aboutsummaryrefslogtreecommitdiffstats
path: root/WinQuake/debug/sv_move.o
diff options
context:
space:
mode:
authorwyatt8740 <wyatt8740@users.noreply.github.com>2023-10-06 03:50:18 -0400
committerwyatt8740 <wyatt8740@users.noreply.github.com>2023-10-06 03:51:00 -0400
commit0cd87f79e15f7e6847ef9e47337a9551c59a32b7 (patch)
treee1c75b2da303e1df83ea6b8b7d69956ebffb1979 /WinQuake/debug/sv_move.o
parent7088dac899e165e84133ba99e1549a1dadec054f (diff)
downloadquake-pum-0cd87f79e15f7e6847ef9e47337a9551c59a32b7.tar.gz
fixed another crash due to hardcoded resolution limits in an assembly file. Hopefully now supports up to 2560x2048 maximum.
Note that the error here seemed to be caused by shooting a rocket and having it detonate very very close to your body. Guessing it's particle related.
Diffstat (limited to 'WinQuake/debug/sv_move.o')
0 files changed, 0 insertions, 0 deletions