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| author | wyatt8740 <wyatt8740@users.noreply.github.com> | 2023-10-06 03:50:18 -0400 |
|---|---|---|
| committer | wyatt8740 <wyatt8740@users.noreply.github.com> | 2023-10-06 03:51:00 -0400 |
| commit | 0cd87f79e15f7e6847ef9e47337a9551c59a32b7 (patch) | |
| tree | e1c75b2da303e1df83ea6b8b7d69956ebffb1979 /WinQuake/data/RLICNSE.TXT | |
| parent | 7088dac899e165e84133ba99e1549a1dadec054f (diff) | |
| download | quake-pum-0cd87f79e15f7e6847ef9e47337a9551c59a32b7.tar.gz | |
fixed another crash due to hardcoded resolution limits in an assembly file. Hopefully now supports up to 2560x2048 maximum.
Note that the error here seemed to be caused by shooting a rocket and having it detonate very very close to your body. Guessing it's particle related.
Diffstat (limited to 'WinQuake/data/RLICNSE.TXT')
0 files changed, 0 insertions, 0 deletions
