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-rw-r--r--QW/client/cl_pred.c225
1 files changed, 225 insertions, 0 deletions
diff --git a/QW/client/cl_pred.c b/QW/client/cl_pred.c
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+/*
+Copyright (C) 1996-1997 Id Software, Inc.
+
+This program is free software; you can redistribute it and/or
+modify it under the terms of the GNU General Public License
+as published by the Free Software Foundation; either version 2
+of the License, or (at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+
+See the GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program; if not, write to the Free Software
+Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+
+*/
+#include "quakedef.h"
+#include "winquake.h"
+
+cvar_t cl_nopred = {"cl_nopred","0"};
+cvar_t cl_pushlatency = {"pushlatency","-999"};
+
+extern frame_t *view_frame;
+
+/*
+=================
+CL_NudgePosition
+
+If pmove.origin is in a solid position,
+try nudging slightly on all axis to
+allow for the cut precision of the net coordinates
+=================
+*/
+void CL_NudgePosition (void)
+{
+ vec3_t base;
+ int x, y;
+
+ if (PM_HullPointContents (&cl.model_precache[1]->hulls[1], 0, pmove.origin) == CONTENTS_EMPTY)
+ return;
+
+ VectorCopy (pmove.origin, base);
+ for (x=-1 ; x<=1 ; x++)
+ {
+ for (y=-1 ; y<=1 ; y++)
+ {
+ pmove.origin[0] = base[0] + x * 1.0/8;
+ pmove.origin[1] = base[1] + y * 1.0/8;
+ if (PM_HullPointContents (&cl.model_precache[1]->hulls[1], 0, pmove.origin) == CONTENTS_EMPTY)
+ return;
+ }
+ }
+ Con_DPrintf ("CL_NudgePosition: stuck\n");
+}
+
+/*
+==============
+CL_PredictUsercmd
+==============
+*/
+void CL_PredictUsercmd (player_state_t *from, player_state_t *to, usercmd_t *u, qboolean spectator)
+{
+ // split up very long moves
+ if (u->msec > 50)
+ {
+ player_state_t temp;
+ usercmd_t split;
+
+ split = *u;
+ split.msec /= 2;
+
+ CL_PredictUsercmd (from, &temp, &split, spectator);
+ CL_PredictUsercmd (&temp, to, &split, spectator);
+ return;
+ }
+
+ VectorCopy (from->origin, pmove.origin);
+// VectorCopy (from->viewangles, pmove.angles);
+ VectorCopy (u->angles, pmove.angles);
+ VectorCopy (from->velocity, pmove.velocity);
+
+ pmove.oldbuttons = from->oldbuttons;
+ pmove.waterjumptime = from->waterjumptime;
+ pmove.dead = cl.stats[STAT_HEALTH] <= 0;
+ pmove.spectator = spectator;
+
+ pmove.cmd = *u;
+
+ PlayerMove ();
+//for (i=0 ; i<3 ; i++)
+//pmove.origin[i] = ((int)(pmove.origin[i]*8))*0.125;
+ to->waterjumptime = pmove.waterjumptime;
+ to->oldbuttons = pmove.cmd.buttons;
+ VectorCopy (pmove.origin, to->origin);
+ VectorCopy (pmove.angles, to->viewangles);
+ VectorCopy (pmove.velocity, to->velocity);
+ to->onground = onground;
+
+ to->weaponframe = from->weaponframe;
+}
+
+
+
+/*
+==============
+CL_PredictMove
+==============
+*/
+void CL_PredictMove (void)
+{
+ int i;
+ float f;
+ frame_t *from, *to = NULL;
+ int oldphysent;
+
+ if (cl_pushlatency.value > 0)
+ Cvar_Set ("pushlatency", "0");
+
+ if (cl.paused)
+ return;
+
+ cl.time = realtime - cls.latency - cl_pushlatency.value*0.001;
+ if (cl.time > realtime)
+ cl.time = realtime;
+
+ if (cl.intermission)
+ return;
+
+ if (!cl.validsequence)
+ return;
+
+ if (cls.netchan.outgoing_sequence - cls.netchan.incoming_sequence >= UPDATE_BACKUP-1)
+ return;
+
+ VectorCopy (cl.viewangles, cl.simangles);
+
+ // this is the last frame received from the server
+ from = &cl.frames[cls.netchan.incoming_sequence & UPDATE_MASK];
+
+ // we can now render a frame
+ if (cls.state == ca_onserver)
+ { // first update is the final signon stage
+ char text[1024];
+
+ cls.state = ca_active;
+ sprintf (text, "QuakeWorld: %s", cls.servername);
+#ifdef _WIN32
+ SetWindowText (mainwindow, text);
+#endif
+ }
+
+ if (cl_nopred.value)
+ {
+ VectorCopy (from->playerstate[cl.playernum].velocity, cl.simvel);
+ VectorCopy (from->playerstate[cl.playernum].origin, cl.simorg);
+ return;
+ }
+
+ // predict forward until cl.time <= to->senttime
+ oldphysent = pmove.numphysent;
+ CL_SetSolidPlayers (cl.playernum);
+
+// to = &cl.frames[cls.netchan.incoming_sequence & UPDATE_MASK];
+
+ for (i=1 ; i<UPDATE_BACKUP-1 && cls.netchan.incoming_sequence+i <
+ cls.netchan.outgoing_sequence; i++)
+ {
+ to = &cl.frames[(cls.netchan.incoming_sequence+i) & UPDATE_MASK];
+ CL_PredictUsercmd (&from->playerstate[cl.playernum]
+ , &to->playerstate[cl.playernum], &to->cmd, cl.spectator);
+ if (to->senttime >= cl.time)
+ break;
+ from = to;
+ }
+
+ pmove.numphysent = oldphysent;
+
+ if (i == UPDATE_BACKUP-1 || !to)
+ return; // net hasn't deliver packets in a long time...
+
+ // now interpolate some fraction of the final frame
+ if (to->senttime == from->senttime)
+ f = 0;
+ else
+ {
+ f = (cl.time - from->senttime) / (to->senttime - from->senttime);
+
+ if (f < 0)
+ f = 0;
+ if (f > 1)
+ f = 1;
+ }
+
+ for (i=0 ; i<3 ; i++)
+ if ( fabs(from->playerstate[cl.playernum].origin[i] - to->playerstate[cl.playernum].origin[i]) > 128)
+ { // teleported, so don't lerp
+ VectorCopy (to->playerstate[cl.playernum].velocity, cl.simvel);
+ VectorCopy (to->playerstate[cl.playernum].origin, cl.simorg);
+ return;
+ }
+
+ for (i=0 ; i<3 ; i++)
+ {
+ cl.simorg[i] = from->playerstate[cl.playernum].origin[i]
+ + f*(to->playerstate[cl.playernum].origin[i] - from->playerstate[cl.playernum].origin[i]);
+ cl.simvel[i] = from->playerstate[cl.playernum].velocity[i]
+ + f*(to->playerstate[cl.playernum].velocity[i] - from->playerstate[cl.playernum].velocity[i]);
+ }
+}
+
+
+/*
+==============
+CL_InitPrediction
+==============
+*/
+void CL_InitPrediction (void)
+{
+ Cvar_RegisterVariable (&cl_pushlatency);
+ Cvar_RegisterVariable (&cl_nopred);
+}
+