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authorTravis Bradshaw <travis.bradshaw@idsoftware.com>2012-01-31 14:32:09 -0600
committerTravis Bradshaw <travis.bradshaw@idsoftware.com>2012-01-31 14:32:09 -0600
commit0023db327bc1db00068284b70e1db45857aeee35 (patch)
tree01dd8366d20bd674741cfe8ceb069d82a2e33973 /WinQuake/dxsdk/SDK/INC/D3DRM.H
downloadquake-pum-0023db327bc1db00068284b70e1db45857aeee35.tar.gz
The Quake sources as originally release under the GPL license on December 21, 1999
Diffstat (limited to 'WinQuake/dxsdk/SDK/INC/D3DRM.H')
-rw-r--r--WinQuake/dxsdk/SDK/INC/D3DRM.H134
1 files changed, 134 insertions, 0 deletions
diff --git a/WinQuake/dxsdk/SDK/INC/D3DRM.H b/WinQuake/dxsdk/SDK/INC/D3DRM.H
new file mode 100644
index 0000000..52f5e4a
--- /dev/null
+++ b/WinQuake/dxsdk/SDK/INC/D3DRM.H
@@ -0,0 +1,134 @@
+/*==========================================================================;
+ *
+ * Copyright (C) 1995-1996 Microsoft Corporation. All Rights Reserved.
+ *
+ * File: d3drm.h
+ * Content: Direct3DRM include file
+ *
+ ***************************************************************************/
+
+#ifndef __D3DRM_H__
+#define __D3DRM_H__
+
+#include "d3drmobj.h"
+
+#ifdef __cplusplus
+extern "C" {
+struct IDirect3DRM;
+#endif
+
+
+typedef void (*D3DRMDEVICEPALETTECALLBACK)
+ (LPDIRECT3DRMDEVICE lpDirect3DRMDev, LPVOID lpArg, DWORD dwIndex, LONG red, LONG green, LONG blue);
+
+DEFINE_GUID(IID_IDirect3DRM, 0x2bc49361, 0x8327, 0x11cf, 0xac, 0x4a, 0x0, 0x0, 0xc0, 0x38, 0x25, 0xa1);
+WIN_TYPES(IDirect3DRM, DIRECT3DRM);
+
+
+/* Create a Direct3DRM API */
+STDAPI Direct3DRMCreate(LPDIRECT3DRM FAR *lplpDirect3DRM);
+
+#undef INTERFACE
+#define INTERFACE IDirect3DRM
+
+DECLARE_INTERFACE_(IDirect3DRM, IUnknown)
+{
+ IUNKNOWN_METHODS(PURE);
+
+ STDMETHOD(CreateObject)
+ (THIS_ REFCLSID rclsid, LPUNKNOWN pUnkOuter, REFIID riid, LPVOID FAR* ppv) PURE;
+ STDMETHOD(CreateFrame) (THIS_ LPDIRECT3DRMFRAME, LPDIRECT3DRMFRAME *) PURE;
+ STDMETHOD(CreateMesh) (THIS_ LPDIRECT3DRMMESH *) PURE;
+ STDMETHOD(CreateMeshBuilder)(THIS_ LPDIRECT3DRMMESHBUILDER *) PURE;
+ STDMETHOD(CreateFace) (THIS_ LPDIRECT3DRMFACE *) PURE;
+ STDMETHOD(CreateAnimation) (THIS_ LPDIRECT3DRMANIMATION *) PURE;
+ STDMETHOD(CreateAnimationSet)(THIS_ LPDIRECT3DRMANIMATIONSET *) PURE;
+ STDMETHOD(CreateTexture) (THIS_ LPD3DRMIMAGE, LPDIRECT3DRMTEXTURE *) PURE;
+ STDMETHOD(CreateLight) (THIS_ D3DRMLIGHTTYPE, D3DCOLOR, LPDIRECT3DRMLIGHT *) PURE;
+ STDMETHOD(CreateLightRGB)
+ (THIS_ D3DRMLIGHTTYPE, D3DVALUE, D3DVALUE, D3DVALUE, LPDIRECT3DRMLIGHT *) PURE;
+ STDMETHOD(CreateMaterial) (THIS_ D3DVALUE, LPDIRECT3DRMMATERIAL *) PURE;
+ STDMETHOD(CreateDevice) (THIS_ DWORD, DWORD, LPDIRECT3DRMDEVICE *) PURE;
+
+ /* Create a Windows Device using DirectDraw surfaces */
+ STDMETHOD(CreateDeviceFromSurface)
+ ( THIS_ LPGUID lpGUID, LPDIRECTDRAW lpDD,
+ LPDIRECTDRAWSURFACE lpDDSBack, LPDIRECT3DRMDEVICE *
+ ) PURE;
+
+ /* Create a Windows Device using D3D objects */
+ STDMETHOD(CreateDeviceFromD3D)
+ ( THIS_ LPDIRECT3D lpD3D, LPDIRECT3DDEVICE lpD3DDev,
+ LPDIRECT3DRMDEVICE *
+ ) PURE;
+
+ STDMETHOD(CreateDeviceFromClipper)
+ ( THIS_ LPDIRECTDRAWCLIPPER lpDDClipper, LPGUID lpGUID,
+ int width, int height, LPDIRECT3DRMDEVICE *) PURE;
+
+ STDMETHOD(CreateTextureFromSurface)(THIS_ LPDIRECTDRAWSURFACE lpDDS, LPDIRECT3DRMTEXTURE *) PURE;
+
+ STDMETHOD(CreateShadow)
+ ( THIS_ LPDIRECT3DRMVISUAL, LPDIRECT3DRMLIGHT,
+ D3DVALUE px, D3DVALUE py, D3DVALUE pz,
+ D3DVALUE nx, D3DVALUE ny, D3DVALUE nz,
+ LPDIRECT3DRMVISUAL *
+ ) PURE;
+ STDMETHOD(CreateViewport)
+ ( THIS_ LPDIRECT3DRMDEVICE, LPDIRECT3DRMFRAME, DWORD, DWORD,
+ DWORD, DWORD, LPDIRECT3DRMVIEWPORT *
+ ) PURE;
+ STDMETHOD(CreateWrap)
+ ( THIS_ D3DRMWRAPTYPE, LPDIRECT3DRMFRAME,
+ D3DVALUE ox, D3DVALUE oy, D3DVALUE oz,
+ D3DVALUE dx, D3DVALUE dy, D3DVALUE dz,
+ D3DVALUE ux, D3DVALUE uy, D3DVALUE uz,
+ D3DVALUE ou, D3DVALUE ov,
+ D3DVALUE su, D3DVALUE sv,
+ LPDIRECT3DRMWRAP *
+ ) PURE;
+ STDMETHOD(CreateUserVisual) (THIS_ D3DRMUSERVISUALCALLBACK, LPVOID lPArg, LPDIRECT3DRMUSERVISUAL *) PURE;
+ STDMETHOD(LoadTexture) (THIS_ const char *, LPDIRECT3DRMTEXTURE *) PURE;
+ STDMETHOD(LoadTextureFromResource) (THIS_ HRSRC rs, LPDIRECT3DRMTEXTURE *) PURE;
+
+ STDMETHOD(SetSearchPath) (THIS_ LPCSTR) PURE;
+ STDMETHOD(AddSearchPath) (THIS_ LPCSTR) PURE;
+ STDMETHOD(GetSearchPath) (THIS_ DWORD *size_return, LPSTR path_return);
+ //STDMETHOD(GetSearchPath) (THIS_ int *return_count, char ***return_path) PURE;
+ STDMETHOD(SetDefaultTextureColors)(THIS_ DWORD) PURE;
+ STDMETHOD(SetDefaultTextureShades)(THIS_ DWORD) PURE;
+
+ STDMETHOD(GetDevices) (THIS_ LPDIRECT3DRMDEVICEARRAY *) PURE;
+ STDMETHOD(GetNamedObject) (THIS_ const char *, LPDIRECT3DRMOBJECT *) PURE;
+
+ STDMETHOD(EnumerateObjects) (THIS_ D3DRMOBJECTCALLBACK, LPVOID) PURE;
+
+ STDMETHOD(Load)
+ ( THIS_ LPVOID, LPVOID, LPIID *, DWORD, D3DRMLOADOPTIONS,
+ D3DRMLOADCALLBACK, LPVOID, D3DRMLOADTEXTURECALLBACK, LPVOID,
+ LPDIRECT3DRMFRAME
+ ) PURE;
+ STDMETHOD(Tick) (THIS_ D3DVALUE) PURE;
+};
+
+#define D3DRM_OK DD_OK
+#define D3DRMERR_BADOBJECT MAKE_DDHRESULT(781)
+#define D3DRMERR_BADTYPE MAKE_DDHRESULT(782)
+#define D3DRMERR_BADALLOC MAKE_DDHRESULT(783)
+#define D3DRMERR_FACEUSED MAKE_DDHRESULT(784)
+#define D3DRMERR_NOTFOUND MAKE_DDHRESULT(785)
+#define D3DRMERR_NOTDONEYET MAKE_DDHRESULT(786)
+#define D3DRMERR_FILENOTFOUND MAKE_DDHRESULT(787)
+#define D3DRMERR_BADFILE MAKE_DDHRESULT(788)
+#define D3DRMERR_BADDEVICE MAKE_DDHRESULT(789)
+#define D3DRMERR_BADVALUE MAKE_DDHRESULT(790)
+#define D3DRMERR_BADMAJORVERSION MAKE_DDHRESULT(791)
+#define D3DRMERR_BADMINORVERSION MAKE_DDHRESULT(792)
+#define D3DRMERR_UNABLETOEXECUTE MAKE_DDHRESULT(793)
+
+#ifdef __cplusplus
+};
+#endif
+
+#endif /* _D3DRMAPI_H_ */
+