diff options
| author | wyatt8740 <wyatt8740@yahoo.com> | 2014-01-06 12:02:16 -0500 |
|---|---|---|
| committer | wyatt8740 <wyatt8740@yahoo.com> | 2014-01-06 12:02:16 -0500 |
| commit | a8f828a066773a59fdf646299359d35ae0e845af (patch) | |
| tree | 86123409fc6f231cf4136e81159b63cb1e9ec102 /WinQuake/d_sprite.c | |
| parent | b2951690415054ae8705c07f8df7a4ba7cde382a (diff) | |
| download | quake-pum-a8f828a066773a59fdf646299359d35ae0e845af.tar.gz | |
Removed accidental upload of copyrighted map files
Diffstat (limited to 'WinQuake/d_sprite.c')
| -rw-r--r-- | WinQuake/d_sprite.c | 884 |
1 files changed, 442 insertions, 442 deletions
diff --git a/WinQuake/d_sprite.c b/WinQuake/d_sprite.c index 2f02ad2..7adff96 100644 --- a/WinQuake/d_sprite.c +++ b/WinQuake/d_sprite.c @@ -1,442 +1,442 @@ -/* -Copyright (C) 1996-1997 Id Software, Inc. - -This program is free software; you can redistribute it and/or -modify it under the terms of the GNU General Public License -as published by the Free Software Foundation; either version 2 -of the License, or (at your option) any later version. - -This program is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - -See the GNU General Public License for more details. - -You should have received a copy of the GNU General Public License -along with this program; if not, write to the Free Software -Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. - -*/ -// d_sprite.c: software top-level rasterization driver module for drawing -// sprites - -#include "quakedef.h" -#include "d_local.h" - -static int sprite_height; -static int minindex, maxindex; -static sspan_t *sprite_spans; - -#if !id386 - -/* -===================== -D_SpriteDrawSpans -===================== -*/ -void D_SpriteDrawSpans (sspan_t *pspan) -{ - int count, spancount, izistep; - int izi; - byte *pbase, *pdest; - fixed16_t s, t, snext, tnext, sstep, tstep; - float sdivz, tdivz, zi, z, du, dv, spancountminus1; - float sdivz8stepu, tdivz8stepu, zi8stepu; - byte btemp; - short *pz; - - sstep = 0; // keep compiler happy - tstep = 0; // ditto - - pbase = cacheblock; - - sdivz8stepu = d_sdivzstepu * 8; - tdivz8stepu = d_tdivzstepu * 8; - zi8stepu = d_zistepu * 8; - -// we count on FP exceptions being turned off to avoid range problems - izistep = (int)(d_zistepu * 0x8000 * 0x10000); - - do - { - pdest = (byte *)d_viewbuffer + (screenwidth * pspan->v) + pspan->u; - pz = d_pzbuffer + (d_zwidth * pspan->v) + pspan->u; - - count = pspan->count; - - if (count <= 0) - goto NextSpan; - - // calculate the initial s/z, t/z, 1/z, s, and t and clamp - du = (float)pspan->u; - dv = (float)pspan->v; - - sdivz = d_sdivzorigin + dv*d_sdivzstepv + du*d_sdivzstepu; - tdivz = d_tdivzorigin + dv*d_tdivzstepv + du*d_tdivzstepu; - zi = d_ziorigin + dv*d_zistepv + du*d_zistepu; - z = (float)0x10000 / zi; // prescale to 16.16 fixed-point - // we count on FP exceptions being turned off to avoid range problems - izi = (int)(zi * 0x8000 * 0x10000); - - s = (int)(sdivz * z) + sadjust; - if (s > bbextents) - s = bbextents; - else if (s < 0) - s = 0; - - t = (int)(tdivz * z) + tadjust; - if (t > bbextentt) - t = bbextentt; - else if (t < 0) - t = 0; - - do - { - // calculate s and t at the far end of the span - if (count >= 8) - spancount = 8; - else - spancount = count; - - count -= spancount; - - if (count) - { - // calculate s/z, t/z, zi->fixed s and t at far end of span, - // calculate s and t steps across span by shifting - sdivz += sdivz8stepu; - tdivz += tdivz8stepu; - zi += zi8stepu; - z = (float)0x10000 / zi; // prescale to 16.16 fixed-point - - snext = (int)(sdivz * z) + sadjust; - if (snext > bbextents) - snext = bbextents; - else if (snext < 8) - snext = 8; // prevent round-off error on <0 steps from - // from causing overstepping & running off the - // edge of the texture - - tnext = (int)(tdivz * z) + tadjust; - if (tnext > bbextentt) - tnext = bbextentt; - else if (tnext < 8) - tnext = 8; // guard against round-off error on <0 steps - - sstep = (snext - s) >> 3; - tstep = (tnext - t) >> 3; - } - else - { - // calculate s/z, t/z, zi->fixed s and t at last pixel in span (so - // can't step off polygon), clamp, calculate s and t steps across - // span by division, biasing steps low so we don't run off the - // texture - spancountminus1 = (float)(spancount - 1); - sdivz += d_sdivzstepu * spancountminus1; - tdivz += d_tdivzstepu * spancountminus1; - zi += d_zistepu * spancountminus1; - z = (float)0x10000 / zi; // prescale to 16.16 fixed-point - snext = (int)(sdivz * z) + sadjust; - if (snext > bbextents) - snext = bbextents; - else if (snext < 8) - snext = 8; // prevent round-off error on <0 steps from - // from causing overstepping & running off the - // edge of the texture - - tnext = (int)(tdivz * z) + tadjust; - if (tnext > bbextentt) - tnext = bbextentt; - else if (tnext < 8) - tnext = 8; // guard against round-off error on <0 steps - - if (spancount > 1) - { - sstep = (snext - s) / (spancount - 1); - tstep = (tnext - t) / (spancount - 1); - } - } - - do - { - btemp = *(pbase + (s >> 16) + (t >> 16) * cachewidth); - if (btemp != 255) - { - if (*pz <= (izi >> 16)) - { - *pz = izi >> 16; - *pdest = btemp; - } - } - - izi += izistep; - pdest++; - pz++; - s += sstep; - t += tstep; - } while (--spancount > 0); - - s = snext; - t = tnext; - - } while (count > 0); - -NextSpan: - pspan++; - - } while (pspan->count != DS_SPAN_LIST_END); -} - -#endif - - -/* -===================== -D_SpriteScanLeftEdge -===================== -*/ -void D_SpriteScanLeftEdge (void) -{ - int i, v, itop, ibottom, lmaxindex; - emitpoint_t *pvert, *pnext; - sspan_t *pspan; - float du, dv, vtop, vbottom, slope; - fixed16_t u, u_step; - - pspan = sprite_spans; - i = minindex; - if (i == 0) - i = r_spritedesc.nump; - - lmaxindex = maxindex; - if (lmaxindex == 0) - lmaxindex = r_spritedesc.nump; - - vtop = ceil (r_spritedesc.pverts[i].v); - - do - { - pvert = &r_spritedesc.pverts[i]; - pnext = pvert - 1; - - vbottom = ceil (pnext->v); - - if (vtop < vbottom) - { - du = pnext->u - pvert->u; - dv = pnext->v - pvert->v; - slope = du / dv; - u_step = (int)(slope * 0x10000); - // adjust u to ceil the integer portion - u = (int)((pvert->u + (slope * (vtop - pvert->v))) * 0x10000) + - (0x10000 - 1); - itop = (int)vtop; - ibottom = (int)vbottom; - - for (v=itop ; v<ibottom ; v++) - { - pspan->u = u >> 16; - pspan->v = v; - u += u_step; - pspan++; - } - } - - vtop = vbottom; - - i--; - if (i == 0) - i = r_spritedesc.nump; - - } while (i != lmaxindex); -} - - -/* -===================== -D_SpriteScanRightEdge -===================== -*/ -void D_SpriteScanRightEdge (void) -{ - int i, v, itop, ibottom; - emitpoint_t *pvert, *pnext; - sspan_t *pspan; - float du, dv, vtop, vbottom, slope, uvert, unext, vvert, vnext; - fixed16_t u, u_step; - - pspan = sprite_spans; - i = minindex; - - vvert = r_spritedesc.pverts[i].v; - if (vvert < r_refdef.fvrecty_adj) - vvert = r_refdef.fvrecty_adj; - if (vvert > r_refdef.fvrectbottom_adj) - vvert = r_refdef.fvrectbottom_adj; - - vtop = ceil (vvert); - - do - { - pvert = &r_spritedesc.pverts[i]; - pnext = pvert + 1; - - vnext = pnext->v; - if (vnext < r_refdef.fvrecty_adj) - vnext = r_refdef.fvrecty_adj; - if (vnext > r_refdef.fvrectbottom_adj) - vnext = r_refdef.fvrectbottom_adj; - - vbottom = ceil (vnext); - - if (vtop < vbottom) - { - uvert = pvert->u; - if (uvert < r_refdef.fvrectx_adj) - uvert = r_refdef.fvrectx_adj; - if (uvert > r_refdef.fvrectright_adj) - uvert = r_refdef.fvrectright_adj; - - unext = pnext->u; - if (unext < r_refdef.fvrectx_adj) - unext = r_refdef.fvrectx_adj; - if (unext > r_refdef.fvrectright_adj) - unext = r_refdef.fvrectright_adj; - - du = unext - uvert; - dv = vnext - vvert; - slope = du / dv; - u_step = (int)(slope * 0x10000); - // adjust u to ceil the integer portion - u = (int)((uvert + (slope * (vtop - vvert))) * 0x10000) + - (0x10000 - 1); - itop = (int)vtop; - ibottom = (int)vbottom; - - for (v=itop ; v<ibottom ; v++) - { - pspan->count = (u >> 16) - pspan->u; - u += u_step; - pspan++; - } - } - - vtop = vbottom; - vvert = vnext; - - i++; - if (i == r_spritedesc.nump) - i = 0; - - } while (i != maxindex); - - pspan->count = DS_SPAN_LIST_END; // mark the end of the span list -} - - -/* -===================== -D_SpriteCalculateGradients -===================== -*/ -void D_SpriteCalculateGradients (void) -{ - vec3_t p_normal, p_saxis, p_taxis, p_temp1; - float distinv; - - TransformVector (r_spritedesc.vpn, p_normal); - TransformVector (r_spritedesc.vright, p_saxis); - TransformVector (r_spritedesc.vup, p_taxis); - VectorInverse (p_taxis); - - distinv = 1.0 / (-DotProduct (modelorg, r_spritedesc.vpn)); - - d_sdivzstepu = p_saxis[0] * xscaleinv; - d_tdivzstepu = p_taxis[0] * xscaleinv; - - d_sdivzstepv = -p_saxis[1] * yscaleinv; - d_tdivzstepv = -p_taxis[1] * yscaleinv; - - d_zistepu = p_normal[0] * xscaleinv * distinv; - d_zistepv = -p_normal[1] * yscaleinv * distinv; - - d_sdivzorigin = p_saxis[2] - xcenter * d_sdivzstepu - - ycenter * d_sdivzstepv; - d_tdivzorigin = p_taxis[2] - xcenter * d_tdivzstepu - - ycenter * d_tdivzstepv; - d_ziorigin = p_normal[2] * distinv - xcenter * d_zistepu - - ycenter * d_zistepv; - - TransformVector (modelorg, p_temp1); - - sadjust = ((fixed16_t)(DotProduct (p_temp1, p_saxis) * 0x10000 + 0.5)) - - (-(cachewidth >> 1) << 16); - tadjust = ((fixed16_t)(DotProduct (p_temp1, p_taxis) * 0x10000 + 0.5)) - - (-(sprite_height >> 1) << 16); - -// -1 (-epsilon) so we never wander off the edge of the texture - bbextents = (cachewidth << 16) - 1; - bbextentt = (sprite_height << 16) - 1; -} - - -/* -===================== -D_DrawSprite -===================== -*/ -void D_DrawSprite (void) -{ - int i, nump; - float ymin, ymax; - emitpoint_t *pverts; - sspan_t spans[MAXHEIGHT+1]; - - sprite_spans = spans; - -// find the top and bottom vertices, and make sure there's at least one scan to -// draw - ymin = 999999.9; - ymax = -999999.9; - pverts = r_spritedesc.pverts; - - for (i=0 ; i<r_spritedesc.nump ; i++) - { - if (pverts->v < ymin) - { - ymin = pverts->v; - minindex = i; - } - - if (pverts->v > ymax) - { - ymax = pverts->v; - maxindex = i; - } - - pverts++; - } - - ymin = ceil (ymin); - ymax = ceil (ymax); - - if (ymin >= ymax) - return; // doesn't cross any scans at all - - cachewidth = r_spritedesc.pspriteframe->width; - sprite_height = r_spritedesc.pspriteframe->height; - cacheblock = (byte *)&r_spritedesc.pspriteframe->pixels[0]; - -// copy the first vertex to the last vertex, so we don't have to deal with -// wrapping - nump = r_spritedesc.nump; - pverts = r_spritedesc.pverts; - pverts[nump] = pverts[0]; - - D_SpriteCalculateGradients (); - D_SpriteScanLeftEdge (); - D_SpriteScanRightEdge (); - D_SpriteDrawSpans (sprite_spans); -} - +/*
+Copyright (C) 1996-1997 Id Software, Inc.
+
+This program is free software; you can redistribute it and/or
+modify it under the terms of the GNU General Public License
+as published by the Free Software Foundation; either version 2
+of the License, or (at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+
+See the GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program; if not, write to the Free Software
+Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+
+*/
+// d_sprite.c: software top-level rasterization driver module for drawing
+// sprites
+
+#include "quakedef.h"
+#include "d_local.h"
+
+static int sprite_height;
+static int minindex, maxindex;
+static sspan_t *sprite_spans;
+
+#if !id386
+
+/*
+=====================
+D_SpriteDrawSpans
+=====================
+*/
+void D_SpriteDrawSpans (sspan_t *pspan)
+{
+ int count, spancount, izistep;
+ int izi;
+ byte *pbase, *pdest;
+ fixed16_t s, t, snext, tnext, sstep, tstep;
+ float sdivz, tdivz, zi, z, du, dv, spancountminus1;
+ float sdivz8stepu, tdivz8stepu, zi8stepu;
+ byte btemp;
+ short *pz;
+
+ sstep = 0; // keep compiler happy
+ tstep = 0; // ditto
+
+ pbase = cacheblock;
+
+ sdivz8stepu = d_sdivzstepu * 8;
+ tdivz8stepu = d_tdivzstepu * 8;
+ zi8stepu = d_zistepu * 8;
+
+// we count on FP exceptions being turned off to avoid range problems
+ izistep = (int)(d_zistepu * 0x8000 * 0x10000);
+
+ do
+ {
+ pdest = (byte *)d_viewbuffer + (screenwidth * pspan->v) + pspan->u;
+ pz = d_pzbuffer + (d_zwidth * pspan->v) + pspan->u;
+
+ count = pspan->count;
+
+ if (count <= 0)
+ goto NextSpan;
+
+ // calculate the initial s/z, t/z, 1/z, s, and t and clamp
+ du = (float)pspan->u;
+ dv = (float)pspan->v;
+
+ sdivz = d_sdivzorigin + dv*d_sdivzstepv + du*d_sdivzstepu;
+ tdivz = d_tdivzorigin + dv*d_tdivzstepv + du*d_tdivzstepu;
+ zi = d_ziorigin + dv*d_zistepv + du*d_zistepu;
+ z = (float)0x10000 / zi; // prescale to 16.16 fixed-point
+ // we count on FP exceptions being turned off to avoid range problems
+ izi = (int)(zi * 0x8000 * 0x10000);
+
+ s = (int)(sdivz * z) + sadjust;
+ if (s > bbextents)
+ s = bbextents;
+ else if (s < 0)
+ s = 0;
+
+ t = (int)(tdivz * z) + tadjust;
+ if (t > bbextentt)
+ t = bbextentt;
+ else if (t < 0)
+ t = 0;
+
+ do
+ {
+ // calculate s and t at the far end of the span
+ if (count >= 8)
+ spancount = 8;
+ else
+ spancount = count;
+
+ count -= spancount;
+
+ if (count)
+ {
+ // calculate s/z, t/z, zi->fixed s and t at far end of span,
+ // calculate s and t steps across span by shifting
+ sdivz += sdivz8stepu;
+ tdivz += tdivz8stepu;
+ zi += zi8stepu;
+ z = (float)0x10000 / zi; // prescale to 16.16 fixed-point
+
+ snext = (int)(sdivz * z) + sadjust;
+ if (snext > bbextents)
+ snext = bbextents;
+ else if (snext < 8)
+ snext = 8; // prevent round-off error on <0 steps from
+ // from causing overstepping & running off the
+ // edge of the texture
+
+ tnext = (int)(tdivz * z) + tadjust;
+ if (tnext > bbextentt)
+ tnext = bbextentt;
+ else if (tnext < 8)
+ tnext = 8; // guard against round-off error on <0 steps
+
+ sstep = (snext - s) >> 3;
+ tstep = (tnext - t) >> 3;
+ }
+ else
+ {
+ // calculate s/z, t/z, zi->fixed s and t at last pixel in span (so
+ // can't step off polygon), clamp, calculate s and t steps across
+ // span by division, biasing steps low so we don't run off the
+ // texture
+ spancountminus1 = (float)(spancount - 1);
+ sdivz += d_sdivzstepu * spancountminus1;
+ tdivz += d_tdivzstepu * spancountminus1;
+ zi += d_zistepu * spancountminus1;
+ z = (float)0x10000 / zi; // prescale to 16.16 fixed-point
+ snext = (int)(sdivz * z) + sadjust;
+ if (snext > bbextents)
+ snext = bbextents;
+ else if (snext < 8)
+ snext = 8; // prevent round-off error on <0 steps from
+ // from causing overstepping & running off the
+ // edge of the texture
+
+ tnext = (int)(tdivz * z) + tadjust;
+ if (tnext > bbextentt)
+ tnext = bbextentt;
+ else if (tnext < 8)
+ tnext = 8; // guard against round-off error on <0 steps
+
+ if (spancount > 1)
+ {
+ sstep = (snext - s) / (spancount - 1);
+ tstep = (tnext - t) / (spancount - 1);
+ }
+ }
+
+ do
+ {
+ btemp = *(pbase + (s >> 16) + (t >> 16) * cachewidth);
+ if (btemp != 255)
+ {
+ if (*pz <= (izi >> 16))
+ {
+ *pz = izi >> 16;
+ *pdest = btemp;
+ }
+ }
+
+ izi += izistep;
+ pdest++;
+ pz++;
+ s += sstep;
+ t += tstep;
+ } while (--spancount > 0);
+
+ s = snext;
+ t = tnext;
+
+ } while (count > 0);
+
+NextSpan:
+ pspan++;
+
+ } while (pspan->count != DS_SPAN_LIST_END);
+}
+
+#endif
+
+
+/*
+=====================
+D_SpriteScanLeftEdge
+=====================
+*/
+void D_SpriteScanLeftEdge (void)
+{
+ int i, v, itop, ibottom, lmaxindex;
+ emitpoint_t *pvert, *pnext;
+ sspan_t *pspan;
+ float du, dv, vtop, vbottom, slope;
+ fixed16_t u, u_step;
+
+ pspan = sprite_spans;
+ i = minindex;
+ if (i == 0)
+ i = r_spritedesc.nump;
+
+ lmaxindex = maxindex;
+ if (lmaxindex == 0)
+ lmaxindex = r_spritedesc.nump;
+
+ vtop = ceil (r_spritedesc.pverts[i].v);
+
+ do
+ {
+ pvert = &r_spritedesc.pverts[i];
+ pnext = pvert - 1;
+
+ vbottom = ceil (pnext->v);
+
+ if (vtop < vbottom)
+ {
+ du = pnext->u - pvert->u;
+ dv = pnext->v - pvert->v;
+ slope = du / dv;
+ u_step = (int)(slope * 0x10000);
+ // adjust u to ceil the integer portion
+ u = (int)((pvert->u + (slope * (vtop - pvert->v))) * 0x10000) +
+ (0x10000 - 1);
+ itop = (int)vtop;
+ ibottom = (int)vbottom;
+
+ for (v=itop ; v<ibottom ; v++)
+ {
+ pspan->u = u >> 16;
+ pspan->v = v;
+ u += u_step;
+ pspan++;
+ }
+ }
+
+ vtop = vbottom;
+
+ i--;
+ if (i == 0)
+ i = r_spritedesc.nump;
+
+ } while (i != lmaxindex);
+}
+
+
+/*
+=====================
+D_SpriteScanRightEdge
+=====================
+*/
+void D_SpriteScanRightEdge (void)
+{
+ int i, v, itop, ibottom;
+ emitpoint_t *pvert, *pnext;
+ sspan_t *pspan;
+ float du, dv, vtop, vbottom, slope, uvert, unext, vvert, vnext;
+ fixed16_t u, u_step;
+
+ pspan = sprite_spans;
+ i = minindex;
+
+ vvert = r_spritedesc.pverts[i].v;
+ if (vvert < r_refdef.fvrecty_adj)
+ vvert = r_refdef.fvrecty_adj;
+ if (vvert > r_refdef.fvrectbottom_adj)
+ vvert = r_refdef.fvrectbottom_adj;
+
+ vtop = ceil (vvert);
+
+ do
+ {
+ pvert = &r_spritedesc.pverts[i];
+ pnext = pvert + 1;
+
+ vnext = pnext->v;
+ if (vnext < r_refdef.fvrecty_adj)
+ vnext = r_refdef.fvrecty_adj;
+ if (vnext > r_refdef.fvrectbottom_adj)
+ vnext = r_refdef.fvrectbottom_adj;
+
+ vbottom = ceil (vnext);
+
+ if (vtop < vbottom)
+ {
+ uvert = pvert->u;
+ if (uvert < r_refdef.fvrectx_adj)
+ uvert = r_refdef.fvrectx_adj;
+ if (uvert > r_refdef.fvrectright_adj)
+ uvert = r_refdef.fvrectright_adj;
+
+ unext = pnext->u;
+ if (unext < r_refdef.fvrectx_adj)
+ unext = r_refdef.fvrectx_adj;
+ if (unext > r_refdef.fvrectright_adj)
+ unext = r_refdef.fvrectright_adj;
+
+ du = unext - uvert;
+ dv = vnext - vvert;
+ slope = du / dv;
+ u_step = (int)(slope * 0x10000);
+ // adjust u to ceil the integer portion
+ u = (int)((uvert + (slope * (vtop - vvert))) * 0x10000) +
+ (0x10000 - 1);
+ itop = (int)vtop;
+ ibottom = (int)vbottom;
+
+ for (v=itop ; v<ibottom ; v++)
+ {
+ pspan->count = (u >> 16) - pspan->u;
+ u += u_step;
+ pspan++;
+ }
+ }
+
+ vtop = vbottom;
+ vvert = vnext;
+
+ i++;
+ if (i == r_spritedesc.nump)
+ i = 0;
+
+ } while (i != maxindex);
+
+ pspan->count = DS_SPAN_LIST_END; // mark the end of the span list
+}
+
+
+/*
+=====================
+D_SpriteCalculateGradients
+=====================
+*/
+void D_SpriteCalculateGradients (void)
+{
+ vec3_t p_normal, p_saxis, p_taxis, p_temp1;
+ float distinv;
+
+ TransformVector (r_spritedesc.vpn, p_normal);
+ TransformVector (r_spritedesc.vright, p_saxis);
+ TransformVector (r_spritedesc.vup, p_taxis);
+ VectorInverse (p_taxis);
+
+ distinv = 1.0 / (-DotProduct (modelorg, r_spritedesc.vpn));
+
+ d_sdivzstepu = p_saxis[0] * xscaleinv;
+ d_tdivzstepu = p_taxis[0] * xscaleinv;
+
+ d_sdivzstepv = -p_saxis[1] * yscaleinv;
+ d_tdivzstepv = -p_taxis[1] * yscaleinv;
+
+ d_zistepu = p_normal[0] * xscaleinv * distinv;
+ d_zistepv = -p_normal[1] * yscaleinv * distinv;
+
+ d_sdivzorigin = p_saxis[2] - xcenter * d_sdivzstepu -
+ ycenter * d_sdivzstepv;
+ d_tdivzorigin = p_taxis[2] - xcenter * d_tdivzstepu -
+ ycenter * d_tdivzstepv;
+ d_ziorigin = p_normal[2] * distinv - xcenter * d_zistepu -
+ ycenter * d_zistepv;
+
+ TransformVector (modelorg, p_temp1);
+
+ sadjust = ((fixed16_t)(DotProduct (p_temp1, p_saxis) * 0x10000 + 0.5)) -
+ (-(cachewidth >> 1) << 16);
+ tadjust = ((fixed16_t)(DotProduct (p_temp1, p_taxis) * 0x10000 + 0.5)) -
+ (-(sprite_height >> 1) << 16);
+
+// -1 (-epsilon) so we never wander off the edge of the texture
+ bbextents = (cachewidth << 16) - 1;
+ bbextentt = (sprite_height << 16) - 1;
+}
+
+
+/*
+=====================
+D_DrawSprite
+=====================
+*/
+void D_DrawSprite (void)
+{
+ int i, nump;
+ float ymin, ymax;
+ emitpoint_t *pverts;
+ sspan_t spans[MAXHEIGHT+1];
+
+ sprite_spans = spans;
+
+// find the top and bottom vertices, and make sure there's at least one scan to
+// draw
+ ymin = 999999.9;
+ ymax = -999999.9;
+ pverts = r_spritedesc.pverts;
+
+ for (i=0 ; i<r_spritedesc.nump ; i++)
+ {
+ if (pverts->v < ymin)
+ {
+ ymin = pverts->v;
+ minindex = i;
+ }
+
+ if (pverts->v > ymax)
+ {
+ ymax = pverts->v;
+ maxindex = i;
+ }
+
+ pverts++;
+ }
+
+ ymin = ceil (ymin);
+ ymax = ceil (ymax);
+
+ if (ymin >= ymax)
+ return; // doesn't cross any scans at all
+
+ cachewidth = r_spritedesc.pspriteframe->width;
+ sprite_height = r_spritedesc.pspriteframe->height;
+ cacheblock = (byte *)&r_spritedesc.pspriteframe->pixels[0];
+
+// copy the first vertex to the last vertex, so we don't have to deal with
+// wrapping
+ nump = r_spritedesc.nump;
+ pverts = r_spritedesc.pverts;
+ pverts[nump] = pverts[0];
+
+ D_SpriteCalculateGradients ();
+ D_SpriteScanLeftEdge ();
+ D_SpriteScanRightEdge ();
+ D_SpriteDrawSpans (sprite_spans);
+}
+
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