+ gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
+ ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
+ del $(OUTDIR)\$(InputName).spp
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
+
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\r_bsp.c
+
+!IF "$(CFG)" == "winquake - Win32 Release"
+
+!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
+
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\r_draw.c
+
+!IF "$(CFG)" == "winquake - Win32 Release"
+
+!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
+
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\r_drawa.s
+
+!IF "$(CFG)" == "winquake - Win32 Release"
+
+# Begin Custom Build - mycoolbuild
+OutDir=.\Release
+InputPath=.\r_drawa.s
+InputName=r_drawa
+
+"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
+ gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
+ ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
+ del $(OUTDIR)\$(InputName).spp
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
+
+# Begin Custom Build - mycoolbuild
+OutDir=.\Debug
+InputPath=.\r_drawa.s
+InputName=r_drawa
+
+"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
+ gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
+ ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
+ del $(OUTDIR)\$(InputName).spp
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
+
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\r_edge.c
+
+!IF "$(CFG)" == "winquake - Win32 Release"
+
+!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
+
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\r_edgea.s
+
+!IF "$(CFG)" == "winquake - Win32 Release"
+
+# Begin Custom Build - mycoolbuild
+OutDir=.\Release
+InputPath=.\r_edgea.s
+InputName=r_edgea
+
+"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
+ gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
+ ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
+ del $(OUTDIR)\$(InputName).spp
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
+
+# Begin Custom Build - mycoolbuild
+OutDir=.\Debug
+InputPath=.\r_edgea.s
+InputName=r_edgea
+
+"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
+ gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
+ ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
+ del $(OUTDIR)\$(InputName).spp
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
+
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\r_efrag.c
+
+!IF "$(CFG)" == "winquake - Win32 Release"
+
+!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
+
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\r_light.c
+
+!IF "$(CFG)" == "winquake - Win32 Release"
+
+!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
+
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\r_main.c
+
+!IF "$(CFG)" == "winquake - Win32 Release"
+
+!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
+
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\r_misc.c
+
+!IF "$(CFG)" == "winquake - Win32 Release"
+
+!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
+
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\r_part.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\r_sky.c
+
+!IF "$(CFG)" == "winquake - Win32 Release"
+
+!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
+
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\r_sprite.c
+
+!IF "$(CFG)" == "winquake - Win32 Release"
+
+!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
+
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
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+SOURCE=.\r_surf.c
+
+!IF "$(CFG)" == "winquake - Win32 Release"
+
+!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
+
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
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+SOURCE=.\r_vars.c
+
+!IF "$(CFG)" == "winquake - Win32 Release"
+
+!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
+
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\r_varsa.s
+
+!IF "$(CFG)" == "winquake - Win32 Release"
+
+# Begin Custom Build - mycoolbuild
+OutDir=.\Release
+InputPath=.\r_varsa.s
+InputName=r_varsa
+
+"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
+ gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
+ ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
+ del $(OUTDIR)\$(InputName).spp
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
+
+# Begin Custom Build - mycoolbuild
+OutDir=.\Debug
+InputPath=.\r_varsa.s
+InputName=r_varsa
+
+"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
+ gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
+ ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
+ del $(OUTDIR)\$(InputName).spp
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
+
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\sbar.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\screen.c
+
+!IF "$(CFG)" == "winquake - Win32 Release"
+
+!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
+
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
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+SOURCE=.\snd_dma.c
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+SOURCE=.\snd_mixa.s
+
+!IF "$(CFG)" == "winquake - Win32 Release"
+
+# Begin Custom Build - mycoolbuild
+OutDir=.\Release
+InputPath=.\snd_mixa.s
+InputName=snd_mixa
+
+"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
+ gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
+ ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
+ del $(OUTDIR)\$(InputName).spp
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
+
+# Begin Custom Build - mycoolbuild
+OutDir=.\Debug
+InputPath=.\snd_mixa.s
+InputName=snd_mixa
+
+"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
+ gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
+ ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
+ del $(OUTDIR)\$(InputName).spp
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
+
+# Begin Custom Build - mycoolbuild
+OutDir=.\debug_gl
+InputPath=.\snd_mixa.s
+InputName=snd_mixa
+
+"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ cl /EP /DGLQUAKE > $(OUTDIR)\$(InputName).spp $(InputPath)
+ gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
+ ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
+ del $(OUTDIR)\$(InputName).spp
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
+
+# Begin Custom Build - mycoolbuild
+OutDir=.\release_gl
+InputPath=.\snd_mixa.s
+InputName=snd_mixa
+
+"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ cl /EP /DGLQUAKE > $(OUTDIR)\$(InputName).spp $(InputPath)
+ gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
+ ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
+ del $(OUTDIR)\$(InputName).spp
+
+# End Custom Build
+
+!ENDIF
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+# End Source File
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+
+!IF "$(CFG)" == "winquake - Win32 Release"
+
+# Begin Custom Build - mycoolbuild
+OutDir=.\Release
+InputPath=.\surf16.s
+InputName=surf16
+
+"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
+ gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
+ ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
+ del $(OUTDIR)\$(InputName).spp
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
+
+# Begin Custom Build - mycoolbuild
+OutDir=.\Debug
+InputPath=.\surf16.s
+InputName=surf16
+
+"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
+ gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
+ ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
+ del $(OUTDIR)\$(InputName).spp
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
+
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
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+SOURCE=.\surf8.s
+
+!IF "$(CFG)" == "winquake - Win32 Release"
+
+# Begin Custom Build - mycoolbuild
+OutDir=.\Release
+InputPath=.\surf8.s
+InputName=surf8
+
+"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
+ gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
+ ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
+ del $(OUTDIR)\$(InputName).spp
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
+
+# Begin Custom Build - mycoolbuild
+OutDir=.\Debug
+InputPath=.\surf8.s
+InputName=surf8
+
+"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
+ gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
+ ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
+ del $(OUTDIR)\$(InputName).spp
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
+
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
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+SOURCE=.\sv_main.c
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+# Begin Source File
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+# End Source File
+# Begin Source File
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+# End Source File
+# Begin Source File
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+
+!IF "$(CFG)" == "winquake - Win32 Release"
+
+# Begin Custom Build - mycoolbuild
+OutDir=.\Release
+InputPath=.\sys_wina.s
+InputName=sys_wina
+
+"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
+ gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
+ ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
+ del $(OUTDIR)\$(InputName).spp
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
+
+# Begin Custom Build - mycoolbuild
+OutDir=.\Debug
+InputPath=.\sys_wina.s
+InputName=sys_wina
+
+"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
+ gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
+ ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
+ del $(OUTDIR)\$(InputName).spp
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
+
+# Begin Custom Build - mycoolbuild
+OutDir=.\debug_gl
+InputPath=.\sys_wina.s
+InputName=sys_wina
+
+"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ cl /EP /DGLQUAKE > $(OUTDIR)\$(InputName).spp $(InputPath)
+ gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
+ ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
+ del $(OUTDIR)\$(InputName).spp
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
+
+# Begin Custom Build - mycoolbuild
+OutDir=.\release_gl
+InputPath=.\sys_wina.s
+InputName=sys_wina
+
+"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ cl /EP /DGLQUAKE > $(OUTDIR)\$(InputName).spp $(InputPath)
+ gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
+ ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
+ del $(OUTDIR)\$(InputName).spp
+
+# End Custom Build
+
+!ENDIF
+
+# End Source File
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+
+!IF "$(CFG)" == "winquake - Win32 Release"
+
+!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
+
+# PROP Exclude_From_Build 1
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+!ENDIF
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+
+# Begin Custom Build - mycoolbuild
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+InputName=worlda
+
+"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
+ gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
+ ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
+ del $(OUTDIR)\$(InputName).spp
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
+
+# Begin Custom Build - mycoolbuild
+OutDir=.\Debug
+InputPath=.\worlda.s
+InputName=worlda
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+"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
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+ ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
+ del $(OUTDIR)\$(InputName).spp
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
+
+# Begin Custom Build - mycoolbuild
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+InputPath=.\worlda.s
+InputName=worlda
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+"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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+ ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
+ del $(OUTDIR)\$(InputName).spp
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+# End Custom Build
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
+
+# Begin Custom Build - mycoolbuild
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+ ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
+ del $(OUTDIR)\$(InputName).spp
+
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