diff options
Diffstat (limited to 'QW/client/cl_pred.c')
| -rw-r--r-- | QW/client/cl_pred.c | 225 |
1 files changed, 225 insertions, 0 deletions
diff --git a/QW/client/cl_pred.c b/QW/client/cl_pred.c new file mode 100644 index 0000000..2b3d3d4 --- /dev/null +++ b/QW/client/cl_pred.c @@ -0,0 +1,225 @@ +/* +Copyright (C) 1996-1997 Id Software, Inc. + +This program is free software; you can redistribute it and/or +modify it under the terms of the GNU General Public License +as published by the Free Software Foundation; either version 2 +of the License, or (at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + +See the GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program; if not, write to the Free Software +Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + +*/ +#include "quakedef.h" +#include "winquake.h" + +cvar_t cl_nopred = {"cl_nopred","0"}; +cvar_t cl_pushlatency = {"pushlatency","-999"}; + +extern frame_t *view_frame; + +/* +================= +CL_NudgePosition + +If pmove.origin is in a solid position, +try nudging slightly on all axis to +allow for the cut precision of the net coordinates +================= +*/ +void CL_NudgePosition (void) +{ + vec3_t base; + int x, y; + + if (PM_HullPointContents (&cl.model_precache[1]->hulls[1], 0, pmove.origin) == CONTENTS_EMPTY) + return; + + VectorCopy (pmove.origin, base); + for (x=-1 ; x<=1 ; x++) + { + for (y=-1 ; y<=1 ; y++) + { + pmove.origin[0] = base[0] + x * 1.0/8; + pmove.origin[1] = base[1] + y * 1.0/8; + if (PM_HullPointContents (&cl.model_precache[1]->hulls[1], 0, pmove.origin) == CONTENTS_EMPTY) + return; + } + } + Con_DPrintf ("CL_NudgePosition: stuck\n"); +} + +/* +============== +CL_PredictUsercmd +============== +*/ +void CL_PredictUsercmd (player_state_t *from, player_state_t *to, usercmd_t *u, qboolean spectator) +{ + // split up very long moves + if (u->msec > 50) + { + player_state_t temp; + usercmd_t split; + + split = *u; + split.msec /= 2; + + CL_PredictUsercmd (from, &temp, &split, spectator); + CL_PredictUsercmd (&temp, to, &split, spectator); + return; + } + + VectorCopy (from->origin, pmove.origin); +// VectorCopy (from->viewangles, pmove.angles); + VectorCopy (u->angles, pmove.angles); + VectorCopy (from->velocity, pmove.velocity); + + pmove.oldbuttons = from->oldbuttons; + pmove.waterjumptime = from->waterjumptime; + pmove.dead = cl.stats[STAT_HEALTH] <= 0; + pmove.spectator = spectator; + + pmove.cmd = *u; + + PlayerMove (); +//for (i=0 ; i<3 ; i++) +//pmove.origin[i] = ((int)(pmove.origin[i]*8))*0.125; + to->waterjumptime = pmove.waterjumptime; + to->oldbuttons = pmove.cmd.buttons; + VectorCopy (pmove.origin, to->origin); + VectorCopy (pmove.angles, to->viewangles); + VectorCopy (pmove.velocity, to->velocity); + to->onground = onground; + + to->weaponframe = from->weaponframe; +} + + + +/* +============== +CL_PredictMove +============== +*/ +void CL_PredictMove (void) +{ + int i; + float f; + frame_t *from, *to = NULL; + int oldphysent; + + if (cl_pushlatency.value > 0) + Cvar_Set ("pushlatency", "0"); + + if (cl.paused) + return; + + cl.time = realtime - cls.latency - cl_pushlatency.value*0.001; + if (cl.time > realtime) + cl.time = realtime; + + if (cl.intermission) + return; + + if (!cl.validsequence) + return; + + if (cls.netchan.outgoing_sequence - cls.netchan.incoming_sequence >= UPDATE_BACKUP-1) + return; + + VectorCopy (cl.viewangles, cl.simangles); + + // this is the last frame received from the server + from = &cl.frames[cls.netchan.incoming_sequence & UPDATE_MASK]; + + // we can now render a frame + if (cls.state == ca_onserver) + { // first update is the final signon stage + char text[1024]; + + cls.state = ca_active; + sprintf (text, "QuakeWorld: %s", cls.servername); +#ifdef _WIN32 + SetWindowText (mainwindow, text); +#endif + } + + if (cl_nopred.value) + { + VectorCopy (from->playerstate[cl.playernum].velocity, cl.simvel); + VectorCopy (from->playerstate[cl.playernum].origin, cl.simorg); + return; + } + + // predict forward until cl.time <= to->senttime + oldphysent = pmove.numphysent; + CL_SetSolidPlayers (cl.playernum); + +// to = &cl.frames[cls.netchan.incoming_sequence & UPDATE_MASK]; + + for (i=1 ; i<UPDATE_BACKUP-1 && cls.netchan.incoming_sequence+i < + cls.netchan.outgoing_sequence; i++) + { + to = &cl.frames[(cls.netchan.incoming_sequence+i) & UPDATE_MASK]; + CL_PredictUsercmd (&from->playerstate[cl.playernum] + , &to->playerstate[cl.playernum], &to->cmd, cl.spectator); + if (to->senttime >= cl.time) + break; + from = to; + } + + pmove.numphysent = oldphysent; + + if (i == UPDATE_BACKUP-1 || !to) + return; // net hasn't deliver packets in a long time... + + // now interpolate some fraction of the final frame + if (to->senttime == from->senttime) + f = 0; + else + { + f = (cl.time - from->senttime) / (to->senttime - from->senttime); + + if (f < 0) + f = 0; + if (f > 1) + f = 1; + } + + for (i=0 ; i<3 ; i++) + if ( fabs(from->playerstate[cl.playernum].origin[i] - to->playerstate[cl.playernum].origin[i]) > 128) + { // teleported, so don't lerp + VectorCopy (to->playerstate[cl.playernum].velocity, cl.simvel); + VectorCopy (to->playerstate[cl.playernum].origin, cl.simorg); + return; + } + + for (i=0 ; i<3 ; i++) + { + cl.simorg[i] = from->playerstate[cl.playernum].origin[i] + + f*(to->playerstate[cl.playernum].origin[i] - from->playerstate[cl.playernum].origin[i]); + cl.simvel[i] = from->playerstate[cl.playernum].velocity[i] + + f*(to->playerstate[cl.playernum].velocity[i] - from->playerstate[cl.playernum].velocity[i]); + } +} + + +/* +============== +CL_InitPrediction +============== +*/ +void CL_InitPrediction (void) +{ + Cvar_RegisterVariable (&cl_pushlatency); + Cvar_RegisterVariable (&cl_nopred); +} + |
