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Diffstat (limited to 'QW/client/bothdefs.h')
| -rw-r--r-- | QW/client/bothdefs.h | 157 |
1 files changed, 157 insertions, 0 deletions
diff --git a/QW/client/bothdefs.h b/QW/client/bothdefs.h new file mode 100644 index 0000000..50dc7ea --- /dev/null +++ b/QW/client/bothdefs.h @@ -0,0 +1,157 @@ +/* +Copyright (C) 1996-1997 Id Software, Inc. + +This program is free software; you can redistribute it and/or +modify it under the terms of the GNU General Public License +as published by the Free Software Foundation; either version 2 +of the License, or (at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + +See the GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program; if not, write to the Free Software +Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + +*/ + +// defs common to client and server + +#define GLQUAKE_VERSION 1.00 +#define VERSION 2.40 +#define LINUX_VERSION 0.98 + + +#if (defined(_M_IX86) || defined(__i386__)) && !defined(id386) +#define id386 1 +#else +#define id386 0 +#endif + +#ifdef SERVERONLY // no asm in dedicated server +#undef id386 +#endif + +#if id386 +#define UNALIGNED_OK 1 // set to 0 if unaligned accesses are not supported +#else +#define UNALIGNED_OK 0 +#endif + +// !!! if this is changed, it must be changed in d_ifacea.h too !!! +#define CACHE_SIZE 32 // used to align key data structures + +#define UNUSED(x) (x = x) // for pesky compiler / lint warnings + +#define MINIMUM_MEMORY 0x550000 + +// up / down +#define PITCH 0 + +// left / right +#define YAW 1 + +// fall over +#define ROLL 2 + + +#define MAX_SCOREBOARD 16 // max numbers of players + +#define SOUND_CHANNELS 8 + + +#define MAX_QPATH 64 // max length of a quake game pathname +#define MAX_OSPATH 128 // max length of a filesystem pathname + +#define ON_EPSILON 0.1 // point on plane side epsilon + +#define MAX_MSGLEN 1450 // max length of a reliable message +#define MAX_DATAGRAM 1450 // max length of unreliable message + +// +// per-level limits +// +#define MAX_EDICTS 768 // FIXME: ouch! ouch! ouch! +#define MAX_LIGHTSTYLES 64 +#define MAX_MODELS 256 // these are sent over the net as bytes +#define MAX_SOUNDS 256 // so they cannot be blindly increased + +#define SAVEGAME_COMMENT_LENGTH 39 + +#define MAX_STYLESTRING 64 + +// +// stats are integers communicated to the client by the server +// +#define MAX_CL_STATS 32 +#define STAT_HEALTH 0 +//define STAT_FRAGS 1 +#define STAT_WEAPON 2 +#define STAT_AMMO 3 +#define STAT_ARMOR 4 +//define STAT_WEAPONFRAME 5 +#define STAT_SHELLS 6 +#define STAT_NAILS 7 +#define STAT_ROCKETS 8 +#define STAT_CELLS 9 +#define STAT_ACTIVEWEAPON 10 +#define STAT_TOTALSECRETS 11 +#define STAT_TOTALMONSTERS 12 +#define STAT_SECRETS 13 // bumped on client side by svc_foundsecret +#define STAT_MONSTERS 14 // bumped by svc_killedmonster +#define STAT_ITEMS 15 +//define STAT_VIEWHEIGHT 16 + + +// +// item flags +// +#define IT_SHOTGUN 1 +#define IT_SUPER_SHOTGUN 2 +#define IT_NAILGUN 4 +#define IT_SUPER_NAILGUN 8 + +#define IT_GRENADE_LAUNCHER 16 +#define IT_ROCKET_LAUNCHER 32 +#define IT_LIGHTNING 64 +#define IT_SUPER_LIGHTNING 128 + +#define IT_SHELLS 256 +#define IT_NAILS 512 +#define IT_ROCKETS 1024 +#define IT_CELLS 2048 + +#define IT_AXE 4096 + +#define IT_ARMOR1 8192 +#define IT_ARMOR2 16384 +#define IT_ARMOR3 32768 + +#define IT_SUPERHEALTH 65536 + +#define IT_KEY1 131072 +#define IT_KEY2 262144 + +#define IT_INVISIBILITY 524288 + +#define IT_INVULNERABILITY 1048576 +#define IT_SUIT 2097152 +#define IT_QUAD 4194304 + +#define IT_SIGIL1 (1<<28) + +#define IT_SIGIL2 (1<<29) +#define IT_SIGIL3 (1<<30) +#define IT_SIGIL4 (1<<31) + +// +// print flags +// +#define PRINT_LOW 0 // pickup messages +#define PRINT_MEDIUM 1 // death messages +#define PRINT_HIGH 2 // critical messages +#define PRINT_CHAT 3 // chat messages + |
