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| author | Travis Bradshaw <travis.bradshaw@idsoftware.com> | 2012-01-31 14:32:09 -0600 |
|---|---|---|
| committer | Travis Bradshaw <travis.bradshaw@idsoftware.com> | 2012-01-31 14:32:09 -0600 |
| commit | 0023db327bc1db00068284b70e1db45857aeee35 (patch) | |
| tree | 01dd8366d20bd674741cfe8ceb069d82a2e33973 /WinQuake/dxsdk/SDK/INC/D3DRM.H | |
| download | quake-pum-0023db327bc1db00068284b70e1db45857aeee35.tar.gz | |
The Quake sources as originally release under the GPL license on December 21, 1999
Diffstat (limited to 'WinQuake/dxsdk/SDK/INC/D3DRM.H')
| -rw-r--r-- | WinQuake/dxsdk/SDK/INC/D3DRM.H | 134 |
1 files changed, 134 insertions, 0 deletions
diff --git a/WinQuake/dxsdk/SDK/INC/D3DRM.H b/WinQuake/dxsdk/SDK/INC/D3DRM.H new file mode 100644 index 0000000..52f5e4a --- /dev/null +++ b/WinQuake/dxsdk/SDK/INC/D3DRM.H @@ -0,0 +1,134 @@ +/*==========================================================================; + * + * Copyright (C) 1995-1996 Microsoft Corporation. All Rights Reserved. + * + * File: d3drm.h + * Content: Direct3DRM include file + * + ***************************************************************************/ + +#ifndef __D3DRM_H__ +#define __D3DRM_H__ + +#include "d3drmobj.h" + +#ifdef __cplusplus +extern "C" { +struct IDirect3DRM; +#endif + + +typedef void (*D3DRMDEVICEPALETTECALLBACK) + (LPDIRECT3DRMDEVICE lpDirect3DRMDev, LPVOID lpArg, DWORD dwIndex, LONG red, LONG green, LONG blue); + +DEFINE_GUID(IID_IDirect3DRM, 0x2bc49361, 0x8327, 0x11cf, 0xac, 0x4a, 0x0, 0x0, 0xc0, 0x38, 0x25, 0xa1); +WIN_TYPES(IDirect3DRM, DIRECT3DRM); + + +/* Create a Direct3DRM API */ +STDAPI Direct3DRMCreate(LPDIRECT3DRM FAR *lplpDirect3DRM); + +#undef INTERFACE +#define INTERFACE IDirect3DRM + +DECLARE_INTERFACE_(IDirect3DRM, IUnknown) +{ + IUNKNOWN_METHODS(PURE); + + STDMETHOD(CreateObject) + (THIS_ REFCLSID rclsid, LPUNKNOWN pUnkOuter, REFIID riid, LPVOID FAR* ppv) PURE; + STDMETHOD(CreateFrame) (THIS_ LPDIRECT3DRMFRAME, LPDIRECT3DRMFRAME *) PURE; + STDMETHOD(CreateMesh) (THIS_ LPDIRECT3DRMMESH *) PURE; + STDMETHOD(CreateMeshBuilder)(THIS_ LPDIRECT3DRMMESHBUILDER *) PURE; + STDMETHOD(CreateFace) (THIS_ LPDIRECT3DRMFACE *) PURE; + STDMETHOD(CreateAnimation) (THIS_ LPDIRECT3DRMANIMATION *) PURE; + STDMETHOD(CreateAnimationSet)(THIS_ LPDIRECT3DRMANIMATIONSET *) PURE; + STDMETHOD(CreateTexture) (THIS_ LPD3DRMIMAGE, LPDIRECT3DRMTEXTURE *) PURE; + STDMETHOD(CreateLight) (THIS_ D3DRMLIGHTTYPE, D3DCOLOR, LPDIRECT3DRMLIGHT *) PURE; + STDMETHOD(CreateLightRGB) + (THIS_ D3DRMLIGHTTYPE, D3DVALUE, D3DVALUE, D3DVALUE, LPDIRECT3DRMLIGHT *) PURE; + STDMETHOD(CreateMaterial) (THIS_ D3DVALUE, LPDIRECT3DRMMATERIAL *) PURE; + STDMETHOD(CreateDevice) (THIS_ DWORD, DWORD, LPDIRECT3DRMDEVICE *) PURE; + + /* Create a Windows Device using DirectDraw surfaces */ + STDMETHOD(CreateDeviceFromSurface) + ( THIS_ LPGUID lpGUID, LPDIRECTDRAW lpDD, + LPDIRECTDRAWSURFACE lpDDSBack, LPDIRECT3DRMDEVICE * + ) PURE; + + /* Create a Windows Device using D3D objects */ + STDMETHOD(CreateDeviceFromD3D) + ( THIS_ LPDIRECT3D lpD3D, LPDIRECT3DDEVICE lpD3DDev, + LPDIRECT3DRMDEVICE * + ) PURE; + + STDMETHOD(CreateDeviceFromClipper) + ( THIS_ LPDIRECTDRAWCLIPPER lpDDClipper, LPGUID lpGUID, + int width, int height, LPDIRECT3DRMDEVICE *) PURE; + + STDMETHOD(CreateTextureFromSurface)(THIS_ LPDIRECTDRAWSURFACE lpDDS, LPDIRECT3DRMTEXTURE *) PURE; + + STDMETHOD(CreateShadow) + ( THIS_ LPDIRECT3DRMVISUAL, LPDIRECT3DRMLIGHT, + D3DVALUE px, D3DVALUE py, D3DVALUE pz, + D3DVALUE nx, D3DVALUE ny, D3DVALUE nz, + LPDIRECT3DRMVISUAL * + ) PURE; + STDMETHOD(CreateViewport) + ( THIS_ LPDIRECT3DRMDEVICE, LPDIRECT3DRMFRAME, DWORD, DWORD, + DWORD, DWORD, LPDIRECT3DRMVIEWPORT * + ) PURE; + STDMETHOD(CreateWrap) + ( THIS_ D3DRMWRAPTYPE, LPDIRECT3DRMFRAME, + D3DVALUE ox, D3DVALUE oy, D3DVALUE oz, + D3DVALUE dx, D3DVALUE dy, D3DVALUE dz, + D3DVALUE ux, D3DVALUE uy, D3DVALUE uz, + D3DVALUE ou, D3DVALUE ov, + D3DVALUE su, D3DVALUE sv, + LPDIRECT3DRMWRAP * + ) PURE; + STDMETHOD(CreateUserVisual) (THIS_ D3DRMUSERVISUALCALLBACK, LPVOID lPArg, LPDIRECT3DRMUSERVISUAL *) PURE; + STDMETHOD(LoadTexture) (THIS_ const char *, LPDIRECT3DRMTEXTURE *) PURE; + STDMETHOD(LoadTextureFromResource) (THIS_ HRSRC rs, LPDIRECT3DRMTEXTURE *) PURE; + + STDMETHOD(SetSearchPath) (THIS_ LPCSTR) PURE; + STDMETHOD(AddSearchPath) (THIS_ LPCSTR) PURE; + STDMETHOD(GetSearchPath) (THIS_ DWORD *size_return, LPSTR path_return); + //STDMETHOD(GetSearchPath) (THIS_ int *return_count, char ***return_path) PURE; + STDMETHOD(SetDefaultTextureColors)(THIS_ DWORD) PURE; + STDMETHOD(SetDefaultTextureShades)(THIS_ DWORD) PURE; + + STDMETHOD(GetDevices) (THIS_ LPDIRECT3DRMDEVICEARRAY *) PURE; + STDMETHOD(GetNamedObject) (THIS_ const char *, LPDIRECT3DRMOBJECT *) PURE; + + STDMETHOD(EnumerateObjects) (THIS_ D3DRMOBJECTCALLBACK, LPVOID) PURE; + + STDMETHOD(Load) + ( THIS_ LPVOID, LPVOID, LPIID *, DWORD, D3DRMLOADOPTIONS, + D3DRMLOADCALLBACK, LPVOID, D3DRMLOADTEXTURECALLBACK, LPVOID, + LPDIRECT3DRMFRAME + ) PURE; + STDMETHOD(Tick) (THIS_ D3DVALUE) PURE; +}; + +#define D3DRM_OK DD_OK +#define D3DRMERR_BADOBJECT MAKE_DDHRESULT(781) +#define D3DRMERR_BADTYPE MAKE_DDHRESULT(782) +#define D3DRMERR_BADALLOC MAKE_DDHRESULT(783) +#define D3DRMERR_FACEUSED MAKE_DDHRESULT(784) +#define D3DRMERR_NOTFOUND MAKE_DDHRESULT(785) +#define D3DRMERR_NOTDONEYET MAKE_DDHRESULT(786) +#define D3DRMERR_FILENOTFOUND MAKE_DDHRESULT(787) +#define D3DRMERR_BADFILE MAKE_DDHRESULT(788) +#define D3DRMERR_BADDEVICE MAKE_DDHRESULT(789) +#define D3DRMERR_BADVALUE MAKE_DDHRESULT(790) +#define D3DRMERR_BADMAJORVERSION MAKE_DDHRESULT(791) +#define D3DRMERR_BADMINORVERSION MAKE_DDHRESULT(792) +#define D3DRMERR_UNABLETOEXECUTE MAKE_DDHRESULT(793) + +#ifdef __cplusplus +}; +#endif + +#endif /* _D3DRMAPI_H_ */ + |
