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authorwyatt8740 <wyatt8740@yahoo.com>2014-01-06 12:02:16 -0500
committerwyatt8740 <wyatt8740@yahoo.com>2014-01-06 12:02:16 -0500
commita8f828a066773a59fdf646299359d35ae0e845af (patch)
tree86123409fc6f231cf4136e81159b63cb1e9ec102 /WinQuake/snd_null.c
parentb2951690415054ae8705c07f8df7a4ba7cde382a (diff)
downloadquake-pum-a8f828a066773a59fdf646299359d35ae0e845af.tar.gz
Removed accidental upload of copyrighted map files
Diffstat (limited to 'WinQuake/snd_null.c')
-rw-r--r--WinQuake/snd_null.c194
1 files changed, 97 insertions, 97 deletions
diff --git a/WinQuake/snd_null.c b/WinQuake/snd_null.c
index 9db2ebc..6dea5cf 100644
--- a/WinQuake/snd_null.c
+++ b/WinQuake/snd_null.c
@@ -1,97 +1,97 @@
-/*
-Copyright (C) 1996-1997 Id Software, Inc.
-
-This program is free software; you can redistribute it and/or
-modify it under the terms of the GNU General Public License
-as published by the Free Software Foundation; either version 2
-of the License, or (at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
-
-See the GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with this program; if not, write to the Free Software
-Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-
-*/
-// snd_null.c -- include this instead of all the other snd_* files to have
-// no sound code whatsoever
-
-#include "quakedef.h"
-
-cvar_t bgmvolume = {"bgmvolume", "1", true};
-cvar_t volume = {"volume", "0.7", true};
-
-
-void S_Init (void)
-{
-}
-
-void S_AmbientOff (void)
-{
-}
-
-void S_AmbientOn (void)
-{
-}
-
-void S_Shutdown (void)
-{
-}
-
-void S_TouchSound (char *sample)
-{
-}
-
-void S_ClearBuffer (void)
-{
-}
-
-void S_StaticSound (sfx_t *sfx, vec3_t origin, float vol, float attenuation)
-{
-}
-
-void S_StartSound (int entnum, int entchannel, sfx_t *sfx, vec3_t origin, float fvol, float attenuation)
-{
-}
-
-void S_StopSound (int entnum, int entchannel)
-{
-}
-
-sfx_t *S_PrecacheSound (char *sample)
-{
- return NULL;
-}
-
-void S_ClearPrecache (void)
-{
-}
-
-void S_Update (vec3_t origin, vec3_t v_forward, vec3_t v_right, vec3_t v_up)
-{
-}
-
-void S_StopAllSounds (qboolean clear)
-{
-}
-
-void S_BeginPrecaching (void)
-{
-}
-
-void S_EndPrecaching (void)
-{
-}
-
-void S_ExtraUpdate (void)
-{
-}
-
-void S_LocalSound (char *s)
-{
-}
-
+/*
+Copyright (C) 1996-1997 Id Software, Inc.
+
+This program is free software; you can redistribute it and/or
+modify it under the terms of the GNU General Public License
+as published by the Free Software Foundation; either version 2
+of the License, or (at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+
+See the GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program; if not, write to the Free Software
+Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+
+*/
+// snd_null.c -- include this instead of all the other snd_* files to have
+// no sound code whatsoever
+
+#include "quakedef.h"
+
+cvar_t bgmvolume = {"bgmvolume", "1", true};
+cvar_t volume = {"volume", "0.7", true};
+
+
+void S_Init (void)
+{
+}
+
+void S_AmbientOff (void)
+{
+}
+
+void S_AmbientOn (void)
+{
+}
+
+void S_Shutdown (void)
+{
+}
+
+void S_TouchSound (char *sample)
+{
+}
+
+void S_ClearBuffer (void)
+{
+}
+
+void S_StaticSound (sfx_t *sfx, vec3_t origin, float vol, float attenuation)
+{
+}
+
+void S_StartSound (int entnum, int entchannel, sfx_t *sfx, vec3_t origin, float fvol, float attenuation)
+{
+}
+
+void S_StopSound (int entnum, int entchannel)
+{
+}
+
+sfx_t *S_PrecacheSound (char *sample)
+{
+ return NULL;
+}
+
+void S_ClearPrecache (void)
+{
+}
+
+void S_Update (vec3_t origin, vec3_t v_forward, vec3_t v_right, vec3_t v_up)
+{
+}
+
+void S_StopAllSounds (qboolean clear)
+{
+}
+
+void S_BeginPrecaching (void)
+{
+}
+
+void S_EndPrecaching (void)
+{
+}
+
+void S_ExtraUpdate (void)
+{
+}
+
+void S_LocalSound (char *s)
+{
+}
+