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Diffstat (limited to 'QW/client/client.h')
| -rw-r--r-- | QW/client/client.h | 515 |
1 files changed, 515 insertions, 0 deletions
diff --git a/QW/client/client.h b/QW/client/client.h new file mode 100644 index 0000000..97ec71c --- /dev/null +++ b/QW/client/client.h @@ -0,0 +1,515 @@ +/* +Copyright (C) 1996-1997 Id Software, Inc. + +This program is free software; you can redistribute it and/or +modify it under the terms of the GNU General Public License +as published by the Free Software Foundation; either version 2 +of the License, or (at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + +See the GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program; if not, write to the Free Software +Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + +*/ +// client.h + + +typedef struct +{ + char name[16]; + qboolean failedload; // the name isn't a valid skin + cache_user_t cache; +} skin_t; + +// player_state_t is the information needed by a player entity +// to do move prediction and to generate a drawable entity +typedef struct +{ + int messagenum; // all player's won't be updated each frame + + double state_time; // not the same as the packet time, + // because player commands come asyncronously + usercmd_t command; // last command for prediction + + vec3_t origin; + vec3_t viewangles; // only for demos, not from server + vec3_t velocity; + int weaponframe; + + int modelindex; + int frame; + int skinnum; + int effects; + + int flags; // dead, gib, etc + + float waterjumptime; + int onground; // -1 = in air, else pmove entity number + int oldbuttons; +} player_state_t; + + +#define MAX_SCOREBOARDNAME 16 +typedef struct player_info_s +{ + int userid; + char userinfo[MAX_INFO_STRING]; + + // scoreboard information + char name[MAX_SCOREBOARDNAME]; + float entertime; + int frags; + int ping; + byte pl; + + // skin information + int topcolor; + int bottomcolor; + + int _topcolor; + int _bottomcolor; + + int spectator; + byte translations[VID_GRADES*256]; + skin_t *skin; +} player_info_t; + + +typedef struct +{ + // generated on client side + usercmd_t cmd; // cmd that generated the frame + double senttime; // time cmd was sent off + int delta_sequence; // sequence number to delta from, -1 = full update + + // received from server + double receivedtime; // time message was received, or -1 + player_state_t playerstate[MAX_CLIENTS]; // message received that reflects performing + // the usercmd + packet_entities_t packet_entities; + qboolean invalid; // true if the packet_entities delta was invalid +} frame_t; + + +typedef struct +{ + int destcolor[3]; + int percent; // 0-256 +} cshift_t; + +#define CSHIFT_CONTENTS 0 +#define CSHIFT_DAMAGE 1 +#define CSHIFT_BONUS 2 +#define CSHIFT_POWERUP 3 +#define NUM_CSHIFTS 4 + + +// +// client_state_t should hold all pieces of the client state +// +#define MAX_DLIGHTS 32 +typedef struct +{ + int key; // so entities can reuse same entry + vec3_t origin; + float radius; + float die; // stop lighting after this time + float decay; // drop this each second + float minlight; // don't add when contributing less + float color[4]; +} dlight_t; + +typedef struct +{ + int length; + char map[MAX_STYLESTRING]; +} lightstyle_t; + + + +#define MAX_EFRAGS 512 + +#define MAX_DEMOS 8 +#define MAX_DEMONAME 16 + +typedef enum { +ca_disconnected, // full screen console with no connection +ca_demostart, // starting up a demo +ca_connected, // netchan_t established, waiting for svc_serverdata +ca_onserver, // processing data lists, donwloading, etc +ca_active // everything is in, so frames can be rendered +} cactive_t; + +typedef enum { + dl_none, + dl_model, + dl_sound, + dl_skin, + dl_single +} dltype_t; // download type + +// +// the client_static_t structure is persistant through an arbitrary number +// of server connections +// +typedef struct +{ +// connection information + cactive_t state; + +// network stuff + netchan_t netchan; + +// private userinfo for sending to masterless servers + char userinfo[MAX_INFO_STRING]; + + char servername[MAX_OSPATH]; // name of server from original connect + + int qport; + + FILE *download; // file transfer from server + char downloadtempname[MAX_OSPATH]; + char downloadname[MAX_OSPATH]; + int downloadnumber; + dltype_t downloadtype; + int downloadpercent; + +// demo loop control + int demonum; // -1 = don't play demos + char demos[MAX_DEMOS][MAX_DEMONAME]; // when not playing + +// demo recording info must be here, because record is started before +// entering a map (and clearing client_state_t) + qboolean demorecording; + qboolean demoplayback; + qboolean timedemo; + FILE *demofile; + float td_lastframe; // to meter out one message a frame + int td_startframe; // host_framecount at start + float td_starttime; // realtime at second frame of timedemo + + int challenge; + + float latency; // rolling average +} client_static_t; + +extern client_static_t cls; + +// +// the client_state_t structure is wiped completely at every +// server signon +// +typedef struct +{ + int servercount; // server identification for prespawns + + char serverinfo[MAX_SERVERINFO_STRING]; + + int parsecount; // server message counter + int validsequence; // this is the sequence number of the last good + // packetentity_t we got. If this is 0, we can't + // render a frame yet + int movemessages; // since connecting to this server + // throw out the first couple, so the player + // doesn't accidentally do something the + // first frame + + int spectator; + + double last_ping_request; // while showing scoreboard + double last_servermessage; + +// sentcmds[cl.netchan.outgoing_sequence & UPDATE_MASK] = cmd + frame_t frames[UPDATE_BACKUP]; + +// information for local display + int stats[MAX_CL_STATS]; // health, etc + float item_gettime[32]; // cl.time of aquiring item, for blinking + float faceanimtime; // use anim frame if cl.time < this + + cshift_t cshifts[NUM_CSHIFTS]; // color shifts for damage, powerups + cshift_t prev_cshifts[NUM_CSHIFTS]; // and content types + +// the client maintains its own idea of view angles, which are +// sent to the server each frame. And only reset at level change +// and teleport times + vec3_t viewangles; + +// the client simulates or interpolates movement to get these values + double time; // this is the time value that the client + // is rendering at. allways <= realtime + vec3_t simorg; + vec3_t simvel; + vec3_t simangles; + +// pitch drifting vars + float pitchvel; + qboolean nodrift; + float driftmove; + double laststop; + + + float crouch; // local amount for smoothing stepups + + qboolean paused; // send over by server + + float punchangle; // temporar yview kick from weapon firing + + int intermission; // don't change view angle, full screen, etc + int completed_time; // latched ffrom time at intermission start + +// +// information that is static for the entire time connected to a server +// + char model_name[MAX_MODELS][MAX_QPATH]; + char sound_name[MAX_SOUNDS][MAX_QPATH]; + + struct model_s *model_precache[MAX_MODELS]; + struct sfx_s *sound_precache[MAX_SOUNDS]; + + char levelname[40]; // for display on solo scoreboard + int playernum; + +// refresh related state + struct model_s *worldmodel; // cl_entitites[0].model + struct efrag_s *free_efrags; + int num_entities; // stored bottom up in cl_entities array + int num_statics; // stored top down in cl_entitiers + + int cdtrack; // cd audio + + entity_t viewent; // weapon model + +// all player information + player_info_t players[MAX_CLIENTS]; +} client_state_t; + + +// +// cvars +// +extern cvar_t cl_warncmd; +extern cvar_t cl_upspeed; +extern cvar_t cl_forwardspeed; +extern cvar_t cl_backspeed; +extern cvar_t cl_sidespeed; + +extern cvar_t cl_movespeedkey; + +extern cvar_t cl_yawspeed; +extern cvar_t cl_pitchspeed; + +extern cvar_t cl_anglespeedkey; + +extern cvar_t cl_shownet; +extern cvar_t cl_sbar; +extern cvar_t cl_hudswap; + +extern cvar_t cl_pitchdriftspeed; +extern cvar_t lookspring; +extern cvar_t lookstrafe; +extern cvar_t sensitivity; + +extern cvar_t m_pitch; +extern cvar_t m_yaw; +extern cvar_t m_forward; +extern cvar_t m_side; + +extern cvar_t _windowed_mouse; + +extern cvar_t name; + + +#define MAX_STATIC_ENTITIES 128 // torches, etc + +extern client_state_t cl; + +// FIXME, allocate dynamically +extern entity_state_t cl_baselines[MAX_EDICTS]; +extern efrag_t cl_efrags[MAX_EFRAGS]; +extern entity_t cl_static_entities[MAX_STATIC_ENTITIES]; +extern lightstyle_t cl_lightstyle[MAX_LIGHTSTYLES]; +extern dlight_t cl_dlights[MAX_DLIGHTS]; + +extern qboolean nomaster; +extern float server_version; // version of server we connected to + +//============================================================================= + + +// +// cl_main +// +dlight_t *CL_AllocDlight (int key); +void CL_DecayLights (void); + +void CL_Init (void); +void Host_WriteConfiguration (void); + +void CL_EstablishConnection (char *host); + +void CL_Disconnect (void); +void CL_Disconnect_f (void); +void CL_NextDemo (void); +qboolean CL_DemoBehind(void); + +void CL_BeginServerConnect(void); + +#define MAX_VISEDICTS 256 +extern int cl_numvisedicts, cl_oldnumvisedicts; +extern entity_t *cl_visedicts, *cl_oldvisedicts; +extern entity_t cl_visedicts_list[2][MAX_VISEDICTS]; + +extern char emodel_name[], pmodel_name[], prespawn_name[], modellist_name[], soundlist_name[]; + +// +// cl_input +// +typedef struct +{ + int down[2]; // key nums holding it down + int state; // low bit is down state +} kbutton_t; + +extern kbutton_t in_mlook, in_klook; +extern kbutton_t in_strafe; +extern kbutton_t in_speed; + +void CL_InitInput (void); +void CL_SendCmd (void); +void CL_SendMove (usercmd_t *cmd); + +void CL_ParseTEnt (void); +void CL_UpdateTEnts (void); + +void CL_ClearState (void); + +void CL_ReadPackets (void); + +int CL_ReadFromServer (void); +void CL_WriteToServer (usercmd_t *cmd); +void CL_BaseMove (usercmd_t *cmd); + + +float CL_KeyState (kbutton_t *key); +char *Key_KeynumToString (int keynum); + +// +// cl_demo.c +// +void CL_StopPlayback (void); +qboolean CL_GetMessage (void); +void CL_WriteDemoCmd (usercmd_t *pcmd); + +void CL_Stop_f (void); +void CL_Record_f (void); +void CL_ReRecord_f (void); +void CL_PlayDemo_f (void); +void CL_TimeDemo_f (void); + +// +// cl_parse.c +// +#define NET_TIMINGS 256 +#define NET_TIMINGSMASK 255 +extern int packet_latency[NET_TIMINGS]; +int CL_CalcNet (void); +void CL_ParseServerMessage (void); +void CL_NewTranslation (int slot); +qboolean CL_CheckOrDownloadFile (char *filename); +qboolean CL_IsUploading(void); +void CL_NextUpload(void); +void CL_StartUpload (byte *data, int size); +void CL_StopUpload(void); + +// +// view.c +// +void V_StartPitchDrift (void); +void V_StopPitchDrift (void); + +void V_RenderView (void); +void V_UpdatePalette (void); +void V_Register (void); +void V_ParseDamage (void); +void V_SetContentsColor (int contents); +void V_CalcBlend (void); + + +// +// cl_tent +// +void CL_InitTEnts (void); +void CL_ClearTEnts (void); + +// +// cl_ents.c +// +void CL_SetSolidPlayers (int playernum); +void CL_SetUpPlayerPrediction(qboolean dopred); +void CL_EmitEntities (void); +void CL_ClearProjectiles (void); +void CL_ParseProjectiles (void); +void CL_ParsePacketEntities (qboolean delta); +void CL_SetSolidEntities (void); +void CL_ParsePlayerinfo (void); + +// +// cl_pred.c +// +void CL_InitPrediction (void); +void CL_PredictMove (void); +void CL_PredictUsercmd (player_state_t *from, player_state_t *to, usercmd_t *u, qboolean spectator); + +// +// cl_cam.c +// +#define CAM_NONE 0 +#define CAM_TRACK 1 + +extern int autocam; +extern int spec_track; // player# of who we are tracking + +qboolean Cam_DrawViewModel(void); +qboolean Cam_DrawPlayer(int playernum); +void Cam_Track(usercmd_t *cmd); +void Cam_FinishMove(usercmd_t *cmd); +void Cam_Reset(void); +void CL_InitCam(void); + +// +// skin.c +// + +typedef struct +{ + char manufacturer; + char version; + char encoding; + char bits_per_pixel; + unsigned short xmin,ymin,xmax,ymax; + unsigned short hres,vres; + unsigned char palette[48]; + char reserved; + char color_planes; + unsigned short bytes_per_line; + unsigned short palette_type; + char filler[58]; + unsigned char data; // unbounded +} pcx_t; + + +void Skin_Find (player_info_t *sc); +byte *Skin_Cache (skin_t *skin); +void Skin_Skins_f (void); +void Skin_AllSkins_f (void); +void Skin_NextDownload (void); + +#define RSSHOT_WIDTH 320 +#define RSSHOT_HEIGHT 200 |
