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| author | Travis Bradshaw <travis.bradshaw@idsoftware.com> | 2012-01-31 14:32:09 -0600 |
|---|---|---|
| committer | Travis Bradshaw <travis.bradshaw@idsoftware.com> | 2012-01-31 14:32:09 -0600 |
| commit | 0023db327bc1db00068284b70e1db45857aeee35 (patch) | |
| tree | 01dd8366d20bd674741cfe8ceb069d82a2e33973 /WinQuake/data/MANUAL.TXT | |
| download | quake-pum-0023db327bc1db00068284b70e1db45857aeee35.tar.gz | |
The Quake sources as originally release under the GPL license on December 21, 1999
Diffstat (limited to 'WinQuake/data/MANUAL.TXT')
| -rw-r--r-- | WinQuake/data/MANUAL.TXT | 1030 |
1 files changed, 1030 insertions, 0 deletions
diff --git a/WinQuake/data/MANUAL.TXT b/WinQuake/data/MANUAL.TXT new file mode 100644 index 0000000..bc674d6 --- /dev/null +++ b/WinQuake/data/MANUAL.TXT @@ -0,0 +1,1030 @@ +Table of Contents
+ I. THE STORY
+ A. Background
+ B. Prelude to Destruction
+
+ II. INSTALLING QUAKE
+ A. Installation
+ B. README.TXT
+ C. MANUAL.TXT
+ D. TECHINFO.TXT
+
+ III. THE BASICS OF PLAY
+ A. Goal of the Game
+ B. Skill
+ C. Episode
+ D. Getting About
+ E. Finding Things
+
+ IV. CONTROLS
+ A. Keyboard Commands
+ B. The Main Menu
+ C. Console
+ D. Command Line
+ E. Cheat Codes
+
+ V. THE GAME
+ A. The Screen
+ B. Messages
+ C Ending a Level
+ D. Ending a Dimension
+
+ VI. YOUR NEW ENVIRONMENT
+ A. Firepower
+ B. Ammo
+ C. Power-ups
+ D. Bad Guys
+ E. Environmental Hazards and Effects
+
+ VII. MULTIPLAYER ACTION
+ A. Cooperative
+ B. Deathmatch
+ C. Team Games
+
+ VIII. COMMONLY ASKED QUESTIONS
+
+ IX. TECH SUPPORT
+ A. Tech Support Options
+ B. In Europe
+ C. Problems
+
+ X. LEVELS AND DESIGNERS
+
+ XI. LEGAL BOILERPLATE
+****************
+I. THE STORY
+A. Background
+ You get the phone call at 4 a.m. By 5:30 you're in the secret
+ installation. The commander explains tersely, "It's about the Slipgate
+ device. Once we perfect these, we'll be able to use them to transport
+ people and cargo from one place to another instantly.
+
+ "An enemy codenamed Quake, is using his own slipgates to insert death
+ squads inside our bases to kill, steal, and kidnap..
+
+ "The hell of it is we have no idea where he's from. Our top scientists
+ think Quake's not from Earth, but another dimension. They say Quake's
+ preparing to unleash his real army, whatever that is.
+
+ "You're our best man. This is Operation Counterstrike and you're in
+ charge. Find Quake, and stop him ... or it ... You have full authority
+ to requisition anything you need. If the eggheads are right, all our
+ lives are expendable.."
+
+B. Prelude to Destruction
+ While scouting the neighborhood, you hear shots back at the base Damn,
+ that Quake bastard works fast! He heard about Operation Counterstrike,
+ and hit first. Racing back, you see the place is overrun. You are almost
+ certainly the only survivor. Operation Counterstrike is over. Except for
+ you.
+
+ You know that the heart of the installation holds a slipgate.
+ Since Quake's killers came through, it is still set to his dimension.
+ You can use it to get loose in his hometown. Maybe you can get to the
+ asshole personally. You pump a round into your shotgun, and get moving.
+
+II. INSTALLING QUAKE
+A. Installation
+ You must install Quake before you can play it. It will not run off the
+ CD-ROM. Place the CD-ROM into your drive, log on to that drive, and type
+ 'INSTALL'. If you have downloaded Quake via modem, simply go to the
+ directory you've placed Quake in, unzip it, and type 'INSTALL'.
+
+B. README.TXT
+ After you install Quake, you go right into the README.TXT file, which is
+ henceforth available in your Quake directory. This is a full listing of
+ Quake's technical parameters, and is constantly updated with new versions
+ of Quake. We strongly recommend that after you install Quake, you glance
+ through README.TXT.
+
+ You may wish to print this file out, so you can have a copy of it on hand
+ while playing Quake.
+
+C. MANUAL.TXT
+ Also available in your Quake directory is a file labeled MANUAL.TXT.
+ This is the file you are now reading.
+
+D. TECHINFO.TXT
+ For those who are more technically inclined, or to fill out a bug report,
+ check out TECHINFO.TXT. Information on filling out a bug report is located
+ at the end of TECHINFO.TXT.
+
+
+III. THE BASICS OF PLAY
+A. Goal of the Game
+ Quake has two basic goals. First, stay alive. Second, get out of the
+ place you're in. The first level of each episode ends in a slipgate --
+ these signify that
you're entering another dimension. When you complete
+ an entire
dimension (this takes six to eight levels), you'll find a
+ Rune and another slipgate, which returns you to the start.
+
+B. Skill
+ The start area has three short hallways. The one you go down selects
+ the Skill you wish to play at.
+ Easy -- This is meant for little kids and grandmas.
+ Medium -- Most people should start Quake at Medium skill.
+ Hard -- Here at id, we play Hard skill, and we think you should too,
+ once you're ready.
+ (Nightmare) -- This is so bad that the entry is hidden, so people
+ won't wander in by accident. If you find it, don't say we didn't warn
+ you.
+
+C. Episode
+ After the Skill halls, you're in a room with four exits. Each exit
+ leads to a different military complex, at the end of which is a
+ slipgate leading to a new dimension. If you have not registered, the
+ first episode, Dimension of the Doomed, is the only place you can go.
+ After registration, all four episodes are available. The other three
+ episodes, in order from second to fourth, are Realm of Black Magic,
+ Netherworld, and The Elder World.
+
+=============================================================================
+== TIP -- From episode 1 to episode 4, the dimensions become progressively ==
+== more difficult. We suggest you play the episodes in the proper order to ==
+== get the maximum fun out of Quake. ==
+=============================================================================
+
+D. Getting About
+ The specific keys named below can be changed by using the Configure Keys
+ Menu. If you have renamed Run as the R key, for instance, then the Shift
+ key will not double your speed.
+ Walk
+ Use the arrow keys or the mouse. To walk steadily forward, hold down
+ the Forward key (up arrow or center mouse button). Turn left or right
+ with the left or right arrow keys or sliding your mouse to the left or
+ right.
+ Run
+ Hold down Run (the Shift key) to double your speed.
+ Jumping
+ Tap the Jump key (the space bar or Enter key). You jump further if
+ you're moving forward, and you jump higher if you're moving up a slope at
+ the time. You'll be surprised at the spots you can reach in a jump. You
+ can even avoid some attacks by jumping at the right time.
+ Swimming
+ When underwater, aim yourself in the direction you wish to go, and
+ move forward. You have full three-dimensional freedom. Unfortunately,
+ as in real life, you may lose your bearings while underwater. Use
+ jump (the space bar or Enter key) to kick straight up towards the
+ surface. Once on the surface, tread water by holding down jump.
+ To get out of the drink, swim towards the shore. Once there, use jump
+ to clamber up. If you're down a well or you can't get a grip, you may
+ not be able to climb out. There is always another way out, but you may
+ have to submerge to find it.
+ Shooting
+ Tap the Shoot key (the Ctrl key or left mousebutton) to fire. Hold it
+ down to
keep firing.
+ Use
+ Quake has no "Use" function. To push a button or open a door, walk up
+ to it. To ride a platform up or down, step atop it. If a door won't open
+ or a platform won't lower, you may need to do something special to
+ activate it.
+ Picking up stuff
+ To pick up items, weapons, and power-ups, walk over them. If you can't
+ pick up something, it means you already have the maximum possible of
+ that thing. If it is armor, it means the stuff you're trying to get is
+ worse than what you now have.
+
+E. Finding Things
+ Buttons and Floorplates
+ Buttons activate with a touch, and floorplates must be stepped on.
+ If you see a distinctive-looking button in a spot you cannot reach,
+ it's probably a shootable button-- fire at it.
+ Doors
+ Most doors open at your approach. If one doesn't, seek a button,
+ floorplate, or key.
+ Secret Doors
+ Some doors are camouflaged. Almost all secret doors open when they are
+ shot or hit with an axe. The rest are opened by hidden pressure plates
+ or buttons.
+ Platforms
+ Most platforms only go up and down, while some follow tracks around
+ rooms or levels. When you step atop of a platform, it rises to its
+ full height, and usually only lowers when you step off. Some platforms
+ must be activated via button or pressure plate.
+ Pressure Plates & Motion Detectors
+ Invisible or visible sensors which open doors, unleash traps, warn
+ monsters, etc.
+ Uncovering Secrets
+ Secrets are hidden lots of ways. You might need to shoot a button, kill
+ a monster, walk through a secret motion detector, etc.
+ The Secret of Secrets
+ All secrets in Quake are indicated by clues. Don't waste your time
+ hacking at every wall. It's much more productive (and fun) to use your
+ brain and your eyes. Look up. An angled texture, a light shining under
+ a wall, a strange sound -- anything -- might be the clue. Something
+ prominent in a room might be decoration ... or it might be the clue.
+
+=============================================================================
+== TIP -- Bouncing a grenade off a shootable button or secret door won't ==
+== open it, but if the grenade's explosion goes off nearby, this may ==
+== activate such secrets. ==
+=============================================================================
+
+IV. CONTROLS
+A. Keyboard Commands
+ By using the key configuration option from the Main Menu, you can
+ customize the keyboard to suit your fancy, except for the Function keys,
+ the Escape key, and the ~ (tilde) key.
+
+FUNCTION KEYS
+Help F1
+Save Game F2
+Load Game F3
+Options Menu F4
+Multiplayer Menu F5
+Quicksave F6
+Quickload F9
+Quit to operating system F10
+Screenshot F12
+
+WEAPONS
+Axe 1
+Shotgun 2
+Double Barrelled Shotgun 3
+Nailgun 4
+Supernailgun 5
+Grenade Launcher 6
+Rocket Launcher 7
+Thunderbolt 8
+Change to next weapon /
+
+MOVEMENT
+Move / Turn arrow keys
+Jump / Swim Space bar or Enter
+Run Shift
+Sidestep Left . or >
+Sidestep Right , or <
+Strafe * Alt
+Swim Up D
+Swim Down C
+
+OTHER CONTROLS
+Main Menu Escape
+Console ~ (tilde)
+Look Up A or PgDn
+Look Down Z or Del
+Center View X or End
+Mouse Look ** \ or center mouse button
+Keyboard Look *** Ins
+
+ * Turning right or left sidesteps instead while the Strafe key is pressed.
+ ** Sliding your mouse forward and back looks up and down while the Mouse
+ Look key is pressed.
+*** The walk forward/backpedal arrows will look up and down while the
+ Keyboard Look key is pressed.
+
+B. The Main Menu
+ Tap the Escape key to pop up the Main Menu. While you are in the menu,
+ the game is paused.
+ Use the arrow keys to move the Quake icon up and down the menu. Place
+ the icon before the desired option, and tap the Enter key. To return to the
+ Main Menu, tap the Escape key again. To exit the menu and return to the
+ game, tap the Escape key when you are on the Main Menu.
+
+ NEW GAME
+ Discards the game you're playing, and starts anew.
+
+ MULTIPLAYER
+ Controls multiplayer game starting and details...
+ Name
+ Type your name or alias here, and all messages about you will use
+ this. So the computer says stuff like, "Josephine rides Bad Bill's
+ rocket."
+ Shirt Color
+ Lets you select your character's uniform color from 14 different
+ options (numbered 0-13).
+ Pants Color
+ As above, but your pants color also determines what team you're on,
+ if in team play. (After all, pants are more important than shirts.)
+ Communications Configuration
+ Takes you to a separate menu on which you can change communications
+ settings.
+ Com Port
+ Selects the COM Port to use for Communications. A null modem or
+ modem must be connected to this port.
+ Baud Rate
+ Selects the COM port baud rate (9600-57600bps). This is NOT the
+ same as setting the modem speed. The COM port speed must be AT
+ LEAST the same speed as the modem speed.
+ Device
+ Selects the type of connection, either direct (null-modem) or
+ modem.
+ Modem Init String
+ The Initialization string for the modem.
+
+ Start a Multiplayer Game
+ If you want your machine to be the host for a multiplayer game
+ (Note: if you are starting a listen server, id Software strongly
+ recommends that the fastest machine act as the host! If you are
+ playing a game with more than 4 players, we suggest using a
+ dedicated server as the host!), select this option, and you'll get
+ the following menu ...
+ Begin Game
+ Starts up the game. Now all your friends have to do is log on,
+ using either "search for local network games" or "join a
+ running game at..." Multiplayer options (see below).
+ Maximum Players
+ You can have up to 16 players. You need at least 2, or it's not
+ "multiplayer", right?
+ Game Type
+ Toggles between cooperative and deathmatch.
+ Team Color Rules
+ Toggles between "none" and "no friendly fire". In the latter mode,
+ your shots won't injure someone wearing the exact same color
+ pants as you.
+ Skill
+ Chooses skill level. Only applicable in a cooperative game.
+ Frag Limit
+ From none to 100, in ten-frag increments. When someone reaches
+ the frag limit, by killing the 40th (or whatever) person, then
+ the game ends immediately, and final scores are printed. If your
+ frag limit is none, the game won't end till someone exits the
+ level or the time limit expires.
+ Time Limit
+ From none to 60 minutes, in 10 minute increments. When the time
+ limit is up, the game ends immediately, and final scores are
+ printed. If your time limit is none, the game won't end till
+ someone exits the level or the frag limit is reached.
+ Start Map
+ Lets you choose what map you'd like to play on. The top line
+ gives you the episode name, and the lower line is the level's
+ name. Note that all levels in Quake are fun to play, but the
+ episode Deathmatch Arena is composed of special levels that are
+ solely-designed for deathmatch play. Try them, you'll like them.
+ Search For Local Network Games
+ Has your computer look through your network. It will list all the
+ games it finds on the console, and you can choose to join one of
+ them by typing connect <server>.
+ Join A Running Game At ...
+ Lets you join a game either by typing its net address (for a net
+ game) or your friend's modem phone number (for a modem game).
+ If necessary, ensure your modem and network connections are operative
+ by checking your Communications Configuration menu.
+
+ SAVE
+ Brings up a list of saved games. Highlight the desired slot, and tap the
Enter key. Each saved game is identified by the level's name, plus the
+ proportion of kills you have achieved so far.
+ LOAD
+ Brings up a list of saved games. Highlight the desired slot, and tap the
+ Enter key.
+ OPTIONS
+ Miscellaneous game options ...
+ Configure Keys
+ Permits you to customize Quake so every action is linked to the
+ button or key that you prefer.
+ First, move the cursor (via the arrow keys) to the action you
+ wish to change. Then tap the Enter key. Now press the key or
+ button you want to bind to that action. For instance, if you wish
+ to use the Alt key for Jump, move the cursor to Jump / Swim, tap
+ the Enter key, then press the Alt key.
+ Each action can have two different keys assigned to it. If you
+ already have two keys in an entry, you cannot add more from this
+ menu.
+ To clear the keys bound to an action, move the cursor to that
+ action and tap the Backspace or Delete key instead of the Enter
+ key. This will clear the keys formerly bound to that action,
+ leaving it blank.
+ You can bind any key to an action except Function keys, the
+ Escape key, and the ~ (tilde) key. "Weird" keys such as Scroll
+ Lock, Print Screen, etc. may or may not work, depending on your
+ machine, but why bother?
+
+ Attack
+ Fires your weapon
+ Change Weapon
+ Switches to the weapon "above" the one you're now using. Wraps
+ around to the axe.
+ Jump / Swim Up
+ If you're on land, jumps. If you're underwater, kicks you
+ towards the surface. If you're right at the water's edge, pops
+ you up out of the water, if you combine it with forward
+ movement.
+ Walk Forward
+ Backpedal
+ Turn Left
+ Turn Right
+ Run
+ Press this while moving, and you move at double speed.
+ Step Left
+ Sidesteps (strafes) left
+ Step Right
+ Sidesteps (strafes) right
+ Sidestep
+ Press this when using turn left or turn right and you sidestep
+ (strafe) instead.
+ Look Up
+ Lets you angle your view upwards. Your view returns to
+ horizontal when you start walking forward.
+ Look Down
+ Lets you angle your view upwards. Your view returns to
+ horizontal when you start walking forward.
+ Center View
+ If you're looking up or down, returns your view to dead
+ center.
+ Mouse Look
+ Press this to allow your mouse to look up or down (by
+ sliding it forward and back), and to remain looking up or
+ down even if you move forward.
+ Keyboard Look
+ Press this to use your movement keys to look up or down.
+ Go To Console
+ Brings down the Console. Also possible by tapping the
+ ~ (tilde) key.
+ Reset To Defaults
+ Everything you've changed in the options menu is reset by
+ this option. Consider it an "Oops" key.
+ Screen Size
+ A slider which enlarges or shrinks your view area. All
+ Quake's sliders use the right and left arrow keys.
+ Brightness
+ Pretty much self-explanatory. Choose a brightness which
+ doesn't strain your eyes.
+ Mouse Speed
+ Adjusts mouse sensitivity. The further you set the slider
+ to the right, the quicker your mouse reacts.
+ Music Volume
+ Self-explanatory
+ Sound Effects Volume
+ Self-explanatory
+ Always Run
+ When this is selected, you do not need the Run key -- you
+ are always at double speed.
+ Invert Mouse Up / Down
+ This gives your mouse "airplane-style" controls. This means
+ that pushing the mouse forward "noses down", and pulling it
+ back "noses up". Some people prefer this control technique.
+ Lookspring
+ Returns your view immediately to straight ahead when you
+ release the look up / down key. Otherwise, you must move
+ forward for a step or two before your view snaps back.
+ Lookspring does not work while you are underwater.
+ Lookstrafe
+ If you are using the look up / down key, then this option
+ causes you to sidestep instead of turn when you try to move
+ left or right.
+
+ HELP / ORDERING
+ Lists the default keyboard and mouse commands. Also contains the
+ information you need to register Quake.
+ QUIT
+ Exits Quake at once.
+
+=============================================================================
+== TIP -- Quake saves your current key configuration when you quit, so ==
+== next time you play, you have the same configuration. ==
+=============================================================================
+
+C. Console
+ Tap the ~ (tilde) key to bring down the console. As with the Main Menu,
+ when the console is down, a singleplayer game is paused. A wide variety of
+ esoteric commands can be entered at the console. If your keyboard has no
+ ~ (tilde), the Options Menu (inside the Main Menu) has a "Console" option.
+
+D. Command Line
+ For special command line parameters, see README.TXT.
+
+E. Cheat Codes
+ id Software, as in our previous games, has removed all cheat codes from
+ Quake.
+
+V. THE GAME
+A. The Screen
+ The large top part of the screen is the view area, in which you see
+ monsters and architecture. Immediately below is the Inventory, beneath
+ which is the Status Bar. You can enlarge the viewing area (tap the + key),
+ so much that it engulfs first the Inventory Bar and then the Status Bar.
+ The - key shrinks the view area.
+
+ Inventory Bar
+ Lists ammo, weapons, deathmatch scores, and power-ups.
+ The active weapon is lit up. Each weapon has a number by it -- type
+ the appropriate number key to switch to that weapon.
+ In addition, this gives the amount of ammo you have of each type,
+ any keys you possess, and any power=ups currently active. Plus it shows
+ how many and which of the four Runes you possess.
+ In Deathmatch, it shows the top four scores in the game.
+
+ Status Bar
+ A vital part of the screen. When your armor, hit points, or ammo get
+ low, the number turns red.
+ From left to right, the big numbers represent: Armor Points, Health,
+ and Ammo (of the current weapon). Icons show the Armor Type (green,
+ yellow, or red), your adorable face, and your Ammo Type).
+
+ Score Bar
+ Hold down theTab key to replace the Status Bar with the Score Bar.
+ This lists the proportion of monsters you've killed, secrets you've
+ found, and time you've spent, along with the level name.
+ In Deathmatch, the Score bar lists the top six scorers, along with
+ their names.
+
+B. Messages
+ Quake talks to you from time to time. Some messages appear at the top of
+ the screen. These are non-critical, and tell you that you've picked up an
+ object, or you've died in an interesting fashion. Ignore these messages if
+ you please.
+ Certain messages appear inconveniently in the middle of your view. These
+ are always important, and you do not want to ignore them!
+
+D Ending a Level
+ Once you finish a level, you'll find a slipgate or a distinctive archway
+ leading to the next level. Pass through to emerge onto a new level.
+ You start the new level with the same armor, weapons, and ammo you had at
+ the end of the previous one. If a power-up was active at the end of the
+ previous level, it is now, sadly, gone. Make the best of it. If your hit
+ points were over 100 or under 50, they are altered to 100 or 50,
+ respectively. Otherwise, your hit points are unchanged.
+
+D. Ending a Dimension
+ Once you've finished all the levels in a particular dimension, you return
+ to the starting hall. New dimensions are started from scratch -- you, your
+ shotgun, and axe.
+
+VI. Your New Environment
+A. Firepower
+ You are blessed with eight different Means o' Mass Destruction. Each has
+ its place in a balanced diet.
+
+ Axe
+ The last resort. Face it -- going toe-to-toe with the uglies in Quake
+ demonstrates all the good sense of a man parachuting into an alligator
+ farm.
+
+ Shotgun
+ The basic gun, to which all other guns compare favorably.
+
+ Double-barrelled Shotgun
+ A worthy weapon with three minor drawbacks: first, it uses up 2 shells
+ per blast; second, it's slow; third, its shot pattern is very loose at
+ long range. But in general, once you find this puppy, the other shotgun
+ starts rusting from disuse.
+
+ Nailgun
+ A two-barrel dingus that prickles bad guys with armor-piercing darts,
+ technically termed "nails".
+
+ Supernailgun
+ The great equalizer. Four cyclic barrels that hose out spikes like
+ crazy. Pro: foes drop like flies. Con: eats ammo like popcorn.
+
+ Grenade Launcher
+ Thumps neat exploding bombs into the air. You can even bounce a grenade
+ off the wall or floor.. When a grenade hits someone, it explodes.
+ If it misses, the bomb sits on the floor for a moment, then explodes.
+ Even though I sometimes bounce grenades into myself, this gun's still
+ my favorite.
+
+ Rocket Launcher
+ For when a grenade positively, absolutely, has to be there on time.
+
+ Thunderbolt
+ Try it. You'll like it. Use the same technique as watering your
+ rosebush.
+
+ Switching Between Weapons
+ If you are firing a weapon and run out of ammo, Quake automatically
+ switches you to another weapon. It will never switch to the grenade
+ launcher or rocket launcher, however, for reasons that ought to be
+ obvious. So if you're firing away happily and suddenly switch to the
+ axe, it doesn't mean you're out of all ammo -- you may still have
+ grenades. But Quake requires you to select such dangerous
+ explosives on your own.
+
+=============================================================================
+== TIP -- If you shoot the Thunderbolt underwater, it discharges all its ==
+== cells in every direction in a single gigantic KA-ZAP, with you at the ==
+== center. Don't try this at home. ==
+=============================================================================
+
+B. Ammo
+ The eight weapons use four types of ammo. Each ammo type comes in two
+ flavors -- small and large. The large boxes carry twice as much as the
+ small.
+
+ Shells
+ For shotguns and double-barrelled shotguns. A small box holds 20.
+
+ Flechettes
+ For nailguns and supernailgunss. A small box holds 25.
+
+ Grenades
+ For grenade launchers and rocket launchers. A small crate holds 5.
+
+ Cells
+ For Mr. Thunderbolt. A small battery has 6 charges, lasting a little
+ over a second.
+
+C. Power-ups
+ All power-ups except armor burn out after a while, so smoke 'em while you
+ got 'em.
+
+ Armor
+ Comes in three flavors; green, yellow, and red, from weakest to most
+ powerful.
+
+ Megahealth
+ Gives you 100 additional hit points. After a few seconds, all hit points
+ over 100 start slowing draining away, because it's too much for the human
+ frame to hold. Still, it's nice while it lasts.
+
+ Biosuit
+ lets you breathe underwater and swim through slime without harm. Does
+ not protect against lava.
+
+ Ring of Shadows
+ Renders you almost totally invisible. Only your eyes can be seen.
+ Monsters don't detect you unless you do something stupid. Like shoot.
+
+ Pentagram of Protection
+ Renders you invulnerable.
+
+ Quad Damage
+ Magnum upgrade! You now deliver four times the pain!
+
+=============================================================================
+== TIP -- When quad damage is activated, use the grenade or rocket ==
+== launcher with care -- their bursts are four times as deadly to you, as ==
+== well as your enemies. ==
+=============================================================================
+
+D. Bad Guys
+ Quake critters are extremely tough, but you have the firepower to vent
+ your grievances on them anyway. Good hunting.
+
+ Rottweiler
+ Bad, bad doggie! Play dead! -- blam! -- yipe! Good dog!
+
+ Grunt
+ Goons with probes inserted into their pleasure centers; wired up so
+ when they kill someone, they get paroxysms of ecstasy. In essence,
+ customized serial killers. Easy to kill, and they tote shotgun shells.
+ It's like a little Christmas each time you blow a Grunt away!
+
+ Enforcer (registered only)
+ Grunt, Mark Two. Recruits who are surlier and beefier than the rest get
+ outfitted in combat armor and built-in blasters.
+
+ Knight
+ Canned meat. Open 'er up and see if it's still fresh.
+
+ Death Knight (registered only)
+ This particular canned meat tends to open you up instead.
+
+ Rotfish (registered only)
+ Disgusting little critters who dish it out, but can't take it.
+
+ Zombie
+ Thou canst not kill that which doth not live. But you can blast it
+ into chunky kibbles.
+
+ Scrag
+ Floats like a butterfly, stings like a bee. Ugly as hell. They're not
+ real tough, but like to bushwhack you.
+
+ Ogre
+ What's worse than a cannibal monster eight feet tall? One with a
+ chainsaw. And a sack of grenades.
+
+ Spawn (registered)
+ A merrily bouncing blob as dangerous to kill as to ignore. Blech.
+
+ Fiend
+ In essence, organic buzzsaws, rife with pummeling power!
+
+ Vore (registered)
+ A spideresque hybrid horror. Keep your eye on the energy pod he hurls.
+
+ Shambler
+ Even other monsters fear him, so expect a clobbering. He shrugs off
+ explosions. Good luck.
+
+=============================================================================
+== TIP -- Some weapons are better vs. particular monsters than others. If ==
+== a new monster seems real tough, switch weapons. ==
+=============================================================================
+
+E. Environmental Hazards and Effects
+
+ Explosions
+ Radioactive containers are in some military bases. Shooting these
+ things unleashes a big boom, so be careful -- you may not want to
+ stand too close in a firefight.
+ Your own grenades and rockets cause explosions too, of course -- the
+ blast can hurt you if you're too close.
+
+ Water
+ Safe enough unless you stay under so long you start to drown. Come up
+ for air periodically to prevent this.
+
+ Slime
+ Hurts you instantly and keeps on hurting. Stay out of slime unless you
+ have a very good reason to take a dip.
+
+ Lava
+ If you're quick and the lava's shallow, you might escape before you're
+ burnt to a crisp, but don't bet on it.
+
+ Traps
+ Quake has many different traps. Don't be paranoid, because traps aren't
+ really very common, but be aware of their existence. Traps can't be
+ classified because they come in many varieties -- monsters in ambush,
+ spike shooters, crushing walls, trapdoors, etc.
+
+ Teleporters
+ These are distinctive in appearance and emit a unique sound. When you
+ step into a teleporter, you're instantly transported to another
+ teleporter, or atop a teleport pad. If you teleport directly right atop
+ of somebody else, he or she is killed instantly.
+
+=============================================================================
+== TIP -- Monsters are smart enough not to activate their own traps, but ==
+== if you activate the traps, the monsters can get caught by them. ==
+=============================================================================
+
+VII. Multiplayer Action
+ Quake can be even more fun when you're playing with friends than when
+ you're playing by yourself.
+ When you are using the console or Main Menu in multiplayer, the game does
+ not pause. Irresponsible players and monsters can freely shoot you, and
+ your only recourse is bloodthirsty vengeance.
+ The Talk function is useful here. When you talk, the message appears at
+ the top of all players' screens, preceded by the speaker's name.
+ To talk, press 'T' and start typing your message. Press ENTER to set
+ the message to everyone.
+ To set up, run, or join a multiplayer game, use the Main Menu Multiplayer
+ option. README.TXT contains details that may be useful if your network or
+ modem need special configurations.
+
+A. Cooperative
+ In a co-op game, you and your friends work together to finish the level.
+ When one person exits, everyone else exits too, wherever they might be. If
+ you are killed in co-op, you reappear at the start area, and have to catch
+ up to your buddies. Use Talk to find out where they are. See the
+ Multiplayer options on the Main Menu for more info.
+
+B. Deathmatch
+ In a deathmatch, play is totally cutthroat. No monsters exist, and when
+ you are killed, you reappear in a random spot. After you pick up an item,
+ it respawns (i.e. pops back into existence) after a while. (Some items
+ take longer to respawn than others.) Every time you kill someone, you get
+ a Frag. The person with the most Frags wins, so wreak slaughter amongst
+ your pals!
+ If you kill yourself, whether intentionally or by accident, you lose a
+ Frag. This includes drowning, getting crushed, and so forth. See the
+ Multiplayer options on the Main Menu for more info.
+
+C. Team Games
+ Team play is a cool combination of co-op and deathmatch. Each team picks
+ a "uniform" and everyone on that team changes their color to the team
+ color. The team with the most Frags wins. See README.TXT or the Main Menu
+ for details.
+
+=============================================================================
+== TIP -- if you have the Team Color Rules set to No Friendly Fire, your ==
+== weapons won't hurt other players wearing the same color pants as you. ==
+== (You can still have differently-colored shirts.) Your shots still wear ==
+== down their armor, and your own grenade and rocket explosions still hurt ==
+== YOU, just not them. ==
+=============================================================================
+
+VIII. Commonly Asked Questions
+
+Q. I'm stuck. How do I get through the level?
+A. Take a stroll around and look for a place you haven't been yet. Sometimes
+you have to kill a particular monster in order to progress, so exterminate
+them all!
+
+Q. How can I find all the secrets?
+A. Don't worry about it. You never have to find a secret to finish a level..
+Also, some secrets are intentionally hard to find.
+
+Q. I've cleared out the whole level, but my monster kill score isn't 100%.
+Where are they hiding?
+A. Some monsters hide inside secrets, or are released by them. You won't be
+able to kill those monsters until you find their secrets. Also, some monsters
+might lurk underwater. Good fishing.
+
+Q. Don't you worry that Quake teaches people that all problems can be solved
+by the misuse of deadly force?
+A. No.
+
+Q. Did I really see two monsters fighting each other?
+A. Probably. Some monsters hate one another almost as much as they hate you.
+You can use this to your advantage (exercise left up to the reader).
+
+Q. How do I prevent motion sickness when watching Quake?
+A. If you're one of the unlucky sufferers from motion sickness in Quake,
+we're sorry to say the answer seems to differs from person to person. Try
+sitting closer to the screen, or further away. Dim the lights in your room,
+or turn them up high. Adjust screen brightness up or down. Take a break from
+Quake and rest your eyes every hour or so. One or more of these tricks, or a
+combination, ought to work.
+
+Q. Are you guys Satan-worshipers?
+A. No.
+
+IX. Tech Support
+ Any of the information listed below could change. Check the id software Web
+Site, at www.idsoftware.com, for updates.
+
+A. Tech Support Options
+id Software does charge for technical support, but we strive to offer this
+service at the lowest cost possible. Because volume on the support lines
+dictates costs, we periodically adjust our rates for Voice Tech Support.
+Check our web site for current pricing.
+
+Paying for Voice or Automated Support
+ 1 -- You can get Voice Support using a major credit card for a one-time
+ shot. The system asks for your credit card number and expiration date, then
+ pre-authorizes your credit card for the tech support call. You will only be
+ billed for the number of minutes actually used.
+
+ 2 -- You can assign yourself a rechargeable PIN account. The system
+ prompts you for your credit card information, and assigns you a PIN account
+ number. You can use the PIN to access Voice Support, Automated Support and
+ the Game Hints Line. Once your account runs out, you can charge it up
+ again.
+
+ 3 -- You may also charge up a PIN account using the number
+ 1 (900) call-2-id. Then call back at 1 (800) id-games, and use your
+ new PIN to receive all the support and hints you wish.
+
+Voice Support
+Telephone -- 1 (800) id-games
+ Lines Open from 12 noon to 10pm Central Time
+ 7 Days a week ($1.75 per minute maximum as of this printing)
+ Closed some holidays
+Please have the following information handy.
+ 1. Game title and version number. (The version number can be found in the
+ lower right-hand corner of the console.)
+ 2. Your operating system, processor, processor speed and amount of RAM.
+ 3. If you are having a sound, video or modem problem, we need to know the
+ device brand name and model.
+
+Automated Support
+Telephone -- 1 (800) id-games
+ Lines Open 24 hours a day, 365 days a year (366 in Leap year)
+ ($0.25 per minute)
+Please have pencil and paper handy
+
+E-mail Support
+ Just send your e-mail to support@idsoftware.com
+ We will respond within 48 hours after receiving your e-mail. When sending
+ e-mail, cut and paste the following into your e-mail message and fill
+ in the blanks --
+
+Date:
+Name:
+Phone number:
+E-mail address: (please include this, we redirect tons of mail)
+Game Title:
+Version #:
+Operating system (eg., DOS 6.0 or Windows 95):
+Computer type:
+Processor type:
+Processor speed:
+Video card brand and model: (only if video problem)
+Audio card brand and model: (only if audio problem)
+Modem brand and model: (only if modem problem)
+Network card brand and model: (only if netgame problem)
+Network configuration (eg., NET.CFG file): (only if netgame problem)
+Drivers, protocol stacks, and versions: (eg., lsl v2.14, exp16odi
+v2.33, and ipxodi v3.01) (only if netgame problem)
+If there were any error messages or fault information, report them
+here:
+Please state the problem you encountered:
+Please state how to reproduce the problem:
+
+Web Support
+ Found at www.idsoftware.com
+ Our web support pages provide the same information that's available via
+ Automated Support, except it's free!
+
+News Sites
+ For information, FAQ, or announcements, check out
+ rec.games.computer.quake.announce
+
+ For editing and hecking Quake-related files, check out
+ rec.games.computer.quake.editing
+
+ For general Quake discussion, check out
+ rec.games.computer.quake.misc
+
+Game Hints Line
+Telephone -- 1 (800) id-games or 1 (900) call-2-id
+ Lines Open 24 hours a day, 365 days a year (366 in Leap year)
+ ($0.85 per minute)
+
+B. In Europe
+ Our help lines in Europe are open 7:30am - 5:00pm GMT, Monday - Friday.
+
+ English: +44 01923 209145
+ German: +44 (0)1923 209151
+ French: +44 (0)1923 209148
+
+C. Problems
+ If you have an unfavorable experience using our services, please send
+ e-mail to support@idsoftware.com. Kindly include your full name,
+ address, phone number, and the problem encountered.
+
+X. LEVELS & DESIGNERS
+
+***************************************
+The Beginning
+start -- Welcome to Quake -- by John Romero
+***************************************
+Dimension of the Doomed (shareware episode)
+e1m1: Slipgate Complex -- by John Romero
+e1m2: Castle of the Damned -- by Tim Willits
+e1m3: The Necropolis -- by Tim Willits
+e1m4: The Grisly Grotto -- by Tim Willits
+e1m5: Gloom Keep -- by Tim Willits
+e1m6: The Door To Chthon -- by American McGee
+e1m7: The House of Chthon -- by American McGee
+***************************************
+Realm of Black Magic
+e2m1: The Installation -- by John Romero
+e2m2: Ogre Citadel -- by John Romero
+e2m3: Crypt of Decay -- by John Romero
+e2m4: The Ebon Fortress -- by John Romero
+e2m5: The Wizard's Manse -- by John Romero
+e2m6: The Dismal Oubliette -- by John Romero
+***************************************
+Netherworld
+e3m1: Termination Central -- by John Romero
+e3m2: The Vaults of Zin -- by American McGee
+e3m3: The Tomb of Terror -- by American McGee
+e3m4: Satan's Dark Delight -- by American McGee
+e3m5: Wind Tunnels --by Tim Willits
+e3m6: Chambers of Torment -- by American McGee & Tim Willits
+***************************************
+The Elder World
+e4m1: The Sewage System -- by Tim Willits
+e4m2: The Tower of Despair --by Sandy Petersen
+e4m3: The Elder God Shrine --by Sandy Petersen
+e4m4: The Palace of Hate --by Sandy Petersen
+e4m5: Hell's Atrium --by Sandy Petersen
+e4m6: The Pain Maze --by Sandy Petersen
+e4m7: Azure Agony --by Sandy Petersen
+***************************************
+The End
+end: Shub-Niggurath's Pit --by John Romero
+***************************************
+The Deathmatch Arenas
+dm1: Place of Two Deaths --by Tim Willits
+dm2: Claustrophobopolis --by American McGee
+dm3: The Abandoned Base --by John Romero
+dm4: The Bad Place --by American McGee
+dm5: The Cistern --by Tim Willits
+dm6: The Dark Zone --by Tim Willits
+***************************************
+???
+Ziggurat Vertigo --by American McGee
+Underearth --by Tim Willits
+The Haunted Halls -- by American McGee
+The Nameless City -- by Sandy Petersen
+***************************************
+
+XI. Legal Boilerplate
+ Quake (tm) (c) id Software, Inc. All rights reserved. All trademarks are
+ the property of their respective companies. For full information on the
+ legal issues of owning and using Quake, please refer to the files
+ LICINFO.TXT and ORDER.TXT.
+
+The program you've purchased was produced through the effort of many people.
+Don't make copies for others who have not paid for the right to the
+registered version of Quake. To report copyright violations to the Software
+Publishers Association, call 1 (800) 388-PIR8 or write:
+
+ Software Publishers Association
+ Suite 901
+ 1101 Connecticut Avenue NW
+ Washington, DC 20036
+
+XII. MUSIC CREDITS
+
+Titles of Songs or Themes (C) 1996 TVT/Interscope Records.
+All Rights Reserved.
+Written by Trent Reznor (C) 1996 Leaving Hope/TVT Music.
+ASCAP All Rights Reserved.
+
+Note: music is ONLY available on CD. See your local software retailer
+or order Quake today at 1-800-idgames!
+
+XIII. Thanks
+
+id Software would like to give special thanks to:
+
+Sean Barrett
+Raymond Chen
+DJ Delorie
+Andy Glew
+Lance Hacking
+Chris Hecker
+Todd Laney
+Terje Mathisen
+Charles Sandmann
+Jon Vondrak
+Billy Zelsnack
+The GameTech crew
+Syntrillium Software for CoolEdit
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