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| author | wyatt8740 <wyatt8740@yahoo.com> | 2014-01-06 12:02:16 -0500 |
|---|---|---|
| committer | wyatt8740 <wyatt8740@yahoo.com> | 2014-01-06 12:02:16 -0500 |
| commit | a8f828a066773a59fdf646299359d35ae0e845af (patch) | |
| tree | 86123409fc6f231cf4136e81159b63cb1e9ec102 /WinQuake/client.h | |
| parent | b2951690415054ae8705c07f8df7a4ba7cde382a (diff) | |
| download | quake-pum-a8f828a066773a59fdf646299359d35ae0e845af.tar.gz | |
Removed accidental upload of copyrighted map files
Diffstat (limited to 'WinQuake/client.h')
| -rw-r--r-- | WinQuake/client.h | 750 |
1 files changed, 375 insertions, 375 deletions
diff --git a/WinQuake/client.h b/WinQuake/client.h index 7c59ee9..2da1c67 100644 --- a/WinQuake/client.h +++ b/WinQuake/client.h @@ -1,375 +1,375 @@ -/* -Copyright (C) 1996-1997 Id Software, Inc. - -This program is free software; you can redistribute it and/or -modify it under the terms of the GNU General Public License -as published by the Free Software Foundation; either version 2 -of the License, or (at your option) any later version. - -This program is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - -See the GNU General Public License for more details. - -You should have received a copy of the GNU General Public License -along with this program; if not, write to the Free Software -Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. - -*/ -// client.h - -typedef struct -{ - vec3_t viewangles; - -// intended velocities - float forwardmove; - float sidemove; - float upmove; -#ifdef QUAKE2 - byte lightlevel; -#endif -} usercmd_t; - -typedef struct -{ - int length; - char map[MAX_STYLESTRING]; -} lightstyle_t; - -typedef struct -{ - char name[MAX_SCOREBOARDNAME]; - float entertime; - int frags; - int colors; // two 4 bit fields - byte translations[VID_GRADES*256]; -} scoreboard_t; - -typedef struct -{ - int destcolor[3]; - int percent; // 0-256 -} cshift_t; - -#define CSHIFT_CONTENTS 0 -#define CSHIFT_DAMAGE 1 -#define CSHIFT_BONUS 2 -#define CSHIFT_POWERUP 3 -#define NUM_CSHIFTS 4 - -#define NAME_LENGTH 64 - - -// -// client_state_t should hold all pieces of the client state -// - -#define SIGNONS 4 // signon messages to receive before connected - -#define MAX_DLIGHTS 32 -typedef struct -{ - vec3_t origin; - float radius; - float die; // stop lighting after this time - float decay; // drop this each second - float minlight; // don't add when contributing less - int key; -#ifdef QUAKE2 - qboolean dark; // subtracts light instead of adding -#endif -} dlight_t; - - -#define MAX_BEAMS 24 -typedef struct -{ - int entity; - struct model_s *model; - float endtime; - vec3_t start, end; -} beam_t; - -#define MAX_EFRAGS 640 - -#define MAX_MAPSTRING 2048 -#define MAX_DEMOS 8 -#define MAX_DEMONAME 16 - -typedef enum { -ca_dedicated, // a dedicated server with no ability to start a client -ca_disconnected, // full screen console with no connection -ca_connected // valid netcon, talking to a server -} cactive_t; - -// -// the client_static_t structure is persistant through an arbitrary number -// of server connections -// -typedef struct -{ - cactive_t state; - -// personalization data sent to server - char mapstring[MAX_QPATH]; - char spawnparms[MAX_MAPSTRING]; // to restart a level - -// demo loop control - int demonum; // -1 = don't play demos - char demos[MAX_DEMOS][MAX_DEMONAME]; // when not playing - -// demo recording info must be here, because record is started before -// entering a map (and clearing client_state_t) - qboolean demorecording; - qboolean demoplayback; - qboolean timedemo; - int forcetrack; // -1 = use normal cd track - FILE *demofile; - int td_lastframe; // to meter out one message a frame - int td_startframe; // host_framecount at start - float td_starttime; // realtime at second frame of timedemo - - -// connection information - int signon; // 0 to SIGNONS - struct qsocket_s *netcon; - sizebuf_t message; // writing buffer to send to server - -} client_static_t; - -extern client_static_t cls; - -// -// the client_state_t structure is wiped completely at every -// server signon -// -typedef struct -{ - int movemessages; // since connecting to this server - // throw out the first couple, so the player - // doesn't accidentally do something the - // first frame - usercmd_t cmd; // last command sent to the server - -// information for local display - int stats[MAX_CL_STATS]; // health, etc - int items; // inventory bit flags - float item_gettime[32]; // cl.time of aquiring item, for blinking - float faceanimtime; // use anim frame if cl.time < this - - cshift_t cshifts[NUM_CSHIFTS]; // color shifts for damage, powerups - cshift_t prev_cshifts[NUM_CSHIFTS]; // and content types - -// the client maintains its own idea of view angles, which are -// sent to the server each frame. The server sets punchangle when -// the view is temporarliy offset, and an angle reset commands at the start -// of each level and after teleporting. - vec3_t mviewangles[2]; // during demo playback viewangles is lerped - // between these - vec3_t viewangles; - - vec3_t mvelocity[2]; // update by server, used for lean+bob - // (0 is newest) - vec3_t velocity; // lerped between mvelocity[0] and [1] - - vec3_t punchangle; // temporary offset - -// pitch drifting vars - float idealpitch; - float pitchvel; - qboolean nodrift; - float driftmove; - double laststop; - - float viewheight; - float crouch; // local amount for smoothing stepups - - qboolean paused; // send over by server - qboolean onground; - qboolean inwater; - - int intermission; // don't change view angle, full screen, etc - int completed_time; // latched at intermission start - - double mtime[2]; // the timestamp of last two messages - double time; // clients view of time, should be between - // servertime and oldservertime to generate - // a lerp point for other data - double oldtime; // previous cl.time, time-oldtime is used - // to decay light values and smooth step ups - - - float last_received_message; // (realtime) for net trouble icon - -// -// information that is static for the entire time connected to a server -// - struct model_s *model_precache[MAX_MODELS]; - struct sfx_s *sound_precache[MAX_SOUNDS]; - - char levelname[40]; // for display on solo scoreboard - int viewentity; // cl_entitites[cl.viewentity] = player - int maxclients; - int gametype; - -// refresh related state - struct model_s *worldmodel; // cl_entitites[0].model - struct efrag_s *free_efrags; - int num_entities; // held in cl_entities array - int num_statics; // held in cl_staticentities array - entity_t viewent; // the gun model - - int cdtrack, looptrack; // cd audio - -// frag scoreboard - scoreboard_t *scores; // [cl.maxclients] - -#ifdef QUAKE2 -// light level at player's position including dlights -// this is sent back to the server each frame -// architectually ugly but it works - int light_level; -#endif -} client_state_t; - - -// -// cvars -// -extern cvar_t cl_name; -extern cvar_t cl_color; - -extern cvar_t cl_upspeed; -extern cvar_t cl_forwardspeed; -extern cvar_t cl_backspeed; -extern cvar_t cl_sidespeed; - -extern cvar_t cl_movespeedkey; - -extern cvar_t cl_yawspeed; -extern cvar_t cl_pitchspeed; - -extern cvar_t cl_anglespeedkey; - -extern cvar_t cl_autofire; - -extern cvar_t cl_shownet; -extern cvar_t cl_nolerp; - -extern cvar_t cl_pitchdriftspeed; -extern cvar_t lookspring; -extern cvar_t lookstrafe; -extern cvar_t sensitivity; - -extern cvar_t m_pitch; -extern cvar_t m_yaw; -extern cvar_t m_forward; -extern cvar_t m_side; - - -#define MAX_TEMP_ENTITIES 64 // lightning bolts, etc -#define MAX_STATIC_ENTITIES 128 // torches, etc - -extern client_state_t cl; - -// FIXME, allocate dynamically -extern efrag_t cl_efrags[MAX_EFRAGS]; -extern entity_t cl_entities[MAX_EDICTS]; -extern entity_t cl_static_entities[MAX_STATIC_ENTITIES]; -extern lightstyle_t cl_lightstyle[MAX_LIGHTSTYLES]; -extern dlight_t cl_dlights[MAX_DLIGHTS]; -extern entity_t cl_temp_entities[MAX_TEMP_ENTITIES]; -extern beam_t cl_beams[MAX_BEAMS]; - -//============================================================================= - -// -// cl_main -// -dlight_t *CL_AllocDlight (int key); -void CL_DecayLights (void); - -void CL_Init (void); - -void CL_EstablishConnection (char *host); -void CL_Signon1 (void); -void CL_Signon2 (void); -void CL_Signon3 (void); -void CL_Signon4 (void); - -void CL_Disconnect (void); -void CL_Disconnect_f (void); -void CL_NextDemo (void); - -#define MAX_VISEDICTS 256 -extern int cl_numvisedicts; -extern entity_t *cl_visedicts[MAX_VISEDICTS]; - -// -// cl_input -// -typedef struct -{ - int down[2]; // key nums holding it down - int state; // low bit is down state -} kbutton_t; - -extern kbutton_t in_mlook, in_klook; -extern kbutton_t in_strafe; -extern kbutton_t in_speed; - -void CL_InitInput (void); -void CL_SendCmd (void); -void CL_SendMove (usercmd_t *cmd); - -void CL_ParseTEnt (void); -void CL_UpdateTEnts (void); - -void CL_ClearState (void); - - -int CL_ReadFromServer (void); -void CL_WriteToServer (usercmd_t *cmd); -void CL_BaseMove (usercmd_t *cmd); - - -float CL_KeyState (kbutton_t *key); -char *Key_KeynumToString (int keynum); - -// -// cl_demo.c -// -void CL_StopPlayback (void); -int CL_GetMessage (void); - -void CL_Stop_f (void); -void CL_Record_f (void); -void CL_PlayDemo_f (void); -void CL_TimeDemo_f (void); - -// -// cl_parse.c -// -void CL_ParseServerMessage (void); -void CL_NewTranslation (int slot); - -// -// view -// -void V_StartPitchDrift (void); -void V_StopPitchDrift (void); - -void V_RenderView (void); -void V_UpdatePalette (void); -void V_Register (void); -void V_ParseDamage (void); -void V_SetContentsColor (int contents); - - -// -// cl_tent -// -void CL_InitTEnts (void); -void CL_SignonReply (void); +/*
+Copyright (C) 1996-1997 Id Software, Inc.
+
+This program is free software; you can redistribute it and/or
+modify it under the terms of the GNU General Public License
+as published by the Free Software Foundation; either version 2
+of the License, or (at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+
+See the GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program; if not, write to the Free Software
+Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+
+*/
+// client.h
+
+typedef struct
+{
+ vec3_t viewangles;
+
+// intended velocities
+ float forwardmove;
+ float sidemove;
+ float upmove;
+#ifdef QUAKE2
+ byte lightlevel;
+#endif
+} usercmd_t;
+
+typedef struct
+{
+ int length;
+ char map[MAX_STYLESTRING];
+} lightstyle_t;
+
+typedef struct
+{
+ char name[MAX_SCOREBOARDNAME];
+ float entertime;
+ int frags;
+ int colors; // two 4 bit fields
+ byte translations[VID_GRADES*256];
+} scoreboard_t;
+
+typedef struct
+{
+ int destcolor[3];
+ int percent; // 0-256
+} cshift_t;
+
+#define CSHIFT_CONTENTS 0
+#define CSHIFT_DAMAGE 1
+#define CSHIFT_BONUS 2
+#define CSHIFT_POWERUP 3
+#define NUM_CSHIFTS 4
+
+#define NAME_LENGTH 64
+
+
+//
+// client_state_t should hold all pieces of the client state
+//
+
+#define SIGNONS 4 // signon messages to receive before connected
+
+#define MAX_DLIGHTS 32
+typedef struct
+{
+ vec3_t origin;
+ float radius;
+ float die; // stop lighting after this time
+ float decay; // drop this each second
+ float minlight; // don't add when contributing less
+ int key;
+#ifdef QUAKE2
+ qboolean dark; // subtracts light instead of adding
+#endif
+} dlight_t;
+
+
+#define MAX_BEAMS 24
+typedef struct
+{
+ int entity;
+ struct model_s *model;
+ float endtime;
+ vec3_t start, end;
+} beam_t;
+
+#define MAX_EFRAGS 640
+
+#define MAX_MAPSTRING 2048
+#define MAX_DEMOS 8
+#define MAX_DEMONAME 16
+
+typedef enum {
+ca_dedicated, // a dedicated server with no ability to start a client
+ca_disconnected, // full screen console with no connection
+ca_connected // valid netcon, talking to a server
+} cactive_t;
+
+//
+// the client_static_t structure is persistant through an arbitrary number
+// of server connections
+//
+typedef struct
+{
+ cactive_t state;
+
+// personalization data sent to server
+ char mapstring[MAX_QPATH];
+ char spawnparms[MAX_MAPSTRING]; // to restart a level
+
+// demo loop control
+ int demonum; // -1 = don't play demos
+ char demos[MAX_DEMOS][MAX_DEMONAME]; // when not playing
+
+// demo recording info must be here, because record is started before
+// entering a map (and clearing client_state_t)
+ qboolean demorecording;
+ qboolean demoplayback;
+ qboolean timedemo;
+ int forcetrack; // -1 = use normal cd track
+ FILE *demofile;
+ int td_lastframe; // to meter out one message a frame
+ int td_startframe; // host_framecount at start
+ float td_starttime; // realtime at second frame of timedemo
+
+
+// connection information
+ int signon; // 0 to SIGNONS
+ struct qsocket_s *netcon;
+ sizebuf_t message; // writing buffer to send to server
+
+} client_static_t;
+
+extern client_static_t cls;
+
+//
+// the client_state_t structure is wiped completely at every
+// server signon
+//
+typedef struct
+{
+ int movemessages; // since connecting to this server
+ // throw out the first couple, so the player
+ // doesn't accidentally do something the
+ // first frame
+ usercmd_t cmd; // last command sent to the server
+
+// information for local display
+ int stats[MAX_CL_STATS]; // health, etc
+ int items; // inventory bit flags
+ float item_gettime[32]; // cl.time of aquiring item, for blinking
+ float faceanimtime; // use anim frame if cl.time < this
+
+ cshift_t cshifts[NUM_CSHIFTS]; // color shifts for damage, powerups
+ cshift_t prev_cshifts[NUM_CSHIFTS]; // and content types
+
+// the client maintains its own idea of view angles, which are
+// sent to the server each frame. The server sets punchangle when
+// the view is temporarliy offset, and an angle reset commands at the start
+// of each level and after teleporting.
+ vec3_t mviewangles[2]; // during demo playback viewangles is lerped
+ // between these
+ vec3_t viewangles;
+
+ vec3_t mvelocity[2]; // update by server, used for lean+bob
+ // (0 is newest)
+ vec3_t velocity; // lerped between mvelocity[0] and [1]
+
+ vec3_t punchangle; // temporary offset
+
+// pitch drifting vars
+ float idealpitch;
+ float pitchvel;
+ qboolean nodrift;
+ float driftmove;
+ double laststop;
+
+ float viewheight;
+ float crouch; // local amount for smoothing stepups
+
+ qboolean paused; // send over by server
+ qboolean onground;
+ qboolean inwater;
+
+ int intermission; // don't change view angle, full screen, etc
+ int completed_time; // latched at intermission start
+
+ double mtime[2]; // the timestamp of last two messages
+ double time; // clients view of time, should be between
+ // servertime and oldservertime to generate
+ // a lerp point for other data
+ double oldtime; // previous cl.time, time-oldtime is used
+ // to decay light values and smooth step ups
+
+
+ float last_received_message; // (realtime) for net trouble icon
+
+//
+// information that is static for the entire time connected to a server
+//
+ struct model_s *model_precache[MAX_MODELS];
+ struct sfx_s *sound_precache[MAX_SOUNDS];
+
+ char levelname[40]; // for display on solo scoreboard
+ int viewentity; // cl_entitites[cl.viewentity] = player
+ int maxclients;
+ int gametype;
+
+// refresh related state
+ struct model_s *worldmodel; // cl_entitites[0].model
+ struct efrag_s *free_efrags;
+ int num_entities; // held in cl_entities array
+ int num_statics; // held in cl_staticentities array
+ entity_t viewent; // the gun model
+
+ int cdtrack, looptrack; // cd audio
+
+// frag scoreboard
+ scoreboard_t *scores; // [cl.maxclients]
+
+#ifdef QUAKE2
+// light level at player's position including dlights
+// this is sent back to the server each frame
+// architectually ugly but it works
+ int light_level;
+#endif
+} client_state_t;
+
+
+//
+// cvars
+//
+extern cvar_t cl_name;
+extern cvar_t cl_color;
+
+extern cvar_t cl_upspeed;
+extern cvar_t cl_forwardspeed;
+extern cvar_t cl_backspeed;
+extern cvar_t cl_sidespeed;
+
+extern cvar_t cl_movespeedkey;
+
+extern cvar_t cl_yawspeed;
+extern cvar_t cl_pitchspeed;
+
+extern cvar_t cl_anglespeedkey;
+
+extern cvar_t cl_autofire;
+
+extern cvar_t cl_shownet;
+extern cvar_t cl_nolerp;
+
+extern cvar_t cl_pitchdriftspeed;
+extern cvar_t lookspring;
+extern cvar_t lookstrafe;
+extern cvar_t sensitivity;
+
+extern cvar_t m_pitch;
+extern cvar_t m_yaw;
+extern cvar_t m_forward;
+extern cvar_t m_side;
+
+
+#define MAX_TEMP_ENTITIES 64 // lightning bolts, etc
+#define MAX_STATIC_ENTITIES 128 // torches, etc
+
+extern client_state_t cl;
+
+// FIXME, allocate dynamically
+extern efrag_t cl_efrags[MAX_EFRAGS];
+extern entity_t cl_entities[MAX_EDICTS];
+extern entity_t cl_static_entities[MAX_STATIC_ENTITIES];
+extern lightstyle_t cl_lightstyle[MAX_LIGHTSTYLES];
+extern dlight_t cl_dlights[MAX_DLIGHTS];
+extern entity_t cl_temp_entities[MAX_TEMP_ENTITIES];
+extern beam_t cl_beams[MAX_BEAMS];
+
+//=============================================================================
+
+//
+// cl_main
+//
+dlight_t *CL_AllocDlight (int key);
+void CL_DecayLights (void);
+
+void CL_Init (void);
+
+void CL_EstablishConnection (char *host);
+void CL_Signon1 (void);
+void CL_Signon2 (void);
+void CL_Signon3 (void);
+void CL_Signon4 (void);
+
+void CL_Disconnect (void);
+void CL_Disconnect_f (void);
+void CL_NextDemo (void);
+
+#define MAX_VISEDICTS 256
+extern int cl_numvisedicts;
+extern entity_t *cl_visedicts[MAX_VISEDICTS];
+
+//
+// cl_input
+//
+typedef struct
+{
+ int down[2]; // key nums holding it down
+ int state; // low bit is down state
+} kbutton_t;
+
+extern kbutton_t in_mlook, in_klook;
+extern kbutton_t in_strafe;
+extern kbutton_t in_speed;
+
+void CL_InitInput (void);
+void CL_SendCmd (void);
+void CL_SendMove (usercmd_t *cmd);
+
+void CL_ParseTEnt (void);
+void CL_UpdateTEnts (void);
+
+void CL_ClearState (void);
+
+
+int CL_ReadFromServer (void);
+void CL_WriteToServer (usercmd_t *cmd);
+void CL_BaseMove (usercmd_t *cmd);
+
+
+float CL_KeyState (kbutton_t *key);
+char *Key_KeynumToString (int keynum);
+
+//
+// cl_demo.c
+//
+void CL_StopPlayback (void);
+int CL_GetMessage (void);
+
+void CL_Stop_f (void);
+void CL_Record_f (void);
+void CL_PlayDemo_f (void);
+void CL_TimeDemo_f (void);
+
+//
+// cl_parse.c
+//
+void CL_ParseServerMessage (void);
+void CL_NewTranslation (int slot);
+
+//
+// view
+//
+void V_StartPitchDrift (void);
+void V_StopPitchDrift (void);
+
+void V_RenderView (void);
+void V_UpdatePalette (void);
+void V_Register (void);
+void V_ParseDamage (void);
+void V_SetContentsColor (int contents);
+
+
+//
+// cl_tent
+//
+void CL_InitTEnts (void);
+void CL_SignonReply (void);
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